Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.27 @ 21:27:44 Player: whisper Result: Destroyed by 49-QC9(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (94) 470 Value Destroyed (3272) 3272 Prototype IDs (49) 980 Alien Tech Used (0) 0 Bonus (2997) 2997 TOTAL SCORE: 11619 Bonus ------- High Alert Combat Kills 288 Follower Combat Kills 919 Aligned with FarCom 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -510 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 1100/1100 System Corruption 0% Temperature Cool (27) Movement Walking (190) Ox2 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (3) --- Assembled Alloy Leg > --- UTILITY (7) ------ Experimental Heat Sink Assembled Nanovents Large Storage Unit High-capacity Storage Unit Assembled Biocell Array GOLEM Unit > --- WEAPON (2) ------- EM Pulse Cannon EM Pulse Cannon > --- INVENTORY (18) --- Medium Treads Medium Treads Experimental Heat Sink Superbattery (2000) High-capacity Matter Pod (200) Long-range Terrain Scanner GOLEM Unit GOLEM Unit Gauss Rifle Gauss Rifle Advanced EMP Blaster Precision Grenade Launcher Phasing Sabre Longsword +1 Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Advanced Treads Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Experimental Heat Sink Assembled Nanovents Large Storage Unit High-capacity Storage Unit Assembled Biocell Array GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Zionite Light DM Reactor Medium Treads Medium Treads Experimental Heat Sink Superbattery High-capacity Matter Pod Long-range Terrain Scanner GOLEM Unit GOLEM Unit EM Pulse Cannon EM Pulse Cannon Gauss Rifle Gauss Rifle Advanced EMP Blaster Precision Grenade Launcher Longsword +1 [Rating: 99] Favorites ----------- Power Cold Fusion Reactor Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Assembled Alloy Leg Wheel Wheel Hover Unit Zionite Glidesys I Utility Large Storage Unit Device Long-range Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon EM Pulse Cannon Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Advanced EMP Blaster Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Dee Slots Evolved 6 | . . . 2 . . . 2 . 2 . . . Power . | . . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . Utility 5 | . . . 1 . . . 2 . 2 . . . Weapon . | . . . . . . . . . . . . . Parts Attached 187 | 6 3 6 7 1 2 5 33 33 28 6 13 44 Power 10 | 1 . 1 1 . . . 1 1 . . 1 4 Engine 3 | 1 . 1 1 . . . . . . . . . Core 1 | . . . . . . . 1 . . . . . Reactor 6 | . . . . . . . . 1 . . 1 4 Propulsion 36 | 2 . . 2 . . 4 11 3 4 1 . 9 Treads 25 | . . . 2 . . 1 8 3 3 . . 8 Leg . | . . . . . . . . . . . . . Wheel 9 | 2 . . . . . 3 2 . 1 1 . . Hover 2 | . . . . . . . 1 . . . . 1 Flight . | . . . . . . . . . . . . . Utility 56 | 1 2 3 2 1 . 1 9 7 6 3 5 16 Device 20 | . . 1 1 1 . . 4 3 1 2 1 6 Storage 14 | 1 1 1 . . . . 2 2 2 . 2 3 Processor 6 | . 1 1 . . . 1 1 . 2 . . . Hackware . | . . . . . . . . . . . . . Protection 16 | . . . 1 . . . 2 2 1 1 2 7 Artifact . | . . . . . . . . . . . . . Weapon 85 | 2 1 2 2 . 2 . 12 22 18 2 7 15 Energy Gun 15 | 2 1 . . . . . . 9 1 . . 2 Energy Cannon 24 | . . . . . 1 . 5 3 8 . . 7 Ballistic Gun 19 | . . 2 2 . 1 . 4 1 3 2 3 1 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 12 | . . . . . . . 1 6 . . 1 4 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . 2 1 . . 2 . Slashing Weapon 10 | . . . . . . . . 2 6 . 1 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 1 . . . . . 4 . . 1 7 Parts Lost 18 | . . . . . . 2 1 . . 1 . 14 Power 1 | . . . . . . . . . . . . 