Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.28 @ 00:16:55 Player: ChromeKnight Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (170) 850 Value Destroyed (7201) 7201 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1866) 1866 TOTAL SCORE: 17237 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 513 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Scanned by Researcher 500 Friendly Fire -182 Cogmind --------- Core Integrity 0/1300 Matter 9/300 Energy 100/100 System Corruption 28% Temperature Cool (0) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Spectral Analyzer Ghost Barrier > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Cryofiber Web Quantum Capacitor Heavy Quantum Rifle Z-bomb Delivery System Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Improved VSS Leg Myomer Leg Myomer Leg Enhanced Biometal Leg > --- UTILITY ---------- Coolant Network Medium Storage Unit Experimental Energy Well Spectral Analyzer Advanced Sensor Array Advanced Signal Interpreter Quantum Capacitor Hacking Suite Ghost Barrier > --- WEAPON ----------- Heavy Quantum Rifle Tri-rail Accelerator Z-bomb Delivery System > --- INVENTORY -------- Particle Reactor Particle Reactor Myomer Leg Advanced Cryofiber Web Thermal Shield Improved Force Field Advanced Remote Shield Gamma Rifle Vortex Rifle Quantum Rifle [Rating: 168] Favorites ----------- Power Light Fission Core Engine Reinforced Deuterium Engine Power Core Light Fission Core Reactor Vortex Chain Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Ghost Barrier Protection Powered Armor Weapon Precision Assault Rifle Energy Gun Quantum Rifle Energy Cannon Neutron Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Smartbomb Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Slots Evolved 14 | . . 2 2 2 2 . . . . 2 . . . . 2 2 . Power 1 | . . . . . . . . . . . . . . . 1 . . Propulsion 2 | . . 1 . 1 . . . . . . . . . . . . . Utility 9 | . . 1 2 1 . . . . . 2 . . . . 1 2 . Weapon 2 | . . . . . 2 . . . . . . . . . . . . Parts Attached 173 | 6 11 10 12 14 10 . 8 5 11 10 2 11 14 8 16 11 14 Power 16 | 1 3 2 1 2 2 . . . 1 1 . 1 1 . 1 . . Engine 6 | 1 3 1 . . . . . . . . . . 1 . . . . Core 8 | . . 1 1 2 2 . . . . 1 . 1 . . . . . Reactor 2 | . . . . . . . . . 1 . . . . . 1 . . Propulsion 35 | 2 2 3 1 5 2 . 5 . 2 . . 3 3 3 1 . 3 Treads . | . . . . . . . . . . . . . . . . . . Leg 35 | 2 2 3 1 5 2 . 5 . 2 . . 3 3 3 1 . 3 Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 75 | 1 2 2 7 4 2 . 2 3 5 8 1 5 7 4 10 6 6 Device 40 | . 2 . 1 4 1 . 1 3 1 4 1 4 4 1 8 3 2 Storage 6 | 1 . . 1 . . . . . . 1 . . 1 1 1 . . Processor 7 | . . . 1 . . . . . . 1 . . 1 1 . 1 2 Hackware 2 | . . . . . . . . . . . . . . . . . 2 Protection 20 | . . 2 4 . 1 . 1 . 4 2 . 1 1 1 1 2 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 47 | 2 4 3 3 3 4 . 1 2 3 1 1 2 3 1 4 5 5 Energy Gun 24 | 2 4 3 . . . . 1 1 . 1 1 1 1 1 2 4 2 Energy Cannon 3 | . . . . . . . . . 2 . . . 1 . . . . Ballistic Gun 10 | . . . 1 1 4 . . 1 1 . . 1 . . 1 . . Ballistic Cannon 7 | . . . 2 2 . . . . . . . . 1 . 1 . 1 Launcher 3 | . . . . . . . . . . . . . . . . 1 2 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . 1 1 . 1 . . . . 3 3 . . 5 . 1 1 5 Corrupted Parts 6 | . . . . . . . . . 5 . . . . 1 . . . System Corruption 49 | . . . . . . . . . 39 . . . . 10 . . . Parts Lost 37 | . . . 1 . . . 7 . . . . 5 . 6 2 3 13 Power 2 | . . . . . . . . . . . . . . 1 . . 1 Propulsion 9 | . . . . . . . 2 . . . . 2 . . . . 5 Utility 16 | . . . . . . . 2 . . . . 2 . 3 1 2 6 Weapon 10 | . . . 1 . . . 