Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.06 @ 16:56:29 Player: Anaraus Result: Core melted Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (40) 200 Value Destroyed (1175) 1175 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3715 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 61/300 Energy 87/100 System Corruption 4% Temperature Critical (552) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Medium Treads > --- UTILITY (4) ------ High-capacity Storage Unit Terrain Scan Processor Weapon Cycler > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Carbon-fiber Leg Small Storage Unit Seismic Detector Seismic Detector Improved Melee Analysis Suite Improved Melee Analysis Suite Recoil Stabilizer Microactuators Reaction Control System Component Analysis Suite Medium Laser Advanced Beam Cannon Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Terrain Scan Processor Weapon Cycler Improved Power Shielding > --- WEAPON ----------- Lightning Gun Advanced Beam Cannon Minigun > --- INVENTORY -------- Carbon-fiber Leg Small Storage Unit Seismic Detector Seismic Detector Improved Melee Analysis Suite Improved Melee Analysis Suite Recoil Stabilizer Microactuators Reaction Control System Component Analysis Suite Medium Laser Advanced Beam Cannon Heavy Assault Rifle [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Terrain Scan Processor Protection Improved Power Shielding Weapon Advanced Beam Cannon Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 2 | . . 1 . 1 Propulsion 1 | . . . . 1 Utility 2 | . . 1 1 . Weapon 1 | . . . 1 . Parts Attached 44 | 9 2 22 7 4 Power 10 | 1 1 6 2 . Engine 7 | 1 1 5 . . Core 3 | . . 1 2 . Reactor . | . . . . . Propulsion 9 | 2 . 5 1 1 Treads 6 | . . 4 1 1 Leg . | . . . . . Wheel 3 | 2 . 1 . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 3 1 5 3 2 Device 3 | 2 . . . 1 Storage 5 | 1 1 2 . 1 Processor 4 | . . 3 1 . Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 11 | 3 . 6 1 1 Energy Gun 4 | 2 . 1 . 1 Energy Cannon 3 | . . 3 . . Ballistic Gun 4 | 1 . 2 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Corrupted Parts 1 | . . 1 . . System Corruption 1 | . . 1 . . Parts Lost 14 | . 1 4 . 9 Power 6 | . 1 2 . 3 Propulsion 3 | . . 1 . 2 Utility 2 | . . 1 . 1 Weapon 3 | . . . . 3 Highest Loss Streak 9 | . 1 1 . 9 To Critical Strikes . | . . . . . Average Backups 7 | 2 8 5 7 10 Power 1 | . . 1 1 . Propulsion . | . 1 . . . Utility 2 | . 2 . 2 6 Weapon 2 | 1 3 2 2 2 Tool/Special . | . . . . . Unused Backups 16 | . . 5 1 10 Power 2 | . . 1 1 . Propulsion 2 | . . 1 . 1 Utility 7 | . . . . 7 Weapon 5 | . . 3 . 2 Tool/Special . | . . . . . Average Slot Usage (%) 94 | . 96 90 95 97 Engine 13 | . 13 18 11 6 Core 5 | . . 2 6 14 Treads 15 | . . 16 18 22 Wheel 5 | . 28 3 . . Device 12 | . 15 16 8 4 Storage 7 | . 12 3 9 7 Processor 6 | . . 6 9 9 Protection 2 | . . . 6 6 Energy Gun 7 | . 12 6 8 6 Energy Cannon 6 | . . 6 9 6 Ballistic Gun 8 | . 13 9 7 6 Peak Build Rating 39 | 9 9 16 27 39 Average Rating 17 | 4 7 13 21 34 On Entrance 11 | . 9 8 15 26 Avg Prop Armor Cover (%) 8 | . . 8 . . Naked Turns . | . . . . . Heaviest Build 71 | 7 47 55 30 71 Greatest Support 70 | 20 20 40 42 70 Greatest Overweight (x) 2 | . 2 2 . 2 Average Overweight (x) . | . 1 . . . Largest Inventory Capacity 20 | 5 20 20 8 20 Average Capacity 10 | 5 19 7 8 15 Most Carried 13 | 5 12 13 8 13 Average Carried 7 | 2 8 5 7 10 Final Capacity 20 | 5 20 8 8 20 Final Carried 13 | 4 12 6 8 13 Class Distribution -------------------- 41% | Scavenger-Mutant 24% | Scavenger-Tank 21% | Mutant 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1187 | 355 353 374 105 . Remotely . | . . . . . Salvage Created 1602 | 79 286 660 374 203 Parts 93 | 6 16 40 15 16 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 29 | 1 5 14 6 3 Guns 18 | 1 5 8 3 1 Cannons 10 | . . 5 3 2 Classes Destroyed 8 | 3 3 1 . 1 Worker 3 | 1 1 . . 1 Builder 1 | . . . . 1 Tunneler 1 | 1 . . . . Recycler 3 | . 2 1 . . Watcher 3 | . 1 1 1 . Swarmer 6 | . 3 3 . . Grunt 17 | 1 2 6 5 3 Sentry 6 | . . 5 1 . Best Kill Streak 4 | 1 3 4 3 4 Combat Bots Only 3 | 1 3 3 3 3 Max Kills in Single Turn 2 | 1 2 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 219 | 11 35 79 38 56 Missed 61 | 8 18 22 6 7 Hits 158 | 3 17 57 32 49 Projectile 158 | 3 17 57 32 49 Critical Strikes 7 | . . 2 1 4 Actively Blocked 1 | . . . . 1 Damage Taken 3067 | 35 146 738 487 1661 Core 1068 | . 33 164 63 808 Absorbed by Shields . | . . . . . Redirected to Shielding 133 | . . . 45 88 Regen/Repaired (Parts) 26 | . 