Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.18 @ 16:03:30 Player: Ev Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (100) 500 Value Destroyed (2963) 2963 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (156) 156 TOTAL SCORE: 6759 Bonus ------- Follower Combat Kills 156 Cogmind --------- Core Integrity 383/700 Matter 275/300 Energy 1/100 System Corruption 0% Temperature Cool (0) Movement Walking (126) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit Machine Analyzer Kinecellerator Hardened Heavy Armor Plating > --- WEAPON (3) ------- Advanced Beam Cannon Gauss Rifle Mini Assault Cannon > --- INVENTORY (10) --- Light Deuterium Engine Advanced ECM Suite Improved Light Armor Plating Component Analysis Suite Mining Laser Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Improved Weapon Shielding Hardened Heavy Armor Plating System Restoration Module > --- WEAPON ----------- Beamcaster Gauss Rifle Mini Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Improved Titanium Leg Improved Titanium Leg Improved Heat Sink Cooling System Kinecellerator Advanced ECM Suite Component Analysis Suite Advanced Beam Cannon Mining Laser [Rating: 51] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 4 | . . 1 . 1 2 . . Weapon 1 | . . 1 . . . . . Parts Attached 75 | 4 7 7 8 18 27 1 3 Power 8 | 1 . 1 . 3 3 . . Engine 8 | 1 . 1 . 3 3 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 21 | . 5 2 . 9 4 1 . Treads . | . . . . . . . . Leg 21 | . 5 2 . 9 4 1 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | 1 1 1 1 3 14 . 2 Device 11 | . . 1 . . 8 . 2 Storage 2 | 1 . . 1 . . . . Processor 1 | . . . . . 1 . . Hackware 2 | . . . . 1 1 . . Protection 7 | . 1 . . 2 4 . . Artifact . | . . . . . . . . Weapon 23 | 2 1 3 7 3 6 . 1 Energy Gun 6 | 1 . . 2 1 2 . . Energy Cannon 7 | . . 1 3 1 1 . 1 Ballistic Gun 4 | 1 1 1 . . 1 . . Ballistic Cannon 6 | . . 1 2 1 2 . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 1 3 2 1 . . Parts Lost 23 | . . . . 3 15 4 1 Power 3 | . . . . . 2 . 1 Propulsion 7 | . . . . 2 4 1 . Utility 9 | . . . . . 7 2 . Weapon 4 | . . . . 1 2 1 . Highest Loss Streak 5 | . . . . 1 5 2 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 98 98 100 99 94 76 89 Engine 8 | . 14 11 11 9 6 7 4 Leg 23 | . 28 22 22 26 22 19 23 Device 8 | . . 9 11 9 12 2 15 Storage 8 | . 14 11 11 9 7 7 7 Processor 1 | . . . . . 1 7 7 Hackware 4 | . . . . 9 9 . . Protection 9 | . 12 11 11 9 8 7 7 Energy Gun 5 | . 14 11 . . 6 7 . Energy Cannon 8 | . . 10 21 18 3 . 7 Ballistic Gun 3 | . 14 6 . . 1 7 7 Ballistic Cannon 8 | . . 4 11 9 9 7 7 Naked Turns . | . . . . . . . . Heaviest Build 56 | 13 15 26 33 38 56 52 52 Greatest Support 60 | 3 20 26 26 54 60 60 55 Greatest Overweight (x) 4 | 4 . . 1 1 . 1 . Average Overweight (x) . | 2 . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 10 Most Carried 10 | 5 7 8 9 10 10 8 6 Average Carried 7 | 2 4 6 8 8 7 7 4 Final Capacity 10 | 8 8 8 10 10 10 10 10 Final Carried 10 | 3 6 8 8 10 7 7 5 Class Distribution -------------------- 64% | Tank 14% | Hacker-Tank 10% | Mutant 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Storage Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Gunner | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Jun Mat Mat Sto Mat Fac Low Low Matter Collected 2027 | 175 89 87 263 353 519 421 120 Remotely . | . . . . . . . . Salvage Created 3302 | . 89 346 333 876 997 444 217 Parts 198 | . 9 29 32 42 55 21 10 Haulers Intercepted 10 | . . 3 2 4 1 . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 30 | . . . . . . 20 10 Prevented 2 | . . . . . . . 2 Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Combat Hostiles Destroyed 71 | . 2 8 7 17 21 12 4 Guns 23 | . 2 3 . . 12 6 . Cannons 47 | . . 5 7 17 9 6 3 Classes Destroyed 14 | . 2 3 2 . 5 1 1 Worker 7 | . . . 