Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.29 @ 12:54:32 Player: Glyb Result: Smashed by cave-in Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (37) 185 Value Destroyed (1340) 1340 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (892) 892 TOTAL SCORE: 9577 Bonus ------- Pacifist 470 Follower Combat Kills 122 Met Data Miner 300 Cogmind --------- Core Integrity 0/1300 Matter 234/300 Energy 100/100 System Corruption 34% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Energy Well (350) Improved Kinecellerator Matter Neutralizer Advanced Datajack Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Antigrav System Improved Antigrav System Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet > --- UTILITY ---------- Improved Heat Sink Energy Well Machine Analyzer 0b10 Decoder Chip [Generic] Targeting Computer Improved Targeting Computer Improved Melee Analysis Suite Improved Target Analyzer Hacking Suite > --- WEAPON ----------- Enhanced Hardcell Cannon Axe Enhanced Force Lance > --- INVENTORY -------- Particle Reactor Cooled Nuclear Pulse Thruster Improved Kinecellerator Point Defense System Advanced Datajack [Rating: 118] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Xenon Bombardment Thruster Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Linear Gravjet Flight Unit Xenon Bombardment Thruster Utility Machine Analyzer Device Cooling System Storage Energy Well Processor Machine Analyzer Hackware Hacking Suite Protection Weapon Shielding Weapon Thermic Laser Energy Gun Thermic Laser Energy Cannon HERF Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Heavy Mace Slashing Weapon Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac Res Slots Evolved 14 | . . 2 . 2 2 2 . . . . . . 2 . . 2 2 Power 1 | . . . . 1 . . . . . . . . . . . . . Propulsion 5 | . . 1 . 1 . 1 . . . . . . 1 . . 1 . Utility 7 | . . 1 . . 2 1 . . . . . . 1 . . 1 1 Weapon 1 | . . . . . . . . . . . . . . . . . 1 Parts Attached 114 | 6 1 5 . 15 13 5 1 2 1 4 . 4 7 5 . 18 27 Power 16 | 1 . 1 . 1 2 . . 1 1 1 . . 1 1 . 3 3 Engine 10 | 1 . 1 . 1 2 . . 1 . . . . 1 1 . 2 . Core 2 | . . . . . . . . . 1 1 . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . 1 3 Propulsion 48 | 2 1 2 . 7 4 2 1 . . 1 . 3 1 1 . 9 14 Treads . | . . . . . . . . . . . . . . . . . . Leg 9 | . . . . 4 . . . . . . . . . . . . 5 Wheel 3 | 2 . 1 . . . . . . . . . . . . . . . Hover 12 | . . . . 2 . . . . . . . . . . . 3 7 Flight 24 | . 1 1 . 1 4 2 1 . . 1 . 3 1 1 . 6 2 Utility 31 | 1 . 2 . 3 5 3 . 1 . 1 . 1 5 2 . 3 4 Device 14 | . . . . 1 2 1 . 1 . 1 . . 3 . . 3 2 Storage 5 | 1 . . . . 1 2 . . . . . . . 1 . . . Processor 8 | . . 1 . 1 2 . . . . . . . 2 1 . . 1 Hackware 3 | . . . . 1 . . . . . . . 1 . . . . 1 Protection 1 | . . 1 . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 19 | 2 . . . 4 2 . . . . 1 . . . 1 . 3 6 Energy Gun 3 | . . . . . 2 . . . . . . . . . . . 1 Energy Cannon 2 | . . . . . . . . . . . . . . . . 1 1 Ballistic Gun 5 | 2 . . . 1 . . . . . 1 . . . 1 . . . Ballistic Cannon 4 | . . . . 2 . . . . . . . . . . . 2 . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . 2 Piercing Weapon 2 | . . . . . . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . . . . . . . . . . 1 1 Corrupted Parts 1 | . . . . 1 . . . . . . . . . . . . . System Corruption 4 | . . . . 4 . . . . . . . . . . . . . Parts Lost 85 | . . . . 17 2 2 . 1 . . . 5 2 9 . 13 34 Power 13 | . . . . 2 . 1 . . . . . 1 . 3 . 3 3 Propulsion 41 | . . . . 9 . 1 . 1 . . . 2 1 4 . 8 15 Utility 19 | . . . . 2 2 . . . . . . 2 1 1 . 1 10 Weapon 12 | . . . . 4 . . . . . . . . . 1 . 1 6 Highest Loss Streak 15 | . . . . 10 2 2 . 1 . . . 3 2 5 . 8 15 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 4 | 1 4 5 5 3 3 3 3 4 5 5 5 3 4 4 4 4 4 Power . | . 1 1 1 1 . . . . 1 . . . . . . . . Propulsion . | . 1 1 1 . 1 1 1 . . . 3 1 . . . . . Utility 2 | . 1 1 1 . . . 1 2 3 3 2 1 2 3 4 4 2 Weapon . | . 1 1 2 . . . . . . . . . 1 . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 12 | . 1 2 . . 1 . . . 3 . . . 4 . . . 1 Power 1 | . . . . . . . . . 1 . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility 3 | . 1 . . . . . . . 1 . . . 1 . . . . Weapon 6 | . . 2 . . 1 . . . . . . . 3 . . . . Tool/Special 2 | . . . . . . . . . 1 . . . . . . . 