12 14 . . Core Remaining (%) 83 | 100 86 59 88 . Volleys Fired 127 | 14 28 49 20 16 Largest 3 | 2 2 2 3 3 Hottest 148 | 70 70 106 136 148 Shots Fired 270 | 28 56 92 52 42 Gun 207 | 28 56 62 32 29 Cannon 63 | . . 30 20 13 Launcher . | . . . . . Special . | . . . . . Kinetic 122 | 14 28 45 19 16 Thermal 90 | 14 28 15 20 13 Explosive . | . . . . . Electromagnetic 58 | . . 32 13 13 Robot Hit Streak 8 | 3 8 8 7 4 Robot Miss Streak 7 | 3 4 3 3 7 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 155 | 12 26 63 36 18 Core Hits 71 | 6 13 24 18 10 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 2 1 . . Burn 3 | . 2 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2720 | 135 451 995 710 429 Guns 1640 | 135 274 548 398 285 Cannons 817 | . . 447 226 144 Explosions 263 | . 177 . 86 . Melee . | . . . . . Ramming . | . . . . . Kinetic 927 | 60 85 409 227 146 Thermal 970 | 75 315 124 312 144 Explosive . | . . . . . Electromagnetic 823 | . 51 462 171 139 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . 8 . 4 Average Corruption 3 | . . 3 . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 16 | . . 13 . 3 Message Errors 5 | . . 5 . . Matter Fused 2 | . . 2 . . Heat Flow Errors 2 | . . 1 . 1 Energy Discharges 2 | . . 2 . . Parts Rejected 1 | . . 1 . . Data Loss (minor) 1 | . . 1 . . Misfires 1 | . . 1 . . Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 69 | . 46 . 23 . Projectiles . | . . . . . Explosions 69 | . 46 . 23 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 873 | 168 100 387 487 873 Average Temperature 166 | 69 35 109 180 547 Received Heat Transfer 876 | 18 15 312 288 243 Effects 56 | . . 3 3 50 Shutdowns 21 | . . 3 2 16 Energy Bleed 7 | . . . 1 6 Interference 2 | . . . . 2 Matter Decay 7 | . . . . 7 Short Circuit 3 | . . . . 3 Damage (minor) 4 | . . . . 4 Damage (major) 6 | . . . . 6 Damage (core) 6 | . . . . 6 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried 5 | . . 4 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 2 1 . . Heat Transferred 2198 | 222 803 407 507 259 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 130 | 20 130 110 82 58 Initial 48 | . . 48 . 7 Average 21 | 2 29 30 18 4 Influence Increases 931 | 30 232 380 203 86 Destroy 0b10 Robot/C 580 | 20 100 280 120 60 Destroy 0b10 Robot/NC 55 | 10 20 10 5 10 Destroy Leader 116 | . 12 72 32 . Successful Hack 13 | . 6 2 5 . Disable Machine 90 | . 60 . 30 . Destroy Structure 32 | . 19 1 11 1 Lose Combat Pursuer 45 | . 15 15 . 15 Influence Decreases 931 | 30 118 494 187 102 Entered New Map 75 | . . 66 . 9 Time Decay 764 | 30 108 408 187 31 Lost Part 92 | . 10 20 . 62 Squads Dispatched 3 | . . 1 2 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 2 | . . 1 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 2 | . . 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | 1 10 20 8 10 Peak Tracking Total 7 | 1 3 6 3 7 Tactical Retreats 3 | . 1 1 . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . . 2 . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . . . 6 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 6 | . 4 . 2 . Max in Single Turn 4 | . 4 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 5 | . 2 1 2 . Terminals 3 | . 1 . 2 . Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 20 | . 8 5 7 . Successful 15 | . 7 2 6 . Failed 5 | . 1 3 1 . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 11 | . 4 . 7 . Fabricators . | . . . . . Repair Stations 9 | . 4 5 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 9 | . 3 . 6 . Record 5 | . 2 . 3 . Alert Level 2 | . 1 . 1 . Disarm Traps 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 4 2 . . Scan Component 3 | . 2 1 . . Repair 3 | . 2 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 2 1 2 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 3 | . 2 1 . . Time 88 | . 52 36 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2375 | 16 424 1159 776 . Terrain 721 | 11 24 686 . . Seismic 2305 | 16 424 1089 776 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3019 | 166 424 1159 788 482 Spaces Moved 1520 | 139 275 561 315 230 Core 16 | 16 . . . . Treads 1016 | . . 471 315 230 Legs . | . . . . . Wheels 488 | 123 275 90 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 110 152 155 Average Speed 145 | 76 107 158 159 182 Slowest Speed 320 | 80 110 240 160 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 9 43 36 26 6 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 25 | . 17 . 8 . Melee . | . . . . . Projectile . | . . . . . AOE 25 | . 17 . 