1 1 5 . . Tunneler 1 | . . . . . 1 . . Hauler 10 | . . 3 2 4 1 . . Recycler 1 | . . . . . 1 . . Operator 2 | . . . 1 . 1 . . Watcher 8 | . 1 2 1 3 1 . . Swarmer 24 | . . 7 4 4 4 5 . Grunt 30 | . 2 . 1 9 12 6 . Brawler 2 | . . . . . 1 . 1 Duelist 1 | . . . . . . . 1 Sentry 11 | . . 1 2 4 2 1 1 Hunter 2 | . . . . . 1 . 1 Programmer 1 | . . . . . 1 . . Samaritan 2 | . . . . . . 1 1 Best Kill Streak 6 | . 2 6 6 6 5 4 3 Combat Bots Only 4 | . 2 4 4 4 4 4 3 Max Kills in Single Turn 2 | . 1 1 2 2 2 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Sto Mat Fac Low Low Damage Taken 4488 | . 121 243 271 745 1944 955 209 Core 506 | . 33 35 36 85 242 35 40 Absorbed by Shields 68 | . . . . . 68 . . Redirected to Shielding 124 | . . 9 5 8 96 6 . Core Remaining (%) 88 | 100 86 . 82 84 . . . Volleys Fired 208 | . 6 17 22 53 66 32 12 Largest 3 | . 2 3 3 3 3 3 3 Hottest 203 | . 70 157 175 175 203 151 144 Shots Fired 581 | . 12 50 66 158 182 77 36 Gun 184 | . 12 24 . . 84 52 12 Cannon 397 | . . 26 66 158 98 25 24 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 254 | . 6 17 22 52 82 51 24 Thermal 327 | . 6 33 44 106 100 26 12 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 18 | . 5 11 5 18 6 13 5 Robot Miss Streak 9 | . 1 4 6 5 9 2 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 334 | . 8 27 25 96 111 47 20 Core Hits 161 | . 5 16 12 35 64 20 9 Critical Kills 2 | . . . . 1 . . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 11 | . . 2 . 2 5 1 1 Burn 6 | . . 2 . . 3 1 . Meltdown 2 | . . . . 1 . . 1 Blast 3 | . . . . 1 2 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7319 | . 80 505 584 2097 2435 1089 529 Guns 2219 | . 80 192 . . 1135 690 122 Cannons 5100 | . . 313 584 2097 1300 399 407 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3241 | . 30 164 152 704 1160 688 343 Thermal 4078 | . 50 341 432 1393 1275 401 186 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . 1 . 2 . . Average Corruption 1 | . . . 1 . 1 . . Corruption Purged 2 | . . . . . 2 . . Corruption Blocked . | . . . . . . . . Effects 8 | . . . . . 8 . . Message Errors 2 | . . . . . 2 . . Matter Fused 5 | . . . . . 5 . . Data Loss (minor) 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 129 | . . 4 12 46 1 44 22 Projectiles 129 | . . 4 12 46 1 44 22 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 17 | . . . . 8 6 1 2 Impact . | . . . . . . . . Kinetic 17 | . . . . 8 6 1 2 Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 498 | . 82 60 132 498 485 420 336 Average Temperature 112 | . 36 21 40 127 116 147 125 Received Heat Transfer 1513 | . 66 27 42 432 655 273 18 Effects 16 | . . . . 5 6 5 . Shutdowns 4 | . . . . 2 1 1 . Energy Bleed 3 | . . . . 1 1 1 . Interference 6 | . . . . 1 3 2 . Short Circuit 1 | . . . . . . 1 . Damage (minor) 1 | . . . . 1 . . . Damage (major) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . 1 . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 12 | . . 1 1 3 5 . 2 Heat Transferred 8219 | . 148 925 777 2516 2743 777 333 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Peak Influence 402 | . 47 304 254 402 346 . . Initial 145 | . . 19 46 79 145 . . Average 186 | . 34 105 160 256 219 . . Maximum Alert Level 2 | . . 1 1 2 1 . . Low Security (%) 47 | 100 100 90 66 22 30 . . Level 1 51 | . . 9 33 72 69 . . Level 2 1 | . . . . 4 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 . . 2 5 . . Investigation 4 | . 1 . . 1 2 . . Extermination 1 | . . . . . 1 . . Reinforcement 2 | . . . . 1 1 . . Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Sto Mat Fac Low Low Distress Signals 5 | . . 1 . 2 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 108 | . 6 14 9 24 29 22 4 Peak Tracking Total 6 | . 3 4 4 6 6 4 3 Tactical Retreats 8 | . . . 1 . . 7 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Traps Triggered 5 | . . . 