Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.29 @ 21:28:10 Player: Ladmageddon Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (30) 150 Value Destroyed (804) 804 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (591) 591 TOTAL SCORE: 3265 Bonus ------- Follower Combat Kills 69 Met Imprinter 300 Was Imprinted 300 Friendly Fire -78 Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 247/290 System Corruption 0% Temperature Critical (679) Movement Core (850) Ox16 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Sensor Array Makeshift Salvage Targeting Computer Dynamic Insulation System > --- WEAPON (2) ------- Heavy Plasma Cannon Light Assault Rifle > --- INVENTORY (15) --- Armored Treads Large Storage Unit Weight Redist. System Improved Sensor Array Transport Network Coupler Hacking Drone Bay Storm Laser Assault Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Makeshift Salvage Targeting Computer Dynamic Insulation System > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Light Treads Large Storage Unit Weight Redist. System Improved Sensor Array Transport Network Coupler Hacking Drone Bay Storm Laser Heavy Plasma Cannon Light Assault Rifle Assault Cannon Grenade Launcher Welding Torch [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Transport Network Coupler Weapon Assault Cannon Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 37 | 6 3 3 14 . 4 7 Power 4 | 1 . . 2 . . 1 Engine 4 | 1 . . 2 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 7 | 2 . . 2 . 1 2 Treads 7 | 2 . . 2 . 1 2 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 1 1 1 4 . 2 1 Device 4 | . . . 2 . 1 1 Storage 3 | 1 1 1 . . . . Processor 3 | . . . 2 . 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 16 | 2 2 2 6 . 1 3 Energy Gun 3 | 2 . . 1 . . . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 4 | . 1 . 2 . . 1 Ballistic Cannon 4 | . . 1 1 . 1 1 Launcher 2 | . 1 . 1 . . . Special Weapon 2 | . . 1 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 12 | . . . 7 . . 5 Power 2 | . . . 2 . . . Propulsion 5 | . . . 2 . . 3 Utility 1 | . . . 1 . . . Weapon 4 | . . . 2 . . 2 Highest Loss Streak 5 | . . . 5 . . 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 85 97 81 88 100 98 Engine 10 | . 14 14 4 11 11 11 Treads 21 | . 28 28 16 11 22 20 Device 13 | . . . 7 11 18 17 Storage 20 | . 14 25 22 22 22 15 Processor 5 | . . . 11 11 3 11 Energy Gun 1 | . 21 . 2 . . . Ballistic Gun 8 | . 2 5 9 11 11 2 Ballistic Cannon 9 | . . 3 4 11 11 18 Launcher 1 | . 3 14 4 . . . Peak Build Rating 37 | 6 6 8 15 15 30 37 Average Rating 20 | 3 6 7 11 15 25 31 On Entrance 10 | . 6 6 8 15 15 22 Naked Turns . | . . . . . . . Heaviest Build 56 | 12 28 33 36 36 56 50 Greatest Support 60 | 40 40 40 40 20 40 60 Greatest Overweight (x) 1 | . . . 1 1 1 1 Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 Most Carried 15 | 5 9 14 15 14 15 15 Average Carried 13 | 3 6 12 13 14 13 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 4 9 14 14 14 15 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1033 | 190 22 133 221 . 85 382 Remotely . | . . . . . . . Salvage Created 644 | . 22 71 351 . . 200 Parts 66 | . 4 4 47 . . 11 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 10 | . . . . . . 10 Prevented 7 | . . . . . . 7 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 26 | . 3 2 16 . . 5 Guns 5 | . 1 . 4 . . . Cannons 11 | . . 2 4 . . 5 AOE 10 | . 2 . 8 . . . Classes Destroyed 8 | . 1 2 4 . . 1 Builder 1 | . . . 1 . . . Tunneler 1 | . . 1 . . . . Watcher 2 | . . . 2 . . . Swarmer 14 | . 3 . 9 . . 2 Grunt 4 | . . 2 1 . . 1 Duelist 1 | . . . 1 . . . Sentry 6 | . . . 5 . . 1 Behemoth 1 | . . . . . . 1 Best Kill Streak 6 | . 3 2 6 . . 2 Combat Bots Only 5 | . 3 2 5 . . 2 Max Kills in Single Turn 5 | . 2 1 5 . . 1 Gunslinging . | . . . . . . . Exploded 4 | . 2 . 4 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 224 | . 9 17 76 . . 122 Missed 64 | . 1 3 22 . . 38 Damage Taken 2188 | . 54 167 770 . . 1197 Core 473 | . 29 33 129 . . 282 Absorbed by Shields . | . . . . . . . Core Remaining (%) 87 | 100 . 75 . . . . Volleys Fired 84 | . 7 15 39 . . 23 Largest 2 | . 2 1 2 . . 2 Hottest 134 | . 100 35 120 . . 134 Shots Fired 136 | . 10 15 66 . . 45 Gun 53 | . 9 . 41 . . 3 Cannon 71 | . . 14 15 . . 42 Launcher 10 | . 1 1 8 . . . Special 2 | . . . 