Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.14 @ 17:39:52

Player: Barbarossa

Result: Destroyed by X-72 Disruptor with Arc Projector

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (189)     945
Value Destroyed (6106)     6106
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (773)                773
              TOTAL SCORE: 12404

 Bonus
-------
High Alert Combat Kills    273
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     9/300
Energy                     94/100
System Corruption          17%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/DSF

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (9) ------
  Improved Signal Interpreter
  Improved Target Analyzer
  Improved Target Analyzer
  Improved Target Analyzer
  Improved Target Analyzer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Heavy Treads
           Energy Well (245)
  Improved Datajack

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
>               --- PROPULSION -------
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
                Huge Storage Unit
       Advanced Visual Processing Unit
       Improved Signal Interpreter
       Advanced Targeting Computer
       Improved Target Analyzer
       Improved Target Analyzer
       Improved Target Analyzer
       Improved Heavy Armor Plating
>               --- WEAPON -----------
         Cooled Particle Cannon
  Hypervelocity Gauss Rifle
  Hypervelocity Coil Gun
>               --- INVENTORY --------
          Light Angular Momentum Engine
          Light Fission Core
          Heavy Treads
       Improved Cooling System
       Improved Energy Well
                Matter Compressor
                Matter Compressor
                Matter Compressor
       Improved Target Analyzer
       Improved Target Analyzer
      Precision Energy Filter
       Hardened Heavy Armor Plating
       Improved Medium Armor Plating
        Layered Medium Armor Plating
       Improved System Restoration Module
       Advanced Field Recycling Unit
       Advanced Plasma Cannon
       Advanced Plasma Cannon
  Hypervelocity Gauss Rifle
                KE Penetrator
                Antimatter Cannon
  Hypervelocity Gauss Cannon
       Improved Datajack
[Rating: 86]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Light Ion Engine
  Power Core               Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Huge Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    Improved Target Analyzer
  Device                   Improved Cooling System
  Storage                  Huge Storage Unit
  Processor                Improved Target Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Heavy Armor Plating
Weapon                     Mini Assault Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Hypervelocity Gauss Rifle
  Ballistic Cannon         Mini Assault Cannon
  Special Weapon           Plasma Cutter
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac DSF 
Slots Evolved              10   | .   .   2   2   2   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   .   .   
  Utility                  7    | .   .   1   1   1   2   2   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   
Parts Attached             222  | .   13  32  10  41  56  60  2   3   5   
  Power                    22   | .   3   4   .   7   5   2   1   .   .   
    Engine                 15   | .   3   4   .   6   2   .   .   .   .   
    Core                   6    | .   .   .   .   1   3   2   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               37   | .   4   11  3   6   7   5   .   1   .   
    Treads                 14   | .   2   8   2   .   .   1   .   1   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  23   | .   2   3   1   6   7   4   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  86   | .   3   5   5   15  19  36  .   1   2   
    Device                 34   | .   .   .   1   9   10  14  .   .   .   
    Storage                7    | .   2   .   .   2   .   1   .   .   2   
    Processor              13   | .   1   .   .   .   6   5   .   1   .   
    Hackware               3    | .   .   .   .   2   1   .   .   .   .   
    Protection             29   | .   .   5   4   2   2   16  .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   77   | .   3   12  2   13  25  17  1   1   3   
    Energy Gun             16   | .   .   5   2   3   6   .   .   .   .   
    Energy Cannon          12   | .   .   .   .   2   3   6   1   .   .   
    Ballistic Gun          27   | .   3   5   .   3   7   8   .   1   .   
    Ballistic Cannon       17   | .   .   .   .   4   8   2   .   .   3   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   2   .   .   1   1   .   .   .   
  Unidentified Prototypes  14   | .   .   2   .   5   2   5   .   .   .   
Parts Lost                 61   | .   6   3   .   13  16  16  5   .   2   
  Power                    10   | .   2   .   .   3   2   2   1   .   .   
  Propulsion               14   | .   2   2   .   2   3   4   1   .   .   
  Utility                  16   | .   .   .   .   4   6   5   1   .   .   
  Weapon                   21   | .   2   1   .   4   5   5   2   .   2   
  Highest Loss Streak      9    | .   3   2   .   5   9   5   5   .   2   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     81   | .   85  95  82  79  80  79  51  36  51  
  Engine                   4    | .   13  10  9   4   2   .   .   .   .   
