Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.31 @ 14:22:36 Player: THN-L0C Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (72) 360 Value Destroyed (2662) 2662 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (677) 677 TOTAL SCORE: 7559 Bonus ------- Follower Combat Kills 77 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 571/700 Matter 300/300 Energy 315/315 System Corruption 0% Temperature Cool (0) Movement Treading (245) Ox1 Location -7/Zion Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (2) --- Armored Treads Medium Treads > --- UTILITY (6) ------ Advanced Heat Sink High-capacity Storage Unit Experimental Optical Array Experimental Signal Interpreter Improved Melee Analysis Suite Improved Armor Integrity Analyzer > --- WEAPON (4) ------- Advanced Beam Rifle Gauss Cannon Gauss Cannon Spear > --- INVENTORY (20) --- Improved Deuterium Engine Medium Treads Medium Treads Large Storage Unit High-capacity Matter Pod (200) Experimental Sensor Array Improved Medium Armor Plating Insulated Plating Sensor Drone Bay (20/20) Bomb Factory No. 2 Flak Gun AWS/Gauss Dirty Datajack (20) Dirty Datajack (20) Dirty Datajack (20) CR-A16's Pointy Stick Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Experimental Optical Array Experimental Signal Interpreter Improved Melee Analysis Suite Improved Armor Integrity Analyzer > --- WEAPON ----------- Advanced Beam Rifle Gauss Cannon Gauss Cannon Spear > --- INVENTORY -------- Improved Deuterium Engine Medium Treads Medium Treads Large Storage Unit High-capacity Matter Pod Experimental Sensor Array Improved Medium Armor Plating Insulated Plating Sensor Drone Bay Bomb Factory No. 2 Flak Gun AWS/Gauss Dirty Datajack Dirty Datajack Dirty Datajack CR-A16's Pointy Stick Self-destruct Interrupter Self-destruct Interrupter [Rating: 72] Favorites ----------- Power Neutrino Core Engine Ion Engine Power Core Neutrino Core Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Cannon Energy Gun Advanced Beam Rifle Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Slots Evolved 6 | . . . . . 4 2 . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 4 | . . . . . 4 . . . . Weapon 2 | . . . . . . 2 . . . Parts Attached 72 | 7 6 5 . . 34 7 7 2 4 Power 8 | 1 1 . . . 5 . 1 . . Engine 5 | 1 1 . . . 3 . . . . Core 3 | . . . . . 2 . 1 . . Reactor . | . . . . . . . . . . Propulsion 14 | 2 3 . . . 9 . . . . Treads 9 | 2 3 . . . 4 . . . . Leg 5 | . . . . . 5 . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 33 | 2 2 2 . . 13 4 5 2 3 Device 13 | 1 . 1 . . 7 . 4 . . Storage 4 | 1 1 . . . 1 . . 1 . Processor 4 | . . . . . . 1 . . 3 Hackware 2 | . . . . . 2 . . . . Protection 10 | . 1 1 . . 3 3 1 1 . Artifact . | . . . . . . . . . . Weapon 17 | 2 . 3 . . 7 3 1 . 1 Energy Gun 5 | . . 2 . . 3 . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 7 | 2 . . . . 3 2 . . . Ballistic Cannon 2 | . . . . . . 1 1 . . Launcher 2 | . . 1 . . 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . 1 . . . 2 Parts Lost 16 | . . 2 . . 12 . 1 1 . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . . . 2 . . . . Utility 6 | . . . . . 5 . . 1 . Weapon 7 | . . 2 . . 4 . 1 . . Highest Loss Streak 7 | . . 1 . . 7 . 1 1 . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 98 | . 99 91 100 100 96 96 99 100 100 Engine 5 | . 14 14 14 14 5 . . . . Core 4 | . . . . . 3 7 7 7 7 Treads 17 | . 27 28 28 28 12 15 15 15 15 Leg 1 | . . . . . 