1 2 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Jun Mat Mat Sto Mat Fac Low Low Machines Disabled 11 | . . 1 5 4 1 . . Max in Single Turn 1 | . . 1 1 1 1 . . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Sto Mat Fac Low Low Machines Accessed 22 | . 4 2 2 4 10 . . Terminals 13 | . 3 2 2 1 5 . . Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . . 1 . . . Recycling Units 6 | . 1 . . 2 3 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 45 | . 9 8 5 6 17 . . Successful 20 | . 3 6 1 4 6 . . Failed 25 | . 6 2 4 2 11 . . Catastrophic 5 | . 2 . . . 3 . . Database Lockouts . | . . . . . . . . Manual 15 | . 6 6 . . 3 . . Terminals 32 | . 8 8 5 2 9 . . Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . . 1 . . . Recycling Units 9 | . 1 . . 3 5 . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 8 | . . 3 1 1 3 . . Robot Analysis 1 | . . . . 1 . . . Prototype ID Bank 2 | . . 1 . . 1 . . Open Door 1 | . . . 1 . . . . Open DSF 1 | . . . . . 1 . . Alert Level 1 | . . . . . 1 . . Locate Traps 2 | . . 2 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 5 | . 1 . . 3 1 . . Report Inventory 3 | . 1 . . 2 . . . Retrieve Components 2 | . . . . 1 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 6 | . 2 3 . . 1 . . Terminals 6 | . 2 3 . . 1 . . Track 3 | . 1 2 . . . . . Operators 3 | . 1 1 . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . . Used . | . . . . . . . . Hacking Detections 18 | . 3 1 2 4 8 . . Full Trace Events 2 | . 1 . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 4 | . . . . 3 1 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Jun Mat Mat Sto Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Sto Mat Fac Low Low Total Allies 3 | . . . . . 3 . . Largest Group 3 | . . . . . 3 . . Highest-Rated Group 93 | . . . . . 93 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders . | . . . . . . . . Ally Attacks 21 | . . . . . 21 . . Total Damage 361 | . . . . . 361 . . Kills 4 | . . . . . 4 . . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . 1 . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Jun Mat Mat Sto Mat Fac Low Low Turns Passed 5059 | 80 349 412 599 913 1612 981 113 Spaces Moved 2707 | 46 218 238 253 439 908 571 34 Core 46 | 46 . . . . . . . Treads . | . . . . . . . . Legs 2661 | . 218 238 253 439 908 571 34 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 126 126 Average Speed 132 | 154 120 120 181 120 121 146 126 Slowest Speed 250 | 250 120 120 190 190 130 200 126 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 3 36 28 43 44 33 83 11 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 16 | . . . . 2 5 5 4 Melee . | . . . . . . . . Projectile 16 | . . . . 2 5 5 4 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Sto Mat Fac Low Low Total 3725 | 56 293 328 345 706 1270 650 77 Wait 633 | . 53 52 48 164 243 46 27 Move 2700 | 45 217 237 252 438 907 570 34 Hop . | . . . . . . . . Pick Up 69 | 7 8 9 5 18 20 1 1 Fast Attach 9 | . . . 4 4 1 . . Attach 39 | 4 3 2 1 6 19 1 3 Detach . | . . . . . . . . Swap 27 | . 4 5 3 8 7 . . Drop 40 | . 2 6 10 15 7 . . Fire 208 | . 6 17 22 53 66 32 12 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: [*Low x2]) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 14) 81 | -11/Junkyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 11) 312 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 12) 430 | -10/Materials | Entered another Materials area 430 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 588 | -9/Materials | Discovered new exit (range 15) 726 | -9/Materials | Build established: Tank 842 | -9/Materials | Entered Storage 1113 | -9/Storage | Learned location of Armory (-3) 1412 | -9/Storage | Discovered new exit (range 15) 1441 | -9/Storage | Entered Materials 1441 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1914 | -8/Materials | Build established: Scavenger-Tank 2310 | -8/Materials | Discovered new exit (range 16) 2354 | -8/Materials | Entered Factory 2354 | -7/Factory | Evolved 2 slots: Utility x2 2414 | -7/Factory | Identified exit to DSF 2550 | -7/Factory | Allied Derelicts emerged from ambush trap array 2618 | -7/Factory | Build established: Hacker-Tank 2696 | -7/Factory | Discovered new exit (range 12) 3054 | -7/Factory | Garrison activated, responded to threat 3140 | -7/Factory | Lost 4 parts (1p3u) 3229 | -7/Factory | Lost 5 parts (2n3u) 3426 | -7/Factory | Build established: Tank 3953 | -7/Factory | Discovered new exit (range 10) 3966 | -7/Factory | Entered Lower Caves 4076 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4928 | -7/Lower Caves | Discovered new exit (range 15) 4947 | -7/Lower Caves | Entered another Lower Caves area 4959 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5060 | -7/Lower Caves | Self-destructed Last Messages --------------- 04979_ Imp. Melee Analysis Suite fries itself beyond repair. 04981_ Acquired Imp. Light Armor Plating. 04982_ Acquired 45 matter. 04988_ Imp. Heat Sink fries itself beyond repair. 05001_ Destroyed Med. Treads. 05001_ CK-PA7(S) destroyed. 05009_ Acquired 20 matter. 05015_ C-30 ARC bursts open, deploying its payload. 05015_ H-55 Commando unfolds itself. 05015_ Penetrated by Slug. 05016_ Slug penetrates Wall. 05019_ H-55 Commando knocked back. 05019_ Slug penetrates H-55 Commando. 05021_ Penetrated by Slug. 05021_ Lgt. Deuterium Engine destroyed. 05022_ H-55 Commando destroyed. 05028_ Carbon-fiber Leg fries itself beyond repair. 05033_ Gauss Rifle fries itself beyond repair. 05033_ Targeting Computer fries itself beyond repair. 05036_ Assault Rifle fries itself beyond repair. Map ----- +----------------------------------------------------+ | ???????????????????????????????# % #?? | | ??????????????????????????? ##?? | | ???????????????????????? ?? ### #### %###??? | | ???????????????????????? ##??????????????# %#????? | | ???????????????????????? ??????###????## #????? | | ???????????????????????? ?????## ???##% ##???? | | ???????????????????????? ????## ??##% % #???? | | ?????????????????????#??# ????# ### #???? | | ????????????????????"""?# ?????# "##???? | | ????????????????? # " ?# #????## ##????? | | ????????????????? #" ? # #?????## ##????? | | ?????????????????? # #??????## ##???? | | ?????????????????? ? ???????# #???? | | ?????????????????? """ # ???##### ##??? | | ?????????????????? """ # #??##% ## #??? | | ???????????????? [""" # #### #?? | | ??????????????# """ % #?? | | ??????????????# ##### ##?? | | ???????????????""" # ;#### #??### "####??? | | ???????????????### ]??# ##??# #??# ##?????? | | ??????????????? ?????# #???# %## #??????? | | ??????????????? ????????# #???## % ??????? | | ???????????#####++####### ##???### ### ??????? | | ?????????? [ ##?????# ##?? #?????? | | ?????????? ##?????###??? ??????? | | ??????????# ### @ #??????????? #?????? | | ???????????# ???????# #??????????????????? | | ????????????????????## #??????????????????? | | ?????????????????????### %% #??????????????????? | | ???????????????????????###;# #?????????????????? | | ??????????????????????????## ????????????????? | | ????????????????????????????# ???????????????? | | ?????????????????????????????# ## ??????????????? | | ??????????????????????????????###??#?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Power Shielding 33 Weapon Shielding 66 Evasion (%) 55 Particle Charging 15 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedMappingShredder Manual? 0 Play Time 00:39:46 Cumulative 30.1 hours Start 2023.11.18 @ 15:23:27 End 2023.11.18 @ 16:03:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 26 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 99448852-78ad-41bb-acfc-15ae038f1c23