Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.18 @ 01:15:02 Player: mcveat Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (1167) 1167 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (725) 725 TOTAL SCORE: 4187 Bonus ------- High Alert Combat Kills 25 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 98/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Light Armor Plating Particle Gun Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Shield Generator > --- WEAPON ----------- Field Laser Heavy Assault Rifle Improved Light Cannon > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved Light Armor Plating Particle Gun Autogun Improved Assault Rifle [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power 1 | . . . 1 . . Propulsion 1 | . . . . 1 . Utility 1 | . . . . 1 . Weapon 1 | . . . 1 . . Parts Attached 67 | 5 12 10 23 10 7 Power 14 | 1 3 2 5 1 2 Engine 12 | 1 3 1 5 . 2 Core 2 | . . 1 . 1 . Reactor . | . . . . . . Propulsion 22 | 2 3 3 6 5 3 Treads . | . . . . . . Leg 22 | 2 3 3 6 5 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 2 1 3 1 . Device 2 | . . 1 . 1 . Storage 6 | 1 2 . 3 . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 23 | 1 4 4 9 3 2 Energy Gun 16 | . 4 4 5 3 . Energy Cannon . | . . . . . . Ballistic Gun 6 | 1 . . 3 . 2 Ballistic Cannon 1 | . . . 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 18 | . . 1 . . 17 Power 3 | . . . . . 3 Propulsion 6 | . . . . . 6 Utility 3 | . . . . . 3 Weapon 6 | . . 1 . . 5 Highest Loss Streak 17 | . . 1 . . 17 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 93 100 100 100 86 Engine 12 | . 14 7 17 11 7 Core 4 | . . 6 4 6 7 Leg 25 | . 28 28 22 27 22 Device 8 | . . 5 11 18 15 Storage 15 | . 24 22 11 9 9 Energy Gun 18 | . 17 28 23 9 7 Ballistic Gun 7 | . 8 . 9 9 9 Ballistic Cannon 2 | . . . . 9 7 Peak Build Rating 21 | 5 7 11 14 21 21 Average Rating 10 | 4 6 8 13 18 17 On Entrance 9 | . 5 7 11 14 21 Naked Turns 4 | . . . . . 4 Heaviest Build 32 | 11 16 17 32 26 26 Greatest Support 30 | 20 20 20 20 30 30 Greatest Overweight (x) 3 | . . . 1 . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 8 8 Average Capacity 8 | 7 8 8 8 8 7 Most Carried 9 | 5 8 8 9 8 8 Average Carried 6 | 4 7 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 5 8 8 8 8 3 Class Distribution -------------------- 50% | Mutant 25% | Scavenger-Gunner 17% | Scavenger-Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Matter Collected 1357 | 245 158 211 313 96 334 Remotely . | . . . . . . Salvage Created 1421 | . 292 276 505 160 188 Parts 96 | . 21 23 34 10 8 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Combat Hostiles Destroyed 43 | . 9 10 14 4 6 Guns 40 | . 9 10 14 2 5 Cannons 3 | . . . . 2 1 Classes Destroyed 6 | . 2 . 4 . . Worker 2 | . . . 2 . . Watcher 2 | . . . 2 . . Swarmer 20 | . 3 6 8 . 3 Grunt 18 | . 6 4 3 4 1 Brawler 2 | . . . 1 . 1 Sentry 3 | . . . 2 . 1 Best Kill Streak 8 | . 2 4 8 3 3 Combat Bots Only 8 | . 2 4 8 3 3 Max Kills in Single Turn 2 | . 1 1 2 1 1 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Hostile Shots Fired 415 | . 46 57 59 25 228 Missed 137 | . 10 11 22 9 85 Damage Taken 3223 | . 387 479 356 186 1815 Core 770 | . 93 95 19 20 543 Absorbed by Shields 163 | . . . . 70 93 Core Remaining (%) 73 | 100 . 24 95 . . Volleys Fired 153 | . 34 33 37 12 37 Largest 3 | . 2 2 3 3 3 Hottest 140 | . 100 100 140 102 125 Shots Fired 369 | . 68 64 103 36 98 Gun 330 | . 68 64 103 24 71 Cannon 39 | . . . . 12 27 Launcher . | . . . . . . Special . | . . . . . . Kinetic 143 | . 19 . 30 24 70 Thermal 226 | . 49 64 73 12 28 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 9 | . 7 7 9 7 8 Robot Miss Streak 5 | . 4 3 3 5 3 Penetration Max . | . . . . . . Secondary Targets 6 | . . 2 4 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 172 | . 37 37 52 19 27 Core Hits 80 | . 18 16 25 10 11 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 4 | . 2 1 1 . . Burn 3 | . 1 1 1 . . Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2433 | 2 446 465 708 337 475 Guns 2152 | . 418 465 708 194 367 Cannons 250 | . . . . 143 107 Explosions . | . . . . . . Melee . | . . . . . . Ramming 31 | 2 28 . . . 1 Kinetic 1022 | . 88 . 259 270 405 Thermal 1380 | . 330 465 449 67 69 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 1 1 4 . 4 Average Corruption 1 | . 1 1 3 . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . 4 1 . 1 Message Errors 1 | . . 1 . . . Matter Fused 1 | . . . . . 1 Energy Discharges 1 | . . 1 . . . Parts Fused 1 | . . . 1 . . Data Loss (minor) 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 6 | . 1 . . 4 1 Impact 1 | . 1 . . . . Kinetic 5 | . . . . 4 1 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . . . . 1 Targets Rammed 8 | 1 5 1 . . 1 Kicked 7 | 1 5 1 . . . Crushed . | . . . . . . Highest Temperature 409 | . 360 409 276 67 198 Average Temperature 99 | . 107 164 71 27 65 Received Heat Transfer 1429 | . 183 192 84 109 861 Effects 6 | . . 4 2 . . Shutdowns 1 | . . 1 . . . Interference 5 | . . 3 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 1 . 2 . . Heat Transferred 3935 | . 1036 1395 1206 150 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Peak Influence 512 | . 150 318 512 260 254 Initial 169 | . . 58 123 150 169 Average 163 | . 48 204 330 196 218 Maximum Alert Level 2 | . . 