Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.23 @ 00:09:20 Player: Seralth Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (70) 350 Value Destroyed (2772) 2772 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 8222 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 1004/1150 Matter 86/300 Energy 100/100 System Corruption 0% Temperature Cool (2) Movement Flying (50) Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- Advanced VSS Leg Nuclear Pulse Array > --- UTILITY (7) ------ Advanced Coolant Injector Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Jamming Amplifier Advanced ECM Suite > --- WEAPON (4) ------- KE Penetrator > --- INVENTORY (5) ---- Centrium Wheel Advanced Cooling System Advanced Thermal Shield Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Advanced VSS Leg Improved Gravmag System Nuclear Pulse Array > --- UTILITY ---------- Advanced Coolant Injector Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Advanced Particle Charger Jamming Amplifier Advanced ECM Suite > --- WEAPON ----------- Gauss Rifle KE Penetrator Enhanced Gauss Cannon > --- INVENTORY -------- Centrium Wheel Advanced Cooling System Advanced Thermal Shield [Rating: 82] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit Nuclear Pulse Array Utility Advanced Targeting Computer Device Improved Shield Generator Storage Small Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Coil Gun Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Coil Gun Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . 2 2 2 Power 3 | . . . . . . 1 . 2 Propulsion 2 | . . 2 . . . . . . Utility 5 | . . . 1 2 . 1 1 . Weapon 2 | . . . 1 . . . 1 . Parts Attached 80 | 6 7 11 8 6 10 8 23 1 Power 13 | 1 1 . 1 . 2 2 6 . Engine 5 | 1 . . . . 1 1 2 . Core 7 | . 1 . 1 . 1 1 3 . Reactor 1 | . . . . . . . 1 . Propulsion 26 | 2 4 6 . 4 6 . 4 . Treads 18 | 2 2 6 . 2 6 . . . Leg 4 | . 2 . . 1 . . 1 . Wheel . | . . . . . . . . . Hover 3 | . . . . 1 . . 2 . Flight 1 | . . . . . . . 1 . Utility 21 | 1 1 1 5 2 . 4 7 . Device 9 | . . . 1 1 . 1 6 . Storage 1 | 1 . . . . . . . . Processor 4 | . . . 2 . . 1 1 . Hackware . | . . . . . . . . . Protection 7 | . 1 1 2 1 . 2 . . Artifact . | . . . . . . . . . Weapon 20 | 2 1 4 2 . 2 2 6 1 Energy Gun 3 | 2 . . . . . . 1 . Energy Cannon 6 | . . 2 2 . 1 . 1 . Ballistic Gun 9 | . 1 1 . . 1 2 3 1 Ballistic Cannon 2 | . . 1 . . . . 1 . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 32 | . . 7 . . . . 20 5 Power 5 | . . . . . . . 4 1 Propulsion 10 | . . 4 . . . . 5 1 Utility 8 | . . 1 . . . . 6 1 Weapon 9 | . . 2 . . . . 5 2 Highest Loss Streak 9 | . . 5 . . . . 9 5 To Critical Strikes . | . . . . . . . . . Average Backups 4 | 1 7 6 4 4 4 3 3 2 Power . | . 1 . . 1 1 . . . Propulsion . | . 1 1 . . . . . . Utility 1 | . . 2 1 1 2 2 2 1 Weapon 1 | . 3 2 1 2 1 . . . Tool/Special . | . . . . . . . . . Unused Backups 15 | . 7 2 1 . 1 . 2 2 Power 4 | . 1 . 1 . 1 . 1 . Propulsion 3 | . 2 . . . . . . 1 Utility 2 | . . . . . . . 1 1 Weapon 6 | . 4 2 . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 90 | . 90 94 80 95 95 99 89 68 Engine 4 | . 6 . . . 2 12 7 . Core 4 | . 7 11 9 7 4 . 2 . Treads 19 | . 12 41 17 18 24 26 14 . Leg 3 | . 16 . . 5 4 . . 5 Device 7 | . . . 8 6 7 6 13 14 Storage 3 | . 14 11 . . . . . . Processor 12 | . . . 10 15 15 19 17 21 Protection 8 | . 5 10 7 15 12 13 7 . Energy Gun 3 | . 