Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 21:53:42

Player: Aa1k

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (31)      155
Value Destroyed (538)      538
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1993

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     280/300
Energy                     125/125
System Corruption          2%
Temperature                Cool (29)
Movement                   Core (250) Ox4
Location                   -9/Storage

 Parts 
-------
>       --- POWER (1) --------
  Light Ion Engine
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (4) ------
  Small Storage Unit
        Tractor Beam
>       --- WEAPON (2) -------
        Great Maul
        Scythe
>       --- INVENTORY (8) ----
  Light Treads

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Wheel
   Compact Wheel
>          --- UTILITY ----------
     Small Storage Unit
  Improved Targeting Computer
  Improved Targeting Computer
    Medium Armor Plating
>          --- WEAPON -----------
           Rocket Launcher
           Great Maul
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
     Light Treads
     Light Treads
   Compact Wheel
     Heavy EM Pulse Gun
           Shock Rifle
           Scythe
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Great Maul
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             40   | 4   3   14  1   18  
  Power                    3    | 1   .   .   .   2   
    Engine                 3    | 1   .   .   .   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | .   2   2   .   5   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  9    | .   2   2   .   5   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  10   | 1   1   3   .   5   
    Device                 5    | .   1   3   .   1   
    Storage                2    | 1   .   .   .   1   
    Processor              2    | .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   18   | 2   .   9   1   6   
    Energy Gun             6    | 1   .   3   .   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               5    | .   .   2   1   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          2    | .   .   1   .   1   
    Slashing Weapon        4    | .   .   3   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
  Corrupted Parts          2    | .   .   2   .   .   
    System Corruption      8    | .   .   8   .   .   
Parts Lost                 18   | .   .   1   .   17  
  Power                    2    | .   .   .   .   2   
  Propulsion               7    | .   .   .   .   7   
  Utility                  3    | .   .   .   .   3   
  Weapon                   6    | .   .   1   .   5   
  Highest Loss Streak      6    | .   .   1   .   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     89   | .   96  96  77  80  
  Engine                   12   | .   14  14  11  10  
  Wheel                    22   | .   27  27  22  15  
  Device                   9    | .   10  13  11  6   
  Storage                  12   | .   14  14  11  11  
  Processor                5    | .   .   .   .   13  
  Protection               1    | .   .   .   .   3   
  Energy Gun               8    | .   14  12  .   3   
  Ballistic Gun            3    | .   14  1   .   .   
  Launcher                 4    | .   .   4   11  6   
  Impact Weapon            6    | .   .   3   11  10  
  Slashing Weapon          1    | .   .   4   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             25   | 14  16  18  19  25  
  Greatest Support         32   | 3   26  26  26  32  
  Greatest Overweight (x)  6    | 4   .   4   .   6   
  Average Overweight (x)   .    | 2   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   
  Most Carried             8    | 8   8   8   8   8   
  Average Carried          6    | 5   6   7   7   6   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 8   8   8   8   1   

