Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 15:46:00 Player: Kinga Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (110) 550 Value Destroyed (3429) 3429 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1086) 1086 TOTAL SCORE: 9905 Bonus ------- Follower Combat Kills 191 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -5 Cogmind --------- Core Integrity 0/850 Matter 234/300 Energy 150/150 System Corruption 0% Temperature Cool (9) Movement Treading (250) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Armored Treads > --- UTILITY (6) ------ Advanced Heat Sink Improved Targeting Computer Tactical Coordination Suite > --- WEAPON (4) ------- Heavy Assault Cannon Longsword +1 > --- INVENTORY (5) ---- Large Battery (200) Authchip [R/Combat] Mobile Refinery Mk. CCLXVII AWS/Gauss Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads Improved Medium Treads > --- UTILITY ---------- Huge Storage Unit Improved Targeting Computer Weapon Cycler Cloak of Protection Layered Medium Armor Plating High-powered Tractor Beam > --- WEAPON ----------- Barrage Gun Barrage Gun Makeshift Shrapnel Gun Dirty Datajack > --- INVENTORY -------- Light Treads Armored Treads Nuclear Pulse Thruster Improved Cooling System Large Battery Tactical Coordination Suite Improved Melee Analysis Suite Improved Powered Armor Authchip [R/Combat] Authchip [R/Combat] Authchip [Storage] Authchip [Weapon] Mobile Refinery Mk. CCLXVII AWS/Gauss Improved Grenade Launcher Dirty Datajack Dirty Datajack Dirty Datajack Dirty Datajack Dirty Datajack Improved Datajack Axe Longsword +1 GAL Module [Rating: 68] Favorites ----------- Power Neutrino Core Engine Improved Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Nuclear Pulse Thruster Utility Huge Storage Unit Device High-powered Tractor Beam Storage Huge Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Improved Grenade Launcher Slashing Weapon Longsword +1 Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . 2 . . . . . Utility 4 | . . . . . . . 2 . . . . . 2 Weapon 2 | . . . 2 . . . . . . . . . . Parts Attached 90 | 6 3 . 26 1 3 1 5 3 . 2 4 6 30 Power 10 | 1 1 . 4 . . 1 . . . 1 . . 2 Engine 8 | 1 1 . 4 . . . . . . . . . 2 Core 2 | . . . . . . 1 . . . 1 . . . Reactor . | . . . . . . . . . . . . . . Propulsion 28 | 2 2 . 8 . . . . 2 . 1 . 2 11 Treads 21 | . . . 6 . . . . 2 . 1 . 2 10 Leg . | . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . Hover 4 | . 2 . 2 . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . 1 Utility 24 | 1 . . 5 1 1 . 4 . . . 4 1 7 Device 15 | . . . 3 . 1 . 2 . . . 4 . 5 Storage 4 | 1 . . 1 1 . . . . . . . . 1 Processor 2 | . . . 1 . . . 1 . . . . . . Hackware . | . . . . . . . . . . . . . . Protection 3 | . . . . . . . 1 . . . . 1 1 Artifact . | . . . . . . . . . . . . . . Weapon 28 | 2 . . 9 . 2 . 1 1 . . . 3 10 Energy Gun 3 | . . . 3 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 15 | 2 . . 6 . 1 . 1 1 . . . 2 2 Ballistic Cannon 1 | . . . . . . . . . . . . . 1 Launcher 2 | . . . . . . . . . . . . 1 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 4 | . . . . . . . . . . . . . 4 Unidentified Prototypes 6 | . . . 1 . 3 . . . . . 2 . . Parts Lost 38 | . 1 . 11 . . . . . . . . 3 23 Power 6 | . 1 . 3 . . . . . . . . . 2 Propulsion 14 | . . . 4 . . . . . . . . 1 9 Utility 6 | . . . 1 . . . . . . . . 1 4 Weapon 12 | . . . 3 . . . . . . . . 1 8 Highest Loss Streak 10 | . 1 . 9 . . . . . . . . 3 10 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 83 85 88 100 94 88 90 92 92 92 92 97 84 Engine 3 | . 12 14 9 11 11 10 . . . . . . . Core 4 | . . . . . . . 9 7 7 7 7 7 4 Treads 25 | . . . 17 22 22 22 18 30 30 30 30 29 22 Device 8 | . . . 