1 Propulsion 6 | . . . . . . 2 . . . . . 4 Utility 6 | . . . . . . . 1 . . . . 5 Weapon 5 | . . . . . . . . . . 1 . 4 Highest Loss Streak 5 | . . . . . . 2 1 . . 1 . 5 Average Slot Usage (%) 96 | . 97 100 100 100 100 99 99 99 100 100 92 92 Engine 2 | . 14 14 11 11 11 11 3 . . . . . Reactor 4 | . . . . . . . . 8 7 7 5 6 Treads 14 | . . . 11 11 11 11 16 18 15 15 15 17 Wheel 9 | . 28 28 22 22 22 21 10 9 7 7 7 . Device 8 | . . 7 1 10 11 . 8 7 6 6 7 13 Storage 16 | . 14 16 22 22 22 22 18 19 15 15 11 19 Processor 13 | . 11 4 . . . 11 9 9 23 23 23 6 Protection 6 | . . . 9 . . . 8 9 7 7 7 7 Energy Gun 2 | . 28 5 . . . . . 6 1 . . 1 Energy Cannon 5 | . . . . . . . 8 9 5 11 . 11 Ballistic Gun 7 | . . 22 22 22 21 22 9 . 4 3 8 1 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 107 | 10 23 41 49 49 54 46 53 63 79 77 73 107 Greatest Support 78 | 26 26 26 26 26 26 26 22 12 44 16 10 78 Greatest Overweight (x) 7 | . . 1 1 1 2 4 4 5 5 7 7 3 Average Overweight (x) 2 | . . . 1 1 1 1 3 4 3 4 4 . Largest Inventory Capacity 18 | 6 10 16 16 16 16 16 16 16 18 18 18 18 Average Capacity 15 | 5 7 10 16 16 16 16 16 16 16 18 14 18 Most Carried 18 | 6 10 15 16 16 16 16 16 16 18 18 18 18 Average Carried 15 | 2 7 10 14 15 15 15 15 15 15 17 14 17 Final Capacity 18 | 6 10 16 16 16 16 16 16 16 18 18 18 18 Final Carried 18 | 6 10 15 16 16 16 15 16 16 18 18 18 16 Class Distribution -------------------- 51% | Mutant 22% | Scavenger-Mutant 10% | Golem 6% | Skirmisher 4% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Skirmisher | -8/Storage Commander-Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Golem | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Dee Matter Collected 3022 | 202 88 68 92 24 10 268 506 385 366 95 120 798 Remotely . | . . . . . . . . . . . . . Salvage Created 6118 | . 273 90 177 137 . 417 904 733 1063 75 . 2249 Parts 257 | . 15 6 11 6 . 23 62 37 59 3 . 35 Haulers Intercepted 13 | . 2 . 2 . . . 2 5 2 . . . Recyclers Shooed 1 | . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . . 2 7 . Prevented 4 | . . . . . . . . . . 4 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Dee Combat Hostiles Destroyed 109 | . 2 3 2 3 . 6 15 8 12 1 . 57 Melee 5 | . . . . . . . . . 4 . . 1 Guns 34 | . 2 3 2 3 . 6 10 . 2 1 . 5 Cannons 15 | . . . . . . . 3 6 4 . . 2 AOE 41 | . . . . . . . 2 2 1 . . 36 Classes Destroyed 17 | . 4 2 . . . 2 3 . 2 . . 4 Worker 2 | . . . . . . 1 . 1 . . . . Builder 1 | . . . . . . 1 . . . . . . Hauler 13 | . 2 . 2 . . . 2 5 2 . . . Recycler 4 | . 1 . . . . 1 . . 2 . . . Mechanic 1 | . . . . . . . 1 . . . . . Operator 3 | . . . . . . . 1 . 2 . . . Watcher 7 | . 1 . . . . . 2 1 3 . . . Swarmer 10 | . . 2 . . . . 3 2 3 . . . Grunt 29 | . 2 . 2 3 . 6 5 6 5 . . . Duelist 1 | . . . . . . . . . 1 . . . Sentry 11 | . . 1 . . . . 6 1 2 1 . . Hunter 2 | . . . . . . . 1 . 1 . . . Programmer 1 | . . . . . . . . . 1 . . . Z-Light 4 | . . . . . . . . . . . . 4 Assembler 2 | . . . . . . . . . . . . 2 Assembled 40 | . . . . . . . . . . . . 40 Golem 12 | . . . . . . . . . . . . 12 Best Kill Streak 34 | . 1 2 4 3 . 3 5 3 8 1 . 34 Combat Bots Only 34 | . 1 2 2 3 . 3 5 3 4 1 . 34 Max Kills in Single Turn 14 | . 1 1 1 2 . 1 2 2 2 1 . 14 Gunslinging 1 | . . . . 1 . . . . . . . . Exploded 14 | . . . . . . . 1 2 1 . . 14 Melee 1 | . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Dee Damage Taken 6518 | . 39 99 30 18 . 569 662 219 664 214 . 4004 Core 908 | . . 31 . 18 . 47 82 27 32 26 . 645 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 87 | 100 . 87 . . . 83 . 80 . . . . Volleys Fired 288 | . 