Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.19 @ 21:26:24 Player: AkimboAoki Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (50) 250 Value Destroyed (3080) 3080 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (2700) 2700 TOTAL SCORE: 12810 Bonus ------- Entered Garrisons 200 Scanned by Researcher 500 Acquired SGEMP 2000 Cogmind --------- Core Integrity 0/1450 Matter 295/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -2/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Graphene Brace > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Armored Leg Advanced ECM Suite Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Leg High-density Centrium Leg Myomer Exoskeleton > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Advanced Cooling System Medium Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Weapon Cycler Advanced Phase Shifter Layered Medium Armor Plating Graphene Brace Advanced Force Field > --- WEAPON ----------- Advanced Plasma Rifle Advanced Plasma Rifle Enhanced Quantum Rifle Heavy Quantum Rifle Nova Cannon > --- INVENTORY -------- Light Quantum Reactor Flexi-carbon Leg Armored Leg Biometal Leg Energy Well Advanced ECM Suite Experimental Propulsion Shielding Layered Medium Armor Plating Advanced Dynamic Insulation System Variable Charge Gun [Rating: 189] Favorites ----------- Power Light Quantum Reactor Engine Light Ion Engine Power Core Fission Core Reactor Light Quantum Reactor Propulsion Titanium Leg Leg Titanium Leg Flight Unit Flight Unit Utility Advanced Cooling System Device Advanced Cooling System Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Authchip [Processor] Protection Layered Medium Armor Plating Weapon Advanced Plasma Rifle Energy Gun Advanced Plasma Rifle Energy Cannon Phase Cannon Ballistic Gun Coil Gun Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Flamer Build | -11 -10 -10 -10 -8 -6 -5 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Res Res Tes Gar Slots Evolved 16 | . . . . . 8 2 2 2 2 . . Power 1 | . . . . . 1 . . . . . . Propulsion 3 | . . . . . 2 . . . 1 . . Utility 9 | . . . . . 3 2 1 2 1 . . Weapon 3 | . . . . . 2 . 1 . . . . Parts Attached 126 | 6 1 5 8 4 21 4 8 30 7 30 2 Power 15 | 1 . 1 . . 3 . 2 6 . 2 . Engine 5 | 1 . 1 . . 1 . 1 1 . . . Core 3 | . . . . . 2 . . 1 . . . Reactor 7 | . . . . . . . 1 4 . 2 . Propulsion 22 | 2 . 2 . 1 5 . . 5 1 5 1 Treads . | . . . . . . . . . . . . Leg 18 | 2 . . . . 4 . . 5 1 5 1 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 4 | . . 2 . 1 1 . . . . . . Utility 61 | 1 1 1 6 3 8 2 3 14 4 18 . Device 40 | . . 1 6 . 2 2 3 13 2 11 . Storage 2 | 1 . . . . 1 . . . . . . Processor 3 | . . . . . 1 . . . . 2 . Hackware 3 | . . . . 3 . . . . . . . Protection 13 | . 1 . . . 4 . . 1 2 5 . Artifact . | . . . . . . . . . . . . Weapon 28 | 2 . 1 2 . 5 2 3 5 2 5 1 Energy Gun 14 | . . . . . . . 2 5 2 4 1 Energy Cannon 5 | . . . . . 1 2 1 . . 1 . Ballistic Gun 7 | 2 . 1 1 . 3 . . . . . . Ballistic Cannon 1 | . . . . . 1 . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon 1 | . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 12 | . . 1 . . . . . 2 . 9 . Corrupted Parts 4 | . . . . 3 1 . . . . . . System Corruption 8 | . . . . 7 1 . . . . . . Parts Lost 34 | . . . . 4 . . . 2 1 17 10 Power 4 | . . . . . . . . 1 . 3 . Propulsion 6 | . . . . 1 . . . 1 . 1 3 Utility 14 | . . . . 1 . . . . . 