3 . . . . 1 . 2 1 1 1 Highest Loss Streak 7 | . . . 1 . . . 7 . . . . 2 . 3 1 3 6 To Critical Strikes 2 | . . . . . . . . . . . . 2 . . . . . Average Slot Usage (%) 92 | . 99 99 97 96 99 100 93 98 100 91 84 88 93 92 88 80 72 Engine 1 | . 14 9 . . . . . . . . . . . 4 . . . Core 3 | . . 1 9 7 6 6 6 6 3 1 5 5 4 . . . . Reactor 1 | . . . . . . . . . 2 3 . . . . 4 4 3 Leg 24 | . 28 33 27 26 26 26 25 26 26 23 23 22 23 22 21 19 16 Device 15 | . 13 11 10 14 13 20 19 20 20 16 14 16 16 12 15 14 11 Storage 6 | . 14 11 9 7 6 6 6 6 6 5 5 5 5 4 9 9 8 Processor 9 | . . . 7 7 6 6 6 6 6 10 11 11 11 15 15 13 9 Protection 7 | . . 10 16 15 12 6 6 6 5 5 5 4 5 5 2 4 1 Energy Gun 7 | . 28 22 4 . . . 1 12 8 . 3 6 15 10 9 5 8 Energy Cannon 1 | . . . . . . . . . 4 11 11 8 1 4 . . . Ballistic Gun 5 | . . . 3 . 26 26 18 12 13 8 . 2 4 . 1 3 . Ballistic Cannon 4 | . . . 9 14 . . . . . . . . . 5 7 2 2 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 108 | 11 18 28 48 50 53 46 46 43 65 75 71 71 77 77 108 103 94 Greatest Support 116 | 20 20 30 30 63 73 73 80 75 96 96 96 91 116 113 105 105 105 Greatest Overweight (x) 1 | . . . 1 1 . . . . . . . . . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 9 10 10 10 10 10 10 10 10 10 10 5 9 10 9 Most Carried 10 | . 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | . 7 7 8 9 9 10 9 9 9 9 10 8 9 5 6 9 8 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 5 10 10 5 Final Carried 10 | . 8 8 10 10 10 10 10 10 10 10 10 9 10 5 10 9 5 Class Distribution -------------------- 33% | Scavenger-Gunner 25% | Mutant 15% | Scavenger-Mutant 7% | Scavenger-Skirmisher 6% | Gunner 4% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Tank | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Skirmisher | -3/Research Hacker-Skirmisher | -3/Testing Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Matter Collected 5764 | 250 80 140 161 568 1188 121 655 50 344 192 27 189 163 463 340 331 502 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 7445 | . 196 356 169 381 1088 69 858 . 693 503 439 383 . 781 582 331 616 Parts 326 | . 17 24 19 17 49 7 32 . 12 17 16 16 . 28 25 17 30 Haulers Intercepted 5 | . . 1 1 1 . . . . . 2 . . . . . . . Recyclers Shooed 2 | . . . . . 1 . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 95 | . . . . . . 7 32 . 20 . 16 11 . 9 . . . Prevented 19 | . . . . . . . . . 2 . 1 . . 16 . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Combat Hostiles Destroyed 140 | . 8 11 7 12 9 3 14 . 11 6 10 7 . 14 13 3 12 Guns 82 | . 8 8 4 . 9 3 14 . 11 2 2 4 . 4 6 3 4 Cannons 44 | . . . 3 12 . . . . . 2 8 3 . 8 5 . 3 AOE 12 | . . 3 . . . . . . . 2 . . . 1 2 . 4 Classes Destroyed 15 | . 4 1 1 3 2 . . . 3 . . 1 . . . . . Worker 7 | . 1 . . . 4 . . . . 1 . . . . 1 . . Builder 3 | . . . . 1 1 . . . . . . . . . . 1 . Tunneler 1 | . . . . . 1 . . . . . . . . . . . . Hauler 5 | . . 1 1 1 . . . . . 2 . . . . . . . Recycler 8 | . . . . 1 4 . . . . . . . . . 1 1 1 Minesweeper 1 | . . . . . . . . . . . . 1 . . . . . Watcher 4 | . 1 . . 1 1 . . . . . . . . . 1 . . Swarmer 40 | . 6 5 6 3 3 3 1 . 1 . 7 . . . 5 . . Grunt 56 | . 2 6 . 6 3 . 10 . 5 4 . 3 . 7 6 . 4 Brawler 7 | . . . . . . . . . 3 . 2 1 . 1 . . . Duelist 4 | . . . . . . . . . 1 . . . . 3 . . . Protector 2 | . . . . . . . . . 1 . . . . 1 . . . Sentry 10 | . . . 1 1 1 . 1 . . . 1 . . 2 . . 3 Hunter 11 | . . . . . 2 . 2 . . . . 2 . 1 2 . 2 Programmer 11 | . . . . 2 . . . . . 2 . 1 . . . 3 3 Decomposer 2 | . . . . . . . 2 . . . . . . . . . . Best Kill Streak 9 | . 4 5 3 4 9 3 4 . 5 4 8 2 . 4 5 2 5 Combat Bots Only 5 | . 