Cogmind - Beta 12 *** ADVENTURER MODE // 2023.04.05 @ 18:25:49 Player: Xero Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (60) 300 Value Destroyed (1308) 1308 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 6480 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 605/1150 Matter 147/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Flying (35) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Cesium-ion Thruster > --- UTILITY (9) ------ Enhanced Optical Array > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced ECM Suite Gamma Bomb Array Peak State ------------ > --- POWER ------------ Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved VTOL Module Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Impulse Thruster > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Enhanced Optical Array Improved Sensor Array Improved Melee Analysis Suite Improved Melee Analysis Suite Force Booster Hacking Suite Hacking Suite > --- WEAPON ----------- Makeshift Spear > --- INVENTORY -------- Light Antimatter Reactor Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced ECM Suite Gamma Bomb Array [Rating: 78] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Light Cannon Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Gamma Bomb Array Slashing Weapon Mining Claw Piercing Weapon Makeshift Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Arm Slots Evolved 12 | . . . 2 2 2 2 2 2 . Power 1 | . . . . . 1 . . . . Propulsion 4 | . . . 1 1 . 1 . 1 . Utility 7 | . . . 1 1 1 1 2 1 . Weapon . | . . . . . . . . . . Parts Attached 112 | 7 9 11 15 17 9 13 7 7 17 Power 21 | 1 2 2 3 2 2 4 . 2 3 Engine 15 | 1 2 2 3 1 1 3 . 1 1 Core 5 | . . . . 1 1 1 . 1 1 Reactor 1 | . . . . . . . . . 1 Propulsion 35 | 2 . 1 4 9 2 8 2 2 5 Treads 3 | 2 . 1 . . . . . . . Leg 3 | . . . 3 . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 29 | . . . 1 9 2 8 2 2 5 Utility 33 | 2 3 1 3 4 5 1 5 3 6 Device 17 | 1 . 1 . 1 3 . 5 . 6 Storage 3 | 1 1 . . 1 . . . . . Processor 8 | . 2 . 1 . 2 1 . 2 . Hackware 3 | . . . . 2 . . . 1 . Protection 2 | . . . 2 . . . . . . Artifact . | . . . . . . . . . . Weapon 23 | 2 4 7 5 2 . . . . 3 Energy Gun 1 | . . . 1 . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 5 | 2 1 . 2 . . . . . . Ballistic Cannon 6 | . 2 3 1 . . . . . . Launcher 1 | . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . 1 . . . . . . . . Piercing Weapon 8 | . . 4 1 1 . . . . 2 Special Melee Weapon 1 | . . . . 1 . . . . . Unidentified Prototypes 3 | . . . 1 1 . 1 . . . Parts Lost 26 | . . . 1 2 . . . 4 19 Power 5 | . . . 1 . . . . 1 3 Propulsion 9 | . . . . 1 . . . 1 7 Utility 10 | . . . . . . . . 2 8 Weapon 2 | . . . . 1 . . . . 1 Highest Loss Streak 9 | . . . 1 2 . . . 4 9 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 97 | . 100 99 97 95 83 88 92 89 65 Engine 12 | . 14 14 11 6 . 10 5 5 2 Treads 20 | . 28 28 4 . . . . . . Leg 2 | . . . 26 . . . . . . Flight 6 | . . . . 35 30 31 29 31 24 Device 9 | . 3 10 8 7 8 6 15 15 9 Storage 12 | . 14 14 11 9 7 6 5 5 4 Processor 4 | . 10 3 2 1 5 11 11 10 10 Hackware 2 | . . . . 17 15 13 11 10 4 Protection 1 | . . . 10 . . . . . . Ballistic Gun 2 | . 14 . 7 . . . . . . Ballistic Cannon 11 | . 13 16 4 . . . . . . Piercing Weapon 8 | . . 11 1 8 7 6 5 5 4 Naked Turns . | . . . . . . . . . . Heaviest Build 38 | 13 29 29 38 38 18 27 30 30 32 Greatest Support 40 | 40 40 40 40 30 19 29 30 35 36 Greatest Overweight (x) 2 | 2 . . 1 1 . . . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 8 8 8 8 8 Average Capacity 13 | 6 13 15 15 8 8 8 8 8 7 Most Carried 15 | 3 10 13 15 15 8 8 8 6 7 Average Carried 11 | 1 9 12 14 8 7 7 6 3 5 Final Capacity 15 | 8 15 15 15 8 8 8 8 8 5 Final Carried 15 | 3 10 13 15 8 8 8 6 6 5 Class Distribution -------------------- 73% | Mutant 14% | Hacker-Sprinter 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hacker-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Sprinter | -4/Factory Sprinter | -4/Armory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Arm Matter Collected 1404 | 248 195 214 268 99 . 