Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.05 @ 01:56:21 Player: Syverlauritz Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (161) 805 Value Destroyed (5614) 5614 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (210) 210 TOTAL SCORE: 13189 Bonus ------- High Alert Combat Kills 353 Follower Combat Kills 813 Friendly Fire -956 Cogmind --------- Core Integrity 0/1300 Matter 297/300 Energy 166/170 System Corruption 28% Temperature Cool (4) Movement Hovering (60) Location -3/Research Parts ------- > --- POWER (4) -------- Micro Fission Core > --- PROPULSION (6) --- Antigrav Array > --- UTILITY (6) ------ Advanced Heat Sink Recoil Nullifier System Backup Module > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- High-capacity Storage Unit Focal Shield Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Antigrav Array > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Recoil Nullifier System Backup Module > --- WEAPON ----------- Gamma Rifle Gamma Rifle > --- INVENTORY -------- High-capacity Storage Unit Focal Shield [Rating: 96] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Compact Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Makeshift Armor Plating Weapon Neutron Cannon Energy Gun High-powered Shock Rifle Energy Cannon Neutron Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Improved Grenade Launcher Slashing Weapon Segregator Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Upp Upp Res Slots Evolved 14 | . . 2 2 2 . . 2 . . 2 2 . . 2 Power 3 | . . . 1 . . . 1 . . . 1 . . . Propulsion 4 | . . . 1 . . . . . . 2 . . . 1 Utility 4 | . . 1 . 1 . . 1 . . . 1 . . . Weapon 3 | . . 1 . 1 . . . . . . . . . 1 Parts Attached 259 | 5 11 34 19 16 1 6 35 2 36 19 26 18 3 28 Power 45 | 1 1 6 5 4 . . 7 . 9 3 1 3 . 5 Engine 28 | 1 1 6 4 3 . . 4 . 6 2 . 1 . . Core 13 | . . . 1 1 . . 3 . 3 1 1 1 . 2 Reactor 4 | . . . . . . . . . . . . 1 . 3 Propulsion 57 | 2 2 2 4 1 1 1 5 2 10 4 12 2 . 9 Treads 20 | . 2 2 4 1 1 1 5 2 . 2 . . . . Leg 11 | 2 . . . . . . . . 2 1 4 2 . . Wheel 1 | . . . . . . . . . . . 1 . . . Hover 13 | . . . . . . . . . . . 4 . . 9 Flight 12 | . . . . . . . . . 8 1 3 . . . Utility 64 | . 3 7 4 3 . 1 14 . 9 4 4 8 . 7 Device 36 | . . 4 1 1 . 1 9 . 5 1 4 4 . 6 Storage 8 | . 2 . . . . . 1 . 2 . . 2 . 1 Processor 6 | . 1 2 1 . . . 1 . 1 . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 14 | . . 1 2 2 . . 3 . 1 3 . 2 . . Artifact . | . . . . . . . . . . . . . . . Weapon 93 | 2 5 19 6 8 . 4 9 . 8 8 9 5 3 7 Energy Gun 29 | 2 . 4 1 3 . . 3 . 5 3 2 2 . 4 Energy Cannon 17 | . 1 2 1 2 . 1 1 . 3 1 . 1 3 1 Ballistic Gun 21 | . 2 11 2 1 . 1 1 . . 1 1 1 . . Ballistic Cannon 15 | . . . 1 2 . 2 4 . . . 4 1 . 1 Launcher 7 | . 2 2 1 . . . . . . 2 . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 1 1 . . . Piercing Weapon 2 | . . . . . . . . . . . 1 . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 4 . 2 . . 1 . 2 1 . . . 1 Parts Lost 147 | . 3 11 12 6 . 3 21 6 5 24 11 13 2 30 Power 25 | . 1 2 2 1 . . 6 . 1 5 . 2 1 4 Propulsion 37 | . . 2 3 2 . . 3 1 3 7 2 5 . 9 Utility 36 | . . 3 3 1 . 1 5 3 1 5 4 2 . 8 Weapon 49 | . 2 4 4 2 . 2 7 2 . 7 5 4 1 9 Highest Loss Streak 10 | . 3 8 5 4 . 1 9 6 4 7 8 5 2 10 Average Slot Usage (%) 78 | . 84 97 94 91 88 90 80 58 57 56 45 79 66 47 Engine 8 | . 