Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.02 @ 20:54:28

Player: CrossedViper

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (165)     825
Value Destroyed (5027)     5027
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (1521)               1521
              TOTAL SCORE: 10793

 Bonus
-------
High Alert Combat Kills    1167
Follower Combat Kills      354

 Cogmind 
---------
Core Integrity             0/850
Matter                     183/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (6) ---
        (None)
>   --- UTILITY (6) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (4) ----
        (None)

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
       Advanced Treads
         Medium Treads
         Medium Treads
         Medium Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Matter Filter
       Hardened Heavy Armor Plating
       Hardened Heavy Armor Plating
>               --- WEAPON -----------
                Rocket Launcher
                Katana
>               --- INVENTORY --------
  High-capacity Storage Unit
         Medium Reactive Plating
     Long-range Tractor Beam
       Improved Proton Missile Launcher
[Rating: 49]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Titanium Leg
Utility                    High-capacity Storage Unit
  Device                   Shock Absorption System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Rocket Launcher
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Enhanced Autogun
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Fac 
Slots Evolved              8    | .   .   .   2   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   2   .   .   2   .   
  Utility                  4    | .   .   .   .   2   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             92   | 6   12  .   4   13  14  26  17  
  Power                    6    | 1   .   .   .   1   1   2   1   
    Engine                 6    | 1   .   .   .   1   1   2   1   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   4   .   2   4   5   8   3   
    Treads                 27   | 2   4   .   2   4   4   8   3   
    Leg                    1    | .   .   .   .   .   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  39   | 1   4   .   2   5   4   11  12  
    Device                 16   | .   .   .   .   2   .   6   8   
    Storage                4    | 1   .   .   2   .   1   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             18   | .   4   .   .   3   2   5   4   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   19   | 2   4   .   .   3   4   5   1   
    Energy Gun             2    | 2   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   2   .   .   .   .   .   .   
    Ballistic Gun          3    | .   .   .   .   .   2   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               10   | .   2   .   .   3   1   3   1   
    Special Weapon         1    | .   .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   
Parts Lost                 37   | .   .   .   .   16  1   5   15  
  Power                    2    | .   .   .   .   1   .   .   1   
  Propulsion               15   | .   .   .   .   6   .   1   8   
  Utility                  12   | .   .   .   .   6   .   3   3   
  Weapon                   8    | .   .   .   .   3   1   1   3   
  Highest Loss Streak      9    | .   .   .   .   6   2   2   9   
Average Slot Usage (%)     87   | .   95  100 93  68  57  96  76  
  Engine                   8    | .   14  14  11  6   3   7   5   
  Treads                   36   | .   27  28  39  31  24  45  32  
  Device                   2    | .   .   .   .   1   .   2   4   
  Storage                  5    | .   2   .   8   8   4   7   5   
  Processor                1    | .   .   .   .   .   6   3   .   
  Protection               15   | .   23  28  13  11  10  13  12  
  Ballistic Gun            3    | .   .   .   .   .   2   9   .   
  Launcher                 8    | .   11  28  19  8   .   4   5   
Naked Turns                36   | .   .   .   .   .   19  .   17  
Heaviest Build             96   | 13  23  23  50  49  51  93  96  
  Greatest Support         146  | 40  46  46  92  92  80  144 146 
  Greatest Overweight (x)  1    | .   .   .   .   1   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 6   6   4   12  12  12  12  12  
  Average Capacity         9    | 4   4   4   9   11  7   12  11  
  Most Carried             12   | .   4   4   7   10  12  12  7   
  Average Carried          7    | .   3   4   4   7   5   11  5   
  Final Capacity           12   | 6   4   4   12  4   12  12  4   
  Final Carried            12   | .   4   4   7   4   12  8   .   

