Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.30 @ 13:26:26 Player: Wintermute Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (25) 125 Value Destroyed (770) 770 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1100) 1100 TOTAL SCORE: 5015 Bonus ------- Met Imprinter 300 Was Imprinted 300 Triggered Deep Caves Wall 500 Cogmind --------- Core Integrity 325/700 Matter 155/300 Energy 15/100 System Corruption 0% Temperature Cool (6) Movement Flying (29) Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY (6) ------ Improved Targeting Computer Makeshift System Shield > --- WEAPON (2) ------- Phasing Sabre > --- INVENTORY (5) ---- Makeshift Flight Unit Nuclear Pulse Thruster Beam Rifle Ion Cannon CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Structural Scanner Improved Targeting Computer Hacking Suite Makeshift System Shield Hacking Drone Bay Phasing AFG > --- WEAPON ----------- Grenade Launcher Improved Datajack > --- INVENTORY -------- Light Nuclear Core Beam Rifle Ion Cannon Makeshift Hammer CR-A16's Pointy Stick [Rating: 57] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Improved VTOL Module Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Phasing Sabre Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 2 | . . 1 1 . . . . Utility 4 | . . 1 1 2 . . . Weapon . | . . . . . . . . Parts Attached 57 | 7 4 13 9 15 . 8 1 Power 6 | 1 . 2 . 2 . . 1 Engine 3 | 1 . 2 . . . . . Core 3 | . . . . 2 . . 1 Reactor . | . . . . . . . . Propulsion 18 | 2 . 6 5 5 . . . Treads 13 | 2 . 5 5 1 . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 5 | . . 1 . 4 . . . Utility 19 | 2 4 2 2 3 . 6 . Device 8 | 1 1 2 . . . 4 . Storage 6 | 1 3 . 1 . . 1 . Processor 2 | . . . 1 1 . . . Hackware 2 | . . . . 1 . 1 . Protection 1 | . . . . 1 . . . Artifact . | . . . . . . . . Weapon 14 | 2 . 3 2 5 . 2 . Energy Gun 4 | 1 . 2 1 . . . . Energy Cannon 4 | . . 1 1 2 . . . Ballistic Gun 2 | 1 . . . 1 . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . Unidentified Prototypes 5 | . . 3 . . . 2 . Parts Lost 16 | . . . . 8 . . 8 Power 3 | . . . . 1 . . 2 Propulsion 6 | . . . . 5 . . 1 Utility 6 | . . . . 2 . . 4 Weapon 1 | . . . . . . . 1 Highest Loss Streak 6 | . . . . 6 . . 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 100 97 97 85 84 99 90 Engine 7 | . 14 11 9 6 . . . Core 1 | . . . . . 7 7 6 Treads 23 | . 28 30 34 25 . . . Flight 6 | . . . . 1 30 30 30 Device 17 | . 14 22 18 14 7 18 13 Storage 8 | . 14 11 9 6 . 2 4 Processor 5 | . . . 8 11 15 7 7 Hackware 2 | . . . . . 7 14 12 Energy Gun 7 | . 14 11 9 5 . . . Energy Cannon 4 | . . 6 9 7 . . . Ballistic Gun 3 | . 14 4 . . . . . Special Melee Weapon 1 | . . . . . 7 7 4 Peak Build Rating 57 | 7 7 19 21 35 35 57 47 Average Rating 22 | 5 7 14 19 24 35 47 43 On Entrance 21 | . 7 7 17 21 35 35 47 Naked Turns . | . . . . . . . . Heaviest Build 59 | 13 28 37 59 59 11 18 18 Greatest Support 80 | 40 40 60 80 80 20 20 20 Greatest Overweight (x) 1 | 1 . . . . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 25 15 20 20 5 8 8 Average Capacity 13 | 7 9 15 16 19 5 6 7 Most Carried 20 | 2 9 15 20 20 5 7 7 Average Carried 12 | 1 7 13 15 19 5 5 6 Final Capacity 20 | 8 15 15 20 5 5 8 5 Final Carried 20 | 2 9 15 20 5 5 7 5 Class Distribution -------------------- 44% | Scavenger-Mutant 33% | Mutant 15% | Hacker-Sprinter 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Sprinter | -7/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -6/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Matter Collected 675 | 249 46 172 98 . 35 42 33 Remotely . | . . . . . . . . Salvage Created 1034 | 46 46 284 397 261 . . . Parts 67 | 5 2 14 27 19 . . . Haulers Intercepted 3 | . . 1 2 . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Combat Hostiles Destroyed 15 | . 1 4 6 4 . . . Guns 6 | . 1 2 1 2 . . . Cannons 6 | . . 2 3 1 . . . AOE 1 | . . . . 1 . . . Classes Destroyed 6 | 1 1 3 . 1 . . . Worker 1 | . . . . 1 . . . Builder 3 | . . 1 . 2 . . . Tunneler 3 | 2 . . . 1 . . . Hauler 3 | . . 