151 10 199 20 Remotely . | . . . . . . . . . . Salvage Created 1663 | 23 280 253 601 99 . 151 10 199 47 Parts 121 | 3 25 16 48 7 . 6 1 14 1 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Arm Combat Hostiles Destroyed 44 | . 12 6 23 1 . . . . 2 Melee 7 | . . 2 3 1 . . . . 1 Guns 30 | . 12 . 18 . . . . . . Cannons 6 | . . 4 2 . . . . . . AOE 1 | . . . . . . . . . 1 Classes Destroyed 8 | 1 3 1 1 . . 2 . . . Worker 1 | . . . . . . 1 . . . Tunneler 4 | 1 . 2 . . . . 1 . . Recycler 2 | . . . . . . 1 . 1 . Operator 3 | . . . 1 1 . . . 1 . Watcher 6 | . 2 . 1 1 . . . 2 . Swarmer 26 | . 9 . 15 . . . . . 2 Grunt 13 | . 3 4 5 1 . . . . . Sentry 5 | . . 2 3 . . . . . . Best Kill Streak 9 | 1 5 2 9 1 . 2 1 2 1 Combat Bots Only 8 | . 5 2 8 1 . . . . 1 Max Kills in Single Turn 2 | 1 1 1 2 1 . 1 1 1 1 Gunslinging 1 | . . . 1 . . . . . . Exploded 1 | . . . . . . . . . 1 Melee 1 | . . 1 1 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Arm Damage Taken 3471 | . 198 313 607 101 . 55 102 460 1635 Core 791 | . 35 46 84 26 . 55 . 90 455 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 69 | . . . . . . . . 69 . Core Remaining (%) 90 | 100 . 67 79 95 100 93 100 . . Volleys Fired 91 | 1 33 13 43 . . . . . 1 Largest 2 | 2 2 2 2 . . . . . 1 Hottest 91 | 40 70 70 91 . . . . . 80 Shots Fired 181 | 2 66 26 86 . . . . . 1 Gun 137 | 2 61 . 74 . . . . . . Cannon 43 | . 5 26 12 . . . . . . Launcher 1 | . . . . . . . . . 1 Special . | . . . . . . . . . . Kinetic 137 | 2 66 26 43 . . . . . . Thermal 43 | . . . 43 . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 1 | . . . . . . . . . 1 Robot Hit Streak 23 | 2 23 17 13 . . . . . . Robot Miss Streak 3 | . 3 1 3 . . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . 2 . 4 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . Shots Hit Robots 161 | 2 52 28 58 7 . 3 1 5 5 Core Hits 81 | 2 27 10 29 3 . 2 1 3 4 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 9 | . 1 . 7 . . . . 1 . Burn 6 | . . . 6 . . . . . . Blast 1 | . 1 . . . . . . . . Impale 2 | . . . 1 . . . . 1 . Melee Attacks 137 | . 1 20 10 16 9 3 1 16 61 Impact . | . . . . . . . . . . Slashing 1 | . 1 . . . . . . . . Piercing 136 | . . 20 10 16 9 3 1 16 61 Sneak Attacks 7 | . . 2 . 1 . 2 1 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3195 | 15 451 616 1029 289 . 167 50 333 245 Guns 1142 | 15 402 . 725 . . . . . . Cannons 577 | . 49 378 150 . . . . . . Explosions 97 | . . . . . . . . . 97 Melee 1379 | . . 238 154 289 . 167 50 333 148 Ramming . | . . . . . . . . . . Kinetic 1289 | 15 451 378 445 . . . . . . Thermal 430 | . . . 430 . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 97 | . . . . . . . . . 97 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 1379 | . . 238 154 289 . 167 50 333 148 Highest Corruption 16 | . . . . . . . . 6 16 Average Corruption 7 | . . . . . . . . 6 9 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 19 | . . . . . . . . 7 12 Message Errors 6 | . . . . . . . . 2 4 Matter Fused 4 | . . . . . . . . 2 2 Heat Flow Errors 3 | . . . . . . . . 1 2 Energy Discharges 2 | . . . . . . . . 1 1 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 . Data Loss (major) 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 115 | . . 12 7 17 . 21 . 54 4 Projectiles . | . . . . . . . . . . Explosions 4 | . . . . . . . . . 4 Melee 111 | . . 12 7 17 . 21 . 54 . Knockbacks 2 | . . 2 . . . . . . . Impact . | . . . . . . . . . . Kinetic 2 | . . 2 . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 261 | . 20 153 261 14 . 92 3 111 191 Average Temperature 60 | . 9 77 84 8 . 18 3 60 61 Received Heat Transfer 492 | . 60 192 138 81 . . . . 