Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.12.26 @ 22:48:23 Player: Bonuslord Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (80) 400 Value Destroyed (3083) 3083 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1220) 1220 TOTAL SCORE: 6923 Bonus ------- High Alert Combat Kills 320 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 246/300 Energy 160/160 System Corruption 0% Temperature Cool (19) Movement Walking (150) Ox1 Location -8/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (3) ------ Large Storage Unit Hacking Suite > --- WEAPON (3) ------- Light Assault Rifle > --- INVENTORY (10) --- Advanced Treads Advanced Weight Redist. System Improved Signal Interpreter Improved Targeting Computer Improved Power Shielding Relay Coupler [NC] (37) Relay Coupler [Swarmer] (51) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Hacking Suite > --- WEAPON ----------- Beam Rifle Improved Assault Rifle Improved Grenade Launcher > --- INVENTORY -------- Advanced Treads Aluminum Leg Advanced Weight Redist. System Improved Signal Interpreter Improved Targeting Computer Improved Power Shielding Relay Coupler [NC] Relay Coupler [Swarmer] Particle Gun [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Advanced Treads Leg Improved Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Hackware Hacking Suite Weapon Improved Assault Rifle Energy Gun Particle Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . Power 1 | . . . 1 . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . 1 . . . . Weapon 1 | . . 1 . . . . Parts Attached 63 | 6 14 8 3 17 10 5 Power 12 | 1 . 1 1 6 2 1 Engine 6 | 1 . . 1 4 . . Core 6 | . . 1 . 2 2 1 Reactor . | . . . . . . . Propulsion 20 | 3 6 . 1 4 5 1 Treads 1 | . . . . . 1 . Leg 16 | 3 3 . 1 4 4 1 Wheel 3 | . 3 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | . 6 2 1 3 . . Device 10 | . 5 2 . 3 . . Storage 1 | . 1 . . . . . Processor . | . . . . . . . Hackware 1 | . . . 1 . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 19 | 2 2 5 . 4 3 3 Energy Gun 9 | 1 1 2 . 1 3 1 Energy Cannon . | . . . . . . . Ballistic Gun 7 | 1 1 2 . 2 . 1 Ballistic Cannon 1 | . . 1 . . . . Launcher 2 | . . . . 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 21 | . . . . 7 4 10 Power 4 | . . . . 2 . 2 Propulsion 7 | . . . . 3 1 3 Utility 1 | . . . . . . 1 Weapon 9 | . . . . 2 3 4 Highest Loss Streak 10 | . . . . 2 2 10 Average Slot Usage (%) 93 | . 83 99 100 93 95 85 Engine 8 | . 14 2 9 9 9 . Core 6 | . . 8 9 6 8 15 Leg 24 | . 24 22 27 24 25 24 Device 12 | . 11 21 15 9 9 7 Storage 9 | . 8 11 9 9 9 9 Hackware 5 | . . . 3 9 9 9 Energy Gun 4 | . 4 6 . 3 8 6 Ballistic Gun 15 | . 15 20 18 12 16 7 Ballistic Cannon 4 | . . 6 9 8 . . Launcher 1 | . . . . 2 . 6 Naked Turns . | . . . . . . . Heaviest Build 44 | 7 23 34 41 44 36 39 Greatest Support 45 | 20 26 26 39 39 45 45 Greatest Overweight (x) 2 | . 1 1 1 2 1 1 Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 10 | 4 10 10 10 10 10 10 Average Capacity 9 | 4 7 10 10 10 10 10 Most Carried 10 | 4 5 9 9 10 10 9 Average Carried 6 | 2 3 6 6 7 8 8 Final Capacity 10 | 4 10 10 10 10 10 10 Final Carried 8 | 3 3 8 7 8 8 7 Class Distribution -------------------- 37% | Scavenger-Gunner 25% | Mutant 15% | Tank 7% | Hacker-Gunner 5% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Matter Collected 1970 | 272 174 405 . 825 239 55 Remotely . | . . . . . . . Salvage Created 2510 | 39 316 513 . 715 599 328 Parts 159 | 1 21 39 . 40 40 18 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 78 | 1 11 16 . 