Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.01 @ 23:39:01 Player: tatata Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (65) 325 Value Destroyed (2337) 2337 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (508) 508 TOTAL SCORE: 7030 Bonus ------- High Alert Combat Kills 56 Follower Combat Kills 208 Met Data Miner 300 Friendly Fire -56 Cogmind --------- Core Integrity 0/850 Matter 251/300 Energy 100/100 System Corruption 11% Temperature Cool (12) Movement Core (550) Ox10 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Improved Deuterium Engine Large Storage Unit Improved Arc Projector Gauss Rifle Flak Gun Rocket Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Shielding Advanced Heat Sink Coolant Injector High-capacity Storage Unit Improved Light Armor Plating Layered Heavy Armor Plating > --- WEAPON ----------- Molecular Deconstructor > --- INVENTORY -------- Light Nuclear Core Makeshift Power Source Light Angular Momentum Engine Medium Treads Large Storage Unit Tesla Rifle Gauss Rifle Gauss Rifle Gauss Rifle Flak Gun Rocket Launcher Improved Grenade Launcher [Rating: 74] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Utility Improved Light Armor Plating Device Improved Heat Sink Storage High-capacity Storage Unit Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Tesla Rifle Ballistic Gun Gauss Rifle Launcher Grenade Launcher Special Weapon Molecular Deconstructor Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Slots Evolved 8 | . . 2 2 2 2 . . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . 2 . . . . . . Utility 5 | . . . 2 2 1 . . . Weapon . | . . . . . . . . . Parts Attached 74 | 6 4 9 23 4 4 . . 24 Power 9 | 1 . 1 . 1 1 . . 5 Engine 8 | 1 . 1 . 1 1 . . 4 Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 23 | 2 . 6 8 1 1 . . 5 Treads 4 | . . . 1 1 . . . 2 Leg 19 | 2 . 6 7 . 1 . . 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | 1 2 1 8 2 2 . . 6 Device 8 | . . . 3 . 1 . . 4 Storage 3 | 1 1 . . . . . . 1 Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 11 | . 1 1 5 2 1 . . 1 Artifact . | . . . . . . . . . Weapon 20 | 2 2 1 7 . . . . 8 Energy Gun 1 | . . . . . . . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 15 | 2 1 1 5 . . . . 6 Ballistic Cannon . | . . . . . . . . . Launcher 3 | . 1 . 2 . . . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . 1 Parts Lost 41 | . . 3 8 . . . . 30 Power 7 | . . 1 . . . . . 6 Propulsion 13 | . . 1 4 . . . . 8 Utility 14 | . . . 3 . . . . 11 Weapon 7 | . . 1 1 . . . . 5 Highest Loss Streak 13 | . . 2 7 . . . . 13 Average Slot Usage (%) 90 | . 97 98 97 99 100 100 100 80 Engine 10 | . 14 9 9 7 13 13 13 11 Treads 4 | . . . 4 7 6 6 6 5 Leg 24 | . 28 43 31 23 20 20 20 17 Device 8 | . . . 7 15 16 20 20 8 Storage 8 | . 15 11 9 7 6 6 6 6 Protection 16 | . 9 11 17 22 23 20 20 15 Ballistic Gun 15 | . 27 22 17 15 13 13 13 11 Naked Turns . | . . . . . . . . . Heaviest Build 90 | 13 45 47 57 64 77 75 75 90 Greatest Support 50 | 20 20 40 40 38 43 43 43 50 Greatest Overweight (x) 17 | 1 2 1 2 1 2 1 1 17 Average Overweight (x) 1 | . 1 . 1 1 1 1 1 1 Largest Inventory Capacity 14 | 6 14 12 12 12 12 12 12 12 Average Capacity 11 | 5 11 12 12 12 12 12 12 12 Most Carried 12 | 6 12 12 12 12 12 12 12 12 Average Carried 10 | 3 9 11 11 11 11 12 12 10 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 Final Carried 12 | 6 12 11 12 12 12 12 12 7 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Matter Collected 2158 | 258 146 293 444 238 190 . . 589 Remotely . | . . . . . . . . . Salvage Created 2432 | . 187 410 998 127 190 . . 520 Parts 131 | . 11 23 53 8 14 . . 22 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . 27 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Combat Hostiles Destroyed 59 | . 7 12 24 2 3 . . 11 Guns 51 | . 6 12 17 2 3 . . 11 AOE 8 | . 1 . 7 . . . . . Classes Destroyed 10 | . 2 2 4 1 . . . 1 Worker 1 | . . . 1 . . . . . Builder 2 | . . . 