Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.08 @ 15:42:50 Player: Zane Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (85) 425 Value Destroyed (2617) 2617 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (286) 286 TOTAL SCORE: 5748 Bonus ------- High Alert Combat Kills 286 Cogmind --------- Core Integrity 110/700 Matter 294/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Improved Signal Interpreter Melee Analysis Suite Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Deuterium Engine Nuclear Core Improved Heat Sink Weight Redist. System Advanced Weight Redist. System Light Armor Plating Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Trap Scanner Sensor Array Improved Signal Interpreter Targeting Computer Melee Analysis Suite Melee Analysis Suite > --- WEAPON ----------- Gauss Rifle Heavy Flail > --- INVENTORY -------- Light Deuterium Engine Nuclear Core Improved Heat Sink Weight Redist. System Advanced Weight Redist. System Light Armor Plating Improved Assault Rifle Improved Grenade Launcher [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility Melee Analysis Suite Device Sensor Array Storage Small Storage Unit Processor Melee Analysis Suite Protection Hardened Light Armor Plating Weapon Heavy Flail Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 5 | . . 2 2 1 Weapon . | . . . . . Parts Attached 57 | 8 1 6 37 5 Power 10 | 2 . . 8 . Engine 6 | 2 . . 4 . Core 4 | . . . 4 . Reactor . | . . . . . Propulsion 8 | 2 . . 5 1 Treads 8 | 2 . . 5 1 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 27 | 2 . 3 20 2 Device 10 | 1 . 2 6 1 Storage 3 | 1 . . 2 . Processor 7 | . . 1 6 . Hackware . | . . . . . Protection 7 | . . . 6 1 Artifact . | . . . . . Weapon 12 | 2 1 3 4 2 Energy Gun . | . . . . . Energy Cannon 1 | . . 1 . . Ballistic Gun 4 | 2 . . 1 1 Ballistic Cannon 1 | . 1 . . . Launcher 4 | . . 2 1 1 Special Weapon . | . . . . . Impact Weapon 2 | . . . 2 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 2 . Parts Lost 32 | . . . 21 11 Power 4 | . . . 3 1 Propulsion 6 | . . . 3 3 Utility 16 | . . . 13 3 Weapon 6 | . . . 2 4 Highest Loss Streak 8 | . . . 8 7 To Critical Strikes . | . . . . . Average Backups 6 | 3 6 7 6 7 Power 1 | . 1 1 1 2 Propulsion 1 | 2 3 2 2 . Utility 2 | . 1 1 2 3 Weapon 1 | . . 2 1 1 Tool/Special . | . . . . . Unused Backups 10 | . . 1 6 3 Power 2 | . . . . 2 Propulsion 4 | . . 1 3 . Utility 3 | . . . 2 1 Weapon 1 | . . . 1 . Tool/Special . | . . . . . Average Slot Usage (%) 94 | . 100 99 95 84 Engine 7 | . 14 11 5 4 Core 1 | . . . 2 . Treads 19 | . 28 22 17 17 Device 16 | . 14 26 16 9 Storage 10 | . 14 11 9 7 Processor 15 | . . 6 17 29 Protection 4 | . . . 6 . Energy Cannon 3 | . . 9 3 . Ballistic Gun 7 | . 25 1 4 5 Ballistic Cannon 2 | . 2 10 1 . Impact Weapon 5 | . . . 8 4 Peak Build Rating 36 | 7 8 13 32 36 Average Rating 21 | 5 7 12 25 29 On Entrance 11 | . 7 8 12 28 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 37 | 14 16 20 37 29 Greatest Support 60 | 40 40 40 46 60 Greatest Overweight (x) 3 | . . . 1 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 8 | 7 8 8 8 10 Most Carried 8 | 5 8 8 8 8 Average Carried 7 | 3 6 7 7 7 Final Capacity 10 | 8 8 8 10 10 Final Carried 8 | 5 8 8 7 7 Class Distribution -------------------- 74% | Mutant 12% | Assassin 6% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Assassin | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1418 | 352 71 156 803 36 Remotely 57 | . . . 57 . Salvage Created 2667 | 111 137 123 2015 281 Parts 124 | 7 8 15 91 3 Haulers Intercepted 4 | . . 1 3 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 65 | . 5 7 48 5 Melee 8 | . . . 7 1 Guns 7 | . 4 . 2 1 Cannons 19 | . 1 1 17 . AOE 16 | . . 6 9 1 Classes Destroyed 12 | 2 3 2 5 . Worker 4 | . . . 4 . Builder 2 | . . . 2 . Tunneler 3 | 2 . . 1 . Hauler 4 | . . 