8 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2099 | 173 355 744 562 265 Wait 300 | . 34 67 198 1 Move 1516 | 138 274 560 314 230 Hop . | . . . . . Pick Up 69 | 11 12 24 12 10 Fast Attach . | . . . . . Attach 31 | 8 4 13 4 2 Detach 4 | 1 1 2 . . Swap 27 | 1 1 15 6 4 Drop 25 | . 1 14 8 2 Fire 127 | 14 28 49 20 16 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 68 | -11/Scrapyard | Discovered new exit (range 8) 167 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Repaired Lgt. Assault Rifle 222 | -10/Materials | Repaired Med. Laser 305 | -10/Materials | Build established: Mutant 560 | -10/Materials | Discovered new exit (range 11) 591 | -10/Materials | Entered another Materials area 591 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 926 | -9/Materials | Discovered new exit (range 10) 997 | -9/Materials | Build established: Scavenger-Mutant 1048 | -9/Materials | Repaired Corrupted Lgt. Treads 1424 | -9/Materials | Discovered new exit (range 8) 1733 | -9/Materials | Discovered new exit (range 10) 1750 | -9/Materials | Entered another Materials area 1750 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2249 | -8/Materials | Build established: Scavenger-Tank 2508 | -8/Materials | Discovered new exit (range 10) 2538 | -8/Materials | Entered Factory 2538 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2983 | -7/Factory | Core integrity fell below 50% 2996 | -7/Factory | Core integrity fell below 20% 3004 | -7/Factory | Build established: Gunner 3021 | -7/Factory | Core melted Last Messages --------------- Imp. Ion Engine destroyed. Overheating: System interference. Lightning Gun temporarily disabled. K-01 Serf destroyed. Critical hit (Burn: +37). Overheating: Med. Treads damaged (-37). Overheating: Broken Terrain Scan Processor damaged (-3). Overheating: System interference. Minigun temporarily disabled. Minigun destroyed. Overheating: Matter decay (-10). P-70 Sage resets W-25 Informer, system corruption cleaned. Power failure, Lgt. Nuclear Core shutdown. Overheating: Matter decay (-8). Lightning Gun destroyed. Lgt. Nuclear Core destroyed. Overheating: Energy bleed (-20). Med. Treads broken. Overheating: Short circuit. Overheating: Core damaged (-112). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ?????????????????????????? | | ??????????????????? ?????????????????????????? | | ??????????????????# ?????????????????????????? | | ????????????? ???# ?????????????????????????? | | ?????????????!! ??# ?????????????????????????? | | ?############?! ?# #????????????????????????? | | #?? # #????????????????????????? | | """" """" #??? # #####################????? | | """" """" #???? + # [ + | | """" """" #?????# # # ### | | """" """" #?????# # #???????????? | | #?????# # #???????????? | | """" """" #?????# # ! #???????????? | | """" """" #?????# # #???????????? | | """" """" #?????# %+ w// #???????????? | | """" """" #?????# # // ! #???????????? | | #?????# #@ru/ #???????????? | | #?????# # !% #???????????? | | ######+############ # pr #???????????? | | # g g % !#???????????? | | ^^ ##t#####+#####???????????? | | ## #???#% !??????????????? | | ##g#???# %|= ????????????? | | ## #???# *! ???????????? | | ##########################g#???# #?????????? | | #????????????????????????# #???? ##### #?????????? | | #????????????????????????# #???? #???????????????? | | #????????????????????????# ???? #???????????????? | | #????????????????????????# ???? #???????????????? | | #????????????????????????? ???? ????????????????? | | #????????????????????????? ???? ????????????????? | | #????????????????????????? ???? ????????????????? | | #????????????????????????? ?????????????????????? | | #????????????????????????? ?????????????????????? | | #????????????????????????? ?????????????????????? | | #????????????????????????? ?????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 30 Energy Capacity 415 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 185 Power Shielding 66 Weapon Cycling 15 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Laser | 82% | -10/Materials Lgt. Treads | 90% | -9/Materials | Corrupted Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Deductive Reasoning Made in Tau Ceti IV Part-time Mechanic Power Corrupts Risk Taker That Tickles Well Done Challenges ------------ None Game ------ Seed PortableRiotChainsaw Manual? 0 Play Time 00:52:32 Cumulative 1.6 hours Start 2026.07.06 @ 16:05:41 End 2026.07.06 @ 16:56:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 834ba832-cd35-4e23-9b45-5838fb03b6fd