Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.12 @ 17:10:55 Player: Teratos Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (144) 720 Value Destroyed (3313) 3313 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (509) 509 TOTAL SCORE: 6402 Bonus ------- High Alert Combat Kills 509 Cogmind --------- Core Integrity 0/550 Matter 271/300 Energy 196/280 System Corruption 10% Temperature Cool (126) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY (2) ------ Advanced Heat Sink Advanced Heat Sink > --- WEAPON (6) ------- Pulse Rifle Pulse Rifle Pulse Rifle Pulse Rifle EM Pulse Cannon EM Pulse Cannon > --- INVENTORY (4) ---- Light Nuclear Core Aluminum Leg Aluminum Leg Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Advanced Visual Processing Unit Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon [Rating: 38] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Advanced Visual Processing Unit Device Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 4 | . . . 2 2 Parts Attached 91 | 6 7 2 22 54 Power 10 | 1 . . 1 8 Engine 7 | 1 . . 1 5 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 18 | 2 2 . 3 11 Treads 10 | 2 2 . 3 3 Leg 6 | . . . . 6 Wheel . | . . . . . Hover 2 | . . . . 2 Flight . | . . . . . Utility 13 | 1 1 . 4 7 Device 7 | . 1 . 3 3 Storage 2 | 1 . . . 1 Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 50 | 2 4 2 14 28 Energy Gun 12 | 2 2 . 1 7 Energy Cannon 14 | . . . 2 12 Ballistic Gun 21 | . . 1 11 9 Ballistic Cannon . | . . . . . Launcher 3 | . 2 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 1 2 Parts Lost 30 | . . . 10 20 Power 3 | . . . 1 2 Propulsion 5 | . . . 2 3 Utility 2 | . . . 1 1 Weapon 20 | . . . 6 14 Highest Loss Streak 8 | . . . 8 8 Average Slot Usage (%) 93 | . 99 100 92 91 Engine 8 | . 14 14 10 6 Core 1 | . . . . 1 Treads 16 | . 28 28 20 10 Leg 2 | . . . . 3 Device 8 | . 13 14 13 5 Storage 4 | . 14 14 . 2 Processor 6 | . . . 8 8 Energy Gun 8 | . 18 19 2 7 Energy Cannon 7 | . . . 3 11 Ballistic Gun 25 | . . 3 34 30 Launcher 1 | . 8 4 . . Naked Turns . | . . . . . Heaviest Build 53 | 11 14 13 21 53 Greatest Support 44 | 40 40 40 44 44 Greatest Overweight (x) 15 | . . . 3 15 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 10 | 6 6 6 6 10 Average Capacity 5 | 4 6 6 4 5 Most Carried 5 | . 4 3 4 5 Average Carried 2 | . 1 3 1 2 Final Capacity 6 | 6 6 6 4 4 Final Carried 3 | . 3 3 1 3 Class Distribution -------------------- 31% | Executioner 25% | Mutant 16% | Skirmisher 11% | Scavenger-Executioner 9% | Scavenger-Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Executioner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 4077 | 163 292 143 704 2775 Remotely . | . . . . . Salvage Created 5099 | . 385 335 969 3410 Parts 291 | . 29 20 75 167 Haulers Intercepted 7 | . 1 . 3 3 Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 73 | . 10 6 14 43 Guns 54 | . 1 5 13 35 Cannons 9 | . . . 1 8 AOE 10 | . 9 1 . . Classes Destroyed 13 | . 9 . 1 3 Worker 21 | . 3 . 5 13 Builder 15 | . 1 1 3 10 Tunneler 4 | . 2 2 . . Hauler 7 | . 1 . 3 3 Recycler 9 | . 1 2 . 6 Operator 5 | . 1 . 1 3 Watcher 10 | . 2 . 4 4 Swarmer 18 | . 3 6 4 5 Grunt 41 | . 7 . 5 29 Brawler 1 | . . . . 1 Duelist 2 | . . . . 2 Sentry 8 | . . . 5 3 Hunter 3 | . . . . 3 Best Kill Streak 9 | . 9 8 5 6 Combat Bots Only 5 | . 4 3 4 5 Max Kills in Single Turn 3 | . 3 2 1 2 Gunslinging 1 | . . . . 1 Exploded 2 | . 2 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 4404 | . 176 229 1085 2914 Core 911 | . 45 65 251 550 Absorbed by Shields . | . . . . . Core Remaining (%) 64 | 100 . 56 37 . Volleys Fired 281 | . 43 22 80 136 Largest 6 | . 2 2 4 6 Hottest 396 | . 90 90 143 396 Shots Fired 1087 | . 86 44 244 713 Gun 960 | . 62 44 224 630 Cannon 103 | . . . 20 83 Launcher 24 | . 24 . . . Special . | . . . . . Kinetic 805 | . . 8 221 576 Thermal 159 | . 31 22 20 86 Explosive 24 | . 24 . . . Electromagnetic 99 | . 31 14 3 51 Robot Hit Streak 25 | . 12 8 24 25 Robot Miss Streak 10 | . 6 3 5 10 Penetration Max 1 | . . . . 1 Secondary Targets 5 | . . . 1 4 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 517 | . 26 23 139 329 Core Hits 217 | . 36 12 44 125 Critical Hits 17 | . . . 3 14 Critical Kills 6 | . . . . 6 Critical Parts Destroyed 9 | . . . 