Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.12 @ 12:57:55 Player: Bert Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (43) 215 Value Destroyed (1325) 1325 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3460 Bonus ------- None Cogmind --------- Core Integrity 406/550 Matter 288/300 Energy 325/325 System Corruption 4% Temperature Warning (381) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (3) ------ Small Storage Unit Medium Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Light Assault Rifle Maul > --- INVENTORY (10) --- Improved Ion Engine Aluminum Leg Compact Wheel Heat Sink Weight Redist. System Machine Analyzer Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Small Storage Unit Medium Storage Unit Improved Targeting Computer > --- WEAPON ----------- Beam Rifle Particle Gun Maul > --- INVENTORY -------- Aluminum Leg Compact Wheel Heat Sink Weight Redist. System Machine Analyzer Light Armor Plating Light Assault Rifle [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Carbon-fiber Leg Wheel Compact Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Weapon Small Laser Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Impact Weapon Maul Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon 1 | . . . . 1 Parts Attached 33 | 5 3 12 . 13 Power 6 | 1 . 2 . 3 Engine 5 | 1 . 2 . 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 9 | 3 . 2 . 4 Treads . | . . . . . Leg 5 | 1 . . . 4 Wheel 4 | 2 . 2 . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 . 5 . 1 Device 4 | . . 4 . . Storage 2 | 1 . . . 1 Processor 1 | . . 1 . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 11 | . 3 3 . 5 Energy Gun 6 | . 1 2 . 3 Energy Cannon . | . . . . . Ballistic Gun 4 | . 2 1 . 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 2 | . . . . 2 System Corruption 4 | . . . . 4 Parts Lost 11 | . . 2 1 8 Power 2 | . . . . 2 Propulsion 4 | . . 1 1 2 Utility 1 | . . 1 . . Weapon 4 | . . . . 4 Highest Loss Streak 3 | . . 1 1 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 84 89 98 92 Engine 11 | . 14 11 11 11 Core 1 | . . . . 4 Leg 8 | . . . . 19 Wheel 18 | . 28 30 31 4 Device 6 | . . 11 11 4 Storage 12 | . 14 11 11 12 Processor 5 | . . 3 11 9 Energy Gun 16 | . 2 15 22 21 Ballistic Gun 7 | . 24 6 . . Impact Weapon 1 | . . . . 3 Naked Turns . | . . . . . Heaviest Build 36 | 10 13 17 17 36 Greatest Support 54 | 26 26 54 48 44 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 Average Capacity 8 | 6 8 8 8 8 Most Carried 8 | 5 7 7 6 8 Average Carried 5 | 3 3 5 6 6 Final Capacity 10 | 8 8 8 8 10 Final Carried 7 | 4 6 6 6 7 Class Distribution -------------------- 43% | Mutant 37% | Scavenger-Mutant 19% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 669 | 250 93 161 . 165 Remotely . | . . . . . Salvage Created 1786 | . 369 644 176 597 Parts 73 | . 16 29 4 24 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 31 | . 6 12 2 11 Guns 28 | . 6 12 2 8 Classes Destroyed 9 | . 3 1 1 4 Worker 2 | . . . . 2 Builder 1 | . . . . 1 Recycler 3 | . 1 1 1 . Operator 2 | . . . . 2 Watcher 4 | . 1 2 . 1 Swarmer 2 | . . . . 2 Grunt 19 | . 6 8 1 4 Brawler 1 | . . . 1 . Sentry 9 | . . 4 . 5 Best Kill Streak 5 | . 3 3 4 5 Combat Bots Only 3 | . 2 2 3 3 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 194 | . 22 51 17 104 Missed 57 | . 6 18 3 30 Damage Taken 1540 | . 150 348 257 785 Core 374 | . 58 80 92 144 Absorbed by Shields . | . . . . . Ignored by Resistances 446 | . 46 101 71 228 Core Remaining (%) 77 | 100 76 . 57 . Volleys Fired 122 | . 19 33 12 58 Largest 3 | . 2 2 2 3 Hottest 161 | . 60 105 105 161 Shots Fired 252 | . 38 66 24 124 Gun 252 | . 38 66 24 124 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 71 | . 