Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.24 @ 23:37:44 Player: Phillammon Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (32) 160 Value Destroyed (1132) 1132 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (823) 823 TOTAL SCORE: 6115 Bonus ------- Follower Combat Kills 223 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 250/300 Energy 100/100 System Corruption 2% Temperature Cool (12) Movement Core (550) Ox10 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Ripper Tearclaws > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Improved Treads Improved Treads Advanced Assault Cannon Advanced EMP Blaster Advanced EMP Blaster Improved Datajack Mining Laser Ripper Self-destruct Interrupter Self-destruct Interrupter [Rating: 51] Favorites ----------- Power Neutrino Core Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Improved Medium Armor Plating Device Disposable Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Ripper Energy Gun AWS/Thermal Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Special Weapon Field Lobotomy Kit Slashing Weapon Ripper Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . . . . 2 . . . . . Utility 2 | . . . . . 1 1 . . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 49 | 6 1 . 2 1 9 8 5 3 . 14 Power 13 | 1 . . . 1 3 1 3 . . 4 Engine 5 | 1 . . . . . 1 1 . . 2 Core 8 | . . . . 1 3 . 2 . . 2 Reactor . | . . . . . . . . . . . Propulsion 14 | 2 . . . . 3 4 1 . . 4 Treads 9 | . . . . . . 4 1 . . 4 Leg 5 | 2 . . . . 3 . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 9 | 1 1 . . . 3 1 . 2 . 1 Device 1 | . . . . . 1 . . . . . Storage 3 | 1 1 . . . 1 . . . . . Processor 2 | . . . . . 1 . . . . 1 Hackware 1 | . . . . . . 1 . . . . Protection 2 | . . . . . . . . 2 . . Artifact . | . . . . . . . . . . . Weapon 13 | 2 . . 2 . . 2 1 1 . 5 Energy Gun 4 | 2 . . 1 . . . . . . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . 2 . . . . Launcher 2 | . . . . . . . . . . 2 Special Weapon 1 | . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . 1 1 . 2 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 Parts Lost 22 | . . . . . 1 1 1 . . 19 Power 5 | . . . . . . . 1 . . 4 Propulsion 8 | . . . . . 1 . . . . 7 Utility 3 | . . . . . . 1 . . . 2 Weapon 6 | . . . . . . . . . . 6 Highest Loss Streak 18 | . . . . . 1 1 1 . . 18 Average Slot Usage (%) 87 | . 86 100 88 85 88 80 78 86 92 87 Engine 6 | . 14 14 14 . . 1 6 7 7 6 Core 7 | . . . . 13 17 13 7 7 7 6 Treads 19 | . . . . . . 19 30 30 30 27 Leg 10 | . 28 28 28 28 36 7 . . . . Device 1 | . . . . . 7 7 2 . . . Storage 11 | . 14 28 28 28 10 7 7 7 7 7 Processor 5 | . . . . . 7 7 7 7 7 7 Protection 6 | . . . . . . . . 9 15 14 Energy Gun 5 | . 28 28 16 14 9 5 . . . . Ballistic Cannon 1 | . . . . . . 9 7 2 . . Slashing Weapon 7 | . . . . . . . 6 12 15 13 Naked Turns . | . . . . . . . . . . . Heaviest Build 83 | 12 20 20 25 25 53 62 73 83 83 83 Greatest Support 88 | 20 20 20 20 20 40 83 88 88 88 88 Greatest Overweight (x) 10 | . . . 1 1 1 1 . . . 10 Average Overweight (x) . | . . . . 1 . . . . . . Largest Inventory Capacity 12 | 6 10 10 10 10 12 12 12 12 12 12 Average Capacity 11 | 5 6 10 10 10 11 12 12 12 12 12 Most Carried 12 | 4 6 6 9 10 12 12 12 12 12 12 Average Carried 9 | 1 4 6 7 8 9 8 10 9 11 9 Final Capacity 12 | 6 10 10 10 10 12 12 12 12 12 12 Final Carried 12 | 1 6 6 8 10 11 10 10 10 12 1 Class Distribution -------------------- 84% | Mutant 10% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 757 | 223 37 . . 40 90 100 170 44 3 50 Remotely . | . . . . . . . . . . . Salvage Created 1253 | 30 . . . 242 514 168 71 . . 228 Parts 70 | 2 . . . 