Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 14:58:52 Player: BRAD-ly Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (82) 410 Value Destroyed (2345) 2345 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (189) 189 TOTAL SCORE: 4824 Bonus ------- High Alert Combat Kills 201 Follower Combat Kills 113 Friendly Fire -125 Cogmind --------- Core Integrity 0/550 Matter 280/300 Energy 190/300 System Corruption 3% Temperature Hot (224) Movement Core (400) Ox7 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Compact Battery Salvage Targeting Computer Core Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Carbon-fiber Leg Salvage Targeting Computer Power Shielding Utility Shielding Light Armor Plating Improved Shield Generator System Shield Authchip [Device] Authchip [Armor] Heavy Ion Cannon Heavy Ion Cannon Heavy Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Salvage Targeting Computer Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Advanced Treads Salvage Targeting Computer Power Shielding Utility Shielding Improved Shield Generator Improved Shield Generator System Shield Authchip [Device] Authchip [Armor] Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon EMP Blaster Rocket Launcher Rocket Launcher [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Salvage Targeting Computer Protection Medium Armor Plating Weapon Enhanced Autogun Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Autogun Launcher EMP Blaster Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 1 1 . Weapon 2 | . . 1 1 . Parts Attached 85 | 4 9 18 45 9 Power 11 | 1 3 2 5 . Engine 8 | 1 3 2 2 . Core 3 | . . . 3 . Reactor . | . . . . . Propulsion 18 | 2 . 4 9 3 Treads 2 | . . . 2 . Leg 4 | . . 1 3 . Wheel 10 | 2 . 3 3 2 Hover 1 | . . . . 1 Flight 1 | . . . 1 . Utility 20 | 1 2 6 8 3 Device 5 | . . 1 3 1 Storage 4 | 1 2 . . 1 Processor 1 | . . 1 . . Hackware . | . . . . . Protection 10 | . . 4 5 1 Artifact . | . . . . . Weapon 36 | . 4 6 23 3 Energy Gun 5 | . 1 1 2 1 Energy Cannon 13 | . 2 . 9 2 Ballistic Gun 10 | . . 2 8 . Ballistic Cannon . | . . . . . Launcher 8 | . 1 3 4 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 29 | . . 5 15 9 Power 3 | . . . 2 1 Propulsion 9 | . . 3 4 2 Utility 4 | . . 1 2 1 Weapon 13 | . . 1 7 5 Highest Loss Streak 9 | . . 2 9 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 83 97 86 87 Engine 7 | . 14 11 3 . Core 2 | . . . 5 8 Treads 3 | . . . 8 . Leg 2 | . . 2 3 . Wheel 14 | . 28 18 4 17 Device 3 | . . 4 4 . Storage 10 | . 14 11 9 9 Processor 6 | . . 4 9 9 Protection 10 | . . 12 12 17 Energy Gun 4 | . . 11 . 5 Energy Cannon 7 | . 23 . 7 11 Ballistic Gun 10 | . . 10 15 8 Launcher 5 | . 2 10 3 . Naked Turns . | . . . . . Heaviest Build 66 | 8 38 51 66 48 Greatest Support 53 | 20 20 22 53 20 Greatest Overweight (x) 14 | . 1 14 8 3 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 6 10 15 15 15 Most Carried 15 | . 15 15 15 15 Average Carried 13 | . 7 14 13 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | . 15 15 15 13 Class Distribution -------------------- 42% | Tank 36% | Mutant 15% | Bomber 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -8/Materials Scavenger-Tank | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 2105 | 38 294 516 1170 87 Remotely . | . . . . . Salvage Created 3139 | . 561 902 1495 181 Parts 193 | . 25 68 93 7 Haulers Intercepted 6 | . 2 1 3 . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 61 | . 9 20 30 2 Guns 31 | . . 12 19 . Cannons 13 | . 7 . 4 2 AOE 15 | . . 8 7 . Classes Destroyed 9 | . 3 3 2 1 Worker 3 | . . . 2 1 Builder 5 | . . . 5 . Tunneler 1 | . . 1 . . Hauler 6 | . 2 1 3 . Watcher 5 | . 1 3 1 . Swarmer 14 | . . 7 7 . Grunt 37 | . 9 8 19 1 Duelist 1 | . . . . 1 Sentry 9 | . . 5 4 . Thug 1 | . . . . 