2 7 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9969 | . 1550 412 1608 6399 Guns 7111 | . 322 283 1467 5039 Cannons 1495 | . . . 141 1354 Explosions 1357 | . 1228 129 . . Melee . | . . . . . Ramming 6 | . . . . 6 Kinetic 6265 | . . 55 1467 4743 Thermal 1354 | . 167 243 141 803 Explosive 1175 | . 1175 . . . Electromagnetic 1169 | . 208 114 . 847 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . . . 2 10 Average Corruption 5 | . . . 2 5 Corruption Purged . | . . . . . Effects 108 | . . . . 108 Message Errors 18 | . . . . 18 Matter Fused 18 | . . . . 18 Heat Flow Errors 6 | . . . . 6 Energy Discharges 6 | . . . . 6 Parts Rejected 1 | . . . . 1 Data Loss (minor) 9 | . . . . 9 Data Loss (major) 3 | . . . . 3 Misfires 1 | . . . . 1 Alerts 2 | . . . . 2 Misdirections 8 | . . . . 8 Targeting Errors 29 | . . . . 29 Weapon Failures 7 | . . . . 7 Overload Shots . | . . . . . Overflow Damage 20 | . . 1 . 19 Projectiles 19 | . . . . 19 Explosions 1 | . . 1 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 3 | . . . . 3 Shots . | . . . . . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 908 | . 532 240 706 908 Average Temperature 144 | . 177 99 140 144 Received Heat Transfer 1605 | . 96 . 312 1197 Effects 66 | . 6 . 18 42 Shutdowns 11 | . 3 . 3 5 Energy Bleed 8 | . 2 . 2 4 Interference 10 | . . . 5 5 Matter Decay 8 | . . . 1 7 Short Circuit 3 | . 1 . 1 1 Damage (minor) 5 | . . . . 5 Damage (major) 17 | . . . 4 13 Damage (core) 4 | . . . 2 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . . . 4 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 2591 | . 433 483 259 1416 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 2 2 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 854 | . 371 258 315 854 Average Influence 442 | . 155 184 182 633 Maximum Alert Level 3 | . 1 1 1 3 Low Security (%) 26 | 100 53 82 59 2 Level 1 21 | . 46 17 40 9 Level 2 21 | . . . . 35 Level 3 30 | . . . . 52 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 1 . 1 11 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 8 | . 1 . 1 6 Assault 4 | . . . . 4 Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 3 | . 1 . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 119 | . 19 6 21 73 Peak Tracking Total 7 | . 5 3 4 7 Tactical Retreats 6 | . 1 . 1 4 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 4 | . 1 . 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 18 | . 4 . 5 9 Max in Single Turn 2 | . 1 . 2 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 8 | . 3 . 4 1 Terminals 7 | . 3 . 4 . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 27 | . 9 . 13 5 Successful 20 | . 8 . 7 5 Failed 7 | . 1 . 6 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 22 | . 9 . 13 . Fabricators . | . . . . . Repair Stations 5 | . . . . 5 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 15 | . 8 . 7 . Record 1 | . 1 . . . Emergency Access Points 1 | . . . 1 . Alert Level 1 | . 1 . . . Locate Traps 3 | . 1 . 2 . Dispatch Records 1 | . 1 . . . Hauler Manifests 4 | . 2 . 2 . Zone Layout 4 | . 2 . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . . . 5 Scan Component 3 | . . . . 3 Repair 2 | . . . . 2 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 2 . 1 1 Full Trace Events 1 | . . . . 1 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . . 2 Time 70 | . . . . 70 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 4826 | 59 741 197 978 2851 Spaces Moved 2067 | 34 362 81 447 1143 Core 53 | 3 . . 16 34 Treads 1660 | 31 362 81 431 755 Legs 280 | . . . . 280 Wheels . | . . . . . Hover 74 | . . . . 74 Flight . | . . . . . Fastest Speed 50 | 50 160 160 50 116 Average Speed 165 | 150 160 160 151 174 Slowest Speed 800 | 160 160 160 200 800 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 4 58 46 39 53 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 92 | . 63 3 . 26 Melee . | . . . . . Projectile 26 | . . . . 26 AOE 66 | . 63 3 . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 2812 | 39 436 105 616 1616 Wait 331 | . 19 1 57 254 Move 2063 | 33 361 80 446 1143 Hop . | . . . . . Pick Up 8 | . 3 . . 5 Fast Attach 70 | 6 3 . 19 42 Attach 8 | . . . 2 6 Detach 2 | . . . 2 . Swap 13 | . 4 2 1 6 Drop 35 | . 3 . 9 23 Fire 281 | . 