Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.09 @ 19:16:23 Player: Lyft Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (58) 290 Value Destroyed (1169) 1169 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (66) 66 TOTAL SCORE: 3845 Bonus ------- High Alert Combat Kills 66 Cogmind --------- Core Integrity 0/700 Matter 159/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- Heavy Flail > --- INVENTORY (10) --- Light Ion Engine Large Storage Unit Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Airjet > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Targeting Computer Improved Propulsion Shielding > --- WEAPON ----------- Rocket Launcher Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher > --- INVENTORY -------- Light Ion Engine Large Storage Unit Heavy Flail [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Propulsion Shielding Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 2 | . . 1 1 . Weapon 2 | . . . 1 1 Parts Attached 44 | 8 4 13 9 10 Power 8 | 2 . 3 2 1 Engine 7 | 2 . 3 2 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 8 | 2 . 4 1 1 Treads 1 | . . 1 . . Leg 6 | 2 . 3 1 . Wheel . | . . . . . Hover 1 | . . . . 1 Flight . | . . . . . Utility 8 | 2 1 1 2 2 Device 3 | 1 . . 1 1 Storage 3 | 1 1 1 . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 20 | 2 3 5 4 6 Energy Gun 3 | 1 1 . . 1 Energy Cannon 2 | . . . 1 1 Ballistic Gun 4 | 1 2 1 . . Ballistic Cannon . | . . . . . Launcher 10 | . . 4 3 3 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 22 | . 1 5 5 11 Power 4 | . . 1 1 2 Propulsion 6 | . . 2 2 2 Utility 3 | . . . 1 2 Weapon 9 | . 1 2 1 5 Highest Loss Streak 11 | . 1 3 3 11 Average Slot Usage (%) 73 | . 100 82 61 56 Engine 9 | . 14 10 8 5 Treads 2 | . . 9 . . Leg 15 | . 28 15 16 5 Device 10 | . 14 11 10 6 Storage 14 | . 14 22 18 7 Processor 1 | . . . . 6 Protection 2 | . . . . 6 Energy Gun 3 | . 13 . . . Energy Cannon 2 | . . . 3 5 Ballistic Gun 6 | . 14 12 . . Launcher 3 | . . . 3 7 Naked Turns . | . . . . . Heaviest Build 49 | 12 24 45 49 39 Greatest Support 33 | 20 20 30 33 13 Greatest Overweight (x) 7 | . 1 4 3 7 Average Overweight (x) 1 | . . 2 1 1 Largest Inventory Capacity 16 | 6 10 16 16 16 Average Capacity 11 | 5 7 16 16 10 Most Carried 12 | 3 9 8 12 8 Average Carried 5 | 1 4 6 8 5 Final Capacity 16 | 6 10 16 16 10 Final Carried 7 | 2 7 4 6 2 Class Distribution -------------------- 94% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 794 | 239 96 99 360 . Remotely . | . . . . . Salvage Created 1190 | 42 181 214 647 106 Parts 110 | 4 19 32 39 16 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 38 | . 5 15 15 3 Guns 9 | . 5 4 . . Cannons 4 | . . . 4 . AOE 25 | . . 11 11 3 Classes Destroyed 11 | 1 3 4 3 . Worker 4 | . 3 . 1 . Builder 5 | . . . 2 3 Tunneler 2 | 2 . . . . Hauler 1 | . . . 1 . Recycler 3 | . 1 . 2 . Operator 2 | . . 1 1 . Watcher 3 | . . 1 1 1 Swarmer 20 | . 5 11 4 . Grunt 13 | . . 3 7 3 Brawler 1 | . . . 1 . Sentry 4 | . . 1 3 . Best Kill Streak 10 | 1 6 4 10 7 Combat Bots Only 4 | . 4 4 4 3 Max Kills in Single Turn 5 | 1 1 4 5 4 Gunslinging . | . . . . . Exploded 3 | . . 3 3 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3336 | . 282 621 903 1530 Core 1241 | . 44 136 351 710 Absorbed by Shields . | . . . . . Core Remaining (%) 71 | 100 82 66 36 . Volleys Fired 122 | 10 31 38 41 2 Largest 4 | 2 2 2 2 4 Hottest 126 | 60 60 53 105 126 Shots Fired 178 | 20 50 59 44 5 Gun 121 | 20 50 51 . . Cannon 29 | . . . 29 . Launcher 28 | . . 8 15 5 Special . | . . . . . Kinetic 92 | 10 31 51 . . Thermal 58 | 10 19 . 29 . Explosive 28 | . . 8 15 5 Electromagnetic . | . . . . . Robot Hit Streak 8 | 2 7 6 5 8 Robot Miss Streak 9 | 2 9 4 2 . Penetration Max . | . . . . . Secondary Targets 4 | . 3 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 94 | 9 20 31 30 4 Core Hits 90 | 3 11 26 36 14 Critical Hits 1 | . . . 1 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3743 | 113 241 999 1788 602 Guns 592 | 113 241 238 . . Cannons 600 | . . . 600 . Explosions 2536 | . . 761 1173 602 Melee . | . . . . . Ramming 15 | . . . 15 . Kinetic 370 | 33 99 238 . . Thermal 822 | 80 142 . 600 . Explosive 2536 | . . 761 1173 602 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . . . 7 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Effects 3 | . . . . 3 Matter Fused 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 101 | . . 20 59 22 Projectiles 5 | . . . 5 . Explosions 96 | . . 20 54 22 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 400 | . . 46 228 126 Shots 17 | . . 2 10 5 Rammed . | . . . . . Targets Rammed 1 | . . . 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 297 | 40 40 16 152 297 Average Temperature 33 | 18 20 5 42 124 Received Heat Transfer 693 | . . 129 306 258 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1388 | 175 325 . 888 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 549 | 10 192 369 549 212 Average Influence 155 | 3 79 138 280 151 Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 75 | 100 100 82 16 96 Level 1 18 | . . 17 57 3 Level 2 6 | . . . 26 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 2 2 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 6 | . 1 2 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 4 | . . 1 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 66 | . 14 21 21 10 Peak Tracking Total 6 | . 4 6 5 6 Tactical Retreats 3 | . . . 