1 Average Slot Usage (%) 73 | . 85 72 77 64 71 99 93 97 91 90 93 86 84 65 52 55 55 Engine 4 | . 14 11 11 6 7 13 6 10 7 4 6 2 3 . . 1 . Core 1 | . . . . . . . . . 1 3 6 6 5 . . . . Leg 1 | . . . . 12 . . . . . . . . . . . . 1 Wheel 1 | . 27 8 . 2 . . . . . . . . . . . . . Hover 2 | . . . . 1 2 . . . . . . . . . . 6 8 Flight 17 | . . 13 22 5 20 33 33 33 28 27 33 31 31 18 11 10 5 Device 8 | . . . . 3 6 19 20 20 20 20 20 13 9 5 . 3 2 Storage 4 | . 14 5 . . 2 5 6 6 6 6 6 6 1 4 5 2 2 Processor 17 | . . 6 11 8 17 13 13 13 13 13 13 13 21 28 29 26 20 Hackware 1 | . . . . 6 . . . . . . . 4 . . . . 2 Energy Gun 3 | . . . . . 8 13 13 13 13 12 . . . . . . . Ballistic Gun 4 | . 28 22 22 6 2 . . . . . 6 6 5 4 5 1 . Ballistic Cannon 1 | . . . . 8 . . . . . . . . . . . . 1 Peak Build Rating 118 | 6 6 9 8 21 45 52 51 59 59 58 53 53 55 50 35 68 118 Average Rating 44 | 4 6 7 8 12 33 51 51 57 54 54 53 43 50 43 35 50 63 On Entrance 34 | . 6 6 8 8 12 43 47 51 59 53 58 53 39 50 35 35 54 Avg Prop Armor Cover (%) 8 | . . . . 3 11 . . . . . . . . 5 . 14 6 Naked Turns 89 | . . . . . . . . . . . . . . . . . 89 Heaviest Build 62 | 14 14 14 8 16 20 26 23 32 31 34 30 30 29 24 10 26 62 Greatest Support 105 | 32 32 32 8 40 24 30 30 34 34 31 31 28 30 26 12 33 105 Greatest Overweight (x) 5 | . 3 . . 5 . . . . . 1 . 1 . . . 1 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 8 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 6 | 2 6 6 5 5 5 4 3 5 5 5 5 5 5 5 4 5 5 Average Carried 4 | 1 4 4 5 3 3 3 3 4 4 4 5 3 4 4 4 4 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 6 | 2 6 5 5 3 5 4 3 5 5 5 5 4 5 4 4 4 4 Class Distribution -------------------- 36% | Sprinter 35% | Mutant 10% | Scavenger-Sprinter 7% | Scout 4% | Scavenger-Mutant 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scout | -7/Factory Sprinter | -6/Factory Sprinter | -6/Waste Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Scavenger-Sprinter | -5/Proximity Caves Scavenger-Sprinter | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Sprinter | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac Res Matter Collected 2342 | 161 122 60 . 437 119 87 . 15 88 276 . 135 204 117 5 94 422 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 1791 | . . . . 300 119 87 . 15 20 . . 129 224 102 . 94 701 Parts 85 | . . . . 9 5 2 . 1 . . . 12 6 11 . 5 34 Haulers Intercepted 3 | . . . . . . 1 . . . . . . 2 . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 72 | . . . . . . . . . . 49 . 10 . 13 . . . Prevented 2 | . . . . . . . . . . . . . . 2 . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac Res Combat Hostiles Destroyed 23 | . . . . 7 . . . . 1 . . 3 . 3 . . 9 Melee 8 | . . . . . . . . . . . . . . . . . 8 Guns 9 | . . . . 2 . . . . 1 . . 3 . 3 . . . Cannons 3 | . . . . 3 . . . . . . . . . . . . . AOE 2 | . . . . 1 . . . . . . . . . . . . 1 Classes Destroyed 12 | . . . . 3 1 1 . 1 1 . . 2 . 1 . 1 1 Worker 6 | . . . . . 2 . . . . . . . . . . 2 2 Hauler 3 | . . . . . . 1 . . . . . . 2 . . . . Recycler 3 | . . . . 1 1 . . . . . . . . . . . 1 Operator 1 | . . . . . . . . 1 . . . . . . . . . Drone 1 | . . . . . . . . . . . . 1 . . . . . Watcher 1 | . . . . . . . . . . . . . . . . 1 . Swarmer 4 | . . . . 2 . . . . . . . . . 2 . . . Grunt 10 | . . . . 5 . . . . . . . . . . . . 5 Sentry 1 | . . . . . . . . . . . . . . . . . 1 Hunter 1 | . . . . . . . . . . . . . . 1 . . . Programmer 5 | . . . . . . . . . . . . 2 . . . . 3 Thief 1 | . . . . . . . . . 1 . . . . . . . . Best Kill Streak 5 | . . . . 2 2 1 . 1 1 . . 2 1 1 . 1 5 Combat Bots Only 5 | . . . . 2 . . . . 1 . . 2 . 1 . . 5 Max Kills in Single Turn 2 | . . . . 1 2 1 . 1 1 . . 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . . . . . . . . 1 Melee 1 | . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac Res Hostile Shots Fired 785 | . 7 8 . 176 41 8 . 21 15 33 . 36 12 85 1 172 170 Missed 337 | . . 4 . 47 26 2 . 14 7 19 . 15 9 44 1 96 53 Hits 448 | . 7 4 . 129 15 6 . 7 8 14 . 21 3 41 . 76 117 Melee 6 | . . . . . . . . . 6 . . . . . . . . Projectile 442 | . 7 4 . 129 15 6 . 7 2 14 . 21 3 41 . 76 117 AOE 3 | . . . . 1 . . . . . . . . 1 . . . 1 Critical Strikes 20 | . . . . 2 1 . . . . . . 2 . . . 4 11 Damage Taken 8989 | 6 62 39 . 1684 157 107 . 124 59 152 . 404 93 589 . 1717 3796 Core 3022 | 6 25 17 . 