34 20 . 17 Thermal 164 | . 4 46 24 90 Explosive . | . . . . . Electromagnetic 17 | . . . . 17 Robot Hit Streak 38 | . 34 38 9 18 Robot Miss Streak 2 | . . 1 1 2 Penetration Max . | . . . . . Secondary Targets 4 | . . 2 . 2 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 215 | . 34 59 17 105 Core Hits 79 | . 16 28 6 29 Critical Kills . | . . . . . Critical Parts Destroyed 3 | . . . . 3 Critical Strikes 9 | . . 1 . 8 Burn 6 | . . 1 . 5 Smash 3 | . . . . 3 Melee Attacks 6 | . . . . 6 Impact 6 | . . . . 6 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3030 | . 384 823 224 1599 Guns 2750 | . 370 803 224 1353 Cannons . | . . . . . Explosions . | . . . . . Melee 246 | . . . . 246 Ramming 34 | . 14 20 . . Kinetic 679 | . 323 246 . 110 Thermal 1795 | . 47 557 224 967 Explosive . | . . . . . Electromagnetic 276 | . . . . 276 Impact 246 | . . . . 246 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . . 4 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 11 | . . . . 11 Message Errors 2 | . . . . 2 Matter Fused 2 | . . . . 2 Heat Flow Errors 3 | . . . . 3 Parts Fused 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 156 | . . . . 156 Projectiles . | . . . . . Explosions . | . . . . . Melee 156 | . . . . 156 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 15 | . 6 9 . . Shots . | . . . . . Rammed 7 | . 2 5 . . Targets Rammed 7 | . 2 5 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 482 | . 36 69 156 482 Average Temperature 167 | . 19 31 87 206 Received Heat Transfer 765 | . 108 168 48 441 Effects 18 | . . . . 18 Shutdowns 8 | . . . . 8 Energy Bleed 1 | . . . . 1 Interference 3 | . . . . 3 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 2 | . . . . 2 Damage (major) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . . 2 Impact Corruptions 5 | . . . . 5 Robots Melted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Melted 14 | . . 3 . 11 Heat Transferred 4696 | . 100 1343 545 2708 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 275 | . 212 275 102 241 Initial 76 | . . 76 47 30 Average 92 | . 78 124 87 85 Maximum Alert Level 1 | . 1 1 . 1 Low Security (%) 92 | 100 92 87 100 94 Level 1 7 | . 7 12 . 5 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 1 . . 2 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 2 | . . . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 5 | . . . . 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 51 | . 8 15 4 24 Peak Tracking Total 5 | . 2 3 2 5 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 6 | . 6 . . . Reused 1 | . 1 . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . 1 . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 15 | . 4 5 . 6 Terminals 13 | . 3 5 . 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 41 | . 8 12 . 21 Successful 24 | . 5 7 . 12 Failed 17 | . 3 5 . 9 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual 4 | . . . . 4 Terminals 38 | . 7 12 . 19 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Terminal Hacks 21 | . 4 7 . 10 Prototype ID Bank 3 | . . 1 . 2 Branch Access Points 1 | . . 1 . . Emergency Access Points 2 | . . . . 2 Alert Level 3 | . . 2 . 1 Unreport Threat 2 | . . 1 . 1 Locate Traps 2 | . . 1 . 1 Reprogram Traps 1 | . 1 . . . Security Status 1 | . 1 . . . Surveillance Status 1 | . 1 . . . Recall Reinforcements 1 | . . . . 1 Zone Layout 4 | . 1 1 . 2 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 4 5 . 5 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1734 | 98 301 577 53 705 Spaces Moved 1245 | 85 252 442 18 448 Core 14 | 14 . . . . Treads . | . . . . . Legs 287 | . . . . 