9 4 Weapon 10 | . . . . 2 . . . . 1 4 3 Highest Loss Streak 14 | . . . . 3 . . . 1 1 14 10 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 85 | . 95 95 73 76 77 89 90 94 99 87 30 Engine 4 | . 14 14 14 14 . . 3 1 . . . Core 2 | . . . . . 10 10 1 . . . . Reactor 3 | . . . . . . . 2 7 8 7 . Leg 15 | . 28 22 . . 18 21 19 17 21 13 8 Flight 5 | . . 4 28 28 3 . . . . . . Device 17 | . . 1 2 . 8 21 23 31 30 29 14 Storage 4 | . 14 11 . . 2 5 4 4 4 4 2 Processor 2 | . . . . . . 5 4 4 4 5 . Hackware 1 | . . . . 13 6 . . . . . . Protection 4 | . 10 11 . . 5 5 4 4 7 4 . Energy Gun 7 | . . . . . . . 3 17 21 16 3 Energy Cannon 3 | . . . . . 3 7 14 4 . 3 . Ballistic Gun 7 | . 28 28 16 12 8 7 2 . . . . Ballistic Cannon 1 | . . . . . 3 5 2 . . . . Special Weapon 1 | . . . 11 7 . . . . . . . Peak Build Rating 189 | 6 7 19 22 18 82 97 116 143 149 189 113 Average Rating 91 | 4 6 7 10 12 70 94 112 132 146 173 67 On Entrance 60 | . 6 7 6 10 13 82 97 116 135 146 113 Naked Turns . | . . . . . . . . . . . . Heaviest Build 113 | 13 16 16 8 8 65 74 93 99 104 113 32 Greatest Support 160 | 20 20 20 8 8 102 102 102 102 96 160 60 Greatest Overweight (x) 2 | . . 1 . . . . . 1 1 2 . Average Overweight (x) . | . . . . . . . . . 1 . . Largest Inventory Capacity 10 | 8 8 8 5 5 10 10 10 10 10 10 10 Average Capacity 8 | 6 8 7 5 5 7 10 10 10 10 10 8 Most Carried 10 | 2 3 8 5 5 10 10 10 10 10 10 5 Average Carried 7 | . 2 6 4 4 6 9 9 9 9 9 3 Final Capacity 10 | 8 8 5 5 5 10 10 10 10 10 10 5 Final Carried 10 | 2 3 5 5 5 10 10 10 10 10 4 3 Class Distribution -------------------- 34% | Tank 34% | Mutant 19% | Scavenger-Tank 5% | Pyromaniac-Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Recycling Tank | -6/Factory Tank | -5/Factory Tank | -4/Factory Pyromaniac-Skirmisher | -3/Research Scavenger-Tank | -2/Research Scavenger-Tank | -2/Testing Mutant | -2/Garrison Resources | -11 -10 -10 -10 -8 -6 -5 -4 -3 -2 -2 -2 ----------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Res Res Tes Gar Matter Collected 1902 | 184 86 178 160 61 163 103 254 299 146 265 3 Remotely . | . . . . . . . . . . . . Salvage Created 2843 | . . 65 38 109 305 143 254 1028 247 584 70 Parts 128 | . . 11 . 7 18 6 9 38 6 29 4 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . 2 . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 6 | . . . 6 . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -6 -5 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Res Res Tes Gar Combat Hostiles Destroyed 46 | . . 5 1 2 4 3 4 15 4 7 1 Guns 29 | . . 5 1 2 2 . . 12 2 4 1 Cannons 10 | . . . . . 2 2 3 1 . 2 . Classes Destroyed 11 | . . 1 1 . 3 1 1 1 1 2 . Builder 1 | . . . . . 1 . . . . . . Recycler 1 | . . . . . 1 . . . . . . Operator 1 | . . . . . . . . 1 . . . Swarmer 8 | . . 5 . . 2 . . . 1 . . Grunt 5 | . . . . . . . 1 4 . . . Duelist 1 | . . . . . . . . . 1 . . Researcher 1 | . . . . . . . . . . 1 . Sentry 5 | . . . 1 2 1 . 1 . . . . Hunter 3 | . . . . . . 1 . . . 2 . Programmer 22 | . . . . . 1 2 2 11 2 3 1 Striker 2 | . . . . . . . . . . 2 . Best Kill Streak 7 | . . 3 1 1 2 2 2 7 2 3 1 Combat Bots Only 7 | . . 3 1 1 2 2 2 7 2 3 1 Max Kills in Single Turn 1 | . . 1 1 1 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -6 -5 -4 -3 -2 -2 -2 -------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Res Res Tes Gar Hostile Shots Fired 742 | . . 18 37 22 51 39 48 68 21 319 119 Missed 231 | . . 