446 32 . . 23 12 12 . 38 11 153 . 920 1327 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 52 | . . . . 52 . . . . . . . . . . . . . Regen/Repaired (Parts) 43 | . . . . . . 43 . . . . . . . . . . . Core Remaining (%) 73 | 97 87 . 95 18 95 . . . . . . 90 . . 83 20 . Volleys Fired 161 | . 1 . . 53 5 4 . 3 6 1 . 23 28 12 . 14 11 Largest 2 | . 2 . . 2 2 2 . 2 2 2 . 1 1 1 . 1 1 Hottest 170 | . 40 . . 60 170 170 . 170 170 170 . 35 35 35 . 88 58 Shots Fired 230 | . 2 . . 98 10 8 . 8 12 3 . 23 28 12 . 14 12 Gun 177 | . 2 . . 64 10 8 . 8 12 3 . 23 28 12 . 7 . Cannon 53 | . . . . 34 . . . . . . . . . . . 7 12 Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 187 | . 2 . . 98 . . . . . . . 23 28 12 . 13 11 Thermal 42 | . . . . . 10 8 . 8 12 3 . . . . . . 1 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 1 | . . . . . . . . . . . . . . . . 1 . Robot Hit Streak 16 | . . . . 16 3 3 . 1 4 . . 4 6 6 . 4 6 Robot Miss Streak 5 | . 2 . . 3 2 2 . 1 3 2 . 5 2 3 . 3 1 Penetration Max 1 | . . . . . . . . . . . . . 1 . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 152 | . . . . 47 5 4 . 1 8 . . 11 20 9 . 8 39 Core Hits 59 | . . . . 14 3 . . 1 2 . . 3 8 5 . 8 15 Critical Kills 6 | . . . . . . . . . . . . 3 2 . . 1 . Critical Parts Destroyed 12 | . . . . . . . . . . . . 4 6 2 . . . Critical Strikes 28 | . . . . . . 2 . 1 1 . . 7 8 2 . 1 6 Burn 4 | . . . . . . 2 . 1 1 . . . . . . . . Destroy 18 | . . . . . . . . . . . . 7 8 2 . 1 . Sever 2 | . . . . . . . . . . . . . . . . . 2 Impale 4 | . . . . . . . . . . . . . . . . . 4 Melee Attacks 88 | . . . . 8 . . . . . . . . . . . . 80 Impact 8 | . . . . 8 . . . . . . . . . . . . . Slashing 13 | . . . . . . . . . . . . . . . . . 13 Piercing 67 | . . . . . . . . . . . . . . . . . 67 Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 10 | . . . . . . . . . . . . . . . . . 10 Damage Inflicted 3689 | 13 . . . 729 108 72 . 18 144 . . 96 182 155 . 412 1760 Guns 1253 | . . . . 382 108 72 . 18 144 . . 96 182 155 . 96 . Cannons 786 | . . . . 188 . . . . . . . . . . . 293 305 Explosions . | . . . . . . . . . . . . . . . . . . Melee 1614 | . . . . 159 . . . . . . . . . . . . 1455 Ramming 36 | 13 . . . . . . . . . . . . . . . 23 . Kinetic 1660 | . . . . 570 . . . . . . . 96 182 155 . 352 305 Thermal 342 | . . . . . 108 72 . 18 144 . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 37 | . . . . . . . . . . . . . . . . 37 . Impact 159 | . . . . 159 . . . . . . . . . . . . . Slashing 379 | . . . . . . . . . . . . . . . . . 379 Piercing 1076 | . . . . . . . . . . . . . . . . . 1076 Highest Corruption 34 | . . . . 4 . . 10 10 10 10 10 11 . . . 2 34 Average Corruption 10 | . . . . 4 . . 10 10 10 10 10 10 . . . 1 15 Corruption Purged 9 | . . . . . . . . . . . . . . . . 2 7 Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 75 | . . . . 2 . . . 7 6 21 1 14 . . . 1 23 Message Errors 27 | . . . . . . . . 2 2 5 . 6 . . . . 12 Matter Fused 15 | . . . . . . . . 2 1 7 1 1 . . . . 3 Heat Flow Errors 4 | . . . . . . . . . . 2 . 1 . . . . 1 Energy Discharges 4 | . . . . . . . . . 1 1 . 1 . . . . 1 Parts Rejected 3 | . . . . 1 . . . . . . . 1 . . . . 1 Parts Fused 2 | . . . . 1 . . . . 1 . . . . . . . . Data Loss (minor) 9 | . . . . . . . . . 1 3 . 2 . . . 1 2 Data Loss (major) 3 | . . . . . . . . . . 1 . 1 . . . . 1 Misfires 4 | . . . . . . . . 2 . 1 . . . . . . 1 Alerts 2 | . . . . . . . . . . . . 1 . . . . 1 Misdirections 2 | . . . . . . . . 1 . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 380 | . . . . 38 . . . . . . . . . . . 126 216 Projectiles 159 | . . . . 18 . . . . . . . . . . . 126 15 Explosions . | . . . . . . . . . . . . . . . . . . Melee 221 | . . . . 20 . . . . . . . . . . . . 201 Knockbacks 13 | . . . . 3 . . . . . . . . . . . 8 2 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 10 | . . . . 3 . . . . . . . . . . . 5 2 Secondary 3 | . . . . . . . . . . . . . . . . 3 . Self-Inflicted Damage 16 | 6 . . . . . . . . . . . . . . . 10 . Shots . | . . . . . . . . . . . . . . . . . . Rammed 6 | 1 . . . . . . . . . . . . . . . 5 . Targets Rammed 6 | 1 . . . . . . . . . . . . . . . 5 . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 332 | . . . . 4 332 1 . 219 152 150 . 200 35 . . 26 327 Average Temperature 56 | . . . . 3 90 1 . 