Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.08 @ 21:28:12

Player: rCartos

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (16)      80
Value Destroyed (398)      398
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1658

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     166/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -9/Materials

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
  Large Storage Unit
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (15) ---
        EM Shotgun
        Explosive Trap
        Explosive Trap
        Explosive Trap
        Explosive Trap
        Explosive Trap

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
     Large Storage Unit
           Seismic Detector
>          --- WEAPON -----------
           Shotgun
           Shotgun
           Shotgun
>          --- INVENTORY --------
           Ion Engine
           EM Shotgun
     Small Laser
           Shotgun
           Explosive Trap
           Explosive Trap
           Explosive Trap
           Explosive Trap
           Explosive Trap
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
Weapon                     Shotgun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Shotgun

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             30   | 7   3   5   15  
  Power                    7    | 1   .   2   4   
    Engine                 7    | 1   .   2   4   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   .   1   4   
    Treads                 2    | .   .   .   2   
    Leg                    2    | .   .   .   2   
    Wheel                  3    | 2   .   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 2   1   .   1   
    Device                 2    | 1   .   .   1   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 2   2   2   6   
    Energy Gun             3    | 1   .   .   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          9    | 1   2   2   4   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 15   | .   .   2   13  
  Power                    4    | .   .   1   3   
  Propulsion               4    | .   .   1   3   
  Utility                  2    | .   .   .   2   
  Weapon                   5    | .   .   .   5   
  Highest Loss Streak      8    | .   .   2   8   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     92   | .   97  97  87  
  Engine                   15   | .   14  13  17  
  Treads                   3    | .   .   .   7   
  Leg                      2    | .   .   .   4   
  Wheel                    15   | .   28  26  6   
  Device                   11   | .   14  14  10  
  Storage                  12   | .   14  14  11  
  Energy Gun               2    | .   6   .   2   
  Ballistic Gun            26   | .   20  28  27  
Naked Turns                .    | .   .   .   .   
Heaviest Build             42   | 13  30  32  42  
  Greatest Support         46   | 20  20  20  46  
  Greatest Overweight (x)  13   | 1   1   3   13  
  Average Overweight (x)   1    | .   .   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 6   14  15  15  
  Most Carried             11   | 2   5   8   11  
  Average Carried          6    | .   3   6   7   
  Final Capacity           15   | 8   15  15  15  
  Final Carried            8    | 1   5   8   6   