1 Best Kill Streak 7 | . 3 7 6 2 Combat Bots Only 7 | . 3 7 6 2 Max Kills in Single Turn 3 | . 1 2 3 1 Gunslinging 1 | . . . 1 . Exploded 3 | . . 2 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 392 | . 41 105 185 61 Missed 97 | . 9 33 46 9 Damage Taken 4463 | . 375 959 2191 938 Core 856 | . 165 135 334 222 Absorbed by Shields 53 | . . . 45 8 Redirected to Shielding 54 | . . . 29 25 Core Remaining (%) 66 | 100 34 66 . . Volleys Fired 189 | . 43 69 70 7 Largest 4 | . 2 3 4 4 Hottest 270 | . 112 112 270 240 Shots Fired 456 | . 61 157 215 23 Gun 311 | . 2 138 161 10 Cannon 109 | . 56 . 40 13 Launcher 36 | . 3 19 14 . Special . | . . . . . Kinetic 237 | . . 69 161 7 Thermal 125 | . 2 69 38 16 Explosive 12 | . 3 . 9 . Electromagnetic 82 | . 56 19 7 . Robot Hit Streak 12 | . 7 8 12 4 Robot Miss Streak 7 | . 4 7 3 4 Penetration Max . | . . . . . Secondary Targets 7 | . . 1 6 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 211 | . 34 61 108 8 Core Hits 122 | . 12 34 69 7 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . 2 3 . . Burn 3 | . . 3 . . Corrupt 2 | . 2 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5906 | . 924 1419 3136 427 Guns 2552 | . 14 901 1535 102 Cannons 1560 | . 838 . 572 150 Explosions 1753 | . 69 483 1026 175 Melee . | . . . . . Ramming 41 | . 3 35 3 . Kinetic 2115 | . . 496 1535 84 Thermal 1229 | . 78 434 549 168 Explosive 1040 | . 5 . 860 175 Electromagnetic 1481 | . 838 454 189 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . 1 3 3 Average Corruption 2 | . . 1 2 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 17 | . . . 16 1 Message Errors 6 | . . . 6 . Matter Fused 3 | . . . 2 1 Heat Flow Errors 2 | . . . 2 . Parts Rejected 1 | . . . 1 . Data Loss (minor) 3 | . . . 3 . Data Loss (major) 1 | . . . 1 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 63 | . 22 14 27 . Projectiles 22 | . 22 . . . Explosions 41 | . . 14 27 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 464 | . 1 114 305 44 Shots 17 | . . 7 9 1 Rammed 8 | . 1 6 . 1 Targets Rammed 9 | . 1 6 1 1 Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 546 | . 390 305 433 546 Average Temperature 128 | . 144 102 116 287 Received Heat Transfer 1944 | . 201 315 945 483 Effects 27 | . 6 10 3 8 Shutdowns 1 | . 1 . . . Energy Bleed 3 | . 1 . 1 1 Interference 11 | . 2 9 . . Matter Decay 3 | . 1 1 1 . Damage (minor) 2 | . 1 . 1 . Damage (major) 7 | . . . . 7 Siege Activations . | . . . . . Robots Corrupted 4 | . 4 . . . Combat Hostiles 2 | . 2 . . . Parts Fried 9 | . 8 1 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . 1 3 . Heat Transferred 2463 | . 87 1358 777 241 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 1 3 . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 740 | . 335 391 740 540 Initial 308 | . . 63 165 308 Average 331 | . 166 241 466 405 Maximum Alert Level 3 | . 1 1 3 2 Low Security (%) 24 | 100 62 30 6 . Level 1 48 | . 37 69 37 49 Level 2 23 | . . . 48 50 Level 3 3 | . . . 7 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 19 | . 4 3 7 5 Investigation 9 | . 1 2 4 2 Extermination . | . . . . . Reinforcement 8 | . 3 1 3 1 Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 104 | . 17 34 40 13 Peak Tracking Total 7 | . 4 6 7 7 Tactical Retreats 6 | . 1 2 2 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 6 | . 1 2 2 1 Indirectly 2 | . . 2 . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . 1 . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 7 | . . 1 5 1 Max in Single Turn 3 | . . 1 3 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 7 | . . 2 4 1 Terminals 6 | . . 2 3 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 23 | . . 7 14 2 Successful 16 | . . 6 10 . Failed 7 | . . 1 4 2 Catastrophic 2 | . . . 2 . Database Lockouts . | . . . . . Manual 7 | . . . 