Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 22:12:02 Player: paplal Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (56) 280 Value Destroyed (1754) 1754 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4414 Bonus ------- None Cogmind --------- Core Integrity 619/700 Matter 7/300 Energy 240/240 System Corruption 0% Temperature Cool (0) Movement Walking (263) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY (5) ------ Huge Storage Unit Trap Scanner Improved Signal Interpreter Energy Filter Improved Light Armor Plating > --- WEAPON (2) ------- Assault Cannon Flak Cannon > --- INVENTORY (25) --- Ion Engine Reinforced Ion Engine Nuclear Core Light Nuclear Core Armored Treads Advanced Visual Processing Unit Shock Rifle Precision Shock Rifle Particle Gun Heavy Laser Heavy Laser Heavy Laser Light EM Pulse Cannon EM Pulse Cannon Particle Cannon Advanced Beam Cannon Heavy Particle Cannon High-powered Shotgun Flak Gun Improved Light Cannon Assault Cannon Grenade Launcher Chainsword Peak State ------------ > --- POWER ------------ Light Ion Engine Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Huge Storage Unit Trap Scanner Improved Signal Interpreter Energy Filter Improved Light Armor Plating > --- WEAPON ----------- Assault Cannon Flak Cannon > --- INVENTORY -------- Ion Engine Reinforced Ion Engine Nuclear Core Light Nuclear Core Armored Treads Advanced Visual Processing Unit Core Shielding Shock Rifle Precision Shock Rifle Particle Gun Heavy Laser Heavy Laser Light EM Pulse Cannon EM Pulse Cannon Particle Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Particle Cannon High-powered Shotgun Flak Gun Improved Light Cannon Assault Cannon Grenade Launcher Chainsword [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Huge Storage Unit Device Trap Scanner Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Backup Laser I Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 1 . 1 Utility 3 | . . 1 2 . Weapon . | . . . . . Parts Attached 49 | 4 8 6 28 3 Power 7 | 1 1 . 4 1 Engine 6 | 1 1 . 3 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 14 | 2 . 3 8 1 Treads 3 | 2 . . 1 . Leg 11 | . . 3 7 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | 1 3 1 9 1 Device 5 | . 1 1 2 1 Storage 2 | 1 1 . . . Processor 2 | . . . 2 . Hackware . | . . . . . Protection 6 | . 1 . 5 . Artifact . | . . . . . Weapon 13 | . 4 2 7 . Energy Gun 3 | . 1 . 2 . Energy Cannon 3 | . 2 . 1 . Ballistic Gun 3 | . 1 1 1 . Ballistic Cannon 3 | . . 1 2 . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . 1 1 2 . Parts Lost 21 | . 2 2 16 1 Power 5 | . 1 1 2 1 Propulsion 7 | . . . 7 . Utility 6 | . 1 1 4 . Weapon 3 | . . . 3 . Highest Loss Streak 10 | . 1 1 10 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 87 | . 90 89 84 90 Engine 7 | . 13 7 5 5 Core 1 | . . . 2 7 Treads 6 | . 28 . . . Leg 20 | . . 33 22 25 Device 8 | . 6 4 10 11 Storage 10 | . 14 11 9 7 Processor 3 | . . . 6 7 Protection 10 | . 3 11 14 7 Energy Cannon 6 | . 11 12 1 . Ballistic Gun 5 | . 7 8 2 . Ballistic Cannon 3 | . . . 5 15 Launcher 1 | . . . 3 . Naked Turns . | . . . . . Heaviest Build 111 | 8 94 95 111 109 Greatest Support 50 | 40 40 39 39 50 Greatest Overweight (x) 10 | . 2 2 10 3 Average Overweight (x) 2 | . 1 2 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 24 | 7 23 25 25 25 Most Carried 25 | 7 21 23 25 25 Average Carried 20 | 5 13 19 23 23 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 6 19 23 25 23 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 866 | 240 103 187 331 5 Remotely . | . . . . . Salvage Created 1891 | . 448 618 825 . Parts 109 | . 31 34 44 . Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 42 | . 10 11 21 . Guns 17 | . 6 7 4 . Cannons 16 | . 4 4 8 . AOE 8 | . . . 8 . Classes Destroyed 10 | . 4 4 2 . Worker 4 | . . 1 3 . Recycler 1 | . . . 1 . Operator 1 | . 1 . . . Watcher 8 | . 3 4 1 . Swarmer 6 | . 2 . 4 . Grunt 23 | . 8 6 9 . Brawler 4 | . . 2 2 . Duelist 2 | . . 1 1 . Sentry 6 | . . 2 4 . Hunter 1 | . . . 1 . Best Kill Streak 8 | . 4 4 8 . Combat Bots Only 8 | . 3 4 8 . Max Kills in Single Turn 3 | . 1 2 3 . Gunslinging . | . . . . . Exploded 3 | . . . 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 280 | . 