1 3 . Recycler 2 | 1 . . . 1 Operator 3 | . . . 3 . Watcher 2 | . 1 . 1 . Swarmer 18 | . 3 6 9 . Grunt 30 | . 2 . 24 4 Duelist 3 | . . . 2 1 Sentry 13 | . . 1 12 . Heavy 1 | . . . 1 . Best Kill Streak 9 | 2 2 3 9 3 Combat Bots Only 8 | . 2 3 8 2 Max Kills in Single Turn 4 | 1 1 3 4 2 Gunslinging . | . . . . . Exploded 3 | . . 3 3 1 Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 384 | . 24 10 238 112 Missed 101 | . 5 4 68 24 Hits 283 | . 19 6 170 88 Melee 10 | . . . 5 5 Projectile 273 | . 19 6 165 83 AOE 1 | . . . 1 . Critical Strikes 12 | . . 1 9 2 Damage Taken 5346 | . 185 101 3251 1809 Core 1141 | . . 25 526 590 Absorbed by Shields . | . . . . . Core Remaining (%) 74 | 100 100 93 4 . Volleys Fired 163 | 18 14 13 92 26 Largest 2 | 2 2 2 2 1 Hottest 98 | 40 50 98 98 28 Shots Fired 235 | 36 28 23 122 26 Gun 103 | 36 23 . 18 26 Cannon 118 | . 5 20 93 . Launcher 14 | . . 3 11 . Special . | . . . . . Kinetic 145 | 36 28 9 46 26 Thermal 76 | . . 11 65 . Explosive 14 | . . 3 11 . Electromagnetic . | . . . . . Robot Hit Streak 10 | 7 8 5 9 10 Robot Miss Streak 4 | 3 3 3 4 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 237 | 24 18 12 148 35 Core Hits 92 | 5 9 6 61 11 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 15 | . . . 14 1 Critical Strikes 17 | . . . 16 1 Smash 17 | . . . 16 1 Melee Attacks 119 | . . . 101 18 Impact 119 | . . . 101 18 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 7 | . . . 7 . Combat Hostiles . | . . . . . Follow-up Attacks 4 | . . . 4 . Damage Inflicted 8575 | 253 215 638 6153 1316 Guns 874 | 253 148 . 121 352 Cannons 1509 | . 67 214 1228 . Explosions 1751 | . . 424 1179 148 Melee 4424 | . . . 3623 801 Ramming 17 | . . . 2 15 Kinetic 1318 | 253 215 91 407 352 Thermal 1213 | . . 123 942 148 Explosive 1603 | . . 424 1179 . Electromagnetic . | . . . . . Impact 4424 | . . . 3623 801 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 1 . 4 . Average Corruption 1 | . 1 . 2 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 35 | . 2 . 33 . Message Errors 12 | . 1 . 11 . Matter Fused 9 | . . . 9 . Heat Flow Errors 3 | . . . 3 . Energy Discharges 2 | . . . 2 . Parts Rejected 1 | . . . 1 . Data Loss (minor) 2 | . . . 2 . Data Loss (major) 2 | . 1 . 1 . Misfires 2 | . . . 2 . Alerts 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 1440 | . . 56 1091 293 Projectiles . | . . . . . Explosions 195 | . . 56 16 123 Melee 1245 | . . . 1075 170 Knockbacks 33 | . 2 . 24 7 Impact 26 | . . . 19 7 Kinetic 5 | . 2 . 3 . Secondary 2 | . . . 2 . Self-Inflicted Damage 436 | . . 32 45 359 Shots 8 | . . 1 3 4 Rammed 17 | . . . 1 16 Targets Rammed 17 | . . . 1 16 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 324 | . 7 135 324 16 Average Temperature 103 | . 3 44 134 14 Received Heat Transfer 1359 | . 45 36 909 369 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 18 | . . . 16 2 Combat Hostiles 15 | . . . 13 2 Parts Fried 13 | . . . 10 3 Impact Corruptions 47 | . . . 41 6 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 2024 | . . 222 1702 100 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 3 | . . . 3 1 Low Security (%) 35 | 100 100 100 11 . Level 1 28 | . . . 26 100 Level 2 27 | . . . 48 . Level 3 8 | . . . 14 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 747 | 10 80 100 747 337 Initial 337 | . . 18 28 337 Average 305 | . 26 42 457 263 Influence Increases 2218 | 15 169 254 1533 247 Destroy 0b10 Robot/C 1300 | . 100 140 960 100 Destroy 0b10 Robot/NC 100 | 15 5 5 70 5 Destroy Leader 292 | . 22 32 218 20 Successful Hack 49 | . 12 8 29 . Disable Machine 150 | . . 30 60 60 Destroy Structure 117 | . . 24 61 32 Lose Combat Pursuer 210 | . 30 15 135 30 Influence Decreases 2006 | 15 123 231 859 778 Entered New Map 475 | . . 28 41 406 Time Decay 1213 | 15 123 203 610 262 Lost Part 318 | . . . 