  Core                     1    | .   .   .   .   .   2   4   2   .   .   
  Treads                   2    | .   2   20  12  .   .   .   .   3   5   
  Wheel                    11   | .   7   9   7   16  12  10  3   .   .   
  Device                   3    | .   .   .   6   6   5   .   5   .   .   
  Storage                  7    | .   20  11  9   7   6   5   2   .   9   
  Processor                17   | .   2   11  9   7   17  34  23  27  29  
  Hackware                 5    | .   .   .   .   11  9   .   .   .   .   
  Protection               3    | .   .   9   9   1   2   4   2   .   .   
  Energy Gun               3    | .   9   7   13  2   2   .   .   .   .   
  Energy Cannon            2    | .   .   .   .   2   2   4   9   .   .   
  Ballistic Gun            6    | .   15  14  6   1   4   10  .   3   4   
  Ballistic Cannon         6    | .   .   .   .   14  9   .   .   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             135  | 14  31  40  46  104 124 135 124 5   103 
  Greatest Support         70   | 20  40  60  60  56  56  56  28  70  70  
  Greatest Overweight (x)  9    | .   1   2   1   9   4   4   4   .   1   
  Average Overweight (x)   1    | .   .   .   .   .   1   2   .   .   .   
Largest Inventory Capacity 25   | .   15  15  15  25  25  25  25  5   25  
  Average Capacity         20   | .   10  15  15  18  25  25  13  5   23  
  Most Carried             25   | .   13  15  15  25  25  25  21  5   4   
  Average Carried          19   | .   8   14  14  17  23  24  11  1   1   
  Final Capacity           25   | 8   15  15  15  25  25  25  5   5   5   
  Final Carried            25   | 6   13  15  15  25  25  21  5   1   4   

 Class Distribution 
--------------------
 29% | Gunner
 22% | Hacker-Gunner
 14% | Scavenger-Mutant
 14% | Mutant
 10% | Hacker-Skirmisher
  4% | Hacker-Tank
  3% | Scavenger-Tank

 Dominant Class 
----------------
            Mutant | -10/Materials
  Scavenger-Mutant | -9/Materials
  Scavenger-Mutant | -8/Materials
     Hacker-Gunner | -7/Factory
 Hacker-Skirmisher | -6/Factory
            Gunner | -5/Factory
            Mutant | -5/Waste
  Scavenger-Mutant | -5/Factory
  Scavenger-Mutant | -5/DSF

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Was  Fac  DSF  
Matter Collected           7138 | 200  436  882  46   1027 2314 2202 30   .    1    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            9106 | .    451  1273 433  1313 1983 3095 558  .    .    
  Parts                    458  | .    37   94   20   75   86   142  4    .    .    
Haulers Intercepted        12   | .    .    2    1    5    3    1    .    .    .    
Recyclers Shooed           18   | .    .    5    .    1    2    10   .    .    .    
Parts Field Recycled       38   | .    .    .    .    8    17   13   .    .    .    
  Retrieved Matter         814  | .    .    .    .    94   491  229  .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac DSF 
Combat Hostiles Destroyed  122  | .   12  22  6   18  24  38  2   .   .   
  Guns                     71   | .   11  22  6   2   10  20  .   .   .   
  Cannons                  44   | .   .   .   .   15  14  14  1   .   .   
  AOE                      3    | .   .   .   .   .   .   3   .   .   .   
Classes Destroyed          16   | .   5   5   .   1   3   1   1   .   .   
  Worker                   16   | .   1   1   .   6   4   4   .   .   .   
  Builder                  6    | .   .   1   .   1   2   2   .   .   .   
  Tunneler                 2    | .   1   .   .   1   .   .   .   .   .   
  Hauler                   12   | .   .   2   1   5   3   1   .   .   .   
  Recycler                 19   | .   .   5   1   2   4   7   .   .   .   
  Mechanic                 2    | .   .   .   .   .   1   1   .   .   .   
  Operator                 2    | .   .   1   .   .   .   1   .   .   .   
  Watcher                  8    | .   2   3   .   .   2   1   .   .   .   
  Swarmer                  29   | .   4   11  .   .   .   14  .   .   .   
  Grunt                    50   | .   8   6   5   8   17  6   .   .   .   
  Protector                1    | .   .   .   .   .   .   1   .   .   .   
  Sentry                   14   | .   .   5   1   3   2   3   .   .   .   
