Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.15 @ 19:22:19 Player: Peregrine Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (127) 635 Value Destroyed (2737) 2737 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (540) 540 TOTAL SCORE: 7672 Bonus ------- High Alert Combat Kills 68 Follower Combat Kills 117 Entered DSFs 500 Friendly Fire -145 Cogmind --------- Core Integrity 362/850 Matter 284/300 Energy 115/125 System Corruption 8% Temperature Cool (0) Movement Walking (120) Location -6/Extension Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (6) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Myomer Leg > --- UTILITY (5) ------ Enhanced Optical Array Improved Terrain Scan Processor Advanced Terrain Scan Processor Targeting Computer Melee Analysis Suite > --- WEAPON (2) ------- Gatling Laser > --- INVENTORY (5) ---- Carbon-fiber Leg Improved Heat Sink Structural Scanner Ripper Phasing Sabre Peak State ------------ > --- POWER ------------ Light Ion Engine Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Enhanced Optical Array Improved Terrain Scan Processor Advanced Terrain Scan Processor Targeting Computer Melee Analysis Suite > --- WEAPON ----------- Ripper Phasing Sabre > --- INVENTORY -------- Carbon-fiber Leg Improved Heat Sink Structural Scanner Gatling Laser Heavy Missile Launcher [Rating: 58] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Propulsion Cesium-ion Thruster Leg Flexi-carbon Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Gatling Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Impact Weapon Power Maul Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac DSF Fac Ext Slots Evolved 8 | . . . 2 2 2 . 2 . Power 1 | . . . . 1 . . . . Propulsion 4 | . . . 2 . 2 . . . Utility 3 | . . . . 1 . . 2 . Weapon . | . . . . . . . . . Parts Attached 196 | 8 12 15 33 12 16 24 34 42 Power 28 | 1 4 3 7 1 2 3 3 4 Engine 17 | 1 3 2 3 1 2 1 2 2 Core 11 | . 1 1 4 . . 2 1 2 Reactor . | . . . . . . . . . Propulsion 67 | 2 4 8 16 5 4 8 7 13 Treads . | . . . . . . . . . Leg 20 | . . 3 . . . 1 4 12 Wheel 2 | 2 . . . . . . . . Hover 4 | . 4 . . . . . . . Flight 41 | . . 5 16 5 4 7 3 1 Utility 39 | 3 . 1 2 1 4 5 13 10 Device 22 | 2 . . 1 1 1 5 6 6 Storage 4 | 1 . . . . 2 . . 1 Processor 11 | . . 1 . . 1 . 6 3 Hackware 1 | . . . . . . . 1 . Protection 1 | . . . 1 . . . . . Artifact . | . . . . . . . . . Weapon 62 | 2 4 3 8 5 6 8 11 15 Energy Gun 15 | 1 1 . 2 3 . . 3 5 Energy Cannon 3 | . . . . . . . . 3 Ballistic Gun 16 | 1 3 3 3 1 . . 4 1 Ballistic Cannon 9 | . . . 3 1 2 1 2 . Launcher 6 | . . . . . 1 1 . 4 Special Weapon . | . . . . . . . . . Impact Weapon 4 | . . . . . . 2 2 . Slashing Weapon 8 | . . . . . 2 4 . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . Unidentified Prototypes 8 | . . . 5 1 1 . . 1 Parts Lost 56 | . . 3 9 6 . 11 19 8 Power 9 | . . 1 2 1 . 1 3 1 Propulsion 25 | . . 1 5 3 . 7 6 3 Utility 11 | . . 1 . . . 1 7 2 Weapon 11 | . . . 2 2 . 2 3 2 Highest Loss Streak 11 | . . 2 4 3 . 11 11 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 80 | . 96 86 93 81 73 51 64 84 Engine 4 | . 9 6 6 . 2 . 5 1 Core 3 | . 1 . 3 7 . 1 1 5 Leg 9 | . . 22 . . . . 13 15 Hover 2 | . 27 1 . . . . . . Flight 18 | . . 2 41 35 39 21 9 17 Device 7 | . 14 . 2 14 13 2 9 4 Storage 5 | . 14 14 11 9 6 3 . . Processor 13 | . . 12 6 . . 7 16 27 Energy Gun 3 | . 9 . 3 9 . . 4 3 Ballistic Gun 6 | . 