Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.02 @ 16:26:25 Player: Decinym Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (915) 915 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (345) 345 TOTAL SCORE: 3445 Bonus ------- High Alert Combat Kills 41 Follower Combat Kills 21 Aligned with FarCom 300 Friendly Fire -17 Cogmind --------- Core Integrity 106/400 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (320) Ox2 Location -9/Exiles Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Improved Treads > --- UTILITY (4) ------ Improved Heat Sink Huge Storage Unit Targeting Computer Hardlight Generator > --- WEAPON (2) ------- Pulse Rifle Pulse Rifle > --- INVENTORY (25) --- Ion Engine Light Ion Engine Light Ion Engine Light Nuclear Core Light Treads Aluminum Leg Heat Sink Medium Matter Pod (100) Medium Matter Pod (12) Decoy Drone Bay Beam Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Improved Assault Rifle Grenade Launcher Rocket Launcher Rocket Launcher Improved Datajack Plasma Cutter Makeshift Spear Heavy Explosive Trap Heavy Explosive Trap Heavy Explosive Trap Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Targeting Computer Hardlight Generator > --- WEAPON ----------- Pulse Rifle Pulse Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Light Nuclear Core Light Treads Aluminum Leg Heat Sink Medium Matter Pod Medium Matter Pod Decoy Drone Bay Beam Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Improved Assault Rifle Grenade Launcher Rocket Launcher Rocket Launcher Improved Datajack Plasma Cutter Makeshift Spear Heavy Explosive Trap Heavy Explosive Trap Heavy Explosive Trap [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 37 | . 7 10 18 2 . Power 4 | . 1 2 1 . . Engine 4 | . 1 2 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | . 2 3 3 . . Treads 5 | . . 2 3 . . Leg 3 | . 2 1 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | . 1 . 3 . . Device 2 | . . . 2 . . Storage 1 | . . . 1 . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 21 | . 3 5 11 2 . Energy Gun 7 | . 1 2 3 1 . Energy Cannon . | . . . . . . Ballistic Gun 8 | . 1 2 5 . . Ballistic Cannon . | . . . . . . Launcher 6 | . 1 1 3 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 9 | . 1 7 1 . . Power 2 | . . 2 . . . Propulsion 3 | . . 3 . . . Utility . | . . . . . . Weapon 4 | . 1 2 1 . . Highest Loss Streak 3 | . 1 3 1 . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 94 98 93 100 100 Engine 11 | . 14 13 11 11 11 Treads 19 | . . 16 22 22 22 Leg 4 | . 28 10 . . . Device 13 | . . . 12 22 22 Storage 12 | . 14 14 13 11 11 Processor 11 | . 8 14 11 11 11 Energy Gun 17 | . 3 14 12 21 22 Ballistic Gun 5 | . 22 10 8 . . Naked Turns . | . . . . . . Heaviest Build 99 | 12 15 14 99 99 99 Greatest Support 43 | 20 20 40 43 43 43 Greatest Overweight (x) 2 | . . 1 2 2 2 Average Overweight (x) 1 | . . . 1 2 2 Largest Inventory Capacity 25 | 8 8 8 25 25 25 Average Capacity 19 | 8 8 8 21 25 25 Most Carried 25 | 6 8 8 21 25 25 Average Carried 17 | 6 6 6 15 23 25 Final Capacity 25 | 8 8 8 25 25 25 Final Carried 25 | 6 8 8 21 25 25 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Scr Mat Min Mat Min Exi Matter Collected 1127 | 200 103 337 303 184 . Remotely . | . . . . . . Salvage Created 996 | . 140 206 478 172 . Parts 70 | . 13 10 31 16 . Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Combat Hostiles Destroyed 43 | . 5 12 17 9 . Guns 24 | . 3 4 11 6 . AOE 19 | . 2 8 6 3 . Classes Destroyed 9 | . 3 2 4 . . Worker 3 | . 1 . . 2 . Builder 1 | . . 1 . . . Hauler 1 | . . . 1 . . Watcher 1 | . . . 1 . . Swarmer 17 | . 3 . 7 7 . Grunt 14 | . 2 4 6 2 . Brawler 1 | . . . 1 . . Sentry 3 | . . . 3 . . Assembled 8 | . . 8 . . . Best Kill Streak 7 | . 3 7 7 4 . Combat Bots Only 7 | . 2 7 6 4 . Max Kills in Single Turn 3 | . 2 3 2 3 . Gunslinging 1 | . . . 1 . . Exploded 3 | . 2 3 1 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Min Exi Damage Taken 1962 | . 396 794 617 155 . Core 508 | . 