Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.03 @ 22:24:14 Player: Bort Result: Destroyed by X-57 Shotgunner with Shotgun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (34) 170 Value Destroyed (941) 941 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 4771 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Cooling System Arc Projector Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Terrain Scanner Reflective Plating System Shield > --- WEAPON ----------- Heavy Ion Cannon Advanced Assault Cannon Power Maul > --- INVENTORY -------- Gauss Rifle Improved Datajack [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit Improved Flight Unit Utility System Shield Device Improved Terrain Scanner Processor Advanced Targeting Computer Hackware System Shield Protection Reflective Plating Weapon Power Maul Energy Gun Lightning Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Special Weapon Plasma Cutter Impact Weapon Power Maul Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Slots Evolved 6 | . . . 2 . 2 2 . Power 2 | . . . 1 . . 1 . Propulsion 1 | . . . . . 1 . . Utility 2 | . . . 1 . . 1 . Weapon 1 | . . . . . 1 . . Parts Attached 49 | 5 4 2 7 6 16 9 . Power 10 | 1 1 1 1 1 4 1 . Engine 8 | 1 1 . 1 1 3 1 . Core 2 | . . 1 . . 1 . . Reactor . | . . . . . . . . Propulsion 13 | 2 . . 3 2 3 3 . Treads 1 | . . . 1 . . . . Leg 10 | 2 . . . 2 3 3 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . . . 2 . . . . Utility 8 | . 1 1 . . 3 3 . Device 5 | . 1 1 . . 1 2 . Storage . | . . . . . . . . Processor 1 | . . . . . . 1 . Hackware 1 | . . . . . 1 . . Protection 1 | . . . . . 1 . . Artifact . | . . . . . . . . Weapon 18 | 2 2 . 3 3 6 2 . Energy Gun 4 | 1 . . . . 2 1 . Energy Cannon 4 | . . . 1 . 2 1 . Ballistic Gun 6 | 1 2 . 1 1 1 . . Ballistic Cannon 1 | . . . . 1 . . . Launcher . | . . . . . . . . Special Weapon 1 | . . . 1 . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes 3 | . . . 2 . 1 . . Corrupted Parts 2 | . . . . . 2 . . System Corruption 9 | . . . . . 9 . . Parts Lost 25 | . . . 2 5 9 9 . Power 8 | . . . 1 2 3 2 . Propulsion 6 | . . . . 1 2 3 . Utility 6 | . . . 1 1 2 2 . Weapon 5 | . . . . 1 2 2 . Highest Loss Streak 9 | . . . 2 3 9 3 . To Critical Strikes 1 | . . . . 1 . . . Average Slot Usage (%) 57 | . 82 95 60 51 49 52 7 Engine 3 | . 14 4 2 10 1 . . Core 2 | . . 9 6 . . 2 . Leg 16 | . 28 28 5 19 13 16 . Device 7 | . 11 23 16 . 2 4 . Processor 2 | . . . . . . 5 7 Hackware 3 | . . . . . 7 6 . Energy Gun 2 | . 3 . . . 1 5 . Energy Cannon 1 | . . . 2 . 2 . . Ballistic Gun 7 | . 24 28 14 7 . . . Ballistic Cannon 2 | . . . . 10 5 . . Impact Weapon 4 | . . . . 2 9 6 . Naked Turns . | . . . . . . . . Heaviest Build 29 | 9 14 14 14 18 29 17 . Greatest Support 45 | 20 20 20 20 40 35 45 3 Greatest Overweight (x) 2 | . . . 1 1 2 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 5 4 4 4 5 5 5 4 Average Carried 2 | 1 2 . 1 2 2 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 4 | 2 2 . . 2 3 4 4 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Gar Matter Collected 1011 | 262 83 126 160 184 92 104 . Remotely 3 | . . . . . . 3 . Salvage Created 1335 | 115 43 103 285 144 423 222 . Parts 52 | 6 3 2 14 6 11 10 . Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Combat Hostiles Destroyed 24 | . 3 2 4 4 8 3 . Melee 6 | . . . . 1 4 1 . Guns 6 | . 3 2 1 . . . . Cannons 8 | . . . 3 3 2 . . Classes Destroyed 13 | 2 1 1 4 2 2 1 . Worker 2 | . . . . . 1 1 . Builder 1 | . . . 1 . . . . Tunneler 2 | 1 . . . . 1 . . Hauler 1 | . . . 