15 6 13 2 1 33 39 36 41 6 . 96 Largest 2 | . 2 2 2 2 1 2 2 2 2 2 . 2 Hottest 133 | . 90 90 46 46 120 46 126 126 126 91 . 133 Shots Fired 541 | . 30 12 26 4 1 66 75 66 73 12 . 176 Gun 297 | . 30 12 26 4 . 66 53 30 23 10 . 43 Cannon 223 | . . . . . 1 . 20 31 50 2 . 119 Launcher 21 | . . . . . . . 2 5 . . . 14 Special . | . . . . . . . . . . . . . Kinetic 213 | . . 8 26 4 . 66 53 . 19 10 . 27 Thermal 53 | . 15 2 . . 1 . . . . . . 35 Explosive 13 | . . . . . . . 2 5 . . . 6 Electromagnetic 262 | . 15 2 . . . . 20 61 54 2 . 108 Robot Hit Streak 26 | . 13 12 16 4 . 10 21 24 20 11 . 26 Robot Miss Streak 3 | . 2 . 2 . . 2 1 3 3 . . 2 Penetration Max 1 | . . . . . . . . . 1 . . . Secondary Targets 7 | . . . 1 1 . 1 2 . . . . 2 Max Gunslinging Chain 1 | . . . 1 1 . 1 1 . . . . 1 Shots Hit Robots 433 | . 20 10 21 3 . 49 61 53 60 11 . 145 Core Hits 268 | . 9 5 8 3 . 19 33 34 34 2 . 121 Critical Hits 2 | . . . . . . . . 1 . . . 1 Critical Kills 1 | . . . . . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . 1 Melee Attacks 90 | . . . . . . . 3 7 20 . 59 1 Impact 60 | . . . . . . . 3 2 . . 55 . Slashing 30 | . . . . . . . . 5 20 . 4 1 Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12334 | . 264 101 220 47 . 783 1342 1611 1801 237 . 5928 Guns 4017 | . 264 101 220 47 . 783 676 461 417 193 . 855 Cannons 4554 | . . . . . . . 415 707 1082 44 . 2306 Explosions 3320 | . . . . . . . 251 273 81 . . 2715 Melee 443 | . . . . . . . . 170 221 . . 52 Ramming . | . . . . . . . . . . . . . Kinetic 2780 | . . 52 220 47 . 783 676 . 323 193 . 486 Thermal 1501 | . 109 25 . . . . 25 65 81 . . 1196 Explosive 1389 | . . . . . . . 226 208 . . . 955 Electromagnetic 6221 | . 155 24 . . . . 415 1168 1176 44 . 3239 Impact . | . . . . . . . . . . . . . Slashing 443 | . . . . . . . . 170 221 . . 52 Piercing . | . . . . . . . . . . . . . Highest Corruption 2 | . 1 1 . . . . . . 2 2 2 . Average Corruption 1 | . 1 1 . . . . . . 1 2 2 . Corruption Purged . | . . . . . . . . . . . . . Effects 15 | . 1 3 . . . . . . 5 5 1 . Message Errors 6 | . 1 . . . . . . . 1 3 1 . Heat Flow Errors 2 | . . . . . . . . . 2 . . . Energy Discharges 2 | . . 1 . . . . . . . 1 . . Data Loss (minor) 4 | . . 2 . . . . . . 1 1 . . Weapon Failures 1 | . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 225 | . . . . . . . . 94 33 . . 98 Projectiles 44 | . . . . . . . . 24 9 . . 11 Explosions 90 | . . . . . . . . . 3 . . 87 Melee 91 | . . . . . . . . 70 21 . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 20 | . . . . . . . . 18 . . . 2 Shots 2 | . . . . . . . . 1 . . . 1 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 166 | . 102 80 10 5 76 15 36 121 166 28 . 122 Average Temperature 29 | . 38 31 2 3 42 4 12 23 48 13 . 34 Received Heat Transfer 1518 | . 12 27 18 9 . 315 270 81 120 96 . 570 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 16 | . . . . . . . . 1 1 . . 14 Combat Hostiles 14 | . . . . . . . . . 1 . . 13 Parts Fried 30 | . . . . . . . 3 6 9 . . 12 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . 1 . 1 . . 3 Heat Transferred 1702 | . 309 74 . . . . 50 100 100 . . 1069 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . . . 1 2 2 . . 4 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Dee Peak Influence 1067 | . 121 124 164 129 . 145 411 994 1067 . . . Initial 452 | . . 46 22 55 . . 1 122 452 . . . Average 342 | . 66 84 96 110 . 71 237 517 709 . . . Maximum Alert Level 3 | . . . . . . . 2 3 3 . . . Low Security (%) 47 | 100 100 100 100 100 . 100 36 12 . . . . Level 1 17 | . . . . . . . 