Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.21 @ 09:55:07 Player: blelm Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (126) 630 Value Destroyed (3623) 3623 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (565) 565 TOTAL SCORE: 8658 Bonus ------- High Alert Combat Kills 164 Follower Combat Kills 168 Aligned with FarCom 300 Friendly Fire -67 Cogmind --------- Core Integrity 601/700 Matter 35/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (800) Ox15 Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Improved Weapon Shielding Improved Weapon Shielding Hardened Medium Armor Plating > --- WEAPON (3) ------- Gauss Rifle > --- INVENTORY (12) --- Light Treads Cooled Airjet Large Storage Unit High-capacity Storage Unit Cloak of Protection Improved Light Armor Plating Heavy Assault Rifle Autogun Flak Gun Gauss Cannon Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Kinecellerator Improved Weapon Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Angular Momentum Engine Light Treads Light Treads Armored Treads Armored Treads Cooled Airjet Large Storage Unit High-capacity Storage Unit Cloak of Protection Improved Weapon Shielding Improved Light Armor Plating Improved Field Recycling Unit Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Flak Gun Assault Cannon Rocket Launcher Katana [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Cooled Airjet Utility High-capacity Storage Unit Device Kinecellerator Storage High-capacity Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . Utility 4 | . . . 1 . . . 1 2 . Weapon 1 | . . . 1 . . . . . . Parts Attached 101 | 3 7 5 26 1 2 9 22 24 2 Power 8 | . 2 . 1 1 . 1 1 2 . Engine 4 | . 1 . . 1 . 1 . 1 . Core 4 | . 1 . 1 . . . 1 1 . Reactor . | . . . . . . . . . . Propulsion 18 | 2 2 1 5 . . . 1 6 1 Treads 16 | 2 2 1 5 . . . 1 4 1 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover 2 | . . . . . . . . 2 . Flight . | . . . . . . . . . . Utility 17 | . 1 1 5 . 2 . 4 4 . Device 1 | . . . . . . . 1 . . Storage 7 | . 1 1 2 . 2 . 1 . . Processor 1 | . . . 1 . . . . . . Hackware . | . . . . . . . . . . Protection 8 | . . . 2 . . . 2 4 . Artifact . | . . . . . . . . . . Weapon 58 | 1 2 3 15 . . 8 16 12 1 Energy Gun 1 | . . . . . . . . 1 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 36 | 1 2 3 10 . . 4 9 7 . Ballistic Cannon . | . . . . . . . . . . Launcher 13 | . . . 3 . . 4 3 2 1 Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . 2 . . . . . . Slashing Weapon 6 | . . . . . . . 4 2 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 3 . Parts Lost 17 | . . 1 5 1 . . 4 2 4 Power 5 | . . . 1 1 . . 1 1 1 Propulsion 5 | . . 1 3 . . . . . 1 Utility 5 | . . . 1 . . . 2 1 1 Weapon 2 | . . . . . . . 1 . 1 Highest Loss Streak 4 | . . 1 4 1 . . 2 1 4 Average Slot Usage (%) 96 | . 93 95 93 99 100 100 98 95 81 Engine 3 | . 5 . . 4 11 11 3 . . Core 6 | . 8 14 10 6 . . 5 6 4 Treads 23 | . 27 23 20 22 22 22 27 22 16 Device 2 | . . . . . . . 5 7 4 Storage 20 | . 22 28 22 22 22 22 17 15 11 Protection 9 | . . . 6 11 11 11 12 18 23 Ballistic Gun 27 | . 24 28 32 33 33 32 24 22 13 Naked Turns . | . . . . . . . . . . Heaviest Build 106 | 11 17 23 53 49 81 82 91 106 97 Greatest Support 68 | 40 40 40 40 40 40 40 60 68 68 Greatest Overweight (x) 15 | . . . 13 1 2 2 1 1 15 Average Overweight (x) . | . . . 1 1 1 2 . 