27 12 11 Guns 56 | 1 11 14 . 15 12 3 Cannons 8 | . . 2 . 6 . . AOE 14 | . . . . 6 . 8 Classes Destroyed 7 | 1 1 2 . 2 1 . Watcher 2 | . . 1 . . 1 . Swarmer 30 | . 6 6 . 11 2 5 Grunt 33 | 1 5 6 . 12 3 6 Duelist 1 | . . . . 1 . . Sentry 12 | . . 4 . 2 6 . Demolisher 1 | . . . . 1 . . Hunter 1 | . . . . . 1 . Best Kill Streak 10 | 1 3 4 . 10 3 8 Combat Bots Only 10 | 1 3 4 . 10 3 8 Max Kills in Single Turn 3 | 1 1 1 . 3 1 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Gar Damage Taken 2971 | 25 210 355 . 1188 444 749 Core 671 | 8 41 72 . 264 45 241 Absorbed by Shields 120 | . . 86 . 34 . . Core Remaining (%) 86 | 96 80 82 . . . . Volleys Fired 186 | 4 31 38 . 65 29 19 Largest 3 | 2 2 3 . 3 3 3 Hottest 140 | 60 60 118 . 140 111 115 Shots Fired 462 | 8 42 108 . 192 80 32 Gun 365 | 8 42 92 . 118 80 25 Cannon 80 | . . 16 . 64 . . Launcher 17 | . . . . 10 . 7 Special . | . . . . . . . Kinetic 345 | 4 35 86 . 151 53 16 Thermal 91 | . 2 22 . 31 27 9 Explosive 17 | . . . . 10 . 7 Electromagnetic 9 | 4 5 . . . . . Robot Hit Streak 49 | 8 7 49 . 48 30 21 Robot Miss Streak 3 | . 2 3 . 3 2 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 . . . 1 . Max Gunslinging Chain 1 | . 1 . . . 1 . Shots Hit Robots 321 | 8 30 72 . 124 65 22 Core Hits 157 | 1 15 30 . 57 26 28 Critical Hits 3 | . . . . 2 . 1 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 2 | . . . . 1 . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6210 | 105 348 955 . 2466 938 1398 Guns 3693 | 105 348 840 . 1244 938 218 Cannons 719 | . . 115 . 604 . . Explosions 1791 | . . . . 618 . 1173 Melee . | . . . . . . . Ramming 7 | . . . . . . 7 Kinetic 3219 | 50 283 712 . 1459 583 132 Thermal 1083 | . 10 243 . 389 355 86 Explosive 1791 | . . . . 618 . 1173 Electromagnetic 110 | 55 55 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 95 | . . 4 . 66 . 25 Projectiles 4 | . . 4 . . . . Explosions 91 | . . . . 66 . 25 Melee . | . . . . . . . Knockbacks 5 | . . . . 5 . . Impact . | . . . . . . . Kinetic 5 | . . . . 5 . . Secondary . | . . . . . . . Self-Inflicted Damage 55 | . . . . 41 . 14 Shots 3 | . . . . 2 . 1 Rammed 2 | . . . . . . 2 Targets Rammed 3 | . . . . . . 3 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 323 | 12 33 120 . 323 63 143 Average Temperature 72 | 11 20 35 . 116 16 54 Received Heat Transfer 1111 | 18 81 127 . 426 135 324 Effects 1 | . . . . 1 . . Energy Bleed 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | 1 . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . 1 . . 2 . Heat Transferred 2648 | . 25 703 . 847 851 222 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Peak Influence 814 | 20 270 398 136 814 739 639 Initial 420 | . 11 61 132 76 341 420 Average 332 | 13 138 241 132 480 482 502 Maximum Alert Level 3 | . 1 1 . 3 3 2 Low Security (%) 34 | 100 85 31 100 10 . . Level 1 32 | . 14 68 . 35 33 . Level 2 24 | . . . . 33 61 100 Level 3 7 | . . . . 19 5 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 2 1 . . 5 . Investigation 2 | . 2 . . . . . Extermination . | . . . . . . . Reinforcement 3 | . . 1 . . 2 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Distress Signals 2 | . . 1 . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 102 | 1 15 22 . 33 15 16 Peak Tracking Total 8 | 1 3 8 . 8 3 7 Tactical Retreats 3 | . 1 1 . 1 . . Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Traps Triggered 10 | . 3 . . 6 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Machines Disabled 5 | . . 1 . 3 1 . Max in Single Turn 1 | . . 