Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.05 @ 01:01:33 Player: Tottery Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (62) 310 Value Destroyed (1931) 1931 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (304) 304 TOTAL SCORE: 5665 Bonus ------- High Alert Combat Kills 197 Follower Combat Kills 107 Cogmind --------- Core Integrity 0/700 Matter 285/300 Energy 300/300 System Corruption 1% Temperature Cool (0) Movement Core (150) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Machine Analyzer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Enhanced Nuclear Core Advanced Visual Processing Unit Improved Sensor Array Improved Field Recycling Unit (6) Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module > --- UTILITY ---------- Improved Heat Sink Advanced Weight Redist. System Machine Analyzer Hacking Suite > --- WEAPON ----------- Precision Shock Rifle Precision Shock Rifle Cooled Pulse Rifle > --- INVENTORY -------- Advanced Visual Processing Unit Improved Sensor Array Improved Field Recycling Unit [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Carbon-fiber Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Signal Interpreter Device Structural Scanner Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . 2 . . . . Utility 2 | . . . . . 1 1 . Weapon 1 | . . . . . 1 . . Parts Attached 108 | 5 10 1 13 4 18 56 1 Power 23 | 1 3 1 1 2 4 11 . Engine 11 | 1 3 1 . 1 1 4 . Core 12 | . . . 1 1 3 7 . Reactor . | . . . . . . . . Propulsion 40 | 2 3 . 8 1 8 18 . Treads 3 | 2 1 . . . . . . Leg 1 | . . . . . . 1 . Wheel . | . . . . . . . . Hover 5 | . . . 1 . . 4 . Flight 31 | . 2 . 7 1 8 13 . Utility 16 | 1 2 . 1 . 1 11 . Device 10 | . . . 1 . 1 8 . Storage 2 | 1 1 . . . . . . Processor 2 | . 1 . . . . 1 . Hackware 2 | . . . . . . 2 . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 29 | 1 2 . 3 1 5 16 1 Energy Gun 14 | . . . . . . 13 1 Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 11 | 1 2 . 2 1 4 1 . Ballistic Cannon 2 | . . . 1 . . 1 . Launcher . | . . . . . . . . Special Weapon 1 | . . . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . . 2 . 4 . Parts Lost 44 | . 5 . 3 1 11 18 6 Power 9 | . 3 . 1 . 1 4 . Propulsion 25 | . 2 . 2 1 7 11 2 Utility 4 | . . . . . 2 1 1 Weapon 6 | . . . . . 1 2 3 Highest Loss Streak 7 | . 2 . 3 1 7 4 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 76 | . 69 100 98 100 87 67 65 Engine 3 | . 6 14 4 . . 3 . Core 4 | . . . 5 10 8 4 7 Treads 2 | . 15 . . . . . . Hover 1 | . . . . . . 2 . Flight 23 | . 11 28 42 44 30 21 13 Device 7 | . . . 5 11 16 8 13 Storage 4 | . 15 14 5 . . . . Processor 7 | . 1 14 11 11 9 8 7 Hackware 2 | . . . . . . 5 7 Energy Gun 4 | . . . . . . 8 13 Ballistic Gun 9 | . 18 28 16 11 18 . . Ballistic Cannon 1 | . . . 5 11 2 . . Peak Build Rating 42 | 5 7 8 13 15 25 42 42 Average Rating 19 | 4 4 7 11 13 19 27 32 On Entrance 12 | . 5 6 8 13 14 14 42 Naked Turns . | . . . . . . . . Heaviest Build 29 | 11 21 15 19 15 20 29 29 Greatest Support 40 | 40 40 8 16 16 22 25 17 Greatest Overweight (x) 3 | 1 3 1 1 . 1 2 2 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 10 | 8 10 10 10 5 5 5 5 Average Capacity 6 | 7 9 10 7 5 5 5 5 Most Carried 10 | . 5 10 9 5 5 5 5 Average Carried 3 | . 1 5 6 4 4 4 4 Final Capacity 10 | 8 10 10 5 5 5 5 5 Final Carried 10 | . 5 10 5 5 5 3 4 Class Distribution -------------------- 38% | Scavenger-Sprinter 32% | Scavenger-Mutant 21% | Mutant 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Storage Scavenger-Sprinter | -8/Materials Scavenger-Mutant | -7/Factory Sprinter | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Matter Collected 1612 | 159 258 21 168 147 286 507 66 Remotely . | . . . . . . . . Salvage Created 2004 | . 398 8 311 256 167 804 60 Parts 125 | . 31 4 19 14 13 41 3 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled 15 | . . . . . . 15 . Retrieved Matter 359 | . . . . . . 359 . Parts Self-Destructed . | . . . . . . . . Prevented 3 | . . . . . . . 3 Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Combat Hostiles Destroyed 53 | . 