Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.23 @ 18:53:34

Player: Rian

Result: Destroyed by as-81219 with Assembled Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (37)      185
Value Destroyed (643)      643
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (74)                 74
              TOTAL SCORE: 1342

 Bonus
-------
Follower Combat Kills      74

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     123/125
System Corruption          2%
Temperature                Cool (1)
Movement                   Treading (240) Ox1
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (2) ---
     Light Treads
>          --- UTILITY (2) ------
     Large Storage Unit
  Improved Trap Extractor (2/6 Explosive)
>          --- WEAPON (2) -------
  Improved Datajack
           Hammer
>          --- INVENTORY (15) ---
           Deuterium Engine
           EM Pulse Gun
           Assault Rifle
           Assault Rifle
           Mining Laser
           Welding Torch
           Blade Trap

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
  Improved Trap Extractor
>          --- WEAPON -----------
  Improved Datajack
           Hammer
>          --- INVENTORY --------
           Deuterium Engine
           EM Pulse Gun
           Assault Rifle
           Assault Rifle
           Mining Laser
           Welding Torch
           Explosive Trap
           Explosive Trap
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
Weapon                     Hammer
  Energy Gun               EM Pulse Gun
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Hammer
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             20   | 7   10  3   
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   3   .   
    Treads                 5    | 2   3   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 2   1   1   
    Device                 2    | 1   .   1   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   5   1   
    Energy Gun             2    | 1   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         2    | 1   1   .   
    Impact Weapon          2    | .   2   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   .   1   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   4   .   
  Power                    1    | .   1   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   1   .   
  Weapon                   2    | .   2   .   
  Highest Loss Streak      2    | .   2   .   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     88   | .   90  84  
  Engine                   13   | .   13  14  
  Treads                   23   | .   28  16  
  Device                   11   | .   10  11  
  Storage                  14   | .   14  14  
  Energy Gun               1    | .   1   .   
  Launcher                 2    | .   3   .   
  Special Weapon           3    | .   4   2   
  Impact Weapon            13   | .   12  14  
  Special Melee Weapon     4    | .   .   11  
Naked Turns                .    | .   .   .   
Heaviest Build             29   | 12  29  29  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         11   | 7   11  15  
  Most Carried             9    | 4   6   9   
  Average Carried          4    | 2   4   6   
  Final Capacity           15   | 8   15  15  
  Final Carried            7    | 3   4   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           501  | 270 105 126 
  Remotely                 .    | .   .   .   
Salvage Created            929  | 410 349 170 
  Parts                    46   | 23  14  9   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  17   | .   12  5   
  Melee                    10   | .   6   4   
  AOE                      2    | .   2   .   
Classes Destroyed          7    | 3   4   .   
  Worker                   4    | 4   .   .   
  Builder                  1    | .   1   .   
  Tunneler                 11   | 9   .   2   
  Recycler                 1    | 1   .   .   
  Watcher                  3    | .   3   .   
  Swarmer                  6    | .   3   3   
  Grunt                    11   | .   9   2   
Best Kill Streak           3    | 3   2   3   
  Combat Bots Only         3    | .   2   3   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   .   
  Melee                    1    | .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1028 | 4    644  380  
  Core                     254  | .    136  118  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   30   | .    30   .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              76   | 54   22   .    
  Largest                  2    | 2    2    .    
  Hottest                  140  | 140  140  .    
Shots Fired                81   | 57   24   .    
  Gun                      66   | 54   12   .    
  Cannon                   .    | .    .    .    
  Launcher                 2    | .    2    .    
  Special                  13   | 3    10   .    
  Kinetic                  .    | .    .    .    
  Thermal                  13   | 3    10   .    
  Explosive                2    | .    2    .    
  Electromagnetic          66   | 54   12   .    
  Robot Hit Streak         13   | 13   4    .    
  Robot Miss Streak        3    | 2    3    .    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           114  | 38   59   17   
  Core Hits                31   | 14   12   5    
  Critical Kills           1    | .    1    .    
  Critical Parts Destroyed 7    | .    5    2    
  Critical Strikes         8    | .    6    2    
    Smash                  8    | .    6    2    
Melee Attacks              74   | .    56   18   
  Impact                   74   | .    56   18   
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            4    | .    1    3    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2497 | 640  1393 464  
  Guns                     587  | 519  68   .    
  Cannons                  .    | .    .    .    
  Explosions               209  | 121  88   .    
  Melee                    1605 | .    1141 464  
  Ramming                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  217  | 121  96   .    
  Explosive                88   | .    88   .    
  Electromagnetic          587  | 519  68   .    
  Impact                   1605 | .    1141 464  
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         2    | .    2    2    
  Average Corruption       1    | .    1    2    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  26   | .    9    17   
    Message Errors         6    | .    .    6    
    Matter Fused           9    | .    4    5    
    Heat Flow Errors       2    | .    1    1    
    Energy Discharges      3    | .    1    2    
    Data Loss (minor)      2    | .    .    2    
    Data Loss (major)      1    | .    1    .    
    Alerts                 3    | .    2    1    
Overload Shots             .    | .    .    .    
Overflow Damage            244  | 12   135  97   
  Projectiles              .    | .    .    .    
  Explosions               12   | 12   .    .    
  Melee                    232  | .    135  97   
Knockbacks                 6    | .    3    3    
  Impact                   6    | .    3    3    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      4    | 4    .    .    
  Shots                    1    | 1    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        221  | 82   216  221  
  Average Temperature      42   | 38   33   86   
  Received Heat Transfer   668  | .    435  233  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              18   | 4    11   3    
  Impact Corruptions       19   | .    11   8    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         350  | 150  200  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      3    | 3    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             222  | 55  222 132 
  Initial                  8    | .   8   2   
  Average                  63   | 19  99  40  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         92   | 100 83  100 
  Level 1                  7    | .   16  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            3    | .   3   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           3    | .   2   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              47   | .   22  25  
  Peak Tracking Total      14   | .   4   14  
  Tactical Retreats        4    | .   1   3   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            3    | .   2   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         26   | .   .   26  
  Triggered                .    | .   .   .   
  Disarmed                 4    | .   4   .   
  Reprogrammed             3    | .   .   3   
  Reused                   .    | .   .   .   
Traps Extracted            3    | .   .   3   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   
Most Traps Carried         3    | .   .   3   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          3    | .   3   .   
  Max in Single Turn       1    | .   1   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          9    | .   8   1   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                38   | .   37  1   
  Successful               22   | .   21  1   
  Failed                   16   | .   16  .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                32   | .   32  .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             19   | .   18  1   
  Record                   5    | .   5   .   
  Robot Analysis           2    | .   2   .   
  Prototype ID Bank        1    | .   1   .   
  Open Door                1    | .   .   1   
  Branch Access Points     1    | .   1   .   
  Alert Level              1    | .   1   .   
  Unreport Threat          1    | .   1   .   
  Locate Traps             2    | .   2   .   
  Disarm Traps             1    | .   1   .   
  Maintenance Status       1    | .   1   .   
  Investigation Status     1    | .   1   .   
  Reinforcement Status     1    | .   1   .   
  Registered Prototypes    1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   7   .   
  Full Trace Events        7    | .   7   .   
  Feedback Events          1    | .   1   .   
    Corruption             1    | .   1   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               3    | .   .   3   
  Largest Group            3    | .   .   3   
  Highest-Rated Group      40   | .   .   40  
  Highest-Rated Ally       16   | .   .   16  
Total Orders               .    | .   .   .   
Ally Attacks               21   | .   .   21  
  Total Damage             214  | .   .   214 
  Kills                    4    | .   .   4   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               3345 | 694  1553 1098 
Spaces Moved               1590 | 352  787  451  
  Core                     3    | 3    .    .    
  Treads                   1587 | 349  787  451  
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  160  
  Average Speed            177  | 159  160  221  
  Slowest Speed            240  | 160  160  240  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       58   | 13   94   69   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             2    | .    .    2    
Spaces Dug                 11   | 3    8    .    
Terrain Destroyed          25   | 11   14   .    
  Melee                    .    | .    .    .    
  Projectile               6    | 3    3    .    
  AOE                      19   | 8    11   .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      1884 | 424 938 522 
  Wait                     68   | .   51  17  
  Move                     1588 | 351 786 451 
  Hop                      .    | .   .   .   
  Pick Up                  25   | 11  9   5   
  Fast Attach              .    | .   .   .   
  Attach                   13   | 7   4   2   
  Detach                   .    | .   .   .   
  Swap                     7    | .   6   1   
  Drop                     7    | 1   4   2   
  Fire                     76   | 54  22  .   
  Melee                    74   | .   56  18  
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     26   | .   .   26  
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 14)
  695 | -11/Scrapyard | Entered Materials
  696 | -10/Materials | Build established: Mutant
  805 | -10/Materials | Identified exit to Mines
  986 | -10/Materials | Discovered new exit (range 15)
 1452 | -10/Materials | Discovered new exit (range 3)
 1630 | -10/Materials | Discovered new exit (range 15)
 1919 | -10/Materials | Core integrity fell below 50%
 2124 | -10/Materials | Repaired Hammer
 2248 | -10/Materials | Entered Mines
 2284 | -10/Mines     | Learned location of Recycling (-9)
 2437 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2580 | -10/Mines     | Discovered new exit (range 16)
 2614 | -10/Mines     | Core integrity fell below 20%
 2992 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 3253 | -10/Mines     | Learned Materials terminal intel
 3278 | -10/Mines     | Assembled infested the area
 3283 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 3346 | -10/Mines     | Destroyed by as-81219 with Assembled Rifle

