Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.05 @ 16:20:36 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (128) 640 Value Destroyed (4357) 4357 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (52) 52 TOTAL SCORE: 10429 Bonus ------- Follower Combat Kills 52 Cogmind --------- Core Integrity 980/1150 Matter 126/300 Energy 240/345 System Corruption 3% Temperature Cool (0) Movement Treading (158) Location -4/Factory Parts ------- > --- POWER (3) -------- Deuterium Engine Light Antimatter Reactor > --- PROPULSION (5) --- Light Treads Improved Treads Advanced Treads Armored Medium Treads > --- UTILITY (7) ------ Advanced Heat Sink Cooling System High-capacity Storage Unit Improved Targeting Computer Long-range Tractor Beam > --- WEAPON (4) ------- Flak Gun Gauss Cannon Magnetic Acceleration Cannon (fused) Magnetic Acceleration Cannon > --- INVENTORY (20) --- Advanced Sensor Array Core Analyzer Hardened Heavy Armor Plating Heavy Laser Beamcaster Heavy Particle Cannon Advanced Plasma Cannon Advanced Plasma Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Grenade Launcher Improved Grenade Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Improved Treads Advanced Treads Medium Treads Medium Treads Armored Medium Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit Improved Targeting Computer Quantum Capacitor Improved Medium Armor Plating Force Field > --- WEAPON ----------- Beamcaster Advanced Plasma Cannon Hypervelocity Gauss Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Deuterium Engine Light Treads Advanced Treads Compact Battery Advanced Sensor Array Core Analyzer Hardened Heavy Armor Plating Long-range Tractor Beam Heavy Laser Heavy Particle Cannon Advanced Plasma Cannon Flak Gun Gauss Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Grenade Launcher Improved Grenade Launcher Plasma Cutter [Rating: 93] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 2 . . 2 . . 2 Power 2 | . . . . . 1 . . 1 . . . Propulsion 3 | . . 1 1 . . . . . . . 1 Utility 5 | . . . 1 1 1 . . 1 . . 1 Weapon 2 | . . 1 . 1 . . . . . . . Parts Attached 77 | 7 6 11 10 16 6 2 . 9 1 1 8 Power 11 | 1 2 1 1 1 2 . . 2 . . 1 Engine 9 | 1 2 1 1 1 2 . . 1 . . . Core 1 | . . . . . . . . 1 . . . Reactor 1 | . . . . . . . . . . . 1 Propulsion 20 | 2 2 3 4 5 . . . 2 . 1 1 Treads 20 | 2 2 3 4 5 . . . 2 . 1 1 Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 21 | 2 1 2 1 5 3 . . 5 . . 2 Device 12 | 1 . . . 4 2 . . 3 . . 2 Storage 6 | 1 1 2 . 1 1 . . . . . . Processor 1 | . . . 1 . . . . . . . . Hackware . | . . . . . . . . . . . . Protection 2 | . . . . . . . . 2 . . . Artifact . | . . . . . . . . . . . . Weapon 25 | 2 1 5 4 5 1 2 . . 1 . 4 Energy Gun 5 | 1 . 1 . 2 . 1 . . . . . Energy Cannon 6 | . . 1 1 2 . 1 . . . . 1 Ballistic Gun 8 | 1 . 2 3 1 1 . . . . . . Ballistic Cannon 5 | . 1 1 . . . . . . . . 3 Launcher 1 | . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . 1 1 2 . . . . . . . . Parts Lost 8 | . . . . . . . . 1 . . 7 Power 1 | . . . . . . . . . . . 1 Propulsion 3 | . . . . . . . . . . . 3 Utility 3 | . . . . . . . . 1 . . 2 Weapon 1 | . . . . . . . . . . . 1 Highest Loss Streak 4 | . . . . . . . . 1 . . 4 To Critical Strikes . | . . . . . . . . . . . . Average Backups 15 | . 5 9 11 19 18 19 19 18 19 19 15 Power 1 | . 1 1 1 2 1 1 1 . . . . Propulsion 2 | . . 1 1 2 2 2 2 2 3 3 1 Utility 3 | . . . 2 5 5 5 5 5 5 5 3 Weapon 7 | . 3 5 4 8 9 10 10 10 10 10 9 Tool/Special . | . . . . . . . . . . . . Unused Backups 27 | . 2 6 . 10 2 1 . . . . 6 Power 3 | . 1 1 . 1 . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 6 | . 1 1 . 3 . . . . . . 1 Weapon 17 | . . 4 . 6 2 1 . . . . 4 Tool/Special 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 99 | . 100 99 99 99 99 100 100 96 100 100 91 Engine 9 | . 14 11 9 7 13 13 13 16 11 11 5 Treads 28 | . 