3 5 3 3 3 3 4 . 5 2 4 2 . 4 5 1 5 Max Kills in Single Turn 4 | . 1 2 1 1 2 2 1 . 2 2 1 2 . 2 2 1 4 Gunslinging 1 | . . . . . 1 1 . . 1 . . . . . 1 . . Exploded 4 | . . 2 . . . . . . . 2 . . . 1 2 . 4 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Damage Taken 13674 | . 128 355 264 691 669 27 1472 . 917 403 513 1112 . 2265 713 990 3155 Core 2093 | . 15 58 39 61 38 . 72 . 58 29 . 242 . 121 37 99 1224 Absorbed by Shields 1664 | . . . . . . . . . . . . . . 119 758 787 . Regen/Repaired (Parts) 656 | . . . . 28 . . . 628 . . . . . . . . . Core Remaining (%) 87 | 100 94 85 92 91 . . . . 80 . . . . 60 96 . . Volleys Fired 481 | . 20 25 18 45 37 2 47 . 25 15 21 30 2 39 41 62 52 Largest 4 | . 2 2 2 2 4 4 4 . 4 4 3 3 4 4 4 2 3 Hottest 324 | . 112 112 96 96 112 112 112 . 186 236 261 261 209 324 252 105 254 Shots Fired 1136 | . 40 50 32 90 148 8 151 . 99 49 48 59 5 121 81 85 70 Gun 793 | . 40 50 12 . 148 8 151 . 99 18 6 39 5 59 50 64 44 Cannon 320 | . . . 20 90 . . . . . 31 42 20 . 62 31 . 24 Launcher 23 | . . . . . . . . . . . . . . . . 21 2 Special . | . . . . . . . . . . . . . . . . . . Kinetic 622 | . . . 23 90 148 8 151 . 51 18 . 8 1 39 37 24 24 Thermal 367 | . 40 42 . . . . . . 25 31 48 50 1 34 26 26 44 Explosive 23 | . . . . . . . . . . . . . . . . 21 2 Electromagnetic 85 | . . 8 9 . . . . . 23 . . 1 1 35 . 8 . Entropic 39 | . . . . . . . . . . . . . 2 13 18 6 . Robot Hit Streak 33 | . 5 5 9 8 27 9 33 . 22 10 6 9 3 15 15 17 12 Robot Miss Streak 5 | . 4 3 2 2 2 1 1 . 2 3 2 2 2 3 5 2 3 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 22 | . 1 2 1 . 2 2 4 . 6 . . . . . 2 2 . Max Gunslinging Chain 2 | . 1 1 1 . 1 2 1 . 1 . . . . . 1 1 . Capacitor 22 | . . . . . . . . . . . . . . . . . 22 Shots Hit Robots 789 | . 20 31 20 60 112 6 127 . 84 27 24 46 2 88 52 44 46 Core Hits 344 | . 10 14 7 21 42 4 43 . 50 18 14 17 . 29 36 12 27 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . . . 1 1 . . . . 1 1 . Critical Strikes 22 | . 1 1 1 7 . . . . 1 1 1 1 . 2 2 3 1 Burn 7 | . 1 1 . . . . . . . . 1 1 . . 1 2 . Destroy 4 | . . . . . . . . . 1 1 . . . . 1 1 . Blast 10 | . . . 1 7 . . . . . . . . . 1 . . 1 Corrupt 1 | . . . . . . . . . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 22014 | . 333 720 353 1689 2072 121 2409 . 1790 1138 935 1346 33 3096 2186 1143 2650 Guns 13002 | . 333 519 112 . 2072 121 2409 . 1668 222 72 709 33 1354 992 1143 1243 Cannons 6661 | . . . 241 1689 . . . . . 697 863 637 . 1522 617 . 395 Explosions 2349 | . . 201 . . . . . . 122 219 . . . 220 577 . 1010 Melee . | . . . . . . . . . . . . . . . . . . Ramming 2 | . . . . . . . . . . . . . . . . . 2 Kinetic 10214 | . . . 259 1689 2072 121 2409 . 735 222 . 132 20 904 724 532 395 Thermal 8225 | . 333 472 . . . . . . 718 916 935 1196 . 1040 897 475 1243 Explosive 1180 | . . 170 . . . . . . . . . . . . . . 1010 Electromagnetic 1295 | . . 78 94 . . . . . 337 . . 18 13 619 . 136 . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Entropic 1098 | . . . . . . . . . . . . . . 533 565 . . Highest Corruption 39 | . . . . 1 . . . . 39 4 4 4 4 10 . 26 28 Average Corruption 12 | . . . . 1 . . . . 33 3 4 4 4 10 . 13 27 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 133 | . . . . 4 . . . . 15 4 9 9 . 23 . 15 54 Message Errors 33 | . . . . . . . . . 4 . 6 . . 4 . 5 14 Matter Fused 28 | . . . . 2 . . . . 3 1 1 5 . 7 . 3 6 Heat Flow Errors 16 | . . . . . . . . . 2 1 2 2 . . . 2 7 Energy Discharges 13 | . . . . . . . . . 1 1 . 2 . 5 . 2 2 Data Loss (minor) 13 | . . . . 2 . . . . 1 . . . . 3 . 