  Hunter                   6    | .   .   .   .   .   2   4   .   .   .   
  Programmer               19   | .   .   .   .   7   2   10  .   .   .   
  Behemoth                 1    | .   .   .   .   .   1   .   .   .   .   
  Compactor                2    | .   .   .   .   .   .   .   2   .   .   
Best Kill Streak           7    | .   6   5   5   5   6   7   1   .   .   
  Combat Bots Only         5    | .   3   4   4   5   3   5   1   .   .   
Max Kills in Single Turn   4    | .   1   2   1   2   2   4   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Was  Fac  DSF  
Hostile Shots Fired        1270  | .    113  139  33   351  230  310  7    .    87   
  Missed                   392   | .    31   44   4    134  69   77   2    .    31   
Damage Taken               15049 | .    889  1075 472  2717 3812 4391 537  .    1156 
  Core                     2095  | .    172  87   54   460  314  365  350  .    293  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   854   | .    .    .    .    86   630  138  .    .    .    
Core Remaining (%)         66    | 100  31   78   90   34   63   .    .    .    .    
Volleys Fired              634   | .    64   112  26   110  157  149  11   .    5    
  Largest                  3     | .    2    2    3    3    3    3    3    .    3    
  Hottest                  315   | .    90   79   181  181  186  166  315  .    147  
Shots Fired                1283  | .    101  202  55   215  347  324  27   .    12   
  Gun                      770   | .    101  202  55   73   154  182  .    .    3    
  Cannon                   508   | .    .    .    .    137  193  142  27   .    9    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    
  Special                  5     | .    .    .    .    5    .    .    .    .    .    
  Kinetic                  814   | .    60   115  23   118  261  225  .    .    12   
  Thermal                  463   | .    35   87   32   97   86   99   27   .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          6     | .    6    .    .    .    .    .    .    .    .    
  Robot Hit Streak         15    | .    8    15   11   15   12   15   14   .    5    
  Robot Miss Streak        10    | .    5    4    2    10   9    6    1    .    2    
  Penetration Max          3     | .    .    .    .    .    1    3    .    .    .    
  Secondary Targets        7     | .    1    3    2    .    .    1    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    1    .    .    .    
Shots Hit Robots           802   | .    55   133  39   123  223  201  19   .    9    
  Core Hits                362   | .    28   58   18   49   98   108  3    .    .    
  Critical Kills           42    | .    .    2    .    .    11   28   1    .    .    
  Critical Parts Destroyed 60    | .    .    1    1    .    17   41   .    .    .    
  Critical Strikes         137   | .    3    6    4    5    43   75   1    .    .    
    Burn                   11    | .    3    3    3    2    .    .    .    .    .    
    Meltdown               4     | .    .    .    .    .    .    3    1    .    .    
    Destroy                105   | .    .    3    1    .    34   67   .    .    .    
    Blast                  15    | .    .    .    .    1    9    5    .    .    .    
    Sever                  2     | .    .    .    .    2    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17534 | .    710  1657 639  3088 5340 4721 1098 .    281  
  Guns                     6156  | .    710  1657 639  889  1199 1018 .    .    44   
  Cannons                  10512 | .    .    .    .    2153 3725 3299 1098 .    237  
  Explosions               811   | .    .    .    .    .    407  404  .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  23    | .    .    .    .    14   9    .    .    .    .    
  Kinetic                  8613  | .    341  1001 266  1550 3440 1734 .    .    281  
  Thermal                  8414  | .    289  656  373  1524 1891 2583 1098 .    .    
  Explosive                270   | .    .    .    .    .    .    270  .    .    .    
  Electromagnetic          214   | .    80   .    .    .    .    134  .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         16    | .    .    4    .    4    .    3    15   15   16   
  Average Corruption       3     | .    .    4    .    2    .    2    7    15   15   
  Corruption Purged        13    | .    .    .    .    3    .    10   .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  85    | .    .    2    .    46   .    24   3    2    8    
    Message Errors         20    | .    .    .    .    11   .    5    1    1    2    
    Matter Fused           23    | .    .    .    .    17   .    5    .    .    1    
    Heat Flow Errors       8     | .    .    .    .    3    .    2    1    1    1    
    Energy Discharges      13    | .    .    .    .    7    .    5    1    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      11    | .    .    2    .    5    .    3    .    .    1    
    Data Loss (major)      1     | .    .    .    .    1    .    .    .    .    .    