7 11 11 11 9 7 7 7 7 7 16 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 7 4 Processor 4 | . . . 1 . . . 8 7 7 7 7 7 6 Protection 4 | . . . . . . . 9 7 7 7 7 7 4 Energy Gun 1 | . . . 7 22 11 . . . . . . . . Ballistic Gun 23 | . 28 28 28 22 22 22 18 16 23 23 23 27 14 Slashing Weapon 3 | . . . . . 4 11 9 5 . . . . 3 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 130 | 12 12 12 29 99 111 111 119 110 110 119 123 119 130 Greatest Support 92 | 26 26 14 40 40 40 40 40 80 80 80 80 88 92 Greatest Overweight (x) 3 | . 1 . 1 2 2 2 2 1 1 1 1 1 3 Average Overweight (x) 1 | . . . . . 2 2 2 1 1 1 1 1 . Largest Inventory Capacity 25 | 8 8 8 10 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 5 8 8 8 14 25 25 25 25 25 25 25 25 20 Most Carried 25 | 4 5 7 10 10 10 12 18 19 25 25 25 25 25 Average Carried 17 | 2 3 6 6 10 10 10 13 17 24 24 24 24 19 Final Capacity 25 | 8 8 8 10 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 3 5 7 10 10 10 12 18 19 25 25 25 25 5 Class Distribution -------------------- 62% | Scavenger-Gunner 20% | Skirmisher 5% | Mutant 5% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Derelict-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Matter Collected 2097 | 260 14 36 577 13 . 61 98 26 52 20 40 237 663 Remotely 762 | . . . . . . . 20 26 52 20 10 237 397 Salvage Created 4641 | . 18 52 1426 . . 285 820 359 131 210 . 286 1054 Parts 247 | . 2 7 88 . . 19 47 15 6 9 . 15 39 Haulers Intercepted 8 | . . . 5 . . . 1 . . . . 1 1 Recyclers Shooed 3 | . . . 3 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . . . 6 9 . 24 . Prevented 6 | . . . . . . . . . . 4 . 2 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 78 | . 1 3 16 . . 8 13 7 3 4 . 5 18 Melee 13 | . . . . . . 5 . . . . . . 8 Guns 62 | . 1 3 16 . . 3 13 7 3 4 . 5 7 Cannons 1 | . . . . . . . . . . . . . 1 AOE 2 | . . . . . . . . . . . . . 2 Classes Destroyed 15 | . 1 . 8 . . 1 . 1 . . . 1 3 Worker 7 | . . . 3 . . 1 1 2 . . . . . Builder 4 | . . . 3 . . . . 1 . . . . . Tunneler 3 | . . . . . . 2 . . . . . . 1 Hauler 8 | . . . 5 . . . 1 . . . . 1 1 Recycler 4 | . . . 3 . . . . . . . . . 1 Watcher 6 | . . . 2 . . . 4 . . . . . . Swarmer 21 | . 1 3 . . . 5 3 1 1 . . 3 4 Grunt 37 | . . . 10 . . 3 7 4 1 4 . 1 7 Brawler 1 | . . . 1 . . . . . . . . . . Duelist 2 | . . . . . . . . 2 . . . . . Sentry 9 | . . . 5 . . . 3 . 1 . . . . Specialist 4 | . . . . . . . . . . . . . 4 Programmer 1 | . . . . . . . . . . . . . 1 Heavy 2 | . . . . . . . . . . . . . 2 Behemoth 1 | . . . . . . . . . . . . 1 . Best Kill Streak 5 | . 1 3 4 . . 3 5 5 3 4 . 3 4 Combat Bots Only 5 | . 1 3 4 . . 3 4 5 3 4 . 3 4 Max Kills in Single Turn 3 | . 1 1 3 . . 1 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . 1 Melee 1 | . . . . . . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 528 | . . 22 100 . . 29 34 17 10 . . 33 283 Missed 140 | . . 9 25 . . 10 11 6 4 . . 8 67 Damage Taken 6896 | . 65 109 1029 . . 213 165 196 53 . . 593 4473 Core 1252 | . 12 51 273 . . 34 . . . . . 32 850 Absorbed by Shields 68 | . . . . . . . 68 . . . . . . Core Remaining (%) 78 | 100 . 74 . . . 23 100 . . . . 95 . Volleys Fired 188 | 1 1 9 93 . . 7 16 8 2 . . 14 37 Largest 4 | 2 2 2 4 . . 1 1 2 2 . . 4 4 Hottest 133 | 40 40 40 133 . . 23 23 46 46 . . 98 116 Shots Fired 593 | 2 2 18 276 . . 7 55 51 11 7 . 63 101 Gun 582 | 2 2 18 276 . . 7 55 51 11 7 . 63 90 Cannon 7 | . . . . . . . . . . . . . 7 Launcher 4 | . . . . . . . . . . . . . 4 Special . | . . . . . . . . . . . . . . Kinetic 571 | 2 2 18 258 . . 7 55 51 11 7 . 63 97 Thermal . | . . . . . . . . . . . . . . Explosive 4 | . . . . . . . . . . . . . 4 Electromagnetic 18 | . . . 18 . . . . . . . . . . Robot Hit Streak 34 | 2 1 6 15 . . 7 17 21 32 34 . 6 15 Robot Miss Streak 6 | . 1 4 6 . . 3 2 2 . 1 . 