11 1 9 7 5 19 1 Guns 43 | . 11 1 7 2 3 18 1 Cannons 10 | . . . 2 5 2 1 . Classes Destroyed 11 | . 3 . 2 1 3 2 . Builder 1 | . . . . . 1 . . Tunneler 1 | . . . . . 1 . . Recycler 2 | . . . . 1 1 . . Operator 2 | . . . . . . 2 . Watcher 3 | . 2 . 1 . . . . Swarmer 19 | . 3 1 3 . 4 8 . Grunt 25 | . 8 . 4 7 . 6 . Brawler 2 | . . . 1 . . 1 . Sentry 3 | . . . 1 . . 2 . Hunter 2 | . . . . . 1 . 1 Programmer 2 | . . . . . . 2 . Best Kill Streak 6 | . 2 1 6 3 5 4 1 Combat Bots Only 6 | . 2 1 6 2 3 4 1 Max Kills in Single Turn 2 | . 1 1 1 1 2 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Hostile Shots Fired 505 | . 115 1 50 23 74 184 58 Missed 191 | . 31 1 31 8 30 75 15 Damage Taken 4339 | . 885 . 210 166 941 1475 662 Core 1309 | . 151 . 28 34 372 313 411 Absorbed by Shields 26 | . . . . . . 26 . Regen/Repaired (Parts) 86 | . 69 . . . . 17 . Core Remaining (%) 63 | 100 . 39 . 84 32 . . Volleys Fired 268 | . 89 2 40 35 23 75 4 Largest 3 | . 2 2 2 2 3 3 2 Hottest 130 | . 40 40 62 62 100 130 110 Shots Fired 415 | . 96 4 79 59 50 119 8 Gun 349 | . 96 4 69 24 37 111 8 Cannon 62 | . . . 10 35 9 8 . Launcher . | . . . . . . . . Special 4 | . . . . . 4 . . Kinetic 300 | . 96 4 79 59 46 16 . Thermal 94 | . . . . . 4 89 1 Explosive . | . . . . . . . . Electromagnetic 21 | . . . . . . 14 7 Robot Hit Streak 18 | . 18 1 12 7 7 10 4 Robot Miss Streak 12 | . 3 1 6 4 12 4 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . 1 . . 1 . Max Gunslinging Chain 1 | . . . 1 . . 1 . Shots Hit Robots 265 | . 68 2 51 24 31 84 5 Core Hits 121 | . 29 1 20 10 23 35 3 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . 1 . . 1 . . . Destroy 1 | . 1 . . . . . . Blast 1 | . . . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3786 | . 564 17 471 512 454 1668 100 Guns 3169 | . 564 17 393 178 338 1579 100 Cannons 572 | . . . 78 334 78 82 . Explosions 38 | . . . . . 38 . . Melee . | . . . . . . . . Ramming 7 | . . . . . . 7 . Kinetic 2173 | . 564 17 471 512 416 193 . Thermal 1256 | . . . . . . 1256 . Explosive 38 | . . . . . 38 . . Electromagnetic 312 | . . . . . . 212 100 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . 1 1 5 4 1 Average Corruption 1 | . . . 1 1 5 2 1 Corruption Purged 5 | . . . . . . 5 . Corruption Blocked . | . . . . . . . . Effects 25 | . . . 2 2 1 16 4 Message Errors 5 | . . . 1 . . 3 1 Matter Fused 7 | . . . 1 . . 6 . Heat Flow Errors 3 | . . . . . . 3 . Energy Discharges 5 | . . . . 2 . 1 2 Data Loss (minor) 4 | . . . . . 1 2 1 Data Loss (major) 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 12 | . . . . . 12 . . Projectiles 8 | . . . . . 8 . . Explosions 4 | . . . . . 4 . . Melee . | . . . . . . . . Knockbacks 6 | . . . 1 1 1 3 . Impact . | . . . . . . . . Kinetic 5 | . . . 1 1 1 2 . Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 23 | . . . . . 20 3 . Shots 1 | . . . . . 1 . . Rammed 3 | . . . . . . 3 . Targets Rammed 3 | . . . . . . 3 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 422 | . 9 4 31 68 80 422 . Average Temperature 55 | . 5 3 7 30 26 127 . Received Heat Transfer 845 | . 291 . 117 90 36 266 45 Effects 8 | . . . . . . 8 . Shutdowns 2 | . . . . . . 2 . Energy Bleed 1 | . . . . . . 1 . Interference 3 | . . . . . . 3 . Matter Decay 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . 1 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 10 | . . . . . . 10 . Heat Transferred 2331 | . . . . . . 2331 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Peak Influence 699 | . 280 79 368 600 686 699 . Initial 298 | . . 49 30 155 253 298 . Average 336 | . 133 56 183 338 474 467 . Maximum Alert Level 2 | . 1 . 1 2 2 2 . Low Security (%) 28 | 100 77 100 55 18 . . . Level 1 26 | . 22 . 44 53 33 21 . Level 2 45 | . . . . 27 66 78 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 3 . . 1 3 6 . Investigation 3 | . 1 . . 1 . 1 . Extermination 2 | . . . . . . 2 . Reinforcement 5 | . 2 . . . 3 . . Assault . | . . . . . . . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Distress Signals 5 | . 1 1 1 . 