Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.24 @ 17:47:05 Player: the Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (108) 540 Value Destroyed (3500) 3500 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (562) 562 TOTAL SCORE: 7722 Bonus ------- High Alert Combat Kills 562 Cogmind --------- Core Integrity 0/850 Matter 238/300 Energy 100/100 System Corruption 0% Temperature Cool (27) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Wheel Wheel Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Small Storage Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Plasma Cannon Plasma Cannon Plasma Cannon Heavy Ion Cannon > --- INVENTORY -------- Cooled Ion Engine Improved Heat Sink Advanced Targeting Computer Improved EM Pulse Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced EMP Blaster [Rating: 47] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Protection Improved Utility Shielding Weapon Plasma Cannon Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . . 1 1 . Utility 3 | . . 1 1 . 1 Weapon 2 | . . 1 . . 1 Parts Attached 93 | 6 13 18 17 18 21 Power 14 | 1 4 1 2 3 3 Engine 12 | 1 4 1 2 1 3 Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 22 | 2 4 6 4 2 4 Treads 5 | . 2 3 . . . Leg . | . . . . . . Wheel 17 | 2 2 3 4 2 4 Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 1 2 2 5 7 5 Device 11 | . . 2 2 5 2 Storage 3 | 1 1 . 1 . . Processor 4 | . 1 . 1 . 2 Hackware . | . . . . . . Protection 4 | . . . 1 2 1 Artifact . | . . . . . . Weapon 35 | 2 3 9 6 6 9 Energy Gun 14 | 1 3 5 4 1 . Energy Cannon 13 | . . 3 2 4 4 Ballistic Gun 1 | 1 . . . . . Ballistic Cannon 2 | . . . . . 2 Launcher 4 | . . 1 . 1 2 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . 1 1 . . . Parts Lost 35 | . 3 . 1 5 26 Power 4 | . . . . 1 3 Propulsion 12 | . 2 . 1 2 7 Utility 8 | . . . . 2 6 Weapon 11 | . 1 . . . 10 Highest Loss Streak 17 | . 2 . 1 3 17 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 93 97 98 88 83 Engine 10 | . 14 11 8 12 7 Treads 1 | . 7 . . . . Wheel 21 | . 20 21 26 21 18 Device 9 | . . 8 14 12 11 Storage 9 | . 14 11 9 7 5 Processor 9 | . 8 11 9 7 13 Energy Gun 16 | . 27 14 20 9 3 Energy Cannon 9 | . . 18 6 11 17 Peak Build Rating 47 | 6 11 16 29 36 47 Average Rating 24 | 5 10 15 25 33 40 On Entrance 15 | . 6 11 14 29 34 Naked Turns . | . . . . . . Heaviest Build 55 | 13 18 25 30 43 55 Greatest Support 42 | 26 40 40 36 32 42 Greatest Overweight (x) 4 | . 1 2 1 1 4 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 Most Carried 8 | 4 8 8 8 8 8 Average Carried 7 | 2 7 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 4 7 8 8 8 . Class Distribution -------------------- 28% | Mutant 24% | Gunner 23% | Scavenger-Skirmisher 20% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1171 | 176 204 231 155 200 205 Remotely . | . . . . . . Salvage Created 4457 | . 589 615 823 1369 1061 Parts 212 | . 42 40 43 55 32 Haulers Intercepted 5 | . 1 1 2 . 1 Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 75 | . 14 13 12 22 14 Guns 32 | . 14 3 8 6 1 Cannons 27 | . . 9 2 8 8 AOE 11 | . . 1 . 6 4 Classes Destroyed 12 | . 5 3 . 4 . Worker 9 | . 2 . 1 4 2 Builder 3 | . . . . 1 2 Tunneler 2 | . . 1 . 1 . Hauler 5 | . 1 1 2 . 1 Recycler 3 | . . . . 2 1 Mechanic 3 | . . . . 2 1 Watcher 8 | . 3 1 3 . 1 Swarmer 18 | . 6 4 . 5 3 Grunt 45 | . 8 7 10 12 8 Brawler 3 | . . 1 . 2 . Sentry 5 | . . 1 2 1 1 Hunter 4 | . . . . 2 2 Best Kill Streak 20 | . 6 6 8 20 9 Combat Bots Only 8 | . 3 6 4 7 8 Max Kills in Single Turn 3 | . 1 3 1 3 3 Gunslinging . | . . . . . . Exploded 3 | . . 1 . 3 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 407 | . 48 16 54 99 190 Missed 126 | . 13 5 18 31 59 Damage Taken 4705 | . 529 147 585 924 2520 Core 1306 | . 121 37 113 180 855 Absorbed by Shields . | . . . . . . Redirected to Shielding 27 | . . . 18 9 . Ignored by Resistances 10 | . . . . . 10 Regen/Repaired (Parts) 101 | . 31 23 29 18 . Core Remaining (%) 78 | 100 51 90 79 74 . Volleys Fired 189 | . 44 21 47 37 40 Largest 4 | . 2 3 3 3 4 Hottest 309 | . 95 157 188 225 309 Shots Fired 521 | . 87 56 126 102 150 Gun 253 | . 87 16 101 32 17 Cannon 256 | . . 40 25 63 128 Launcher 12 | . . . . 7 5 Special . | . . . . . . Kinetic 9 | . . . . . 