 Class Distribution 
--------------------
 85% | Mutant
 14% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Sto 
Matter Collected           713  | 204 69  82  .   358 
  Remotely                 59   | .   .   .   .   59  
Salvage Created            595  | .   69  140 .   386 
  Parts                    43   | .   6   12  .   25  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Combat Hostiles Destroyed  22   | .   3   9   .   10  
  Melee                    2    | .   .   1   .   1   
  Guns                     9    | .   3   6   .   .   
  AOE                      5    | .   .   .   .   5   
Classes Destroyed          8    | .   2   .   .   6   
  Worker                   3    | .   .   .   .   3   
  Builder                  1    | .   .   .   .   1   
  Recycler                 1    | .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   1   
  Watcher                  3    | .   1   .   .   2   
  Swarmer                  15   | .   3   9   .   3   
  Grunt                    2    | .   .   .   .   2   
  Sentry                   5    | .   .   .   .   5   
Best Kill Streak           12   | .   3   6   .   12  
  Combat Bots Only         6    | .   3   6   .   5   
Max Kills in Single Turn   2    | .   2   1   .   2   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    1    | .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  
Hostile Shots Fired        169  | .    3    49   .    117  
  Missed                   46   | .    .    16   .    30   
Damage Taken               1729 | .    24   293  .    1412 
  Core                     537  | .    9    115  .    413  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         75   | 100  .    50   .    .    
Volleys Fired              39   | .    3    7    .    29   
  Largest                  2    | .    2    2    .    2    
  Hottest                  95   | .    60   80   .    95   
Shots Fired                50   | .    6    14   .    30   
  Gun                      35   | .    6    14   .    15   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 15   | .    .    .    .    15   
  Special                  .    | .    .    .    .    .    
  Kinetic                  3    | .    3    .    .    .    
  Thermal                  7    | .    .    7    .    .    
  Explosive                15   | .    .    .    .    15   
  Electromagnetic          25   | .    3    7    .    15   
  Robot Hit Streak         13   | .    3    3    .    13   
  Robot Miss Streak        3    | .    1    3    .    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           59   | .    4    10   .    45   
  Core Hits                33   | .    4    7    .    22   
  Critical Kills           1    | .    .    1    .    .    
  Critical Parts Destroyed 4    | .    .    1    .    3    
  Critical Strikes         6    | .    .    2    .    4    
    Smash                  6    | .    .    2    .    4    
Melee Attacks              58   | .    .    10   .    48   
  Impact                   52   | .    .    8    .    44   
  Slashing                 6    | .    .    2    .    4    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    3    
    Combat Hostiles        1    | .    .    .    .    1    
  Follow-up Attacks        1    | .    .    1    .    .    
Damage Inflicted           2135 | .    58   225  .    1852 
  Guns                     245  | .    58   85   .    102  
  Cannons                  .    | .    .    .    .    .    
  Explosions               839  | .    .    .    .    839  
  Melee                    1051 | .    .    140  .    911  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  26   | .    26   .    .    .    
  Thermal                  53   | .    .    53   .    .    
  Explosive                839  | .    .    .    .    839  
  Electromagnetic          166  | .    32   32   .    102  
  Impact                   997  | .    .    140  .    857  
  Slashing                 54   | .    .    .    .    54   
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         8    | .    .    8    .    2    
  Average Corruption       3    | .    .    7    .    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  10   | .    .    1    .    9    
    Message Errors         2    | .    .    .    .    2    
    Matter Fused           1    | .    .    .    .    1    
    Heat Flow Errors       3    | .    .    .    .    3    
    Energy Discharges      4    | .    .    1    .    3    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            274  | .    .    70   .    204  
  Projectiles              .    | .    .    .    .    .    
  Explosions               9    | .    .    .    .    9    
  Melee                    265  | .    .    70   .    195  
Knockbacks                 2    | .    .    1    .    1    
  Impact                   2    | .    .    1    .    1    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      22   | .    .    .    .    22   
  Shots                    1    | .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        169  | .    .    .    .    169  
  Average Temperature      49   | .    .    .    .    49   
  Received Heat Transfer   423  | .    .    .    .    423  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    
  Impact Corruptions       14   | .    .    3    .    11   
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         125  | .    .    125  .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Peak Influence             352  | .   92  197 27  352 
  Initial                  35   | .   .   35  27  11  
  Average                  120  | .   32  135 27  169 
Maximum Alert Level        1    | .   .   .   .   1   
  Low Security (%)         86   | 100 100 100 100 68  
  Level 1                  13   | .   .   .   .   31  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   .   .   .   3   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Distress Signals           2    | .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              38   | .   8   10  .   20  
  Peak Tracking Total      6    | .   3   6   .   5   
  Tactical Retreats        5    | .   2   1   .   2   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Traps Triggered            4    | .   .   3   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Sto 
Machines Disabled          2    | .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Machines Accessed          1    | .   .   1   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                1    | .   .   1   .   .   
  Successful               1    | .   .   1   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   .   1   .   .   
  Open Door                1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Yrd Mat Min Mat Sto 
Turns Passed               1491 | 88  266 476 40  621 
Spaces Moved               1070 | 41  266 395 42  326 
  Core                     56   | 41  .   2   .   13  
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   1014 | .   266 393 42  313 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  90  90  90  90  
  Average Speed            97   | 186 90  90  90  102 
  Slowest Speed            350  | 250 90  250 90  350 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       29   | 4   29  71  6   39  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 4    | .   .   2   .   2   
Terrain Destroyed          86   | .   .   2   .   84  
  Melee                    4    | .   .   2   .   2   
  Projectile               .    | .   .   .   .   .   
  AOE                      82   | .   .   .   .   82  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Total                      1348 | 52  286 481 44  485 
  Wait                     114  | .   12  45  .   57  
  Move                     1066 | 40  265 394 41  326 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  19   | 8   3   3   1   4   
  Fast Attach              23   | 4   .   12  .   7   
  Attach                   14   | .   3   1   .   10  
  Detach                   3    | .   .   3   .   .   
  Swap                     3    | .   .   1   1   1   
  Drop                     11   | .   .   7   1   3   
  Fire                     39   | .   3   7   .   29  
  Melee                    56   | .   .   8   .   48  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Storage

