Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.05 @ 17:09:14 Player: L1l7 Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (12) 60 Value Destroyed (344) 344 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1324 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 146/300 Energy 265/265 System Corruption 0% Temperature Cool (9) Movement Walking (260) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (2) ------ Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON (2) ------- Flak Cannon Flak Cannon > --- INVENTORY (5) ---- Ion Engine Light Ion Engine Sensor Array Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Sensor Array Improved Terrain Scanner > --- WEAPON ----------- Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Improved Ion Engine Sensor Array Sensor Array [Rating: 13] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Sensor Array Device Sensor Array Protection Hardened Light Armor Plating Weapon Beam Cannon Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 29 | 6 7 16 Power 5 | 1 1 3 Engine 5 | 1 1 3 Core . | . . . Reactor . | . . . Propulsion 5 | 2 1 2 Treads . | . . . Leg 5 | 2 1 2 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | . 2 4 Device 3 | . 2 1 Storage . | . . . Processor . | . . . Hackware . | . . . Protection 3 | . . 3 Artifact . | . . . Weapon 13 | 3 3 7 Energy Gun 6 | 2 1 3 Energy Cannon 3 | . 1 2 Ballistic Gun 2 | 1 1 . Ballistic Cannon 2 | . . 2 Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 7 | . . 7 Power 1 | . . 1 Propulsion 3 | . . 3 Utility 3 | . . 3 Weapon . | . . . Highest Loss Streak 3 | . . 3 To Critical Strikes . | . . . Average Slot Usage (%) 80 | . 72 82 Engine 11 | . 11 10 Leg 29 | . 28 29 Device 16 | . 4 18 Protection 2 | . . 3 Energy Gun 9 | . 13 8 Energy Cannon 11 | . 2 12 Ballistic Gun 1 | . 11 . Naked Turns . | . . . Heaviest Build 29 | 6 9 29 Greatest Support 30 | 20 20 30 Greatest Overweight (x) 4 | . . 4 Average Overweight (x) . | . . . Largest Inventory Capacity 5 | 5 5 5 Average Capacity 5 | 5 5 5 Most Carried 5 | 5 5 5 Average Carried 3 | . 1 3 Final Capacity 5 | 5 5 5 Final Carried 3 | . 3 3 Class Distribution -------------------- 69% | Scavenger-Mutant 30% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 424 | 35 106 283 Remotely . | . . . Salvage Created 432 | . 119 313 Parts 33 | . 16 17 Haulers Intercepted . | . . . Recyclers Shooed 3 | . 2 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 11 | . 5 6 Guns 7 | . 5 2 Cannons 4 | . . 4 Classes Destroyed 5 | . 3 2 Tunneler 1 | . 1 . Swarmer 3 | . 3 . Grunt 4 | . 2 2 Brawler 1 | . . 1 Sentry 3 | . . 3 Best Kill Streak 5 | . 5 2 Combat Bots Only 5 | . 5 2 Max Kills in Single Turn 2 | . 2 1 Gunslinging 1 | . 1 . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1203 | . 155 1048 Core 458 | . 51 407 Absorbed by Shields . | . . . Core Remaining (%) 89 | 100 79 . Volleys Fired 48 | . 20 28 Largest 2 | . 2 2 Hottest 128 | . 100 128 Shots Fired 89 | . 40 49 Gun 54 | . 38 16 Cannon 35 | . 2 33 Launcher . | . . . Special . | . . . Kinetic 18 | . 18 . Thermal 71 | . 22 49 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 8 | . 7 8 Robot Miss Streak 4 | . 4 3 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 49 | . 18 31 Core Hits 21 | . 9 12 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 784 | . 223 561 Guns 319 | . 196 123 Cannons 449 | . 18 431 Explosions . | . . . Melee . | . . . Ramming 16 | . 9 7 Kinetic 98 | . 98 . Thermal 670 | . 116 554 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 . Average Corruption 1 | . 1 . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 3 | . . 3 Projectiles 3 | . . 3 Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 5 | . 2 3 Kicked 5 | . 2 3 Crushed . | . . . Highest Temperature 768 | . 42 768 Average Temperature 181 | . 21 206 Received Heat Transfer 378 | . 42 336 Effects 26 | . . 26 Shutdowns 5 | . . 5 Energy Bleed 3 | . . 3 Matter Decay 4 | . . 4 Short Circuit 3 | . . 3 Damage (minor) 2 | . . 2 Damage (major) 5 | . . 5 Damage (core) 4 | . . 4 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 2 | . . 2 Heat Transferred 1410 | . 262 1148 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 155 | . 155 87 Initial . | . . . Average 26 | . 61 21 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 22 | . 8 14 Peak Tracking Total 3 | . 3 3 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 6 | . 3 3 Terminals 5 | . 2 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 21 | . 13 8 Successful 14 | . 10 4 Failed 7 | . 3 4 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 18 | . 10 8 Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 11 | . 7 4 Record 4 | . 2 2 Branch Access Points 1 | . . 1 Alert Level 2 | . 2 . Unreport Threat 2 | . 2 . Dispatch Records 1 | . . 1 Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 3 | . 3 . Recycle Component 1 | . 1 . Process 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 6 | . 3 3 Full Trace Events 2 | . 1 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled 1 | . 1 . Recycled Matter 123 | . 123 . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 3174 | 43 420 2711 Spaces Moved 903 | 35 236 632 Core 23 | 15 . 8 Treads . | . . . Legs 880 | 20 236 624 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 136 | 90 120 145 Slowest Speed 260 | 120 120 260 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 17 | 4 27 22 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 2760 | 47 332 2381 Wait 1719 | . 55 1664 Move 901 | 34 235 632 Hop . | . . . Pick Up 39 | 6 11 22 Fast Attach . | . . . Attach 24 | 6 5 13 Detach . | . . . Swap 5 | . 2 3 Drop 19 | 1 2 16 Fire 48 | . 20 28 Melee . | . . . Ram . | . . . Kick 5 | . 2 3 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Mat] / Min x2) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 8) 464 | -10/Materials | Entered another Materials area 464 | -9/Materials | Evolved 2 slots: Propulsion x2 844 | -9/Materials | Build established: Scavenger-Mutant 2491 | -9/Materials | Identified exit to Mines 2748 | -9/Materials | Core integrity fell below 50% 2753 | -9/Materials | Core integrity fell below 20% 2820 | -9/Materials | Lost 3 parts (1n2u) 3020 | -9/Materials | Build established: Mutant 3119 | -9/Materials | Discovered new exit (range 10) 3175 | -9/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- K-01 Serf cleans the Electrolysis Chamber. Kicked R-06 Scavenger. K-01 Serf cleans the Electrolysis Chamber. EXIT=FOUND T-07 Excavator is excavating. Connecting with Terminal... >>Query(Mines) Deep underground areas newly excavated to provide access to raw materials for processing in the lower levels of [Complex 0b10]. Initially the mining tunnels only rarely experienced hostile [Derelict] activity, not enough to justify allocating significant resources to defense. This has recently changed with the [Infestation], for which the current response is to dispatch garrisoned Demolishers until a more permanent solution can be put in place. Dropped Sensor Array. Dropped Lgt. Treads. Acquired Flak Cannon. Dropped Particle Gun. Acquired Flak Cannon. Critical hit (Burn: +37). 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