Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.18 @ 16:03:30

Player: Ev

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (100)     500
Value Destroyed (2963)     2963
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (156)                156
              TOTAL SCORE: 6759

 Bonus
-------
Follower Combat Kills      156

 Cogmind 
---------
Core Integrity             383/700
Matter                     275/300
Energy                     1/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (126)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
           Carbon-fiber Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY (6) ------
  Improved Heat Sink
    Medium Storage Unit
           Machine Analyzer
           Kinecellerator
  Hardened Heavy Armor Plating
>          --- WEAPON (3) -------
  Advanced Beam Cannon
           Gauss Rifle
      Mini Assault Cannon
>          --- INVENTORY (10) ---
     Light Deuterium Engine
  Advanced ECM Suite
  Improved Light Armor Plating
           Component Analysis Suite
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Titanium Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Machine Analyzer
  Improved Weapon Shielding
  Hardened Heavy Armor Plating
           System Restoration Module
>          --- WEAPON -----------
           Beamcaster
           Gauss Rifle
      Mini Assault Cannon
>          --- INVENTORY --------
     Light Deuterium Engine
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Heat Sink
           Cooling System
           Kinecellerator
  Advanced ECM Suite
           Component Analysis Suite
  Advanced Beam Cannon
           Mining Laser
[Rating: 51]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
Propulsion                 Improved Carbon-fiber Leg
  Leg                      Improved Carbon-fiber Leg
Utility                    Medium Storage Unit
  Device                   Cooling System
  Storage                  Medium Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Beamcaster
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Mat Sto Mat Fac Low Low 
Slots Evolved              6    | .   .   2   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   
  Utility                  4    | .   .   1   .   1   2   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   
Parts Attached             75   | 4   7   7   8   18  27  1   3   
  Power                    8    | 1   .   1   .   3   3   .   .   
    Engine                 8    | 1   .   1   .   3   3   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               21   | .   5   2   .   9   4   1   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    21   | .   5   2   .   9   4   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  23   | 1   1   1   1   3   14  .   2   
    Device                 11   | .   .   1   .   .   8   .   2   
    Storage                2    | 1   .   .   1   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   
    Hackware               2    | .   .   .   .   1   1   .   .   
    Protection             7    | .   1   .   .   2   4   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   23   | 2   1   3   7   3   6   .   1   
    Energy Gun             6    | 1   .   .   2   1   2   .   .   
    Energy Cannon          7    | .   .   1   3   1   1   .   1   
    Ballistic Gun          4    | 1   1   1   .   .   1   .   .   
    Ballistic Cannon       6    | .   .   1   2   1   2   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   1   3   2   1   .   .   
Parts Lost                 23   | .   .   .   .   3   15  4   1   
  Power                    3    | .   .   .   .   .   2   .   1   
  Propulsion               7    | .   .   .   .   2   4   1   .   
  Utility                  9    | .   .   .   .   .   7   2   .   
  Weapon                   4    | .   .   .   .   1   2   1   .   
  Highest Loss Streak      5    | .   .   .   .   1   5   2   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   98  98  100 99  94  76  89  
  Engine                   8    | .   14  11  11  9   6   7   4   
  Leg                      23   | .   28  22  22  26  22  19  23  
  Device                   8    | .   .   9   11  9   12  2   15  
  Storage                  8    | .   14  11  11  9   7   7   7   
  Processor                1    | .   .   .   .   .   1   7   7   
  Hackware                 4    | .   .   .   .   9   9   .   .   
  Protection               9    | .   12  11  11  9   8   7   7   
  Energy Gun               5    | .   14  11  .   .   6   7   .   
  Energy Cannon            8    | .   .   10  21  18  3   .   7   
  Ballistic Gun            3    | .   14  6   .   .   1   7   7   
  Ballistic Cannon         8    | .   .   4   11  9   9   7   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             56   | 13  15  26  33  38  56  52  52  
  Greatest Support         60   | 3   20  26  26  54  60  60  55  
  Greatest Overweight (x)  4    | 4   .   .   1   1   .   1   .   