18 25 6 4 . . . 3 Ballistic Cannon 1 | . . . 10 1 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 29 | 14 14 10 20 20 20 22 25 29 Greatest Support 105 | 20 20 20 20 20 27 22 60 105 Greatest Overweight (x) 2 | . 1 2 1 . 1 2 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 5 10 Average Capacity 6 | 7 8 8 8 8 7 6 5 5 Most Carried 8 | 2 8 8 8 8 7 8 5 5 Average Carried 4 | . 5 6 5 6 3 5 3 3 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 Final Carried 8 | . 8 7 8 6 6 5 4 5 Class Distribution -------------------- 32% | Scavenger-Mutant 30% | Mutant 17% | Scavenger-Sprinter 16% | Sprinter 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/DSF Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Extension Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Jun Mat Min Mat Mat Fac DSF Fac Ext Matter Collected 3116 | 250 226 222 584 357 135 136 267 939 Remotely 110 | 110 . . . . . . . . Salvage Created 4095 | 249 451 472 884 507 135 221 423 753 Parts 260 | 16 35 25 73 27 13 18 14 39 Haulers Intercepted 6 | . 1 . 3 1 . . 1 . Recyclers Shooed 9 | . 1 2 3 2 . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac DSF Fac Ext Combat Hostiles Destroyed 69 | . 7 7 21 8 . 8 4 14 Melee 6 | . . . . . . 6 . . Guns 32 | . 7 7 6 3 . . 2 7 Cannons 21 | . . . 15 3 . 1 2 . AOE 8 | . . . . 1 . . . 7 Classes Destroyed 14 | 3 4 . 3 . . 2 2 . Worker 20 | 2 4 2 2 1 4 . 5 . Builder 9 | . 2 1 2 . . . . 4 Tunneler 6 | 5 . . . . . . 1 . Hauler 6 | . 1 . 3 1 . . 1 . Recycler 9 | 1 2 2 1 1 1 . . 1 Operator 1 | . . . . . . . 1 . Watcher 6 | . . . 3 1 . . . 2 Swarmer 20 | . 6 3 7 1 . . . 3 Cutter 6 | . . . . . . 6 . . Grunt 28 | . 1 4 9 7 . . 1 6 Brawler 1 | . . . 1 . . . . . Sentry 10 | . . . 4 . . . 1 5 Specialist 2 | . . . . . . 2 . . Hunter 2 | . . . . . . . 2 . Thug 1 | . . . . . . . . 1 Best Kill Streak 8 | 4 6 5 8 3 5 6 3 4 Combat Bots Only 6 | . 3 3 6 3 . 3 3 3 Max Kills in Single Turn 2 | 1 1 2 2 1 1 1 1 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 1 . . . 2 Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Jun Mat Min Mat Mat Fac DSF Fac Ext Damage Taken 6112 | . 156 260 1029 815 . 866 1574 1412 Core 1400 | . 6 38 310 279 . 279 229 259 Absorbed by Shields 4 | . . . . . . 4 . . Regen/Repaired (Parts) 69 | . . . . . . . 69 . Core Remaining (%) 62 | 100 . 82 22 49 . 60 . . Volleys Fired 323 | 19 47 43 73 41 1 1 43 55 Largest 2 | 2 2 2 2 2 1 1 2 2 Hottest 155 | 60 85 40 78 90 48 48 128 155 Shots Fired 562 | 38 94 79 135 73 1 1 53 88 Gun 436 | 38 94 79 48 59 . . 46 72 Cannon 114 | . . . 87 14 1 1 7 4 Launcher 12 | . . . . . . . . 12 Special . | . . . . . . . . . Kinetic 378 | 19 65 79 122 34 1 1 24 33 Thermal 99 | . 14 . 13 . . . 29 43 Explosive 12 | . . . . . . . . 12 Electromagnetic 73 | 19 15 . . 39 . . . . Robot Hit Streak 20 | 7 9 6 6 17 1 2 20 11 Robot Miss Streak 7 | 3 5 3 4 4 . . 4 7 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . 1 2 . . . 1 Max Gunslinging Chain 1 | . . . 1 1 . . . 1 Shots Hit Robots 401 | 24 55 55 72 62 6 14 40 73 Core Hits 225 | 14 28 23 38 34 2 7 21 58 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . . . . Critical Strikes 11 | . 2 1 4 . . . 3 1 Burn 3 | . . . . . . . 2 1 Destroy 2 | . 1 1 . . . . . . Blast 5 | . . . 4 . . . 1 . Corrupt 1 | . 1 . . . . . . . Melee Attacks 31 | . . . . . 5 19 5 2 Impact 9 | . . . . . . 4 5 . Slashing 22 | . . . . . 5 15 . 2 Piercing . | . . . . . . . . . Sneak Attacks 10 | . . . . . 