8 20 9 19 6 10 14 8 111 26 Damage Taken 9764 | . . 87 178 198 196 307 571 1281 185 4509 2252 Core 1695 | . . 9 52 77 5 10 . 86 46 656 754 Absorbed by Shields 1041 | . . . . . 165 200 240 . 118 263 55 Redirected to Shielding 152 | . . . . . . . . . . 152 . Ignored by Resistances 111 | . . . . . . 111 . . . . . Core Remaining (%) 89 | 100 . . . 44 99 99 100 93 . . . Volleys Fired 158 | . . 6 20 11 14 12 15 33 9 31 7 Largest 5 | . . 2 2 2 4 3 3 5 5 5 2 Hottest 714 | . . 40 128 128 166 170 260 714 404 450 168 Shots Fired 467 | . . 12 31 12 33 28 39 149 34 121 8 Gun 355 | . . 12 20 11 21 8 12 126 34 103 8 Cannon 100 | . . . . . 12 20 27 23 . 18 . Launcher . | . . . . . . . . . . . . Special 12 | . . . 11 1 . . . . . . . Kinetic 85 | . . 12 20 11 30 12 . . . . . Thermal 381 | . . . 11 1 3 16 39 149 34 121 7 Explosive . | . . . . . . . . . . . . Electromagnetic 1 | . . . . . . . . . . . 1 Robot Hit Streak 17 | . . 3 3 6 10 17 14 16 5 9 4 Robot Miss Streak 5 | . . 2 1 2 2 3 5 3 4 3 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . . 1 . . . . . 2 . 1 . Max Gunslinging Chain 1 | . . 1 . . . . . 1 . 1 . Shots Hit Robots 260 | . . 6 4 9 23 19 25 88 17 63 6 Core Hits 89 | . . 5 1 4 10 5 7 30 6 19 2 Critical Kills 1 | . . . . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 12 | . . . . . . . . 5 4 2 1 Burn 10 | . . . . . . . . 4 4 2 . Meltdown 1 | . . . . . . . . 1 . . . Corrupt 1 | . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7852 | . . 62 60 169 548 605 778 2909 508 1950 263 Guns 5808 | . . 62 49 169 291 82 324 2449 508 1626 248 Cannons 2018 | . . . . . 257 523 454 460 . 324 . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 15 | . . . . . . . . . . . 15 Kinetic 910 | . . 62 49 169 479 151 . . . . . Thermal 6903 | . . . 11 . 69 454 778 2909 508 1950 224 Explosive . | . . . . . . . . . . . . Electromagnetic 24 | . . . . . . . . . . . 24 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 18 | . . . . 7 2 1 3 13 2 5 18 Average Corruption 5 | . . . . 4 1 1 2 11 1 3 10 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 80 | . . . . 2 8 2 5 37 1 19 6 Message Errors 17 | . . . . . 3 1 1 9 . 3 . Matter Fused 17 | . . . . 1 2 . 1 7 . 4 2 Heat Flow Errors 8 | . . . . . 1 . . 4 . 2 1 Energy Discharges 8 | . . . . . . 1 2 3 . 1 1 Parts Rejected 3 | . . . . . . . . 1 . 2 . Parts Fused 3 | . . . . 1 . . . 1 . 1 . Data Loss (minor) 7 | . . . . . 1 . 1 3 1 1 . Data Loss (major) 5 | . . . . . 1 . . 1 . 2 1 Misfires 4 | . . . . . . . . 2 . 2 . Alerts 1 | . . . . . . . . . . . 1 Weapon Failures 7 | . . . . . . . . 6 . 1 . Overload Shots 8 | . . . . . . . . 8 . . . Effects 1 | . . . . . . . . 1 . . . Heat Surge 1 | . . . . . . . . 1 . . . Overflow Damage 99 | . . . . . 4 44 8 33 . 10 . Projectiles 99 | . . . . . 4 44 8 33 . 10 . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 4 | . . . . . 2 2 . . . . . Impact . | . . . . . . . . . . . . Kinetic 4 | . . . . . 2 2 . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 2 | . . . . . . . . . . . 2 Shots . | . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 6 | . . . . . . . . . . . 6 Kicked 5 | . . . . . . . . . . . 5 Crushed . | . . . . . . . . . . . . Highest Temperature 481 | . . 6 21 83 335 324 481 265 136 361 219 Average Temperature 107 | . . 4 9 31 106 175 180 129 49 76 68 Received Heat Transfer 628 | . . . 57 45 14 . 47 57 . 