1 6 Data Loss (major) 6 | . . . . . . . . . 2 . . . . 2 . 1 1 Misfires 4 | . . . . . . . . . 1 1 . . . . . . 2 Alerts 5 | . . . . . . . . . 1 . . . . 2 . . 2 Misdirections 8 | . . . . . . . . . . . . . . . . . 8 Weapon Failures 7 | . . . . . . . . . . . . . . . . 1 6 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 706 | . . . 36 79 . . . . . . 47 . . 31 48 . 465 Projectiles 197 | . . . 36 79 . . . . . . 47 . . 31 4 . . Explosions 509 | . . . . . . . . . . . . . . . 44 . 465 Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 47 | . . . 5 19 . . . . . . . . . 8 11 . 4 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 44 | . . . 4 18 . . . . . . . . . 7 11 . 4 Secondary 3 | . . . 1 1 . . . . . . . . . 1 . . . Self-Inflicted Damage 652 | . . . . . . . . . 39 129 . . . 64 . . 420 Shots 6 | . . . . . . . . . 1 2 . . . 1 . . 2 Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . . . . . . . . 2 Kicked 2 | . . . . . . . . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 576 | . 1 5 108 20 192 104 195 . 198 194 305 576 98 510 102 91 230 Average Temperature 108 | . 1 3 48 5 77 56 97 . 89 111 125 223 63 147 38 86 93 Received Heat Transfer 2705 | . 6 84 9 237 153 . 489 . 258 108 36 360 . 511 63 . 391 Effects 18 | . . . . . . . . . . . . 13 . 5 . . . Shutdowns 4 | . . . . . . . . . . . . 3 . 1 . . . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . . . Interference 4 | . . . . . . . . . . . . 4 . . . . . Matter Decay 3 | . . . . . . . . . . . . 1 . 2 . . . Short Circuit 2 | . . . . . . . . . . . . 2 . . . . . Damage (minor) 2 | . . . . . . . . . . . . 1 . 1 . . . Damage (major) 1 | . . . . . . . . . . . . 1 . . . . . Damage (core) 1 | . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . Parts Fried 2 | . . . . . . . . . . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 Parts Melted 12 | . . . . . . . . . 2 . 2 . . . 1 4 3 Heat Transferred 9235 | . 814 1086 . . . . . . 1428 300 185 925 . 1013 946 1100 1438 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . 1 . . . . . . 2 2 . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Peak Influence 483 | . 273 483 308 157 409 . . . . 369 . . . . 419 160 166 Initial 203 | . . 115 203 115 76 . . . . 163 . . . . 2 141 18 Average 145 | . 122 297 254 67 250 . . . . 243 . . . . 260 70 77 Maximum Alert Level 2 | . 1 2 1 . 2 . . . . 1 . . . . 2 . . Low Security (%) 68 | 100 68 29 4 100 17 . . . . 28 . . . . 35 100 100 Level 1 28 | . 31 48 95 . 75 . . . . 71 . . . . 55 . . Level 2 2 | . . 22 . . 6 . . . . . . . . . 9 . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . . . 1 6 2 . . . 1 2 . . . 1 2 2 5 Investigation 5 | . . . . 3 . . . . . . . . . . . . 2 Extermination 6 | . . . . 2 1 . . . . . . . . . 1 1 1 Reinforcement 9 | . . . 1 1 1 . . . . 2 . . . . 1 1 2 Assault 2 | . . . . . . . . . 1 . . . . 1 . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 3 | . . . . 1 . . . . . 2 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Distress Signals 3 | . . . . . 1 . . . . . . . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 219 | . 13 15 12 17 16 1 14 . 22 8 10 8 9 25 25 5 19 Peak Tracking Total 9 | . 5 3 5 4 3 1 4 . 9 2 4 4 8 7 6 3 8 Tactical Retreats 18 | . 2 3 . 1 1 . . . 2 . . . 2 4 2 . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Traps Triggered 6 | . 1 1 . 2 . . . . . 1 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 7 | . . . . . . . . . . . . 7 . . . . . Triggered 16 | . . . . . . . 2 . . . 1 . 12 1 . . . Most Traps Carried 2 | . . . . . . . . . . . . 2 2 . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Machines Disabled 22 | . . 