    Misfires               2     | .    .    .    .    .    .    2    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    1    .    .    1    
    Weapon Failures        3     | .    .    .    .    2    .    .    .    .    1    
Overload Shots             51    | .    .    .    .    .    17   17   17   .    .    
  Effects                  4     | .    .    .    .    .    3    1    .    .    .    
    Heat Surge             4     | .    .    .    .    .    3    1    .    .    .    
Overflow Damage            582   | .    .    .    .    91   333  158  .    .    .    
  Projectiles              436   | .    .    .    .    91   187  158  .    .    .    
  Explosions               146   | .    .    .    .    .    146  .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 37    | .    .    .    .    13   13   10   .    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  33    | .    .    .    .    12   12   8    .    .    1    
  Secondary                4     | .    .    .    .    1    1    2    .    .    .    
Self-Inflicted Damage      708   | .    .    .    .    6    545  157  .    .    .    
  Shots                    10    | .    .    .    .    .    7    3    .    .    .    
  Rammed                   3     | .    .    .    .    2    1    .    .    .    .    
Targets Rammed             3     | .    .    .    .    2    1    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        584   | .    189  303  225  199  315  451  584  163  117  
  Average Temperature      93    | .    52   79   102  71   59   88   346  84   88   
  Received Heat Transfer   3389  | .    231  363  261  489  1328 567  .    .    150  
  Effects                  18    | .    .    1    .    .    .    4    13   .    .    
    Shutdowns              3     | .    .    .    .    .    .    .    3    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    1    2    .    .    
    Interference           2     | .    .    1    .    .    .    .    1    .    .    
    Matter Decay           3     | .    .    .    .    .    .    .    3    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    2    .    .    
    Damage (major)         3     | .    .    .    .    .    .    3    .    .    .    
    Damage (core)          2     | .    .    .    .    .    .    .    2    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              6     | .    1    .    .    1    .    3    1    .    .    
  Combat Hostiles          4     | .    1    .    .    1    .    1    1    .    .    
  Parts Melted             28    | .    2    4    3    7    .    11   1    .    .    
  Heat Transferred         13339 | .    1073 1778 1036 2738 2276 2948 1490 .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac DSF 
Peak Influence             628  | .   298 264 278 195 600 628 216 117 83  
  Initial                  276  | .   .   .   81  126 81  276 216 117 81  
  Average                  184  | .   112 116 144 75  248 295 194 117 79  
Maximum Alert Level        2    | .   1   1   1   .   2   2   1   .   .   
  Low Security (%)         60   | .   83  81  72  100 35  24  58  100 100 
  Level 1                  32   | .   16  18  27  .   57  54  41  .   .   
  Level 2                  7    | .   .   .   .   .   6   21  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          47   | .   3   2   .   11  12  17  .   .   2   
  Investigation            13   | .   1   1   .   2   4   5   .   .   .   
  Extermination            11   | .   .   .   .   4   2   5   .   .   .   
  Reinforcement            19   | .   2   1   .   5   6   3   .   .   2   
  Assault                  1    | .   .   .   .   .   .   1   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       7    | .   .   .   .   1   4   2   .   .   .   
Haulers Reinforced         2    | .   .   .   .   1   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac DSF 
Distress Signals           4    | .   .   .   1   2   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              218  | .   24  31  10  36  43  57  6   .   11  
  Peak Tracking Total      11   | .   4   4   5   8   4   5   4   .   11  
  Tactical Retreats        14   | .   1   2   2   4   3   2   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac DSF 
Traps Triggered            7    | .   .   .   .   3   2   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         31   | .   .   6   .   .   12  13  .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 2    | .   .   2   .   .   .   .   .   .   .   
  Reprogrammed             3    | .   .   .   .   .   1   2   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac DSF 
Machines Disabled          21   | .   .   .   .   3   14  4   .   .   .   
  Max in Single Turn       6    | .   .   .   .   1   6   2   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac DSF 
Machines Accessed          39   | .   2   7   1   10  5   13  .   1   .   
  Terminals                22   | .   2   6   1   6   .   6   .   1   .   
  Fabricators              3    | .   .   .   .   .   1   2   .   .   .   
  Repair Stations          7    | .   .   .   .   2   2   3   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              3    | .   .   1   .   .   1   1   .   .   .   
  Garrison Access          3    | .   .   .   .   1   1   1   .   .   .   