92 78 61 . 31 9 . . 13 119 Received Heat Transfer 1091 | . 6 9 . 504 33 9 . . . 12 . 81 . 36 . 57 344 Effects 2 | . . . . . 1 . . . . . . . . . . . 1 Shutdowns 1 | . . . . . 1 . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . . . . . . . Impact Corruptions 4 | . . . . 3 . . . . . . . . . . . 1 . Robots Melted 1 | . . . . . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 6 | . . . . . . 3 . 2 1 . . . . . . . . Heat Transferred 1350 | . . . . . 300 400 . 150 500 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . 2 . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac Res Maximum Alert Level 2 | . . . . . . . . . . . . . 2 . . . 1 Low Security (%) 91 | 100 100 100 100 100 100 100 100 100 . . . . 9 . . 100 99 Level 1 2 | . . . . . . . . . . . . . 26 . . . . Level 2 5 | . . . . . . . . . . . . . 63 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 500 | . . 30 11 131 98 44 . 70 . . . . 500 . . 145 207 Initial 500 | . . . 11 . . 44 . . . . . . 500 . . 26 48 Average 62 | . . 1 4 50 12 6 . 13 . . . . 374 . . 39 51 Influence Increases 2756 | . . 35 . 371 171 30 . 127 15 15 . 175 550 415 . 308 544 Destroy 0b10 Robot/C 480 | . . . . 180 . . . . . . . 40 20 60 . . 180 Destroy 0b10 Robot/NC 75 | . . . . 5 15 5 . 5 . . . 5 10 . . 15 15 Destroy Leader 98 | . . . . 30 . 2 . . . . . 10 14 10 . 2 30 Allied During Kill 11 | . . . . 6 . . . . . . . . 5 . . . . Successful Hack 86 | . . 5 . . 21 8 . 2 . . . . . . . . 50 Disable Machine 30 | . . . . 15 . . . . . . . . . . . . 15 Destroy Structure 26 | . . . . . . . . . . . . . 6 . . 6 14 Advance Influence 450 | . . . . . . . . . . . . . 450 . . . . Partial Spotted 195 | . . 30 . 30 30 15 . 30 . . . . . . . 45 15 Lose Combat Pursuer 1305 | . . . . 105 105 . . 90 15 15 . 120 45 345 . 240 225 Influence Decreases 2756 | . . 5 30 371 81 120 . 37 94 26 . 95 615 351 36 258 637 Entered New Map 216 | . . . 19 . . 46 . . 34 3 . . 30 6 16 17 45 Time Decay 1523 | . . 5 11 198 71 74 . 32 60 23 . 75 160 276 20 156 362 Search Patrol Dispatched 100 | . . . . . . . . . . . . . 100 . . . . Lost Part 552 | . . . . 113 10 . . 5 . . . 20 20 69 . 85 230 Lost Ally 120 | . . . . 60 . . . . . . . . 60 . . . . Purge Threat 245 | . . . . . . . . . . . . . 245 . . . . Squads Dispatched 31 | . 1 2 . 1 6 1 . 3 . . . . 5 . . 6 6 Investigation 13 | . . 1 . . 2 1 . 1 . . . . 3 . . 3 2 Extermination 7 | . . . . . 2 . . . . . . . 1 . . 2 2 Reinforcement 10 | . 1 1 . . 2 . . 2 . . . . 1 . . 1 2 Assault . | . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . 3 . . 1 . Construction Impeded 2 | . . . . . . . . . . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac Res Distress Signals 7 | . 1 . . 1 . 2 . . . . . . 1 . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 219 | . 8 11 . 24 13 7 5 13 3 18 . 17 7 34 4 31 24 Peak Tracking Total 12 | . 4 11 . 9 8 7 5 9 3 6 . 7 2 10 4 12 5 Tactical Retreats 36 | . . . . 2 2 . . 2 1 1 . 3 3 9 . 7 6 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac Res Traps Triggered 2 | . . . . . 1 1 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac Res Machines Disabled 2 | . . . . 1 . . . . . . . . . . . . 1 Max in Single Turn 1 | . . . . 1 . . . . . . . . . . . . 1 Garrison Access 3 | . . . . . . . . 1 . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac Res Machines Accessed 28 | . . 1 . 1 4 1 . 3 . . 4 . 5 1 . 5 3 Terminals 12 | . . 1 . 1 3 . . . . . . . 3 . . 2 2 Fabricators 3 | . . . . . 1 . . . . . . . 1 . . 1 . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . Recycling Units 2 | . . . . . . . . 1 . . . . 1 . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . . . . Garrison Access 4 | . . . . . . . . 1 . . . . . . . 2 1 Total Hacks 103 | . . 4 . 4 9 6 . 10 . . 28 . 17 1 . 13 11 Successful 61 | . . 2 . 1 4 4 . 7 . . 28 . 7 1 . 1 6 Failed 42 | . . 2 . 3 5 2 . 3 . . . . 10 . . 12 5 Catastrophic 6 | . . . . . . . . . . . . . 1 . . 4 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 13 | . . . . . . . . . . . . . 8 . . 5 . Terminals 37 | . . 4 . 4 6 . . . . . . . 10 . . 4 9 Fabricators 12 | . . . . . 3 . . . . . . . 5 . . 4 . Repair Stations 6 | . . . . . . 6 . . . . . . . . . . . Recycling Units 5 | . . . . . . . . 3 . . . . 2 . . . . Scanalyzers 5 | . . . . . . . . 5 . . . . . . . . . Garrison Access 9 | . . . . . . . . 