Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.01 @ 15:33:58 Player: KeepAwake2 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (9) 1800 Robots Destroyed (84) 420 Value Destroyed (2240) 2240 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1090) 1090 TOTAL SCORE: 6590 Bonus ------- High Alert Combat Kills 90 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Treading (160) Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (4) ------ Large Storage Unit Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Improved Cooling System High-capacity Matter Pod (200) Structural Scanner Visual Processing Unit Long-range Sensor Array Signal Interpreter Terrain Scan Processor Energy Filter Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Weapon Cycler Hacking Suite > --- WEAPON ----------- EM Shotgun Gauss Rifle > --- INVENTORY -------- Improved Cooling System High-capacity Matter Pod Structural Scanner Visual Processing Unit Long-range Sensor Array Signal Interpreter Terrain Scan Processor Energy Filter Reactive Plating Skeleton Box [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Improved Titanium Leg Treads Armored Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Backup Propulsion I Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon Particle Cannon Energy Gun EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Slots Evolved 4 | . . . 2 . . . 2 . . Power 1 | . . . 1 . . . . . . Propulsion 1 | . . . . . . . 1 . . Utility 2 | . . . 1 . . . 1 . . Weapon . | . . . . . . . . . . Parts Attached 118 | 9 13 2 18 10 . 6 42 10 8 Power 23 | 1 2 . 5 2 . . 9 3 1 Engine 14 | 1 2 . 5 2 . . 3 . 1 Core 9 | . . . . . . . 6 3 . Reactor . | . . . . . . . . . . Propulsion 31 | 5 2 . 5 3 . 3 9 2 2 Treads 6 | . . . 2 . . . 3 . 1 Leg 22 | 2 2 . 3 3 . 3 6 2 1 Wheel 3 | 3 . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 24 | 1 4 . 4 1 . . 10 2 2 Device 6 | 1 . . . 1 . . 2 1 1 Storage 5 | . 3 . 1 . . . 1 . . Processor 6 | . . . 1 . . . 4 1 . Hackware 1 | . . . . . . . 1 . . Protection 6 | . 1 . 2 . . . 2 . 1 Artifact . | . . . . . . . . . . Weapon 40 | 2 5 2 4 4 . 3 14 3 3 Energy Gun 11 | . . . 1 1 . 1 6 . 2 Energy Cannon 6 | . . . 2 2 . . 1 1 . Ballistic Gun 11 | 2 4 . 1 . . . 1 2 1 Ballistic Cannon 6 | . . . . 1 . 1 4 . . Launcher 6 | . 1 2 . . . 1 2 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 1 1 Parts Lost 29 | . . . 5 . . . 6 3 15 Power 7 | . . . 2 . . . 1 1 3 Propulsion 6 | . . . 2 . . . . . 4 Utility 5 | . . . . . . . . 2 3 Weapon 11 | . . . 1 . . . 5 . 5 Highest Loss Streak 13 | . . . 3 . . . 3 2 13 Average Slot Usage (%) 97 | . 97 100 90 99 100 100 97 98 86 Engine 13 | . 13 14 17 22 22 22 8 . 5 Core 4 | . . . . . . . 8 17 10 Treads 2 | . . . 4 . . . 6 . . Leg 20 | . 20 28 12 21 22 22 20 26 23 Device 6 | . 8 . . 6 11 11 4 8 6 Storage 10 | . 13 14 11 11 11 11 9 9 9 Processor 9 | . . . 4 11 11 11 15 8 9 Hackware 1 | . . . . . . . 3 9 1 Protection 4 | . 5 14 16 4 . . 2 . 5 Energy Gun 6 | . . . 4 2 11 7 9 9 7 Energy Cannon 4 | . . . 6 13 11 3 1 . . Ballistic Gun 5 | . 21 14 11 1 . . . 9 8 Ballistic Cannon 1 | . . . . 5 . 3 3 . . Launcher 2 | . 6 13 . . . 7 3 . . Naked Turns . | . . . . . . . . . . Heaviest Build 49 | 7 23 20 37 40 32 38 49 36 47 Greatest Support 60 | 20 20 20 20 28 28 28 60 60 55 Greatest Overweight (x) 3 | . 1 . 3 1 1 1 1 1 2 Average Overweight (x) . | . . . 1 1 1 1 . . . Largest Inventory Capacity 14 | 4 10 8 14 10 10 10 10 10 10 Average Capacity 9 | 4 7 8 9 10 10 10 10 10 10 Most Carried 10 | 4 8 8 10 10 10 10 10 10 10 Average Carried 9 | 2 7 7 8 9 9 9 9 9 8 Final Capacity 10 | 4 8 8 10 10 10 10 10 10 10 Final Carried 10 | 3 8 8 10 10 10 10 9 10 8 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Matter Collected 2299 | 354 339 86 285 174 . 