Total Hacks                155  | .   7   30  2   22  57  35  .   2   .   
  Successful               97   | .   3   19  1   7   49  17  .   1   .   
  Failed                   58   | .   4   11  1   15  8   18  .   1   .   
    Catastrophic           12   | .   1   .   .   5   2   4   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   47   | .   5   22  2   11  .   7   .   .   .   
  Terminals                60   | .   7   22  2   13  .   14  .   2   .   
  Fabricators              7    | .   .   .   .   .   3   4   .   .   .   
  Repair Stations          29   | .   .   .   .   5   14  10  .   .   .   
  Recycling Units          2    | .   .   .   .   2   .   .   .   .   .   
  Scanalyzers              51   | .   .   8   .   .   38  5   .   .   .   
  Garrison Access          6    | .   .   .   .   2   2   2   .   .   .   
Terminal Hacks             14   | .   3   4   .   2   .   4   .   1   .   
  Record                   1    | .   .   .   .   .   .   1   .   .   .   
  Open DSF                 2    | .   .   .   .   1   .   .   .   1   .   
  Alert Level              2    | .   1   .   .   .   .   1   .   .   .   
  Unreport Threat          5    | .   1   2   .   1   .   1   .   .   .   
  Locate Traps             3    | .   1   1   .   .   .   1   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   1   3   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   
  Load Schematic           2    | .   .   .   .   .   1   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       21   | .   .   .   .   3   11  7   .   .   .   
  Scan Component           12   | .   .   .   .   2   6   4   .   .   .   
  Repair                   9    | .   .   .   .   1   5   3   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 46   | .   .   8   .   .   36  2   .   .   .   
  Insert Component         22   | .   .   4   .   .   16  2   .   .   .   
  Analyze                  24   | .   .   4   .   .   20  .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         9    | .   .   6   1   1   .   1   .   .   .   
  Terminals                9    | .   .   6   1   1   .   1   .   .   .   
    Botnet                 9    | .   .   6   1   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   
  Used                     1    | .   .   .   .   .   .   1   .   .   .   
Hacking Detections         32   | .   2   4   1   7   5   12  .   1   .   
  Full Trace Events        10   | .   1   1   .   1   3   4   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   19   | .   .   4   .   .   15  .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   .   84  .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   8   .   .   .   
Parts Repaired             8    | .   .   .   .   1   5   2   .   .   .   
  Time                     469  | .   .   .   .   61  258 150 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   .   .   .   4   .   .   .   .   .   
Parts Scanalyzed           21   | .   .   4   .   .   16  1   .   .   .   
  Part Schematics Acquired 19   | .   .   4   .   .   15  .   .   .   .   
  Parts Damaged            5    | .   .   1   .   .   3   1   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac DSF 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               2    | .   .   .   .   .   .   2   .   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   2   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   2   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Was  Fac  DSF  
Turns Passed               11581 | .    581  1338 331  3225 2815 2984 124  40   143  
Spaces Moved               6261  | 1    323  596  178  2181 1425 1362 113  31   51   
  Core                     95    | .    .    .    .    2    .    .    82   10   1    
  Treads                   543   | .    12   420  40   .    .    .    .    21   50   
  Legs                     159   | 1    158  .    .    .    .    .    .    .    .    
  Wheels                   5464  | .    153  176  138  2179 1425 1362 31   .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  100  115  115  93   115  115  50   50   50   
  Average Speed            124   | 120  117  160  126  108  125  135  75   124  223  
  Slowest Speed            500   | 120  160  240  250  500  160  160  160  160  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36    | 2    71   53   17   46   33   37   73   1    31   
  Regions Visited          9
    Branch Regions         .
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    1    1    1    1    1    .    .    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 3     | .    .    .    .    3    .    .    .    .    .    
Terrain Destroyed          216   | .    .    .    .    18   155  41   1    .    1    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Projectile               66    | .    .    .    .    18   33   13   1    .    1    
  AOE                      147   | .    .    .    .    .    121  26   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Was  Fac  DSF  
Total                      8956 | .    427  802  235  2869 2164 2232 126  33   68   
  Wait                     1471 | .    7    10   .    460  427  562  1    .    4    
  Move                     6253 | .    322  595  177  2180 1424 1362 112  30   51   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  145  | .    14   18   6    31   40   36   .    .    .    
  Fast Attach              88   | .    5    8    6    23   16   23   2    .    5    
  Attach                   64   | .    3    3    1    9    20   25   .    3    .    