4 2 3 1 Combat Hostiles 2 | . . . . . . 2 . . Follow-up Attacks 1 | . . . . . . 1 . . Damage Inflicted 8554 | 369 590 471 1393 1223 341 585 1193 2389 Guns 4293 | 253 560 471 344 835 . . 665 1165 Cannons 1661 | . . . 1049 282 29 31 175 95 Explosions 1263 | 116 30 . . 106 . . . 1011 Melee 1336 | . . . . . 312 554 352 118 Ramming 1 | . . . . . . . 1 . Kinetic 3449 | 76 286 471 1293 544 29 31 272 447 Thermal 1853 | 116 150 . 100 106 . . 568 813 Explosive 1011 | . . . . . . . . 1011 Electromagnetic 904 | 177 154 . . 573 . . . . Impact 594 | . . . . . . 242 352 . Slashing 742 | . . . . . 312 312 . 118 Piercing . | . . . . . . . . . Highest Corruption 8 | . . . 5 . . . 8 8 Average Corruption 7 | . . . 5 . . . 8 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 53 | . . . 11 . . . 4 38 Message Errors 16 | . . . 1 . . . . 15 Matter Fused 10 | . . . 3 . . . . 7 Heat Flow Errors 9 | . . . 1 . . . 1 7 Energy Discharges 5 | . . . 2 . . . 1 2 Parts Rejected 3 | . . . . . . . 2 1 Data Loss (minor) 5 | . . . 2 . . . . 3 Data Loss (major) 2 | . . . . . . . . 2 Misfires 2 | . . . 1 . . . . 1 Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 435 | 2 . . 32 25 119 5 207 45 Projectiles 35 | . . . 32 . . . . 3 Explosions 39 | 2 . . . 25 . . . 12 Melee 361 | . . . . . 119 5 207 30 Knockbacks 24 | . . . 9 13 . 1 1 . Impact 1 | . . . . . . 1 . . Kinetic 21 | . . . 9 11 . . 1 . Secondary 2 | . . . . 2 . . . . Self-Inflicted Damage 90 | . . . . 52 . . . 38 Shots 2 | . . . . 1 . . . 1 Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . . . . 1 . Kicked 1 | . . . . . . . 1 . Crushed . | . . . . . . . . . Highest Temperature 608 | 40 216 40 370 15 15 . 151 608 Average Temperature 87 | 18 46 12 109 7 4 . 53 126 Received Heat Transfer 1602 | . 15 114 462 297 . . 327 387 Effects 10 | . . . 2 . . . . 8 Shutdowns 5 | . . . 1 . . . . 4 Energy Bleed 2 | . . . 1 . . . . 1 Matter Decay 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Fried 8 | 1 . . . 1 . 2 4 . Impact Corruptions 7 | . . . . . . 1 6 . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Parts Melted 8 | . 1 . . . . . 6 1 Heat Transferred 4280 | 150 396 . 259 100 . . 1500 1875 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | 3 1 . . 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac DSF Fac Ext Peak Influence 571 | 40 177 200 571 465 242 282 214 397 Initial 202 | . 26 . . 167 202 172 147 101 Average 154 | 16 85 80 354 284 209 229 103 119 Maximum Alert Level 2 | . . 1 2 2 1 1 1 1 Low Security (%) 70 | 100 100 93 23 7 . 25 98 88 Level 1 23 | . . 6 35 77 100 75 1 11 Level 2 5 | . . . 41 14 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . . . . 5 . 3 3 1 Investigation 3 | . . . . 2 . . 1 . Extermination 1 | . . . . . . . 1 . Reinforcement 8 | . . . . 3 . 3 1 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac DSF Fac Ext Distress Signals 7 | . . . 3 1 . . 1 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 135 | . 10 8 32 23 . 13 19 30 Peak Tracking Total 8 | . 4 3 7 8 . 4 7 6 Tactical Retreats 21 | . 2 1 6 2 . 2 5 3 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac DSF Fac Ext Traps Triggered 3 | . . . . . . . . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . 6 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Jun Mat Min Mat Mat Fac DSF Fac Ext Machines Disabled 4 | . . . . . . . 1 3 Max in Single Turn 1 | . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac DSF Fac Ext Machines Accessed 19 | . 2 . 3 3 2 . 7 2 Terminals 14 | . 2 . 3 2 1 . 4 2 Fabricators 2 | . . . . . . . 2 . Repair Stations 1 | . . . . . . . 1 . Recycling Units 1 | . . . . . 1 . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 69 | . 9 . 10 18 4 . 19 9 Successful 34 | . 4 . 3 14 2 . 8 3 Failed 35 | . 5 . 7 4 2 . 11 6 Catastrophic 6 | . . . 3 1 . . 1 1 Database Lockouts . | . . . . . . . . . Manual 35 | . 8 . 10 4 . . 9 4 Terminals 44 | . 9 . 10 3 1 . 12 9 Fabricators 4 | . . . . . . . 4 . Repair Stations 3 | . . . . . . . 3 . Recycling Units 3 | . . . . . 3 . . . Scanalyzers 15 | . . . . 15 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 10 | . 3 . 2 . 1 . 2 2 Record 1 | . . . . . . . 1 . Open Door 1 | . . . . . . . . 1 Open DSF 1 | . . . . . 1 . . . Unreport Threat 4 | . 1 . 2 . . . . 1 Locate Traps 1 | . 1 . . . . . . . Disarm Traps 1 | . 1 . . . . . . . Recall Investigation 1 | . . . . . . . 1 . Fabricator Hacks 3 | . . . . . . . 3 . Network Status 1 | . . . . . . . 1 . Load Schematic 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 2 | . . . . . . . 2 . Scan Component 1 | . . . . . . . 1 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks 1 | . . . . . 1 . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer 13 | . . . . 13 . . . . Insert Component 6 | . . . . 6 . . . . Analyze 7 | . . . . 7 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 5 | . 1 . 1 1 . . 1 1 Terminals 4 | . 1 . 1 . . . 1 1 Botnet 4 | . 1 . 1 . . . 1 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Extract 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 2 . 3 2 . . 7 2 Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 11 | . . . . 11 . . . . Parts Built 2 | . . . . . . . 2 . Authchips . | . . . . . . . . . Time 73 | . . . . . . . 73 . Total Part Build Rating 6 | . . . . . . . 6 . Parts Repaired 1 | . . . . . . . 1 . Time 44 | . . . . . . . 44 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . . . . . 2 . . . Parts Scanalyzed 5 | . . . . 5 . . . . Part Schematics Acquired 5 | . . . . 5 . . . . Parts Damaged 3 | . . . . 3 . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Jun Mat Min Mat Mat Fac DSF Fac Ext Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 6 | . . . . . . . . 6 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Jun Mat Min Mat Mat Fac DSF Fac Ext Total Allies 7 | . . . . . . . . 7 Largest Group 4 | . . . . . . . . 4 Highest-Rated Group 123 | . . . . . . . . 123 Highest-Rated Ally 39 | . . . . . . . . 39 Total Orders . | . . . . . . . . . Ally Attacks 35 | . . . . . . . . 35 Total Damage 609 | . . . . . . . . 609 Kills 7 | . . . . . . . . 7 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac DSF Fac Ext Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Jun Mat Min Mat Mat Fac DSF Fac Ext Turns Passed 4356 | 159 420 478 499 316 298 168 903 1115 Spaces Moved 3467 | 109 290 277 523 339 392 152 746 639 Core 12 | 3 . 5 . . . 4 . . Treads . | . . . . . . . . . Legs 909 | . . 229 . . . 3 335 342 Wheels 121 | 106 15 . . . . . . . Hover 295 | . 275 20 . . . . . . Flight 2130 | . . 23 523 339 392 145 411 297 Fastest Speed 20 | 50 56 117 31 29 24 20 20 27 Average Speed 60 | 79 70 120 31 30 30 34 70 79 Slowest Speed 190 | 80 116 150 114 37 104 150 190 190 Overloaded Moves 5 | . . . . . . 3 2 . Propulsion Burnouts 1 | . . . . . . 