  Average Overweight (x)   .    | 2   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  10  10  
  Average Capacity         9    | 7   8   8   9   10  10  10  10  
  Most Carried             10   | 5   7   8   9   10  10  8   6   
  Average Carried          7    | 2   4   6   8   8   7   7   4   
  Final Capacity           10   | 8   8   8   10  10  10  10  10  
  Final Carried            10   | 3   6   8   8   10  7   7   5   

 Class Distribution 
--------------------
 64% | Tank
 14% | Hacker-Tank
 10% | Mutant
  9% | Scavenger-Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials
   Tank | -9/Storage
   Tank | -8/Materials
   Tank | -7/Factory
   Tank | -7/Lower Caves
 Gunner | -7/Lower Caves

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  
-----------                Run  | Jun Mat Mat Sto Mat Fac Low Low 
Matter Collected           2027 | 175 89  87  263 353 519 421 120 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            3302 | .   89  346 333 876 997 444 217 
  Parts                    198  | .   9   29  32  42  55  21  10  
Haulers Intercepted        10   | .   .   3   2   4   1   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      30   | .   .   .   .   .   .   20  10  
  Prevented                2    | .   .   .   .   .   .   .   2   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Mat Sto Mat Fac Low Low 
Combat Hostiles Destroyed  71   | .   2   8   7   17  21  12  4   
  Guns                     23   | .   2   3   .   .   12  6   .   
  Cannons                  47   | .   .   5   7   17  9   6   3   
Classes Destroyed          14   | .   2   3   2   .   5   1   1   
  Worker                   7    | .   .   .   1   1   5   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   
  Hauler                   10   | .   .   3   2   4   1   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   
  Operator                 2    | .   .   .   1   .   1   .   .   
  Watcher                  8    | .   1   2   1   3   1   .   .   
  Swarmer                  24   | .   .   7   4   4   4   5   .   
  Grunt                    30   | .   2   .   1   9   12  6   .   
  Brawler                  2    | .   .   .   .   .   1   .   1   
  Duelist                  1    | .   .   .   .   .   .   .   1   
  Sentry                   11   | .   .   1   2   4   2   1   1   
  Hunter                   2    | .   .   .   .   .   1   .   1   
  Programmer               1    | .   .   .   .   .   1   .   .   
  Samaritan                2    | .   .   .   .   .   .   1   1   
Best Kill Streak           6    | .   2   6   6   6   5   4   3   
  Combat Bots Only         4    | .   2   4   4   4   4   4   3   
Max Kills in Single Turn   2    | .   1   1   2   2   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   
--------                   Run  | Jun  Mat  Mat  Sto  Mat  Fac  Low  Low  
Damage Taken               4488 | .    121  243  271  745  1944 955  209  
  Core                     506  | .    33   35   36   85   242  35   40   
  Absorbed by Shields      68   | .    .    .    .    .    68   .    .    
  Redirected to Shielding  124  | .    .    9    5    8    96   6    .    
Core Remaining (%)         88   | 100  86   .    82   84   .    .    .    
Volleys Fired              208  | .    6    17   22   53   66   32   12   
  Largest                  3    | .    2    3    3    3    3    3    3    
  Hottest                  203  | .    70   157  175  175  203  151  144  
Shots Fired                581  | .    12   50   66   158  182  77   36   
  Gun                      184  | .    12   24   .    .    84   52   12   
  Cannon                   397  | .    .    26   66   158  98   25   24   
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  254  | .    6    17   22   52   82   51   24   
  Thermal                  327  | .    6    33   44   106  100  26   12   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         18   | .    5    11   5    18   6    13   5    
  Robot Miss Streak        9    | .    1    4    6    5    9    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           334  | .    8    27   25   96   111  47   20   
  Core Hits                161  | .    5    16   12   35   64   20   9    
  Critical Kills           2    | .    .    .    .    1    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         11   | .    .    2    .    2    5    1    1    
    Burn                   6    | .    .    2    .    .    3    1    .    
