Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.08 @ 12:56:08 Player: Angler Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (31) 155 Value Destroyed (586) 586 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1141 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 280/300 Energy 250/250 System Corruption 0% Temperature Cool (12) Movement Treading (320) Ox2 Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Huge Storage Unit Medium Armor Plating > --- WEAPON (2) ------- Grenade Launcher Grenade Launcher > --- INVENTORY (25) --- Aluminum Leg Aluminum Leg Small Matter Pod (50) Large Matter Pod (150) Large Matter Pod (48) Structural Scanner Experimental Sensor Array Improved Terrain Scanner Seismic Detector Medium Armor Plating Medium Armor Plating Medium Armor Plating Hacking Suite Assault Rifle Light Assault Rifle Grenade Launcher Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Medium Armor Plating > --- WEAPON ----------- Grenade Launcher Grenade Launcher > --- INVENTORY -------- Aluminum Leg Aluminum Leg High-capacity Storage Unit Small Matter Pod Large Matter Pod Large Matter Pod Structural Scanner Improved Terrain Scanner Seismic Detector Medium Armor Plating Medium Armor Plating Medium Armor Plating Hacking Suite Assault Rifle Light Assault Rifle Grenade Launcher Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Datajack [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 21 | 9 10 2 Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 6 | 4 2 . Treads 4 | 2 2 . Leg . | . . . Wheel 2 | 2 . . Hover . | . . . Flight . | . . . Utility 7 | 2 5 . Device 2 | 1 1 . Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection 2 | . 2 . Artifact . | . . . Weapon 6 | 2 2 2 Energy Gun 2 | 2 . . Energy Cannon . | . . . Ballistic Gun 2 | . 2 . Ballistic Cannon . | . . . Launcher 2 | . . 2 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 3 | . 3 . Power 1 | . 1 . Propulsion . | . . . Utility . | . . . Weapon 2 | . 2 . Highest Loss Streak 1 | . 1 . To Critical Strikes . | . . . Average Slot Usage (%) 97 | . 96 100 Engine 13 | . 13 14 Treads 27 | . 27 28 Device 7 | . 9 . Storage 14 | . 14 14 Protection 5 | . 3 14 Energy Gun 1 | . 2 . Ballistic Gun 20 | . 24 2 Launcher 4 | . . 25 Peak Build Rating 12 | 8 11 12 Average Rating 9 | 5 8 11 On Entrance 6 | . 8 11 Naked Turns . | . . . Heaviest Build 98 | 15 95 98 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 2 | 1 2 2 Average Overweight (x) 1 | . 1 2 Largest Inventory Capacity 25 | 8 25 25 Average Capacity 23 | 7 23 25 Most Carried 25 | 8 24 25 Average Carried 15 | 5 14 24 Final Capacity 25 | 8 25 25 Final Carried 25 | 8 24 25 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 764 | 237 419 108 Remotely . | . . . Salvage Created 842 | 13 730 99 Parts 69 | 5 50 14 Haulers Intercepted . | . . . Recyclers Shooed 4 | . 4 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 22 | . 16 6 Guns 22 | . 16 6 Classes Destroyed 8 | 1 7 . Worker 1 | . 1 . Builder 3 | . 3 . Tunneler 1 | 1 . . Recycler 1 | . 1 . Operator 2 | . 2 . Watcher 1 | . 1 . Swarmer 12 | . 6 6 Grunt 10 | . 10 . Best Kill Streak 13 | 1 13 3 Combat Bots Only 9 | . 9 3 Max Kills in Single Turn 2 | 1 2 2 Gunslinging 1 | . . 1 Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 130 | . 95 35 Missed 37 | . 25 12 Damage Taken 966 | . 749 217 Core 254 | . 205 49 Absorbed by Shields . | . . . Regen/Repaired (Parts) 255 | . 255 . Core Remaining (%) 100 | 100 . . Volleys Fired 75 | 1 62 12 Largest 2 | 2 2 2 Hottest 80 | 80 80 60 Shots Fired 130 | 2 104 24 Gun 128 | 2 104 22 Cannon . | . . . Launcher 2 | . . 2 Special . | . . . Kinetic 68 | . 46 22 Thermal . | . . . Explosive 2 | . . 2 Electromagnetic 60 | 2 58 . Robot Hit Streak 9 | 1 9 3 Robot Miss Streak 5 | . 5 3 Penetration Max . | . . . Secondary Targets 5 | . 1 4 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 70 | 1 58 11 Core Hits 50 | 1 38 11 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | . 1 . Corrupt 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1281 | 15 1038 228 Guns 980 | 15 848 117 Cannons . | . . . Explosions 276 | . 169 107 Melee . | . . . Ramming 25 | . 21 4 Kinetic 396 | . 279 117 Thermal 169 | . 169 . Explosive 107 | . . 107 Electromagnetic 584 | 15 569 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 24 | . . 24 Shots 1 | . . 1 Rammed 3 | . 2 1 Targets Rammed 4 | . 3 1 Kicked . | . . . Crushed 1 | . 1 . Highest Temperature 323 | 18 323 12 Average Temperature 95 | 12 111 4 Received Heat Transfer 294 | . 285 9 Siege Activations . | . . . Robots Corrupted 1 | . 1 . Combat Hostiles . | . . . Parts Fried 4 | . 4 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 350 | . 350 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 4 | . 4 . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Peak Influence 329 | 5 329 190 Initial 20 | . 3 20 Average 68 | 1 64 92 Maximum Alert Level 1 | . 1 . Low Security (%) 94 | 100 92 100 Level 1 5 | . 7 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 3 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 38 | . 30 8 Peak Tracking Total 4 | . 4 3 Tactical Retreats 2 | . 2 . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 7 | . 