41 173 270 24 . Absorbed by Shields . | . . . . . . Core Remaining (%) 57 | 100 . 14 . . . Volleys Fired 111 | . 22 37 37 15 . Largest 2 | . 2 2 2 2 . Hottest 126 | . 60 105 85 126 . Shots Fired 189 | . 42 55 63 29 . Gun 172 | . 41 50 53 28 . Cannon . | . . . . . . Launcher 17 | . 1 5 10 1 . Special . | . . . . . . Kinetic 100 | . 36 15 49 . . Thermal 72 | . 5 35 4 28 . Explosive 17 | . 1 5 10 1 . Electromagnetic . | . . . . . . Robot Hit Streak 15 | . 15 9 12 15 . Robot Miss Streak 5 | . 3 5 3 2 . Penetration Max . | . . . . . . Secondary Targets 4 | . . 1 2 1 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 134 | . 28 37 50 19 . Core Hits 81 | . 10 26 31 14 . Critical Kills 2 | . . . 2 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . . 2 1 . Burn 1 | . . . . 1 . Destroy 2 | . . . 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2824 | . 445 819 1013 547 . Guns 1504 | . 338 410 421 335 . Cannons . | . . . . . . Explosions 1305 | . 107 409 592 197 . Melee . | . . . . . . Ramming 15 | . . . . 15 . Kinetic 833 | . 304 152 377 . . Thermal 671 | . 34 258 44 335 . Explosive 1305 | . 107 409 592 197 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 2 . . . Average Corruption 2 | . 2 2 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 24 | . 5 19 . . . Message Errors 8 | . 2 6 . . . Matter Fused 3 | . 1 2 . . . Heat Flow Errors 3 | . . 3 . . . Energy Discharges 2 | . . 2 . . . Data Loss (minor) 3 | . 1 2 . . . Data Loss (major) 1 | . . 1 . . . Misfires 1 | . . 1 . . . Alerts 1 | . . 1 . . . Weapon Failures 2 | . 1 1 . . . Overload Shots . | . . . . . . Overflow Damage 21 | . . 9 12 . . Projectiles . | . . . . . . Explosions 21 | . . 9 12 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 15 | . 7 8 . . . Shots 2 | . 1 1 . . . Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 393 | . 27 393 76 72 . Average Temperature 68 | . 8 100 25 31 . Received Heat Transfer 796 | . 216 400 150 30 . Effects 2 | . . 2 . . . Energy Bleed 1 | . . 1 . . . Short Circuit 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 2 . 1 . Heat Transferred 1597 | . 75 597 111 814 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Peak Influence 491 | . 245 155 491 232 . Initial 103 | . . 95 . 103 . Average 141 | . 119 59 324 111 . Maximum Alert Level 2 | . 1 . 2 1 . Low Security (%) 76 | 100 82 100 16 88 . Level 1 19 | . 17 . 61 11 . Level 2 4 | . . . 22 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 2 . 2 1 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 5 | . 2 . 2 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Distress Signals 4 | . . . 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 72 | . 12 22 26 12 . Peak Tracking Total 17 | . 3 17 5 4 . Tactical Retreats 4 | . 1 1 . 2 . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 3 | . . 3 3 3 3 Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Scr Mat Min Mat Min Exi Machines Disabled 2 | . . . 2 . . Max in Single Turn 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Machines Accessed 4 | . 1 . 1 1 1 Terminals 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 5 | . 1 . 2 1 1 Successful 4 | . 1 . 1 1 1 Failed 1 | . . . 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . . 2 . 1 Terminals 3 | . 1 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 . 1 1 1 Open Door 1 | . . . . 1 . Branch Access Points 2 | . 1 . 1 . . EX-Prototype ID Bank 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Scr Mat Min Mat Min Exi Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Min Exi Total Allies 3 | . . . . 3 . Largest Group 2 | . . . . 2 1 Highest-Rated Group 62 | . . . . 62 31 Highest-Rated Ally 31 | . . . . 31 31 Total Orders . | . . . . . . Ally Attacks 9 | . . . . 9 . Total Damage 105 | . . . . 105 . Kills 3 | . . . . 3 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Scr Mat Min Mat Min Exi Turns Passed 4714 | 3 323 1070 852 1986 480 Spaces Moved 1881 | 3 205 662 257 604 150 Core . | . . . . . . Treads 1387 | . . 