2 . . . . . . . 5 2 Terminal Hacks 42 | . . 2 . 1 2 . . . . . 28 . 3 1 . . 5 Record 16 | . . . . . 1 . . . . . 11 . . . . . 4 Part Schematic 10 | . . . . . . . . . . . 10 . . . . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 . . . Open DSF 1 | . . . . . 1 . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . 1 . . . . Unreport Threat 2 | . . . . . . . . . . . . . 2 . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 5 | . . . . . 2 . . . . . . . 3 . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . 2 . . . . Build 2 | . . . . . 1 . . . . . . . 1 . . . . Repair Station Hacks 4 | . . . . . . 4 . . . . . . . . . . . Scan Component 2 | . . . . . . 2 . . . . . . . . . . . Repair 2 | . . . . . . 2 . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . 1 . . . . 1 . . . . Report Inventory 1 | . . . . . . . . 1 . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . 1 . . . . Scanalyzer 5 | . . . . . . . . 5 . . . . . . . . . Insert Component 1 | . . . . . . . . 1 . . . . . . . . . Analyze 1 | . . . . . . . . 1 . . . . . . . . . Retrieve Study 3 | . . . . . . . . 3 . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 1 . . . . . . . 1 1 Seal Access 3 | . . . . . . . . 1 . . . . . . . 1 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . . 1 . 1 3 1 . 2 . . . . 5 . . 5 3 Full Trace Events 13 | . . 1 . 1 1 1 . 1 . . . . 3 . . 3 2 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . Robots Built 3 | . . . . . . . . . . . . . 3 . . . . Authchips 1 | . . . . . . . . . . . . . 1 . . . . Time 76 | . . . . . . . . . . . . . 76 . . . . Total Robot Build Rating 15 | . . . . . . . . . . . . . 15 . . . . Part Schematics Acquired 11 | . . . . . . . . 1 . . 10 . . . . . . Parts Built 2 | . . . . . 2 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 95 | . . . . . 95 . . . . . . . . . . . . Total Part Build Rating 10 | . . . . . 10 . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . . . . 3 . . . . . . . . . Parts Repaired 2 | . . . . . . 2 . . . . . . . . . . . Time 88 | . . . . . . 88 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac Res Total Allies 6 | . . . 3 . . . . . . . . . 3 . . . . Largest Group 3 | . . . 3 3 . . . . . . . . 3 . . . . Highest-Rated Group 87 | . . . 40 40 . . . . . . . . 87 . . . . Highest-Rated Ally 29 | . . . 16 16 . . . . . . . . 29 . . . . Total Orders 1 | . . . . . . . . . . . . . 1 . . . . GUARD 1 | . . . . . . . . . . . . . 1 . . . . Ally Attacks 29 | . . . . 15 . . . . . . . . 14 . . . . Total Damage 399 | . . . . 186 . . . . . . . . 213 . . . . Kills 3 | . . . . 2 . . . . . . . . 1 . . . . Allies Corrupted 2 | . . . . . . . . . . . . . 2 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac Res Active Infowar (turns) 4713 | . . . . 173 484 464 26 124 138 488 26 290 373 630 42 441 1014 Sensors 581 | . . . . 173 408 . . . . . . . . . . . . IFF 761 | . . . . . . . . . . . . . 169 592 . . . Terrain 1646 | . . . . . . 411 26 124 138 488 26 290 143 . . . . Decoding 1983 | . . . . . . . . . . . . . . 541 42 441 959 Machine Analysis 4407 | . . . . . 481 464 26 124 138 488 26 290 373 630 42 311 1014 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . 1 2 . 1 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 39 | . . . . . . . . . . . . . . . . 16 23 Emergency Access 3 | . . . . . . . . . . . . . . . . 1 2 Items 33 | . . . . . . . . . . . . . . . . 13 20 Machines 2 | . . . . . . . . . . . . . . . . 1 1 Guards 1 | . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac Res Turns Passed 5658 | 50 291 69 57 502 484 464 26 124 138 488 26 290 373 630 42 441 1163 Spaces Moved 8116 | 40 240 117 120 369 965 285 93 369 384 1038 99 739 785 707 99 783 884 Core 116 | 3 . . . 15 . . . . . . . . . . . 61 37 Treads . | . . . . . . . . . . . . . . . . . . Legs 231 | . . . . 130 . . . . . . . . . . . . 101 Wheels 293 | 37 237 19 . . . . . . . . . . . . . . . Hover 481 | . . . . 75 8 . . . . . . . . . . 124 274 Flight 6995 | . 3 98 120 149 957 285 93 369 384 1038 99 739 785 707 99 598 472 Fastest Speed 21 | 50 100 37 37 37 29 27 27 27 27 26 26 23 23 27 42 29 21 Average Speed 38 | 96 102 47 37 76 30 27 27 27 28 31 26 31 25 37 42 38 52 Slowest Speed 300 | 100 285 100 37 300 60 29 27 27 29 105 26 104 27 42 42 100 280 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 31 | . . . . . 