1 2 . . . . Grunt 8 | . 1 1 3 3 . . . Sentry 7 | . . 3 3 1 . . . Best Kill Streak 6 | 1 1 1 3 6 . . . Combat Bots Only 3 | . 1 1 3 3 . . . Max Kills in Single Turn 2 | 1 1 1 1 2 . . . Gunslinging . | . . . . . . . . Exploded 1 | . . . . 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Hostile Shots Fired 281 | . 23 31 21 141 . . 65 Missed 99 | . 6 8 5 43 . . 37 Damage Taken 2661 | . 172 304 254 1207 . . 724 Core 451 | . 33 . 43 187 . . 188 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 94 | 100 86 100 92 . . . . Volleys Fired 89 | 9 7 25 23 25 . . . Largest 2 | 2 2 2 2 2 . . . Hottest 124 | 60 60 124 124 120 . . . Shots Fired 168 | 18 14 50 41 45 . . . Gun 111 | 18 14 47 18 14 . . . Cannon 53 | . . 3 23 27 . . . Launcher 4 | . . . . 4 . . . Special . | . . . . . . . . Kinetic 48 | 9 7 22 . 10 . . . Thermal 116 | 9 7 28 41 31 . . . Explosive 4 | . . . . 4 . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 17 | 2 5 14 16 17 . . . Robot Miss Streak 6 | 6 2 2 3 3 . . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 117 | 6 9 39 30 33 . . . Core Hits 43 | 5 3 10 10 15 . . . Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 6 | . . 1 5 . . . . Burn 5 | . . 1 4 . . . . Meltdown 1 | . . . 1 . . . . Melee Attacks 1 | . . . . . . 1 . Impact 1 | . . . . . . 1 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2014 | 73 95 464 544 838 . . . Guns 910 | 67 95 385 214 149 . . . Cannons 851 | . . 62 330 459 . . . Explosions 230 | . . . . 230 . . . Melee . | . . . . . . . . Ramming 23 | 6 . 17 . . . . . Kinetic 301 | 36 29 131 . 105 . . . Thermal 1460 | 31 66 316 544 503 . . . Explosive 230 | . . . . 230 . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . 4 1 1 1 . Average Corruption 2 | . . . 3 1 1 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 11 | . . . 8 3 . . . Matter Fused 4 | . . . 1 3 . . . Heat Flow Errors 1 | . . . 1 . . . . Energy Discharges 2 | . . . 2 . . . . Misfires 1 | . . . 1 . . . . Weapon Failures 3 | . . . 3 . . . . Overload Shots . | . . . . . . . . Overflow Damage 6 | . . . . 6 . . . Projectiles . | . . . . . . . . Explosions 6 | . . . . 6 . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 198 | . . . . 198 . . . Shots 4 | . . . . 4 . . . Rammed 4 | 2 . 2 . . . . . Targets Rammed 4 | 2 . 2 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 477 | 40 94 150 305 477 . . 13 Average Temperature 113 | 21 44 48 96 240 . . 6 Received Heat Transfer 1005 | . 72 111 171 459 . . 192 Effects 8 | . . . . 8 . . . Shutdowns 1 | . . . . 1 . . . Energy Bleed 2 | . . . . 2 . . . Interference 5 | . . . . 5 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . 2 . . . . Combat Hostiles 2 | . . . 2 . . . . Parts Melted 11 | 1 . 3 7 . . . . Heat Transferred 3324 | 75 150 805 1406 888 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Peak Influence 175 | 10 85 167 165 175 . . . Initial 41 | . 6 35 18 41 . . . Average 55 | 3 37 58 89 42 . . . Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 1 2 . 2 . . . Investigation 3 | . 1 1 . 1 . . . Extermination . | . . . . . . . . Reinforcement 2 | . . 1 . 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Distress Signals 4 | . . 2 1 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 78 | . 8 11 10 9 1 . 39 Peak Tracking Total 44 | . 6 4 5 5 2 . 44 Tactical Retreats 5 | . . . . . 1 . 4 Traps | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Traps Triggered 7 | . 1 1 4 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Machines Disabled 8 | . . . . 5 . . 3 Max in Single Turn 5 | . . . . 5 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Machines Accessed 16 | . 6 4 4 2 . . . Terminals 10 | . 6 3 1 . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 1 . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers 2 | . . 1 1 . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 34 | . 13 11 7 3 . . . Successful 14 | . 5 5 4 . . . . Failed 20 | . 8 6 3 3 . . . Catastrophic 6 | . 2 2 . 2 . . . Database Lockouts . | . . . . . . . . Manual 20 | . 