 Last Messages 
---------------
  I've been tracking a group of Assembled to figure out where they're
  coming from, and they're closing on this area, come on!"
03284_ as-73032 suffers critical hit (Destroy).
03284_ as-73032 knocked back.
03284_ U-05 Engineer builds a Wall.
03286_ HV Slug penetrates as-73032.
03286_ as-73032 suffers critical hit (Destroy).
03286_ as-73032 destroyed.
03286_ HV Slug penetrates Wall.
03286_ as-73769 suffers critical hit (Destroy).
03286_ as-73769 destroyed.
03288_ HV Slug penetrates as-50575.
03288_ as-50575 knocked back.
03288_ Trooper 1b destroyed.
03294_ T-07 Excavator system terminally corrupted.
03296_ U-05 Engineer system terminally corrupted.
03297_ H9U2P06&D/QHODFN//0HM51BQFMN5
03322_ K-01 Serf destroyed.
03331_ Destroyed Asb. F-torch.
03331_ as-50575 system corrupted by crushing effect.

 Map 
-----
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|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Recoil Reduction           2
Offensive Hacking          10
Trap Extractor Capacity    6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GatlingGrapheneWand
  Manual?         0
Play Time         00:25:40
  Cumulative      16.4 hours
  Start           2022.03.23 @ 18:23:15
  End             2022.03.23 @ 18:53:34
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          20
  Rogue           9
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          20
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 98d1d3a7-af14-45b2-9d65-fa5ee171f8dd