2 2 . . . . . . 1 . . 1 1 11 . 4 Max in Single Turn 10 | . . 1 1 . . . . . . 1 . . 1 1 10 . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Machines Accessed 14 | . 1 2 . 3 . . 2 . . . . . 4 . . . 2 Terminals 5 | . 1 2 . 1 . . . . . . . . . . . . 1 Fabricators 1 | . . . . 1 . . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 Total Hacks 48 | . 2 6 . 6 . . 15 . . . . . 13 . . . 6 Successful 34 | . . 3 . 2 . . 15 . . . . . 13 . . . 1 Failed 14 | . 2 3 . 4 . . . . . . . . . . . . 5 Catastrophic 3 | . . . . 1 . . . . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 6 | . 1 3 . . . . . 1 . . . . . . . . 1 Terminals 13 | . 2 6 . 2 . . . . . . . . . . . . 3 Fabricators 1 | . . . . 1 . . . . . . . . . . . . . Repair Stations 3 | . . . . 3 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . 3 Terminal Hacks 30 | . . 2 . . . . 15 . . . . . 13 . . . . Record 26 | . . . . . . . 14 . . . . . 12 . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . 1 . . . . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . 1 . . . . . . . . . . . . . . 1 Terminals 2 | . . 1 . . . . . . . . . . . . . . 1 Botnet 2 | . . 1 . . . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 8 | . 1 2 . 3 . . . . . . . . . . . . 2 Full Trace Events 3 | . . . . 1 . . . . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . 14 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . . Time 13 | . . . . 13 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . 2 . . . 3 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Total Allies 12 | . . . . . . . . 5 2 . . . 3 2 . . . Largest Group 5 | . . . . . . . . 5 5 . . . 3 2 . . . Highest-Rated Group 282 | . . . . . . . . 282 282 . . . 152 94 . . . Highest-Rated Ally 96 | . . . . . . . . 96 96 . . . 65 65 . . . Total Orders 3 | . . . . . . . . . . . . . 3 . . . . AID 3 | . . . . . . . . . . . . . 3 . . . . Ally Attacks 73 | . . . . . . . . . 45 . . . 18 10 . . . Total Damage 2336 | . . . . . . . . . 1570 . . . 489 277 . . . Kills 13 | . . . . . . . . . 10 . . . 2 1 . . . Allies Corrupted 1 | . . . . . . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . 2 2 . . . 2 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Turns Passed 12626 | 45 323 271 670 1884 515 321 667 1522 610 272 414 594 697 1085 887 1021 828 Spaces Moved 7417 | 35 174 141 299 934 288 242 412 1237 375 163 295 350 548 542 526 430 426 Core 54 | 7 . . . . . . . . . . . . . . . . 47 Treads . | . . . . . . . . . . . . . . . . . . Legs 7363 | 28 174 141 299 934 288 242 412 1237 375 163 295 350 548 542 526 430 379 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 122 122 122 122 122 120 120 120 120 110 110 110 110 50 Average Speed 124 | 106 120 120 189 155 122 122 122 122 121 120 120 120 115 110 114 110 105 Slowest Speed 190 | 120 120 120 190 190 122 122 123 122 122 120 120 122 122 110 180 110 183 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . 2 . Exploration Rate (%) 36 | 3 35 19 25 20 8 50 56 81 48 4 44 54 72 75 15 7 48 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . . . . . Known Exits Taken 5 | . . . . . . . . . 1 . . 1 . 1 1 1 . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 . 1 1 . 1 . . . . Scrap Searched 7 | . . . . . . 2 1 2 1 . . 1 . . . . . Spaces Dug 204 | . . . 2 . . . . . . 2 . . . . 6 183 11 Terrain Destroyed 655 | . . 6 8 6 . . . . 22 20 16 4 2 42 40 440 49 Melee . | . . . . . . . . . . . . . . . . . . Projectile 129 | . . . 8 6 . . . . . 10 16 4 2 24 17 9 33 AOE 526 | . . 6 . . . . . . 22 10 . . . 