Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.13 @ 10:40:21 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (33) 165 Value Destroyed (715) 715 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 1840 Bonus ------- High Alert Combat Kills 60 Cogmind --------- Core Integrity 107/400 Matter 86/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Rolling (120) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Light Treads Compact Wheel > --- UTILITY (3) ------ Heat Sink High-capacity Storage Unit Signal Interpreter > --- WEAPON (2) ------- Assault Rifle Shotgun > --- INVENTORY (12) --- Light Ion Engine Light Treads Beam Rifle Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit Signal Interpreter > --- WEAPON ----------- Assault Rifle Mini Grenade Launcher > --- INVENTORY -------- Light Ion Engine Light Treads Compact Wheel Compact Wheel Assault Rifle Assault Rifle Shotgun Mini Grenade Launcher Mini Grenade Launcher [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Signal Interpreter Device Cooling System Storage High-capacity Storage Unit Processor Signal Interpreter Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 25 | 6 2 17 Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 8 | 2 . 6 Treads 6 | 2 . 4 Leg . | . . . Wheel 2 | . . 2 Hover . | . . . Flight . | . . . Utility 6 | 1 2 3 Device 3 | . . 3 Storage 2 | 1 1 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 10 | 2 . 8 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 7 | 2 . 5 Ballistic Cannon . | . . . Launcher 3 | . . 3 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 10 | . . 10 Power 1 | . . 1 Propulsion 4 | . . 4 Utility 2 | . . 2 Weapon 3 | . . 3 Highest Loss Streak 8 | . . 8 Average Slot Usage (%) 89 | . 96 86 Engine 9 | . 14 7 Treads 25 | . 28 23 Wheel 2 | . . 3 Device 6 | . . 9 Storage 12 | . 14 11 Processor 10 | . 10 11 Ballistic Gun 20 | . 28 16 Launcher 2 | . . 3 Naked Turns . | . . . Heaviest Build 41 | 11 39 41 Greatest Support 63 | 40 40 63 Greatest Overweight (x) 2 | . . 2 Average Overweight (x) . | . . . Largest Inventory Capacity 12 | 6 12 12 Average Capacity 9 | 5 6 12 Most Carried 9 | 4 6 9 Average Carried 6 | 2 5 6 Final Capacity 12 | 6 12 12 Final Carried 6 | 4 6 5 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 591 | 204 51 336 Remotely . | . . . Salvage Created 750 | . 140 610 Parts 74 | . 18 56 Haulers Intercepted 1 | . . 1 Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 22 | . 3 19 Guns 9 | . 3 6 AOE 13 | . . 13 Classes Destroyed 9 | . 4 5 Worker 2 | . 1 1 Builder 1 | . . 1 Hauler 1 | . . 1 Recycler 2 | . 1 1 Operator 1 | . . 1 Watcher 4 | . 2 2 Swarmer 11 | . 3 8 Grunt 7 | . . 7 Sentry 4 | . . 4 Best Kill Streak 8 | . 5 8 Combat Bots Only 4 | . 3 4 Max Kills in Single Turn 3 | . 1 3 Gunslinging . | . . . Exploded 3 | . . 3 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1357 | . 59 1298 Core 293 | . . 293 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 100 . Volleys Fired 52 | . 15 37 Largest 2 | . 2 2 Hottest 50 | . 40 50 Shots Fired 103 | . 30 73 Gun 87 | . 30 57 Cannon . | . . . Launcher 16 | . . 16 Special . | . . . Kinetic 87 | . 30 57 Thermal . | . . . Explosive 16 | . . 16 Electromagnetic . | . . . Robot Hit Streak 8 | . 8 8 Robot Miss Streak 6 | . 2 6 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 64 | . 18 46 Core Hits 50 | . 8 42 Critical Hits 2 | . . 2 Critical Kills . | . . . Critical Parts Destroyed 2 | . . 2 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1907 | . 214 1693 Guns 664 | . 214 450 Cannons . | . . . Explosions 1224 | . . 1224 Melee . | . . . Ramming 19 | . . 19 Kinetic 664 | . 214 450 Thermal 62 | . . 62 Explosive 1162 | . . 1162 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . . 2 Average Corruption 2 | . . 2 Corruption Purged . | . . . Effects 11 | . . 11 Heat Flow Errors 1 | . . 1 Energy Discharges 5 | . . 5 Data Loss (minor) 1 | . . 1 Targeting Errors 3 | . . 3 Weapon Failures 1 | . . 1 Overload Shots . | . . . Overflow Damage 35 | . . 35 Projectiles . | . . . Explosions 35 | . . 35 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 176 | . . 176 Shots 7 | . . 7 Rammed 6 | . . 6 Targets Rammed 6 | . . 6 Kicked . | . . . Crushed . | . . . Highest Temperature 63 | . . 63 Average Temperature 38 | . . 38 Received Heat Transfer 319 | . . 319 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 50 | . . 50 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 671 | . 121 671 Initial 50 | . . 50 Average 275 | . 85 398 Maximum Alert Level 2 | . . 