1 2 Largest Inventory Capacity 20 | 6 8 10 20 16 20 20 20 20 20 Average Capacity 16 | 6 7 8 15 16 18 20 19 20 16 Most Carried 20 | 6 8 9 16 16 20 20 20 20 20 Average Carried 15 | 3 6 8 14 15 17 19 18 18 16 Final Capacity 20 | 6 8 10 16 16 20 20 20 20 12 Final Carried 20 | 2 8 9 16 16 20 19 18 20 11 Class Distribution -------------------- 30% | Hauler-Tank 18% | Hauler-Skirmisher 18% | Mutant 16% | Scavenger-Tank 7% | Scavenger-Gunner 4% | Scavenger-Mutant 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Hauler-Tank | -9/Exiles Hauler-Skirmisher | -8/Mines Hauler-Skirmisher | -8/Materials Hauler-Tank | -7/Factory Hauler-Tank | -7/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Matter Collected 3094 | 230 261 97 845 50 . 328 645 599 39 Remotely . | . . . . . . . . . . Salvage Created 4158 | . 481 69 1165 106 . 492 878 726 241 Parts 248 | . 36 . 91 2 . 33 46 38 2 Haulers Intercepted 3 | . . . . . . . 3 . . Recyclers Shooed 1 | . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 98 | . 12 5 32 2 . 16 16 14 1 Guns 71 | . 12 5 24 2 . 5 11 12 . AOE 27 | . . . 8 . . 11 5 2 1 Classes Destroyed 16 | . 5 2 4 . . 1 2 1 1 Worker 7 | . . 1 2 . . 1 2 1 . Builder 3 | . 1 . 1 . . 1 . . . Tunneler 2 | . . . 1 . . 1 . . . Hauler 3 | . . . . . . . 3 . . Recycler 4 | . 1 . . . . 1 1 1 . Operator 1 | . . . 1 . . . . . . Watcher 8 | . 1 . 4 . . . 3 . . Swarmer 24 | . 6 . 8 . . 7 3 . . Grunt 48 | . 6 . 21 1 . 7 9 4 . Brawler 3 | . . . 1 1 . . . 1 . Duelist 2 | . . . . . . 2 . . . Sentry 7 | . . . 2 . . . 3 2 . Hunter 2 | . . . . . . . 1 1 . Programmer 6 | . . . . . . . . 6 . Compactor 1 | . . . . . . . . . 1 Assembled 5 | . . 5 . . . . . . . Best Kill Streak 7 | . 3 4 7 2 . 5 7 4 1 Combat Bots Only 7 | . 3 4 7 2 . 4 3 3 1 Max Kills in Single Turn 4 | . 2 1 3 1 . 4 2 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 3 . . 3 2 1 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Damage Taken 4243 | . 389 127 1237 56 . 241 835 1016 342 Core 449 | . 41 11 176 . . 27 95 46 53 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 77 | 100 . 79 . . . 49 82 . . Volleys Fired 239 | . 36 7 67 4 . 22 53 38 12 Largest 3 | . 2 2 3 3 . 3 3 3 3 Hottest 89 | . 60 40 69 69 . 69 74 79 89 Shots Fired 598 | . 72 14 181 12 . 46 133 104 36 Gun 551 | . 72 14 171 12 . 36 122 99 25 Cannon . | . . . . . . . . . . Launcher 47 | . . . 10 . . 10 11 5 11 Special . | . . . . . . . . . . Kinetic 546 | . 67 14 171 12 . 36 122 99 25 Thermal . | . . . . . . . . . . Explosive 47 | . . . 10 . . 10 11 5 11 Electromagnetic 5 | . 5 . . . . . . . . Robot Hit Streak 20 | . 20 9 15 10 . 13 11 13 7 Robot Miss Streak 3 | . 3 2 2 . . 2 3 2 2 Penetration Max 1 | . . . . . . . 1 1 . Secondary Targets 5 | . . . 5 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 392 | . 54 9 113 9 . 32 81 66 28 Core Hits 220 | . 23 7 60 3 . 32 52 33 10 Critical Hits 7 | . . 2 3 . . 1 . 1 . Critical Kills 4 | . . 2 2 . . . . . . Critical Parts Destroyed 2 | . . . . . . 1 . 1 . Melee Attacks 20 | . . . 4 . . . 12 4 . Impact 4 | . . . 4 . . . . . . Slashing 16 | . . . . . . . 12 4 . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10664 | . 699 132 2368 139 . 1447 2686 1844 1349 Guns 5961 | . 695 113 1599 139 . 397 1282 1278 458 Cannons . | . . . . . . . . . . Explosions 4339 | . . . 756 . . 997 1174 521 891 Melee 215 | . . . . . . . 215 . . Ramming 149 | . 4 19 13 . . 53 15 45 . Kinetic 5905 | . 639 113 1599 139 . 