43 22 80 136 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 15) 450 | -10/Materials | Discovered new exit (range 10) 801 | -10/Materials | Entered Mines 854 | -10/Mines | Discovered new exit (range 13) 983 | -10/Mines | Discovered new exit (range 8) 988 | -10/Mines | Assembled infested the area 998 | -10/Mines | Entered Materials 998 | -9/Materials | Evolved 2 slots: Weapon x2 999 | -9/Materials | Identified exit to Mines 1413 | -9/Materials | Build established: Scavenger-Skirmisher 1490 | -9/Materials | Lost 8 parts (1p2n1u4w) 1758 | -9/Materials | Core integrity fell below 50% 1759 | -9/Materials | Build established: Skirmisher 1877 | -9/Materials | Discovered new exit (range 10) 1976 | -9/Materials | Entered another Materials area 1976 | -8/Materials | Evolved 2 slots: Weapon x2 2634 | -8/Materials | Repaired Adv. Treads 2667 | -8/Materials | Repaired Hvy. Assault Rifle 2864 | -8/Materials | Build established: Executioner 2983 | -8/Materials | Discovered new exit (range 12) 3176 | -8/Materials | First assault squad dispatched 3489 | -8/Materials | Discovered new exit (range 15) 3720 | -8/Materials | System corruption reached 10% 3728 | -8/Materials | Core integrity fell below 50% 3776 | -8/Materials | Lost 8 parts (2n6w) 4114 | -8/Materials | Build established: Skirmisher 4116 | -8/Materials | Lost 3 parts (1n1u1w) 4450 | -8/Materials | Lost 3 parts (1p2w) 4509 | -8/Materials | Core integrity fell below 20% 4827 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04760_ Dropped Faulty Imp. EM Shotgun. 04761_ Acquired EM Pulse Cannon. 04769_ System corrupted: Matter fused (-9). 04776_ ALERT: Significant disruption in Zone 5E, assault forces dispatched. 04778_ C-30 ARC bursts open, deploying its payload. 04778_ G-50 Soldier unfolds itself. 04778_ G-47 Trooper unfolds itself. 04778_ B-36 Bruiser unfolds itself. 04778_ I-25 Savior unfolds itself. 04796_ System corrupted: Substantial component data lost. 04804_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04809_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M007. 04813_ T-07 Excavator is excavating. 04817_ 8PYEB|AFYOHEKL8GKOMEUDCOZM%#Y:74YCB 04817_ T-07 Excavator is excavating. 04824_ System corrupted: Pulse Rifle targeting data glitched. 04824_ G-47 Trooper destroyed. 04825_ T-07 Excavator is excavating. Map ----- +----------------------------------------------------+ | % # #??????????? | | % ! ########??????????? | | * [ [ =%= #?????????????????? | | #+######+####+############## #?????????????????? | | [ * %# #?????# #?????????????????? | | # """ #?????#* #?????????????????? | | # """"" #?????#% #?????????????????? | | ]]# """"" #?????#! #?????????????????? | | ]]# """"" #?????# #?????????????????? | | ########## """ #?????# #?????????????????? | | #??# #?????# #?????????????????? | | ################?????# #?????????????????? | | # ! #??????????# #?????????????????? | | """ !# #??????????# #?????????????????? | | """ # #??????????# #?????????????????? | | """ # #??????????# #?????????????????? | | """ # """ """ #??????????# #?????????????????? | | # """ """ #??????????# #?????????????????? | | # """ """ #??????????# #?????????????????? | | ##+#### #??????????# #?????????????????? | | !#####+###+##??????????# #?????????????????? | | #???????????# #?????????????????? | | ! ####???????????# #?????????????????? | | / * #??????????????# #?????????????????? | | = ###+#####????????###### #?????????????????? | | # ## #????????# @## ###+##????????????? | | = ## """ #????????##t gb #?????????? | | =%* ##% """ *#?????????# # #?????????? | | ## """ #?????????##### a +?????????? | | ## ]#?????????????# ^ !! #?????????? | | ###########????????????# ![ #?????????? | | # = #????????????# ! #?????????? | | # #!% """ #????????????# #?????????? | | # # !"" T" #????????????# +?????????? | | # # """ """ #????????????## ##### #?????????? | | + + """ #?????????????? #???? #?????????? | | # # """ #?????????????? #??????#?????????? | | # < # #?????????????? ????????????????? | | # # #?????????????? ##????????????????? | | ###############??????????????+##?????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiniLegTrap Manual? 0 Play Time 00:50:30 Cumulative 22.0 hours Start 2020.05.12 @ 12:53:06 End 2020.05.12 @ 17:10:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 898a2893-8252-4f93-ba63-4cab25ae0098