25 . . . . . . . Energy Cannon 7 | . . 14 13 15 12 6 4 . Ballistic Gun 7 | . 2 3 4 . 1 9 12 6 Ballistic Cannon 2 | . . . 9 7 7 3 . 5 Peak Build Rating 82 | 6 14 25 26 42 44 56 79 82 Average Rating 41 | 4 9 22 22 39 40 53 61 75 On Entrance 30 | . 6 14 15 26 42 43 56 74 Naked Turns . | . . . . . . . . . Heaviest Build 69 | 12 22 29 34 40 45 59 69 43 Greatest Support 100 | 40 46 92 46 79 100 88 88 13 Greatest Overweight (x) 12 | . 2 5 . 1 1 . 12 12 Average Overweight (x) . | . . . . . . . . 2 Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 Average Capacity 5 | 6 8 8 5 5 5 5 5 5 Most Carried 8 | 2 8 8 5 5 5 5 5 3 Average Carried 4 | 1 7 6 4 4 4 3 3 2 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 Final Carried 8 | 2 8 4 5 5 5 5 1 3 Class Distribution -------------------- 32% | Gunner 30% | Mutant 14% | Tank 14% | Scavenger-Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/DSF Gunner | -6/Factory Gunner | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Matter Collected 1822 | 227 63 207 221 . 345 69 690 . Remotely . | . . . . . . . . . Salvage Created 2656 | . 115 578 132 . 367 192 1213 59 Parts 140 | . 5 37 6 . 22 8 62 . Haulers Intercepted 2 | . . 2 . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Combat Hostiles Destroyed 62 | . 2 17 2 . 10 3 27 1 Melee 2 | . . . . . . . 2 . Guns 23 | . 2 3 . . . 3 14 1 Cannons 36 | . . 14 2 . 10 . 10 . Classes Destroyed 11 | . 2 4 . . 2 . 3 . Worker 4 | . . . . . . . 4 . Hauler 2 | . . 2 . . . . . . Watcher 2 | . 1 . 1 . . . . . Swarmer 21 | . . 7 . . 3 . 11 . Grunt 16 | . 2 7 . . . . 6 1 Brawler 1 | . . 1 . . . . . . Sentry 5 | . . 2 2 . . 1 . . Specialist 7 | . . . . . 5 . 2 . Hunter 5 | . . . . . 2 2 1 . Programmer 6 | . . . . . . . 6 . Heavy 1 | . . . . . . . 1 . Best Kill Streak 8 | . 2 5 2 . 6 1 8 1 Combat Bots Only 6 | . 2 5 1 . 6 1 6 1 Max Kills in Single Turn 2 | . 1 2 1 . 1 1 2 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Hostile Shots Fired 589 | . 6 163 6 . 90 30 256 38 Missed 124 | . . 27 . . 19 10 62 6 Hits 465 | . 6 136 6 . 71 20 194 32 Melee 7 | . . 7 . . . . . . Projectile 458 | . 6 129 6 . 71 20 194 32 Critical Strikes 17 | . . 2 . . 1 . 9 5 Part Disruptions 2 | . . . . . . 1 1 . Damage Taken 5761 | . 57 1314 84 . 735 142 2919 510 Core 998 | . 14 235 . . 49 2 552 146 Absorbed by Shields 405 | . . . 7 . 252 53 93 . Ignored by Resistances 1641 | . 17 350 25 . 283 61 756 149 Regen/Repaired (Parts) 55 | . . . 55 . . . . . Core Remaining (%) 81 | 100 94 41 100 . 93 99 44 . Volleys Fired 159 | . 8 45 4 . 25 7 61 9 Largest 4 | . 2 2 3 . 3 3 4 2 Hottest 215 | . 90 150 131 . 171 135 215 75 Shots Fired 369 | . 16 72 12 . 58 21 174 16 Gun 188 | . 16 20 4 . 7 14 118 9 Cannon 181 | . . 52 8 . 51 7 56 7 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 211 | . . 24 8 . 32 14 117 16 Thermal 134 | . 8 48 4 . 23 7 44 . Explosive . | . . . . . . . . . Electromagnetic 24 | . 8 . . . 3 . 13 . Robot Hit Streak 31 | . 5 12 15 . 31 30 19 21 Robot Miss Streak 3 | . 2 3 1 . 1 3 3 1 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets . | . . . . . . . . . Shots Hit Robots 263 | . 10 47 6 . 50 13 123 14 Core Hits 113 | . 6 20 4 . 16 7 53 7 Critical Kills 4 | . . . . . . 3 1 . Critical Parts Destroyed 5 | . . . . . . . 5 . Critical Strikes 10 | . . . . . . 3 6 1 Meltdown 1 | . . . . . . . 1 . Destroy 8 | . . . . . . 