264 144 Effects 7 | . . . . . 1 1 1 3 . 1 . Shutdowns 1 | . . . . . . . 1 . . . . Interference 6 | . . . . . 1 1 . 3 . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 7 | . . . . . . 1 1 2 2 1 . Combat Hostiles 7 | . . . . . . 1 1 2 2 1 . Parts Melted 50 | . . . . . . 2 2 31 5 10 . Heat Transferred 10207 | . . . 80 . 111 444 964 4267 1185 2971 185 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -6 -5 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Res Res Tes Gar Peak Influence 209 | . 30 70 . 60 98 144 117 209 128 125 29 Initial 54 | . . 11 . 9 22 14 . 26 54 12 11 Average 53 | . 21 44 . 25 35 42 30 102 69 44 8 Maximum Alert Level 1 | . . . . . . . . 1 . . . Low Security (%) 97 | 100 100 100 . 100 100 100 100 90 100 100 100 Level 1 2 | . . . . . . . . 9 . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . 1 . . . 1 2 2 6 1 4 . Investigation 3 | . 1 . . . . . . 2 . . . Extermination 10 | . . . . . 1 1 1 4 1 2 . Reinforcement 3 | . . . . . . 1 . . . 2 . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . Stealth | -11 -10 -10 -10 -8 -6 -5 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Res Res Tes Gar Distress Signals 3 | . . . . . . 1 1 . . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 88 | . 4 6 7 3 8 7 6 19 5 16 7 Peak Tracking Total 11 | . 3 3 2 2 4 3 2 5 2 11 8 Tactical Retreats 2 | . . . 1 . . . . 1 . . . Traps | -11 -10 -10 -10 -8 -6 -5 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Res Res Tes Gar Traps Triggered 3 | . 1 . . . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . . . Machines | -11 -10 -10 -10 -8 -6 -5 -4 -3 -2 -2 -2 ---------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Res Res Tes Gar Machines Disabled 4 | . . . 1 . . . . . . 3 . Max in Single Turn 1 | . . . 1 . . . . . . 1 . Garrison Access 1 | . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -6 -5 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Res Res Tes Gar Machines Accessed 28 | . 1 1 2 6 6 2 2 5 1 2 . Terminals 19 | . 1 . . 6 3 2 . 5 1 1 . Fabricators 1 | . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 1 . . 1 . Total Hacks 75 | . 3 1 14 16 15 4 4 14 2 2 . Successful 44 | . . 1 14 9 8 1 2 6 1 2 . Failed 31 | . 3 . . 7 7 3 2 8 1 . . Catastrophic 7 | . 1 . . . 3 1 1 1 . . . Database Lockouts . | . . . . . . . . . . . . Manual 28 | . 3 . 2 8 8 . 3 4 . . . Terminals 52 | . 3 . . 16 12 4 . 14 2 1 . Fabricators 1 | . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . . . . . 1 . 3 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 1 . . 1 . Terminal Hacks 31 | . . 1 14 5 3 1 . 5 1 1 . Record 22 | . . . 13 . 2 1 . 4 1 1 . Prototype ID Bank 1 | . . . . 1 . . . . . . . Open Door 1 | . . 1 . . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . Terminal Index 2 | . . . . 1 1 . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . Network Status 1 | . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . 1 . Unlock Access 1 | . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . . . . Unauthorized Hacks 10 | . . . . 4 4 . 1 1 . . . Terminals 9 | . . . . 4 4 . . 1 . . . Track 2 | . . . . 1 1 . . . . . . Botnet 6 | . . . . 3 2 . . 1 . . . Operators 1 | . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . Mask 1 | . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . Used 1 | . . . . . . . . 1 . . . Hacking Detections 20 | . 1 . . 4 5 2 1 5 1 1 . Full Trace Events 2 | . . . . . . . . 