7 . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 33 | . 33 . Successful 23 | . 23 . Failed 9 | . 9 . Catastrophic 1 | . 1 . Database Lockouts 1 | . 1 . Manual 17 | . 17 . Terminals 21 | . 21 . Fabricators . | . . . Repair Stations 12 | . 12 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 8 | . 8 . Robot Analysis 4 | . 4 . Unreport Threat 2 | . 2 . Locate Traps 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks 10 | . 10 . Scan Component 5 | . 5 . Repair 5 | . 5 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 5 | . 5 . Terminals 5 | . 5 . Botnet 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 6 | . 6 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 5 | . 5 . Time 163 | . 163 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Robot Analysis Total 4 | . 4 . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 4272 | 94 3419 759 Spaces Moved 1283 | 77 985 221 Core 3 | 3 . . Treads 1210 | 4 985 221 Legs . | . . . Wheels 70 | 70 . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 320 Average Speed 293 | 91 302 320 Slowest Speed 320 | 160 320 320 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 51 | 4 97 52 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 1 | . . 1 Spaces Dug . | . . . Terrain Destroyed 32 | . 13 19 Melee . | . . . Projectile . | . . . AOE 32 | . 13 19 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 1661 | 94 1317 250 Wait 243 | . 232 11 Move 1281 | 76 984 221 Hop . | . . . Pick Up 32 | 8 22 2 Fast Attach 11 | 7 4 . Attach 3 | . 3 . Detach . | . . . Swap 7 | 2 3 2 Drop 5 | . 4 1 Fire 75 | 1 62 12 Melee . | . . . Ram . | . . . Kick . | . . . Crush 4 | . 3 1 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 15) 288 | -10/Materials | Destroyed 9 combat bots 317 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 13) 1264 | -10/Materials | Discovered new exit (range 16) 1375 | -10/Materials | Core integrity fell below 50% 1757 | -10/Materials | Discovered new exit (range 9) 1876 | -10/Materials | Discovered new exit (range 15) 2343 | -10/Materials | Repaired Corrupted Hacking Suite 2370 | -10/Materials | Repaired Lgt. Treads 2397 | -10/Materials | Repaired Lgt. Treads 2425 | -10/Materials | Repaired Structural Scanner 2680 | -10/Materials | Central database locked down 3000 | -10/Materials | Core integrity fell below 20% 3375 | -10/Materials | Repaired Med. Armor Plating 3514 | -10/Materials | Entered Mines 3556 | -10/Mines | Met a Derelict bent on vengeance 3562 | -10/Mines | Learned Materials emergency access door positions 3740 | -10/Mines | Discovered new exit (range 10) 3855 | -10/Mines | Discovered new exit (range 6) 4218 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 4225 | -10/Mines | Found Prototype Device 4244 | -10/Mines | Discovered new exit (range 3) 4273 | -10/Mines | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03977_ Found Lrg. Matter Pod. 03977_ Found Assault Rifle. 03977_ Found 62 Matter. 03978_ Acquired 14 matter. 03983_ Acquired Lrg. Matter Pod. 03984_ Acquired 48 matter. 04218_ A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 04224_ Dropped Hcp. Storage Unit. 04225_ Acquired Prototype Device. 04239_ U-05 Engineer lays Concrete. 04244_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ???????????? ???????????????????????? | | ???????????? ???????????????????????? | | ???????????? ???????????????????????? | | ???????????? ???????????????????????? | | ????????????g ???????????????????????? | | ???????????? ???????????????????????? | | ???????????? ???????????????????????? | | ????????????gt##?????????????????????? | | ???????????? #?????????????????????? | | ???????????? ##????????????????????? | | ???????????## #?#??????????????????? | | ???????????# # #??????????????????? | | ???????????# # ##### #???????????? | | ???????????# #???????????? | | ??????###??# t????????????? | | ??????#<#### @ #???????????????????? | | ??????# # # ###???????????????????? | | ??????# #???????????######## #? | | ??????## ##??????????# #? | | ???????# # ##??????#### ## #####? | | ???????###### r ######## ## #????? | | ????????????# ! ## ##### #????? | | ????????????# #### ## #???# ###### | | ????????????# k##?# ## #???# | | ????????????## #?# #???####### | | ?????????????# #?### #?????????# | | ?????????????# ##???# #????????## | | ?????????????# ###????# #???????## | | ?????????????# #????### ####????# | | ???????####### #???## ####?# | | ???????# #???# ## | | ???????# ########??## # | | ?????### ########### ## ## | | ????## ######### ##? | | ????# ##???????# ##?? | | ????# #### ##????????# #### | | ???## ##?## ##?????????# | | ??## #??## #??????????###### | | ??#= #???## #???????????????? | | ??# ## ##????# ##???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 44 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PowerImpactSteel Manual? 0 Play Time 00:55:32 Cumulative 7.2 hours Start 2024.10.07 @ 22:44:30 End 2024.10.08 @ 12:56:08 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 3 Achievement% 7 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 61% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: d0f13f63-79a9-4283-9eda-1f33fdf4d09b