 Class Distribution 
--------------------
 51% | Mutant
 45% | Scavenger-Mutant
  3% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
 Commander-Mutant | -8/Storage
 Scavenger-Mutant | -7/Factory
           Mutant | -6/Factory

 Resources                      | -11  -10  -10  -9   -8   -8   -7   -6   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Fac  
Matter Collected           3046 | 203  99   263  171  425  388  1126 371  
  Remotely                 860  | .    .    .    .    .    .    582  278  
Salvage Created            3585 | .    184  142  271  793  28   1295 872  
  Parts                    260  | .    19   9    25   51   3    96   57   
Haulers Intercepted        8    | .    .    .    1    3    1    2    1    
Recyclers Shooed           3    | .    .    .    .    .    .    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Fac 
Combat Hostiles Destroyed  110  | .   9   7   8   25  .   34  27  
  Melee                    5    | .   1   .   .   2   .   1   1   
  Guns                     5    | .   .   .   .   .   .   5   .   
  Cannons                  4    | .   4   .   .   .   .   .   .   
  AOE                      96   | .   4   7   8   23  .   28  26  
Classes Destroyed          18   | .   3   2   5   4   .   3   1   
  Worker                   12   | .   .   1   1   .   .   7   3   
  Builder                  18   | .   1   .   1   2   .   6   8   
  Tunneler                 1    | .   .   .   .   1   .   .   .   
  Hauler                   8    | .   .   .   1   3   1   2   1   
  Recycler                 10   | .   .   .   2   2   .   4   2   
  Mechanic                 1    | .   .   .   .   1   .   .   .   
  Operator                 2    | .   .   .   1   1   .   .   .   
  Watcher                  6    | .   .   .   .   3   .   2   1   
  Swarmer                  37   | .   3   .   3   3   .   12  16  
  Grunt                    45   | .   6   4   2   16  .   10  7   
  Brawler                  4    | .   .   .   .   .   .   3   1   
  Duelist                  4    | .   .   .   1   2   .   1   .   
  Protector                1    | .   .   .   .   .   .   1   .   
  Sentry                   8    | .   .   .   2   3   .   2   1   
  Hunter                   2    | .   .   .   .   1   .   1   .   
  Programmer               5    | .   .   .   .   .   .   4   1   
  Behemoth                 1    | .   .   .   .   .   .   .   1   
  Assembled                3    | .   .   3   .   .   .   .   .   
Best Kill Streak           10   | .   3   3   5   10  1   8   8   
  Combat Bots Only         7    | .   3   2   4   7   .   7   4   
Max Kills in Single Turn   4    | .   2   1   3   2   1   4   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   1   2   2   .   4   4   
  Melee                    1    | .   1   .   .   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -8   -7   -6   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Sto  Fac  Fac  
Damage Taken               8580  | .    240  177  424  1773 330  2013 3623 
  Core                     1513  | .    23   .    55   294  96   180  865  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
Core Remaining (%)         75    | 100  .    90   86   .    29   74   .    
Volleys Fired              224   | .    11   10   21   50   2    80   50   
  Largest                  2     | .    2    2    2    1    1    2    1    
  Hottest                  136   | .    136  66   66   33   100  72   43   
Shots Fired                264   | .    22   11   25   50   2    104  50   
  Gun                      44    | .    .    .    .    .    .    44   .    
  Cannon                   12    | .    12   .    .    .    .    .    .    
  Launcher                 207   | .    10   11   25   50   1    60   50   
  Special                  1     | .    .    .    .    .    1    .    .    
  Kinetic                  44    | .    .    .    .    .    .    44   .    
  Thermal                  13    | .    12   .    .    .    1    .    .    
  Explosive                198   | .    10   11   25   50   1    60   41   
  Electromagnetic          9     | .    .    .    .    .    .    .    9    
  Robot Hit Streak         11    | .    6    9    4    5    .    11   7    
  Robot Miss Streak        6     | .    1    4    6    4    .    3    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    .    .    .    .    2    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    .    
Shots Hit Robots           140   | .    11   3    10   27   .    67   22   
  Core Hits                309   | .    18   11   19   74   3    100  84   
  Critical Hits            .     | .    .    .    .    .    .    .    .    
  Critical Kills           .     | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    