4 . . . . Device 11 | . 4 . . . 16 15 20 19 11 Storage 9 | . 14 14 14 14 9 7 7 7 7 Processor 6 | . . . . . . . 7 7 17 Hackware 4 | . . . . . 16 12 1 . . Protection 9 | . 9 14 14 14 10 8 8 10 7 Energy Gun 8 | . . 10 14 14 11 15 8 7 7 Ballistic Gun 7 | . 28 5 . . 4 7 7 7 3 Ballistic Cannon 7 | . . . . . . 4 13 15 15 Launcher 1 | . . 4 14 14 . . . . . Peak Build Rating 72 | 7 11 18 18 18 38 51 55 55 72 Average Rating 40 | 5 9 12 17 18 34 47 52 54 63 On Entrance 26 | . 7 11 17 18 18 36 47 55 55 Naked Turns . | . . . . . . . . . . Heaviest Build 92 | 15 30 35 35 35 45 54 67 92 92 Greatest Support 56 | 40 46 46 46 46 56 48 48 48 48 Greatest Overweight (x) 1 | . . . . . 1 1 1 1 1 Average Overweight (x) . | . . . . . . . 1 1 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 20 20 Average Capacity 16 | 7 13 15 15 15 15 15 15 17 20 Most Carried 20 | 1 13 15 15 15 15 15 15 16 20 Average Carried 14 | . 8 13 14 14 14 14 14 15 18 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 20 Final Carried 20 | 1 12 15 15 15 15 15 15 15 20 Class Distribution -------------------- 34% | Tank 28% | Mutant 13% | Hacker-Mutant 11% | Gunner 7% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Matter Collected 2318 | 305 368 43 170 248 513 32 395 199 45 Remotely . | . . . . . . . . . . Salvage Created 2803 | 76 451 30 . 228 1381 24 340 273 . Parts 142 | 7 21 2 . 21 63 3 15 10 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . 12 10 . Prevented 2 | . . . . . . . 2 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Combat Hostiles Destroyed 63 | . 10 2 . 10 25 1 8 7 . Melee 2 | . . 2 . . . . . . . Guns 40 | . 10 . . 3 22 . 4 1 . Cannons 11 | . . . . . . 1 4 6 . AOE 8 | . . . . 7 1 . . . . Classes Destroyed 11 | 1 2 . . 2 5 1 . . . Worker 2 | . . . . 1 1 . . . . Tunneler 3 | 3 . . . . . . . . . Recycler 2 | . . . . . 2 . . . . Watcher 2 | . 1 . . . 1 . . . . Swarmer 8 | . . . . 4 3 . 1 . . Grunt 39 | . 10 2 . 6 14 . 4 3 . Brawler 5 | . . . . . 2 . 1 2 . Duelist 2 | . . . . . 1 . . 1 . Sentry 6 | . . . . . 4 . 1 1 . Hunter 1 | . . . . . 1 . . . . Programmer 2 | . . . . . . 1 1 . . Best Kill Streak 6 | 1 2 2 . 4 6 1 5 4 . Combat Bots Only 5 | . 2 2 . 4 5 1 5 4 . Max Kills in Single Turn 4 | 1 1 1 . 4 2 1 1 1 . Gunslinging . | . . . . . . . . . . Exploded 4 | . . . . 4 1 . . . . Melee 1 | . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Hostile Shots Fired 360 | . 39 13 . 15 166 10 77 40 . Missed 111 | . 11 4 . 4 49 5 23 15 . Damage Taken 3816 | . 391 127 . 196 1908 65 806 323 . Core 490 | . 23 29 . 17 292 27 96 6 . Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 57 | . 8 . . 8 41 . . . . Ignored by Resistances 9 | . . . . . . 9 . . . Regen/Repaired (Parts) 140 | . 140 . . . . . . . . Core Remaining (%) 72 | 100 . . . 72 46 . . . . Volleys Fired 206 | 8 34 6 . 15 107 2 20 14 . Largest 4 | 2 2 1 . 2 2 4 4 3 . Hottest 185 | 40 40 20 . 99 108 182 185 157 . Shots Fired 398 | 16 68 6 . 21 164 8 72 43 . Gun 330 | 16 68 6 . 15 163 6 41 15 . Cannon 61 | . . . . . . 2 31 28 . Launcher 7 | . . . . 6 1 . . . . Special . | . . . . . . . . . . Kinetic 231 | 16 68 6 . . 65 4 44 28 . Thermal 128 | . . . . 15 76 2 20 15 . Explosive 7 | . . . . 6 1 . . . . Electromagnetic 32 | . . . . . 22 2 8 . . Robot Hit Streak 17 | 6 17 9 . 3 16 3 7 11 . Robot Miss Streak 6 | 3 2 1 . 5 3 1 6 3 . Penetration Max 1 | . . . . . . . 1 1 . Secondary Targets 4 | . . . . . 4 . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . Shots Hit Robots 280 | 8 52 5 . 5 128 8 43 31 . Core Hits 136 | 3 23 2 . 12 55 2 25 14 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 11 | . . . . . 5 1 2 3 . Burn 9 | . . . . . 5 1 1 2 . Blast 2 | . . . . . . . 1 1 . Melee Attacks 21 | . . . . . . . . . 21 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 21 | . . . . . . . . . 21 Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5896 | 99 701 75 . 637 2397 176 1093 718 . Guns 3911 | 99 690 64 . 101 2097 106 534 220 . Cannons 1127 | . . . . . . 70 559 498 . Explosions 813 | . . . . 536 277 . . . . Melee . | . . . . . . . . . . Ramming 45 | . 11 11 . . 23 . . . . Kinetic 3062 | 99 690 64 . . 813 122 776 498 . Thermal 1718 | . . . . 101 1082 50 265 220 . Explosive 747 | . . . . 536 211 . . . . Electromagnetic 324 | . . . . . 268 4 52 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . 1 1 2 2 2 Average Corruption 1 | . . . . . 1 1 1 2 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 37 | . . . . . 7 . 12 16 2 Message Errors 9 | . . . . . . . 4 5 . Matter Fused 9 | . . . . . 2 . 4 2 1 Heat Flow Errors 3 | . . . . . 1 . . 2 . Energy Discharges 3 | . . . . . 1 . 1 1 . Data Loss (minor) 5 | . . . . . 1 . 2 1 1 Data Loss (major) 6 | . . . . . 2 . 1 3 . Misfires 1 | . . . . . . . . 1 . Alerts 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 78 | . . . . 24 17 . 5 32 . Projectiles 37 | . . . . . . . 5 32 . Explosions 41 | . . . . 24 17 . . . . Melee . | . . . . . . . . . . Knockbacks 8 | . 1 . . . . 1 2 4 . Impact 1 | . 1 . . . . . . . . Kinetic 7 | . . . . . . 1 2 4 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 145 | . . . . 49 96 . . . . Shots 4 | . . . . 1 3 . . . . Rammed 7 | . 3 3 . . 1 . . . . Targets Rammed 11 | . 3 5 . . 3 . . . . Kicked 1 | . . . . . 1 . . . . Crushed 3 | . . 2 . . 1 . . . . Highest Temperature 248 | . 20 . . 248 73 96 127 214 . Average Temperature 53 | . 4 . . 103 16 49 56 49 . Received Heat Transfer 1767 | . 240 66 . 93 909 . 234 225 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . 2 . . . . Combat Hostiles 2 | . . . . . 2 . . . . Parts Melted 6 | . . . . . 6 . . . . Heat Transferred 4096 | . . . . 222 2616 148 555 555 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Peak Influence 323 | 15 191 94 . 268 323 176 . . . Initial 146 | . 9 64 . . 104 146 . . . Average 96 | 5 80 64 . 55 124 127 . . . Maximum Alert Level 1 | . . . . 1 1 . . . . Low Security (%) 87 | 100 100 100 . 94 72 100 . . . Level 1 12 | . . . . 5 27 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . 3 1 . . 3 1 . . . Investigation 3 | . 1 1 . . 1 . . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 4 | . 2 . . . 2 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Distress Signals 4 | . 2 . . . 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 96 | . 19 2 . 10 46 2 10 7 . Peak Tracking Total 6 | . 3 2 . 3 6 1 5 4 . Tactical Retreats 3 | . . . . . 3 . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Traps Triggered 1 | . . . . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . . . 6 . . . . Reprogrammed 1 | . . . . . 1 . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Machines Disabled 2 | . . . . . 1 . 1 . . Max in Single Turn 1 | . . . . . 1 . 1 . . Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Machines Accessed 24 | . 8 2 1 . 9 2 . 1 1 Terminals 15 | . 6 . . . 8 1 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 73 | . 26 2 1 . 