1 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 136 | . 22 1 14 18 24 49 8 Peak Tracking Total 9 | . 4 1 5 9 9 6 7 Tactical Retreats 24 | . . . 3 5 3 12 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Traps Triggered 14 | . 2 . 1 1 . 10 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Machines Disabled 8 | . . . . 4 4 . . Max in Single Turn 2 | . . . . 1 2 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Machines Accessed 18 | . 1 . 5 3 3 6 . Terminals 12 | . . . 5 2 2 3 . Fabricators . | . . . . . . . . Repair Stations 3 | . 1 . . . . 2 . Recycling Units 3 | . . . . 1 1 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 36 | . 4 . 7 6 4 15 . Successful 23 | . 3 . 4 3 3 10 . Failed 13 | . 1 . 3 3 1 5 . Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . . 1 . Terminals 19 | . . . 7 4 3 5 . Fabricators . | . . . . . . . . Repair Stations 11 | . 4 . . . . 7 . Recycling Units 6 | . . . . 2 1 3 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . . . 4 2 2 3 . Prototype ID Bank 2 | . . . 1 . . 1 . Open Door 2 | . . . . 2 . . . Emergency Access Points 1 | . . . . . 1 . . Alert Level 1 | . . . 1 . . . . Dispatch Records 2 | . . . 1 . . 1 . Registered Components 3 | . . . 1 . 1 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . 3 . . . . 5 . Scan Component 5 | . 2 . . . . 3 . Repair 3 | . 1 . . . . 2 . Recycling Unit Hacks 4 | . . . . 1 1 2 . Report Inventory 3 | . . . . 1 1 1 . Retrieve Components 1 | . . . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 6 | . . . 1 2 1 2 . Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 . . . . 1 . Time 90 | . 26 . . . . 64 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 7 | . . . . . . 7 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . . 1 . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Total Allies 2 | . . . . . . 2 . Largest Group 2 | . . . . . . 2 . Highest-Rated Group 62 | . . . . . . 62 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 37 | . . . . . . 37 . Total Damage 506 | . . . . . . 506 . Kills 3 | . . . . . . 3 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Turns Passed 3409 | 61 646 170 279 263 314 1504 172 Spaces Moved 4124 | 42 276 132 366 384 529 2059 336 Core 43 | 14 1 . . . 2 21 5 Treads 146 | 28 118 . . . . . . Legs 31 | . . . . . . 31 . Wheels . | . . . . . . . . Hover 327 | . . . . . . 327 . Flight 3577 | . 157 132 366 384 527 1680 331 Fastest Speed 26 | 50 117 117 31 31 29 26 32 Average Speed 49 | 125 136 117 31 31 33 43 41 Slowest Speed 200 | 160 200 117 117 34 100 130 195 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 25 | . . . . . 3 21 1 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 4 39 38 40 53 35 37 62 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . 1 . Scrap Searched 2 | . . 1 . . . . 1 Spaces Dug 4 | . . . . . 4 . . Terrain Destroyed 43 | . . . 1 1 38 3 . Melee . | . . . . . . . . Projectile 9 | . . . 1 1 4 3 . AOE 34 | . . . . . 34 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Total 5115 | 48 467 144 465 469 620 2540 362 Wait 468 | 2 83 4 26 38 20 275 20 Move 4069 | 41 275 131 365 383 522 2018 334 Hop 23 | . . . . . 3 19 1 Pick Up 52 | . 6 6 9 3 16 12 . Fast Attach 57 | 5 7 . 1 3 8 33 . Attach 32 | . 2 1 5 1 6 16 1 Detach 19 | . 2 . . 1 1 13 2 Swap 20 | . 1 . 7 . 4 8 . Drop 54 | . 2 . 12 5 17 18 . Fire 268 | . 89 2 40 35 23 75 4 Melee . | . . . . . . . . Ram 3 | . . . . . . 3 . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 50 | . . . . . . 