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 15)
   89 | -11/Scrapyard | Entered Materials
  149 | -10/Materials | Discovered new exit (range 8)
  314 | -10/Materials | Build established: Mutant
  355 | -10/Materials | Entered Mines
  508 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  610 | -10/Mines     | Learned location of Storage (-9)
  635 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  784 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  790 | -10/Mines     | Discovered new exit (range 11)
  831 | -10/Mines     | Entered Materials
  831 | -9/Materials  | Evolved 2 slots: Utility x2
  832 | -9/Materials  | Identified exit to Storage
  871 | -9/Materials  | Entered Storage
 1149 | -9/Storage    | Lost 6 parts (1p1n2u2w)
 1229 | -9/Storage    | Garrison activated, responded to threat
 1260 | -9/Storage    | Core integrity fell below 50%
 1299 | -9/Storage    | Lost 3 parts (2n1w)
 1472 | -9/Storage    | Lost 4 parts (1p1n1u1w)
 1489 | -9/Storage    | Core integrity fell below 20%
 1492 | -9/Storage    | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
Connecting with Door Terminal...
Wheel destroyed.
System corrupted: Heat flow error (+137).
K-01 Serf collects debris.
Sneak attack on K-01 Serf.
K-01 Serf suffers critical hit (Smash).
Destroyed Wheel. <x2>
Destroyed Med. Matter Pod.
Destroyed Lgt. Ion Engine.
K-01 Serf system corrupted by crushing effect.
  <x4>
K-01 Serf destroyed.
Com. Wheel destroyed.
Imp. Targeting Computer destroyed.
Acquired 9 matter.
Ion Engine destroyed.
Hvy. EM Pulse Gun destroyed.
Shock Rifle destroyed.
System corrupted: Heat flow error (+190).
Knocked back.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????#/#?????????? |
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| ???????????????????????                ##     !#?? |
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| ?????????????????#      #?????????#### ##/     ##  |
| ?????????????????#      #????????????# ##   !% #   |
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| ?????????????????#      #?????"  +                 |
| ?????????????????#      #????????#####      !      |
| ?????????????????#      #????????????#     [=      |
| ?????????????????#      #????????????#     [ !     |
| ?????????????????#      #????????????# #########   |
| ?????????????????#      #????????????# #???####### |
| ?????????????????#      #?????######## #???#       |
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| ??????????????????#     b@    #### ### ## ##       |
| ??????????????????#     g     ######## #####/###+# |
| ??????????????????#                     %          |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Evasion (%)                42
Targeting Accuracy         12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FireTitaniumWarhead
  Manual?         0
Play Time         00:18:19
  Cumulative      10.1 hours
  Start           2024.04.04 @ 21:35:44
  End             2024.04.04 @ 21:53:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          20
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 379d4df5-f3bf-46ac-9f46-2de9c4b20dfe