34 5 . 1 4 Successful 45 | . 14 2 1 . 22 1 . 1 4 Failed 26 | . 11 . . . 11 4 . . . Catastrophic . | . . . . . . . . . . Database Lockouts 2 | . 1 . . . 1 . . . . Manual 38 | . 21 . 1 . 16 . . . . Terminals 58 | . 23 . . . 33 2 . . . Fabricators 3 | . . . . . . 3 . . . Repair Stations 2 | . 2 . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 23 | . 2 2 1 . 13 . . 1 4 Part Schematic 4 | . . . . . . . . . 4 Robot Analysis 2 | . 1 . . . 1 . . . . Open Door 3 | . . 2 . . . . . 1 . Branch Access Points 1 | . . . . . 1 . . . . Emergency Access Points 3 | . . . . . 3 . . . . Locate Traps 2 | . . . . . 2 . . . . Disarm Traps 2 | . . . . . 2 . . . . Reprogram Traps 1 | . . . . . 1 . . . . Transport Status 1 | . . . . . 1 . . . . Recall Investigation 1 | . . . . . 1 . . . . Registered Prototypes 1 | . 1 . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks 2 | . 2 . . . . . . . . Scan Component 1 | . 1 . . . . . . . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 18 | . 10 . . . 8 . . . . Terminals 17 | . 9 . . . 8 . . . . Assimilate 1 | . 1 . . . . . . . . Botnet 6 | . 3 . . . 3 . . . . Skim 10 | . 5 . . . 5 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Tunnel 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 7 . . . 5 2 . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . 2 Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . . 19 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . Time 32 | . 32 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Total Allies 6 | . . . . 3 . . 1 . 2 Largest Group 2 | . . . . 2 2 . 1 1 2 Highest-Rated Group 51 | . . . . 45 45 . 16 16 51 Highest-Rated Ally 31 | . . . . 31 31 . 16 16 31 Total Orders . | . . . . . . . . . . Ally Attacks 41 | . . . . 14 7 . 15 5 . Total Damage 615 | . . . . 271 148 . 151 45 . Kills 3 | . . . . 1 . . 2 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Robot Analysis Total 2 | . 1 . . . 1 . . . . Derelict Logs Recovered 4 | . . . . . . . 1 1 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Turns Passed 10800 | 126 1194 515 374 796 2356 475 960 1253 2751 Spaces Moved 4870 | 56 583 289 233 466 1072 227 357 490 1097 Core 1 | 1 . . . . . . . . . Treads 4587 | 55 583 289 233 466 790 227 357 490 1097 Legs 282 | . . . . . 282 . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 165 245 245 245 Average Speed 199 | 158 160 160 160 160 175 198 245 245 245 Slowest Speed 250 | 160 160 160 160 160 250 245 245 245 245 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 58 | 4 94 51 62 87 78 5 56 61 87 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 4 | . 1 . . . . . 1 . 2 Known Exits Taken 3 | . . . 1 . 1 1 . . . Unknown Exits Taken 6 | 1 1 1 . 1 . . 1 1 . Scrap Searched 9 | . . 1 . 2 . . 1 3 2 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 85 | . . . . 44 19 . 13 9 . Melee . | . . . . . . . . . . Projectile 24 | . . . . . 2 . 13 9 . AOE 61 | . . . . 44 17 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Total 5594 | 74 773 334 237 497 1394 249 395 515 1126 Wait 300 | 3 137 20 . 13 126 1 . . . Move 4861 | 55 582 288 232 465 1071 226 356 489 1097 Hop . | . . . . . . . . . . Pick Up 65 | 1 9 6 2 2 27 7 2 5 4 Fast Attach 16 | 7 1 2 . . 6 . . . . Attach 17 | . . . . . 11 3 2 1 . Detach 1 | . . . . . . 1 . . . Swap 39 | . 5 3 . . 17 4 5 1 4 Drop 49 | . 2 4 3 2 26 5 2 5 . Fire 206 | 8 34 6 . 15 107 2 20 14 . Melee 21 | . . . . . . . . . 21 Ram . | . . . . . . . . . . Kick 1 | . . . . . 