1 2 1 1 Low Security (%) 55 | 100 100 33 12 61 21 Level 1 39 | . . 66 67 38 78 Level 2 4 | . . . 19 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 . . 2 . Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 2 | . . . . 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 70 | . 11 11 20 5 23 Peak Tracking Total 15 | . 3 3 8 3 15 Tactical Retreats 7 | . 1 2 1 . 3 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Traps Triggered 3 | . 1 . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Machines Accessed 10 | . 5 . 4 1 . Terminals 7 | . 4 . 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . 1 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 28 | . 19 . 8 1 . Successful 17 | . 12 . 4 1 . Failed 11 | . 7 . 4 . . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 19 | . 13 . 6 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 8 | . 6 . 2 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 9 | . 6 . 3 . . Record 3 | . 3 . . . . Prototype ID Bank 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Disarm Traps 1 | . 1 . . . . Security Status 1 | . 1 . . . . Transport Status 1 | . 1 . . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 7 | . 6 . 1 . . Recycle Component 1 | . 1 . . . . Process 1 | . 1 . . . . Report Inventory 3 | . 2 . 1 . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 4 . 4 . . Full Trace Events 1 | . 1 . . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . 1 . . . . Recycled Matter 2 | . 2 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Turns Passed 2596 | 523 561 326 662 159 365 Spaces Moved 1361 | 241 322 159 390 68 181 Core 21 | 5 . . . . 16 Treads . | . . . . . . Legs 1340 | 236 322 159 390 68 165 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 121 | 118 120 120 126 120 119 Slowest Speed 200 | 120 120 120 190 120 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 22 43 30 33 4 20 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Total 2004 | 478 433 232 485 122 254 Wait 345 | 222 44 21 10 22 26 Move 1356 | 240 321 158 389 67 181 Hop . | . . . . . . Pick Up 36 | 10 9 2 11 3 1 Fast Attach 2 | . 1 1 . . . Attach 17 | 5 1 1 2 2 6 Detach . | . . . . . . Swap 48 | . 10 8 21 8 1 Drop 39 | . 8 7 15 8 1 Fire 153 | . 34 33 37 12 37 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick 7 | 1 5 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Sto]) -8/Materials -8/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 524 | -11/Scrapyard | Entered Materials 525 | -10/Materials | Build established: Mutant 674 | -10/Materials | Discovered new exit (range 8) 867 | -10/Materials | Discovered new exit (range 10) 1085 | -10/Materials | Entered Mines 1098 | -10/Mines | Core integrity fell below 50% 1201 | -10/Mines | Learned location of 1 exit from Materials 1383 | -10/Mines | Discovered new exit (range 8) 1411 | -10/Mines | Entered Materials 1411 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1412 | -9/Materials | Identified exit to Materials 1540 | -9/Materials | Destroyed 8 combat bots 1550 | -9/Materials | Discovered new exit (range 15) 1720 | -9/Materials | Build established: Scavenger-Gunner 1834 | -9/Materials | Discovered exit to Materials (range 15) 2073 | -9/Materials | Entered another Materials area 2073 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2229 | -8/Materials | Identified exit to Garrison 2232 | -8/Materials | Entered Garrison 2268 | -8/Garrison | Triggered checkpoint 2318 | -8/Garrison | Installed Relay Interface Framework 2366 | -8/Garrison | Build established: Scavenger-Tank 2498 | -8/Garrison | Triggered checkpoint 2567 | -8/Garrison | Core integrity fell below 50% 2590 | -8/Garrison | Core integrity fell below 20% 2597 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Imp. Heat Sink destroyed. System corrupted by crushing effect (+4). Y-45 Defender destroyed. Aluminum Leg destroyed. Critical hit (Burn: +37). B-36 Bruiser destroyed. [Achievement: Oops] Acquired 53 matter. Autogun destroyed. Slammed into G-47 Trooper. Imp. Assault Rifle destroyed. Acquired 47 matter. System corrupted: Matter fused (-10). Sml. Storage Unit destroyed. Acquired Lgt. Assault Rifle. Acquired 67 matter. Acquired 16 matter. Acquired 17 matter. Acquired 1 matter. Acquired 90 matter. 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[ #????????????????????? | | ????????????## ## ##= #????????????????????? | | ?????????????# ???# ## ###??????????????????? | | ???????????? = #??????????????????? | | ???????????? *%!%#??????????????????? | | ???????????? ! %#??????????????????? | | ???????????? #??????????????????? | | ?????????????# ## ## ###??????????????????? | | ?????????????# ?# ?# #????????????????????? | | ????????????????? ? #????????????????????? | | ??????????????? ?? #????????????????????? | | ??????????????? ? #????????????????????? | | ??????????????? ## ??## ##????????????????????? | | ??????????????????#?????# ??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 19 Energy Capacity 310 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oops Challenges ------------ None Game ------ Seed LobotomyRestorationCompanion Manual? 0 Play Time 00:49:41 Cumulative 4.2 hours Start 2024.10.18 @ 00:23:03 End 2024.10.18 @ 01:15:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 4614c8a4-2b7b-447c-9eef-b182fb37fce5