3 6 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 9 | . . 1 3 . . . . . 1 . . 1 3 Max Gunslinging Chain 1 | . . 1 1 . . . . . 1 . . 1 1 Autonomous 108 | . . . . . . . 39 39 7 7 . 16 . Shots Hit Robots 484 | 2 1 9 173 . . 22 46 47 11 6 . 48 119 Core Hits 205 | 1 2 5 66 . . 9 22 17 5 6 . 20 52 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 6 | . . . . . . 1 . 1 1 . . . 3 Destroy 1 | . . . . . . . . . 1 . . . . Blast 2 | . . . . . . . . . . . . . 2 Sever 3 | . . . . . . 1 . 1 . . . . 1 Melee Attacks 68 | . . . . . . 18 1 4 . . . . 45 Impact . | . . . . . . . . . . . . . . Slashing 54 | . . . . . . 18 1 4 . . . . 31 Piercing 14 | . . . . . . . . . . . . . 14 Sneak Attacks 8 | . . . . . . 4 1 2 . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Follow-up Attacks 3 | . . . . . . . . . . . . . 3 Damage Inflicted 10148 | 15 14 68 1758 6 . 1089 1252 1444 255 173 . 1014 3060 Guns 6915 | 15 14 68 1684 . . 62 1155 1133 255 173 . 1014 1342 Cannons 255 | . . . . . . . . . . . . . 255 Explosions 422 | . . . 74 . . . . 65 . . . . 283 Melee 2538 | . . . . . . 1027 97 246 . . . . 1168 Ramming 18 | . . . . 6 . . . . . . . . 12 Kinetic 6953 | 15 14 68 1467 . . 62 1155 1133 255 173 . 1014 1597 Thermal 309 | . . . 74 . . . . 65 . . . . 170 Explosive 113 | . . . . . . . . . . . . . 113 Electromagnetic 217 | . . . 217 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 2510 | . . . . . . 1027 97 246 . . . . 1140 Piercing 28 | . . . . . . . . . . . . . 28 Highest Corruption . | . . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 273 | . . . 17 . . 214 . . . . . . 42 Projectiles 7 | . . . . . . . . . . . . . 7 Explosions 17 | . . . 17 . . . . . . . . . . Melee 249 | . . . . . . 214 . . . . . . 35 Knockbacks 3 | . . . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . . . 3 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 21 | . . . 21 . . . . . . . . . . Shots 1 | . . . 1 . . . . . . . . . . Rammed 5 | . . . . 3 . . . . . . . . 2 Targets Rammed 5 | . . . . 3 . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 375 | . . 8 375 . . 6 12 11 5 . . 114 188 Average Temperature 78 | . . 4 128 . . 6 8 7 5 . . 44 43 Received Heat Transfer 1538 | . . . 471 . . 72 44 90 12 . . 147 702 Effects 1 | . . . 1 . . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 300 | . . . 100 . . . . 100 . . . . 100 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Peak Influence 341 | . 50 89 320 83 . 105 322 341 . . . . 251 Initial 83 | . . 19 34 83 . . . 65 . . . . 20 Average 101 | . 22 75 205 83 . 11 165 207 . . . . 70 Maximum Alert Level 1 | . . . 1 . . . 1 1 . . . . 1 Low Security (%) 78 | 100 100 100 44 100 . 100 63 33 . . . . 98 Level 1 21 | . . . 55 . . . 36 66 . . . . 1 Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 13 | . 1 . 2 . . . . 3 . . . . 7 Investigation 2 | . . . 2 . . . . . . . . . . Extermination 1 | . . . . . . . . . . . . . 1 Reinforcement 8 | . 1 . . . . . . 1 . . . . 6 Assault . | . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . 2 . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Distress Signals 5 | . 1 . 2 . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 124 | . 4 3 35 . . 11 16 8 3 1 . 9 34 Peak Tracking Total 7 | . 4 3 7 . . 3 4 3 3 3 . 5 7 Tactical Retreats 7 | . . . . . . 3 . 1 . . . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Traps Triggered 6 | . 2 . 3 . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Machines Disabled 7 | . . . . . . . 3 2 . . . . 2 Max in Single Turn 2 | . . . . . . . 1 2 . . . . 2 Garrison Access 1 | . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Machines Accessed 14 | . . . 5 . . . 4 2 2 . . . 1 Terminals 10 | . . . 5 . . . 3 2 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . 1 . . . . . . Total Hacks 34 | . . . 14 . . . 12 4 2 . . . 2 Successful 14 | . . . 5 . . . 4 3 2 . . . . Failed 19 | . . . 8 . . . 8 1 . . . . 2 Catastrophic 6 | . . . 2 . . . 4 . . . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . Manual 23 | . . . 14 . 1 . 5 1 . . 2 . . Terminals 29 | . . . 14 . . . 11 4 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . 2 Garrison Access 1 | . . . . . . . 1 . . . . . . Terminal Hacks 12 | . . . 4 . . . 3 3 2 . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . Prototype ID Bank 3 | . . . 1 . . . 1 1 . . . . . Open Door 2 | . . . . . . . . . 2 . . . . Open DSF 1 | . . . . . . . . 1 . . . . . Branch Access Points 2 | . . . 1 . . . . 1 . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . Registered Components 2 | . . . 1 . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 10 | . . . 5 . . . 3 1 . . . . 1 Full Trace Events 1 | . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . . 15 . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Total Allies 10 | . . 2 1 . . . . . . . 4 . 3 Largest Group 4 | . . 2 1 . . . . . . . 4 4 1 Highest-Rated Group 151 | . . 42 10 . . . . . . . 151 151 37 Highest-Rated Ally 41 | . . 31 10 . . . . . . . 41 41 37 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 34 | . . . . . . . . . . . . 22 12 Total Damage 615 | . . . . . . . . . . . . 469 146 Kills 6 | . . . . . . . . . . . . 4 2 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Robot Analysis Total 1 | . . . 1 . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . . . 1 2 2 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Turns Passed 11276 | 58 94 65 946 273 709 1710 989 268 1298 803 1652 1782 629 Spaces Moved 4364 | 54 103 70 456 118 220 504 295 98 535 333 683 718 177 Core 15 | 11 . . . . . . . . . . . . 4 Treads 4038 | . . . 361 118 220 504 295 98 535 333 683 718 173 Legs . | . . . . . . . . . . . . . . Wheels 116 | 43 73 . . . . . . . . . . . . Hover 195 | . 30 70 95 . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 56 56 56 160 320 320 320 240 240 240 240 240 165 Average Speed 237 | 81 80 56 138 195 320 320 320 240 240 240 240 240 225 Slowest Speed 320 | 90 120 56 240 320 320 320 320 240 240 240 240 242 242 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 27 30 41 26 42 76 37 4 71 51 81 90 5 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . Known Exits Taken 3 | . . . 1 . . . . 1 . . 1 . . Unknown Exits Taken 10 | 1 1 1 . 1 1 1 1 . 1 1 . 1 . Scrap Searched 9 | . . . . 1 . 1 . . 1 2 1 3 . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 120 | . . . 5 . . . 14 49 3 5 . 4 40 Melee . | . . . . . . . . . . . . . . Projectile 46 | . . . . . . . 14 18 3 5 . 4 2 AOE 74 | . . . 5 . . . . 31 . . . . 38 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Total 4907 | 64 111 80 601 159 227 577 324 115 547 339 697 747 319 Wait 118 | . . . 5 37 1 47 1 . . . 5 1 21 Move 4351 | 53 102 69 455 117 219 503 294 97 534 332 682 717 177 Hop . | . . . . . . . . . . . . . . Pick Up 50 | 4 3 2 13 . . 1 5 3 8 2 2 5 2 Fast Attach 38 | 5 2 . 15 . 3 . 2 . . . 1 1 9 Attach 35 | 1 1 . 8 . . . 2 2 . . 1 4 16 Detach 3 | . . . . . . . 2 . . . 1 . . Swap 17 | . . . 3 1 . 1 1 1 . 2 2 1 5 Drop 35 | . 2 . 9 1 4 . . . 2 3 3 4 7 Fire 188 | 1 1 9 93 . . 7 16 8 2 . . 14 37 Melee 65 | . . . . . . 18 1 4 . . . . 42 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 5 | . . . . 3 . . . . . . . . 2 Escape Stasis . | . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . 1 . . . 