Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.07 @ 05:51:51 Player: Godsword Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (16) 80 Value Destroyed (240) 240 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4040 Bonus ------- None Cogmind --------- Core Integrity 845/1000 Matter 214/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Small Storage Unit Core Analyzer > --- WEAPON (2) ------- Power Maul > --- INVENTORY (8) ---- Gravmag System Flight Unit Improved Cooling System Signal Interpreter Improved Terrain Scanner Power Maul Great Axe Great Axe Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Compact Wheel Flight Unit > --- UTILITY ---------- Small Storage Unit Core Analyzer Improved Hardlight Generator > --- WEAPON ----------- Power Maul Power Maul > --- INVENTORY -------- Gravmag System Flight Unit Improved Cooling System Signal Interpreter Improved Terrain Scanner Subdweller Shrapnel Launcher Great Axe Great Axe [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Core Analyzer Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Subdweller Shrapnel Launcher Impact Weapon Power Maul Slashing Weapon Great Axe Build | -11 -10 -10 -10 -7 -5 -5 ------- Run | Yrd Mat Min Sub Rec Fac Upp Slots Evolved 10 | . . . . . 10 . Power 2 | . . . . . 2 . Propulsion 4 | . . . . . 4 . Utility 4 | . . . . . 4 . Weapon . | . . . . . . . Parts Attached 27 | 9 . . 7 6 4 1 Power 4 | 1 . . 3 . . . Engine 4 | 1 . . 3 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | 4 . . 2 3 . 1 Treads 1 | 1 . . . . . . Leg 1 | 1 . . . . . . Wheel 3 | 2 . . . 1 . . Hover 1 | . . . . 1 . . Flight 4 | . . . 2 1 . 1 Utility 4 | 2 . . . 1 1 . Device 2 | 1 . . . . 1 . Storage 1 | 1 . . . . . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 9 | 2 . . 2 2 3 . Energy Gun 2 | 1 . . . . 1 . Energy Cannon . | . . . . . . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon 1 | . . . 1 . . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . . 2 . Slashing Weapon 2 | . . . . 2 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 10 | . . . 5 . . 5 Power 3 | . . . 2 . . 1 Propulsion 5 | . . . 2 . . 3 Utility . | . . . . . . . Weapon 2 | . . . 1 . . 1 Highest Loss Streak 5 | . . . 5 . . 5 To Critical Strikes . | . . . . . . . Average Backups 7 | 2 6 8 7 7 8 8 Power 1 | 1 2 2 1 . . . Propulsion 2 | . 1 3 2 1 2 2 Utility 2 | . 1 2 2 3 3 3 Weapon 2 | 1 1 1 1 3 3 3 Tool/Special . | . . . . . . . Unused Backups 6 | . 1 . . 1 . 4 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 3 | . . . . . . 3 Weapon 3 | . 1 . . 1 . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 88 | . 100 100 95 77 39 33 Engine 12 | . 14 14 13 14 5 2 Wheel 19 | . 28 28 24 . 5 2 Flight 5 | . . . 2 22 5 3 Device 10 | . 14 14 14 . . 2 Storage 13 | . 14 14 14 14 5 5 Processor 2 | . . . . 12 5 5 Energy Gun 10 | . 14 14 12 . . . Ballistic Gun 3 | . 14 14 2 . . . Ballistic Cannon 6 | . . . 10 . . . Slashing Weapon 1 | . . . . 8 1 . Peak Build Rating 23 | 9 10 10 11 16 23 23 Average Rating 10 | 5 9 10 10 12 17 16 On Entrance 10 | . 9 10 10 8 14 23 Naked Turns . | . . . . . . . Heaviest Build 27 | 13 13 13 14 12 22 27 Greatest Support 26 | 26 26 26 26 16 16 16 Greatest Overweight (x) 4 | . . . 4 2 1 1 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 8 | 5 8 8 8 8 8 8 Average Carried 7 | 2 6 8 7 7 8 8 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 5 8 8 6 8 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -7/Recycling Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -10 -7 -5 -5 ----------- Run | Yrd Mat Min Sub Rec Fac Upp Matter Collected 573 | 320 9 . 45 96 63 40 Remotely . | . . . . . . . Salvage Created 396 | 138 48 . 38 96 63 13 Parts 27 | 10 4 . 7 3 1 2 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | 1 . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 16 | . . . 11 . . 5 Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -7 -5 -5 ------- Run | Yrd Mat Min Sub Rec Fac Upp Combat Hostiles Destroyed 9 | . 3 . 4 . 1 1 Guns 4 | . 3 . 1 . . . Cannons 3 | . . . 3 . . . AOE 1 | . . . . . . 1 Classes Destroyed 5 | 2 1 . 1 . 1 . Tunneler 3 | 3 . . . . . . Recycler 2 | 1 . . . 1 . . Turret 2 | . . . 2 . . . Swarmer 8 | . 3 . 4 . . 1 Grunt 1 | . . . . . 1 . Best Kill Streak 4 | 4 3 . 4 1 1 2 Combat Bots Only 4 | . 3 . 4 . 1 2 Max Kills in Single Turn 2 | 1 1 . 2 1 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -7 -5 -5 -------- Run | Yrd Mat Min Sub Rec Fac Upp Hostile Shots Fired 154 | . 