21 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . . Heat Transferred 1554 | . . . 1554 . . . . . . Parts Sabotaged 4 | . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Arm Peak Influence 778 | 5 219 179 356 240 92 51 26 297 778 Initial 125 | . 2 4 . 55 70 38 21 10 125 Average 55 | 1 73 3 198 69 85 41 22 110 392 Maximum Alert Level 3 | . 1 . 1 1 . . . 1 3 Low Security (%) 91 | 100 85 100 55 98 100 100 100 80 37 Level 1 7 | . 14 . 44 1 . . . 20 13 Level 2 1 | . . . . . . . . . 39 Level 3 . | . . . . . . . . . 9 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . . . 2 1 . . . 1 . Investigation 2 | . . . . 1 . . . 1 . Extermination . | . . . . . . . . . . Reinforcement 2 | . . . 2 . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Arm Distress Signals 5 | . 1 . 2 . . . . 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 162 | . 22 7 35 20 . . . 14 64 Peak Tracking Total 32 | . 5 2 4 6 . . . 10 32 Tactical Retreats 28 | . . 1 5 6 . . . 4 12 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Arm Traps Triggered 9 | . . . . 1 . 4 2 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Arm Machines Disabled 6 | . . 1 . . . . . 1 4 Max in Single Turn 1 | . . 1 . . . . . 1 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Arm Machines Accessed 14 | . . 1 2 2 . 3 . 4 2 Terminals 12 | . . 1 2 2 . 3 . 3 1 Fabricators 1 | . . . . . . . . . 1 Repair Stations 1 | . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 27 | . . 2 3 5 . 6 . 8 3 Successful 15 | . . 1 1 3 . 4 . 6 . Failed 12 | . . 1 2 2 . 2 . 2 3 Catastrophic 1 | . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 4 | . . . 3 . . 1 . . . Terminals 23 | . . 2 3 5 . 6 . 6 1 Fabricators 2 | . . . . . . . . . 2 Repair Stations 2 | . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 11 | . . 1 . 3 . 3 . 4 . Branch Access Points 3 | . . . . 1 . 1 . 1 . Emergency Access Points 1 | . . . . . . . . 1 . Dispatch Records 2 | . . 1 . . . 1 . . . Hauler Manifests 2 | . . . . . . . . 2 . Zone Layout 3 | . . . . 2 . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . Scan Component 1 | . . . . . . . . 1 . Repair 1 | . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . . . 1 . . 1 . . . Terminals 2 | . . . 1 . . 1 . . . Assimilate 2 | . . . 1 . . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . 1 . Used 1 | . . . . . . . . 1 . Hacking Detections 8 | . . 1 1 1 . 1 . 3 1 Full Trace Events 2 | . . . 1 . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . Time 19 | . . . . . . . . 19 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Arm Total Allies 3 | . . 3 . . . . . . . Largest Group 3 | . . 3 3 . . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . . Total Orders 3 | . . . 3 . . . . . . STAY 3 | . . . 3 . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Arm Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . . Drone Launches 4 | . . . . . . . . . 4 Drone Recoveries 1 | . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Arm Turns Passed 11864 | 90 1370 6943 1207 923 255 332 29 340 375 Spaces Moved 7001 | 51 778 2226 527 819 454 562 76 715 793 Core 19 | 19 . . . . . . . . . Treads 3168 | 32 778 2226 132 . . . . . . Legs 396 | . . . 395 1 . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 3418 | . . . . 818 454 562 76 715 793 Fastest Speed 20 | 50 160 160 160 26 26 23 23 20 20 Average Speed 95 | 146 160 160 182 26 26 24 23 20 23 Slowest Speed 190 | 160 160 160 190 190 26 29 23 20 106 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 11 | . . . . . . . . 2 9 Cave-ins Triggered 4 | . . . . . . . . 1 3 Exploration Rate (%) 41 | 4 84 102 57 47 15 18 3 16 72 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 3 | . . 3 . . . . . . . Known Exits Taken 7 | . 1 1 1 . 1 1 1 1 . Unknown Exits Taken 2 | 1 . . . 1 . . . . . Scrap Searched 2 | . . 2 . . . . . . . Spaces Dug 83 | . 1 8 3 8 8 . . 