1 . 1 1 . Garrison Relay 3 | . . . . 3 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Machines Accessed 11 | . 6 2 1 . 2 . Terminals 6 | . 5 1 . . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . . . . . 1 . Scanalyzers 1 | . . 1 . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 28 | . 18 3 2 . 5 . Successful 22 | . 15 1 2 . 4 . Failed 6 | . 3 2 . . 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 5 | . 5 . . . . . Terminals 17 | . 16 1 . . . . Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units 3 | . . . . . 3 . Scanalyzers 2 | . . 2 . . . . Garrison Access 4 | . . . 2 . 2 . Terminal Hacks 14 | . 13 1 . . . . Record 10 | . 10 . . . . . Level Access Points 1 | . 1 . . . . . Locate Traps 1 | . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 2 | . . . . . 2 . Report Inventory 1 | . . . . . 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks 4 | . . . 2 . 2 . Unlock Access 2 | . . . 1 . 1 . Coupler Status 2 | . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 6 1 1 . . . Full Trace Events 2 | . 2 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . . . . . 1 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 14 | . . . . 14 . . Machine Destruction 14 | . . . . 14 . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Turns Passed 3275 | 260 557 652 60 1195 371 180 Spaces Moved 1886 | 195 388 317 36 649 203 98 Core 22 | 22 . . . . . . Treads . | . . . . . . . Legs 1808 | 173 332 317 36 649 203 98 Wheels 56 | . 56 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 120 150 120 120 120 Average Speed 129 | 112 115 146 150 137 124 120 Slowest Speed 180 | 120 150 150 150 180 150 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 10 60 26 4 78 17 35 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 48 | . . . . 31 . 17 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 48 | . . . . 31 . 17 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Total 2387 | 229 462 439 44 818 261 134 Wait 95 | 16 1 50 . 24 4 . Move 1879 | 194 387 316 35 647 202 98 Hop . | . . . . . . . Pick Up 68 | 8 12 14 3 18 9 4 Fast Attach . | . . . . . . . Attach 61 | 6 12 8 3 17 10 5 Detach 26 | 1 8 6 1 8 2 . Swap 2 | . 2 . . . . . Drop 34 | . 9 7 2 11 5 . Fire 186 | 4 31 38 . 65 29 19 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | . . . . . . 3 Crush . | . . . . . . . Escape Stasis 30 | . . . . 25 . 5 Rewire 3 | . . . . 3 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Met Revision 17 68 | -11/Scrapyard | Discovered new exit (range 8) 261 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Identified exit to Materials 300 | -10/Materials | Build established: Mutant 527 | -10/Materials | Repaired Sml. Laser? 818 | -10/Materials | Entered another Materials area 818 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1415 | -9/Materials | Build established: Tank 1457 | -9/Materials | Discovered new exit (range 3) 1470 | -9/Materials | Entered another Materials area 1470 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1523 | -8/Materials | Identified exit to Garrison 1530 | -8/Materials | Entered Garrison 1564 | -8/Garrison | Triggered checkpoint 1612 | -8/Garrison | Garrison Relay disabled 1656 | -8/Garrison | Triggered checkpoint 1742 | -8/Garrison | Triggered checkpoint 1885 | -8/Garrison | Discovered new exit (range 10) 1913 | -8/Garrison | Installed Relay Interface Framework 1981 | -8/Garrison | Garrison Relay disabled 2080 | -8/Garrison | Triggered checkpoint 2102 | -8/Garrison | Build established: Scavenger-Gunner 