1 . . . . Crush 10 | . 3 5 . . 2 . . . . Escape Stasis . | . . . . . . . . . . Rewire 8 | . . . . . . . 8 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 6 exits: Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 127 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 6) 415 | -10/Materials | Discovered new exit (range 8) 580 | -10/Materials | Discovered new exit (range 7) 765 | -10/Materials | Discovered new exit (range 7) 915 | -10/Materials | Central database locked down 936 | -10/Materials | Discovered new exit (range 16) 970 | -10/Materials | Learned Storage security intel 1034 | -10/Materials | Learned Storage security intel 1088 | -10/Materials | Identified exit to Subcaves 1132 | -10/Materials | Learned location of 2 exits from Materials 1166 | -10/Materials | Learned location of 2 exits from Subcaves 1177 | -10/Materials | Repaired Imp. Treads 1188 | -10/Materials | Learned Storage emergency access door positions 1260 | -10/Materials | Identified exit to Materials 1304 | -10/Materials | Learned location of 2 exits from Materials 1321 | -10/Materials | Entered Mines 1371 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1374 | -10/Mines | Found Prototype Device 1501 | -10/Mines | Found the Drone Emporium 1517 | -10/Mines | Found Prototype Device 1535 | -10/Mines | Identified Sensor Drone Bay 1554 | -10/Mines | Assembled infested the area 1617 | -10/Mines | Discovered exit to Materials (range 10) 1650 | -10/Mines | Met a Derelict shopkeep closing up shop 1830 | -10/Mines | Discovered new exit (range 5) 1836 | -10/Mines | Entered Exiles 1837 | -10/Exiles | Identified exit to Mines 1880 | -10/Exiles | Met 8R-AWN 1902 | -10/Exiles | Met EX-HEX 1945 | -10/Exiles | Met EX-BIN 1969 | -10/Exiles | Aligned with FarCom system 1971 | -10/Exiles | Given EX-Vault access code 2011 | -10/Exiles | Opened EX-Vault 2020 | -10/Exiles | Found AWS/Gauss 2053 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2104 | -10/Exiles | Met EX-DEC 2210 | -10/Exiles | Left Exiles lab with AWS/Gauss 2210 | -10/Exiles | Entered Mines 2266 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2720 | -9/Mines | Discovered new exit (range 8) 2995 | -9/Mines | Discovered new exit (range 3) 2997 | -9/Mines | Received a Mining Laser from a helpful Derelict 3006 | -9/Mines | Entered Materials 3006 | -8/Materials | Accompanied by 2 allies 3006 | -8/Materials | Evolved 4 slots: Utility x4 3007 | -8/Materials | Identified exit to Factory 3007 | -8/Materials | Identified exit to Storage 3580 | -8/Materials | Central database locked down 3685 | -8/Materials | Build established: Hacker-Mutant 4143 | -8/Materials | Lost 7 parts (1p3u3w) 4657 | -8/Materials | Build established: Hacker-Skirmisher 4925 | -8/Materials | Learned Storage terminal intel 5028 | -8/Materials | Learned Factory stockpile data 5092 | -8/Materials | Learned location of 1 exit from Storage 5143 | -8/Materials | Build established: Hacker-Mutant 5173 | -8/Materials | Learned location of 3 exits from Factory 5186 | -8/Materials | Core integrity fell below 50% 5230 | -8/Materials | Learned location of 1 exit from Extension 5362 | -8/Materials | Entered Factory 5362 | -7/Factory | Evolved 2 slots: Weapon x2 5363 | -7/Factory | Identified exit to Factory 5364 | -7/Factory | Identified exit to Lower Caves 5669 | -7/Factory | Build established: Hacker-Skirmisher 5717 | -7/Factory | Discovered exit