Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.27 @ 16:25:20 Player: Afro Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (28) 140 Value Destroyed (866) 866 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3306 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 247/300 Energy 240/240 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Targeting Computer ECM Suite Light Armor Plating > --- WEAPON (4) ------- Shotgun Shotgun Shotgun > --- INVENTORY (15) --- Nuclear Core Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Terrain Scanner Shotgun Mini Grenade Launcher Great Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer ECM Suite Hardlight Generator > --- WEAPON ----------- Medium Laser Shotgun Gauss Rifle > --- INVENTORY -------- Nuclear Core Nuclear Core Nuclear Core Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Terrain Scanner Shotgun Shotgun Shotgun Shotgun Mini Grenade Launcher Great Maul [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 2 | . . . 2 . Weapon 2 | . . 1 . 1 Parts Attached 35 | 8 3 8 16 . Power 5 | 1 . 1 3 . Engine 1 | 1 . . . . Core 4 | . . 1 3 . Reactor . | . . . . . Propulsion 11 | 3 . 5 3 . Treads 2 | 2 . . . . Leg 9 | 1 . 5 3 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 2 3 1 5 . Device 4 | 1 . . 3 . Storage 3 | 1 2 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 3 | . 1 1 1 . Artifact . | . . . . . Weapon 8 | 2 . 1 5 . Energy Gun 1 | . . 1 . . Energy Cannon . | . . . . . Ballistic Gun 7 | 2 . . 5 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 6 | . . . 6 . Power 2 | . . . 2 . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon 2 | . . . 2 . Highest Loss Streak 4 | . . . 4 . To Critical Strikes . | . . . . . Average Backups 12 | 4 8 13 14 . Power 2 | . 2 2 2 . Propulsion 3 | 2 2 2 4 . Utility 1 | . 1 2 1 . Weapon 4 | 1 1 5 6 . Tool/Special . | . . . . . Unused Backups 21 | . . 11 1 9 Power 5 | . . 3 . 2 Propulsion 4 | . . . . 4 Utility 1 | . . 1 . . Weapon 11 | . . 7 1 3 Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 99 99 95 . Engine 4 | . 14 6 . . Core 5 | . . 4 7 . Treads 7 | . 28 . . . Leg 20 | . . 32 25 . Device 9 | . 2 . 15 . Storage 10 | . 14 11 9 . Processor 2 | . . . 4 . Protection 7 | . 10 11 4 . Energy Gun 6 | . . 11 7 . Ballistic Gun 22 | . 28 22 19 . Peak Build Rating 27 | 9 9 19 27 . Average Rating 14 | 4 7 12 19 . On Entrance 10 | . 9 8 14 20 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 43 | 14 31 35 43 . Greatest Support 45 | 40 40 45 40 . Greatest Overweight (x) 1 | 1 . 1 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 . Average Capacity 13 | 7 10 15 15 . Most Carried 15 | 8 11 15 15 . Average Carried 12 | 4 8 13 14 . Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 4 11 15 13 13 Class Distribution -------------------- 45% | Tank 28% | Mutant 21% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1007 | 253 163 125 466 . Remotely 192 | . . . 192 . Salvage Created 1036 | 13 250 . 773 . Parts 65 | 4 17 . 44 . Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 23 | . 7 . 16 . Guns 23 | . 7 . 16 . Classes Destroyed 9 | 1 3 . 5 . Worker 1 | . . . 1 . Tunneler 1 | 1 . . . . Hauler 1 | . 1 . . . Recycler 1 | . . . 1 . Mechanic 1 | . . . 1 . Swarmer 6 | . 3 . 3 . Grunt 13 | . 4 . 9 . Sentry 2 | . . . 2 . Hunter 2 | . . . 2 . Best Kill Streak 4 | 1 3 . 4 . Combat Bots Only 3 | . 3 . 3 . Max Kills in Single Turn 2 | 1 2 . 1 . Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 164 | . 36 . 128 . Missed 38 | . 8 . 30 . Hits 126 | . 28 . 98 . Projectile 126 | . 28 . 98 . Critical Strikes 4 | . 1 . 3 . Damage Taken 1692 | . 267 . 1425 . Core 221 | . 21 . 200 . Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 83 | . 83 . . . Core Remaining (%) 88 | 100 91 100 63 . Volleys Fired 80 | 1 21 . 58 . Largest 3 | 2 2 . 3 . Hottest 101 | 40 40 . 101 . Shots Fired 215 | 2 42 . 171 . Gun 215 | 2 42 . 171 . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 170 | 2 42 . 126 . Thermal 45 | . . . 45 . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 18 | 1 11 . 18 . Robot Miss Streak 8 | . 3 . 8 . Penetration Max 1 | . . . 1 . Secondary Targets 6 | . 4 . 2 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 137 | 1 25 . 111 . Core Hits 65 | 1 14 . 50 . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 5 | . . . 5 . Burn 4 | . . . 4 . Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1805 | 14 281 . 1510 . Guns 1753 | 14 280 . 1459 . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 52 | . 1 . 51 . Kinetic 1368 | 14 280 . 1074 . Thermal 385 | . . . 385 . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . 6 . . . Average Corruption 5 | . 