50 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Discovered new exit (range 14) 303 | -10/Materials | Build established: Mutant 586 | -10/Materials | Repaired Lgt. Assault Rifle 650 | -10/Materials | Core integrity fell below 50% 651 | -10/Materials | Discovered new exit (range 11) 668 | -10/Materials | Identified exit to Materials 705 | -10/Materials | Identified exit to Mines 708 | -10/Materials | Entered Mines 724 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 765 | -10/Mines | Assembled infested the area 770 | -10/Mines | Assisted by a Guerilla fighting off Assembled 835 | -10/Mines | Discovered exit to Materials (range 11) 878 | -10/Mines | Entered Materials 878 | -9/Materials | Evolved 2 slots: Propulsion x2 1025 | -9/Materials | Lost 3 parts (1p2n) 1065 | -9/Materials | Discovered new exit (range 9) 1068 | -9/Materials | Identified exit to Mines 1146 | -9/Materials | Discovered new exit (range 5) 1147 | -9/Materials | Identified exit to Storage 1157 | -9/Materials | Entered Storage 1302 | -9/Storage | Found Prototype Launcher 1309 | -9/Storage | Build established: Scavenger-Sprinter 1374 | -9/Storage | Discovered new exit (range 15) 1418 | -9/Storage | Identified exit to Materials 1420 | -9/Storage | Entered Materials 1420 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1704 | -8/Materials | Discovered new exit (range 12) 1724 | -8/Materials | Core integrity fell below 50% 1727 | -8/Materials | Identified exit to Factory 1734 | -8/Materials | Entered Factory 1734 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1748 | -7/Factory | Lost 7 parts (1p4n2u) 2422 | -7/Factory | Allied Derelicts emerged from ambush trap array 2458 | -7/Factory | Garrison activated, responded to threat 2481 | -7/Factory | Discovered new exit (range 16) 2487 | -7/Factory | Identified exit to Factory 2812 | -7/Factory | Build established: Scavenger-Mutant 3055 | -7/Factory | Repaired VTOL Module 3133 | -7/Factory | Discovered new exit (range 5) 3210 | -7/Factory | Lost 4 parts (2p2n) 3238 | -7/Factory | Entered Lower Caves 3378 | -7/Lower Caves | Spotted B-75 Beast 3383 | -7/Lower Caves | Core integrity fell below 50% 3392 | -7/Lower Caves | Learned Factory security intel 3403 | -7/Lower Caves | Core integrity fell below 20% 3410 | -7/Lower Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 03301_ Penetrated by Slug. 03304_ H-55 Commando IFF system glitched. 03306_ Lgt. Nuclear Core fried. 03306_ H-55 Commando destroyed. 03310_ Acquired 60 matter. 03312_ System corrupted: Component data lost. 03335_ Searching scrap... 03335_ Found Imp. Utility Shielding. 03335_ Found Great Maul. 03335_ Found 61 Matter. 03359_ MZTE14JIPH1T,ZE5TF0KMJWYOB FRLOG8S3K 03379_ Prc. Shock Rifle destroyed. 03379_ Knocked back. 03382_ Acquired 6 matter. 03387_ Prc. Shock Rifle destroyed. 03388_ Adv. Weight Redist. System destroyed. 03392_ Acquired derelict log, extracted data. Data stored: Factory security intel. 03392_ Cld. Pulse Rifle destroyed. 03397_ VTOL Module destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##????????????????????????????? | | ???????????????##### ???????????????????????????? | | ???????????????# ###########???????????????? | | ???????????????# g l #???????????????? | | ??????????????# g @ ss #???????????????? | | #?????????????## ########## #?????##????????? | | ##?????????????###????????????# #????? #????????? | | ##????????????????# ########## #????# #????????? | | #####????????????# #??## #???##???? | | #######??????# #### #?? #???? | | #??????########## #? #???? | | #???##??????????# ## #???? | | ##### #???# ##????????# ## ## #???? | | #??## ###?# ##???????## ### #????? | | ### #??# ### #????????# ##### ##???? | | #?## #??# # ## #?????????# ##?# #???? | | #??###??# #?????????# #?# #???? | | #???????# # ## ##???###### ### #???? | | ##???????# # ##### ## #???? | | #????????# """"# ### #???? | | #????????# ### # ####### %#"""# #?? #???? | | ##???##### #?## #?????## $ #?? #???? | | ##? ???# #??????# ##???? | | ?#####???# #????? #### ##????? | | ???? ???? #????# #??# ##?????? | | #?? ???? ??? ? ##??????? | | #???### #???? ? ##### #???????? | | #???# # ?#??# ## ##???? #???????? | | #??? # ? #?# ## $ #?????## #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Evasion (%) 64 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Cya! More Dakka Please Challenges ------------ None Game ------ Seed DirtyHellfireCore Manual? 0 Play Time 01:46:09 Cumulative 12.8 hours Start 2024.09.04 @ 21:37:40 End 2024.09.05 @ 01:01:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 04252b5b-6761-4cb2-b036-c7581828f5c3