95 720 149 97 Remotely . | . . . . . . . . . . Salvage Created 2544 | 51 143 61 274 198 . 208 945 450 214 Parts 160 | 5 13 6 18 9 . 13 48 31 17 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Combat Hostiles Destroyed 64 | 1 3 9 7 3 . 7 22 6 6 Guns 38 | 1 3 4 7 . . 3 8 6 6 Cannons 14 | . . . . 3 . 1 10 . . AOE 12 | . . 5 . . . 3 4 . . Classes Destroyed 11 | 2 2 1 1 1 . 1 2 1 . Worker 5 | 1 . . . . . 2 1 1 . Builder 3 | . . . . . . . 3 . . Hauler 1 | . 1 . . . . . . . . Recycler 2 | . . . . 1 . . 1 . . Mechanic 1 | . . . . . . . . 1 . Watcher 8 | . 1 . 2 . . . 4 1 . Swarmer 25 | . . 9 3 . . 3 7 . 3 Grunt 25 | 1 3 . 3 3 . 3 9 2 1 Brawler 1 | . . . . . . . 1 . . Sentry 10 | . . . 1 . . . 4 3 2 Hunter 3 | . . . . . . 1 1 1 . Best Kill Streak 9 | 1 2 3 3 4 . 5 9 4 4 Combat Bots Only 7 | 1 2 3 3 3 . 3 7 3 4 Max Kills in Single Turn 3 | 1 1 1 1 1 . 3 3 2 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 1 . . . 2 3 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Damage Taken 4950 | 31 279 416 540 75 . 279 1425 349 1556 Core 925 | 10 103 117 40 21 . 82 222 15 315 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 56 | 96 . 8 . . . 64 . . . Volleys Fired 285 | 6 30 30 30 56 . 13 73 21 26 Largest 2 | 2 2 2 2 2 . 2 2 2 2 Hottest 128 | 40 40 50 91 128 . 116 124 73 73 Shots Fired 407 | 12 32 31 51 70 . 18 111 41 41 Gun 254 | 12 30 26 41 2 . 9 52 41 41 Cannon 141 | . . . 10 68 . 8 55 . . Launcher 12 | . 2 5 . . . 1 4 . . Special . | . . . . . . . . . . Kinetic 196 | 12 30 26 28 . . 4 53 21 22 Thermal 131 | . . . 23 70 . 4 30 . 4 Explosive 12 | . 2 5 . . . 1 4 . . Electromagnetic 68 | . . . . . . 9 24 20 15 Robot Hit Streak 24 | 2 3 7 6 6 . 7 11 24 10 Robot Miss Streak 8 | 2 4 5 2 5 . 1 8 2 6 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 1 | . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . 1 Shots Hit Robots 235 | 8 12 17 32 9 . 13 81 33 30 Core Hits 138 | 3 8 11 11 5 . 16 49 22 13 Critical Hits 4 | . 1 . . . . . 2 . 1 Critical Kills 1 | . 1 . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . 2 . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5615 | 90 279 572 491 157 . 716 2140 709 461 Guns 2836 | 90 121 206 350 22 . 107 772 709 459 Cannons 1253 | . . . 141 135 . 126 851 . . Explosions 1516 | . 158 366 . . . 483 509 . . Melee . | . . . . . . . . . . Ramming 10 | . . . . . . . 8 . 2 Kinetic 2204 | 90 121 206 216 . . 63 831 404 273 Thermal 1403 | . . . 275 157 . 360 583 . 28 Explosive 1132 | . 158 366 . . . 186 422 . . Electromagnetic 866 | . . . . . . 107 296 305 158 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . . 2 2 2 Average Corruption 2 | . . . . . . . 2 2 2 Corruption Purged . | . . . . . . . . . . Effects 21 | . . . . . . . 12 5 4 Message Errors 7 | . . . . . . . 5 2 . Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 7 | . . . . . . . 5 2 . Data Loss (minor) 2 | . . . . . . . 1 1 . Targeting Errors 2 | . . . . . . . 1 . 1 Weapon Failures 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 31 | . . 6 . . . 12 13 . . Projectiles 8 | . . . . . . . 8 . . Explosions 23 | . . 6 . . . 12 5 . . Melee . | . . . . . . . . . . Knockbacks 13 | . . . . . . . 13 . . Impact . | . . . . . . . . . . Kinetic 11 | . . . . . . . 11 . . Secondary 2 | . . . . . . . 2 . . Self-Inflicted Damage 55 | . . 18 . . . 33 4 . . Shots 2 | . . 1 . . . 1 . . . Rammed 3 | . . . . . . . 2 . 1 Targets Rammed 4 | . . . . . . . 3 . 1 Kicked 1 | . . . . . . . 1 . . Crushed . | . . . . . . . . . . Highest Temperature 478 | 6 . . 202 306 . 72 363 213 478 Average Temperature 126 | 6 . . 85 98 . 30 154 104 151 Received Heat Transfer 1752 | 18 192 . 141 42 . 54 540 99 666 Effects 11 | . . . . 1 . . 9 . 1 Shutdowns 4 | . . . . . . . 4 . . Energy Bleed 2 | . . . . 1 . . 