58 31 . . . . Level 2 15 | . . . . . . . 5 19 45 . . . Level 3 19 | . . . . . . . . 37 54 . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 13 | . 2 . 1 . . . 2 3 5 . . . Investigation 4 | . 1 . . . . . 1 1 1 . . . Extermination 3 | . . . . . . . . . 3 . . . Reinforcement 6 | . 1 . 1 . . . 1 2 1 . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Dee Distress Signals 6 | . . . 1 . . . 3 . 2 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 174 | . 10 5 5 1 . 9 25 29 27 1 . 62 Peak Tracking Total 37 | . 3 3 2 1 . 3 7 5 5 1 . 37 Tactical Retreats 13 | . . . . . . . 1 1 2 . . 9 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Dee Traps Triggered 4 | . 2 . . . . . . . 2 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 1 | . . . . 1 . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Dee Machines Disabled 12 | . . . . . . . 1 6 2 . . 3 Max in Single Turn 1 | . . . . . . . 1 1 1 . . 1 Garrison Access 3 | . . . . . . . . 1 2 . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Dee Machines Accessed 32 | . 4 . 2 . 2 . 7 10 7 . . . Terminals 22 | . 4 . 2 . . . 5 8 3 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . Scanalyzers 3 | . . . . . . . 1 . 2 . . . Garrison Access 3 | . . . . . . . . 1 2 . . . Total Hacks 74 | . 8 . 5 . 2 . 24 21 14 . . . Successful 44 | . 4 . 3 . 2 . 18 10 7 . . . Failed 29 | . 3 . 2 . . . 6 11 7 . . . Catastrophic 6 | . . . 1 . . . 3 1 1 . . . Database Lockouts 1 | . 1 . . . . . . . . . . . Manual 41 | . 6 . 4 . 1 . 14 10 6 . . . Terminals 52 | . 8 . 5 . . . 16 17 6 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . . . . Recycling Units 2 | . . . . . . . . 2 . . . . Scanalyzers 10 | . . . . . . . 6 . 4 . . . Garrison Access 6 | . . . . . . . . 2 4 . . . Terminal Hacks 16 | . 3 . 1 . 2 . 4 5 1 . . . Record 1 | . . . . . 1 . . . . . . . Part Schematic 1 | . . . . . . . 1 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 4 | . 1 . 1 . . . 1 1 . . . . Open Door 1 | . . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . . . 1 . . . Terminal Index 2 | . . . . . . . 1 1 . . . . Alert Level 1 | . . . . . . . . 1 . . . . Locate Traps 2 | . 1 . . . . . 1 . . . . . Registered Components 1 | . . . . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . 1 . . . . . Repair 1 | . . . . . . . 1 . . . . . Recycling Unit Hacks 2 | . . . . . . . . 2 . . . . Report Inventory 1 | . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . Scanalyzer 10 | . . . . . . . 6 . 4 . . . Insert Component 5 | . . . . . . . 3 . 2 . . . Analyze 5 | . . . . . . . 3 . 2 . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . 1 . . . Unauthorized Hacks 13 | . 1 . 2 . . . 6 3 1 . . . Terminals 11 | . 1 . 2 . . . 6 2 . . . . Track 1 | . 1 . . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . Botnet 5 | . . . 1 . . . 3 1 . . . . Operators 4 | . . . 1 . . . 2 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 1 . . . Jam 2 | . . . . . . . . 1 1 . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . Used 1 | . . . . . . . . 1 . . . . Hacking Detections 25 | . 4 . 2 . . . 6 9 4 . . . Full Trace Events 2 | . . . . . . . 1 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . 4 . 1 . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . Time 80 | . . . . . . . 80 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . 2 . . . . Parts Scanalyzed 4 | . . . . . . . 3 . 1 . . . Part Schematics Acquired 4 | . . . . . . . 3 . 1 . . . Parts Damaged 1 | . . . . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Dee Total Allies 27 | . . 2 . . . . 1 16 . . 