3 5 . Blast 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6295 | . 149 1125 133 . 990 257 3233 408 Guns 2901 | . 149 271 30 . 56 157 2062 176 Cannons 3323 | . . 840 90 . 934 100 1127 232 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 71 | . . 14 13 . . . 44 . Kinetic 3787 | . . 361 95 . 498 157 2268 408 Thermal 2155 | . 64 750 25 . 425 100 791 . Explosive . | . . . . . . . . . Electromagnetic 282 | . 85 . . . 67 . 130 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . 4 . . . . 3 . Average Corruption 1 | . . 3 . . . . 1 . Corruption Purged 3 | . . . . . . . 3 . Corruption Blocked . | . . . . . . . . . Effects 2 | . . 1 . . . . 1 . Message Errors 1 | . . 1 . . . . . . Matter Fused 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 25 | . . 19 . . . . 6 . Projectiles 25 | . . 19 . . . . 6 . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 12 | . . . . . 3 . 1 8 Impact 1 | . . . . . . . 1 . Kinetic 10 | . . . . . 3 . . 7 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 15 | . . 9 1 . . . 5 . Targets Rammed 18 | . . 10 1 . . . 7 . Kicked . | . . . . . . . . . Crushed 3 | . . 1 . . . . 2 . Highest Temperature 969 | . 120 969 177 . 96 327 645 52 Average Temperature 202 | . 55 323 76 . 17 188 180 27 Received Heat Transfer 1314 | . 42 345 27 . 24 20 569 287 Effects 62 | . . 34 . . . . 28 . Shutdowns 18 | . . 7 . . . . 11 . Energy Bleed 6 | . . 4 . . . . 2 . Interference 7 | . . 1 . . . . 6 . Matter Decay 4 | . . 3 . . . . 1 . Short Circuit 4 | . . 4 . . . . . . Damage (minor) 6 | . . 5 . . . . 1 . Damage (major) 13 | . . 8 . . . . 5 . Damage (core) 4 | . . 2 . . . . 2 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 12 | . . 3 . . 1 . 8 . Heat Transferred 3457 | . 185 1110 37 . 629 148 1348 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Maximum Alert Level 1 | . . 1 . . 1 . 1 . Low Security (%) 85 | 100 100 85 100 100 56 100 73 100 Level 1 14 | . . 14 . . 43 . 26 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . Peak Influence 317 | . 60 243 142 4 281 127 317 20 Initial 127 | . . . 72 . 1 127 10 . Average 69 | . 8 83 69 . 131 36 102 . Influence Increases 1813 | . 93 487 128 4 280 105 686 30 Destroy 0b10 Robot/C 1240 | . 40 340 40 . 200 60 540 20 Destroy 0b10 Robot/NC 40 | . 5 10 5 . . . 20 . Destroy Leader 298 | . 12 84 22 . 50 20 100 10 Successful Hack 13 | . 6 3 . 4 . . . . Disable Machine 36 | . . 9 . . . 9 18 . Destroy Structure 21 | . . 11 1 . . 1 8 . Lose Combat Pursuer 165 | . 30 30 60 . 30 15 . . Influence Decreases 1793 | . 93 284 331 . 3 361 711 10 Entered New Map 303 | . . . 131 . 3 154 15 . Time Decay 1102 | . 93 193 200 . . 120 496 . Lost Part 280 | . . 70 . . . . 200 10 Purge Threat 108 | . . 21 . . . 87 . . Squads Dispatched 16 | . . 3 . . 3 3 7 . Investigation 5 | . . 2 . . . 2 1 . Extermination 3 | . . . . . . . 3 . Reinforcement 8 | . . 1 . . 3 1 3 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Distress Signals 4 | . . 2 1 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 85 | . 6 24 3 . 12 4 31 5 Peak Tracking Total 10 | . 2 10 5 . 3 3 4 5 Tactical Retreats 9 | . 1 2 1 . 2 1 2 . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Traps Triggered 6 | . . 1 1 . . 1 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . 6 . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Machines Disabled 4 | . . 1 . . . 