1 . . Interference 3 | . . . . . . . 3 . . Short Circuit 2 | . . . . . . . 1 . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . . . . . . 2 1 1 Impact Corruptions 1 | . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . . 2 1 . . 2 . . Heat Transferred 2548 | . . . 592 309 . 361 1212 . 74 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . . . . 2 2 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Peak Influence 523 | 25 88 232 289 45 . 200 523 422 328 Initial 209 | . 16 22 90 . . . . 209 193 Average 133 | 6 55 135 121 10 . 55 167 313 233 Maximum Alert Level 2 | . . 1 1 . . 1 2 2 1 Low Security (%) 68 | 100 100 73 70 100 . 83 68 . 22 Level 1 21 | . . 26 29 . . 16 4 76 77 Level 2 9 | . . . . . . . 26 23 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . . . . 1 . . 6 2 . Investigation 2 | . . . . 1 . . 1 . . Extermination . | . . . . . . . . . . Reinforcement 4 | . . . . . . . 2 2 . Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Distress Signals 6 | . 1 . 1 . . . 3 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 102 | 1 8 9 15 3 . 8 33 14 11 Peak Tracking Total 9 | 1 3 3 8 2 . 3 7 6 9 Tactical Retreats 5 | . . . 2 . . . 1 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Traps Triggered 4 | . . . . . . . 1 . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Machines Disabled 4 | . . . . . . . 2 2 . Max in Single Turn 1 | . . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Machines Accessed 26 | . 6 . 5 1 4 . 5 5 . Terminals 15 | . 5 . 4 . . . 4 2 . Fabricators . | . . . . . . . . . . Repair Stations 4 | . 1 . 1 . . . 1 1 . Recycling Units 1 | . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 132 | . 21 . 27 1 49 . 17 17 . Successful 108 | . 15 . 17 1 49 . 13 13 . Failed 23 | . 6 . 9 . . . 4 4 . Catastrophic 1 | . 1 . . . . . . . . Database Lockouts 1 | . . . 1 . . . . . . Manual 4 | . . . . . 4 . . . . Terminals 55 | . 17 . 17 . . . 13 8 . Fabricators . | . . . . . . . . . . Repair Stations 23 | . 4 . 10 . . . 4 5 . Recycling Units 2 | . . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . Terminal Hacks 87 | . 12 . 10 1 49 . 9 6 . Record 67 | . 10 . 5 . 49 . 3 . . Robot Schematic 1 | . . . . . . . . 1 . Robot Analysis 1 | . . . . . . . 1 . . Open Door 1 | . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . . 1 . Emergency Access Points 1 | . . . 1 . . . . . . Alert Level 2 | . 1 . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . Locate Traps 4 | . 1 . 1 . . . 1 1 . Dispatch Records 1 | . . . . . . . 1 . . Investigation Status 1 | . . . . . . . 1 . . Reinforcement Status 1 | . . . . . . . . 1 . Hauler Manifests 1 | . . . . . . . . 1 . Registered Prototypes 1 | . . . . . . . 1 . . Zone Layout 3 | . . . 1 . . . 1 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 17 | . 3 . 7 . . . 4 3 . Scan Component 9 | . 2 . 3 . . . 2 2 . Repair 7 | . 1 . 3 . . . 2 1 . Refit 1 | . . . 1 . . . . . . Recycling Unit Hacks 2 | . . . . . . . . 2 . Report Inventory 1 | . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 2 . Unlock Access 1 | . . . . . . . . 1 . Coupler Status 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 4 . 5 . . . 4 2 . Full Trace Events 3 | . . . . . . . 2 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 7 | . 1 . 3 . . . 2 1 . Time 196 | . 26 . 78 . . . 70 22 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . . . . . . . 2 . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Used RIF Installer 1 | . . . . . . . . . 1 Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Robot Analysis Total 1 | . . . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Turns Passed 6130 | 115 559 347 824 540 719 654 1494 581 297 Spaces Moved 3529 | 98 398 235 381 246 470 405 787 361 148 Core 20 | 20 . . . . . . . . . Treads 472 | . . . 