9 Thermal 386 | . 44 1 115 95 131 Explosive . | . . . . . . Electromagnetic 126 | . 43 55 11 7 10 Robot Hit Streak 24 | . 24 23 13 5 12 Robot Miss Streak 7 | . 4 3 3 7 2 Penetration Max . | . . . . . . Secondary Targets 6 | . 5 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 330 | . 62 39 81 60 88 Core Hits 217 | . 32 24 36 70 55 Critical Kills 3 | . . . 1 1 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 11 | . 2 . 5 1 3 Burn 6 | . 2 . 4 . . Meltdown 3 | . . . 1 1 1 Blast 1 | . . . . . 1 Corrupt 1 | . . . . . 1 Melee Attacks 2 | . . . . . 2 Impact 2 | . . . . . 2 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8715 | . 884 922 1441 2374 3094 Guns 3207 | . 843 251 1046 612 455 Cannons 3744 | . . 584 395 874 1891 Explosions 1701 | . 41 87 . 888 685 Melee 63 | . . . . . 63 Ramming . | . . . . . . Kinetic 189 | . . . . . 189 Thermal 5301 | . 324 99 1231 1512 2135 Explosive . | . . . . . . Electromagnetic 3162 | . 560 823 210 862 707 Impact 63 | . . . . . 63 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 61 | . . 6 . 4 51 Projectiles 38 | . . 6 . 4 28 Explosions 20 | . . . . . 20 Melee 3 | . . . . . 3 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 47 | . 27 20 . . . Shots 2 | . 1 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 409 | . 225 404 340 409 403 Average Temperature 121 | . 91 89 107 164 139 Received Heat Transfer 1452 | . 138 66 360 261 627 Effects 9 | . . 1 . 3 5 Shutdowns 3 | . . . . 1 2 Energy Bleed 2 | . . . . . 2 Interference 2 | . . . . 2 . Matter Decay 2 | . . 1 . . 1 Siege Activations . | . . . . . . Robots Corrupted 2 | . 1 . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 16 | . 2 3 2 6 3 Impact Corruptions 1 | . . . . . 1 Robots Melted 4 | . . . 2 1 1 Combat Hostiles 4 | . . . 2 1 1 Parts Melted 31 | . 1 . 3 8 19 Heat Transferred 11116 | . 1049 87 3010 2815 4155 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . 1 1 . 2 2 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 928 | . 347 472 496 928 632 Initial 406 | . . 105 114 132 406 Average 359 | . 200 288 317 582 537 Maximum Alert Level 3 | . 1 2 2 3 2 Low Security (%) 21 | 100 32 22 15 30 . Level 1 36 | . 67 43 54 1 . Level 2 33 | . . 33 30 10 100 Level 3 8 | . . . . 57 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 21 | . 2 2 4 7 6 Investigation 7 | . 2 . 2 2 1 Extermination . | . . . . . . Reinforcement 10 | . . 2 1 2 5 Assault 2 | . . . . 2 . Garrison 2 | . . . 1 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced 2 | . . . . . 2 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 6 | . . . 4 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 118 | . 21 15 22 27 33 Peak Tracking Total 8 | . 3 3 5 6 8 Tactical Retreats 8 | . 3 . 1 . 4 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . 2 . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 17 | . 1 . 1 14 1 Max in Single Turn 3 | . 1 . 1 3 1 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 28 | . 9 5 4 4 6 Terminals 15 | . 6 4 1 1 3 Fabricators 1 | . . . . . 1 Repair Stations 5 | . 1 1 1 1 1 Recycling Units 5 | . 2 . 1 1 1 Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 1 . Total Hacks 66 | . 23 16 7 9 11 Successful 29 | . 12 6 3 5 3 Failed 37 | . 11 10 4 4 8 Catastrophic 8 | . 2 . 3 2 1 Database Lockouts . | . . . . . . Manual 19 | . 9 7 . 2 1 Terminals 38 | . 16 14 1 2 5 Fabricators 2 | . . . . . 2 Repair Stations 14 | . 3 2 2 4 3 Recycling Units 7 | . 4 . 1 1 1 Scanalyzers . | . . . . . . Garrison Access 5 | . . . 3 2 . Terminal Hacks 5 | . 3 2 . . . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 2 | . 1 1 . . . Terminal Index 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 10 | . 2 2 2 3 1 Scan Component 6 | . 1 1 1 2 1 Repair 4 | . 1 1 1 1 . Recycling Unit Hacks 5 | . 2 . 1 1 1 Report Inventory 5 | . 2 . 1 1 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 5 2 . 1 . Terminals 7 | . 4 2 . 1 . Botnet 6 | . 3 2 . 1 . Sabotage 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Reject 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 20 | . 5 5 3 3 4 Full Trace Events 2 | . . . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . 1 1 1 1 . Time 165 | . 