  Detach                   14   | .    .    .    .    1    3    8    .    .    2    
  Swap                     70   | .    5    21   3    9    20   12   .    .    .    
  Drop                     167  | .    7    29   16   36   36   42   .    .    1    
  Fire                     634  | .    64   112  26   110  157  149  11   .    5    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      3    | .    .    .    .    2    1    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16   | .    .    .    .    8    8    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     31   | .    .    6    .    .    12   13   .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Min / *Sto)
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Fac / [*Low])
-5/Factory
-5/Waste
-5/Factory
-5/DSF

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Discovered new exit (range 0)
     1 | -11/Scrapyard | Entered Materials
   306 | -10/Materials | Build established: Mutant
   353 | -10/Materials | Discovered new exit (range 16)
   404 | -10/Materials | Core integrity fell below 50%
   452 | -10/Materials | Lost 3 parts (1p1n1w)
   505 | -10/Materials | Discovered new exit (range 16)
   522 | -10/Materials | Identified exit to Materials
   582 | -10/Materials | Entered another Materials area
   582 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
   983 | -9/Materials  | Build established: Scavenger-Mutant
  1085 | -9/Materials  | Discovered new exit (range 8)
  1099 | -9/Materials  | Identified exit to Mines
  1513 | -9/Materials  | Discovered new exit (range 6)
  1564 | -9/Materials  | Identified exit to Storage
  1615 | -9/Materials  | Discovered new exit (range 16)
  1662 | -9/Materials  | Identified exit to Materials
  1920 | -9/Materials  | Entered another Materials area
  1920 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  2136 | -8/Materials  | Discovered new exit (range 15)
  2249 | -8/Materials  | Identified exit to Factory
  2251 | -8/Materials  | Entered Factory
  2251 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  2487 | -7/Factory    | Build established: Scavenger-Tank
  2879 | -7/Factory    | Lost 5 parts (2n1u2w)
  2917 | -7/Factory    | Build established: Mutant
  2947 | -7/Factory    | Lost 3 parts (1p2u)
  3096 | -7/Factory    | Repaired Broken Arm. Huge Wheel
  3286 | -7/Factory    | Build established: Hacker-Gunner
  3434 | -7/Factory    | Core integrity fell below 50%
  5260 | -7/Factory    | Discovered new exit (range 14)
  5288 | -7/Factory    | Identified exit to Factory
  5476 | -7/Factory    | Entered another Factory area
  5476 | -6/Factory    | Evolved 2 slots: Utility x2
  5631 | -6/Factory    | Repaired Arm. Huge Wheel
  5702 | -6/Factory    | Repaired Cld. Particle Cannon
  5791 | -6/Factory    | Build established: Hacker-Skirmisher
  6077 | -6/Factory    | Repaired Arm. Huge Wheel
  6149 | -6/Factory    | Repaired Cld. Particle Cannon
  6244 | -6/Factory    | Build established: Hacker-Tank
  6863 | -6/Factory    | Build established: Hacker-Skirmisher
  7019 | -6/Factory    | Repaired Broken Arm. Huge Wheel
  7312 | -6/Factory    | Spotted B-75 Beast
  7462 | -6/Factory    | Lost 9 parts (1p2n2u4w)
  7589 | -6/Factory    | Destroyed B-75 Beast
  7795 | -6/Factory    | Build established: Gunner
  7887 | -6/Factory    | Discovered new exit (range 20)
  7963 | -6/Factory    | Identified exit to Factory
  8052 | -6/Factory    | Discovered new exit (range 19)
  8291 | -6/Factory    | Entered another Factory area
  8291 | -5/Factory    | Evolved 2 slots: Utility x2
  8557 | -5/Factory    | Discovered new exit (range 20)
  9444 | -5/Factory    | Repaired Hyp. Gauss Rifle
 10062 | -5/Factory    | Repaired Imp. System Restoration Module
 10526 | -5/Factory    | Fabricated Arm. Huge Wheel?