397 1282 1278 458 Thermal 131 | . . . 55 . . . . 76 . Explosive 4208 | . . . 701 . . 997 1174 445 891 Electromagnetic 56 | . 56 . . . . . . . . Impact . | . . . . . . . . . . Slashing 215 | . . . . . . . 215 . . Piercing . | . . . . . . . . . . Highest Corruption 15 | . . . . 2 2 2 . 1 15 Average Corruption 2 | . . . . 2 2 2 . 1 7 Corruption Purged . | . . . . . . . . . . Effects 29 | . . . . 1 7 13 . 2 6 Message Errors 10 | . . . . . 3 5 . 1 1 Matter Fused 1 | . . . . . . . . . 1 Heat Flow Errors 2 | . . . . . 1 1 . . . Energy Discharges 7 | . . . . 1 2 4 . . . Data Loss (minor) 5 | . . . . . 1 3 . . 1 Misfires 1 | . . . . . . . . . 1 Targeting Errors 3 | . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . Overflow Damage 220 | . . . 28 . . 28 110 54 . Projectiles . | . . . . . . . . . . Explosions 176 | . . . 28 . . 28 66 54 . Melee 44 | . . . . . . . 44 . . Knockbacks 1 | . . . . . . 1 . . . Impact 1 | . . . . . . 1 . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 589 | . . . 179 . . 6 20 225 159 Shots 12 | . . . 3 . . 1 1 3 4 Rammed 19 | . 1 6 1 . . 6 2 3 . Targets Rammed 20 | . 1 6 1 . . 7 2 3 . Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . Highest Temperature 190 | . 2 3 141 30 190 123 120 140 108 Average Temperature 34 | . 1 2 28 22 96 36 22 47 36 Received Heat Transfer 1150 | . 144 40 492 6 . 54 315 99 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 100 | . . . 50 . . . . 50 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Peak Influence 554 | . 255 79 554 226 . 240 332 374 152 Initial 186 | . . 13 . 186 . . . 112 130 Average 153 | . 107 9 395 203 . 40 115 112 127 Maximum Alert Level 2 | . 1 . 2 1 . 1 1 1 . Low Security (%) 70 | 100 89 100 14 55 . 98 66 81 100 Level 1 16 | . 10 . 21 44 . 1 33 18 . Level 2 12 | . . . 63 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . 2 . 8 . . 1 3 7 . Investigation 7 | . 1 . 3 . . . 2 1 . Extermination 5 | . . . . . . . . 5 . Reinforcement 8 | . 1 . 4 . . 1 1 1 . Assault 1 | . . . 1 . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 4 | . . . 1 . . 1 1 1 . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Distress Signals 8 | . 1 . 3 . . . 3 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 153 | . 23 12 56 2 . 13 23 19 5 Peak Tracking Total 6 | . 5 3 6 2 . 3 5 4 3 Tactical Retreats 14 | . 3 1 6 . . . 1 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Traps Triggered 6 | . 2 . 1 . . . 1 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Machines Disabled 11 | . . 1 4 . . 1 . 5 . Max in Single Turn 2 | . . . 2 . . 1 . 2 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Machines Accessed 28 | . 9 . 6 . 2 1 4 6 . Terminals 15 | . 6 . 3 . . 1 2 3 . Fabricators 1 | . . . . . . . . 1 . Repair Stations 5 | . 1 . 1 . . . 1 2 . Recycling Units 4 | . 2 . 2 . . . . . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . Total Hacks 73 | . 19 . 19 . 2 2 13 18 . Successful 45 | . 14 . 10 . 2 1 8 10 . Failed 28 | . 5 . 9 . . 1 5 8 . Catastrophic 1 | . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 30 | . 13 . 5 . 1 2 4 5 . Terminals 37 | . 14 . 8 . . 2 7 6 . Fabricators 4 | . . . . . . . . 4 . Repair Stations 21 | . 3 . 6 . . . 4 8 . Recycling Units 7 | . 2 . 5 . . . . . . Scanalyzers 2 | . . . . . . . 2 . . Garrison Access . | . . . . . . . . . . Terminal Hacks 15 | . 4 . 2 . 2 1 3 3 . Record 2 | . . . . . 1 . . 