7 . Terminals 20 | . . 7 11 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 3 | . . . 3 . Garrison Access . | . . . . . Terminal Hacks 13 | . . 6 7 . Record 8 | . . 4 4 . Prototype ID Bank 2 | . . 1 1 . Registered Components 1 | . . . 1 . Zone Layout 2 | . . 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . . 3 . Insert Component 2 | . . . 2 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . . 2 4 1 Full Trace Events 5 | . . 1 3 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 62 | . . . . 62 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 20 | . . . . 20 Total Damage 296 | . . . . 296 Kills 5 | . . . . 5 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 2848 | 34 453 979 1174 208 Spaces Moved 1676 | 37 298 612 577 152 Core 12 | 3 . 2 7 . Treads 252 | . . . 252 . Legs 70 | . . . 70 . Wheels 1342 | 34 298 610 248 152 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 100 95 95 Average Speed 121 | 77 93 113 153 96 Slowest Speed 750 | 80 95 750 450 125 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 3 48 41 36 19 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 25 | . 15 . 10 . Terrain Destroyed 138 | . 27 4 91 16 Melee . | . . . . . Projectile 21 | . . . 15 6 AOE 117 | . 27 4 76 10 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 2181 | 40 413 757 773 198 Wait 99 | . 35 25 25 14 Move 1673 | 36 298 611 576 152 Hop . | . . . . . Pick Up 58 | . 16 13 21 8 Fast Attach 37 | 4 7 7 19 . Attach 28 | . 1 7 15 5 Detach 17 | . 6 . 10 1 Swap 20 | . 1 4 11 4 Drop 52 | . 6 15 25 6 Fire 189 | . 43 69 70 7 Melee . | . . . . . Ram 7 | . . 6 . 1 Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 35 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 15) 240 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Core integrity fell below 50% 316 | -10/Materials | Build established: Mutant 488 | -10/Materials | Entered another Materials area 488 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 694 | -9/Materials | Destroyed 7 combat bots 778 | -9/Materials | Build established: Tank 955 | -9/Materials | Discovered new exit (range 8) 1467 | -9/Materials | Entered another Materials area 1467 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1868 | -8/Materials | Build established: Bomber 2109 | -8/Materials | Lost 5 parts (1p1n2u1w) 2173 | -8/Materials | Discovered new exit (range 16) 2209 | -8/Materials | Core integrity fell below 50% 2242 | -8/Materials | Lost 9 parts (1p2n6w) 2478 | -8/Materials | Build established: Mutant 2641 | -8/Materials | Entered Storage 2700 | -8/Storage | Met a pair of Derelict thieves 2839 | -8/Storage | Core integrity fell below 20% 2849 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- (-67). 02834_ Overheating: Hvy. Particle Cannon damaged (-9). 02834_ Hpw. Shotgun destroyed. 02834_ Hvy. Particle Cannon destroyed. 02836_ Acquired 18 matter. 02836_ Wheel destroyed. 02836_ Critical hit (Burn: +37). 02837_ The unstable cave ceiling collapses. 02840_ Critical hit (Burn: +37). 02841_ Overheating: Energy bleed (-1). 02841_ Acquired Carbon-fiber Leg. 02842_ Dropped Com. Battery. 02842_ Acquired Com. Battery. 02843_ Slug penetrates Wall. 02843_ Imp. Shield Generator destroyed. 02845_ Hvy. Particle Cannon destroyed. 02846_ Wheel destroyed. 02847_ Hvy. Ion Cannon destroyed. 02849_ Penetrated by Slug. 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Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Party Time Challenges ------------ None Game ------ Seed RAND Manual? 1 Play Time 00:59:01 Cumulative 9.1 hours Start 2024.04.04 @ 14:00:56 End 2024.04.04 @ 14:58:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 65% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1a759478-c370-453d-8e1e-1f5b09307de1