1 . . . . Recycler 3 | 1 . . . 1 1 . . Operator 1 | . . . 1 . . . . Watcher 2 | . . . . . 1 1 . Swarmer 6 | . 3 . . . 3 . . Grunt 10 | . . 2 3 . 4 1 . Sentry 3 | . . . 1 . 1 1 . Demolisher 2 | . . . . 2 . . . Programmer 1 | . . . . . . 1 . Assembled 2 | . . . . 2 . . . Best Kill Streak 9 | 2 3 1 3 5 9 1 . Combat Bots Only 4 | . 3 1 3 4 4 1 . Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Hostile Shots Fired 438 | . 23 20 36 61 123 147 28 Missed 113 | . 5 8 4 16 23 45 12 Damage Taken 4258 | . 147 171 410 834 1180 1355 161 Core 1435 | . 27 54 82 246 326 539 161 Absorbed by Shields 28 | . . . . . . . 28 Ignored by Resistances 52 | . . . . . 52 . . Core Remaining (%) 56 | 100 . 67 . 18 40 . . Volleys Fired 93 | 4 9 12 27 16 9 16 . Largest 2 | 2 2 2 2 2 2 1 . Hottest 140 | 70 46 46 79 76 140 75 . Shots Fired 140 | 8 18 24 39 20 15 16 . Gun 97 | 8 18 24 29 4 3 11 . Cannon 43 | . . . 10 16 12 5 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 97 | 4 18 24 29 20 2 . . Thermal 19 | 4 . . . . 10 5 . Explosive . | . . . . . . . . Electromagnetic 24 | . . . 10 . 3 11 . Robot Hit Streak 6 | 4 5 3 6 4 2 6 . Robot Miss Streak 8 | 2 3 8 6 4 6 2 . Penetration Max . | . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 93 | 5 9 12 19 12 18 18 . Core Hits 37 | 3 3 4 10 5 8 4 . Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 4 | . . . . . 2 2 . Critical Strikes 5 | . . . . 1 2 2 . Smash 5 | . . . . 1 2 2 . Melee Attacks 31 | . . . . 2 21 8 . Impact 28 | . . . . 2 18 8 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 6 | . . . . . 5 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2517 | 64 135 180 390 374 825 549 . Guns 809 | 64 135 180 250 22 46 112 . Cannons 705 | . . . 140 308 182 75 . Explosions . | . . . . . . . . Melee 987 | . . . . 44 597 346 . Ramming 16 | . . . . . . 16 . Kinetic 921 | 26 135 180 250 330 . . . Thermal 295 | 38 . . . . 182 75 . Explosive . | . . . . . . . . Electromagnetic 298 | . . . 140 . 46 112 . Impact 987 | . . . . 44 597 346 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . 3 3 . . 9 3 3 Average Corruption 4 | . 2 3 . . 8 2 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 9 | . 1 2 . . 3 3 . Message Errors 1 | . 1 . . . . . . Matter Fused 2 | . . . . . 1 1 . Heat Flow Errors 1 | . . 1 . . . . . Energy Discharges 2 | . . . . . . 2 . Data Loss (minor) 1 | . . 1 . . . . . Data Loss (major) 1 | . . . . . 1 . . Misfires 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 431 | . . . . 22 245 164 . Projectiles 22 | . . . . 22 . . . Explosions . | . . . . . . . . Melee 409 | . . . . . 245 164 . Knockbacks 8 | . . . . 4 2 2 . Impact 4 | . . . . . 2 2 . Kinetic 4 | . . . . 4 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 8 | . . . . . . 8 . Shots . | . . . . . . . . Rammed 2 | . . . . . . 1 1 Targets Rammed 3 | . . . . 1 . 1 1 Kicked 1 | . . . . 1 . . . Crushed . | . . . . . . . . Highest Temperature 256 | 18 16 218 46 16 256 153 . Average Temperature 51 | 10 8 45 18 8 104 43 . Received Heat Transfer 1431 | . . 117 219 . 522 573 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 13 | . . . . . 11 2 . Impact Corruptions 14 | . . . . . 8 6 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 481 | 111 . . . . 259 111 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Peak Influence 232 | 10 76 79 187 105 232 60 42 Initial 72 | . 6 29 30 72 31 21 42 Average 55 | 3 24 72 113 62 78 26 42 Maximum Alert Level 1 | . . . . . 1 . . Low Security (%) 98 | 100 100 100 100 100 92 100 100 Level 1 1 | . . . . . 