2 . . . Kinetic 106 | . . 14 51 . . 41 Thermal 20 | . 9 . 7 . . 4 Explosive 10 | . 1 1 8 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 17 | . 3 5 10 . . 17 Robot Miss Streak 2 | . 2 2 2 . . 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 91 | . 6 11 43 . . 31 Core Hits 52 | . 3 4 35 . . 10 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . 1 2 . . 1 Burn 1 | . . . 1 . . . Blast 3 | . . 1 1 . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2166 | . 169 206 1027 . . 764 Guns 450 | . 62 . 346 . . 42 Cannons 1119 | . . 192 205 . . 722 Explosions 532 | . 107 . 425 . . . Melee . | . . . . . . . Ramming 17 | . . 14 3 . . . Kinetic 1359 | . . 192 502 . . 665 Thermal 258 | . 62 . 97 . . 99 Explosive 532 | . 107 . 425 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 1 1 . Average Corruption 1 | . . . 1 1 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . 1 . 1 . Matter Fused 1 | . . . 1 . . . Heat Flow Errors 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 12 | . 12 . . . . . Projectiles . | . . . . . . . Explosions 12 | . 12 . . . . . Melee . | . . . . . . . Knockbacks 5 | . . 1 1 . . 3 Impact . | . . . . . . . Kinetic 5 | . . 1 1 . . 3 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 3 | . . 2 1 . . . Targets Rammed 3 | . . 2 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 705 | . 78 24 51 . 165 705 Average Temperature 95 | . 34 14 12 . 88 170 Received Heat Transfer 612 | . . 93 237 . . 282 Effects 6 | . . . . . . 6 Shutdowns 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 2 | . . . . . . 2 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 657 | . 185 . 322 . . 150 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 389 | . 87 105 389 114 . . Initial 114 | . . 33 40 114 . . Average 121 | . 23 62 206 114 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 70 | 100 100 100 38 100 . . Level 1 29 | . . . 61 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched . | . . . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 40 | . 6 2 23 . . 9 Peak Tracking Total 6 | . 5 2 6 . . 4 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 2 | . 1 1 . . . . Max in Single Turn 1 | . 1 1 . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 1 | . . . . . 1 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 7 | . . . . . 7 . Successful 7 | . . . . . 7 . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . . . . . 7 . Part Schematic 7 | . . . . . 7 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 21 | . . . . . 21 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 150 | . . . . . 150 150 Highest-Rated Ally 39 | . . . . . 39 39 Total Orders . | . . . . . . . Ally Attacks 27 | . . . . . . 27 Total Damage 382 | . . . . . . 382 Kills 2 | . . . . . . 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3592 | 63 249 243 545 48 1902 542 Spaces Moved 1714 | 39 139 118 206 21 913 278 Core 13 | 13 . . . . . . Treads 1701 | 26 139 118 206 21 913 278 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 240 160 160 Average Speed 190 | 123 160 160 196 240 207 163 Slowest Speed 240 | 160 160 160 240 240 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 4 35 25 29 7 89 31 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . . 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 27 | . 2 2 20 . . 3 Melee . | . . . . . . . Projectile 6 | . . . 3 . . 3 AOE 21 | . 2 2 17 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 1913 | 54 155 155 279 20 925 325 Wait 18 | . . 12 . . . 6 Move 1708 | 38 138 117 205 20 912 278 Hop . | . . . . . . . Pick Up 45 | 10 6 6 15 . 4 4 Fast Attach 2 | . . . . . . 2 Attach 21 | 6 . 1 9 . 3 2 Detach . | . . . . . . . Swap 14 | . 3 2 5 . 1 3 Drop 18 | . 1 . 5 . 5 7 Fire 84 | . 7 15 39 . . 23 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 3 | . . 