2 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . . 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 2 | . . 1 . 1 Max in Single Turn 1 | . . 1 . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 4 | . 1 2 1 . Terminals 4 | . 1 2 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 11 | . 4 6 1 . Successful 8 | . 3 4 1 . Failed 3 | . 1 2 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 11 | . 4 6 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 3 4 1 . Record 4 | . . 4 . . Robot Analysis 2 | . 2 . . . Branch Access Points 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . 1 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2020 | 125 415 436 483 561 Spaces Moved 990 | 72 253 163 214 288 Core 12 | 9 . . . 3 Treads . | . . . . . Legs 945 | 63 253 163 214 252 Wheels . | . . . . . Hover 33 | . . . . 33 Flight . | . . . . . Fastest Speed 50 | 50 120 150 150 150 Average Speed 164 | 111 129 200 176 180 Slowest Speed 400 | 120 150 240 210 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 4 50 27 16 11 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 241 | . . 61 139 41 Melee . | . . . . . Projectile 5 | . . . 5 . AOE 236 | . . 61 134 41 Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1225 | 98 298 227 276 326 Wait 21 | . . . 2 19 Move 986 | 71 252 162 213 288 Hop . | . . . . . Pick Up 37 | 9 8 7 8 5 Fast Attach . | . . . . . Attach 40 | 7 3 12 8 10 Detach 7 | . . 4 2 1 Swap 4 | 1 1 1 1 . Drop 7 | . 3 3 . 1 Fire 122 | 10 31 38 41 2 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 126 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 12) 275 | -10/Materials | Discovered new exit (range 4) 313 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 12) 459 | -10/Materials | Identified exit to Mines 513 | -10/Materials | Discovered new exit (range 15) 541 | -10/Materials | Entered another Materials area 541 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 675 | -9/Materials | Lost 3 parts (1p1n1w) 950 | -9/Materials | Discovered new exit (range 14) 977 | -9/Materials | Entered another Materials area 977 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1312 | -8/Materials | Lost 3 parts (2n1u) 1417 | -8/Materials | Core integrity fell below 50% 1430 | -8/Materials | Discovered new exit (range 16) 1460 | -8/Materials | Entered Factory 1460 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1970 | -7/Factory | Core integrity fell below 50% 2010 | -7/Factory | Core integrity fell below 20% 2021 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 01930_ Destroyed Sml. Matter Pod. 01931_ K-01 Serf collects debris. 01934_ The unstable cave ceiling collapses. 01935_ K-01 Serf collects debris. 01943_ R-06 Scavenger collects Wheel. 01946_ K-01 Serf collects debris. 01948_ Rocket Launcher destroyed. 01949_ U-05 Engineer destroyed. 01960_ The unstable cave ceiling collapses. 01966_ Mni. Grenade Launcher destroyed. 01979_ The unstable cave ceiling collapses. 01985_ Mni. Grenade Launcher destroyed. 01986_ System corrupted: Component data lost. 01991_ Airjet destroyed. Bump into an enemy to attack with the active melee weapon. Even while active, melee weapons do not fire together with ranged weapons in the same volley. 02001_ Imp. Heat Sink destroyed. 02005_ System corrupted: Imp. Propulsion Shielding rejected. 02020_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | ??????????# *!# ####???????????????????? | | ??######### =% #???????????????????? | | * =% """#???????????????????? | | % ! Y"#???????????????????? | | """#???????????????????? | | = #???????????????????? | | ? #???????????????????? | | ?############## #???????????????????? | | ??????????????# # #???????????????????? | | ????????????????# ! * #???????????????????? | | ????????????????# *** #???????????????????? | | ????????????????# ** ] #???????????????????? | | ????????????????# #???????????????????? | | ????????????????###########+##???????????????????? | | ????????????????????????### ##??????????????????? | | ????????????????????????# # #??????????????????? | | ????????????????????????# = ##??????????????????? | | ????????????????????????# * #??????????????????? | | ????????????????????????# #??????????????????? | | ?????????????############ #??????????????????? | | ?????????????# # #??????????????????? | | ?????????????# Y# ###??????????????????? | | ?????????????# # #######+#######??????? | | ?????????????# # ^ ??????? | | ?????????????# # ^ ?????? | | ?????????????# @/p ^ ?????? | | ?????????????# # ?????? | | ?????????????# # k ?????? | | ?????????????# # ##########???????? | | ?????????????# # #????????????????? | | ?????????????# # #????????????????? | | ?????????????# # #????????????????? | | ?????????????############## #????????????????? | | ??????????????????????????# +????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #????????????????? | | ?????????????????????????? #????????????????? | | ?????????????????????????? #????????????????? | | ?????????????????????????? #????????????????? | | ?????????????????????????? #????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Made in Tau Ceti IV Remodeling Challenges ------------ None Game ------ Seed SpreadChromaticBoomstick Manual? 0 Play Time 00:21:35 Cumulative 3.0 hours Start 2020.07.09 @ 18:55:23 End 2020.07.09 @ 19:16:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 97eab4a5-f2b5-4d48-85dd-2519fc994c3c