 10801 | -5/Factory    | Garrison activated, responded to threat
 10868 | -5/Factory    | Lost 3 parts (1n2w)
 10991 | -5/Factory    | First assault squad dispatched
 11123 | -5/Factory    | Garrison activated, responded to threat
 11182 | -5/Factory    | Lost 5 parts (1n2u2w)
 11275 | -5/Factory    | Sucked down chute
 11275 | -5/Factory    | Entered Waste
 11283 | -5/Waste      | Spotted C-40 Crusher
 11290 | -5/Waste      | EMP discharged
 11294 | -5/Waste      | Spotted C-40 Crusher
 11298 | -5/Waste      | Destroyed C-40 Crusher
 11300 | -5/Waste      | Spotted C-40 Crusher
 11301 | -5/Waste      | Spotted C-40 Crusher
 11323 | -5/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 11326 | -5/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 11327 | -5/Waste      | Destroyed C-40 Crusher
 11333 | -5/Waste      | Core integrity fell below 50%
 11337 | -5/Waste      | Spotted C-40 Crusher
 11342 | -5/Waste      | Spotted C-40 Crusher
 11355 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 11358 | -5/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 11389 | -5/Waste      | Lost 5 parts (1p1n1u2w)
 11390 | -5/Waste      | EMP discharged
 11390 | -5/Waste      | System corruption reached 10%
 11392 | -5/Waste      | Discovered new exit (range 10)
 11398 | -5/Waste      | Identified exit to Factory
 11399 | -5/Waste      | Entered Factory
 11439 | -5/Factory    | Identified exit to DSF
 11439 | -5/Factory    | Entered DSF
 11474 | -5/DSF        | Additional patrols routed to DSF
 11548 | -5/DSF        | Core integrity fell below 20%
 11582 | -5/DSF        | Destroyed by X-72 Disruptor with Arc Projector

 Last Messages 
---------------
11559_ KE Penetrator destroyed.
11559_ Enh. Gauss Cannon blasted off.
11561_ Slug penetrates X-72 Disruptor.
11561_ X-72 Disruptor knocked back.
11564_ Acquired Enh. Gauss Cannon.
11566_ Destroyed Insulated Plating.
11569_ Slug penetrates H-71 Marshal.
11570_ H-71 Marshal calls for reinforcements.
11570_ ALERT: Hostile activity reported,
  dispatching reinforcements to area.
11572_ C-30 ARC bursts open, deploying its
  payload.
11572_ G-50 Soldier unfolds itself. <x4>
11575_ Ended siege mode.
11576_ X-72 Disruptor springs to life.
11577_ Enh. Gauss Cannon destroyed.
11578_ Acquired 1 matter.
11580_ System corrupted: Enh. Gauss Cannon
  rejected.
11581_ Dropped Huge Storage Unit.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????  ??????????   |
| ????????????????????????????????????  ??????????   |
| ???????????????????????????????????#  ??????????   |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Coolant Potential          120
Energy Generation          19
Energy Capacity            710
Matter Stores              369
Matter Capacity            450
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            9
Recoil Reduction           6
Energy Filtering           50
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
      Salvage Targeting Computer | -9/Materials | Scanalyzed
                 Hcp. Matter Pod | -9/Materials | Scanalyzed
                   Plasma Cutter | -9/Materials | Scanalyzed
                      Beam Rifle | -9/Materials | Scanalyzed
               Antimatter Cannon | -6/Factory   | Scanalyzed
                 Arm. Huge Wheel | -6/Factory   | Scanalyzed
  Imp. System Restoration Module | -6/Factory   | Scanalyzed
        Imp. Heavy Armor Plating | -6/Factory   | Scanalyzed
             Imp. Cooling System | -6/Factory   | Scanalyzed
         Adv. Targeting Computer | -6/Factory   | Scanalyzed
                   Core Analyzer | -6/Factory   | Scanalyzed
       Imp. Field Recycling Unit | -6/Factory   | Scanalyzed
 Imp. Salvage Targeting Computer | -6/Factory   | Scanalyzed
                     Gauss Rifle | -6/Factory   | Scanalyzed
                   Imp. Datajack | -6/Factory   | Scanalyzed
                   Hacking Suite | -6/Factory   | Scanalyzed
       System Restoration Module | -6/Factory   | Scanalyzed
                Hyp. Gauss Rifle | -6/Factory   | Scanalyzed
            Imp. Target Analyzer | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Arm. Huge Wheel | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StormShadeChainsword
  Manual?         0
Play Time         01:43:14
  Cumulative      172.6 hours
  Start           2024.05.14 @ 15:57:18
  End             2024.05.14 @ 17:39:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          324
  Rogue           324
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          53
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ea0cf526-fd4f-4671-b2f4-25b4ea6d9092