9 . 107 . 4 34 Missed 61 | . 6 . 43 . 1 11 Hits 93 | . 3 . 64 . 3 23 Projectile 93 | . 3 . 64 . 3 23 Damage Taken 1015 | . 33 . 522 . 57 403 Core 303 | . . . 148 . . 155 Absorbed by Shields . | . . . . . . . Core Remaining (%) 70 | 100 . . . 40 . . Volleys Fired 40 | 10 3 . 26 . . 1 Largest 2 | 2 2 . 2 . . 1 Hottest 83 | 70 70 . 83 . . 40 Shots Fired 79 | 20 6 . 52 . . 1 Gun 50 | 20 6 . 24 . . . Cannon 26 | . . . 26 . . . Launcher 3 | . . . 2 . . 1 Special . | . . . . . . . Kinetic 42 | 10 3 . 28 . . 1 Thermal 37 | 10 3 . 24 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 5 | 5 4 . 3 . . . Robot Miss Streak 3 | 3 1 . 3 . . 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 27 | 11 3 . 9 2 1 1 Core Hits 18 | 5 3 . 7 . . 3 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | 1 . . 1 . . . Burn 2 | 1 . . 1 . . . Melee Attacks 6 | . . . . 2 1 3 Impact 4 | . . . . . 1 3 Slashing 2 | . . . . 2 . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . 2 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 936 | 139 38 . 384 156 63 156 Guns 251 | 139 38 . 74 . . . Cannons 128 | . . . 128 . . . Explosions 297 | . . . 182 . . 115 Melee 260 | . . . . 156 63 41 Ramming . | . . . . . . . Kinetic 501 | 62 14 . 310 . . 115 Thermal 175 | 77 24 . 74 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 104 | . . . . . 63 41 Slashing 156 | . . . . 156 . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . . 4 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 101 | . . . 20 59 13 9 Projectiles 20 | . . . 20 . . . Explosions 9 | . . . . . . 9 Melee 72 | . . . . 59 13 . Knockbacks 2 | . . . 1 . . 1 Impact 1 | . . . . . . 1 Kinetic 1 | . . . 1 . . . Secondary . | . . . . . . . Self-Inflicted Damage 13 | . . . 13 . . . Shots 1 | . . . 1 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 27 | 27 27 . 21 . . . Average Temperature 11 | 10 14 . 11 . . . Received Heat Transfer 315 | . 12 . 276 . 27 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 1 | . . . . . 1 . Impact Corruptions 1 | . . . . . 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | 2 . . . . . . Heat Transferred 666 | 296 74 . 296 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -7 -5 -5 ------- Run | Yrd Mat Min Sub Rec Fac Upp Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 61 | 10 61 15 . 24 20 . Initial 24 | . . 15 . 24 . . Average 7 | 1 28 3 . 4 2 . Influence Increases 286 | 20 71 . 150 5 20 20 Destroy 0b10 Robot/C 220 | . 60 . 120 . 20 20 Destroy 0b10 Robot/NC 25 | 20 . . . 5 . . Destroy Leader 10 | . 10 . . . . . Destroy Structure 1 | . 1 . . . . . Lose Combat Pursuer 30 | . . . 30 . . . Influence Decreases 286 | 20 30 41 98 57 10 30 Entered New Map 58 | . . 26 . 28 . 4 Time Decay 152 | 20 30 15 48 29 10 . Lost Part 76 | . . . 50 . . 26 Squads Dispatched 1 | . 1 . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -7 -5 -5 --------- Run | Yrd Mat Min Sub Rec Fac Upp Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 21 | . 7 . 6 . 2 6 Peak Tracking Total 6 | . 4 . 6 . 2 5 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -10 -10 -7 -5 -5 ------- Run | Yrd Mat Min Sub Rec Fac Upp Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -7 -5 -5 ---------- Run | Yrd Mat Min Sub Rec Fac Upp Machines Disabled 3 | . . . 3 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -7 -5 -5 --------- Run | Yrd Mat Min Sub Rec Fac Upp Machines Accessed 7 | . 1 . 3 3 . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . . . . 3 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 15 | . 2 . 8 5 . . Successful 12 | . 1 . 8 3 . . Failed 3 | . 1 . . 2 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . . . . 5 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 1 . 8 . . . Record 6 | . . . 6 . . . Open Door 1 | . . . 1 . . . Registered Components 1 | . 1 . . . . . Release Object 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . . . . 3 . . Process 1 | . . . . 1 . . Retrieve Components 2 | . . . . 2 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . . 1 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 5 | . . . . 5 . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . . 3 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -7 -5 -5 ------------ Run | Yrd Mat Min Sub Rec Fac Upp Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -7 -5 -5 -------- Run | Yrd Mat Min Sub Rec Fac Upp Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -7 -5 -5 ------- Run | Yrd Mat Min Sub Rec Fac Upp Active Infowar (turns) 1024 | 22 98 110 794 . . . Terrain 1024 | 22 98 110 794 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -7 -5 -5 ------------- Run | Yrd Mat Min Sub Rec Fac Upp Turns Passed 1399 | 118 98 110 794 188 64 27 Spaces Moved 1154 | 78 94 67 600 251 54 10 Core 14 | 10 . . 