Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.23 @ 00:03:52 Player: WayneKnight Result: Destroyed by CX-F4D(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (27) 135 Value Destroyed (723) 723 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (134) 134 TOTAL SCORE: 1892 Bonus ------- Follower Combat Kills 134 Cogmind --------- Core Integrity 0/250 Matter 283/300 Energy 246/250 System Corruption 1% Temperature Hot (219) Movement Treading (160) Location -9/Recycling Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- Subdweller Machine Gun Slug Cannon > --- INVENTORY (15) --- Ion Engine Light Ion Engine Light Nuclear Core Light Treads Medium Storage Unit Visual Processing Unit Assault Rifle Assault Rifle Battle Rifle Subdweller Machine Gun Subdweller Machine Gun Slug Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Light Armor Plating > --- WEAPON ----------- Subdweller Machine Gun Slug Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Light Nuclear Core Light Treads Medium Storage Unit Visual Processing Unit Assault Rifle Assault Rifle Battle Rifle Subdweller Machine Gun Subdweller Machine Gun Slug Cannon Grenade Launcher [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 18 | 3 6 1 8 . Power 4 | . 3 . 1 . Engine 3 | . 2 . 1 . Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 3 | 2 . . 1 . Treads 3 | 2 . . 1 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | . 3 1 1 . Device . | . . . . . Storage 2 | . 2 . . . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . 1 1 1 . Artifact . | . . . . . Weapon 6 | 1 . . 5 . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 5 | 1 . . 4 . Ballistic Cannon 1 | . . . 1 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 5 | . . 1 3 1 Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility 3 | . . 1 1 1 Weapon . | . . . . . Highest Loss Streak 2 | . . 1 2 1 To Critical Strikes . | . . . . . Average Backups 12 | 6 10 14 14 13 Power 3 | 1 2 4 3 3 Propulsion 2 | 4 3 3 2 1 Utility 2 | . 1 3 2 2 Weapon 4 | 1 3 4 6 7 Tool/Special . | . . . . . Unused Backups 17 | . 7 . 2 8 Power 2 | . 1 . . 1 Propulsion 5 | . 3 . 1 1 Utility 3 | . 1 . . 2 Weapon 7 | . 2 . 1 4 Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 98 100 90 99 Engine 12 | . 11 14 14 14 Core 1 | . 2 . . . Treads 27 | . 27 28 27 28 Storage 15 | . 17 14 14 14 Protection 9 | . 9 14 5 13 Energy Gun 9 | . 14 14 . . Ballistic Gun 16 | . 13 14 23 14 Ballistic Cannon 1 | . . . 4 14 Peak Build Rating 13 | 6 11 9 13 13 Average Rating 9 | 6 8 8 10 12 On Entrance 8 | 6 6 9 9 13 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 39 | 12 36 36 39 39 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 1 | . . . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 8 11 15 15 15 Most Carried 15 | 6 15 15 15 13 Average Carried 12 | 6 10 14 14 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 15 14 13 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 818 | 200 312 114 189 3 Remotely . | . . . . . Salvage Created 903 | . 602 190 111 . Parts 61 | . 35 11 15 . Haulers Intercepted 2 | . 2 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 18 | . . . 18 . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 21 | . 12 5 4 . Guns 20 | . 12 5 3 . Cannons 1 | . . . 1 . Classes Destroyed 6 | . 4 . 2 . Hauler 2 | . 2 . . . Turret 1 | . . . 1 . Watcher 2 | . 2 . . . Swarmer 6 | . 3 1 2 . Grunt 14 | . 9 4 1 . Subdweller 2 | . . . 2 . Best Kill Streak 3 | . 2 2 3 . Combat Bots Only 3 | . 2 2 3 . Max Kills in Single Turn 1 | . 1 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 154 | . 51 29 50 24 Missed 42 | . 15 2 22 3 Hits 112 | . 36 27 28 21 Projectile 112 | . 36 27 28 21 Critical Strikes 3 | . 1 . . 2 Damage Taken 1647 | . 410 324 465 448 Core 250 | . 73 46 64 67 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 206 | . 206 . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 100 | . 57 20 20 3 Largest 2 | . 2 2 2 2 Hottest 70 | . 70 70 70 70 Shots Fired 199 | . 114 40 40 5 Gun 188 | . 