6 5 . 2 5 . . . 2 . . 9 2 Potential Cave-ins 20 | . . . . . . . . . . . . . . . . . 20 Cave-ins Triggered 14 | . . . . . . . . . . . . . . . . . 14 Exploration Rate (%) 39 | 4 40 19 35 33 22 8 76 12 52 96 75 81 20 84 11 22 24 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . . . . . Known Exits Taken 4 | . . . . 1 1 . . . . . . 1 . . 1 . . Unknown Exits Taken 11 | 1 1 1 1 . . . . 1 1 1 1 . 1 1 . 1 . Scrap Searched 14 | . . . 1 . . . . . 2 3 . 5 . 3 . . . Spaces Dug 20 | . . . . . . . . . . . . . . . . . 20 Terrain Destroyed 29 | . . . . . . . . . . . . . 2 1 . 3 23 Melee 19 | . . . . . . . . . . . . . . . . . 19 Projectile 8 | . . . . . . . . . . . . . . 1 . 3 4 AOE . | . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac Res Total 10217 | 48 282 131 131 472 1135 658 93 384 398 1198 99 773 925 1061 98 894 1437 Wait 1638 | . 34 . 12 7 143 363 . 7 4 146 . 2 94 333 . 71 422 Move 8039 | 40 239 116 119 368 952 276 92 364 373 1037 98 738 780 706 98 765 878 Hop 29 | . . . . . 6 4 . 2 5 . . . 2 . . 8 2 Pick Up 52 | 2 5 3 . 6 7 3 . 3 2 4 . 3 8 1 . 3 2 Fast Attach 82 | 6 . 1 . 12 10 1 . 1 2 2 . 1 3 2 . 14 27 Attach 50 | . . 2 . 8 5 3 1 2 . . . 4 3 4 . 6 12 Detach 30 | . . 2 . 4 3 1 . 1 2 . . . 1 2 . 5 9 Swap 17 | . 2 3 . 2 . 2 . 1 . 3 . 1 1 1 . . 1 Drop 35 | . 1 4 . 4 4 1 . . 4 4 1 1 5 . . 3 3 Fire 161 | . 1 . . 53 5 4 . 3 6 1 . 23 28 12 . 14 11 Melee 76 | . . . . 8 . . . . . . . . . . . . 68 Ram 5 | . . . . . . . . . . . . . . . . 5 . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . 2 Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . 1 . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research (discovered 2 exits: Arm / [*Qua]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 51 | -11/Scrapyard | Entered Materials 52 | -10/Materials | Met a group of wandering Federalists 86 | -10/Materials | Discovered new exit (range 16) 199 | -10/Materials | Lost 3 allies 222 | -10/Materials | Discovered new exit (range 9) 303 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 342 | -10/Materials | Entered another Materials area 342 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 407 | -9/Materials | Discovered new exit (range 9) 411 | -9/Materials | Entered Mines 446 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 449 | -9/Mines | Discovered new exit (range 10) 468 | -9/Mines | Entered Materials 468 | -8/Materials | Accompanied by 3 allies 468 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 550 | -8/Materials | Lost 3 allies 674 | -8/Materials | Lost 7 parts (1p3n1u2w) 886 | -8/Materials | Garrison activated, responded to threat 908 | -8/Materials | Core integrity fell below 50% 935 | -8/Materials | Core integrity fell below 20% 950 | -8/Materials | Discovered new exit (range 11) 954 | -8/Materials | Lost 10 parts (1p6n1u2w) 969 | -8/Materials | Identified exit to Factory 970 | -8/Materials | Entered Factory 970 | -7/Factory | Evolved 2 slots: Utility x2 1022 | -7/Factory | Identified exit to DSF 1119 | -7/Factory | Fabricated Thermic Laser (x2) 1268 | -7/Factory | Build established: Scout 1410 | -7/Factory | Discovered new exit (range 4) 1411 | -7/Factory | Identified exit to Storage 1452 | -7/Factory | Discovered new exit (range 9) 1453 | -7/Factory | Identified exit to Factory 1454 | -7/Factory | Entered another Factory area 1454 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1594 | -6/Factory | Repaired Xenon Bombardment Thruster 1641 | -6/Factory | Repaired Xenon Bombardment Thruster 1692 | -6/Factory | Build established: Sprinter 1918 | -6/Factory | Sucked down chute 1918 | -6/Factory | Entered Waste 1924 | -6/Waste | Spotted C-40 Crusher 1924 | -6/Waste | Spotted C-40 Crusher 1929 | -6/Waste | Spotted C-40 Crusher 1933 | -6/Waste | EMP discharged 1933 | -6/Waste | System corruption reached 10% 1933 | -6/Waste | Spotted C-40 Crusher 1933 | -6/Waste | Spotted C-40 Crusher 1941 | -6/Waste | Spotted C-40 Crusher 1942 | -6/Waste | Discovered new exit (range 11) 1944 | -6/Waste | Entered Factory 2060 | -6/Factory | Discovered new exit (range 11) 2068 | -6/Factory | Entered Lower Caves 2183 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 2198 | -6/Lower Caves | Discovered new exit (range 8) 2206 | -6/Lower Caves | Entered another Lower Caves area 2250 | -6/Lower Caves | Found DCF Scrap (11 items) 2264 | -6/Lower Caves | Spotted B-75 Beast 2301 | -6/Lower Caves | Encountered a Warlord checkpoint 2325 | -6/Lower Caves | Activated DRS Beacon 2427 | -6/Lower Caves | Discovered new exit (range 12) 2445 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2459 | -6/Lower Caves | Learned Factory emergency access door positions 2679 | -6/Lower Caves | Learned location of 1 exit from Factory 2682 | -6/Lower Caves | Discovered new exit (range 4) 2694 | -6/Lower Caves | Entered Data Miner 2695 | -6/Data Miner | Discovered new exit (range 6) 2700 | -6/Data Miner | Met Data Miner 2711 | -6/Data Miner | Learned location of Section 7 (-3) 2711 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2715 | -6/Data Miner | Received God Mode back door access code from Data Miner 2720 | -6/Data Miner | Entered Proximity Caves 2721 | -5/Proximity Caves | Identified exit to Factory 2723 | -5/Proximity Caves | Spotter reported a threat 2723 | -5/Proximity Caves | Spotter reported a threat 2862 | -5/Proximity Caves | Attracted the attention of an 0b10 base 2893 | -5/Proximity Caves | Lost 3 parts (1p2n) 2989 | -5/Proximity Caves | Spotter reported a threat 3010 | -5/Proximity Caves | Learned location of 1 exit from Proximity Caves 3010 | -5/Proximity Caves | Entered Factory 3010 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3011 | -5/Factory | Identified exit to Factory 3048 | -5/Factory | Incoming investigation squad redirected 3094 | -5/Factory | Spotted B-75 Beast 3111 | -5/Factory | Build established: Scavenger-Sprinter 3151 | -5/Factory | Fabricated G-50 Soldier (x3) 3177 | -5/Factory | Incoming investigation squad redirected 3310 | -5/Factory | Search patrols dispatched 3331 | -5/Factory | Discovered new exit (range 6) 3372 | -5/Factory | Incoming investigation squad redirected 3383 | -5/Factory | Entered Upper Caves 3383 | -5/Upper Caves | Spotted B-75 Beast 3439 | -5/Upper Caves | Lost 5 parts (2p2n1w) 3542 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3603 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 3892 | -5/Upper Caves | Build established: Mutant 4001 | -5/Upper Caves | Discovered new exit (range 16) 4013 | -5/Upper Caves | Entered another Upper Caves area 4016 | -5/Upper Caves | Lost 3 parts (1p1n1u) 4032 | -5/Upper Caves | Discovered exit to Factory (range 12) 4055 | -5/Upper Caves | Entered Factory 4055 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4291 | -4/Factory | Core integrity fell below 50% 4317 | -4/Factory | Lost 8 parts (1p6n1u) 4380 | -4/Factory | Incoming investigation squad redirected 4491 | -4/Factory | Discovered new exit (range 15) 4496 | -4/Factory | Entered Research 4496 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 4497 | -3/Research | Identified exit to Armory 4522 | -3/Research | Spotted B-86 Titan 4967 | -3/Research | Lost 8 parts (6n1u1w) 5081 | -3/Research | System corruption reached 10% 5138 | -3/Research | Spotted B-86 Titan 5149 | -3/Research | Core integrity fell below 50% 5180 | -3/Research | Lost 15 parts (2p6n3u4w) 5344 | -3/Research | Discovered new exit (range 8) 5427 | -3/Research | Crushed by falling debris 5445 | -3/Research | Crushed by falling debris 5447 | -3/Research | Build established: Sprinter 5455 | -3/Research | Crushed by falling debris 5456 | -3/Research | Crushed by falling debris 5487 | -3/Research | Lost 5 parts (1n3u1w) 5510 | -3/Research | Crushed by falling debris 5549 | -3/Research | Crushed by falling debris 5554 | -3/Research | Crushed by falling debris 5554 | -3/Research | System corruption reached 30% 5561 | -3/Research | Crushed by falling debris 5571 | -3/Research | Crushed by falling debris 5587 | -3/Research | Crushed by falling debris 5587 | -3/Research | Core integrity fell below 20% 5592 | -3/Research | Crushed by falling debris 5602 | -3/Research | Lost 5 parts (1p2n2u) 5603 | -3/Research | Crushed by falling debris 5634 | -3/Research | Crushed by falling debris 5660 | -3/Research | Crushed by falling debris 5660 | -3/Research | Smashed by cave-in Last Messages --------------- 05561_ Targeting Computer destroyed. 05561_ System corrupted by crushing effect (+3). 