169 20 . . 278 . 5 Legs 2852 | 4 287 235 212 226 470 405 509 361 143 Wheels 185 | 74 111 . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 120 120 150 150 150 126 126 125 Average Speed 141 | 75 108 120 184 152 150 150 146 129 128 Slowest Speed 210 | 120 120 120 210 180 150 150 190 160 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . Exploration Rate (%) 43 | 8 44 52 23 44 73 71 52 42 23 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 5 | . . . 1 1 1 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . . . . 1 . . Scrap Searched 3 | . . 1 . 1 . 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 122 | . 12 37 . . . 22 50 . 1 Melee . | . . . . . . . . . . Projectile 20 | . . . . . . 1 18 . 1 AOE 102 | . 12 37 . . . 21 32 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Total 4274 | 130 500 269 453 343 485 434 1010 438 212 Wait 180 | 1 29 . . 23 14 6 61 38 8 Move 3520 | 97 397 234 380 245 469 404 786 360 148 Hop . | . . . . . . . . . . Pick Up 77 | 13 17 1 16 1 1 1 19 2 6 Fast Attach 24 | . 1 . 1 4 . 1 11 6 . Attach 40 | 6 6 . 10 . . . 10 . 8 Detach 5 | . 3 . 2 . . . . . . Swap 54 | 3 6 2 7 6 . 5 21 4 . Drop 70 | 4 11 2 7 8 1 4 26 7 . Fire 285 | 6 30 30 30 56 . 13 73 21 26 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 3 | . . . . . . . 3 . . Crush 1 | . . . . . . . . . 1 Escape Stasis 15 | . . . . . . . . . 15 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: Rec / Gar) -8/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 81 | -11/Scrapyard | Discovered new exit (range 8) 116 | -11/Scrapyard | Entered Materials 338 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 15) 472 | -10/Materials | Repaired Ion Engine 675 | -10/Materials | Entered Mines 699 | -10/Mines | Core integrity fell below 50% 747 | -10/Mines | Discovered new exit (range 9) 816 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 945 | -10/Mines | Discovered new exit (range 6) 968 | -10/Mines | Crushed by falling debris 968 | -10/Mines | Core integrity fell below 20% 1022 | -10/Mines | Entered Materials 1022 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1271 | -9/Materials | Lost 3 parts (2p1w) 1344 | -9/Materials | Repaired Core Shielding 1370 | -9/Materials | Repaired Signal Interpreter 1404 | -9/Materials | Repaired Core Shielding? 1630 | -9/Materials | Central database locked down 1638 | -9/Materials | Discovered new exit (range 15) 1663 | -9/Materials | Identified exit to Mines 1826 | -9/Materials | Build established: Scavenger-Mutant 1846 | -9/Materials | Entered Mines 1874 | -9/Mines | Met a Derelict shopkeep closing up shop 2053 | -9/Mines | Excavation squad dispatched 2053 | -9/Mines | A large section of the Mines collapsed 2303 | -9/Mines | Excavation squad dispatched 2379 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2379 | -9/Mines | Discovered new exit (range 5) 2383 | -9/Mines | Identified exit to Exiles 2386 | -9/Mines | Entered Exiles 2430 | -9/Exiles | Met 8R-AWN 2463 | -9/Exiles | Met EX-HEX 2527 | -9/Exiles | Met EX-DEC 2566 | -9/Exiles | Learned location of Zion (-7) 2637 | -9/Exiles | Discovered new exit (range 14) 2656 | -9/Exiles | Identified exit to Mines 2769 | -9/Exiles | Met EX-BIN 2793 | -9/Exiles | Aligned with FarCom system 2794 | -9/Exiles | Given EX-Vault access code 2917 | -9/Exiles | Opened EX-Vault 2927 | -9/Exiles | Found Prototype Device 2961 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3084 | -9/Exiles | Discovered exit to Mines (range 14) 3105 | -9/Exiles | Left Exiles lab with Skeleton Box 3105 | -9/Exiles | Entered Mines 3173 | -8/Mines | Discovered new exit (range 7) 3183 | -8/Mines | Identified exit to Materials 3657 | -8/Mines | Discovered exit to Materials (range 14) 3759 | -8/Mines | Entered Materials 3759 