Melee Attacks              3     | .    .    .    .    .    .    3    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 3     | .    .    .    .    .    .    3    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           14795 | .    802  530  895  3438 34   4797 4299 
  Guns                     522   | .    .    .    .    .    .    522  .    
  Cannons                  186   | .    186  .    .    .    .    .    .    
  Explosions               13730 | .    589  524  890  3364 .    4095 4268 
  Melee                    92    | .    .    .    .    .    .    92   .    
  Ramming                  265   | .    27   6    5    74   34   88   31   
  Kinetic                  522   | .    .    .    .    .    .    522  .    
  Thermal                  684   | .    186  .    .    86   .    .    412  
  Explosive                12571 | .    589  524  890  3221 .    4095 3252 
  Electromagnetic          661   | .    .    .    .    57   .    .    604  
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 92    | .    .    .    .    .    .    92   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    .    .    7    2    .    
  Average Corruption       2     | .    .    .    .    .    3    2    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Effects                  17    | .    .    .    .    .    3    14   .    
    Message Errors         4     | .    .    .    .    .    .    4    .    
    Matter Fused           1     | .    .    .    .    .    1    .    .    
    Heat Flow Errors       3     | .    .    .    .    .    .    3    .    
    Energy Discharges      3     | .    .    .    .    .    2    1    .    
    Data Loss (minor)      3     | .    .    .    .    .    .    3    .    
    Targeting Errors       2     | .    .    .    .    .    .    2    .    
    Weapon Failures        1     | .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            458   | .    12   13   40   122  3    136  132  
  Projectiles              .     | .    .    .    .    .    .    .    .    
  Explosions               458   | .    12   13   40   122  3    136  132  
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      1561  | .    23   133  221  409  33   479  263  
  Shots                    56    | .    2    5    9    14   1    15   10   
  Rammed                   36    | .    9    4    1    13   5    4    .    
Targets Rammed             48    | .    10   4    1    17   6    9    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  12    | .    1    .    .    4    1    5    1    
Highest Temperature        420   | .    420  48   57   13   3    264  409  
  Average Temperature      94    | .    124  19   18   5    3    40   134  
  Received Heat Transfer   2043  | .    33   6    48   702  63   297  894  
  Effects                  13    | .    1    .    .    .    .    .    12   
    Shutdowns              3     | .    1    .    .    .    .    .    2    
    Energy Bleed           4     | .    .    .    .    .    .    .    4    
    Interference           5     | .    .    .    .    .    .    .    5    
    Matter Decay           1     | .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    1    .    
  Heat Transferred         683   | .    333  .    .    50   .    .    300  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    2    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -8   -7   -6   
-------                    Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Fac  
Peak Influence             1550 | .    260  158  299  866  753  1028 1550 
  Initial                  503  | .    .    23   .    126  361  342  503  
  Average                  402  | .    101  126  169  414  577  372  990  
Maximum Alert Level        4    | .    1    .    1    3    3    3    4    
  Low Security (%)         32   | 100  84   100  65   23   .    15   .    
  Level 1                  32   | .    15   .    34   23   14   63   .    
  Level 2                  16   | .    .    .    .    41   64   8    21   
  Level 3                  12   | .    .    .    .    11   21   12   34   
  Level 4                  5    | .    .    .    .    .    .    .    43   
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          19   | .    1    .    .    5    1    8    4    
  Investigation            5    | .    1    .    .    3    1    .    .    
  Extermination            3    | .    .    .    .    .    .    3    .    
  Reinforcement            8    | .    .    .    .    2    .    4    2    
  Assault                  2    | .    .    .    .    .    .    1    1    
  Garrison                 1    | .    .    .    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    1    .    2    2    
Haulers Reinforced         1    | .    .    .    .    .    .    1    .    