1 . . Robots Hopped 16 | . . . 6 3 . . 1 6 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 6 27 44 31 38 8 93 16 32 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 22 | . . . . . . . . 22 Terrain Destroyed 223 | 9 3 . 3 3 . . . 205 Melee . | . . . . . . . . . Projectile 4 | . . . 3 . . . . 1 AOE 219 | 9 3 . . 3 . . . 204 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac DSF Fac Ext Total 5118 | 147 424 360 716 477 561 236 1053 1144 Wait 768 | 3 48 7 52 67 131 18 199 243 Move 3430 | 108 289 276 511 332 391 151 743 629 Hop 13 | . . . 5 3 . . 1 4 Pick Up 128 | 8 17 7 25 8 10 8 17 28 Fast Attach 34 | . . 2 2 2 2 11 12 3 Attach 102 | 8 2 7 16 5 10 10 20 24 Detach 32 | . 2 5 2 2 3 8 4 6 Swap 61 | . 10 6 16 5 4 3 2 15 Drop 78 | 1 9 7 14 12 4 8 6 17 Fire 323 | 19 47 43 73 41 1 1 43 55 Melee 30 | . . . . . 5 18 5 2 Ram . | . . . . . . . . . Kick 1 | . . . . . . . 1 . Crush . | . . . . . . . . . Escape Stasis 31 | . . . . . . . . 31 Rewire 87 | . . . . . . . . 87 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -6/Extension History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 16) 160 | -11/Junkyard | Entered Materials 300 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 11) 580 | -10/Materials | Entered Mines 597 | -10/Mines | Met a Derelict bent on vengeance 1010 | -10/Mines | Learned Materials garrison access intel 1045 | -10/Mines | Discovered new exit (range 4) 1058 | -10/Mines | Entered Materials 1058 | -9/Materials | Evolved 2 slots: Propulsion x2 1315 | -9/Materials | Lost 4 parts (2n2w) 1331 | -9/Materials | Core integrity fell below 50% 1523 | -9/Materials | Discovered new exit (range 15) 1557 | -9/Materials | Entered another Materials area 1557 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1558 | -8/Materials | Loaded intel: 1 garrison access location 1698 | -8/Materials | Build established: Sprinter 1870 | -8/Materials | Discovered new exit (range 10) 1872 | -8/Materials | Core integrity fell below 50% 1873 | -8/Materials | Entered Factory 1873 | -7/Factory | Evolved 2 slots: Propulsion x2 1902 | -7/Factory | Lost 3 parts (2n1w) 2171 | -7/Factory | Identified exit to DSF 2171 | -7/Factory | Entered DSF 2200 | -7/DSF | Additional patrols routed to DSF 2284 | -7/DSF | Discovered new exit (range 14) 2295 | -7/DSF | Lost 11 parts (1p7n1u2w) 2339 | -7/DSF | Entered Factory 2339 | -6/Factory | Evolved 2 slots: Utility x2 2356 | -6/Factory | Spotted B-75 Beast 2364 | -6/Factory | Build established: Scavenger-Sprinter 2632 | -6/Factory | Lost 11 parts (1p5n3u2w) 2852 | -6/Factory | Repaired Gatling Laser 3072 | -6/Factory | Fabricated Cesium-ion Thruster (x2) 3134 | -6/Factory | Lost 8 parts (2p1n4u1w) 3228 | -6/Factory | Discovered new exit (range 13) 3242 | -6/Factory | Entered Extension 3377 | -6/Extension | Rescued a captive Derelict 3567 | -6/Extension | Disrupted transfer network 3868 | -6/Extension | Disrupted transfer network 4072 | -6/Extension | Lost 4 parts (3n1w) 4123 | -6/Extension | Build established: Scavenger-Mutant 4302 | -6/Extension | Core integrity fell below 50% 4357 | -6/Extension | Self-destructed Last Messages --------------- [Achievement: Remodeling] 04337_ U-05 Engineer lays Concrete. 04338_ U-05 Engineer builds a Wall. 04340_ G-50 Soldier destroyed. 04342_ The unstable cave ceiling collapses. 04343_ Hvy. Missile Launcher destroyed. 