    Meltdown               2    | .    .    .    .    1    .    .    1    
    Blast                  3    | .    .    .    .    1    2    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           7319 | .    80   505  584  2097 2435 1089 529  
  Guns                     2219 | .    80   192  .    .    1135 690  122  
  Cannons                  5100 | .    .    313  584  2097 1300 399  407  
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  3241 | .    30   164  152  704  1160 688  343  
  Thermal                  4078 | .    50   341  432  1393 1275 401  186  
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    1    .    2    .    .    
  Average Corruption       1    | .    .    .    1    .    1    .    .    
  Corruption Purged        2    | .    .    .    .    .    2    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  8    | .    .    .    .    .    8    .    .    
    Message Errors         2    | .    .    .    .    .    2    .    .    
    Matter Fused           5    | .    .    .    .    .    5    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            129  | .    .    4    12   46   1    44   22   
  Projectiles              129  | .    .    4    12   46   1    44   22   
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 17   | .    .    .    .    8    6    1    2    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  17   | .    .    .    .    8    6    1    2    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        498  | .    82   60   132  498  485  420  336  
  Average Temperature      112  | .    36   21   40   127  116  147  125  
  Received Heat Transfer   1513 | .    66   27   42   432  655  273  18   
  Effects                  16   | .    .    .    .    5    6    5    .    
    Shutdowns              4    | .    .    .    .    2    1    1    .    
    Energy Bleed           3    | .    .    .    .    1    1    1    .    
    Interference           6    | .    .    .    .    1    3    2    .    
    Short Circuit          1    | .    .    .    .    .    .    1    .    
    Damage (minor)         1    | .    .    .    .    1    .    .    .    
    Damage (major)         1    | .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    1    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    
  Parts Melted             12   | .    .    1    1    3    5    .    2    
  Heat Transferred         8219 | .    148  925  777  2516 2743 777  333  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Mat Sto Mat Fac Low Low 
Peak Influence             402  | .   47  304 254 402 346 .   .   
  Initial                  145  | .   .   19  46  79  145 .   .   
  Average                  186  | .   34  105 160 256 219 .   .   
Maximum Alert Level        2    | .   .   1   1   2   1   .   .   
  Low Security (%)         47   | 100 100 90  66  22  30  .   .   
  Level 1                  51   | .   .   9   33  72  69  .   .   
  Level 2                  1    | .   .   .   .   4   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   .   2   5   .   .   
  Investigation            4    | .   1   .   .   1   2   .   .   
  Extermination            1    | .   .   .   .   .   1   .   .   
  Reinforcement            2    | .   .   .   .   1   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Jun Mat Mat Sto Mat Fac Low Low 
Distress Signals           5    | .   .   1   .   2   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              108  | .   6   14  9   24  29  22  4   
  Peak Tracking Total      6    | .   3   4   4   6   6   4   3   
  Tactical Retreats        8    | .   .   .   1   .   .   7   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Mat Sto Mat Fac Low Low 
Traps Triggered            5    | .   .   .   1   2   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  
----------                 Run  | Jun Mat Mat Sto Mat Fac Low Low 
Machines Disabled          11   | .   .   1   5   4   1   .   .   
  Max in Single Turn       1    | .   .   1   1   1   1   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Jun Mat Mat Sto Mat Fac Low Low 
Machines Accessed          22   | .   4   2   2   4   10  .   .   
  Terminals                13   | .   3   2   2   1   5   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   
  Recycling Units          6    | .   1   .   .   2   3   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                45   | .   9   8   5   6   17  .   .   
  Successful               20   | .   3   6   1   4   6   .   .   
  Failed                   25   | .   6   2   4   2   11  .   .   
    Catastrophic           5    | .   2   .   .   .   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   15   | .   6   6   .   .   3   .   .   