58 38 152 32 Missed 61 | . 12 7 33 9 Damage Taken 3554 | . 529 480 2005 540 Core 663 | . 123 35 424 81 Absorbed by Shields . | . . . . . Redirected to Shielding 23 | . . . 23 . Core Remaining (%) 65 | 100 50 91 22 . Volleys Fired 140 | . 41 38 55 6 Largest 2 | . 2 2 2 2 Hottest 136 | . 136 136 124 88 Shots Fired 243 | . 78 78 75 12 Gun 112 | . 55 37 20 . Cannon 114 | . 23 41 38 12 Launcher 17 | . . . 17 . Special . | . . . . . Kinetic 116 | . 36 38 30 12 Thermal 108 | . 42 40 26 . Explosive 17 | . . . 17 . Electromagnetic 2 | . . . 2 . Robot Hit Streak 14 | . 9 6 14 5 Robot Miss Streak 5 | . 5 3 3 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 149 | . 43 44 53 9 Core Hits 89 | . 22 21 42 4 Critical Kills 2 | . . 1 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . 1 1 . Meltdown 2 | . . 1 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3320 | . 580 844 1788 108 Guns 879 | . 263 394 222 . Cannons 1408 | . 308 430 562 108 Explosions 981 | . . . 981 . Melee . | . . . . . Ramming 52 | . 9 20 23 . Kinetic 1043 | . 141 394 400 108 Thermal 1207 | . 430 430 347 . Explosive 981 | . . . 981 . Electromagnetic 37 | . . . 37 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 2 . . Average Corruption 2 | . . 2 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . . 10 . . Message Errors 1 | . . 1 . . Matter Fused 3 | . . 3 . . Heat Flow Errors 2 | . . 2 . . Energy Discharges 1 | . . 1 . . Data Loss (major) 1 | . . 1 . . Misfires 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage 20 | . . 1 19 . Projectiles 1 | . . 1 . . Explosions 19 | . . . 19 . Melee . | . . . . . Knockbacks 6 | . . . 1 5 Impact . | . . . . . Kinetic 6 | . . . 1 5 Secondary . | . . . . . Self-Inflicted Damage 381 | . . . 381 . Shots 9 | . . . 9 . Rammed 3 | . 3 . . . Targets Rammed 9 | . 3 2 4 . Kicked 6 | . . 2 4 . Crushed . | . . . . . Highest Temperature 548 | . 311 267 548 220 Average Temperature 128 | . 94 55 229 116 Received Heat Transfer 936 | . 246 141 414 135 Effects 21 | . 2 . 19 . Shutdowns 4 | . . . 4 . Energy Bleed 4 | . 2 . 2 . Interference 4 | . . . 4 . Matter Decay 1 | . . . 1 . Short Circuit 1 | . . . 1 . Damage (minor) 3 | . . . 3 . Damage (major) 3 | . . . 3 . Damage (core) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . 1 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 3 | . 1 . 2 . Heat Transferred 2418 | . 1012 777 629 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 239 | . 170 145 239 61 Initial 41 | . . 13 . 41 Average 81 | . 53 57 118 43 Maximum Alert Level 1 | . . . 1 . Low Security (%) 95 | 100 100 100 89 100 Level 1 4 | . . . 10 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 . 1 . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . 2 1 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 72 | . 20 19 27 6 Peak Tracking Total 9 | . 5 6 9 4 Tactical Retreats 2 | . . 1 . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . . . 4 . Max in Single Turn 2 | . . . 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 11 | . 4 2 5 . Terminals 6 | . 2 1 3 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . 1 . 1 . Scanalyzers 2 | . . 1 1 . Garrison Access . | . . . . . Total Hacks 16 | . 6 2 8 . Successful 13 | . 5 2 6 . Failed 3 | . 1 . 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 8 | . 2 1 5 . Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units 3 | . 1 . 2 . Scanalyzers 2 | . . 1 1 . Garrison Access . | . . . . . Terminal Hacks 7 | . 2 1 4 . Alert Level 3 | . . . 3 . Locate Traps 1 | . 1 . . . Dispatch Records 2 | . 1 . 1 . Maintenance Status 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Refit 1 | . 1 . . . Recycling Unit Hacks 2 | . 1 . 1 . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . . . 1 . Scanalyzer 2 | . . 1 1 . Insert Component 2 | . . 1 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 4 . 1 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . . . 1 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5098 | 57 1145 1347 2206 343 Spaces Moved 1527 | 36 335 453 593 110 Core 11 | 11 . . . . Treads 370 | 25 335 . 10 . Legs 1146 | . . 