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4027 | -8/Materials | Discovered new exit (range 8) 4041 | -8/Materials | Identified exit to Factory 4124 | -8/Materials | Build established: Mutant 4423 | -8/Materials | Lost 3 parts (1p2w) 4783 | -8/Materials | Garrison activated, responded to threat 4845 | -8/Materials | Destroyed 7 combat bots 5037 | -8/Materials | Discovered new exit (range 15) 5160 | -8/Materials | Repaired Nuclear Core 5194 | -8/Materials | Repaired EM Shotgun 5253 | -8/Materials | Entered Storage 5326 | -8/Storage | Identified exit to Garrison 5509 | -8/Storage | Identified exit to Recycling 5580 | -8/Storage | Repaired Imp. Titanium Leg 5834 | -8/Storage | Entered Garrison 5841 | -8/Garrison | Installed Relay Interface Framework 5876 | -8/Garrison | Triggered checkpoint 5896 | -8/Garrison | Core integrity fell below 50% 5912 | -8/Garrison | Identified Skeleton Box 6053 | -8/Garrison | Triggered checkpoint 6108 | -8/Garrison | Core integrity fell below 20% 6131 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- System corrupted: Heat flow error (+282). Acquired Aluminum Leg. Lgt. Nuclear Core permanently disabled. Overheating: Short circuit. G-47 Trooper destroyed. Broken Lgt. Nuclear Core destroyed. Reactive Plating destroyed. Acquired Beam Rifle. Imp. Titanium Leg destroyed. Beam Rifle destroyed. Acquired Lgt. Treads. Aluminum Leg destroyed. Acquired Beam Rifle. System corrupted: Beam Rifle failed to cycle. Beam Rifle destroyed. Slammed into S-10 Pest. Skeleton Box destroyed. Acquired 12 matter. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????############???????????????????? | | ??????????????????#""""# #???????????????????? | | ??????????????????#" #???????????????????? | | ??????????????????#""""# #???????????????????? | | ??????????????????######## #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????#!= #???????????????????? | | ??????????################ [!##??????????????????? | | ??????????# ^ g@ ! +???????????????????? | | ??????????# ^^ s +???????????????????? | | ??????????### ##### ## g #???????????????????? | | ???????????#"""""#??# ## #???????????????????? | | ???????????#######??###### #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????#g #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????#%=%##########"## ## | | ???????????????????????? "*== ^ =% | | ???????????????????????###=%* ^ % | | ?????????????????????????# ^ = | | ?????????????????????????############ ## ## | | ????????????????????????????????????? #???? #??? | | ????????????????????????????????????? ???????? | | ????????????????????????????????????? ?????? | | ?????????????????????????????????????? ???? | | ?????????????????????????????????????? ??? | | ?????????????????????????????????????? ## #??? | | ?????????????????????????????????????? #? #??? | | ??????????????????????????????????????? ?? ??? | | ??????????????????????????????????????? ??? ?? | | ??????????????????????????????????????? ?? ???? | | ???????????????????????????????????????###???????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Armor Coverage 150 Resistance: KI 20 Core Shielding 20 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ G-34 Mercenary | -8/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Crack Shot Everything Is Under Control First Step to Greatness Librarian Loot Pinata Novice Programmer One Hack Too Far Part-time Mechanic Please Form A Line Risk Taker Shopping List Storm Trooper Tourist Troublemaker Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed CloakHugeRailgun Manual? 0 Play Time 03:28:05 Cumulative 6.9 hours Start 2021.11.29 @ 00:36:54 End 2021.12.01 @ 15:33:58 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5f4db3d5-45dc-480e-a428-baa50da8310b