376 257 604 150 Legs 494 | 3 205 286 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 160 320 320 Average Speed 230 | 120 120 143 278 320 320 Slowest Speed 320 | 120 120 190 320 320 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 53 | 1 51 99 31 92 45 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 74 | . 8 15 37 14 . Melee . | . . . . . . Projectile . | . . . . . . AOE 74 | . 8 15 37 14 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Total 2081 | 2 237 729 336 627 150 Wait 18 | . . 11 6 1 . Move 1876 | 2 204 661 256 603 150 Hop . | . . . . . . Pick Up 23 | . 2 7 10 4 . Fast Attach 11 | . 1 2 8 . . Attach 6 | . 1 5 . . . Detach 3 | . . . 3 . . Swap 20 | . 5 3 10 2 . Drop 12 | . 2 3 6 1 . Fire 111 | . 22 37 37 15 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Zio]) -9/Exiles History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Identified exit to Mines 261 | -10/Materials | Discovered new exit (range 4) 312 | -10/Materials | Build established: Mutant 327 | -10/Materials | Entered Mines 388 | -10/Mines | Lost 3 parts (1p1n1w) 396 | -10/Mines | Learned Materials stockpile data 408 | -10/Mines | Discovered new exit (range 5) 729 | -10/Mines | Build established: Scavenger-Mutant 748 | -10/Mines | Assembled infested the area 753 | -10/Mines | Assisted by a Guerilla fighting off Assembled 759 | -10/Mines | Core integrity fell below 50% 799 | -10/Mines | Destroyed 7 combat bots 801 | -10/Mines | Lost 3 parts (1p2n) 804 | -10/Mines | Core integrity fell below 20% 988 | -10/Mines | Discovered new exit (range 5) 1057 | -10/Mines | Build established: Mutant 1191 | -10/Mines | Found a hidden stash of uninstalled traps 1397 | -10/Mines | Entered Materials 1397 | -9/Materials | Evolved 2 slots: Utility x2 1554 | -9/Materials | Core integrity fell below 50% 1652 | -9/Materials | Identified exit to Mines 2249 | -9/Materials | Entered Mines 2448 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2680 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2830 | -9/Mines | Discovered new exit (range 5) 2917 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2920 | -9/Mines | Discovered new exit (range 5) 3220 | -9/Mines | Discovered new exit (range 7) 3326 | -9/Mines | Found the Drone Emporium 3338 | -9/Mines | Found Prototype Device 3572 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3954 | -9/Mines | Escorted by a lone wolf Derelict 4235 | -9/Mines | Entered Exiles 4235 | -9/Exiles | Accompanied by 2 allies 4265 | -9/Exiles | Led the pair of lost Derelicts to a safe place 4312 | -9/Exiles | Met 8R-AWN 4367 | -9/Exiles | Met EX-HEX 4456 | -9/Exiles | Met EX-BIN 4495 | -9/Exiles | Aligned with FarCom system 4498 | -9/Exiles | Given EX-Vault access code 4571 | -9/Exiles | Opened EX-Vault 4645 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4700 | -9/Exiles | Exiles lab attacked by MAIN.C 4715 | -9/Exiles | Self-destructed Last Messages --------------- Firepult YOLO Cannon AWS/Gauss XL Autogun Array AWS/Autocannon Field Lobotomy Kit Longsword +1 Deploy-a-Sentry EX-BIN: Oh yeah, I'd suggest you stay away from the 0b10 Research branches, since the FarCom signals could be picked up there, but you're welcome to try if you really want to. And if we have to leave here due to unforeseen circumstances, don't worry the FarCom system will continue to maintain contact via our distributed network. EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. 04700_ EXILES: Incoming Unaware force detected on approach from Mines. Prepare for evacuation. 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"??##" | | ??????????????????????????????????????????""????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecoilDeliveryStreamer Manual? 0 Play Time 00:15:35 Cumulative 326.4 hours Start 2022.05.02 @ 16:11:43 End 2022.05.02 @ 16:26:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 359 Rogue 359 Adventurer 0 Explorer 0 Win Type - Total 28 Types 17/3/2/1/2/0/3/0/0 Lore% 86 Gallery% 84 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: afc363dd-f63c-4f76-a1dc-aacde584da06