13 10 13 9 15 15 13 4 4 1 . 4 . . Core 2 | . . . 3 4 . . 1 4 9 4 2 4 5 3 Treads 9 | . 12 21 25 16 11 14 10 12 . 2 . . . . Leg 3 | . 15 . . . . . . . . 2 1 17 5 1 Hover 1 | . . . . . . . . . . . 15 1 . 6 Flight 1 | . . . . . . . . . 15 10 4 . . . Device 10 | . . 7 2 12 15 14 14 8 14 10 6 10 15 11 Storage 6 | . 8 11 9 7 7 7 6 4 . . . 8 10 4 Processor 4 | . 5 6 8 7 7 7 6 4 2 5 1 . . . Protection 3 | . . 7 6 1 . . 3 6 . 4 . 7 5 1 Energy Gun 4 | . 12 3 2 9 . . 2 8 9 8 . 7 . 2 Energy Cannon 3 | . 1 2 2 4 7 4 . . . 1 . 3 20 6 Ballistic Gun 7 | . 8 23 15 1 7 7 4 3 . . 1 4 . . Ballistic Cannon 5 | . . . 1 9 15 16 14 . . . 6 . . 1 Naked Turns 42 | . . . . . . . . . 20 . . . . 22 Heaviest Build 93 | 6 24 36 50 60 60 63 79 51 35 41 51 90 93 81 Greatest Support 115 | 20 40 40 60 60 90 90 90 84 33 59 100 115 20 104 Greatest Overweight (x) 9 | . . 1 . 2 2 . 2 1 3 1 9 3 4 4 Average Overweight (x) . | . . . . . . . . . . . . . 3 1 Largest Inventory Capacity 16 | 4 12 10 10 10 10 10 16 10 10 4 4 12 12 12 Average Capacity 8 | 4 7 10 10 10 10 10 10 7 4 4 4 11 12 8 Most Carried 10 | 4 7 10 10 10 10 10 10 6 4 4 4 6 4 4 Average Carried 5 | 2 4 8 7 8 8 9 7 5 3 1 3 3 2 1 Final Capacity 12 | 4 10 10 10 10 10 10 10 4 4 4 4 12 12 4 Final Carried 10 | 3 7 9 10 9 8 10 6 4 4 4 1 5 2 2 Class Distribution -------------------- 25% | Scavenger-Gunner 21% | Scavenger-Tank 20% | Gunner 19% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -6/Waste Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Upp Upp Res Matter Collected 4884 | 186 82 1022 483 356 87 173 980 . 317 94 361 498 30 215 Remotely 1178 | . . 576 . 243 87 . 57 . . . . 215 . . Salvage Created 5643 | . 231 988 771 301 . 174 1274 320 612 283 123 272 . 294 Parts 306 | . 25 70 28 36 . 13 57 3 18 9 5 12 . 30 Haulers Intercepted 2 | . . 1 1 . . . . . . . . . . . Recyclers Shooed 3 | . . . 1 . . . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . . . . 16 . . Prevented 1 | . . . . . . . . . . . . 1 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Upp Upp Res Combat Hostiles Destroyed 132 | . 12 30 17 13 . 3 23 1 8 12 2 6 . 5 Melee 4 | . . . . . . . . . . . . 1 . 3 Guns 62 | . 8 22 12 1 . 1 5 1 5 3 . 4 . . Cannons 36 | . . 2 2 8 . 1 18 . . . 2 1 . 2 AOE 28 | . 4 6 3 4 . 1 . . 2 8 . . . . Classes Destroyed 16 | . 4 4 2 2 . . 1 1 . 2 . . . . Worker 4 | . . 2 . 1 . . 1 . . . . . . . Builder 5 | . . . . 3 . . 2 . . . . . . . Tunneler 1 | . . . . . . . . . . 1 . . . . Hauler 2 | . . 1 1 . . . . . . . . . . . Recycler 3 | . . . 1 . . . 1 . 1 . . . . . Operator 3 | . 1 . . . . 1 . . . 1 . . . . Watcher 6 | . 1 2 . 1 . . 1 . 1 . . . . . Swarmer 49 | . 9 14 6 8 . . 2 . 3 4 . 3 . . Saboteur 1 | . . . . . . . . . . 1 . . . . Grunt 42 | . 3 6 5 3 . 3 13 . 4 4 . 1 . . Brawler 2 | . . . . . . . 1 . 1 . . . . . Duelist 5 | . . 1 . 1 . . 3 . . . . . . . Sentry 21 | . . 9 5 . . . 2 . . 1 2 1 . 1 Hunter 1 | . . . 1 . . . . . . . . . . . Programmer 10 | . . . . 1 . . 2 . . 2 . 1 . 4 Compactor 1 | . . . . . . . . 1 . . . . . . Wasp 2 | . . . . . . 2 . . . . . . . . Thug 2 | . . . . . . 1 . . 1 . . . . . Butcher 1 | . . . . . . 1 . . . . . . . . Best Kill Streak 6 | . 5 5 6 6 . 2 6 1 3 4 1 3 . 2 Combat Bots Only 6 | . 4 5 6 4 . 2 5 1 3 4 1 3 . 2 Max Kills in Single Turn 4 | . 