208 110 Squads Dispatched 10 | . . 1 8 1 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 4 | . . 1 3 . Assault 1 | . . . 1 . Garrison 4 | . . . 3 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . . 2 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 99 | . 9 9 70 11 Peak Tracking Total 6 | . 3 5 6 4 Tactical Retreats 9 | . 1 1 6 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . 1 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 10 | . . 2 4 4 Max in Single Turn 4 | . . 1 1 4 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 17 | . 4 2 11 . Terminals 13 | . 4 2 7 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access 1 | . . . 1 . Total Hacks 53 | . 10 11 32 . Successful 27 | . 4 4 19 . Failed 25 | . 6 7 12 . Catastrophic 1 | . . . 1 . Database Lockouts 1 | . . . 1 . Manual 34 | . 9 9 16 . Terminals 43 | . 10 11 22 . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units . | . . . . . Scanalyzers 6 | . . . 6 . Garrison Access 2 | . . . 2 . Terminal Hacks 5 | . . . 5 . Prototype ID Bank 2 | . . . 2 . Branch Access Points 1 | . . . 1 . Terminal Index 1 | . . . 1 . Scanalyzer Index 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . 1 . Scan Component 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . . 4 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Retrieve Study 2 | . . . 2 . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 16 | . 4 4 8 . Terminals 16 | . 4 4 8 . Botnet 8 | . 3 2 3 . Skim 8 | . 1 2 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 15 | . 4 2 9 . Full Trace Events 2 | . 1 . 1 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . . 2 . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 3474 | 16 530 486 2042 400 Sensors 2134 | . . 486 1248 400 Terrain 505 | . . 190 315 . Structural 936 | . . . 936 . Traps 329 | . . . . 329 Seismic 1355 | 16 530 486 323 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4170 | 203 530 486 2372 579 Spaces Moved 1808 | 86 297 229 950 246 Core 4 | 2 . . . 2 Treads 1804 | 84 297 229 950 244 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 170 Average Speed 166 | 157 160 160 169 171 Slowest Speed 250 | 160 160 160 200 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 6 54 22 67 8 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 1 | . . . 1 . Terrain Destroyed 125 | . . 24 63 38 Melee 1 | . . . 1 . Projectile 1 | . . . 1 . AOE 123 | . . 24 61 38 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2542 | 117 325 325 1444 331 Wait 307 | 2 11 68 210 16 Move 1804 | 85 296 228 949 246 Hop . | . . . . . Pick Up 30 | 4 3 4 17 2 Fast Attach 32 | 7 . 1 22 2 Attach 16 | . . 2 11 3 Detach 8 | . . 1 6 1 Swap 27 | 1 1 5 19 1 Drop 25 | . . 3 22 . Fire 163 | 18 14 13 92 26 Melee 113 | . . . 95 18 Ram 15 | . . . . 15 Kick . | . . . . . Crush 2 | . . . 1 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 14) 204 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 8) 569 | -10/Materials | Discovered new exit (range 15) 719 | -10/Materials | Discovered new exit (range 5) 734 | -10/Materials | Entered another Materials area 734 | -9/Materials | Evolved 2 slots: Utility x2 1203 | -9/Materials | Discovered new exit (range 11) 1219 | -9/Materials | Identified exit to Materials 1220 | -9/Materials | Entered another Materials area 1220 | -8/Materials | Evolved 2 slots: Utility x2 1423 | -8/Materials | Destroyed 7 combat bots 1490 | -8/Materials | Garrison activated, responded to threat 1569 | -8/Materials | Destroyed 8 combat bots 1574 | -8/Materials | Lost 3 parts (3u) 1976 | -8/Materials | Central database locked down 2241 | -8/Materials | Lost 8 parts (2p5u1w) 2274 | -8/Materials | Core integrity fell below 50% 2453 | -8/Materials | Discovered new exit (range 12) 2803 | -8/Materials | Identified exit to Factory 2820 | -8/Materials | First assault