2 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 8) 313 | -10/Materials | Entered Mines 316 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 317 | -10/Mines | Build established: Mutant 504 | -10/Mines | Discovered new exit (range 14) 556 | -10/Mines | Entered Materials 556 | -9/Materials | Evolved 2 slots: Utility x2 710 | -9/Materials | Lost 5 parts (1p1n1u2w) 1068 | -9/Materials | Discovered new exit (range 6) 1101 | -9/Materials | Entered Mines 1102 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1125 | -9/Mines | Learned Materials garrison access intel 1149 | -9/Mines | Entered Zion 1210 | -7/Zion | System corruption cleaned by Quarantine Array 1603 | -7/Zion | Learned Factory terminal intel 1720 | -7/Zion | Found Prototype Device 1722 | -7/Zion | Identified Phasing AFG 2025 | -7/Zion | Met Imprinter 2063 | -7/Zion | Imprinted 2066 | -7/Zion | Declared Zion's savior 2335 | -7/Zion | Found Prototype Energy Gun 3021 | -7/Zion | Given the Hacking Drone Bay 3023 | -7/Zion | Found Prototype Device 3028 | -7/Zion | Discovered new exit (range 12) 3051 | -7/Zion | Entered Proximity Caves 3051 | -6/Proximity Caves | Accompanied by 4 allies 3153 | -6/Proximity Caves | Spotted B-75 Beast 3215 | -6/Proximity Caves | Destroyed B-75 Beast 3551 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3577 | -6/Proximity Caves | Core integrity fell below 50% 3588 | -6/Proximity Caves | Core integrity fell below 20% 3594 | -6/Proximity Caves | Core destroyed Last Messages --------------- Imp. Medium Treads destroyed. Acquired 10 matter. Critical hit (Burn: +37). G-50 Soldier knocked back. Acquired 10 matter. Assault Cannon destroyed. Acquired 10 matter. G-50 Soldier destroyed. Imp. Medium Treads destroyed. Overheating: Imp. Sensor Array damaged (-12). Acquired 5 matter. Overheating: Core damaged (-56). Overheating: Hvy. Plasma Cannon damaged (-47). Acquired 5 matter. Power failure, Rnf. Deuterium Engine shutdown. Assault Cannon destroyed. Y-54 Guardian destroyed. Hvy. Plasma Cannon broken. Overheating: Short circuit. Overheating: Core damaged (-56). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #??????????????###???????????????????????????????? | | #???????????# ##??????????????????????????????? | | ?# ##????????? # ##?????????????????????????????? | | ########## #?????????????????????????????? | | # # # # ###???????????????????????????? | | #???????????????????????????? | | # # # #?????????????????????????? | | ???# #?????????????????????????? | | ####???# # ##?????????????? #????????? | | #???# # #?????????????? ?????????? | | #??### # ### ##????????#???? ???????????? | | ##??# # #??###???????? #?? ?????????????? | | ##???# ##??????????###;## ???????????????? | | #????# # # #??????????? ! ?????????????????? | | ?????# # # #??????????##!% ???????????????????? | | ?????# ### ##?????????##g%#????????????????????? | | ?#???##???## ######????## %%#????????????????????? | | ? #???????## ######|*% #????????????????????? | | #??????## ### =@=##????????????????????? | | ##??### #?# ###?????????????????????? | | ? #### #### #???????????????????????? | | ???# ## ##???????????????????????? | | ????# ##???#???????????????????? | | ????# ;#### ### ##??????????????????? | | ????# ##??# #??????????????????? | | #???# #???# ##??????????????????? | | ##?## #???## #???????????????????? | | ### #????# #### #???????????????????? | | #????# #??? #???????????????????? | | % % ##????# #???? #???????????????????? | | ## | %"% ##?????# #?????#???????????????????? | | ######## "%"###??????# #?????????????????????????? | | #??????#### #????????# #?????????????????????????? | | ??????????# ???????# #?????????????????????????? | | ??????????# ?????# #?????????????????????????? | | ??????????##### ????# #?????????????????????????? | | ???????????????? ?? #?????????????????????????? | | ????????????????? #?###?????????????????????????? | | ??????????????????##?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 EM Shielding 2 Evasion (%) 50 Recoil Reduction 2 Salvage Targeting 4 Item Schematics ----------------- Phase Cannon | -7/Zion | Archive Arc Projector | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Energy Well | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Matter Filter | -7/Zion | Archive Focal Shield | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Greatsword | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Bore Cannon | -7/Zion | Free Robot Schematics ------------------ P-60 Hacker | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed DataPointDeflector Manual? 0 Play Time 00:23:16 Cumulative 9.7 hours Start 2024.08.29 @ 21:06:14 End 2024.08.29 @ 21:28:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 18 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 20 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: db3aa4c8-d2b9-49af-9b0a-1d840c7aef7c