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Sto Fac Fac 
Distress Signals           9    | .   2   .   1   3   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              157  | .   12  6   10  34  16  39  40  
  Peak Tracking Total      8    | .   4   1   3   7   8   6   7   
  Tactical Retreats        3    | .   .   1   .   1   1   .   .   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Fac 
Traps Triggered            11   | .   2   .   .   2   3   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -6  
----------                 Run  | Scr Mat Min Mat Mat Sto Fac Fac 
Machines Disabled          36   | .   1   1   2   8   1   3   20  
  Max in Single Turn       10   | .   1   1   2   2   1   1   10  
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Sto Fac Fac 
Machines Accessed          7    | .   .   .   2   2   3   .   .   
  Terminals                6    | .   .   .   1   2   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                18   | .   .   .   6   4   8   .   .   
  Successful               7    | .   .   .   3   2   2   .   .   
  Failed                   11   | .   .   .   3   2   6   .   .   
    Catastrophic           1    | .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   15   | .   .   .   3   4   8   .   .   
  Terminals                15   | .   .   .   3   4   8   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   .   1   2   1   .   .   
  Part Schematic           1    | .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   1   .   .   
  Terminals                1    | .   .   .   .   .   1   .   .   
    Botnet                 1    | .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   
Hacking Detections         6    | .   .   .   1   2   3   .   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   
  Time                     32   | .   .   .   32  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -6  
------------               Run  | Scr Mat Min Mat Mat Sto Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   .   3   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -7  -6  
--------                   Run  | Scr Mat Min Mat Mat Sto Fac Fac 
Total Allies               10   | .   .   .   .   .   10  .   .   
  Largest Group            10   | .   .   .   .   .   10  1   .   
  Highest-Rated Group      173  | .   .   .   .   .   173 16  .   
  Highest-Rated Ally       29   | .   .   .   .   .   29  16  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               73   | .   .   .   .   .   69  4   .   
  Total Damage             940  | .   .   .   .   .   899 41  .   
  Kills                    17   | .   .   .   .   .   17  .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Fac  
Turns Passed               4736 | 111  416  420  361  641  320  1847 620  
Spaces Moved               2588 | 65   209  246  170  310  311  991  286  
  Core                     241  | 1    .    .    .    9    231  .    .    
  Treads                   2346 | 64   209  246  170  301  79   991  286  
  Legs                     1    | .    .    .    .    .    1    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  50   50   160  152  
  Average Speed            149  | 158  160  160  160  157  79   160  159  
  Slowest Speed            180  | 160  160  160  160  180  160  160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    1    
Exploration Rate (%)       36   | 4    68   53   21   41   56   34   15   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    .    1    1    .    .    
  Unknown Exits Taken      4    | 1    1    .    1    .    .    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    
Spaces Dug                 162  | .    42   22   27   41   10   15   5    
Terrain Destroyed          1064 | .    65   106  157  297  10   262  167  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      1064 | .    65   106  157  297  10   262  167  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -7   -6   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Fac  
Total                      3160 | 70   263  259  234  401  375  1164 394  
  Wait                     100  | .    4    .    32   4    28   .    32   
  Move                     2581 | 64   208  245  169  309  310  990  286  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  55   | .    8    .    5    3    12   26   1    
  Fast Attach              40   | 6    8    .    1    6    10   6    3    
  Attach                   29   | .    .    .    2    7    4    12   4    