1 Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat / *Min / *Sto x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Discovered new exit (range 13) 153 | -10/Materials | Entered Mines 211 | -10/Mines | Learned Materials terminal intel 215 | -10/Mines | Discovered new exit (range 6) 218 | -10/Mines | Entered Materials 218 | -9/Materials | Evolved 2 slots: Weapon x2 219 | -9/Materials | Loaded intel: 12 terminal locations 221 | -9/Materials | Discovered new exit (range 13) 422 | -9/Materials | Lost 9 parts (2p3n1u3w) 473 | -9/Materials | Core integrity fell below 50% 569 | -9/Materials | Discovered new exit (range 11) 711 | -9/Materials | Identified exit to Mines 711 | -9/Materials | Identified exit to Storage 768 | -9/Materials | Discovered new exit (range 11) 1038 | -9/Materials | Central database locked down 1164 | -9/Materials | Entered Mines 1185 | -9/Mines | Discovered new exit (range 10) 1209 | -9/Mines | Build established: Scavenger-Gunner 1329 | -9/Mines | Found a hidden stash of uninstalled traps 1379 | -9/Mines | Learned Materials trap positions 1424 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1424 | -9/Mines | Discovered new exit (range 5) 1437 | -9/Mines | Entered Exiles 1479 | -9/Exiles | Discovered new exit (range 15) 1517 | -9/Exiles | Met 8R-AWN 1572 | -9/Exiles | Met EX-HEX 1658 | -9/Exiles | Met EX-BIN 1703 | -9/Exiles | Aligned with FarCom system 1706 | -9/Exiles | Given EX-Vault access code 1783 | -9/Exiles | Opened EX-Vault 1803 | -9/Exiles | Found Prototype Ballistic Gun 1803 | -9/Exiles | Identified AWS/Gauss 1821 | -9/Exiles | Found Prototype Device 1821 | -9/Exiles | Identified Cloak of Protection 1827 | -9/Exiles | Found Prototype Slashing Weapon 1827 | -9/Exiles | Identified Longsword +1 1903 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2095 | -9/Exiles | Build established: Gunner 2146 | -9/Exiles | Stole three prototypes: Longsword +1, Cloak of Protection, AWS/Gauss 2146 | -9/Exiles | Entered Mines 2437 | -8/Mines | Build established: Skirmisher 3827 | -8/Mines | Discovered new exit (range 8) 3856 | -8/Mines | Entered Materials 3856 | -8/Materials | Evolved 2 slots: Utility x2 3857 | -8/Materials | Loaded intel: 14 trap records 4162 | -8/Materials | Build established: Tank 4580 | -8/Materials | Discovered new exit (range 15) 4605 | -8/Materials | Build established: Skirmisher 4845 | -8/Materials | Entered Factory 4845 | -7/Factory | Evolved 2 slots: Propulsion x2 4847 | -7/Factory | FarCom data flow suspended 4857 | -7/Factory | Identified exit to DSF 4927 | -7/Factory | Garrison activated, responded to threat 4957 | -7/Factory | Identified exit to Lower Caves 5113 | -7/Factory | Entered Lower Caves 5136 | -7/Lower Caves | Build established: Scavenger-Gunner 5197 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6198 | -7/Lower Caves | Encountered a Warlord checkpoint 6307 | -7/Lower Caves | Discovered new exit (range 9) 6411 | -7/Lower Caves | Entered another Lower Caves area 6567 | -7/Lower Caves | Discovered new exit (range 7) 7070 | -7/Lower Caves | Discovered new exit (range 11) 7214 | -7/Lower Caves | Entered Zion 7273 | -7/Zion | Found GAL Module 7541 | -7/Zion | Identified exit to Proximity Caves 7908 | -7/Zion | Imprinted 7910 | -7/Zion | Declared Zion's savior 8082 | -7/Zion | Found Prototype Device 8082 | -7/Zion | Identified Phasing AFG 8200 | -7/Zion | Learned location of Data Miner (-6) 8229 | -7/Zion | Found Prototype Device 8246 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 8477 | -7/Zion | Learned 4 Factory zone layouts 8866 | -7/Zion | Entered Proximity Caves 8866 | -6/Proximity Caves | Accompanied by 4 allies 9186 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9206 | -6/Proximity Caves | Learned Factory emergency access door positions 9393 | -6/Proximity Caves | Found Imp. Powered Armor 9981 | -6/Proximity Caves | Learned 12 Factory zone layouts 10027 | -6/Proximity Caves | Spotted B-75 