10 45 Terrain Destroyed 83 | . 1 8 3 8 8 . . 10 45 Melee 83 | . 1 8 3 8 8 . . 10 45 Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Arm Total 11881 | 61 849 5559 678 1515 580 754 86 890 909 Wait 4380 | . 8 3281 59 637 99 109 . 151 36 Move 6973 | 50 777 2225 526 818 453 561 75 710 778 Hop 7 | . . . . . . . . 2 5 Pick Up 50 | 3 10 4 11 8 5 3 . 4 2 Fast Attach 52 | 7 6 4 7 6 . 6 1 3 12 Attach 33 | . . . 5 10 3 3 5 4 3 Detach 11 | . 1 . 1 1 1 3 3 . 1 Swap 27 | . 3 7 3 1 6 4 1 . 2 Drop 65 | . 10 5 13 18 4 8 . . 7 Fire 91 | 1 33 13 43 . . . . . 1 Melee 137 | . 1 20 10 16 9 3 1 16 61 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 55 | . . . . . . 54 . . 1 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Sto]) -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -4/Factory (discovered 5 exits: Upp x2 / Ext x2 / *Arm) -4/Armory History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 16) 91 | -11/Junkyard | Entered Materials 310 | -10/Materials | Discovered new exit (range 16) 325 | -10/Materials | Build established: Mutant 643 | -10/Materials | Discovered new exit (range 16) 810 | -10/Materials | Discovered new exit (range 16) 1220 | -10/Materials | Identified exit to Materials 1460 | -10/Materials | Identified exit to Mines 1461 | -10/Materials | Entered Mines 1468 | -10/Mines | Discovered exit to Materials (range 8) 1518 | -10/Mines | Met a Derelict bent on vengeance 1543 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1580 | -10/Mines | Learned Materials emergency access door positions 1662 | -10/Mines | Learned location of Zion (-6) 2555 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3635 | -10/Mines | Learned location of Storage (-9) 3635 | -10/Mines | Discovered exit to Materials (range 8) 8404 | -10/Mines | Entered Materials 8404 | -9/Materials | Accompanied by 3 allies 8404 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8740 | -9/Materials | Discovered new exit (range 5) 8980 | -9/Materials | Build established: Scavenger-Mutant 8994 | -9/Materials | Discovered new exit (range 12) 9324 | -9/Materials | Destroyed 8 combat bots 9479 | -9/Materials | Discovered new exit (range 8) 9607 | -9/Materials | Identified exit to Materials 9611 | -9/Materials | Entered another Materials area 9611 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 9928 | -8/Materials | Build established: Hacker-Sprinter 10533 | -8/Materials | Discovered new exit (range 4) 10534 | -8/Materials | Entered Factory 10534 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 10783 | -7/Factory | Discovered new exit (range 16) 10789 | -7/Factory | Identified exit to Factory 10789 | -7/Factory | Entered another Factory area 10789 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10983 | -6/Factory | Identified exit to Lower Caves 11014 | -6/Factory | Discovered new exit (range 9) 11016 | -6/Factory | Identified exit to Factory 11121 | -6/Factory | Entered another Factory area 11121 | -5/Factory | Evolved 2 slots: Utility x2 11149 | -5/Factory | Discovered new exit (range 6) 11150 | -5/Factory | Identified exit to Factory 11150 | -5/Factory | Entered another Factory area 11150 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11171 | -4/Factory | Build established: Hacker-Scout 11186 | -4/Factory | Crushed by falling debris 11217 | -4/Factory | Lost 4 parts (1p1n2u) 11273 | -4/Factory | Repaired Nuclear Core 11420 | -4/Factory | Identified exit to Upper Caves 11420 | -4/Factory | Identified exit to Extension 11420 | -4/Factory | Identified exit to Armory 11477 | -4/Factory | Build established: Hacker-Sprinter 11490 | -4/Factory | Entered Armory 11501 | -4/Armory | Found Gamma Bomb Array 11651 | -4/Armory | Crushed by falling debris 11720 | -4/Armory | Lost 9 parts (2p2n5u) 11724 | -4/Armory | System corruption reached 10% 11740 | -4/Armory | Search patrols dispatched 11764 | -4/Armory | Crushed by falling debris 11835 | -4/Armory | Lost 8 parts (1p4n3u) 11856 | -4/Armory | Crushed by falling debris 11865 | -4/Armory | Self-destructed Last Messages --------------- 11797_ Connecting with Terminal... 