  Terminals                32   | .   8   8   5   2   9   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   
  Recycling Units          9    | .   1   .   .   3   5   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   
Terminal Hacks             8    | .   .   3   1   1   3   .   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   
  Prototype ID Bank        2    | .   .   1   .   .   1   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   
  Locate Traps             2    | .   .   2   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   1   .   .   3   1   .   .   
  Report Inventory         3    | .   1   .   .   2   .   .   .   
  Retrieve Components      2    | .   .   .   .   1   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         6    | .   2   3   .   .   1   .   .   
  Terminals                6    | .   2   3   .   .   1   .   .   
    Track                  3    | .   1   2   .   .   .   .   .   
    Operators              3    | .   1   1   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   3   1   2   4   8   .   .   
  Full Trace Events        2    | .   1   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   .   .   .   3   1   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  
------------               Run  | Jun Mat Mat Sto Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  
--------                   Run  | Jun Mat Mat Sto Mat Fac Low Low 
Total Allies               3    | .   .   .   .   .   3   .   .   
  Largest Group            3    | .   .   .   .   .   3   .   .   
  Highest-Rated Group      93   | .   .   .   .   .   93  .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               21   | .   .   .   .   .   21  .   .   
  Total Damage             361  | .   .   .   .   .   361 .   .   
  Kills                    4    | .   .   .   .   .   4   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   1   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Mat Sto Mat Fac Low Low 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   
-------------              Run  | Jun  Mat  Mat  Sto  Mat  Fac  Low  Low  
Turns Passed               5059 | 80   349  412  599  913  1612 981  113  
Spaces Moved               2707 | 46   218  238  253  439  908  571  34   
  Core                     46   | 46   .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     2661 | .    218  238  253  439  908  571  34   
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  126  126  
  Average Speed            132  | 154  120  120  181  120  121  146  126  
  Slowest Speed            250  | 250  120  120  190  190  130  200  126  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 3    36   28   43   44   33   83   11   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          16   | .    .    .    .    2    5    5    4    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               16   | .    .    .    .    2    5    5    4    
  AOE                      .    | .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   
---------                  Run  | Jun  Mat  Mat  Sto  Mat  Fac  Low  Low  
Total                      3725 | 56   293  328  345  706  1270 650  77   
  Wait                     633  | .    53   52   48   164  243  46   27   
  Move                     2700 | 45   217  237  252  438  907  570  34   
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  69   | 7    8    9    5    18   20   1    1    
  Fast Attach              9    | .    .    .    4    4    1    .    .    
  Attach                   39   | 4    3    2    1    6    19   1    3    
  Detach                   .    | .    .    .    .    .    .    .    .    
  Swap                     27   | .    4    5    3    8    7    .    .    
  Drop                     40   | .    2    6    10   15   7    .    .    
  Fire                     208  | .    6    17   22   53   66   32   12   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Storage
-8/Materials
-7/Factory (discovered 2 exits: [*Low x2])
-7/Lower Caves
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    6 | -11/Junkyard   | Discovered new exit (range 14)
   81 | -11/Junkyard   | Entered Materials
  242 | -10/Materials  | Discovered new exit (range 11)
  312 | -10/Materials  | Build established: Mutant
  354 | -10/Materials  | Discovered new exit (range 12)
  430 | -10/Materials  | Entered another Materials area
  430 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  588 | -9/Materials   | Discovered new exit (range 15)
  726 | -9/Materials   | Build established: Tank
  842 | -9/Materials   | Entered Storage
 1113 | -9/Storage     | Learned location of Armory (-3)
 1412 | -9/Storage     | Discovered new exit (range 15)
 1441 | -9/Storage     | Entered Materials
 1441 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1914 | -8/Materials   | Build established: Scavenger-Tank
 2310 | -8/Materials   | Discovered new exit (range 16)
 2354 | -8/Materials   | Entered Factory
 2354 | -7/Factory     | Evolved 2 slots: Utility x2
 2414 | -7/Factory     | Identified exit to DSF
 2550 | -7/Factory     | Allied Derelicts emerged from ambush trap array
 2618 | -7/Factory     | Build established: Hacker-Tank
 2696 | -7/Factory     | Discovered new exit (range 12)
 3054 | -7/Factory     | Garrison activated, responded to threat
 3140 | -7/Factory     | Lost 4 parts (1p3u)
 3229 | -7/Factory     | Lost 5 parts (2n3u)
 3426 | -7/Factory     | Build established: Tank
 3953 | -7/Factory     | Discovered new exit (range 10)
 3966 | -7/Factory     | Entered Lower Caves
 4076 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4928 | -7/Lower Caves | Discovered new exit (range 15)
 4947 | -7/Lower Caves | Entered another Lower Caves area
 4959 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5060 | -7/Lower Caves | Self-destructed

 Last Messages 
---------------
04979_ Imp. Melee Analysis Suite fries itself beyond repair.