19 24 12 5 . . 8 Haulers Intercepted 2 | . . . . . 2 . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . 4 1 . 6 Prevented 11 | . . . . . . . . 2 . 9 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 28 | . . . . 7 9 4 3 . . 5 Melee 5 | . . . . . . . . . . 5 Guns 17 | . . . . 7 9 1 . . . . Cannons 6 | . . . . . . 3 3 . . . Classes Destroyed 10 | 1 . . . 2 3 2 1 . . 1 Builder 1 | . . . . . . 1 . . . . Tunneler 1 | 1 . . . . . . . . . . Hauler 2 | . . . . . 2 . . . . . Swarmer 6 | . . . . 2 2 . 1 . . 1 Grunt 14 | . . . . 5 4 3 . . . 2 Duelist 1 | . . . . . . . . . . 1 Sentry 3 | . . . . . 2 . 1 . . . Hunter 1 | . . . . . 1 . . . . . Programmer 2 | . . . . . . 1 . . . 1 Thief 1 | . . . . . . . 1 . . . Best Kill Streak 5 | 1 . . . 5 3 4 1 . . 2 Combat Bots Only 5 | . . . . 5 3 3 1 . . 2 Max Kills in Single Turn 1 | 1 . . . 1 1 1 1 . . 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Damage Taken 4111 | . 87 . . 89 316 182 691 . . 2746 Core 742 | . . . . . 28 . 85 . . 629 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 98 | 100 . . . 100 94 . . . . . Volleys Fired 23 | 1 . . . . . 7 11 . . 4 Largest 3 | 2 . . . . . 2 2 . . 3 Hottest 153 | 90 . . . . . 96 96 . . 153 Shots Fired 127 | 2 . . . 20 62 20 13 . . 10 Gun 94 | 2 . . . 20 62 6 . . . 4 Cannon 27 | . . . . . . 14 13 . . . Launcher 6 | . . . . . . . . . . 6 Special . | . . . . . . . . . . . Kinetic 27 | . . . . . . 14 13 . . . Thermal 94 | 2 . . . 20 62 6 . . . 4 Explosive . | . . . . . . . . . . . Electromagnetic 6 | . . . . . . . . . . 6 Robot Hit Streak 12 | 1 . . . 12 12 11 4 . . 6 Robot Miss Streak 5 | . . . . 1 4 3 2 . . 5 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Autonomous 89 | . . . . 20 62 7 . . . . Shots Hit Robots 128 | 1 . . . 18 44 12 18 . . 35 Core Hits 52 | 1 . . . 9 14 8 4 . . 16 Critical Hits . | . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks 46 | . . . . . . . 9 2 . 35 Impact . | . . . . . . . . . . . Slashing 46 | . . . . . . . 9 2 . 35 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . 5 Damage Inflicted 3840 | 23 . . . 522 1320 331 296 . . 1348 Guns 2086 | 23 . . . 522 1320 146 . . . 75 Cannons 419 | . . . . . . 185 234 . . . Explosions 175 | . . . . . . . . . . 175 Melee 1160 | . . . . . . . 62 . . 1098 Ramming . | . . . . . . . . . . . Kinetic 419 | . . . . . . 185 234 . . . Thermal 2086 | 23 . . . 522 1320 146 . . . 75 Explosive . | . . . . . . . . . . . Electromagnetic 175 | . . . . . . . . . . 175 Impact . | . . . . . . . . . . . Slashing 1160 | . . . . . . . 62 . . 1098 Piercing . | . . . . . . . . . . . Highest Corruption 2 | . 1 1 1 1 . 1 1 1 1 2 Average Corruption 1 | . 1 1 1 1 . 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . Effects 12 | . . . 1 2 . . 5 3 . 1 Message Errors 5 | . . . . . . . 3 1 . 1 Energy Discharges 2 | . . . 1 . . . . 1 . . Data Loss (minor) 5 | . . . . 2 . . 2 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 42 | . . . . . . . 16 . . 26 Projectiles 16 | . . . . . . . 16 . . . Explosions 20 | . . . . . . . . . . 20 Melee 6 | . . . . . . . . . . 6 Knockbacks 3 | . . . . . . 1 2 . . . Impact . | . . . . . . . . . . . Kinetic 3 | . . . . . . 1 2 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 82 | . . . . . . . . . . 82 Shots 4 | . . . . . . . . . . 4 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 281 | 30 . . . . 5 234 96 . . 281 Average Temperature 75 | 20 . . . . 5 98 34 . . 94 Received Heat Transfer 1182 | . 36 . . 45 117 90 156 . . 738 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . . 1 2 . . . . . Heat Transferred 2726 | 62 . . . 666 1702 185 . . . 