1 3 2 3 . 4 2 1 1 3 1 1 . 1 Gunslinging 1 | . . 1 1 . . . . . . . . . . . Exploded 3 | . 1 2 1 3 . 1 . . 1 3 . . . . Melee 1 | . . . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Upp Upp Res Damage Taken 17623 | . 310 1411 1377 900 . 586 2902 242 660 2075 2100 1352 133 3575 Core 3427 | . 12 185 106 110 . 26 409 138 188 369 406 126 50 1302 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 66 | 100 95 53 80 . . 80 . . 13 63 . . 49 . Volleys Fired 348 | . 29 74 45 19 . 9 54 4 32 24 16 17 1 24 Largest 4 | . 2 3 3 4 . 4 4 3 3 3 4 4 3 4 Hottest 318 | . 80 130 154 241 . 189 224 138 180 230 233 292 270 318 Shots Fired 897 | . 49 210 129 65 . 35 171 10 66 46 31 35 3 47 Gun 588 | . 41 172 116 29 . 9 56 10 66 31 10 27 . 21 Cannon 257 | . . 17 11 29 . 26 115 . . 1 21 8 3 26 Launcher 52 | . 8 21 2 7 . . . . . 14 . . . . Special . | . . . . . . . . . . . . . . . Kinetic 533 | . 20 146 111 27 . 32 149 3 . 5 22 14 . 4 Thermal 179 | . 8 43 16 31 . 3 22 . . 8 2 21 3 22 Explosive 52 | . 8 21 2 7 . . . . . 14 . . . . Electromagnetic 133 | . 13 . . . . . . 7 66 19 7 . . 21 Robot Hit Streak 23 | . 7 12 23 14 . 7 13 13 15 7 10 6 2 10 Robot Miss Streak 10 | . 4 6 6 5 . 2 5 . 4 5 1 10 1 2 Penetration Max 2 | . . . . . . . 1 . . 2 . . . . Secondary Targets 8 | . . 5 2 . . . . . 1 . . . . . Max Gunslinging Chain 2 | . . 2 2 . . . . . 1 . . . . . Shots Hit Robots 559 | . 22 114 112 33 . 19 95 10 42 29 20 18 2 43 Core Hits 296 | . 17 52 38 33 . 9 55 5 15 34 8 11 . 19 Critical Hits 21 | . 1 . 2 . . 1 2 1 . 2 7 2 . 3 Critical Kills 6 | . . . . . . . 2 1 . . 2 . . 1 Critical Parts Destroyed 10 | . 1 . 2 . . 1 . . . 2 2 1 . 1 Melee Attacks 18 | . . . . . . . . . . . 2 5 . 11 Thermal 2 | . . . . . . . . . . . 2 . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 16 | . . . . . . . . . . . . 5 . 11 Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 15556 | . 556 1835 2059 1356 . 1201 2303 74 1437 2128 697 700 . 1210 Guns 5845 | . 208 1141 1443 124 . 101 876 74 912 359 145 404 . 58 Cannons 3677 | . . 173 177 381 . 405 1427 . . 38 195 149 . 732 Explosions 5452 | . 348 521 433 851 . 695 . . 525 1731 348 . . . Melee 454 | . . . . . . . . . . . . 147 . 307 Ramming 128 | . . . 6 . . . . . . . 9 . . 113 Kinetic 5934 | . 73 1061 1386 295 . 451 1975 67 . 65 195 294 . 72 Thermal 3918 | . 20 253 399 210 . 750 328 . 525 368 146 259 . 660 Explosive 3740 | . 348 521 268 851 . . . . . 1498 254 . . . Electromagnetic 1382 | . 115 . . . . . . 7 912 197 93 . . 58 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 454 | . . . . . . . . . . . . 147 . 307 Highest Corruption 28 | . . 2 . 2 2 2 2 2 2 11 . 1 1 28 Average Corruption 4 | . . 2 . 1 2 2 1 2 2 10 . 1 1 21 Corruption Purged 2 | . . . . . . . . . . . . . . 2 Effects 79 | . . . . 5 1 10 6 4 5 12 . 2 . 34 Message Errors 15 | . . . . 2 . 1 3 1 1 2 . 1 . 4 Matter Fused 6 | . . . . . . . . . . 1 . . . 5 Heat Flow Errors 9 | . . . . . . 4 . . 1 1 . . . 3 Energy Discharges 12 | . . . . 3 . 2 . . 2 3 . . . 2 Parts Rejected 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 11 | . . . . . 1 3 1 1 . 1 . 1 . 3 Data Loss (major) 1 | . . . . . . . . . . . . . . 1 Misdirections 12 | . . . . . . . . . . 3 . . . 9 Targeting Errors 11 | . . . . . . . 2 2 1 1 . . . 