Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.04.18 @ 12:39:24 // AFD2020/Player2

Player: Dapperrats64

Result: Destroyed by Player 2 with Rocket Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (5)       25
Value Destroyed (67)       67
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-50)                -50
              TOTAL SCORE: 442

 Bonus
-------
Follower Combat Kills      7
Friendly Fire              -57

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -10/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (4) ----
  Light Ion Engine
        Flight Unit
  Small Storage Unit

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
  High-capacity Battery
         Medium Matter Pod
>               --- WEAPON -----------
         Medium Laser
                Assault Rifle
>               --- INVENTORY --------
          Light Assault Rifle
                Mining Laser
[Rating: 7]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Battery
  Storage                  High-capacity Battery
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             14   | 5   6   3   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   2   .   
    Treads                 .    | .   .   .   
    Leg                    2    | 2   .   .   
    Wheel                  2    | .   2   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | .   2   1   
    Device                 .    | .   .   .   
    Storage                3    | .   2   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   1   2   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 1   1   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   .   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   .   9   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  2    | .   .   2   
  Weapon                   4    | .   .   4   
  Highest Loss Streak      8    | .   .   8   
Average Slot Usage (%)     92   | .   82  99  
  Engine                   14   | .   14  14  
  Leg                      4    | .   10  .   
  Wheel                    23   | .   17  27  
  Storage                  21   | .   11  28  
  Energy Gun               10   | .   14  8   
  Ballistic Gun            17   | .   14  19  
Naked Turns                .    | .   .   .   
Heaviest Build             13   | 7   13  13  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  2    | .   .   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 4    | 4   4   4   
  Average Capacity         4    | 4   4   4   
  Most Carried             4    | 4   4   4   
  Average Carried          2    | 2   2   3   
  Final Capacity           4    | 4   4   4   
  Final Carried            4    | 4   3   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           506  | 283 87  136 
  Remotely                 .    | .   .   .   
Salvage Created            233  | 56  87  90  
  Parts                    9    | 3   4   2   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  7    | 1   .   6   
  Guns                     7    | 1   .   6   
Classes Destroyed          5    | 2   1   2   
  Tunneler                 1    | 1   .   .   
  Recycler                 1    | .   1   .   
  Swarmer                  2    | .   .   2   
  Grunt                    1    | 1   .   .   
  Assembled                4    | .   .   4   
Best Kill Streak           4    | 2   1   4   
  Combat Bots Only         4    | 1   .   4   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               686  | 17  .   669 
  Core                     212  | .   .   212 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              32   | 11  2   19  
  Largest                  2    | 2   2   2   
  Hottest                  70   | 70  70  70  
Shots Fired                58   | 16  4   38  
  Gun                      58   | 16  4   38  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  43   | 11  2   30  
  Thermal                  15   | 5   2   8   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         8    | 8   2   7   
  Robot Miss Streak        2    | 2   1   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        4    | .   .   4   
    Max Gunslinging Chain  1    | .   .   1   
Shots Hit Robots           36   | 11  2   23  
  Core Hits                17   | 3   1   13  
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           351  | 134 13  204 
  Guns                     351  | 134 13  204 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  224  | 83  .   141 
  Thermal                  127  | 51  13  63  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        69   | 57  9   69  
  Average Temperature      30   | 30  6   32  
  Received Heat Transfer   212  | 12  .   200 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         370  | 148 37  185 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             112  | 25  18  112 
  Initial                  13   | .   13  5   
  Average                  33   | 4   13  77  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              13   | 1   1   11  
  Peak Tracking Total      6    | 1   2   6   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               1    | .   1   .   
  Largest Group            1    | .   1   1   
  Highest-Rated Group      57   | .   57  57  
  Highest-Rated Ally       57   | .   57  57  
Total Orders               .    | .   .   .   
Ally Attacks               8    | .   .   8   
  Total Damage             212  | .   37  175 
  Kills                    2    | .   .   2   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               477  | 192 109 176 
Spaces Moved               395  | 156 99  140 
  Core                     54   | 51  .   3   
  Treads                   .    | .   .   .   
  Legs                     137  | 105 32  .   
  Wheels                   204  | .   67  137 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  80  
  Average Speed            90   | 97  92  81  
  Slowest Speed            150  | 120 120 150 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       19   | 9   23  26  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      458  | 180 111 167 
  Wait                     .    | .   .   .   
  Move                     393  | 155 98  140 
  Hop                      .    | .   .   .   
  Pick Up                  16   | 9   4   3   
  Fast Attach              1    | .   1   .   
  Attach                   12   | 5   5   2   
  Detach                   .    | .   .   .   
  Swap                     1    | .   .   1   
  Drop                     3    | .   1   2   
  Fire                     32   | 11  2   19  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
  116 | -11/Scrapyard | Discovered new exit (range 8)
  193 | -11/Scrapyard | Entered Materials
  242 | -10/Materials | Discovered new exit (range 14)
  302 | -10/Materials | Entered Mines
  302 | -10/Mines     | Accompanied by 1 ally
  308 | -10/Mines     | Build established: Mutant
  350 | -10/Mines     | Met a Derelict bent on vengeance
  380 | -10/Mines     | Assembled infested the area
  405 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  471 | -10/Mines     | Core integrity fell below 50%
  475 | -10/Mines     | Core integrity fell below 20%
  478 | -10/Mines     | Destroyed by Player 2 with Rocket Launcher

 Last Messages 
---------------
U-05 Engineer builds a Wall.
U-05 Engineer destroyed.
Wheel destroyed.
K-01 Serf destroyed.
K-01 Serf collects debris.
The unstable cave ceiling collapses.
Lgt. Assault Rifle destroyed.
Assault Rifle destroyed.
The unstable cave ceiling collapses.
Wheel destroyed.
Lgt. Ion Engine destroyed.
Overweight warning: You are carrying more than your current propulsion can
  efficiently support, which slows movement; see status page ('s') or the
  top of the parts list for the specific mass vs. support values.
The unstable cave ceiling collapses.
Player 2 attaches Rocket Launcher.
Player 2 attaches Flight Unit.
Mining Laser destroyed.
Med. Matter Pod destroyed.
Hcp. Battery destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            525
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Player 2                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             11   | .   7   4   
Parts Lost                 3    | .   .   3   
Damage Taken               389  | .   13  376 
  Core                     41   | .   .   41  
    Player 2/Cogmind (%)   16   | .   .   16  
  Absorbed by Shields      .    | .   .   .   
Damage Inflicted           212  | .   37  175 
  Player 2/Cogmind (%)     37   | .   74  46  
Combat Hostiles Destroyed  1    | .   .   1   
  Player 2/Cogmind (%)     12   | .   .   14  

 Game 
------
Seed              AluminumStormNanosword
  Manual?         0
Play Time         00:12:08
  Cumulative      57.6 hours
  Start           2021.04.18 @ 12:28:13
  End             2021.04.18 @ 12:39:24
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      AFD2020/Player2
Game No.          46
  Rogue           20
  Adventurer      26
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          32
Achievement%      25
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6d1b8532-4aa5-4b3c-888f-e4cbb7659336