squad dispatched 2932 | -8/Materials | Core integrity fell below 20% 3370 | -8/Materials | Learned location of 1 exit from Recycling 3434 | -8/Materials | Learned Factory fabricator intel 3451 | -8/Materials | Learned location of 1 exit from Extension 3461 | -8/Materials | Learned location of 1 exit from Recycling 3470 | -8/Materials | Learned 2 Lower Caves zone layouts 3490 | -8/Materials | Learned location of 1 exit from Recycling 3521 | -8/Materials | Learned Factory recycling unit intel 3592 | -8/Materials | Entered Factory 3592 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3593 | -7/Factory | Loaded intel: 6 fabricator locations 3594 | -7/Factory | Loaded intel: 6 recycling unit locations 3763 | -7/Factory | Garrison activated, responded to threat 3941 | -7/Factory | Build established: Assassin 4039 | -7/Factory | Lost 7 parts (1p2n2u2w) 4138 | -7/Factory | Core integrity fell below 50% 4171 | -7/Factory | Self-destructed Last Messages --------------- transfer corridor. 04134_ Penetrated by Slug. 04134_ Imp. Assault Rifle destroyed. 04134_ Slammed into H-55 Commando. 04137_ Penetrated by Slug. 04137_ Slammed into H-55 Commando. 04140_ Penetrated by Slug. 04140_ Slammed into H-55 Commando. 04143_ Hvy. Rocket Launcher destroyed. 04143_ Slammed into H-55 Commando. 04155_ Penetrated by Slug. 04155_ Slammed into H-55 Commando. 04158_ Penetrated by Slug. 04159_ Slammed into H-55 Commando. 04159_ Destabilizing: Core damaged (-35). 04161_ Penetrated by Slug. 04161_ Slammed into H-55 Commando. 04164_ Penetrated by Slug. 04167_ Targeting Computer destroyed. 04167_ Slammed into H-55 Commando. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##############??????????????????? | | ?????????????????# = #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# """""" #??????????????????? | | ?????????????????# """""" #??????????????????? | | ?????????????????# """""" #??????????????????? | | ?????????????????# """""" #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# """""" #??????????????????? | | ?????????????????# """""" #???##############?? | | ?????????????????# """""" ##### #?? | | ?????????????????# """""" + + #?? | | ?????????????????# # # #?? | | ?????????????????#######+####+# # #?? | | ?????????????????????# h + #?? | | ?????????????????????# @ # #?? | | ?????????????????????# + #?? | | ?????????????????????# # #?? | | ?????????????????????# # #?? | | ????????????????""???# """" # #?? | | ????????????????Y"???# """" # #?? | | ????????????????""???# """" # #?? | | ?????????????????????# ##############?? | | ?????????????????????# """" # #?????? | | ?????????????????????# """" + #?????? | | ?????????????????????# """" # #?????? | | ?????????????????????# # #?????? | | ?????????????????????# """" #? #?????? | | ?????????????????????# """" #? #?????? | | ?????????????????????# """" #?? #?????? | | ?????????????????????# #?? #?????? | | ?????????????????????# """" #??? #?????? | | ?????????????????????# """" #???######?????? | | ?????????????????????# """" ###########????? | | ?????????????????????# # #????? | | ????????????????? """" # """"#????? | | ????????????????? """" # """"#????? | | ?????????????????????? """" # """"#????? | | ??????????????????? " """"#????? | | ?????????????????? # #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 600 Evasion (%) 40 Targeting Accuracy 5 Melee Accuracy 15 Recoil Reduction 3 Item Schematics ----------------- Hrd. Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Cannon | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SeismicExpertNullifier Manual? 0 Play Time 00:51:58 Cumulative 77.5 hours Start 2026.09.08 @ 14:03:45 End 2026.09.08 @ 15:42:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 44 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8123846b-1ad1-41c2-bfe1-62250a1ec462