287 Wheels 944 | 71 252 442 18 161 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 93 100 100 Average Speed 98 | 83 90 98 100 106 Slowest Speed 113 | 90 90 100 100 113 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 4 37 31 7 45 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1514 | 112 291 519 29 563 Wait 43 | 14 9 8 . 12 Move 1241 | 84 251 441 17 448 Hop . | . . . . . Pick Up 41 | 8 6 11 . 16 Fast Attach . | . . . . . Attach 29 | 5 3 8 . 13 Detach 7 | 1 . 3 . 3 Swap 4 | . . 4 . . Drop 14 | . 1 6 . 7 Fire 122 | . 19 33 12 58 Melee 6 | . . . . 6 Ram 7 | . 2 5 . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Mines -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 5) 400 | -10/Materials | Entered another Materials area 400 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 418 | -9/Materials | Identified exit to Mines 418 | -9/Materials | Identified exit to Storage 961 | -9/Materials | Build established: Scavenger-Mutant 977 | -9/Materials | Entered Mines 1013 | -9/Mines | Discovered new exit (range 7) 1019 | -9/Mines | Assembled infested the area 1030 | -9/Mines | Entered Materials 1030 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1735 | -8/Materials | Self-destructed Last Messages --------------- 01707_ R-06 Scavenger collects Structural Scanner. 01709_ S-10 Pest destroyed. 01710_ R-06 Scavenger collects Welding Torch. 01713_ K-01 Serf collects debris. 01715_ R-06 Scavenger collects Imp. Signal Interpreter. 01716_ K-01 Serf collects debris. 01718_ Imp. Aluminum Leg destroyed. 01720_ R-06 Scavenger collects Lgt. Assault Rifle. 01721_ K-01 Serf collects debris. 01722_ Particle Gun destroyed. 01724_ Power failure, Imp. Ion Engine shutdown. 01724_ Overheating: Imp. Ion Engine damaged (-33). 01724_ Overheating: Maul damaged (-33). 01724_ K-01 Serf collects debris. 01728_ VSS Leg destroyed. 01730_ Critical hit (Burn: +37). 01731_ K-01 Serf collects debris. 01732_ W-25 Informer distress signal alerts nearby ally. 01734_ Power failure, Lgt. Nuclear Core shutdown. 01734_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????############?????????????????????????? | | ?????### ## #?????????????????????????? | | #?? ?#= #?????????????????????????? | | # = ?# #???########??????????????? | | # ??# !!] #???# ???????????????? | | # !!??# !! #???# w ????????????????? | | #?""" !???# !] #???# ?????????????????? | | #?""" ???# #???# g#?????????????????? | | #??"" ????# #???# #?????????????????? | | #?? ????# % #???#g% #?????????????????? | | ####+########+##########% #?????????????????? | | u % k #?????????????????? | | %% @ #?????????????????? | | #?????????????????? | | "" #######+######+#######?????????????????? | | "" ""#????????? ????????????????????????? | | "" T"#???????# ?????????????????????????? | | ""#???????# ??????????????????????????? | | ###???????# ???????????????????????????? | | ???????#????????????????????????????? | | ##?????????????????????????????????????? | | ##### #??????????????????????????????????????? | | ???? #??????????????????????????????????????? | | ???? ??????????????????????????????????????? | | ???? #??????????????????????????????????????? | | "???? #??????????????????????????????????????? | | ????? ???????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 21 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- Cesium-ion Thruster | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ParticleBlastShockpuncher Manual? 0 Play Time 00:21:16 Cumulative 19.8 hours Start 2024.05.12 @ 12:39:58 End 2024.05.12 @ 12:57:55 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 38 Rogue 0 Adventurer 38 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 31 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 487ecc30-a2c4-475b-a711-2885bf184cf3