05564_ System corrupted: Component data lost. 05571_ The unstable cave ceiling collapses. 05571_ Crushed by falling debris. 05571_ Field Propulsion Drive destroyed. 05571_ System corrupted by crushing effect (+1). 05587_ The unstable cave ceiling collapses. 05587_ Crushed by falling debris. 05592_ The unstable cave ceiling collapses. 05592_ Crushed by falling debris. 05597_ System corrupted: Matter fused (-6). 05603_ The unstable cave ceiling collapses. 05603_ Crushed by falling debris. 05612_ System corrupted: Matter fused (-9). 05629_ &ZJF6QO4U >AQ9CSI/BDWE BDMDNYARRXLP 05634_ The unstable cave ceiling collapses. 05634_ Crushed by falling debris. 05660_ The unstable cave ceiling collapses. 05660_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | !!% #???????????????????????? | | ############ #??????????????????????? | | ???????????# #???????????????????????? | | #??#######?## #+ ##???????????????????????? | | ### ??? ??????????????????????????? | | ?? ??????????????????!?????? | | ?? ??????????????????!????? | | ??? ???????????????????????? | | """ #????######+#####+#???????????????????????? | | """ #?????????????????????????????????????????? | | """ #????????????????????????????[????????????? | | F" #??"""??"""???????????????????????????????? | | """ #??"""??"""???????????????????????????????? | | "" +??"""??"""???????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #???????"""???????????????????????????????? | | #???????"""???????????????????????????????? | | #???????"""???????????????????????????????? | | #?????????????????????????????????????????? | | +?????????????????????????????????????????? | | """ #?????????????????#########???????????????? | | """ #????????????????## # #???????????????? | | """ #????????????????# ########???????????????? | | ########?????????###??????????????????????? | | #### ???#@#??????????????????????? | | ??###??????????????????????? | | ?## #?????? ???????????????? | | #############??? < "???????????????? | | ##"##"#### # ##??" "???????????????? | | # # ### ????????????????? | | # # #""" ???????????????????? | | # + ##??????????????????????? | | ! # # #""" ???????????????????? | | ####+##### # ### ????????????????? | | + ############??? ???????????????? | | ########+#+#####??????????? ???????????????? | | ??# ###?????????? ##??????????????? | | ???# ""#????????????#!??????????????? | | ???# """"""" ""#????????????????????????????? | | !?!??# """Y""" ""#????????????????????????????? | | #????# G#????????????????????????????? | | ?????# ""#????????????????????????????? | | ?????# ""#????????????????????????????? | | ?????# """""" = ""#????????????????????????????? | | ?????# """""" ###??????????=?????????????????? | | ?????# """""" #??????????????????????????????? | | ?????# #?????????????!????????????????? | | ?????# #??????????????????????????????? | | ?????##########"###??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 41 Energy Capacity 770 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Weapon Shielding 33 Point Defense Rating 80 Phase Shifting 5 Evasion (%) 74 Targeting Accuracy 11 Melee Accuracy 6 Target Analysis 6 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Xenon Bombardment Thruster | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Thermal Generator | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Nova Cannon | -6/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Thermic Laser | x2 | -7/Factory | Preloaded G-50 Soldier | x3 | -5/Factory | Authchip Repaired ---------- Xenon Bombardment Thruster | 26% | -6/Factory Xenon Bombardment Thruster | 30% | -6/Factory Studied --------- Xenon Bombardment Thruster | -6/Factory | Hacked Thermic Laser | -6/Factory | Hacked Lgt. Angular Momentum Engine | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Bumper Bots Ew, Corruption Heavy Suspicion I Have A Map? I'm Back, Baby! Look Less Dangerous Next Time My Command Is Your Wish Official Business Overwhelming Suspicious We Love MA Challenges ------------ None Game ------ Seed PhaseBiocellSheargun Manual? 0 Play Time 01:44:29 Cumulative 18.1 hours Start 2025.12.29 @ 11:05:45 End 2025.12.29 @ 12:54:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 24 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ad0a50f-18ec-47f9-9468-de6b8078d573