to Lower Caves (range 15) 5837 | -7/Factory | Entered Lower Caves 5986 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6146 | -7/Lower Caves | Build established: Tank 6549 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6729 | -7/Lower Caves | Discovered new exit (range 9) 6797 | -7/Lower Caves | Entered another Lower Caves area 6797 | -7/Lower Caves | Accompanied by 1 ally 7346 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7402 | -7/Lower Caves | Learned 4 Factory zone layouts 7857 | -7/Lower Caves | Encountered a Warlord checkpoint 8008 | -7/Lower Caves | Discovered new exit (range 15) 8050 | -7/Lower Caves | Entered Zion 8144 | -7/Zion | System corruption cleaned by Quarantine Array 8259 | -7/Zion | Discovered new exit (range 11) 8264 | -7/Zion | Gained Derelict followers 8896 | -7/Zion | Found Prototype Device 9132 | -7/Zion | Found CR-A16's Pointy Stick 9270 | -7/Zion | Learned Factory stockpile data 9513 | -7/Zion | Found Prototype Processor 9513 | -7/Zion | Identified Exp. Signal Interpreter 9867 | -7/Zion | Build established: Gunner 10558 | -7/Zion | Rebuked by Imprinter 10801 | -7/Zion | Self-destructed Last Messages --------------- 2K-DKD(z): If you've been extra annoying in 0b10 and picked up too much heat, heading to some other floor is a good way to stay alive, since the security status applies less strongly to adjacent areas. Leaving the main complex itself is even better. It's also been proven that if you are sucked down a Waste chute they'll drop the alert level and mark you for dead, so in a pinch you could try that. Of course, they mark you for dead because what's down there will quite probably kill you. Imprinter: Here I was just about to greet a new specimen to our ranks, but no. I can sense their tech three caves away. Get out of here before I'm forced to do something you'll regret. 10596_ F8-IHY(z) shifts around the Twisted Machinery. 10626_ LV-EGH(z) sifts through the Twisted Machinery. 10639_ FO-Q6T(z) pokes at the Twisted Machinery. 10644_ LV-EGH(z) uncovers a bit of Twisted Machinery. 10689_ 99-X1M(z) fiddles with the Twisted Machinery. 10697_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 1. 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""#?????????????? | | """ ""#####""" ""#????????????? | | """"""""""##???#"#"" ""##????????????? | | """ ""#"""#""""#????###""" """"#????????????? | | ""#"" """#"########??????#""""""""###????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: EM 15 Core Shielding 20 Power Shielding 33 Evasion (%) 40 Melee Accuracy 6 Armor Integrity Analysis 40 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Hvy. Beamcaster | -7/Zion | Free Bore Cannon | -7/Zion | Free Plasma Flamer | -7/Zion | Free Phasing Sabre | -7/Zion | Free Hvy. Plasma Cannon | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Mass Driver | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Med. Treads | -7/Zion | Archive Spear | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive W-25 Informer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeslaAssemblySegregator Manual? 0 Play Time 00:45:13 Cumulative 170.0 hours Start 2024.08.31 @ 13:38:35 End 2024.08.31 @ 14:22:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 128 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 62 Gallery% 70 Achievement% 51 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3bb429f2-7dfa-4939-aaec-be3312616f98