7 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . . . 1 . 1 1 . Investigation . | . . . . . . . . Extermination 1 | . . . . . . 1 . Reinforcement 2 | . . . 1 . 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Distress Signals 2 | . . . 1 . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 56 | . 4 2 10 13 17 8 2 Peak Tracking Total 10 | . 3 2 5 10 10 4 2 Tactical Retreats 3 | . . . . 2 . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Traps Triggered 5 | . 2 . . 1 . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Gar Machines Disabled 3 | . . . 1 . 1 1 . Max in Single Turn 1 | . . . 1 . 1 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Machines Accessed 3 | . . . . 1 . 2 . Terminals . | . . . . . . . . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 5 | . . . . 1 . 4 . Successful 3 | . . . . 1 . 2 . Failed 2 | . . . . . . 2 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators 2 | . . . . . . 2 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 1 | . . . . 1 . . . Open Door 1 | . . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . . . . . . 2 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Gar Used RIF Installer 1 | . . . . . . . 1 Robots Hacked 1 | . . . . . 1 . . Non-combat 1 | . . . . . 1 . . Combat . | . . . . . . . . Robot Hacks Applied 2 | . . . . . 2 . . parse_system 1 | . . . . . 1 . . no_distress 1 | . . . . . 1 . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Gar Turns Passed 2382 | 88 230 160 341 247 465 813 38 Spaces Moved 1593 | 64 166 103 193 152 277 573 65 Core 208 | 19 . . . . 4 120 65 Treads 93 | . . . 93 . . . . Legs 1226 | 45 166 103 48 138 273 453 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 66 | . . . 52 14 . . . Fastest Speed 37 | 50 120 120 107 37 50 50 50 Average Speed 114 | 99 120 120 135 124 124 106 50 Slowest Speed 160 | 120 120 120 160 130 150 125 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 20 | 6 25 30 19 35 25 15 9 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 9 | . . . . 5 4 . . Melee . | . . . . . . . . Projectile 9 | . . . . 5 4 . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Total 1969 | 81 183 121 240 185 347 742 70 Wait 125 | . . . . . 4 121 . Move 1586 | 63 165 102 192 151 276 572 65 Hop . | . . . . . . . . Pick Up 54 | 8 3 2 7 7 17 10 . Fast Attach . | . . . . . . . . Attach 38 | 5 3 1 3 3 15 8 . Detach 1 | . . . . . 1 . . Swap 11 | . 1 1 4 3 1 1 . Drop 23 | 1 2 3 7 2 3 5 . Fire 93 | 4 9 12 27 16 9 16 . Melee 31 | . . . . 2 21 8 . Ram 2 | . . . . . . 1 1 Kick 1 | . . . . 1 . . . Crush . | . . . . . . . . Escape Stasis 4 | . . . . . . . 4 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 3 exits: [*Sto] / [*Low] / Gar) -7/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 11) 271 | -10/Materials | Discovered new exit (range 10) 307 | -10/Materials | Build established: Mutant 319 | -10/Materials | Entered Mines 334 | -10/Mines | Met a Derelict bent on vengeance 448 | -10/Mines | Discovered new exit (range 16) 479 | -10/Mines | Entered Materials 479 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 788 | -9/Materials | Discovered new exit (range 16) 820 | -9/Materials | Entered Mines 824 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 941 | -9/Mines | Discovered new exit (range 13) 975 | -9/Mines | Assembled infested the area 980 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1004 | -9/Mines | Core integrity fell below 50% 1030 | -9/Mines | Core integrity fell below 20% 1067 | -9/Mines | Entered Materials 1067 