Beast 10519 | -6/Proximity Caves | Destroyed B-75 Beast 10547 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 10606 | -6/Proximity Caves | Discovered new exit (range 10) 10648 | -6/Proximity Caves | Entered Factory 10648 | -6/Factory | Accompanied by 1 ally 10648 | -6/Factory | Evolved 2 slots: Utility x2 10649 | -6/Factory | Identified exit to Factory 11107 | -6/Factory | Lost 5 parts (2u3w) 11150 | -6/Factory | Core integrity fell below 50% 11184 | -6/Factory | Lost 10 parts (1p5n2u2w) 11200 | -6/Factory | Core integrity fell below 20% 11252 | -6/Factory | Lost 5 parts (1p2n2w) 11277 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11230_ Acquired Lgt. Angular Momentum Engine. 11234_ Acquired 10 matter. 11237_ Acquired Lrg. Battery. 11242_ Splicing G-50 Soldier... Rewriting IFF filter. 11245_ Acquired Imp. Medium Treads. 11249_ Acquired 10 matter. 11252_ Dirty Datajack destroyed. 11253_ Acquired Adv. Heat Sink. 11258_ Acquired Hvy. Assault Cannon. 11259_ Arm. Treads destroyed. 11263_ G-50 Soldier reactivates. 11263_ X-67 Chaingunner Adv. Heat Sink blasted off. 11263_ X-67 Chaingunner knocked back. 11267_ Imp. Medium Treads destroyed. 11271_ X-67 Chaingunner Angular Momentum Engine blasted off. 11271_ X-67 Chaingunner knocked back. 11273_ Destroyed Kinecellerator. 11273_ X-67 Chaingunner knocked back. 11276_ X-67 Chaingunner destroyed. Map ----- +----------------------------------------------------+ | # """ """ # # #?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????########?#??????????????? | | ????????????????????????? ?????????????? | | ????????????????????????? ??????????????? | | ????????????????????????? %% ????????????????? | | ????????????????????????? ?????????????????? | | ????????????????????????? ! ??????????????????? | | ??????????????????????######+######??????????????? | | ??????????????????????# % * #??????????????? | | ??????????????????????#= % #??????????????? | | ??????????????????????#%=% #??????????????? | | ??????????????????????#[ [=! #??????????????? | | ??????????????????????# !!%=[! #??????????????? | | #?????????????????????#!=! |*% #??????????????? | | ?????????????????????#% !!&!== #??????????????? | | ##############??????###@#########??????????????? | | # [ [##?????##; ##??????????? ## | | + ["##??#####g####????????? ## | | # " ####"""#/## #????????? ## | | # " ##! !%=" #????????? ## """" | | + # /!!# #????????? ## """" | | ### # # # # ???? ## """" | | # " # # # " ??? ## """" | | # " # " # # ??? ## """" | | # # #### # " = ??? ## """" | | ### + + # # ?? ## """" | | + #### ##" ?? ## | | # ! =!#### ### ?? ## | | ##/#####]#######+####"#######+#?########### | | % *]%!!* ? | | %!%!]! | | ]%]=%* % | | *!]== | | | | ### ################## ####### T## ########### | | ??# ?????????????????# #???????????????#?# | | ??#????????###########+##??????????????#?# """ "" | | ??# ???????# #??????????????#?# """ "" | | ??# ???????# #??????????????#?# """ "" | | ??#/######## #??????????????#?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 5 Armor Coverage 625 Weapon Cycling 15 Evasion (%) 53 Targeting Accuracy 6 Recoil Reduction 4 Authchip Count 5 Item Schematics ----------------- Force Booster | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Mak. Laser | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Med. Treads | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Error 47 Challenges ------------ None Game ------ Seed DecoderCoordinationThrower Manual? 0 Play Time 00:53:57 Cumulative 35.8 hours Start 2024.04.20 @ 14:50:44 End 2024.04.20 @ 15:46:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 21 Gallery% 44 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a80a91be-cc91-408a-874a-ede19ddbbcc7