18 23 431 16 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Total 10001 | 40 249 198 373 1281 363 264 498 1249 482 215 318 485 612 966 754 891 763 Wait 1620 | . 25 7 26 267 13 21 25 4 49 7 . 78 2 321 157 376 242 Move 7399 | 34 173 140 298 933 287 241 411 1236 374 162 294 349 547 541 525 428 426 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 76 | . 11 5 7 7 7 . 4 1 5 5 . 5 5 . 7 3 4 Fast Attach 94 | 6 5 4 8 6 2 . 2 4 8 6 2 4 12 6 8 5 6 Attach 35 | . . 2 1 1 6 . 4 . . 2 . 5 . 1 4 5 4 Detach 10 | . . . . 1 . . . . 1 . . . . . 1 3 4 Swap 44 | . 6 4 3 7 2 . 2 1 3 2 . 2 2 1 4 1 4 Drop 144 | . 9 11 12 14 9 . 3 3 15 16 1 3 19 4 7 7 11 Fire 481 | . 20 25 18 45 37 2 47 . 25 15 21 30 2 39 41 62 52 Melee . | . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . . 2 Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . . . . . . . . 1 8 Rewire 80 | . . . . . . . . . 2 . . 2 23 53 . . . Trap 7 | . . . . . . . . . . . . 7 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x3 / [*Upp]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / *Upp) -3/Research (discovered 3 exits: Res / Arm / *Tes) -3/Testing History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 15) 369 | -10/Materials | Entered another Materials area 369 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 572 | -9/Materials | Discovered new exit (range 16) 640 | -9/Materials | Entered another Materials area 640 | -8/Materials | Evolved 2 slots: Utility x2 1186 | -8/Materials | Found Powered Armor 1191 | -8/Materials | Found Powered Armor 1194 | -8/Materials | Found Powered Armor 1197 | -8/Materials | Found Powered Armor 1306 | -8/Materials | Discovered new exit (range 2) 1310 | -8/Materials | Entered Factory 1310 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1940 | -7/Factory | Repaired Aluminum Leg 3167 | -7/Factory | Discovered new exit (range 16) 3194 | -7/Factory | Entered another Factory area 3194 | -6/Factory | Evolved 2 slots: Weapon x2 3491 | -6/Factory | Build established: Tank 3542 | -6/Factory | Discovered new exit (range 14) 3709 | -6/Factory | Entered Lower Caves 3721 | -6/Lower Caves | Encountered a Warlord checkpoint 3896 | -6/Lower Caves | Spotted B-75 Beast 3985 | -6/Lower Caves | Build established: Gunner 4022 | -6/Lower Caves | Discovered new exit (range 6) 4030 | -6/Lower Caves | Entered another Lower Caves area 4040 | -6/Lower Caves | Learned 8 Factory zone layouts 4071 | -6/Lower Caves | Discovered new exit (range 14) 4187 | -6/Lower Caves | Learned Factory emergency access door positions 4416 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4492 | -6/Lower Caves | Lost 7 parts (2n2u3w) 4574 | -6/Lower Caves | Learned location of 1 exit from Research 4574 | -6/Lower Caves | Learned Research trap positions 4574 | -6/Lower Caves | Learned Factory emergency access door positions 4574 | -6/Lower Caves | Learned Extension stockpile data 4574 | -6/Lower Caves | Learned Factory terminal intel 4574 | -6/Lower Caves | Learned Research security intel 4574 | -6/Lower Caves | Learned Factory garrison access intel 4574 | -6/Lower Caves | Learned Armory garrison access intel 4630 | -6/Lower Caves | Discovered new exit (range 15) 4697 | -6/Lower Caves | Entered Zion 4741 | -6/Zion | Found GAL Module 4755 | -6/Zion | Build established: Scavenger-Mutant 4804 | -6/Zion | Discovered new exit (range 16) 5079 | -6/Zion | Learned Factory security intel 5135 | -6/Zion | Build established: Scavenger-Gunner 5226 | -6/Zion | Identified exit to Deep Caves 5332 | -6/Zion | Given A8's code to call for help 5442 | -6/Zion | Gained Derelict followers 5567 | -6/Zion | Learned location of Armory (-3) 5634 | -6/Zion | Given the Hacking Drone Bay 5970 | -6/Zion | Enhanced Grunt warped into view, answering call for help 5972 | -6/Zion | Enhanced Grunt warped into view, answering call for help 6185 | -6/Zion | Visited the Megawrench Repair Shop 6185 | -6/Zion | Megawrench repaired 11 parts 6219 | -6/Zion | Entered Proximity Caves 6219 | -5/Proximity Caves | Accompanied by 5 allies 6220 | -5/Proximity Caves | Identified exit to Factory 6221 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6346 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6568 | -5/Proximity Caves | System corruption reached 10% 6605 | -5/Proximity Caves | Found Corrupted Prototype Device 6605 | -5/Proximity Caves | Identified Exp. Thermal Shield 6630 | -5/Proximity Caves | System corruption reached 30% 6693 | -5/Proximity Caves | Spotted B-75 Beast 6829 | -5/Proximity Caves | Entered Factory 6829 | -5/Factory | Evolved 2 slots: Utility x2 6830 | -5/Factory | Identified exit to Factory 6834 | -5/Factory | Loaded intel: 28 terminal locations 6835 | -5/Factory | Loaded intel: 4 garrison access locations 6993 | -5/Factory | Discovered new exit (range 8) 7101 | -5/Factory | Entered Upper Caves 7167 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7412 | -5/Upper Caves | Discovered new exit (range 4) 7515 | -5/Upper Caves | Entered another Upper Caves area 7530 | -5/Upper Caves | Discovered exit to Factory (range 9) 7839 | -5/Upper Caves | Identified exit to Warlord 8109 | -5/Upper Caves | Entered Warlord 8150 | -5/Warlord | System corruption cleaned by Quarantine Array 8308 | -5/Warlord | Visited the Vortex Lab 8318 | -5/Warlord | Found Prototype Energy Gun 8318 | -5/Warlord | Identified Vortex Rifle 8321 | -5/Warlord | Found Vortex Rifle 8322 | -5/Warlord | Warlord's base attacked by MAIN.C 8429 | -5/Warlord | Met Warlord 8467 | -5/Warlord | Found Prototype Processor 8467 | -5/Warlord | Identified Spectral Analyzer 8486 | -5/Warlord | Found Prototype Reactor 8496 | -5/Warlord | Found Prototype Hackware 8669 | -5/Warlord | Spotted Striker 8672 | -5/Warlord | Warlord forces counterattacked 8762 | -5/Warlord | Discovered new exit (range 22) 8762 | -5/Warlord | Spotted B-75 Beast 8771 | -5/Warlord | Found Hvy. Reflective Plating 8806 | -5/Warlord | Entered Proximity Caves 8806 | -4/Proximity Caves | Accompanied by 1 ally 8847 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 9216 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9308 | -4/Proximity Caves | System corruption reached 10% 9366 | -4/Proximity Caves | Build established: Scavenger-Mutant 9507 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9766 | -4/Proximity Caves | Spotted B-86 Titan 9841 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 9875 | -4/Proximity Caves | Discovered exit to Factory (range 16) 9891 | -4/Proximity Caves | Entered Factory 9891 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9892 | -4/Factory | Identified exit to Research 9902 | -4/Factory | Identified Vortex Chain Reactor 9919 | -4/Factory | Lost 3 parts (1p2w) 10126 | -4/Factory | Spotted B-86 Titan 10225 | -4/Factory | Discovered new exit (range 21) 10274 | -4/Factory | Identified exit to Upper Caves 10449 | -4/Factory | Found Hvy. Reflective Plating 10452 | -4/Factory | Found Hvy. Reflective Plating 10664 | -4/Factory | Found Quantum Capacitor 10705 | -4/Factory | Discovered exit to Research (range 9) 10722 | -4/Factory | Build established: Scavenger-Tank 10778 | -4/Factory | Entered Research 10778 | -3/Research | Evolved 2 slots: Utility x2 10779 | -3/Research | Identified exit to Armory 10780 | -3/Research | Identified exit to Research 10781 | -3/Research | Loaded intel: 75 trap records 11198 | -3/Research | Build established: Scavenger-Skirmisher 11562 | -3/Research | System corruption reached 10% 11784 | -3/Research | Discovered new exit (range 12) 11785 | -3/Research | Crushed by falling debris 11789 | -3/Research | Crushed by falling debris 11799 | -3/Research | Identified exit to Testing 11799 | -3/Research | Entered Testing 11820 | -3/Testing | Lost 3 parts (2u1w) 11910 | -3/Testing | Identified Ghost Barrier 12423 | -3/Testing | Found Prototype Launcher 12423 | -3/Testing | Identified Z-bomb Delivery System 12542 | -3/Testing | Lost 3 parts (1p2n) 12597 | -3/Testing | Spotted PH-Q2J9QAE1W7 12611 | -3/Testing | Core integrity fell below 50% 12616 | -3/Testing | Scanned by Researcher 12618 | -3/Testing | Core integrity fell below 20% 12627 | -3/Testing | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 12620_ U-05 Engineer lays Concrete. 12621_ U-05 Engineer builds a Door. 12621_ U-05 Engineer lays Concrete. 12621_ K-01 Serf collects debris. 12622_ U-05 Engineer lays Concrete. 12622_ Hacking Suite destroyed. 12622_ Penetrated by Slug. 12623_ K-01 Serf collects debris. 12623_ U-05 Engineer builds a Wall. 12623_ U-05 Engineer lays Concrete. 12623_ Penetrated by Slug. 12623_ Slug penetrates Fabricator. 12623_ K-01 Serf destroyed. 12624_ The unstable cave ceiling collapses. 12624_ 11 Matter crushed. 12624_ U-05 Engineer destroyed. 12624_ K-01 Serf collects debris. 12625_ Held in stasis. 12625_ C-55 Analyst is analyzing... 12627_ Penetrated by Slug. 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"" ####### | | ??????????????????????# w #??? # """#?????# | | ??????????????????????#c #??? *# R"#?????### | | ??????????????????????# #??? # """#???????? | | ??????????????????????#k #??? # #???????? | | ??????????????????????# #???###########???????? | | ############??????????# #?????????????????????? | | # #??????????# #?????????????????????? | | ##################### #?????????????????????? | | " #########?# # A#?????????????????????? | | " "# """#"### """ # #?????????????????????? | | " ## " # # "G" # #?????????????????????? | | ## # " " " # #?????????????????????? | | #### =# # """ # #?????????????????????? | | ???# " # # """ # #?????????????????????? | | + "" # """ # #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 155 Coolant Potential 65 Energy Generation 55 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 625 Resistance: TH 30 Weapon Cycling 20 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Imp. Plasma Cutter | -6/Zion | Archive Fission Core | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Mak. Transmission Jammer | -6/Zion | Archive Imp. Launcher Guidance Computer | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Energy Well | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Railgun | -6/Zion | Archive Robot Schematics ------------------ A-15 Conveyor | -6/Zion | Archive R-10 Processor | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticMissileSheargun Manual? 0 Play Time 01:22:21 Cumulative 376.2 hours Start 2022.12.27 @ 22:33:53 End 2022.12.28 @ 00:16:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 667 Rogue 512 Adventurer 148 Explorer 7 Win Type - Total 13 Types 11/0/1/1/0/0/0/0/0 Lore% 78 Gallery% 88 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fabbd6f2-8bf1-4b9c-be2b-0e3826c80d97