1 2 . Max in Single Turn 2 | . . 1 . . . 1 2 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Machines Accessed 11 | . 2 3 1 1 . 4 . . Terminals 10 | . 2 3 . 1 . 4 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 30 | . 6 10 2 2 . 10 . . Successful 16 | . 5 5 2 1 . 3 . . Failed 14 | . 1 5 . 1 . 7 . . Catastrophic 2 | . . 1 . . . 1 . . Database Lockouts . | . . . . . . . . . Manual 12 | . 1 3 . . . 8 . . Terminals 28 | . 6 10 . 2 . 10 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . 5 5 . 1 . 3 . . Record 4 | . 3 1 . . . . . . Open DSF 2 | . . . . 1 . 1 . . Alert Level 2 | . 1 1 . . . . . . Unreport Threat 2 | . . 1 . . . 1 . . Disarm Traps 1 | . . 1 . . . . . . Recall Investigation 1 | . . . . . . 1 . . Registered Components 1 | . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 1 3 . . . 4 . . Full Trace Events 3 | . 1 1 . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 32 | . . . 32 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Initial Warlord ECA Mod 24 | . . . . . . 9 8 7 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Active Infowar (turns) 567 | . . . . . . . 567 . ECM 567 | . . . . . . . 567 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Turns Passed 4225 | 116 549 596 460 107 311 453 1465 168 Spaces Moved 1904 | 73 327 250 234 60 80 259 567 54 Core 22 | 15 . 1 . . . . 3 3 Treads 1514 | 58 125 249 234 60 80 259 449 . Legs 202 | . 202 . . . . . . . Wheels . | . . . . . . . . . Hover 67 | . . . . . . . 67 . Flight 99 | . . . . . . . 48 51 Fastest Speed 50 | 50 120 160 160 160 145 145 145 210 Average Speed 164 | 137 140 167 160 161 169 145 181 256 Slowest Speed 650 | 160 260 300 160 240 240 145 650 650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 16 | 5 34 21 22 1 42 8 12 2 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 21 | . . 13 1 . . 2 5 . Melee . | . . . . . . . . . Projectile 21 | . . 13 1 . . 2 5 . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Total 2684 | 86 402 347 312 70 211 320 870 66 Wait 411 | 6 33 21 51 . 77 38 185 . Move 1896 | 72 326 249 233 59 79 258 566 54 Hop . | . . . . . . . . . Pick Up 42 | 2 14 4 5 2 2 4 7 2 Fast Attach 40 | 6 4 . 4 2 6 . 17 1 Attach 29 | . 2 7 2 3 2 2 11 . Detach 5 | . . . 3 . . . 2 . Swap 33 | . 3 6 3 2 7 6 6 . Drop 51 | . 12 5 6 2 13 5 8 . Fire 159 | . 8 45 4 . 25 7 61 9 Melee . | . . . . . . . . . Ram 1 | . . 1 . . . . . . Kick . | . . . . . . . . . Crush 17 | . . 9 1 . . . 7 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/DSF -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 16) 666 | -10/Materials | Entered another Materials area 666 | -9/Materials | Evolved 2 slots: Propulsion x2 980 | -9/Materials | Discovered new exit (range 13) 1092 | -9/Materials | Core integrity fell below 50% 1147 | -9/Materials | Lost 5 parts (2n1u2w) 1246 | -9/Materials | Discovered new exit (range 11) 1262 | -9/Materials | Entered another Materials area 1262 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1285 | -8/Materials | Discovered new exit (range 16) 1602 | -8/Materials | Repaired Imp. Treads 1714 | -8/Materials | Discovered new exit (range 4) 1722 | -8/Materials | Entered Factory 1722 | -7/Factory | Evolved 2 slots: Utility x2 1828 | -7/Factory | Identified exit to DSF 1829 | -7/Factory | Entered DSF 1877 | -7/DSF | Additional patrols routed to DSF 2000 | -7/DSF | Discovered new exit (range 12) 