2 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . 4 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -6 -5 -4 -3 -2 -2 -2 ------------ Run | Yrd Mat Min Sub Rec Fac Fac Fac Res Res Tes Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -6 -5 -4 -3 -2 -2 -2 -------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Res Res Tes Gar Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders 19 | . . 2 7 . . . . 2 2 6 . EXPLORE 11 | . . 1 4 . . . . 1 1 4 . RETURN 8 | . . 1 3 . . . . 1 1 2 . Ally Attacks 15 | . . . 15 . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -6 -5 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Res Res Tes Gar Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . . . . Drone Launches 54 | . . 16 32 . . . . 2 2 2 . Drone Recoveries 36 | . . 16 17 . . . . . 1 2 . Exploration | -11 -10 -10 -10 -8 -6 -5 -4 -3 -2 -2 -2 ------------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Res Res Tes Gar Turns Passed 7429 | 46 208 620 872 298 1122 519 519 1427 466 1171 161 Spaces Moved 6165 | 32 171 512 1551 585 881 349 350 847 189 581 117 Core 61 | 4 . . . . . . . . . . 57 Treads . | . . . . . . . . . . . . Legs 3840 | 28 171 384 . . 881 349 350 847 189 581 60 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 2264 | . . 128 1551 585 . . . . . . . Fastest Speed 37 | 50 120 37 37 37 90 117 117 113 190 110 50 Average Speed 90 | 111 120 99 37 37 109 117 117 130 190 113 84 Slowest Speed 260 | 120 120 120 37 37 117 117 117 190 190 260 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 14 | . . 3 1 10 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 38 | 5 30 99 80 92 22 12 8 26 7 53 29 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . . 2 . . . . . . . . Known Exits Taken 7 | . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . Scrap Searched 13 | . . 1 12 . . . . . . . . Spaces Dug 5 | . . . 1 . . . . . . 4 . Terrain Destroyed 37 | . . . 1 . 1 4 13 4 1 12 1 Melee . | . . . . . . . . . . . . Projectile 37 | . . . 1 . 1 4 13 4 1 12 1 AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -6 -5 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Res Res Tes Gar Total 7783 | 39 174 614 1810 642 1013 436 441 1111 285 1047 171 Wait 1147 | . 1 73 222 52 61 68 47 162 65 367 29 Move 6126 | 31 170 505 1548 564 880 348 349 846 188 580 117 Hop 14 | . . 3 1 10 . . . . . . . Pick Up 89 | 2 2 10 1 1 21 3 11 16 7 15 . Fast Attach 36 | 6 . 1 3 3 11 . . 2 . 9 1 Attach 45 | . 1 2 5 1 5 2 2 9 6 11 1 Detach 14 | . . . 5 . 1 . . 1 3 2 2 Swap 45 | . . 2 . . 5 2 6 19 1 10 . Drop 96 | . . 12 5 . 15 1 11 23 6 22 1 Fire 158 | . . 6 20 11 14 12 15 33 9 31 7 Melee . | . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . 1 Kick 5 | . . . . . . . . . . . 5 Crush . | . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . . 7 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -8/Recycling -6/Factory -5/Factory -4/Factory -3/Research -2/Research -2/Testing -2/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 5) 255 | -10/Materials | Entered Mines 318 | -10/Mines | Build established: Mutant 473 | -10/Mines | Learned Materials security intel 591 | -10/Mines | Discovered new exit (range 9) 617 | -10/Mines | Learned Materials emergency access door positions 672 | -10/Mines | Discovered new exit (range 6) 805 | -10/Mines | Found the Drone Emporium 810 | -10/Mines | Found Prototype Device 810 | -10/Mines | Identified Bomb Drone Bay 831 | -10/Mines | Discovered new exit (range 48) 875 | -10/Mines | Entered Subcaves 1011 | -10/Subcaves | Learned location of Zion (-6) 1011 | -10/Subcaves | Met a Zionite searching for "candidates" 1015 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1023 | -10/Subcaves | Discovered new exit (range 8) 1027 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 1195 | -10/Subcaves | Lost 8 allies 1219 | -10/Subcaves | Discovered new exit (range 37) 1258 | -10/Subcaves | Visited 4L-MR0's lab 1289 | -10/Subcaves | Found Arachnoskeleton 1374 | -10/Subcaves | Curiously followed by a Cobbler waking with a query about "LVR3C" 1428 | -10/Subcaves | Discovered new exit (range 8) 1524 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1525 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1569 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1614 | -10/Subcaves | Visited Clippyterm 1615 | -10/Subcaves | Learned location of Extension (-5) 1615 | -10/Subcaves | Learned Factory trap positions 1747 | -10/Subcaves | Entered Recycling 1748 | -8/Recycling | Met a Zionite searching for Scraptown 1895 | -8/Recycling | Discovered new exit (range 15) 2009 | -8/Recycling | Core integrity fell below 50% 2013 | -8/Recycling | Identified exit to Factory 2036 | -8/Recycling | Lost 3 parts (1n1u1w) 2045 | -8/Recycling | Entered Factory 2045 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x3, Weapon x2 2046 | -6/Factory | Loaded intel: 111 trap records 2047 | -6/Factory | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 2661 | -6/Factory | Build established: Tank 2988 | -6/Factory | Cargo convoy interrupted 3131 | -6/Factory | Discovered new exit (range 5) 3135 | -6/Factory | Identified exit to Factory 3167 | -6/Factory | Entered another Factory area 3167 | -5/Factory | Evolved 2 slots: Utility x2 3649 | -5/Factory | Discovered new exit (range 15) 3665 | -5/Factory | Identified exit to Factory 3686 | -5/Factory | Entered another Factory area 3686 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 3984 | -4/Factory | Garrison activated, responded to threat 4184 | -4/Factory | Discovered new exit (range 11) 4198 | -4/Factory | Identified exit to Research 4205 | -4/Factory | Entered Research 4205 | -3/Research | Evolved 2 slots: Utility x2 4791 | -3/Research | System corruption reached 10% 4963 | -3/Research | Build established: Pyromaniac-Skirmisher 5084 | -3/Research | Destroyed 7 combat bots 5542 | -3/Research | Discovered new exit (range 13) 5600 | -3/Research | Identified exit to Research 5632 | -3/Research | Entered another Research area 5632 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5654 | -2/Research | Build established: Scavenger-Tank 5760 | -2/Research | Discovered new exit (range 49) 6096 | -2/Research | Identified exit to Testing 6098 | -2/Research | Entered Testing 6136 | -2/Testing | Found Prototype Leg 6136 | -2/Testing | Identified Myomer Exoskeleton 6436 | -2/Testing | Build established: Tank 6579 | -2/Testing | Found Prototype Device 6580 | -2/Testing | Identified Exp. Actuator Array 6820 | -2/Testing | Build established: Scavenger-Tank 6986 | -2/Testing | Found Prototype Processor 6986 | -2/Testing | Identified Exp. Core Analyzer 7033 | -2/Testing | Spotted Striker 7050 | -2/Testing | Scanned by Researcher 7099 | -2/Testing | Spotted Striker 7117 | -2/Testing | Spotted Alpha 7 7128 | -2/Testing | Destroyed Striker 7157 | -2/Testing | Stole the SGEMP Prototype 7184 | -2/Testing | Destroyed Striker 7265 | -2/Testing | Spotted PG-CCOIT5HWF8 7267 | -2/Testing | Identified exit to Garrison 7269 | -2/Testing | Entered Garrison 7279 | -2/Garrison | Lost 14 parts (3p1n7u3w) 7319 | -2/Garrison | Triggered checkpoint 7327 | -2/Garrison | Core integrity fell below 50% 7343 | -2/Garrison | System corruption reached 10% 7409 | -2/Garrison | Triggered checkpoint 7414 | -2/Garrison | Core integrity fell below 20% 7422 | -2/Garrison | Lost 10 parts (3n4u3w) 7430 | -2/Garrison | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 07377_ Med. Storage Unit destroyed. 07380_ Slug penetrates Reinforced Barrier. 07391_ System corrupted: Heat flow error (+268). 07391_ Kicked P-80 Master. 07391_ Hdn. Centrium Leg destroyed. 07393_ Slammed into P-80 Master. 07412_ System corrupted: Energy discharge (-21). 07421_ Triggered Stasis Trap. 07421_ A bubble of rippling energy engulfs the area. 07421_ Field strength at 94. 07422_ Field strength at 88. 07423_ Field strength at 82. 07424_ Field strength at 70. 07425_ Field strength at 64. 07426_ Dropped SGEMP Prototype. 07426_ Field strength at 38. 07427_ System corrupted: Matter fused (-5). 07427_ Field strength at 26. 07428_ Field strength at 8. 07429_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ?????????????????????# #??????? #??????????????? | | ?????????????????????# #??????? #??????????????? | | ?????????????????????# #?????## ##""""## #???? | | ?????????????????????# ####### #???? | | ?????????????????????# #???? | | ?????????????????????# #???? | | ?????????????????????########## ## #??? ????? | | ????????????????????????????### ## ## #???? | | ????????????????????????????# "???? | | ????????????????????????????# "???? | | ????????????????????????????# "???? | | ????????????????????????????# "???? | | ????????????????????????????### ## ## #???? | | ??????????????????????????????# ## ## #???? | | ??????????????????????????????# #???? | | ?????????????????????????????? #???? | | ??????????????????????????????# #???? | | ??????????????????????????????# ##""""## #???? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ?????????????????############## #??????????????? | | ?????????? @ & s #??????????????? | | ?????????? s s #??????????????? | | ?????????? s #??????????????? | | ??????????? ######################??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Coolant Potential 100 Energy Generation 45 Energy Capacity 1310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 EM Shielding 4 Armor Coverage 450 Resistance: EM 25 Propulsion Shielding 90 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 8 Authchip Count 2 Item Schematics ----------------- Prc. Energy Filter | -2/Testing | Archive Com. Linear Accelerator | -2/Testing | Archive Diametric Drive | -2/Testing | Archive Exp. Hacking Suite | -2/Testing | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Origins Challenges ------------ None Game ------ Seed RecyclingRainbowWarhead Manual? 0 Play Time 02:38:21 Cumulative 36.0 hours Start 2024.10.11 @ 14:10:41 End 2024.10.19 @ 21:26:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 35 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 107adc21-38c3-43b4-8ee3-419d1ac3960e