5 Weapon Failures 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 830 | . 11 3 88 70 . 177 . . 63 314 70 . . 34 Projectiles 106 | . . . . . . 47 . . . 25 . . . 34 Explosions 724 | . 11 3 88 70 . 130 . . 63 289 70 . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 28 | . . . 1 11 . 3 10 . . . 1 2 . . Impact . | . . . . . . . . . . . . . . . Kinetic 27 | . . . 1 11 . 3 9 . . . 1 2 . . Secondary 1 | . . . . . . . 1 . . . . . . . Self-Inflicted Damage 945 | . 31 207 . 122 . 73 . . . 297 165 . . 50 Shots 23 | . 2 10 . 5 . 1 . . . 3 2 . . . Rammed 36 | . . . 1 . . . . . . . 2 . . 33 Targets Rammed 36 | . . . 1 . . . . . . . 2 . . 33 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 485 | . 72 233 308 332 . 234 485 . 295 243 262 344 . 336 Average Temperature 114 | . 24 65 118 141 . 98 187 . 94 104 99 150 . 109 Received Heat Transfer 2925 | . 30 228 522 162 . 117 942 . 81 444 171 141 42 45 Effects 18 | . . 4 1 4 . . 8 . . . . . . 1 Shutdowns 7 | . . . . 1 . . 5 . . . . . . 1 Energy Bleed 6 | . . 2 1 . . . 3 . . . . . . . Interference 5 | . . 2 . 3 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . 2 1 . . . . Combat Hostiles 2 | . . . . . . . . . 1 1 . . . . Parts Fried 6 | . . . . . . . . . 5 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . . . 1 . . . . . . . . 1 . . Heat Transferred 4447 | . 50 592 694 385 . 424 596 . 500 323 124 359 . 400 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . 5 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Upp Upp Res Peak Influence 702 | . 327 438 502 489 97 702 478 155 440 620 453 . . 62 Average Influence 264 | . 111 271 337 305 97 323 346 127 221 406 266 . . 29 Maximum Alert Level 3 | . 1 2 2 2 . 3 2 . 2 2 2 . . . Low Security (%) 37 | 100 72 41 7 29 100 43 . 100 40 10 32 . . 100 Level 1 44 | . 27 35 72 41 . 21 86 . 55 38 51 . . . Level 2 17 | . . 22 19 28 . 28 13 . 3 50 16 . . . Level 3 . | . . . . . . 6 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 26 | . 2 2 2 2 . 4 4 . . 4 3 . . 3 Investigation 2 | . . 1 . . . 1 . . . . . . . . Extermination 8 | . . . . 1 . 1 2 . . 1 1 . . 2 Reinforcement 13 | . 2 1 1 1 . 2 2 . . 1 2 . . 1 Assault 2 | . . . . . . . . . . 2 . . . . Garrison 1 | . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . 1 . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Upp Upp Res Distress Signals 5 | . 2 2 1 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 254 | . 17 37 23 16 . 16 32 6 27 26 11 21 4 18 Peak Tracking Total 9 | . 5 5 6 4 . 5 9 5 5 8 7 7 4 9 Tactical Retreats 22 | . 1 1 2 1 . . . . 6 2 1 6 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Upp Upp Res Traps Triggered 15 | . . 1 . 2 . 2 7 . 1 . 2 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . . . . Reused 1 | . 1 . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Upp Upp Res Machines Disabled 35 | . 3 3 3 3 . 4 1 . 2 9 4 2 . 1 Max in Single Turn 8 | . 1 2 3 1 . 3 1 . 1 8 4 1 . 1 Garrison Access 1 | . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Upp Upp Res Machines Accessed 18 | . 3 4 4 1 . 2 1 . . 2 . 1 . . Terminals 13 | . 3 3 2 1 . . 1 . . 2 . 1 . . Fabricators 1 | . . . . . . 1 . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . Total Hacks 37 | . 7 11 6 2 . 4 3 . . 2 . 2 . . Successful 29 | . 7 8 5 1 . 2 3 . . 1 . 2 . . Failed 8 | . . 