453 583 110 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 260 260 262 Average Speed 292 | 126 295 260 325 288 Slowest Speed 820 | 160 320 260 820 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 3 63 31 58 2 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 137 | . . . 137 . Melee . | . . . . . Projectile 2 | . . . 2 . AOE 135 | . . . 135 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1915 | 46 415 546 785 123 Wait 111 | . 4 32 75 . Move 1523 | 35 334 452 592 110 Hop . | . . . . . Pick Up 64 | 7 21 11 23 2 Fast Attach 8 | 3 . . 4 1 Attach 33 | 1 6 4 20 2 Detach 1 | . . . 1 . Swap 8 | . 2 2 4 . Drop 18 | . 4 5 7 2 Fire 140 | . 41 38 55 6 Melee . | . . . . . Ram . | . . . . . Kick 6 | . . 2 4 . Crush 3 | . 3 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 15) 181 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 565 | -10/Materials | Discovered new exit (range 16) 1129 | -10/Materials | Discovered new exit (range 15) 1203 | -10/Materials | Entered another Materials area 1203 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1790 | -9/Materials | Discovered new exit (range 13) 2550 | -9/Materials | Entered another Materials area 2550 | -8/Materials | Evolved 2 slots: Utility x2 2971 | -8/Materials | Core integrity fell below 50% 3000 | -8/Materials | Destroyed 8 combat bots 3009 | -8/Materials | Lost 10 parts (1p4n3u2w) 3273 | -8/Materials | Build established: Scavenger-Mutant 4041 | -8/Materials | Lost 5 parts (1p2n1u1w) 4266 | -8/Materials | Discovered new exit (range 16) 4287 | -8/Materials | Build established: Mutant 4638 | -8/Materials | Discovered new exit (range 16) 4750 | -8/Materials | Identified exit to Factory 4756 | -8/Materials | Entered Factory 4756 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5099 | -7/Factory | Self-destructed Last Messages --------------- PARAMETERS=POWER+1,PROPULSION+1 LOCATION=FACTORY GOAL=ESCAPE 04837_ Acquired Flak Gun. 04900_ Acquired Energy Filter. 04903_ Dropped Core Shielding. 04916_ Dropped Adv. Beam Cannon. 04956_ Acquired Hvy. Laser. 04967_ K-01 Serf collects debris. 05023_ K-01 Serf cleans the Power Conduit. 05023_ ALERT: All DSF locations entering lockdown mode. 05028_ L-41 Fighter knocked back. 05030_ Aluminum Leg severed. 05031_ L-41 Fighter knocked back. 05033_ Lgt. Ion Engine destroyed. 05034_ L-41 Fighter knocked back. 05047_ R-06 Scavenger collects Aluminum Leg. 05049_ Acquired 5 matter. 05054_ K-01 Serf cleans the Power Conduit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????############## | | ????????????????????????????????????# # | | ????????????????????????? ?????????# # | | ??????????????????????? ?????????# " " " " " # | | ?????????????????????? ?????????# " " " " " # | | ?????????????????????? ?????????# " " " " " # | | ????????????????????? #####????# " " " " " # | | ????????????????????? #????# " " " " " !# | | ????????????????????? #????# " " " " " # | | ????????????????????? +????# " " " " " !# | | ?????????????????????? #????# " " " " "] # | | ???????????????????????? #????# " " " " " # | | ?????????????????????????# #????# # | | ?????????????????????????# ############+###+## | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# | | ???????????????????##########+### ######### | | ???????????????????# # #???????# | | ???????????????????# "g" " " # #???????#### | | ???????????????????# "@" " " # #??????????? | | ???????????????????# "l" " " # #??????????? | | ???????????????????# " " " " # #??????????? | | ???????????????????# ] " " " " # ??????????? | | ???????????????????# " " " " # ?????????? | | ???????????????????# " " " " # """ ????????? | | ???????????????????#// " " " " # """ ???????? | | ???????????????????#//t "g" " " # "??? ??????? | | ???????????????????#/ g + ??? ???????? | | ???????????????????# # ????????????? | | ???????????????????############## ?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 19 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 375 Core Shielding 20 Evasion (%) 50 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoAssemblyRigger Manual? 0 Play Time 00:38:17 Cumulative 10.3 hours Start 2024.05.04 @ 21:24:00 End 2024.05.04 @ 22:12:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 25x22 Zoom Use 100% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98c0355f-49b0-4814-adde-93d106a87e2c