51 26 50 38 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Machine Destruction 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3195 | 55 751 451 878 465 595 Spaces Moved 2055 | 48 502 320 545 261 379 Core 63 | 1 . . . . 62 Treads 112 | . 107 5 . . . Legs . | . . . . . . Wheels 1880 | 47 395 315 545 261 317 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 83 98 50 Average Speed 94 | 88 105 91 85 98 93 Slowest Speed 250 | 90 160 240 105 100 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 3 70 26 45 9 16 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 19 | . 2 5 1 2 9 Melee . | . . . . . . Projectile 7 | . . . 1 2 4 AOE 12 | . 2 5 . . 5 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2891 | 57 638 433 864 384 515 Wait 448 | . 60 51 225 46 66 Move 2050 | 47 501 319 544 260 379 Hop . | . . . . . . Pick Up 51 | 4 12 10 12 10 3 Fast Attach 27 | 6 1 3 5 6 6 Attach 19 | . 4 1 3 1 10 Detach 1 | . . . 1 . . Swap 47 | . 8 14 9 11 5 Drop 57 | . 8 14 18 13 4 Fire 189 | . 44 21 47 37 40 Melee 2 | . . . . . 2 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Repaired Cld. Ion Engine 318 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 8) 485 | -10/Materials | Discovered new exit (range 10) 787 | -10/Materials | Discovered new exit (range 13) 807 | -10/Materials | Entered another Materials area 807 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 895 | -9/Materials | Repaired Med. Laser 1117 | -9/Materials | Build established: Gunner 1202 | -9/Materials | Discovered new exit (range 5) 1258 | -9/Materials | Entered another Materials area 1258 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1377 | -8/Materials | Garrison activated, responded to threat 1774 | -8/Materials | Repaired Lgt. Angular Momentum Engine 1968 | -8/Materials | Build established: Scavenger-Skirmisher 2070 | -8/Materials | Discovered new exit (range 13) 2081 | -8/Materials | Identified exit to Factory 2136 | -8/Materials | Entered Factory 2136 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2272 | -7/Factory | Garrison activated, responded to threat 2456 | -7/Factory | Repaired Imp. Sensor Array 2536 | -7/Factory | First assault squad dispatched 2553 | -7/Factory | Lost 3 parts (1p1n1u) 2556 | -7/Factory | Discovered new exit (range 15) 2567 | -7/Factory | Destroyed 7 combat bots 2582 | -7/Factory | Identified exit to Factory 2601 | -7/Factory | Entered another Factory area 2601 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2851 | -6/Factory | Build established: Scavenger-Gunner 3092 | -6/Factory | Spotted B-75 Beast 3095 | -6/Factory | Destroyed 8 combat bots 3143 | -6/Factory | Lost 17 parts (2p5n2u8w) 3177 | -6/Factory | Core integrity fell below 50% 3192 | -6/Factory | Core integrity fell below 20% 3196 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Destroyed Lgt. Angular Momentum Engine. G-50 Soldier system corrupted by crushing effect. Slug penetrates Wall. Critical hit (Burn: +37). Adv. Heat Sink destroyed. Hvy. Flail destroyed. Slug penetrates Wall. Cld. Ion Engine destroyed. Critical hit (Burn: +37). G-50 Soldier IFF system glitched. Wall collapses. Penetrated by Slug. Imp. Signal Interpreter destroyed. Penetrated by Slug. Slug penetrates Wall. Critical hit (Burn: +37). Imp. Heat Sink destroyed. Slug penetrates Wall. G-50 Soldier misfires. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????###############???????????????? | | ???????????????????# #???????????????? | | ???????????????????# #???????????????? | | ???????????????????# !! #???????????????? | | ???????????????????# #???????????????? | | ???????????????????# ! #???????????????? | | ?????????????????### #???????????????? | | ?????????????????? g #???????????????? | | ???????????????????# #???????????????? | | ???????????????????# #?????????????? " | | ???????????????????# g ! #?????????????" 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"" "" ## #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Challenges ------------ None Game ------ Seed CouplerArcStick Manual? 0 Play Time 01:03:42 Cumulative 35.4 hours Start 2025.03.24 @ 16:42:42 End 2025.03.24 @ 17:47:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 28 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5733c743-b55a-4b99-9d63-795d15ec1982