2 Low Security (%) 42 | 100 100 8 Level 1 22 | . . 36 Level 2 34 | . . 55 Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . . 4 Investigation . | . . . Extermination . | . . . Reinforcement 4 | . . 4 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded 1 | . . 1 Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 5 | . 1 4 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 41 | . 5 36 Peak Tracking Total 5 | . 2 5 Tactical Retreats 2 | . . 2 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . . 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 6 | . . 6 Max in Single Turn 2 | . . 2 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 2 | . 1 1 Terminals 2 | . 1 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 8 | . 5 3 Successful 6 | . 3 3 Failed 2 | . 2 . Catastrophic . | . . . Database Lockouts . | . . . Manual 5 | . 5 . Terminals 8 | . 5 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 1 3 Robot Schematic 1 | . 1 . Robot Analysis 1 | . . 1 Locate Traps 1 | . . 1 Zone Layout 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 2 | . 2 . Terminals 2 | . 2 . Track 1 | . 1 . Botnet 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 1 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired 1 | . 1 . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total 1 | . . 1 Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 998 | 64 312 622 Spaces Moved 509 | 33 161 315 Core 1 | 1 . . Treads 370 | 32 161 177 Legs . | . . . Wheels 138 | . . 138 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 120 Average Speed 149 | 156 160 142 Slowest Speed 180 | 160 160 180 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 25 | 4 33 40 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 113 | . . 113 Melee . | . . . Projectile . | . . . AOE 113 | . . 113 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 632 | 42 186 404 Wait 32 | . 6 26 Move 507 | 32 160 315 Hop . | . . . Pick Up 9 | 4 2 3 Fast Attach 13 | 6 1 6 Attach 5 | . . 5 Detach . | . . . Swap 7 | . 1 6 Drop 1 | . 1 . Fire 52 | . 15 37 Melee . | . . . Ram 2 | . . 2 Kick . | . . . Crush 4 | . . 4 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 1 exit: *Mat) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 16) 374 | -10/Materials | Identified exit to Materials 377 | -10/Materials | Entered another Materials area 377 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 799 | -9/Materials | Core integrity fell below 50% 850 | -9/Materials | Lost 8 parts (1p4n3w) 980 | -9/Materials | Discovered new exit (range 9) 998 | -9/Materials | Identified exit to Materials 999 | -9/Materials | Self-destructed Last Messages --------------- H-55 Commando Tier: 3 H-series hunters aggressively track down intruders, and have multiple means of ensuring they can complete that task. Their advanced probability systems are capable of predicting target positions for some time after contact is lost. When necessary, hunter squad leaders also launch an autonomous drone from their built-in drone bay to help find escaped targets. The H-55 cannot be remotely detected by low-level sensor arrays. >>Traps(Locate) Found 1 trap in 1 array: 1x Alarm Trap Map updated. >>Layout(Zone) Retrieving Zone 8C layout... Downloaded map data. 00961_ Acquired 6 matter. 00980_ EXIT=FOUND 00985_ W-16 Scout sends out distress signal. 00998_ EXIT=IDENTIFIED: MATERIALS Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?????????????????????????????#????????? | | ????????????????????????????? ????????? | | ???????????????????????????? #????????? | | ???????????????????????????? #????????? | | ??????????????##?###?#######/###??????? | | ?????????????? # #??????? | | ??????????????? # #??????? | | ????????????? ? # #??????? | | ???????????? ? """ # #??????? | | ????????????? 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""""" !# ## "T # # "" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 10 Energy Capacity 125 Matter Stores 244 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Heat Shielding 75 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ O-16 Technician | -10/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TractorPrecisionEdition Manual? 0 Play Time 00:12:07 Cumulative 86.9 hours Start 2020.12.13 @ 10:09:37 End 2020.12.13 @ 10:40:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 164 Rogue 160 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 65 Achievement% 44 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 31c2b73b-12a0-47da-bee9-2c4141d61767