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1074 | -8/Materials | Lost 3 parts (2p1n) 1413 | -8/Materials | Core integrity fell below 50% 1456 | -8/Materials | Lost 9 parts (3p2n2u2w) 1469 | -8/Materials | Discovered new exit (range 11) 1532 | -8/Materials | Entered Factory 1532 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1624 | -7/Factory | Discovered new exit (range 3) 2276 | -7/Factory | Core integrity fell below 50% 2303 | -7/Factory | Lost 3 parts (2n1u) 2340 | -7/Factory | Discovered new exit (range 8) 2344 | -7/Factory | Identified exit to Garrison 2345 | -7/Factory | Entered Garrison 2357 | -7/Garrison | Triggered checkpoint 2358 | -7/Garrison | Core integrity fell below 20% 2373 | -7/Garrison | Installed Relay Interface Framework 2383 | -7/Garrison | Destroyed by X-57 Shotgunner with Shotgun Last Messages --------------- 02343_ K-01 Serf cleans the Garrison Access. 02344_ Connecting with Garrison Access... >>Unlock Access door unlocked. 02344_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 02357_ Beams of light sweep through the air. An alarm sounds. Initiating installation procedure... 02373_ Relay Interface Framework installed. With RIF installed, you can review your current list of abilities via the new button at the top-right of the HUD, or Spacebar+i. 02378_ Slammed into X-57 Shotgunner. 02379_ Triggered Stasis Trap. 02379_ A bubble of rippling energy engulfs the area. 02379_ Field strength at 94. 02379_ Field strength at 88. 02380_ Field strength at 75. 02381_ Field strength at 69. 02382_ Field strength at 63. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#######??????????????????????? | | ????????????????????? #??????????????????????? | | ?????????????????????? #??????????????????????? | | ???????????????????????# #??????#######?????????? | | ???????????????????????# @######## """"#?????????? | | ???????????????????????# xx "#?????????? | | ???????????????????????# ######## """"#?????????? | | ???????????????????????# #??????#######?????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ##?????????????????????? | | ???????????????????????# T#?????????????????????? | | ???????????????????????# ##?????????????????????? | | ???????????##??????????# #??????????????????????? | | ??????????#"T"########## #??????????????????????? | | ??????????#" #??????????????????????? | | ??????????###### ####### ############???????????? | | ???????????????# #?????# #???????????? | | ???????????????# #?????# #???????????? | | ???????????????# ????########### #???????????? | | ???????????????# #?????????????# #???????????? | | ???????????????# #?????????????#####???????????? | | ???????????????# ###?????????????????????????????? | | ???????????????# #???????????????????????????????? | | ???????????????# #???????????????????????????????? | | ???????????????# #???????????????????????????????? | | ???????????????# #???????????????????????????????? | | ???????????????? ????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ???????????????? ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Resistance: TH 10 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 1 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypervelocityNuclearBeam Manual? 0 Play Time 00:23:55 Cumulative 4.1 hours Start 2024.05.03 @ 22:01:06 End 2024.05.03 @ 22:24:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 12 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 38x17 Zoom Use 80% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc56c2bc-8104-4f85-b769-30de2222f415