8 . Largest Group 15 | . . 2 2 1 1 . 1 15 13 . 8 8 Highest-Rated Group 381 | . . 42 42 31 31 . 10 381 266 . 230 230 Highest-Rated Ally 99 | . . 31 31 31 31 . 10 99 31 . 42 42 Total Orders . | . . . . . . . . . . . . . Ally Attacks 200 | . . 6 10 3 . . . 42 100 . . 39 Total Damage 5580 | . . 129 148 22 . . . 1509 1497 . . 2275 Kills 45 | . . 2 2 . . . . 22 11 . . 8 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 Fabricated Assembled 1 | . . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Dee Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 . . . . . . 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Dee Turns Passed 11490 | 54 347 564 172 465 326 449 974 1123 1191 427 2754 2644 Spaces Moved 7211 | 44 293 558 108 361 316 279 590 617 676 278 1967 1124 Core 2 | 2 . . . . . . . . . . . . Treads 948 | . . . . . . . . . 83 . . 865 Legs 259 | . . . . . . . . . . . . 259 Wheels 6002 | 42 293 558 108 361 316 279 590 617 593 278 1967 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 100 100 100 100 100 130 130 140 80 155 Average Speed 127 | 87 90 91 100 100 100 100 122 133 135 142 125 175 Slowest Speed 230 | 90 90 100 100 100 110 120 130 140 165 150 150 230 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 57 | 3 52 96 12 72 71 66 43 88 21 57 80 88 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 3 | . . . . 1 1 . . . . . 1 . Known Exits Taken 2 | . . . . . . . 1 . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . 1 . 1 1 . Scrap Searched 4 | . . 1 . . . 1 . . . . 2 . Spaces Dug 36 | . . . . . . . 2 26 6 . 2 . Terrain Destroyed 138 | . . . . . 1 . 16 69 9 1 2 40 Melee 10 | . . . . . . . 2 . 6 . 2 . Projectile 11 | . . . . . 1 . . . . 1 . 9 AOE 117 | . . . . . . . 14 69 3 . . 31 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Dee Total 8830 | 56 347 602 152 461 326 382 768 836 840 296 2140 1624 Wait 782 | 1 27 23 13 91 . 62 40 122 49 1 52 301 Move 7199 | 43 292 557 107 360 315 278 589 616 675 277 1966 1124 Hop . | . . . . . . . . . . . . . Pick Up 110 | 6 6 6 6 3 3 1 26 5 12 3 19 14 Fast Attach 62 | 6 2 2 . . 2 1 10 7 4 1 9 18 Attach 19 | . . 1 2 . . 1 2 1 2 1 1 8 Detach 14 | . . 2 . . . . 1 . . . 2 9 Swap 106 | . 1 3 5 1 . 3 21 25 22 4 3 18 Drop 158 | . 4 2 6 3 5 3 37 17 15 3 29 34 Fire 288 | . 15 6 13 2 1 33 39 36 41 6 . 96 Melee 90 | . . . . . . . 3 7 20 . 59 1 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . 1 Trap 1 | . . . . 1 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage (discovered 2 exits: *Fac / [*Rec]) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Discovered new exit (range 14) 220 | -10/Materials | Discovered new exit (range 7) 314 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 16) 344 | -10/Materials | Central database locked down 402 | -10/Materials | Entered Mines 536 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 538 | -10/Mines | Found Prototype Device 538 | -10/Mines | Identified Exp. Sensor Array 709 | -10/Mines | Discovered new exit (range 6) 740 | -10/Mines | Learned Materials security intel 742 | -10/Mines | Learned Materials security intel 743 | -10/Mines | Discovered new exit (range 5) 966 | -10/Mines | Entered Materials 966 | -9/Materials | Accompanied by 2 allies 966 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 971 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1046 | -9/Materials | Discovered new exit (range 11) 1138 | -9/Materials | Entered Mines 1138 | -9/Mines | Accompanied by 1 ally 1152 | -9/Mines | Assembled infested the area 1168 | -9/Mines | Discovered new exit (range 5) 1310 | -9/Mines | Found a hidden stash of uninstalled traps 1348 | -9/Mines | Discovered new exit (range 8) 1390 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1560 | -9/Mines | Learned location of Zion (-7) 1588 | -9/Mines | Discovered new exit (range 5) 1603 | -9/Mines | Entered Exiles 1603 | -9/Exiles | Accompanied by 1 ally 1628 | -9/Exiles | Met 8R-AWN 1633 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1645 | -9/Exiles | Met EX-HEX 1685 | -9/Exiles | Met EX-DEC 1765 | -9/Exiles | Met EX-BIN 1777 | -9/Exiles | Aligned with FarCom system 1778 | -9/Exiles | Given EX-Vault access code 1801 | -9/Exiles | Opened EX-Vault 1809 | -9/Exiles | Found Gui. Plasma Cannon 1829 | -9/Exiles | Found Superbattery 1849 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1917 | -9/Exiles | Discovered new exit (range 12) 1929 | -9/Exiles | Left Exiles lab with Superbattery 1929 | -9/Exiles | Entered Mines 2367 | -8/Mines | Discovered new exit (range 10) 2378 | -8/Mines | Entered Materials 2378 | -8/Materials | Evolved 2 slots: Utility x2 2551 | -8/Materials | Discovered new exit (range 16) 2770 | -8/Materials | Discovered new exit (range 9) 2974 | -8/Materials | Identified exit to Storage 3122 | -8/Materials | Discovered new exit (range 3) 3179 | -8/Materials | Repaired Exp. Sensor Array? 3352 | -8/Materials | Entered Storage 3451 | -8/Storage | Met 01-MTF 3790 | -8/Storage | Used back door to open Recycling access 3790 | -8/Storage | Discovered new exit (range 3) 3857 | -8/Storage | Build established: Skirmisher 4163 | -8/Storage | Discovered new exit (range 8) 4283 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4376 | -8/Storage | Allied Derelicts emerged from ambush trap array 4475 | -8/Storage | Entered Factory 4475 | -7/Factory | Accompanied by 14 allies (01-MTF) 4475 | -7/Factory | Evolved 2 slots: Utility x2 4480 | -7/Factory | 01-MTF left 5410 | -7/Factory | Identified exit to Lower Caves 5666 | -7/Factory | Entered Lower Caves 5745 | -7/Lower Caves | Encountered a Warlord checkpoint 5896 | -7/Lower Caves | Build established: Mutant 6010 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6076 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6093 | -7/Lower Caves | Entered Zion 6177 | -7/Zion | System corruption cleaned by Quarantine Array 6209 | -7/Zion | Gained Derelict followers 6251 | -7/Zion | Gained Derelict followers 6275 | -7/Zion | Discovered new exit (range 16) 6409 | -7/Zion | Learned location of Quarantine (-2) 6486 | -7/Zion | Learned Factory machine intel 6684 | -7/Zion | Given the Hacking Drone Bay 6698 | -7/Zion | Discovered new exit (range 22) 6785 | -7/Zion | Given A8's code to call for help 7732 | -7/Zion | Received a hallucinogenic algorithm 7855 | -7/Zion | Build established: Scavenger-Mutant 8540 | -7/Zion | Build established: Mutant 8833 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8847 | -7/Zion | Entered Deep Caves 8847 | -7/Deep Caves | Accompanied by 8 allies 9005 | -7/Deep Caves | Z-Facility disabled 9039 | -7/Deep Caves | Attacked by Z-Imprinter 9070 | -7/Deep Caves | Destroyed Z-Imprinter 9286 | -7/Deep Caves | Lost 5 parts (2n2u1w) 9405 | -7/Deep Caves | Build established: Scavenger-Mutant 9755 | -7/Deep Caves | Spotted as-58904 9766 | -7/Deep Caves | Destroyed as-58904 9823 | -7/Deep Caves | Spotted as-10458 9832 | -7/Deep Caves | Destroyed as-10458 9940 | -7/Deep Caves | Found Longsword +1 9946 | -7/Deep Caves | Triggered Deep Caves wall 9946 | -7/Deep Caves | Spotted AS-93748 9971 | -7/Deep Caves | Spotted AS-46782 9982 | -7/Deep Caves | Destroyed 34 combat bots 10019 | -7/Deep Caves | Exposed GOLEM chamber 10038 | -7/Deep Caves | Destroyed AS-93748 10045 | -7/Deep Caves | Destroyed AS-46782 10170 | -7/Deep Caves | Found GOLEM Unit 10192 | -7/Deep Caves | Found GOLEM Unit 10237 | -7/Deep Caves | Found Mobile Assembly Unit 10308 | -7/Deep Caves | Found GOLEM Unit 10601 | -7/Deep Caves | Build established: Golem 11100 | -7/Deep Caves | Spotted as-14796 11154 | -7/Deep Caves | Lost 3 parts (1n1u1w) 11203 | -7/Deep Caves | Core integrity fell below 50% 11233 | -7/Deep Caves | Lost 3 parts (1p2w) 11252 | -7/Deep Caves | Core integrity fell below 20% 11280 | -7/Deep Caves | Destroyed as-14796 11491 | -7/Deep Caves | Destroyed by 49-QC9(z) with Zionite Laser-S Last Messages --------------- 11277_ Extracted 164 energy. 11280_ as-14796 system terminally corrupted. 11282_ Acquired Superbattery. 11289_ GOLEM Unit springs to life. 11290_ as-42847 GOLEM Unit beginning Asb. Alloy Leg integration. 11292_ The unstable cave ceiling collapses. 11298_ Acquired 69 matter. 11299_ The unstable cave ceiling collapses. 11301_ Discarded Asb. Focal Cannon. 11303_ The unstable cave ceiling collapses. 11310_ as-42847 system terminally corrupted. 11311_ GOLEM Unit springs to life. 11312_ as-91868 GOLEM Unit beginning Asb. Alloy Leg integration. 11313_ The unstable cave ceiling collapses. 11317_ 120 Matter crushed. 11319_ as-91868 system terminally corrupted. 11323_ Acquired 23 matter. 11326_ The unstable cave ceiling collapses. 11416_ Acquired Phasing Sabre. 11491_ Asb. Alloy Leg destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????####???????????????????????????????????## | | #####??## ##???????????????????????????????#### | | # #### ##?????????????????????????#???## | | ##?????????##?????????????# ?## | | ##???????? #### z??# ???# ## | | #### #???????? #zz ## ## | | ###### #???????? | | ##?# ## ##???????? | | ##??# ## #???#????????? | | ##???# ## ##??????????## | | #???## ##?????????# """"" | | ???## ###?????### """"" | | #### ##???? # """"" | | # #????? """"" | | #### #?????# """"" | | ##???# #??????# ""??" | | ##??#?# #????## ""??? | | # ##????# #????# @ "???? | | #### #?????###????## "???? | | ??### #?###??????#### "???? | | #???### ### ##????## # ???? | | ####??# ##??## ????? | | #??##### ##??# ???? | | #??##### ##?# ???????? | | # #?## #?## | | ?##### #??### | | ??### ##????# | | ?## ##?????## | | ?# ######??#???# | | ## ##### #???##### | | ?# #??## ## | | ?## #### ## #??# ## | | #?### ##??# ## ##?# # | | ????## #???# ## ### | | ????# #???# ## ## | | ?????# ##### ## | | ????## ## ## | | ?##??# | | ###??### | | ##### # | | #??### #### | | ##???## # ##??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 27 Energy Capacity 2200 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 110 Armor Coverage 800 Weapon Shielding 66 Evasion (%) 44 Targeting Accuracy 13 Recoil Reduction 3 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Adv. Targeting Computer | -8/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Lrn. Terrain Scanner | -8/Materials | Scanalyzed Coolant Injector | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Killing Spree That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed ChainCentriumClaw Manual? 0 Play Time 03:04:13 Cumulative 101.2 hours Start 2021.02.19 @ 20:47:01 End 2021.02.27 @ 21:27:44 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 59 Achievement% 46 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db3cb01c-d647-4901-854e-a5643351a508