3 1 1 . 2 . . . 1 . . . . Catastrophic 1 | . . . . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 24 | . 7 6 2 2 . . 3 . . 2 . 2 . . Fabricators 2 | . . . . . . 2 . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . . Recycling Units 5 | . . 5 . . . . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . Terminal Hacks 21 | . 7 5 2 1 . . 3 . . 1 . 2 . . Record 10 | . 1 5 . . . . 1 . . 1 . 2 . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Alert Level 2 | . 2 . . . . . . . . . . . . . Unreport Threat 2 | . 1 . . 1 . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . Dispatch Records 2 | . 1 . . . . . 1 . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . Recycling Unit Hacks 3 | . . 3 . . . . . . . . . . . . Process 1 | . . 1 . . . . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 2 . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 3 | . 1 1 . . . . . . . . . 1 . . Full Trace Events 1 | . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . Time 56 | . . . . . . 56 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 106 | . . 106 . . . . . . . . . . . . Retrieved Matter 106 | . . 106 . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Upp Upp Res Total Allies 23 | . . . . . 20 . . . 3 . . . . . Largest Group 20 | . . . . . 20 19 4 . 3 . . . . . Highest-Rated Group 506 | . . . . . 506 475 88 . 93 . . . . . Highest-Rated Ally 35 | . . . . . 35 35 31 . 31 . . . . . Total Orders 2 | . . . . . . . . . 2 . . . . . EXPLORE 2 | . . . . . . . . . 2 . . . . . Ally Attacks 177 | . . . . . . 93 21 . 63 . . . . . Total Damage 3146 | . . . . . . 1860 313 . 973 . . . . . Kills 27 | . . . . . . 16 3 . 8 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Upp Upp Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . . 2 1 . Drone Launches 2 | . . . . . . . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Upp Upp Res Turns Passed 10175 | 62 495 1383 753 776 203 760 1513 161 544 570 543 1490 178 744 Spaces Moved 6554 | 45 290 652 341 373 107 391 761 163 796 483 516 1070 73 493 Core 398 | 6 . . . . . . . 107 114 75 67 . . 29 Treads 2904 | . 112 652 341 373 107 391 761 56 . 111 . . . . Legs 1635 | 39 178 . . . . . . . . 113 27 1070 73 135 Wheels . | . . . . . . . . . . . . . . . Hover 696 | . . . . . . . . . . . 367 . . 329 Flight 921 | . . . . . . . . . 682 184 55 . . . Fastest Speed 31 | 50 120 160 160 160 160 160 160 50 34 31 37 120 210 44 Average Speed 123 | 110 135 160 160 176 176 160 164 87 38 94 75 128 236 105 Slowest Speed 500 | 120 160 180 160 200 200 160 200 180 200 180 500 210 240 240 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . 7 . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . Exploration Rate (%) 35 | 3 56 62 35 12 71 19 25 82 19 12 19 87 9 15 Regions Visited 14 Branch Regions 2 Pre-discovered Areas 2 | . . . . . . . . . . . . 1 1 . Known Exits Taken 1 | . 1 . . . . . . . . . . . . . Unknown Exits Taken 9 | 1 . 1 1 . . 1 . . 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . . . . . . 2 . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 575 | . 50 121 56 53 . 29 35 . 26 152 36 8 2 7 Melee . | . . . . . . . . . . . . . . . Projectile 64 | . . . . 4 . 8 35 . . . . 8 2 7 AOE 511 | . 50 121 56 49 . 21 . . 26 152 36 . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Upp Upp Res Total 7837 | 57 344 836 448 447 122 503 903 172 966 552 637 1152 76 622 Wait 341 | . 3 21 25 12 13 89 18 3 67 7 49 20 . 14 Move 6529 | 44 289 651 340 373 106 390 761 162 782 482 515 1069 72 493 Hop 6 | . . . . . . . . . 6 . . . . . Pick Up 178 | 8 9 33 16 16 1 7 22 . 13 14 3 20 . 16 Fast Attach 54 | . . 1 . 2 . . 3 . 18 1 20 . . 9 Attach 164 | 5 8 20 15 7 1 3 25 2 16 18 5 17 3 19 Detach 33 | . 3 4 1 . . . 2 1 12 5 . 2 . 3 Swap 42 | . 3 13 4 7 . 3 7 . 3 . 1 1 . . Drop 64 | . . 19 1 11 1 2 3 . 16 1 9 1 . . Fire 348 | . 29 74 45 19 . 9 54 4 32 24 16 17 1 24 Melee 18 | . . . . . . . . . . . 2 5 . 11 Ram 35 | . . . . . . . . . . . 2 . . 33 Kick . | . . . . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . . . Escape Stasis 23 | . . . . . . . 8 . . . 15 . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . 1 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory (discovered 3 exits: [*Res] / *Upp x2) -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 10) 330 | -10/Materials | Lost 3 parts (1p2w) 335 | -10/Materials | Build established: Mutant 488 | -10/Materials | Discovered new exit (range 5) 524 | -10/Materials | Identified exit to Materials 558 | -10/Materials | Entered another Materials area 558 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1000 | -9/Materials | Build established: Gunner 1003 | -9/Materials | Lost 8 parts (1p2n2u3w) 1084 | -9/Materials | Discovered new exit (range 11) 1337 | -9/Materials | Build established: Scavenger-Tank 1436 | -9/Materials | Discovered new exit (range 8) 1787 | -9/Materials | Discovered new exit (range 5) 1826 | -9/Materials | Build established: Scavenger-Gunner 1941 | -9/Materials | Entered another Materials area 1941 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1943 | -8/Materials | Discovered new exit (range 9) 1969 | -8/Materials | Garrison activated, responded to threat 2018 | -8/Materials | Lost 5 parts (1p1n2u1w) 2280 | -8/Materials | Lost 3 parts (1p1n1u) 2609 | -8/Materials | Discovered new exit (range 5) 2694 | -8/Materials | Entered Factory 2694 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2915 | -7/Factory | Lost 4 parts (1p1n1u1w) 3470 | -7/Factory | Sucked down chute 3470 | -7/Factory | Entered Waste 3471 | -7/Waste | Joined by Warlord forces that had cleared the area 3621 | -7/Waste | Discovered new exit (range 11) 3673 | -7/Waste | Entered Factory 3673 | -7/Factory | Accompanied by 19 allies 3675 | -7/Factory | Build established: Gunner 3722 | -7/Factory | Discovered new exit (range 5) 4003 | -7/Factory | Repaired Hvy. Treads 4328 | -7/Factory | Discovered new exit (range 15) 4433 | -7/Factory | Entered another Factory area 4433 | -6/Factory | Accompanied by 4 allies 4433 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4750 | -6/Factory | Build established: Scavenger-Gunner 5329 | -6/Factory | Lost 9 parts (2p2n2u3w) 5575 | -6/Factory | Lost 4 parts (1p1n1u1w) 5618 | -6/Factory | Lost 4 parts (2p2w) 5946 | -6/Factory | Sucked down chute 5946 | -6/Factory | Entered Waste 6001 | -6/Waste | Spotted C-40 Crusher 6002 | -6/Waste | Spotted C-40 Crusher 6012 | -6/Waste | Spotted C-40 Crusher 6041 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6044 