11801_ Penetrated by Slug. 11801_ Sml. Storage Unit destroyed. 11801_ Imp. Cesium-ion Thruster destroyed. 11801_ Knocked back. 11802_ Imp. Melee Analysis Suite destroyed. 11803_ Knocked back. 11804_ Lgt. Antimatter Reactor destroyed. 11806_ System corrupted: Substantial component data lost. 11825_ System corrupted: Matter fused (-6). 11825_ S-27 Virus shuts down. 11845_ The unstable cave ceiling collapses. 11845_ P-70 Sage crushed by falling debris. 11845_ Impulse Thruster destroyed. 11846_ System corrupted: Mak. Spear rejected. 11847_ Acquired Mak. Spear. 11856_ The unstable cave ceiling collapses. 11856_ Crushed by falling debris. 11856_ Mak. Spear destroyed. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????# #???????????????# #???## | | ?????????????# #??????????????#"##########????# | | ?????????????? #??????????????##??????????????# | | ?????????????? #??????????????????????????????# | | ?????????????? ???????????????????????????????# | | ?????????????? ???????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ??????????????? ?????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ??????????????? #????????????????????????????????? | | ???#+##???????? #????????????????????????????????# | | ??? ????????? #????????????????????????????????# | | ??? ????????? #????????????????????????????????# | | ?? T ????????? #????????????????????????????????# | | ?? ????????? #????????????????????????????????? | | ??# #???#+#### #????????????????????????????????? | | ??# #???# #????????????????????????????????? | | ### #???# #????????????????????????????????? | | #???# #???????????????????????????????## | | #???# #???????????????????????????????# | | ##### #???????????????????????????????# | | #???????????????????????????????# | | #???????###?????????????????????# | | #??????##@#?????????????????????# | | "" """ """ #?????#####?????????????????????# | | "" """ """ #????## ##??????????????????????# | | "" """ """ #???## ##???????????????????????# | | #??## ##????????????????????????# | | #?## ##?????????????????????????# | | #+######??????????????????????????# | | ######## ##?# ##????????????????????????????? | | #?????# #??# ! #?????????????????????????????? | | #????? ??# #?????????????????????????????? | | /#????* #?# "T" !#?????????????????????????????? | | #??? #?# """ #?????????????????????????????? | | #?? #?# #?????????????????????????????? | | #?# #?########?????????????????????????????? | | #?# #??????????????????????????????????????? | | #?### ###??????????????????????????????????????? | | ##???# ?????????????????????????????????????????? | | ?????# ?????????????????????????????????????????? | | ?????# ?????????????????????????????????????????? | | ?????# ?????????????????????????????????????????? | | ###?? ?????????????????????????????????????????? | | #???????????????????????????????????????? | | +???????????????????????????????????????? | | ##### #???????????????????????????????????????? | | ?????##??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 31 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 74 Targeting Accuracy 5 Melee Accuracy 12 Recoil Reduction 2 Force Boost 20 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Dynamic Key Hunted Shopping List Challenges ------------ None Game ------ Seed ShieldHackingShield Manual? 0 Play Time 01:51:27 Cumulative 26.1 hours Start 2023.04.04 @ 23:52:09 End 2023.04.05 @ 18:25:49 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 0 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 30 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f0265ff4-9ef6-47d8-b6e8-d87f799f631f