04344_ POHHE4WCXCOWOPL#>/DG1Y>1G6Y|L0Z,ZAQ 04347_ The unstable cave ceiling collapses. 04347_ Gatling Laser crushed. 04347_ C-30 ARC bursts open, deploying its payload. 04347_ G-67 Veteran unfolds itself. 04347_ G-50 Soldier unfolds itself. 04348_ Acquired Carbon-fiber Leg. 04349_ The unstable cave ceiling collapses. 04349_ Acquired 12 matter. 04350_ The unstable cave ceiling collapses. 04350_ Lgt. Angular Momentum Engine crushed. 04350_ Critical hit (Burn: +37). 04352_ U-05 Engineer builds a Wall. 04354_ Acquired 28 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | #?###?####???###?###??####???????????????????????? | | ##?#??###?## # #?######??##??????????????????????? | | ############## ##########??#?????????????????????? | | ##############;#"##?###??#####???????????????????? | | #?######### = #############???????????????????? | | ########### %% ;^ ###??????????????????? | | ########### %= % #^ ######???????????????? | | ########### g ; ^ # # #???????????????? | | ########%u% * ; % # ##???????????????? | | * ######## ; % @ #???????????????? | | =############+## % % # #???????????????? | | ############ #???????????????? | | ####?####### ####### ! #???????????????? | | # ########## ###### # #???????????????? | | # ######## ###### # ###???????????????? | | [ ##########+##+###########[###???????????????? | | [ + ##########g####??????????????? | | ###### ! ######### ##???????????????? | | ## ##### ! % ######### #???????????????? | | # # ##### ! ########T # ???????????????? | | ########################## " [ # #??????????????? | | ########################## # #%! #??????????????? | | ##########################?## ? ??????????????? | | ############################ ??#?????????????? | | ############################ = ????????????????? | | ############################ ! # ???????????????? | | ########################?### * #???????????????? | | ############################ %%" #???????????????? | | ##?#??############?####?##?# = #???????????????? | | #?##??################?###### ###???????????????? | | ##??####?##############?????## ??????????????????? | | ???#?#?###?#############?????? ??????????????????? | | ??##??????????##?###?????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 24 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 310 ECM Strength 2 Base Temperature (-) 150 Armor Coverage 150 Evasion (%) 74 Targeting Accuracy 13 Melee Accuracy 8 Defensive Hacking 10 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Scanalyzed Flight Unit | -8/Materials | Scanalyzed EM Shotgun | -8/Materials | Scanalyzed Imp. Light Cannon | -8/Materials | Scanalyzed Weight Redist. System | -8/Materials | Scanalyzed Reactive Plating | -8/Materials | Extracted Wheel | -8/Materials | Extracted Datajack | -8/Materials | Extracted Cesium-ion Thruster | -8/Materials | Extracted Terrain Scan Processor | -8/Materials | Extracted Imp. Signal Interpreter | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Cesium-ion Thruster | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Remodeling Use The Force Challenges ------------ None Game ------ Seed EnergyCloakPropulsion Manual? 0 Play Time 01:20:04 Cumulative 49.7 hours Start 2023.03.15 @ 15:59:46 End 2023.03.15 @ 19:22:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 65 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 42 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d8f1197-5836-4fb6-a1e1-c742777b86c3