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6045 | -6/Waste | Core integrity fell below 50% 6047 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6048 | -6/Waste | Destroyed C-40 Crusher 6050 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6050 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6059 | -6/Waste | Spotted C-40 Crusher 6072 | -6/Waste | Spotted C-40 Crusher 6073 | -6/Waste | Spotted C-40 Crusher 6081 | -6/Waste | Lost 6 parts (1n3u2w) 6101 | -6/Waste | Discovered new exit (range 11) 6107 | -6/Waste | Entered Factory 6217 | -6/Factory | Core integrity fell below 20% 6229 | -6/Factory | Allied Derelicts emerged from ambush trap array 6261 | -6/Factory | Lost 4 parts (3n1u) 6349 | -6/Factory | Build established: Mutant 6626 | -6/Factory | Spotted B-75 Beast 6640 | -6/Factory | Discovered new exit (range 13) 6651 | -6/Factory | Entered another Factory area 6651 | -5/Factory | Evolved 2 slots: Propulsion x2 6743 | -5/Factory | Lost 6 parts (2p1n1u2w) 6834 | -5/Factory | Found Prototype Launcher 6835 | -5/Factory | Identified Mni. Smartbomb Launcher 6930 | -5/Factory | Discovered new exit (range 12) 6935 | -5/Factory | Lost 6 parts (1p2n1u2w) 6951 | -5/Factory | First assault squad dispatched 6965 | -5/Factory | Crushed by falling debris 6965 | -5/Factory | System corruption reached 10% 6996 | -5/Factory | Lost 7 parts (1p2n2u2w) 7209 | -5/Factory | Lost 5 parts (1p2n1u1w) 7221 | -5/Factory | Entered another Factory area 7221 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7317 | -4/Factory | Discovered new exit (range 6) 7371 | -4/Factory | Discovered new exit (range 6) 7725 | -4/Factory | Lost 8 parts (2n2u4w) 7742 | -4/Factory | Discovered new exit (range 15) 7764 | -4/Factory | Entered Upper Caves 7851 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7911 | -4/Upper Caves | Lost 3 parts (1p1n1w) 7937 | -4/Upper Caves | Encountered a Warlord checkpoint 7944 | -4/Upper Caves | Learned 4 Research zone layouts 8014 | -4/Upper Caves | Learned location of Testing (-2) 8022 | -4/Upper Caves | Attracted the attention of an 0b10 base 8247 | -4/Upper Caves | Spotted B-86 Titan 8408 | -4/Upper Caves | Build established: Scavenger-Tank 8858 | -4/Upper Caves | Lost 3 parts (2n1u) 9238 | -4/Upper Caves | Discovered new exit (range 10) 9254 | -4/Upper Caves | Entered another Upper Caves area 9269 | -4/Upper Caves | Lost 5 parts (1p1n3w) 9358 | -4/Upper Caves | Discovered new exit (range 8) 9419 | -4/Upper Caves | Core integrity fell below 50% 9432 | -4/Upper Caves | Entered Research 9432 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 9798 | -3/Research | System corruption reached 10% 9835 | -3/Research | Lost 10 parts (1p1n5u3w) 9905 | -3/Research | Core integrity fell below 50% 9956 | -3/Research | Lost 10 parts (2p4n1u3w) 10009 | -3/Research | Core integrity fell below 20% 10117 | -3/Research | Lost 3 parts (1n2w) 10176 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Adv. Heat Sink destroyed. P-80 Master resets P-80 Master, system corruption cleaned. System corrupted: Gamma Rifle targeting data glitched. Penetrated by Slug. Imp. Antigrav System destroyed. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. P-80 Master resets P-80 Master, system corruption cleaned. Slug penetrates Wall. Imp. Antigrav System destroyed. Slammed into P-80 Master. P-80 Master resets P-80 Master, system corruption cleaned. Slammed into P-80 Master. System corrupted: Energy discharge (-95). Slammed into P-80 Master. Imp. Antigrav System destroyed. Lgt. Particle Reactor destroyed. Gamma Rifle destroyed. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????#???????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????/##????????????????????? | | ?????????????????????#### ### #????????????????? | | ?????????????????????# +???????????????? | | ?????????????????????# ## ]### #????????????????? | | ?????????????????????# #???##?? ?????????????????? | | ???????????????????###/#######? ?????????????????? | | ???????????????????# #? ?????????????????? | | ???????????????????# ## ###??????????????? | | ???????????????????# # ?????????????? | | ???????????????????# # ??????????????? | | ???????????????????# """" + ??????????????? | | ???????????????????# """" # #########??????? | | ???????????????????# """" t # # #??????? | | ???????????????????# """"p # # |########+ | | ???????????????###########p### # # | | ???????????????# [??# #?# # / | | ???????????????# ??#p#?#u # # | | ???????????????# "" ##p### # # ####### | | ???????????????# """ # # """ # #?????? | | ???????????????# "R + w + """ #+#?????? | | ???????????????# """ # # """ #???????? | | ???????????????? """ # ##### #???????? | | ???????????????? ?# #???# #???????? | | ???????????????# ?#@ #???#########???????? | | ???????????????#######??# #???????????????????? | | ????????????????????????# R#???????????????????? | | ????????????????????????# k#???????????????????? | | ????????????????????????# #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #######+########+#### | | ???????????????????????+ | | ???????????????????????# | | ???????????????????????# | | ???????????????????????? u """ ######+#### | | ???????????????????????? """" #?# | | ???????????????????????? "F"" #?# | | ????????????????????????# u "" #?# | | ????????????????????????? """ #?# """" | | ????????????????????????? "" #?# """" | | ???????????????????????????? #?# """" | | ???????????????????????????? ##?# """" | | ???????????????????????????? #??# | | ???????????????????????????? """ #??# | | ???????????????????????????? """ #??######### | | ???????????????????????????? """ ###########? | | ???????????????????????????? # #? | | ???????????????????????????? # #? | | ???????????????????????????? + #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 42 Energy Capacity 690 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 450 Weapon Shielding 33 Thermal Conversion 60 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- Tractor Beam | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Below Dangerous Findings Everything Is Under Control Fist Fight Just Browsing Let's See Who's Tougher Novice Programmer Oh No You Don't! Remodeling Unlikely Earthworm Challenges ------------ None Game ------ Seed ReactiveFluxPenetrator Manual? 0 Play Time 02:50:11 Cumulative 19.1 hours Start 2020.01.04 @ 14:51:45 End 2020.01.05 @ 01:56:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 28 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a1313736-1097-4a78-87b6-3fb77a5d3670