1 . Part Schematic 1 | . . . . . . . . 1 . Robot Analysis 2 | . 1 . 1 . . . . . . Unreport Threat 3 | . . . 1 . . 1 1 . . Recall Investigation 3 | . 2 . . . . . 1 . . Recall Reinforcements 1 | . . . . . . . . 1 . Hauler Manifests 2 | . 1 . . . . . 1 . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks 14 | . 3 . 5 . . . 2 4 . Scan Component 8 | . 2 . 3 . . . 1 2 . Repair 6 | . 1 . 2 . . . 1 2 . Recycling Unit Hacks 3 | . 2 . 1 . . . . . . Retrieve Components 3 | . 2 . 1 . . . . . . Scanalyzer 2 | . . . . . . . 2 . . Insert Component 1 | . . . . . . . 1 . . Analyze 1 | . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 9 | . 5 . 2 . . . 1 1 . Terminals 9 | . 5 . 2 . . . 1 1 . Track 3 | . 2 . 1 . . . . . . Botnet 4 | . 2 . . . . . 1 1 . Operators 2 | . 1 . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 21 | . 7 . 5 . . 1 3 5 . Full Trace Events 5 | . . . 2 . . . 2 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 1 . Parts Built 1 | . . . . . . . . 1 . Matter 102 | . . . . . . . . 102 . Time 25 | . . . . . . . . 25 . Total Part Build Rating 1 | . . . . . . . . 1 . Parts Repaired 6 | . 1 . 2 . . . 1 2 . Time 192 | . 26 . 64 . . . 32 70 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 11 | . 10 . 1 . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Total Allies 6 | . . 3 . 2 . . . . 1 Largest Group 3 | . . 3 2 2 1 . . . 1 Highest-Rated Group 45 | . . 40 32 45 31 . . . 31 Highest-Rated Ally 31 | . . 16 16 31 31 . . . 31 Total Orders . | . . . . . . . . . . Ally Attacks 92 | . . 37 32 . . . . . 23 Total Damage 998 | . . 338 322 . . . . . 338 Kills 21 | . . 10 10 . . . . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Robot Analysis Total 2 | . 1 . 1 . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Turns Passed 10404 | 15 1295 927 1950 358 796 1281 1310 2332 140 Spaces Moved 4714 | 7 673 531 802 178 390 567 475 1049 42 Core 10 | . . . 7 . . . . . 3 Treads 4703 | 6 673 531 795 178 390 567 475 1049 39 Legs 1 | 1 . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 120 | 120 160 160 160 190 190 210 170 186 166 Average Speed 185 | 154 160 160 186 190 203 210 189 188 230 Slowest Speed 800 | 160 160 160 700 190 210 210 190 190 800 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 52 | 2 96 82 59 41 70 87 36 23 29 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 3 | . . . 1 . . 1 1 . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . Scrap Searched 3 | . . 1 . 1 . 1 . . . Spaces Dug 24 | . . . 3 . . . 17 4 . Terrain Destroyed 451 | . . . 94 . . 113 107 88 49 Melee 16 | . . . 3 . . . 9 4 . Projectile 4 | . . . . . . . 3 1 . AOE 431 | . . . 91 . . 113 95 83 49 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Total 5854 | 13 820 592 1110 189 394 611 756 1312 57 Wait 641 | . 87 34 182 6 . . 161 170 1 Move 4706 | 6 672 530 801 177 389 566 474 1049 42 Hop . | . . . . . . . . . . Pick Up 71 | . 11 5 17 1 2 3 20 12 . Fast Attach 23 | . 5 1 7 . . 1 2 7 . Attach 22 | 2 1 . 6 1 . . 6 5 1 Detach 5 | . . . 3 . . . . 2 . Swap 56 | 1 1 4 13 . 2 8 14 12 1 Drop 49 | 4 6 5 9 . 1 4 10 10 . Fire 239 | . 36 7 67 4 . 22 53 38 12 Melee 20 | . . . 4 . . . 12 4 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 20 | . 1 6 1 . . 7 2 3 . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . . . 2 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 16 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 579 | -10/Materials | Discovered new exit (range 16) 732 | -10/Materials | Discovered new exit (range 13) 1039 | -10/Materials | Repaired Lgt. Treads 1074 | -10/Materials | Discovered new exit (range 6) 1201 | -10/Materials | Discovered new exit (range 16) 1311 | -10/Materials | Entered Mines 1338 | -10/Mines | Assembled infested the area 1425 | -10/Mines | Learned 8 Materials zone layouts 1641 | -10/Mines | Found a hidden stash of uninstalled traps 1668 | -10/Mines | Learned 2 Materials zone layouts 1689 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1820 | -10/Mines | Discovered new exit (range 9) 1963 | -10/Mines | Discovered new exit (range 11) 2161 | -10/Mines | Build established: Scavenger-Mutant 2238 | -10/Mines | Entered Materials 2238 | -9/Materials | Accompanied by 2 allies 2238 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2239 | -9/Materials | Identified exit to Mines 2239 | -9/Materials | Identified exit to Materials 2570 | -9/Materials | Build established: Scavenger-Gunner 2879 | -9/Materials | Build established: Scavenger-Tank 3239 | -9/Materials | Discovered new exit (range 5) 3410 | -9/Materials | Repaired Hvy. Assault Rifle 3438 | -9/Materials | First assault squad dispatched 3444 | -9/Materials | Repaired Hvy. Assault Rifle 3531 | -9/Materials | Destroyed 7 combat bots 3532 | -9/Materials | Lost 4 parts (1p2n1u) 3814 | -9/Materials | Identified exit to Storage 3862 | -9/Materials | Build established: Scavenger-Gunner 4178 | -9/Materials | Discovered exit to Mines (range 6) 4188 | -9/Materials | Entered Mines 4198 | -9/Mines | Met a Derelict bent on vengeance 4284 | -9/Mines | Build established: Scavenger-Tank 4475 | -9/Mines | Learned 2 Materials zone layouts 4538 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4538 | -9/Mines | Discovered new exit (range 5) 4546 | -9/Mines | Entered Exiles 4546 | -9/Exiles | Accompanied by 1 ally 4576 | -9/Exiles | Led the pair of lost Derelicts to a safe place 4592 | -9/Exiles | Met 8R-AWN 4624 | -9/Exiles | Met EX-HEX 4708 | -9/Exiles | Met EX-DEC 4719 | -9/Exiles | Learned location of Zion (-7) 4901 | -9/Exiles | Met EX-BIN 4930 | -9/Exiles | Aligned with FarCom system 4932 | -9/Exiles | Given EX-Vault access code 4987 | -9/Exiles | Opened EX-Vault 5004 | -9/Exiles | Found Cloak of Protection 5049 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5109 | -9/Exiles | Build established: Hauler-Tank 5321 | -9/Exiles | Discovered new exit (range 11) 5342 | -9/Exiles | Left Exiles lab with Cloak of Protection 5342 | -9/Exiles | Entered Mines 5403 | -8/Mines | Discovered exit to Materials (range 10) 5909 | -8/Mines | Build established: Hauler-Skirmisher 5988 | -8/Mines | Core integrity fell below 50% 6623 | -8/Mines | Entered Materials 6623 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6624 | -8/Materials | Identified exit to Factory 6984 | -8/Materials | Repaired Hvy. Assault Rifle? 