4 . . . Treads 2 | 2 . . . . . . Legs 3 | 3 . . . . . . Wheels 832 | 63 94 67 537 11 54 6 Hover 40 | . . . . 40 . . Flight 263 | . . . 59 200 . 4 Fastest Speed 37 | 50 90 90 90 37 100 114 Average Speed 87 | 88 90 90 93 66 100 115 Slowest Speed 250 | 160 90 90 250 200 115 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . 1 . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 4 29 24 30 49 1 5 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 38 | . . . 24 . . 14 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 38 | . . . 24 . . 14 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -7 -5 -5 --------- Run | Yrd Mat Min Sub Rec Fac Upp Total 1444 | 103 101 116 780 267 60 17 Wait 185 | . . 50 135 . . . Move 1146 | 77 93 66 599 248 53 10 Hop 1 | . . . . 1 . . Pick Up 17 | 5 4 . 5 3 . . Fast Attach 20 | 9 . . 2 4 4 1 Attach 5 | . . . 4 1 . . Detach 4 | . . . 1 3 . . Swap 3 | . . . 1 1 . 1 Drop 16 | 2 1 . 6 4 2 1 Fire 40 | 10 3 . 26 . . 1 Melee 6 | . . . . 2 1 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 1 | . . . 1 . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves -7/Recycling -5/Factory -5/Upper Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 9) 217 | -10/Materials | Entered Mines 260 | -10/Mines | Discovered new exit (range 15) 317 | -10/Mines | Build established: Mutant 322 | -10/Mines | Discovered new exit (range 6) 327 | -10/Mines | Entered Subcaves 414 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 415 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 645 | -10/Subcaves | Learned 2 Materials zone layouts 871 | -10/Subcaves | Released subatomizers from SUBCON Basin 925 | -10/Subcaves | Visited Clippyterm 928 | -10/Subcaves | Learned location of Deep Caves (-7) 928 | -10/Subcaves | Learned Factory trap positions 1020 | -10/Subcaves | Discovered new exit (range 16) 1039 | -10/Subcaves | Core integrity fell below 50% 1071 | -10/Subcaves | Lost 5 parts (2p2n1w) 1121 | -10/Subcaves | Entered Recycling 1257 | -7/Recycling | Discovered new exit (range 8) 1309 | -7/Recycling | Entered Factory 1309 | -5/Factory | Evolved 10 slots: Power x2, Propulsion x4, Utility x4 1310 | -5/Factory | Loaded intel: 71 trap records 1355 | -5/Factory | Discovered new exit (range 12) 1373 | -5/Factory | Entered Upper Caves 1387 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 1400 | -5/Upper Caves | Self-destructed Last Messages --------------- 01382_ VTOL Module fries itself beyond repair. 01382_ Acquired 13 matter. 01383_ Com. Wheel destroyed. 01384_ Autogun fries itself beyond repair. 01384_ Acquired VTOL Module. 01385_ Sub. Shrapnel Launcher destroyed. 01385_ Dropped Imp. Hardlight Generator. 01386_ Lgt. Nuclear Core fries itself beyond repair. 01386_ Penetrated by Slug. 01387_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 01389_ Lgt. Ion Engine destroyed. 01389_ VTOL Module destroyed. 01391_ Lgt. Nuclear Core fries itself beyond repair. 01392_ S-27 Virus knocked back. 01395_ Flight Unit destroyed. 01396_ Lgt. Nuclear Core fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ? ???????????????????????? | | ????????????????????? #??????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? ??????????##????????????? | | ????????????????????? ????????? #????????????? | | ????????????????????? ????????? #????????????? | | ??? ????????????????# ???????? ##???????????? | | ?? ??????##?????# #??##### #???????????? | | ?? ##### ##???# #?? #???????????? | | ??? $ ##### ### #????????????? | | ???????# #;; # # p #?????????????? | | ????????????## % ! ;;; #??????????????? | | ????????????# @s #??????????????? | | ???????????# #?????????????? | | ???????????#########; ;;;; #????????????? | | ???????????????????###; ###### ##????????????? | | ?????????????????????#####???????###?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 62 Core Analysis 6 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RuleWhole Manual? 1 Play Time 00:14:55 Cumulative 16.6 hours Start 2025.09.07 @ 05:37:25 End 2025.09.07 @ 05:51:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 22 Achievement% 24 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ff7b9a3-fca6-4944-93cc-39635ff38662