 Class Distribution 
--------------------
 58% | Mutant
 32% | Gunner
  8% | Scavenger-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Gunner | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           617  | 242 .   153 222 
  Remotely                 .    | .   .   .   .   
Salvage Created            427  | 30  .   139 258 
  Parts                    30   | 1   .   11  18  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  13   | .   .   7   6   
  Guns                     13   | .   .   7   6   
Classes Destroyed          5    | 1   .   2   2   
  Tunneler                 1    | 1   .   .   .   
  Watcher                  2    | .   .   .   2   
  Swarmer                  5    | .   .   5   .   
  Grunt                    7    | .   .   2   5   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           3    | 1   .   3   3   
  Combat Bots Only         3    | .   .   3   3   
Max Kills in Single Turn   2    | 1   .   2   1   
  Gunslinging              1    | .   .   1   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        195  | .    .    33   162  
  Missed                   66   | .    .    10   56   
Damage Taken               1869 | .    1    255  1613 
  Core                     407  | .    .    7    400  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         98   | 100  .    97   .    
Volleys Fired              42   | 1    1    15   25   
  Largest                  3    | 2    2    2    3    
  Hottest                  91   | 60   46   46   91   
Shots Fired                93   | 2    2    30   59   
  Gun                      93   | 2    2    30   59   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  84   | 1    2    30   51   
  Thermal                  .    | .    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          9    | 1    .    .    8    
  Robot Hit Streak         9    | 1    1    4    9    
  Robot Miss Streak        7    | .    2    7    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    .    2    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           58   | 1    1    17   39   
  Core Hits                31   | 1    .    10   20   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           857  | 15   12   263  567  
  Guns                     851  | 15   10   263  563  
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  6    | .    2    .    4    
  Kinetic                  757  | .    10   263  484  
  Thermal                  .    | .    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          94   | 15   .    .    79   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      1    | .    1    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   1    | .    1    .    .    
Targets Rammed             3    | .    1    .    2    
  Kicked                   2    | .    .    .    2    
  Crushed                  .    | .    .    .    .    
Highest Temperature        117  | .    .    7    117  
  Average Temperature      34   | .    .    4    37   
  Received Heat Transfer   687  | .    .    102  585  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             233  | 5   8   153 233 
  Initial                  59   | .   3   3   59  
  Average                  83   | .   4   103 105 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         95   | 100 100 100 91  
  Level 1                  4    | .   .   .   8   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   .   .   3   
  Investigation            2    | .   .   .   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              35   | .   2   8   25  
  Peak Tracking Total      10   | .   2   3   10  
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
Most Traps Carried         5    | .   .   5   5   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          3    | .   1   .   2   
  Terminals                3    | .   1   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                8    | .   3   .   5   
  Successful               5    | .   2   .   3   
  Failed                   3    | .   1   .   2   
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                8    | .   3   .   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   2   .   3   
  Prototype ID Bank        2    | .   1   .   1   
  Unreport Threat          1    | .   .   .   1   
  Reinforcement Status     1    | .   .   .   1   
  Hauler Manifests         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   .   .   2   
  Full Trace Events        2    | .   .   .   2   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               927  | 66  133 252 476 
Spaces Moved               636  | 65  123 197 251 
  Core                     18   | 11  .   .   7   
  Treads                   83   | .   .   .   83  
  Legs                     40   | .   .   .   40  
  Wheels                   495  | 54  123 197 121 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  95  95  
  Average Speed            115  | 79  93  98  147 
  Slowest Speed            700  | 100 95  125 700 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       26   | 5   24  43  34  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      744  | 74  139 223 308 
  Wait                     3    | .   2   1   .   
  Move                     633  | 64  122 196 251 
  Hop                      .    | .   .   .   .   
  Pick Up                  25   | 2   7   5   11  
  Fast Attach              7    | 6   .   1   .   
  Attach                   17   | 1   2   2   12  
  Detach                   .    | .   .   .   .   
  Swap                     6    | .   1   2   3   
  Drop                     8    | .   3   1   4   
  Fire                     42   | 1   1   15  25  
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   1   .   .   
  Kick                     2    | .   .   .   2   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 15)
   67 | -11/Scrapyard | Entered Materials
  186 | -10/Materials | Discovered new exit (range 13)
  196 | -10/Materials | Discovered new exit (range 15)
  200 | -10/Materials | Entered Mines
  288 | -10/Mines     | Found a hidden stash of uninstalled traps
  300 | -10/Mines     | Build established: Mutant
  338 | -10/Mines     | Learned location of Mines (-9)
  442 | -10/Mines     | Discovered new exit (range 7)
  452 | -10/Mines     | Entered Materials
  452 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  884 | -9/Materials  | Lost 3 parts (1p2w)
  904 | -9/Materials  | Core integrity fell below 50%
  918 | -9/Materials  | Core integrity fell below 20%
  928 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
K-01 Serf collects debris.
Shotgun destroyed. <x2>
G-34 Mercenary destroyed.
Dropped Explosive Trap.
Acquired Explosive Trap.
Imp. Ion Engine destroyed.
Ion Engine destroyed.
Shotgun destroyed.
Fusion Modulator explodes.
Imp. Treads destroyed.
Fusion Modulator explodes. <x2>
Atomic Centrifuge disabled.
Y-45 Defender destroyed.
G-34 Mercenary destroyed. <x2>
Imp. Treads destroyed.
Shotgun destroyed.
Seismic Detector destroyed.
Sml. Laser destroyed.
R-06 Scavenger collects Heat Sink.
R-06 Scavenger collects Ion Engine.

 Map 
-----
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| ???????#   #???# *g            ??????????????????? |
| ???????#   #??##               ??????????????????? |
| ???????#   #??#;Y g           !??????????????????? |
| ???????+   #?##;  g       ""  [[?????????????????? |
| ???????#   #?# ;           "  [! #???????????????? |
| ???????#   #?# ;          ""     #???????????????? |
| ???????#   #?# ;                 ????????????????? |
| ???????#   #?##;         """T????????????????????? |
| ??????     ###;;;;;;;;;Y########+###   #?????????? |
| ?????        u                           ????????? |
| ????        ^                            ????????? |
| ????                     @               ????????? |
| ?????                                    ????????? |
| ?????#################################???????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          17
Energy Capacity            415
Matter Stores              269
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                44
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control

 Challenges 
------------
None

 Game 
------
Seed              DisruptionAlloyNanoactuators
  Manual?         0
Play Time         00:14:54
  Cumulative      5.0 hours
  Start           2024.03.08 @ 21:15:30
  End             2024.03.08 @ 21:28:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          10
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x40
Zoom Use          12%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0f02d242-9f55-48a4-b641-23b55c0c2b02