7287 | -8/Materials | Discovered exit to Factory (range 10) 7933 | -8/Materials | Entered Factory 7933 | -7/Factory | Evolved 2 slots: Utility x2 8144 | -7/Factory | Repaired Arm. Treads 8177 | -7/Factory | Repaired Hvy. Assault Rifle 8467 | -7/Factory | Build established: Hauler-Tank 8694 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 10265 | -7/Factory | Sucked down chute 10265 | -7/Factory | Entered Waste 10266 | -7/Waste | Met a frightened Derelict 10277 | -7/Waste | Spotted C-40 Crusher 10280 | -7/Waste | EMP discharged 10285 | -7/Waste | Allies destroyed C-40 Crusher 10300 | -7/Waste | Spotted C-40 Crusher 10314 | -7/Waste | Destroyed C-40 Crusher 10314 | -7/Waste | Spotted C-40 Crusher 10343 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10358 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10365 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10380 | -7/Waste | EMP discharged 10380 | -7/Waste | System corruption reached 10% 10380 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10397 | -7/Waste | Spotted C-40 Crusher 10405 | -7/Waste | Spotted C-40 Crusher 10405 | -7/Waste | Self-destructed Last Messages --------------- 10375_ Lgt. Treads crushed. 10375_ Imp. Field Recycling Unit crushed. 10377_ Hvy. Assault Rifle crushed. 10380_ Arm. Treads fried beyond repair. 10380_ Gauss Rifle fried beyond repair. 10380_ Prototype Energy Gun fried beyond repair. 10380_ Arm. Treads fried beyond repair. 10380_ Hvy. Assault Rifle fried beyond repair. 10380_ System corrupted (+9). 10380_ Rocket Launcher crushed. 10380_ Arm. Treads crushed. [Achievement: System Compromised] 10384_ System corrupted: Matter fused (-2). 10389_ Acquired 39 matter. 10402_ System corrupted: FCS attempts to trigger Gauss Rifle. 10402_ System corrupted: Gauss Rifle targeting data glitched. 10402_ System corrupted: Gauss Rifle misfires. 10402_ Slug penetrates C-40 Crusher. 10403_ The unstable cave ceiling collapses. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ????????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ?????????????????????## #?????????????????????? | | ????????????????????? #?????????????????????? | | ?????????????????????? #?????????????????????? | | ?????????????????????? #?????????????????????? | | ?????????????????????? #?????????????????????? | | ??????????????????????# #?????????????????????? | | ????????############### ####??????????????????? | | ????????# ## ###????????????????? | | ????????# ## ##??????#?????????? | | ????????# # # ### #?????????? | | ????????# ![ CC ????????? | | ????????# =! CC CC ????????? | | ????????# CC * @ !%!CC ????????? | | ????????# CC= ????????? | | ????????# # # #????????? | | ????????# #### # # ## ?????????? | | ????????# #??# ###? # ??? ?????????? | | ????????###### #####??# #??????# ???????????? | | ?????????????###??????# #????????? ??????????? | | ?????????????????????? #?????????????????????? | | ?????????????????????? #?????????????????????? | | ????????????????????? #?????????????????????? | | ????????????????????? #?????????????????????? | | ?????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????? #?????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Weapon Shielding 66 Evasion (%) 40 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Scanalyzed Enh. Autogun | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Just What I Needed Let's See Who's Tougher Oops Please Form A Line Remodeling Significant Disruption System Compromised Challenges ------------ None Game ------ Seed DirtySuperchargedReactor Manual? 0 Play Time 02:24:41 Cumulative 10.4 hours Start 2020.10.20 @ 19:31:03 End 2020.10.21 @ 09:55:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 8 Achievement% 13 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1567610b-7804-4edb-a97b-e9c9116a6902