04981_ Acquired Imp. Light Armor Plating.
04982_ Acquired 45 matter.
04988_ Imp. Heat Sink fries itself beyond repair.
05001_ Destroyed Med. Treads.
05001_ CK-PA7(S) destroyed.
05009_ Acquired 20 matter.
05015_ C-30 ARC bursts open, deploying its payload.
05015_ H-55 Commando unfolds itself.
05015_ Penetrated by Slug.
05016_ Slug penetrates Wall.
05019_ H-55 Commando knocked back.
05019_ Slug penetrates H-55 Commando.
05021_ Penetrated by Slug.
05021_ Lgt. Deuterium Engine destroyed.
05022_ H-55 Commando destroyed.
05028_ Carbon-fiber Leg fries itself beyond repair. <x2>
05033_ Gauss Rifle fries itself beyond repair.
05033_ Targeting Computer fries itself beyond repair.
05036_ Assault Rifle fries itself beyond repair.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????#            %  #?? |
| ???????????????????????????                   ##?? |
| ???????????????????????? ??       ### #### %###??? |
| ???????????????????????? ##??????????????# %#????? |
| ????????????????????????   ??????###????##  #????? |
| ????????????????????????   ?????##  ???##%  ##???? |
| ????????????????????????   ????##   ??##% %  #???? |
| ?????????????????????#??#  ????#    ###      #???? |
| ????????????????????"""?#  ?????#          "##???? |
| ?????????????????  # " ?#  #????##         ##????? |
| ?????????????????  #" ? #  #?????##        ##????? |
| ??????????????????      #  #??????##        ##???? |
| ??????????????????     ?    ???????#         #???? |
| ?????????????????? """  #   ???#####         ##??? |
| ?????????????????? """  #  #??##% ##          #??? |
| ????????????????  ["""  #  ####                #?? |
| ??????????????#    """        %                #?? |
| ??????????????#                   #####       ##?? |
| ???????????????"""      #  ;####   #??### "####??? |
| ???????????????###   ]??#  ##??#     #??# ##?????? |
| ???????????????    ?????#  #???#      %## #??????? |
| ??????????????? ????????#  #???##    %     ??????? |
| ???????????#####++#######  ##???###    ### ??????? |
| ??????????           [      ##?????#  ##?? #?????? |
| ??????????                   ##?????###??? ??????? |
| ??????????#       ###    @    #??????????? #?????? |
| ???????????# ???????#         #??????????????????? |
| ????????????????????##        #??????????????????? |
| ?????????????????????### %%   #??????????????????? |
| ???????????????????????###;#   #?????????????????? |
| ??????????????????????????##     ????????????????? |
| ????????????????????????????#     ???????????????? |
| ?????????????????????????????#  ## ??????????????? |
| ??????????????????????????????###??#?????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Power Shielding            33
Weapon Shielding           66
Evasion (%)                55
Particle Charging          15
Kinecelleration            30
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImprovedMappingShredder
  Manual?         0
Play Time         00:39:46
  Cumulative      30.1 hours
  Start           2023.11.18 @ 15:23:27
  End             2023.11.18 @ 16:03:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          63
  Rogue           63
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          26
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 99448852-78ad-41bb-acfc-15ae038f1c23