114 40 32 2 Cannon 11 | . . . 8 3 Launcher . | . . . . . Special . | . . . . . Kinetic 114 | . 57 20 32 5 Thermal 85 | . 57 20 8 . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 14 | . 8 6 14 1 Robot Miss Streak 4 | . 4 4 4 4 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 119 | . 65 24 29 1 Core Hits 52 | . 29 10 13 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . 3 . 2 . Burn 5 | . 3 . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1706 | . 841 322 525 18 Guns 1492 | . 841 317 334 . Cannons 209 | . . . 191 18 Explosions . | . . . . . Melee . | . . . . . Ramming 5 | . . 5 . . Kinetic 1033 | . 409 170 436 18 Thermal 668 | . 432 147 89 . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 1 1 Average Corruption 1 | . 1 1 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 33 | . 9 11 11 2 Message Errors 2 | . 1 1 . . Matter Fused 10 | . 5 4 1 . Heat Flow Errors 6 | . 2 1 3 . Energy Discharges 2 | . . . 2 . Data Loss (minor) 9 | . . 4 5 . Data Loss (major) 1 | . . . . 1 Misfires 1 | . 1 . . . Alerts 1 | . . 1 . . Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 221 | . 221 204 219 195 Average Temperature 58 | . 46 76 96 100 Received Heat Transfer 755 | . 174 174 105 302 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 3 . . . Heat Transferred 2294 | . 1480 407 407 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 87 | . 87 81 . 60 Initial 23 | . . 23 . . Average 21 | . 27 8 . 20 Influence Increases 829 | . 465 196 78 90 Destroy 0b10 Robot/C 440 | . 240 140 60 . Destroy 0b10 Robot/NC 20 | . 20 . . . Destroy Leader 98 | . 68 30 . . Allied During Kill 14 | . . 11 3 . Successful Hack 30 | . 30 . . . Select Force Hacks 150 | . 60 . . 90 Disable Machine 15 | . 15 . . . Destroy Structure 2 | . 2 . . . Lose Combat Pursuer 60 | . 30 15 15 . Influence Decreases 829 | . 405 256 78 90 Entered New Map 37 | . . 37 . . Time Decay 742 | . 405 209 48 80 Lost Part 30 | . . 10 10 10 Lost Ally 20 | . . . 20 . Squads Dispatched 3 | . 3 . . . Investigation 3 | . 3 . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 40 | . 18 8 11 3 Peak Tracking Total 5 | . 3 3 3 5 Tactical Retreats 4 | . 2 1 1 . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled 3 | . 2 . 1 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 17 | . 11 . 1 5 Terminals 8 | . 8 . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 5 | . 2 . . 3 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 70 | . 38 . 3 29 Successful 55 | . 23 . 3 29 Failed 15 | . 15 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 22 | . 19 . . 3 Terminals 30 | . 30 . . . Fabricators . | . . . . . Repair Stations 6 | . 6 . . . Recycling Units 5 | . 2 . . 3 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 40 | . 11 . 3 26 Record 28 | . 1 . 3 24 Robot Analysis 5 | . 5 . . . Prototype ID Bank 2 | . 2 . . . Locate Traps 2 | . 2 . . . Hauler Manifests 1 | . 1 . . . Release Object 2 | . . . . 2 Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 6 . . . Scan Component 3 | . 3 . . . Repair 3 | . 3 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 9 | . 6 . . 3 Terminals 4 | . 4 . . . Track 2 | . 2 . . . Botnet 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 2 . . 3 Tunnel 5 | . 2 . . 3 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 9 . . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 3 | . 3 . . . Time 78 | . 78 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Rec Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 . Highest-Rated Group 40 | . . 40 40 . Highest-Rated Ally 16 | . . 16 16 . Total Orders . | . . . . . Ally Attacks 39 | . . 14 25 . Total Damage 323 | . . 43 280 . Kills 6 | . . 2 4 . Allies Corrupted . | . . . . . Allies Melted 1 | . . . 1 . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Active Infowar (turns) . | . . . . . Robot Analysis Total 5 | . 5 . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 5979 | 7 2745 1423 1529 275 Spaces Moved 2537 | 2 945 547 878 165 Core . | . . . . . Treads 2537 | 2 945 547 878 165 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 160 | 160 160 160 160 160 Average Speed 160 | 160 160 160 160 160 Slowest Speed 240 | 160 160 160 240 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 54 | 2 98 99 46 26 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 7 | . 2 2 . 3 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 2 | . . . 2 . Melee . | . . . . . Projectile 2 | . . . 2 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Total 4253 | 4 2068 1054 956 171 Wait 1571 | . 1038 486 44 3 Move 2533 | 1 944 546 877 165 Hop . | . . . . . Pick Up 14 | . 11 . 3 . Fast Attach 6 | . 6 . . . Attach 4 | . . 1 3 . Detach 2 | . 2 . . . Swap 11 | 3 3 . 5 . Drop 11 | . 7 . 4 . Fire 100 | . 57 20 20 3 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat] / *Rec / [*Scr]) -9/Recycling History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 1) 8 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 799 | -10/Materials | Discovered new exit (range 15) 1120 | -10/Materials | Discovered new exit (range 5) 1292 | -10/Materials | Discovered new exit (range 12) 1928 | -10/Materials | Repaired Lgt. Treads 1956 | -10/Materials | Repaired Lgt. Treads 1983 | -10/Materials | Repaired Assault Rifle 2212 | -10/Materials | Discovered new exit (range 15) 2753 | -10/Materials | Entered Mines 3276 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3373 | -10/Mines | Discovered new exit (range 16) 3428 | -10/Mines | Discovered new exit (range 5) 3484 | -10/Mines | Found a hidden stash of uninstalled traps 3841 | -10/Mines | Discovered new exit (range 5) 3927 | -10/Mines | Learned location of Zion (-7) 4176 | -10/Mines | Entered Subcaves 4176 | -10/Subcaves | Accompanied by 3 allies 4177 | -10/Subcaves | Approached by a straggling Scientist 4197 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 4198 | -10/Subcaves | Core integrity fell below 50% 4594 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4643 | -10/Subcaves | Discovered new exit (range 16) 4768 | -10/Subcaves | Visited Clippyterm 4772 | -10/Subcaves | Learned Factory garrison access intel 5566 | -10/Subcaves | Discovered new exit (range 16) 5705 | -10/Subcaves | Entered Recycling 5706 | -9/Recycling | Met a Zionite searching for Scraptown 5910 | -9/Recycling | Scanned before Scraplab entrance 5937 | -9/Recycling | Entered Scraplab 5952 | -9/Recycling | Discovered new exit (range 3) 5964 | -9/Recycling | Angered Scraplab inhabitants 5972 | -9/Recycling | Core integrity fell below 20% 5980 | -9/Recycling | Destroyed by CX-F4D(j) with Overtuned Pulse Rifle Last Messages --------------- seen what other external factors constructs are immune to, but the outlook is promising. >>Record! "SEP-X TODO" Figure out how the newest subatomizer persuasion algorithm actually works so I can provide more color on that. 05949_ DK-FUQ(c) is busy at their terminal. 05952_ EXIT=FOUND 05961_ DK-FUQ(c) is busy at their terminal. 05964_ Connecting with Scraplab SEP... >>Release Inventory Accessing inventory controls... Prototype released... URGENT: Link to external system right away! 05967_ UI-RZ8(j): "Defend the Scraplab!" 05969_ System corrupted: Sub. Machine Gun jammed. Prototype Device integrity failing. 05973_ Machine disabled. 05974_ Lgt. Armor Plating destroyed. 05976_ Critical hit (Burn: +50). Prototype Device integrity failing. 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Treads | 50% | -10/Materials Lgt. Treads | 55% | -10/Materials Assault Rifle | 25% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Network Effect You May Approach The Wall Challenges ------------ None Game ------ Seed TargetingRagnarokNukerbomber Manual? 0 Play Time 00:33:04 Cumulative 74.1 hours Start 2026.09.22 @ 22:55:17 End 2026.09.23 @ 00:03:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0/0 Lore% 39 Gallery% 33 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 36/X11++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0e2bff03-d0e7-4e3a-914a-4d2e4f37848b