2 . . . . . Recycler 2 | . . 1 1 . . . . . Operator 1 | . . . 1 . . . . . Swarmer 20 | . 3 6 7 . . . . 4 Grunt 24 | . 4 5 14 . 1 . . . Sentry 8 | . . 1 2 1 2 . . 2 Specialist 3 | . . . . . . . . 3 Hunter 2 | . . . 1 . . . . 1 Programmer 2 | . . . . 1 . . . 1 Best Kill Streak 16 | . 3 6 16 1 1 . . 2 Combat Bots Only 12 | . 3 5 12 1 1 . . 2 Max Kills in Single Turn 4 | . 2 2 4 1 1 . . 2 Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . 1 . 3 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Damage Taken 7411 | . 337 623 1456 260 252 . . 4483 Core 1178 | . 66 83 137 33 22 . . 837 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 84 | 100 73 79 75 95 . . . . Volleys Fired 193 | . 25 29 60 4 11 . . 64 Largest 2 | . 2 2 2 2 2 . . 2 Hottest 61 | . 50 40 61 56 56 . . 56 Shots Fired 375 | . 49 58 118 8 22 . . 120 Gun 366 | . 48 58 115 8 22 . . 115 Cannon . | . . . . . . . . . Launcher 4 | . 1 . 3 . . . . . Special 5 | . . . . . . . . 5 Kinetic 366 | . 48 58 115 8 22 . . 115 Thermal . | . . . . . . . . . Explosive 4 | . 1 . 3 . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 19 | . 7 14 5 5 8 . . 19 Robot Miss Streak 5 | . 3 3 5 2 3 . . 4 Penetration Max 1 | . . . 1 . . . . . Secondary Targets 10 | . . 5 3 . . . . 2 Max Gunslinging Chain 1 | . . 1 1 . . . . 1 Shots Hit Robots 235 | . 30 45 70 5 15 . . 70 Core Hits 122 | . 12 21 44 4 7 . . 34 Critical Hits 3 | . . 1 . . 1 . . 1 Critical Kills 2 | . . 1 . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5491 | . 460 554 2517 148 322 . . 1490 Guns 4608 | . 372 554 1722 148 322 . . 1490 Cannons . | . . . . . . . . . Explosions 874 | . 88 . 786 . . . . . Melee . | . . . . . . . . . Ramming 9 | . . . 9 . . . . . Kinetic 4608 | . 372 554 1722 148 322 . . 1490 Thermal 437 | . . . 437 . . . . . Explosive 437 | . 88 . 349 . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . 2 . . . . 11 Average Corruption 9 | . . . 2 . . . . 9 Corruption Purged . | . . . . . . . . . Effects 34 | . . . . . . . . 34 Message Errors 6 | . . . . . . . . 6 Matter Fused 5 | . . . . . . . . 5 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . 2 Parts Rejected 3 | . . . . . . . . 3 Data Loss (minor) 4 | . . . . . . . . 4 Data Loss (major) 2 | . . . . . . . . 2 Misfires 3 | . . . . . . . . 3 Misdirections 2 | . . . . . . . . 2 Targeting Errors 6 | . . . . . . . . 6 Overload Shots . | . . . . . . . . . Overflow Damage 74 | . . . 74 . . . . . Projectiles . | . . . . . . . . . Explosions 74 | . . . 74 . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 48 | . . . 48 . . . . . Shots 1 | . . . 1 . . . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked 1 | . . . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 402 | . 2 3 151 4 7 . . 402 Average Temperature 100 | . 2 3 49 4 2 . . 222 Received Heat Transfer 1704 | . 132 222 630 54 72 . . 594 Effects 5 | . . . . . . . . 5 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 Interference 2 | . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 300 | . . . 300 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Peak Influence 591 | . 159 326 591 328 248 . . . Initial 268 | . . 16 52 268 77 . . . Average 223 | . 57 139 318 286 174 . . . Maximum Alert Level 2 | . . 1 2 1 1 . . . Low Security (%) 54 | 100 100 65 43 12 64 . . . Level 1 27 | . . 34 10 87 35 . . . Level 2 18 | . . . 45 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 2 1 6 . 1 . . . Investigation 2 | . . . 2 . . . . . Extermination . | . . . . . . . . . Reinforcement 8 | . 2 1 4 . 1 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Distress Signals 4 | . 1 . 2 . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 101 | . 11 19 40 4 7 . . 20 Peak Tracking Total 8 | . 4 7 8 2 3 . . 7 Tactical Retreats 5 | . . . 3 . 1 . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Traps Triggered 4 | . . . 2 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Machines Disabled 13 | . . . 9 . 1 . . 3 Max in Single Turn 4 | . . . 4 . 1 . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Machines Accessed 11 | . 4 1 1 . . . 4 1 Terminals 7 | . 4 1 1 . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 44 | . 11 2 5 . . . 24 2 Successful 37 | . 7 1 3 . . . 24 2 Failed 7 | . 4 1 2 . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . . . . 1 Terminals 20 | . 11 2 5 . . . . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 37 | . 7 1 3 . . . 24 2 Record 14 | . . . 1 . . . 11 2 Part Schematic 7 | . . . . . . . 7 . Robot Schematic 3 | . . . . . . . 3 . Prototype ID Bank 3 | . . . . . . . 3 . Alert Level 1 | . . . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 4 | . 4 . . . . . . . Zone Layout 4 | . 3 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 1 1 1 . . . . 1 Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . 7 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . Programmers 4 | . . . . 4 . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 94 | . . . . . . . . 94 Highest-Rated Ally 94 | . . . . . . . . 94 Total Orders . | . . . . . . . . . Ally Attacks 37 | . . . . . . . . 37 Total Damage 1382 | . . . . . . . . 1382 Kills 7 | . . . . . . . . 7 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Turns Passed 5145 | 62 452 402 1132 457 296 38 201 2105 Spaces Moved 2659 | 37 198 203 504 282 146 26 135 1128 Core 12 | 4 . . . . . . . 8 Treads 137 | . . . 9 . . . . 128 Legs 2510 | 33 198 203 495 282 146 26 135 992 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 150 150 150 150 150 150 Average Speed 158 | 119 170 147 150 150 156 150 150 167 Slowest Speed 900 | 150 180 150 200 150 180 150 150 900 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 34 | 4 46 32 59 8 4 8 74 77 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . . 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed 52 | . 8 . 37 1 1 . . 5 Melee . | . . . . . . . . . Projectile 10 | . . . 3 1 1 . . 5 AOE 42 | . 8 . 34 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Total 3207 | 52 265 248 756 309 191 25 134 1227 Wait 209 | 4 26 1 142 11 25 . . . Move 2651 | 36 197 202 503 281 145 25 134 1128 Hop . | . . . . . . . . . Pick Up 44 | 6 9 3 12 4 3 . . 7 Fast Attach 40 | 6 2 5 14 3 2 . . 8 Attach 27 | . . 4 6 1 2 . . 14 Detach 2 | . . . . . . . . 2 Swap 7 | . 2 . 3 . . . . 2 Drop 33 | . 4 4 15 5 3 . . 2 Fire 193 | . 25 29 60 4 11 . . 64 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . 1 . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 12) 418 | -10/Materials | Discovered new exit (range 18) 515 | -10/Materials | Entered another Materials area 515 | -9/Materials | Evolved 2 slots: Propulsion x2 893 | -9/Materials | Discovered new exit (range 13) 917 | -9/Materials | Entered another Materials area 917 | -8/Materials | Evolved 2 slots: Utility x2 1086 | -8/Materials | Build established: Scavenger-Mutant 1562 | -8/Materials | Destroyed 12 combat bots 1572 | -8/Materials | Lost 7 parts (4n3u) 1852 | -8/Materials | Build established: Mutant 2023 | -8/Materials | Discovered new exit (range 16) 2049 | -8/Materials | Entered Factory 2049 | -7/Factory | Evolved 2 slots: Utility x2 2465 | -7/Factory | Discovered new exit (range 9) 2506 | -7/Factory | Entered another Factory area 2506 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2743 | -6/Factory | Discovered new exit (range 15) 2802 | -6/Factory | Entered Lower Caves 2803 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2840 | -6/Lower Caves | Entered Data Miner 2840 | -6/Data Miner | Discovered new exit (range 6) 2869 | -6/Data Miner | Met Data Miner 2902 | -6/Data Miner | Learned location of Section 7 (-2) 2902 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2933 | -6/Data Miner | Received God Mode back door access code from Data Miner 3041 | -6/Data Miner | Entered Proximity Caves 3061 | -5/Proximity Caves | Escorted by Enhanced Grunt 3066 | -5/Proximity Caves | Attracted the attention of an 0b10 base 3136 | -5/Proximity Caves | Lost 7 parts (1p2n3u1w) 3423 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3774 | -5/Proximity Caves | Learned Factory trap positions 3875 | -5/Proximity Caves | Spotted B-75 Beast 4167 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 4180 | -5/Proximity Caves | Found Prototype Special Weapon 4180 | -5/Proximity Caves | Identified Molecular Deconstructor 4407 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 4429 | -5/Proximity Caves | Crushed by falling debris 4720 | -5/Proximity Caves | System corruption reached 10% 4824 | -5/Proximity Caves | Lost 4 parts (1p3n) 4921 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 5115 | -5/Proximity Caves | Core integrity fell below 50% 5136 | -5/Proximity Caves | Core integrity fell below 20% 5146 | -5/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 05082_ Imp. Light Armor Plating destroyed. 05086_ Lyr. Heavy Armor Plating destroyed. 05091_ System corrupted: Matter fused (-5). 05092_ Gauss Rifle destroyed. 05095_ Imp. Deuterium Engine destroyed. 05095_ Imp. Carbon-fiber Leg destroyed. 05095_ Med. Treads destroyed. 05101_ Lgt. Nuclear Core destroyed. 05105_ Knocked back. 05108_ Com. Battery destroyed. 05109_ System corrupted: Energy discharge (-35). 05111_ Mak. Power Source destroyed. 05114_ Knocked back. 05117_ Gauss Rifle destroyed. 05117_ Imp. Cooling System destroyed. 05120_ Tesla Rifle destroyed. 05120_ Lgt. Angular Momentum Engine destroyed. 05123_ Knocked back. 05133_ System corrupted: Coolant Injector rejected. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | #?????????????????????????????????????? | | "#?????????????????????????????????????? | | ##?????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | ### #??????????????????????????????????????? | | ??##### ##?????????????????????????????????????? | | ??????## ####??????????????????????????????????? | | ?######## ##?????????????????????????????????? | | ## ### #?????????????????????????????????? | | # ## ###???????????????????????????????? | | # ##??????????????????????????????? | | # ### ##?????????????????????????????? | | #### #?????????????????????????????? | | ##### #????????????????????????????? | | # ##?## #????????????????????????????? | | # ##?##### #####????????????????????????????? | | ## ####??######??#####???????????????????????? | | ?# ##???###;### ##??????????????????????? | | ### #???# ##????#????????????????? | | #?### ##????# #### #????????????????? | | #???# #??????# ##???????????????? | | #???# ##???????# ## #?????????? | | ????## ###?#??###?# #?????????? | | ?????###???# ##"### ! ! @ #?????????? | | ???????######;; !%! #?????????? | | ???##### ! #?????????? | | ??## ; ;##### #?????????? | | ?## ### ##### #;;; BB ###?????????????????? | | ## #?# #???#### ; BB #???????????????????? | | # #?# #??????### ##???????????????????? | | ### ##???????# #????????????????????? | | # ## ##??????########????????????????????? | | # ####???????????????????????????????? | | ##??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | ###??????????????????????????????? | | ## ####????????????????????????????????? | | ## ##???????????????????????????????????? | | ####????????????????????????????????????? | | ######???????????????????????????????????????? | | ##????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 27 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Heat Shielding 100 Armor Coverage 1050 Core Shielding 20 Evasion (%) 40 Recoil Reduction 1 Kinecelleration 30 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The Oracle This Is Interesting... Challenges ------------ None Game ------ Seed SwarmParticleBoregun Manual? 0 Play Time 01:00:38 Cumulative 36.0 hours Start 2021.08.01 @ 21:42:48 End 2021.08.01 @ 23:39:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 39 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 29 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1720fc6a-7c0e-4f78-89b6-61f95d7b110d