2148 | -8/Garrison | Triggered checkpoint 2159 | -8/Garrison | Destroyed 10 combat bots 2396 | -8/Garrison | Discovered new exit (range 10) 2434 | -8/Garrison | Triggered checkpoint 2489 | -8/Garrison | Garrison Relay disabled 2596 | -8/Garrison | Triggered checkpoint 2708 | -8/Garrison | Discovered new exit (range 10) 2725 | -8/Garrison | Entered Materials 2799 | -8/Materials | Core integrity fell below 50% 2808 | -8/Materials | Garrison activated, responded to threat 3093 | -8/Materials | Identified exit to Garrison 3096 | -8/Materials | Entered Garrison 3116 | -8/Garrison | Triggered checkpoint 3207 | -8/Garrison | Triggered checkpoint 3216 | -8/Garrison | Triggered checkpoint 3220 | -8/Garrison | Triggered checkpoint 3242 | -8/Garrison | Core integrity fell below 20% 3244 | -8/Garrison | Destroyed 8 combat bots 3276 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03228_ Carbon-fiber Leg destroyed. 03229_ Particle Gun destroyed. 03234_ Slammed into G-47 Trooper. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. 03235_ Kicked G-47 Trooper out of the way. 03236_ Imp. Heat Sink destroyed. 03236_ Slammed into G-47 Trooper. 03240_ Acquired Lgt. Nuclear Core. 03241_ Lgt. Nuclear Core destroyed. 03244_ S-10 Pest destroyed. 03254_ Acquired Lgt. Assault Rifle. 03255_ Acquired 17 matter. 03259_ S-10 Pest destroyed. 03268_ Aluminum Leg destroyed. [Achievement: First Step to Greatness] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | #???????????????????????????????? | | ^ #???????????????????????????????? | | ############## #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #?#####???#?????????????????????? | | ?????????????# #? #? #?????????????????????? | | ?????????????# ## ## ##????????????????????? | | ?????????????# ###??????????????????? | | ?????????????# ????????????????? | | ?????????????# ????????????????? | | ?????????????# ## ## ####?????????????????? | | ???????????### ## ## #????????????????????? | | ???????????#%* "????????????????????? | | ???????????#! ^ "????????????????????? | | ????????#### = ^ "????????????????????? | | ????????# %% ! "????????????????????? | | ???????# ### %%# #^ #????????????????????? | | ???????## #??# *=# !% #????????????????????? | | ????????# ???# * #????????????????????? | | ???????? ????# g#????????????????????? | | ???????#?????# = =g=#????????????????????? | | ?????????????## ## ##s=##????????????????????? | | ??????????????# ## ##=%#?????????????????????? | | ??????????????# ########@[#?????????????????????? | | ??????????????# #??????# #?????????????????????? | | ??????????????# #??????# #?????????????????????? | | ??????????????# #??????# #?????????????????????? | | ??????????????# #??????# #?????????????????????? | | ??????????????# #??????# #?????????????????????? | | ??????????????# ???????# ?????????????????????? | | ??????????????# ???????# ?????????????????????? | | ?????????????? ???????####?????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 27 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 42 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness Librarian Novice Programmer One Hack Too Far Part-time Mechanic Risk Taker Shopping List Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed ThrusterHeartElectrolaser Manual? 0 Play Time 02:02:24 Cumulative 4.0 hours Start 2021.12.26 @ 18:01:19 End 2021.12.26 @ 22:48:23 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 2 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a7b3a612-bb64-463d-bc72-cbf35e24a575