111 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Peak Influence 257 | 5 21 7 . 194 257 192 . . . . Average Influence 82 | . 6 7 . 101 121 95 . . . . Maximum Alert Level 1 | . . . . . 1 . . . . . Low Security (%) 92 | 100 100 100 . 100 74 100 . . . . Level 1 7 | . . . . . 25 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 6 | . . . . . 1 4 . . . 1 Investigation 5 | . . . . . 1 3 . . . 1 Extermination 1 | . . . . . . 1 . . . . Reinforcement . | . . . . . . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 2 | . . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 57 | . 3 . . 7 16 4 10 . . 17 Peak Tracking Total 5 | . 3 . . 3 3 3 3 . . 5 Tactical Retreats 7 | . . . . . . . 6 . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 3 | . 1 . . . . 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 5 | . . . . . . . 2 3 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 1 | . . . . . 1 . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 17 | . 3 . 5 . 2 2 2 1 1 1 Terminals 5 | . 3 . . . 1 . . . . 1 Fabricators 2 | . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 55 | . 7 . 23 . 2 7 8 1 3 4 Successful 50 | . 6 . 23 . 2 3 8 1 3 4 Failed 5 | . 1 . . . . 4 . . . . Catastrophic 1 | . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 7 | . 4 . 1 . 2 . . . . . Terminals 12 | . 7 . . . 1 . . . . 4 Fabricators 7 | . . . . . . 7 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 43 | . 3 . 23 . 1 . 8 1 3 4 Record 34 | . 1 . 22 . . . 7 . . 4 Part Schematic 3 | . . . . . . . . . 3 . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 2 | . . . . . . . 1 1 . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 3 | . . . . . . 3 . . . . Load Schematic 2 | . . . . . . 2 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 4 | . 3 . . . 1 . . . . . Terminals 3 | . 3 . . . . . . . . . Track 2 | . 2 . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Extract 1 | . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . 2 . . . 1 2 . . . 1 Full Trace Events 4 | . 1 . . . . 2 . . . 1 Feedback Events 1 | . . . . . . 1 . . . . Hackware Fried 1 | . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . 6 . . . 3 . Parts Built 2 | . . . . . . 2 . . . . Matter 124 | . . . . . . 124 . . . . Time 20 | . . . . . . 20 . . . . Total Part Build Rating 4 | . . . . . . 4 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies 5 | . . . . 1 . . . . 4 . Largest Group 4 | . . . . 1 . . . . 4 4 Highest-Rated Group 106 | . . . . 31 . . . . 106 106 Highest-Rated Ally 31 | . . . . 31 . . . . 28 28 Total Orders . | . . . . . . . . . . . Ally Attacks 29 | . . . . 2 . . . . . 27 Total Damage 701 | . . . . 43 . . . . . 658 Kills 7 | . . . . 1 . . . . . 6 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . 1 . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 6758 | 53 299 95 749 511 518 419 1014 466 1876 758 Spaces Moved 4107 | 44 241 80 524 330 332 225 567 272 1119 373 Core 22 | 20 . . . . . . . . . 2 Treads 2490 | . . . . . . 161 567 272 1119 371 Legs 1595 | 24 241 80 524 330 332 64 . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 150 120 150 167 167 167 167 Average Speed 155 | 88 120 120 141 150 140 163 167 167 167 169 Slowest Speed 550 | 120 120 120 150 150 150 170 167 167 167 550 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 46 | 4 35 19 80 69 36 8 82 50 87 38 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . 1 . 1 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . 2 . . 2 1 2 1 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 20 | . . . . 2 14 1 3 . . . Melee . | . . . . . . . . . . . Projectile 20 | . . . . 2 14 1 3 . . . AOE . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Total 4373 | 55 251 79 531 349 385 265 605 281 1127 445 Wait 64 | . 3 . . 3 22 13 2 . 5 16 Move 4097 | 43 240 79 523 329 331 224 566 271 1118 373 Hop . | . . . . . . . . . . . Pick Up 60 | 5 6 . 3 9 15 6 6 4 3 3 Fast Attach 3 | 2 1 . . . . . . . . . Attach 30 | 4 . . 1 . 6 5 2 2 . 10 Detach 2 | . . . 1 . . 1 . . . . Swap 16 | . . . 1 1 3 3 3 1 . 4 Drop 37 | . 1 . 2 7 8 6 6 1 1 5 Fire 23 | 1 . . . . . 7 11 . . 4 Melee 41 | . . . . . . . 9 2 . 30 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 11) 353 | -10/Materials | Entered Mines 374 | -10/Mines | Found a hidden stash of uninstalled traps 411 | -10/Mines | Met a Derelict bent on vengeance 443 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 443 | -10/Mines | Discovered new exit (range 5) 448 | -10/Mines | Entered Exiles 477 | -10/Exiles | Met 8R-AWN 498 | -10/Exiles | Met EX-HEX 534 | -10/Exiles | Met EX-BIN 550 | -10/Exiles | Aligned with FarCom system 552 | -10/Exiles | Given EX-Vault access code 580 | -10/Exiles | Opened EX-Vault 597 | -10/Exiles | Found Field Lobotomy Kit 625 | -10/Exiles | Found AWS/Thermal 738 | -10/Exiles | Warned to stay clear of 0b10 Research branches 792 | -10/Exiles | Met EX-DEC 973 | -10/Exiles | Visited The Gauntlet 1179 | -10/Exiles | Discovered new exit (range 14) 1197 | -10/Exiles | Left Exiles lab with AWS/Thermal 1197 | -10/Exiles | Entered Mines 1320 | -9/Mines | Received a Mining Laser from a helpful Derelict 1528 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1653 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1678 | -9/Mines | Discovered new exit (range 6) 1708 | -9/Mines | Entered Materials 1708 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 1709 | -8/Materials | Identified exit to Storage 2217 | -8/Materials | Discovered new exit (range 4) 2226 | -8/Materials | Entered Factory 2226 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2475 | -7/Factory | Hacking Suite fried by hacking feedback 2495 | -7/Factory | Fabricated Imp. Treads (x2) 2527 | -7/Factory | Build established: Skirmisher 2610 | -7/Factory | Discovered new exit (range 9) 2645 | -7/Factory | Entered Lower Caves 2653 | -7/Lower Caves | Adv. Assault Cannon stolen by Master Thief 2701 | -7/Lower Caves | Learned Factory emergency access door positions 2746 | -7/Lower Caves | Learned location of Armory (-4) 2746 | -7/Lower Caves | Learned location of 1 exit from Factory 2746 | -7/Lower Caves | Learned 8 Factory zone layouts 2746 | -7/Lower Caves | Learned Factory emergency access door positions 2746 | -7/Lower Caves | Learned Armory stockpile data 2837 | -7/Lower Caves | Build established: Mutant 3385 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3489 | -7/Lower Caves | Discovered new exit (range 9) 3659 | -7/Lower Caves | Entered another Lower Caves area 4095 | -7/Lower Caves | Discovered new exit (range 14) 4125 | -7/Lower Caves | Entered Zion 4184 | -7/Zion | Discovered new exit (range 12) 4360 | -7/Zion | System corruption cleaned by Quarantine Array 4500 | -7/Zion | Learned location of Quarantine (-2) 4637 | -7/Zion | Rebuked by Imprinter 4951 | -7/Zion | Learned Factory non-interactive machine intel 4999 | -7/Zion | Given A8's code to call for help 5375 | -7/Zion | Gained Derelict followers 6001 | -7/Zion | Entered Proximity Caves 6001 | -6/Proximity Caves | Accompanied by 4 allies 6104 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6408 | -6/Proximity Caves | Build established: Scavenger-Mutant 6499 | -6/Proximity Caves | Learned location of 2 exits from Lower Caves 6499 | -6/Proximity Caves | Learned location