11 3 1 1 . 4 . Terminals 23 | . 13 8 2 . . . . Fabricators . | . . . . . . . . Repair Stations 3 | . . . 2 1 . . . Recycling Units 2 | . . . 2 . . . . Scanalyzers 4 | . . 3 1 . . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 8 | . 5 3 . . . . . Part Schematic 2 | . 2 . . . . . . Robot Analysis 1 | . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . Unreport Threat 1 | . . 1 . . . . . Maintenance Status 1 | . . 1 . . . . . Hauler Manifests 2 | . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 1 | . . . 1 . . . . Report Inventory 1 | . . . 1 . . . . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Mask 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 6 2 3 2 . . . Full Trace Events 2 | . . 1 . 1 . . . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 2 | . . . . . . 2 . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 19 | . 2 1 . . . 16 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 38 | . . . 38 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged 1 | . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Dee Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Total Allies 5 | . . . . . . 4 1 Largest Group 4 | . . . . . . 4 1 Highest-Rated Group 158 | . . . . . . 158 119 Highest-Rated Ally 119 | . . . . . . 41 119 Total Orders . | . . . . . . . . Ally Attacks 15 | . . . . . . . 15 Total Damage 2722 | . . . . . . . 2722 Kills 8 | . . . . . . . 8 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Turns Passed 2886 | 144 367 711 561 506 75 332 190 Spaces Moved 3083 | 67 208 364 265 245 288 1052 594 Core 5 | 5 . . . . . . . Treads 1115 | 62 208 364 265 216 . . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 1963 | . . . . 29 288 1052 594 Fastest Speed 26 | 50 160 160 160 26 26 26 26 Average Speed 74 | 154 160 160 160 144 26 26 26 Slowest Speed 160 | 160 160 160 160 160 26 26 29 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 4 51 44 33 10 36 91 83 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 1 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 46 | . . . 2 44 . . . Melee . | . . . . . . . . Projectile 2 | . . . 2 . . . . AOE 44 | . . . . 44 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Total 3502 | 87 231 450 360 353 287 1105 629 Wait 205 | 1 2 20 53 56 . 39 34 Move 3076 | 66 207 363 264 244 287 1051 594 Hop . | . . . . . . . . Pick Up 36 | 2 8 14 6 2 . 4 . Fast Attach 13 | 7 . . 2 2 . 2 . Attach 11 | . . 2 1 7 . . 1 Detach . | . . . . . . . . Swap 33 | . 4 11 6 6 . 6 . Drop 34 | . 3 13 5 11 . 2 . Fire 89 | 9 7 25 23 25 . . . Melee 1 | . . . . . . 1 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 4 | 2 . 2 . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: Low / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 145 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 9) 396 | -10/Materials | Identified exit to Mines 489 | -10/Materials | Discovered new exit (range 4) 512 | -10/Materials | Entered another Materials area 512 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1000 | -9/Materials | Discovered new exit (range 9) 1196 | -9/Materials | Build established: Scavenger-Mutant 1218 | -9/Materials | Discovered new exit (range 4) 1223 | -9/Materials | Entered another Materials area 1223 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1373 | -8/Materials | Repaired Broken Imp. VTOL Module 1736 | -8/Materials | Discovered new exit (range 5) 1784 | -8/Materials | Entered Factory 1784 | -7/Factory | Evolved 2 slots: Utility x2 2286 | -7/Factory | Discovered new exit (range 8) 2290 | -7/Factory | Entered Lower Caves 2304 | -7/Lower Caves | Lost 6 parts (1p3n2u) 2341 | -7/Lower Caves | Learned Factory machine intel 2343 | -7/Lower Caves | Identified exit to Lower Caves 2363 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2365 | -7/Lower Caves | Entered Zion 2399 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 2401 | -6/Zion | Given the Hacking Drone Bay 2401 | -6/Zion | Found Prototype Device 2401 | -6/Zion | Identified Hacking Drone Bay 2404 | -6/Zion | Discovered new exit (range 12) 2406 | -6/Zion | Found CR-A16's Pointy Stick 2413 | -6/Zion | System corruption cleaned by Quarantine Array 2442 | -6/Zion | Found Prototype Device 2442 | -6/Zion | Identified Phasing AFG 2649 | -6/Zion | Opened final containment barrier to the Deep Caves 2670 | -6/Zion | Met Imprinter 2675 | -6/Zion | Imprinted 2676 | -6/Zion | Build established: Hacker-Sprinter 2677 | -6/Zion | Declared Zion's savior 2696 | -6/Zion | Discovered new exit (range 3) 2696 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 2697 | -6/Zion | Entered Deep Caves 2699 | -6/Deep Caves | Met 5H-AD0 2770 | -6/Deep Caves | Z-Facility disabled 2787 | -6/Deep Caves | Attacked by Z-Imprinter 2823 | -6/Deep Caves | Spotted AG-81030 2824 | -6/Deep Caves | Triggered Deep Caves wall 2824 | -6/Deep Caves | Spotted AS-25814 2857 | -6/Deep Caves | Lost 4 parts (1p2u1w) 2876 | -6/Deep Caves | Core integrity fell below 50% 2887 | -6/Deep Caves | Self-destructed Last Messages --------------- 02722_ HV Slug penetrates Earth. 02723_ Acquired 14 matter. 02732_ Acquired 19 matter. 02733_ HV Slug penetrates Wall. 02766_ NEW_ZION: Z-Facility proximity alert. 02770_ 4S-Y43(o) destroyed. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 02824_ The wall dematerializes. [Achievement: That's One Door That Should Stay Closed] 02824_ AG-81030: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 02824_ Mic. Nuclear Core destroyed. [Achievement: Hunted] 02824_ Imp. Datajack destroyed. 02825_ Sml. Storage Unit destroyed. 02826_ Hacking Suite destroyed. 02863_ Structural Scanner destroyed. 02865_ Lgt. Nuclear Core destroyed. 02875_ Mak. Cloaking Device destroyed. 02883_ Imp. VTOL Module destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ??????????????????####???????????????? | | ####?????###?????######??????????????? | | #####??### ####?## ####?????????????? | | ###??###"###### ###?????????????? | | ##?### #### ###????????????? | | ##?### ## ######????????? | | ##?## #????????? | | ###?## #????????? | | ###?##" #????????? | | ######"" #?????????? | | #####""" ##?????????? | | #??????????? | | ### ##??????????? | | ####### ##??###??????? | | ###""% "####### #### #??????? | | ##" ## ####??# @ #???????? | | ######## # ##### #???????? | | ###???## " ###### #???????? | | ###???#" " ##"#### ##???????? | | ##???## """ ## ##????????? | | ##???## " ##########???????? | | ##???## "" #########???????? | | ###???####"" "" ##???????? | | ###??#####"" ##???????? | | #??###### "## #### ##???????? | | #??### "## ### ##???????? | | ##??## ### ### ##???????? | | ###??## #### #### ##???????? | | ###??### ##### #### ##???????? | | ##??### ##### #### ##???????? | | #???## ##### #### ##???????? | | #???## #### ##???????? | | ##???## #" ######## #######??? | | #???### ### ######## #######??? | | ##??### #### ##????## ##??? | | #??## ##### ###???####### ##??? | | #??## ###### ###???####### ##??? | | #?### ###?## ##????????## ##??? | | #?#######??## ##????????# ##??? | | #?######??## ###????????? #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 210 Armor Coverage 150 Evasion (%) 64 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Med. Storage Unit | -10/Materials | Hacked Imp. VTOL Module | -9/Materials | Scanalyzed Tesla Rifle | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Wave Gun | -6/Zion | Archive Coil Gun | -6/Zion | Archive Tiamat Missile Launcher | -6/Zion | Archive Robot Schematics ------------------ S-27 Virus | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Hunted Signs Are For Wimps That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed IntegrityLightTearclaws Manual? 0 Play Time 00:52:04 Cumulative 27.0 hours Start 2024.09.30 @ 12:31:20 End 2024.09.30 @ 13:26:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 19 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 36/X11++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b26aef45-d8b0-4211-8e3a-5eaf0e6c309e