5 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . 2 . . . Heat Flow Errors 1 | . 1 . . . Data Loss (major) 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 2 | . 2 . . . Targets Rammed 7 | . 2 . 5 . Kicked 5 | . . . 5 . Crushed . | . . . . . Highest Temperature 306 | . 142 . 306 . Average Temperature 91 | . 18 . 110 . Received Heat Transfer 801 | . 108 . 693 . Effects 1 | . . . 1 . Interference 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1443 | . . . 1443 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 80 | 5 80 11 71 . Initial 28 | . . 11 . 28 Average 18 | . 23 . 23 . Influence Increases 589 | 5 167 . 417 . Destroy 0b10 Robot/C 460 | . 140 . 320 . Destroy 0b10 Robot/NC 25 | 5 5 . 15 . Destroy Leader 102 | . 22 . 80 . Destroy Structure 2 | . . . 2 . Influence Decreases 561 | 5 139 28 354 35 Entered New Map 52 | . . 17 . 35 Time Decay 458 | 5 139 11 303 . Lost Part 51 | . . . 51 . Squads Dispatched 3 | . 1 . 2 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . 2 . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 45 | . 12 2 31 . Peak Tracking Total 5 | . 4 2 5 . Tactical Retreats 6 | . . . 6 . ECM-based Alert Blocks 14 | . . . 14 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 3 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 2 | . 2 . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 3 | . 3 . . . Successful 3 | . 3 . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1021 | 12 64 . 945 . Terrain 76 | 12 64 . . . ECM 945 | . . . 945 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 1900 | 85 467 356 992 . Spaces Moved 848 | 53 227 168 400 . Core 25 | 25 . . . . Treads 255 | 28 227 . . . Legs 568 | . . 168 400 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 120 120 . Average Speed 168 | 116 160 187 172 . Slowest Speed 190 | 160 160 190 190 . Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 4 44 18 34 . Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1160 | 72 292 218 578 . Wait 109 | . 30 . 79 . Move 844 | 52 226 167 399 . Hop . | . . . . . Pick Up 44 | 9 7 20 8 . Fast Attach 7 | 2 1 . 4 . Attach 12 | 5 . 2 5 . Detach . | . . . . . Swap 24 | 3 3 10 8 . Drop 33 | . 2 19 12 . Fire 80 | 1 21 . 58 . Melee . | . . . . . Ram . | . . . . . Kick 5 | . . . 5 . Crush 2 | . 2 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Repaired Lgt. Armor Plating 326 | -10/Materials | Build established: Mutant 526 | -10/Materials | Discovered new exit (range 16) 553 | -10/Materials | Entered another Materials area 553 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 846 | -9/Materials | Discovered new exit (range 16) 854 | -9/Materials | Build established: Tank 909 | -9/Materials | Entered another Materials area 909 | -8/Materials | Evolved 2 slots: Utility x2 1741 | -8/Materials | Build established: Scavenger-Gunner 1805 | -8/Materials | Lost 4 parts (1p1n2w) 1894 | -8/Materials | Discovered new exit (range 4) 1901 | -8/Materials | Entered Factory 1901 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1901 | -7/Factory | Self-destructed Last Messages --------------- 01846_ Y-45 Defender destroyed. 01851_ Acquired 34 matter. 01853_ Dropped Hardlight Generator. 01857_ Acquired Lgt. Armor Plating. 01858_ R-06 Scavenger collects Particle Gun. 01859_ Dropped Med. Laser. 01862_ R-06 Scavenger collects Imp. Recalibrator. 01864_ Kicked T-07 Excavator. 01865_ R-06 Scavenger collects Particle Gun. 01874_ G-47 Trooper destroyed. 01875_ Critical hit (Burn: +37). 01887_ R-06 Scavenger collects Heat Sink. 01891_ R-06 Scavenger collects Lgt. Treads. 01894_ EXIT=FOUND 01901_ U-05 Engineer builds a Door. PARAMETERS=PROPULSION+1,WEAPON+1 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#????????????????? | | ??????????????????????????????? #????????????????? | | ?????????????????????????????? #????????????????? | | ??????????????????????####### #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# @ #????????????????? | | ??????????????????????+ #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# ???????????????? | | ??????????????????????# ?????????????? | | ?????????????????????? ????????????? | | ?????????????????????? ######### ???????????? | | ????????????????????? #????????????????????? | | ????????????????????? #????????????????????? | | ????????????????????? #????????????????????? | | ????????????????????#####+###????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 7% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed 7b42dffc-ea75-4f70-ab62-3ec3 Manual? 1 Play Time 00:21:13 Cumulative 22.9 hours Start 2026.07.27 @ 16:03:47 End 2026.07.27 @ 16:25:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c8599a61-80bb-49a1-9544-a562c4524402