of 1 exit from Research 6652 | -6/Proximity Caves | Spotted B-75 Beast 6738 | -6/Proximity Caves | Core integrity fell below 50% 6748 | -6/Proximity Caves | Core integrity fell below 20% 6759 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- Mic. Nuclear Core destroyed. L-41 Fighter destroyed. Imp. Deuterium Engine destroyed. Imp. Melee Analysis Suite self-destruct mechanism malfunctions. Imp. Treads destroyed. Knocked back. Carbon-fiber Leg fries itself beyond repair. Dropped Self-destruct Interrupter. Self-destruct Interrupter shorts Imp. Deuterium Engine self-destruct mechanism. QA/WTY8DSAE7GU8LMW0N8 Ripper destroyed. Self-destruct Interrupter shorts Axe self-destruct mechanism. G-50 Soldier destroyed. G-50 Soldier IFF system glitched. B-75 Beast misfires. Self-destruct Interrupter emitting active interruption sequence. Self-destruct Interrupter shorts Carbon-fiber Leg self-destruct mechanism. Self-destruct Interrupter emitting active interruption sequence. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????# ????? ????????????????? | | ????????????????????????# ????# ??????????????? | | ????????????????????????# ###? ????????????? | | ????????????????????????? ## ????????????? | | ????????????????????????? ?????????????? | | ????????????????????????? ??????????????? | | ?????????????????????????# #???????????????? | | ?????????????????????????# #????????????????? | | ????????????????????????## ##???????????????? | | ????????????????????????# ###?????????????? | | ????????????????????????? #?????????????? | | ?????????#######?????????# #??????????????? | | ???####### ####????###gBB ; ;#??????????????? | | ??## ##??##[@/BB #???????????????? | | ??# #??#&g%= #???????????????? | | ??# #### ###??##%!## % #???????????????? | | ??#######??## ##?########## #???????????????? | | ##?????????## #?## ##???#! %=##??????????????? | | #????????## ### #??#"% #??????????????? | | #????????# #?## ##??????????????? | | ##???????# ### ##???????????????? | | #???????### ### "#????????????????? | | ##????????# ## ## % #####?????????????? | | #####???## ### ### [ #?????????????? | | % ##### ### #?## #?????????????? | | ! ## #??###### #?????????????? | | ##???????## #?????????????? | | ## ##???????## #?????????????? | | # ############ #####??## #?????????????? | | ## ##??????????## ## #?## ##?????????????? | | ?# ##????????????# ###|*### ###?###??????????? | | ?# #????????????## ##?#=%[ ###### #########??? | | ?# #????????????# ####=%% #??? | | ?# #????????????# ##% %= ! #??? | | ?# ###????####### %%*#### !%####+###### ###? | | ?# #????# = ##??## !#""" """"# # ## | | ?### #????# !%| ####????## # "T""# # # | | ???# #????# #### | #????????# # # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 50 Energy Generation 32 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 50 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- Imp. Datajack | -8/Materials | Extracted Imp. Treads | -8/Materials | Extracted Adv. Sensor Array | -8/Materials | Extracted Minigun | -8/Materials | Extracted Flak Cannon | -8/Materials | Extracted Lgt. Nuclear Core | -8/Materials | Extracted Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Imp. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Leap Before You Look Librarian Novice Programmer What Is This Thing? Challenges ------------ None Game ------ Seed FortressGhostRecalibrator Manual? 0 Play Time 00:52:27 Cumulative 10.6 hours Start 2020.07.24 @ 22:45:37 End 2020.07.24 @ 23:37:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 15 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 49692e3d-570d-45a2-90c2-1ef5a3ecd30e