  Detach                   2    | .    .    .    .    1    1    .    .    
  Swap                     23   | .    4    .    1    .    .    8    10   
  Drop                     55   | .    10   .    2    4    2    30   7    
  Fire                     224  | .    11   10   21   50   2    80   50   
  Melee                    3    | .    .    .    .    .    .    3    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    .    2    .    .    
  Crush                    46   | .    10   4    1    17   4    9    1    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
  112 | -11/Scrapyard | Entered Materials
  284 | -10/Materials | Discovered new exit (range 3)
  311 | -10/Materials | Build established: Mutant
  464 | -10/Materials | Discovered new exit (range 13)
  528 | -10/Materials | Entered Mines
  579 | -10/Mines     | Met a Derelict bent on vengeance
  789 | -10/Mines     | Identified exit to Materials
  843 | -10/Mines     | Assembled infested the area
  948 | -10/Mines     | Entered Materials
  948 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1161 | -9/Materials  | Discovered new exit (range 9)
 1270 | -9/Materials  | Repaired Rocket Launcher
 1309 | -9/Materials  | Entered another Materials area
 1309 | -8/Materials  | Evolved 2 slots: Utility x2
 1425 | -8/Materials  | Identified exit to Storage
 1764 | -8/Materials  | Destroyed 7 combat bots
 1795 | -8/Materials  | Lost 6 parts (1p2n2u1w)
 1803 | -8/Materials  | Discovered new exit (range 15)
 1867 | -8/Materials  | Lost 4 parts (2n1u1w)
 1948 | -8/Materials  | Lost 3 parts (1n1u1w)
 1950 | -8/Materials  | Core integrity fell below 50%
 1950 | -8/Materials  | Entered Storage
 1957 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 2222 | -8/Storage    | Discovered new exit (range 15)
 2265 | -8/Storage    | Identified exit to Factory
 2270 | -8/Storage    | Entered Factory
 2270 | -7/Factory    | Accompanied by 1 ally
 2270 | -7/Factory    | Evolved 2 slots: Propulsion x2
 2403 | -7/Factory    | Build established: Scavenger-Mutant
 3863 | -7/Factory    | Destroyed 7 combat bots
 3870 | -7/Factory    | First assault squad dispatched
 4075 | -7/Factory    | Discovered new exit (range 15)
 4117 | -7/Factory    | Entered another Factory area
 4117 | -6/Factory    | Evolved 2 slots: Utility x2
 4533 | -6/Factory    | Build established: Mutant
 4618 | -6/Factory    | Spotted B-75 Beast
 4636 | -6/Factory    | Destroyed B-75 Beast
 4669 | -6/Factory    | Lost 4 parts (2n1u1w)
 4686 | -6/Factory    | Crushed by falling debris
 4723 | -6/Factory    | Core integrity fell below 50%
 4731 | -6/Factory    | Core integrity fell below 20%
 4737 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
04727_ U-05 Engineer lays Concrete.
04728_ U-05 Engineer builds a Wall.
04728_ U-05 Engineer lays Concrete.
04728_ G-50 Soldier misfires.
04728_ R-10 Processor collects Terrain Scan Processor.
04729_ K-01 Serf collects debris.
04729_ R-10 Processor collects Hcp. Storage Unit.
04729_ U-05 Engineer lays Concrete.
04730_ K-01 Serf collects debris.
04730_ U-05 Engineer lays Concrete. <x3>
04732_ U-05 Engineer repairs door.
04732_ U-05 Engineer lays Concrete.
04732_ R-10 Processor collects Lgt. Ion Engine.
04733_ U-05 Engineer lays Concrete.
04733_ K-01 Serf destroyed.
04733_ U-05 Engineer lays Concrete.
04734_ K-01 Serf collects debris.
04734_ U-05 Engineer lays Concrete. <x6>
04736_ K-01 Serf collects debris.
04736_ U-05 Engineer lays Concrete. <x3>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             1425
Resistance: KI             30
Resistance: TH             10
Resistance: EX             25
Propulsion Shielding       66
Evasion (%)                50
Recoil Reduction           6
Matter Filtering           30

 Item Schematics 
-----------------
 Rocket Launcher | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Launcher Specialist

 Challenges 
------------
None

 Game 
------
Seed              BattleGaussShotgun
  Manual?         0
Play Time         00:33:58
  Cumulative      481.5 hours
  Start           2021.07.02 @ 20:22:43
  End             2021.07.02 @ 20:54:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          360
  Rogue           353
  Adventurer      0
  Explorer        7
Win Type          -
  Total           23
  Types           8/3/9/1/0/0/0/1/1
Lore%             86
Gallery%          94
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4b74be20-1a7c-4109-9695-8c26c20b4239