2135 | -7/DSF | Sterilization system engaged 2140 | -7/DSF | Entered Factory 2140 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2439 | -6/Factory | Build established: Gunner 2567 | -6/Factory | Discovered new exit (range 15) 2593 | -6/Factory | Entered another Factory area 2593 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3506 | -5/Factory | Lost 8 parts (2p2n1u3w) 3777 | -5/Factory | Build established: Scavenger-Gunner 3905 | -5/Factory | Lost 9 parts (1p2n4u2w) 3988 | -5/Factory | Discovered new exit (range 13) 4008 | -5/Factory | Core integrity fell below 50% 4058 | -5/Factory | Entered another Factory area 4058 | -4/Factory | Evolved 2 slots: Power x2 4226 | -4/Factory | Self-destructed Last Messages --------------- 04202_ Adv. Particle Charger destroyed. 04204_ Slug penetrates G-73 Enforcer. 04204_ G-73 Enforcer knocked back. 04207_ Slug penetrates G-73 Enforcer. 04207_ G-73 Enforcer knocked back. 04212_ Imp. Gravmag System destroyed. 04213_ G-73 Enforcer knocked back. 04216_ G-67 Veteran knocked back. 04217_ Critical hit (Burn: +37). 04217_ Antimatter Reactor destroyed. 04219_ G-73 Enforcer suffers critical hit (Blast). 04219_ Destroyed Lgt. Quantum Reactor. 04219_ G-73 Enforcer knocked back. 04220_ Enh. Gauss Cannon destroyed. 04223_ Critical hit (Burn: +50). 04224_ Slug penetrates G-67 Veteran. 04224_ G-73 Enforcer destroyed. 04224_ Critical hit (Burn: +50). 04224_ Gauss Rifle destroyed. Map ----- +----------------------------------------------------+ | ???# """" """" +????????????????????????????? | | ???# """" """" #????????????????????????????? | | ???# """" """" #????????????????????????????? | | ???# """" """" #????????????????????????????? | | ???# """" """" #????????????????????????????? | | ???# """" """" #????? ??????????????????????? | | ???# #??? ?????????????????????? | | ???# #?? ????????????????????? | | ???#######+####### "???????????????????? | | ??????# "???????????????????? | | ??????# "???????????????????? | | ??????# "???????????????????? | | ??????# "???????????????????? | | ??????# "???????????????????? | | ????######+############ ????" "?????????????? | | ????# #?????????" " " ???????????? | | ????# #?????????" 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""" """ /w @g %#????????????????? | | ?????? ###### g%% #????????????????? | | ?????#############?????% #????????????????? | | ????????????????????????% #????????????????? | | ???????????????????????? #????????????????? | | ????????????????????????? #????????????????? | | ????????????????????????? #????????????????? | | ?????????????????????????? #????????????????? | | ?????????????????????????? #????????????????? | | ??????????????????????????? #????????????????? | | ??????????????????????????? #????????????????? | | ????????????????????????????#????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 100 Energy Generation 31 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 4 Particle Charging 25 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Treads | 64% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HellfirePlatingPlating Manual? 0 Play Time 00:49:50 Cumulative 6.6 hours Start 2025.05.22 @ 22:59:40 End 2025.05.23 @ 00:09:20 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 3 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ea48822-e4bb-42e8-99ab-d56e59a89e68