28 32 36 30 26 26 26 23 23 23 22 Device 14 | . 14 10 9 14 15 13 13 16 23 23 20 Storage 9 | . 14 11 9 7 10 12 13 5 5 5 7 Processor 5 | . . . 8 7 6 6 6 5 5 5 5 Energy Gun 5 | . 12 . . 6 6 6 6 5 5 5 2 Energy Cannon 5 | . . 7 9 7 6 6 6 5 5 5 2 Ballistic Gun 13 | . 14 19 18 15 13 13 13 11 10 5 4 Ballistic Cannon 1 | . 1 5 . . . . . . . . 9 Peak Build Rating 93 | 7 10 19 25 46 55 58 58 74 74 76 93 Average Rating 41 | 5 8 17 21 38 53 55 58 67 73 73 75 On Entrance 41 | . 7 10 18 25 44 54 58 58 74 74 76 Naked Turns . | . . . . . . . . . . . . Heaviest Build 124 | 12 24 61 71 69 87 91 91 119 107 107 124 Greatest Support 128 | 40 40 60 80 98 98 98 98 101 101 105 128 Greatest Overweight (x) 1 | . . 1 . . . . . 1 1 1 1 Average Overweight (x) . | . . . . . . . . . 1 1 . Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 9 10 19 20 20 20 20 20 20 20 20 Most Carried 20 | 1 10 10 16 20 20 20 20 20 20 20 20 Average Carried 16 | . 5 9 11 19 19 20 20 18 20 20 16 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 20 Final Carried 20 | 1 10 10 16 20 20 20 20 20 20 20 14 Class Distribution -------------------- 43% | Gunner 41% | Scavenger-Gunner 9% | Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Matter Collected 3490 | 303 169 440 346 647 230 278 . 203 163 17 694 Remotely 576 | . . . . . . . . . . . 576 Salvage Created 4826 | 150 473 608 817 1285 314 375 . 221 280 . 303 Parts 261 | 13 28 38 47 69 19 15 . 13 8 . 11 Haulers Intercepted 6 | . 2 2 2 . . . . . . . . Recyclers Shooed 8 | . 2 . . 1 1 . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . 2 . . 5 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Combat Hostiles Destroyed 87 | . 7 10 14 27 6 6 . 4 5 . 8 Guns 49 | . 7 2 5 21 6 2 . 3 1 . 2 Cannons 35 | . . 8 9 6 . 4 . 1 1 . 6 AOE 2 | . . . . . . . . . 2 . . Classes Destroyed 16 | 2 4 3 1 2 . . . . 2 . 2 Worker 14 | . 3 1 1 7 1 . . . . . 1 Builder 4 | . . 1 2 . . . . . . . 1 Tunneler 3 | 3 . . . . . . . . . . . Hauler 6 | . 2 2 2 . . . . . . . . Recycler 8 | 1 2 1 1 2 . . . . . . 1 Operator 2 | . . . . 1 1 . . . . . . Watcher 4 | . . 2 1 1 . . . . . . . Swarmer 17 | . 3 . 4 9 . . . . 1 . . Grunt 27 | . 4 5 7 9 . . . 1 1 . . Brawler 1 | . . . . . . . . . 1 . . Duelist 1 | . . . . . . . . . 1 . . Sentry 14 | . . 5 2 4 1 . . 1 1 . . Hunter 7 | . . . 1 . 3 1 . . . . 2 Programmer 14 | . . . . 5 2 1 . 2 . . 4 Heavy 1 | . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . 1 Decomposer 1 | . . . . . . 1 . . . . . Packrat 2 | . . . . . . 1 . . 1 . . Thug 4 | . . . . . . 4 . . . . . Best Kill Streak 7 | 4 6 3 5 7 2 4 . 3 5 . 3 Combat Bots Only 5 | . 3 2 5 4 1 4 . 3 5 . 2 Max Kills in Single Turn 3 | 1 1 1 3 2 1 1 . 1 2 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Hostile Shots Fired 490 | . 22 55 56 111 68 22 . 26 17 . 113 Missed 136 | . 4 15 4 39 23 7 . 8 6 . 30 Hits 354 | . 18 40 52 72 45 15 . 18 11 . 83 Projectile 354 | . 18 40 52 72 45 15 . 18 11 . 83 Critical Strikes 13 | . . 2 . 2 2 . . 2 . . 5 Part Disruptions 1 | . . . . 1 . . . . . . . Damage Taken 4801 | . 177 478 797 931 368 134 . 190 121 . 1605 Core 628 | . 61 74 117 108 36 31 . 9 22 . 170 Absorbed by Shields 1357 | . . . . . 269 140 . 179 125 . 644 Regen/Repaired (Parts) 52 | . . 36 . 16 . . . . . . . Core Remaining (%) 86 | 100 75 81 78 84 . . 92 . . 96 . Volleys Fired 276 | 11 39 37 38 55 20 19 . 10 7 . 40 Largest 4 | 2 2 3 3 4 4 4 . 4 4 . 4 Hottest 250 | 60 60 106 110 208 216 216 . 234 237 . 250 Shots Fired 898 | 22 78 111 114 218 76 76 . 37 26 . 140 Gun 599 | 22 78 58 76 165 56 57 . 29 16 . 42 Cannon 295 | . . 53 38 53 20 19 . 8 7 . 97 Launcher 4 | . . . . . . . . . 3 . 1 Special . | . . . . . . . . . . . . Kinetic 554 | 11 39 91 76 110 40 38 . 21 9 . 119 Thermal 340 | 11 39 20 38 108 36 38 . 16 14 . 20 Explosive 4 | . . . . . . . . . 3 . 1 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 31 | 6 13 11 31 23 17 22 . 12 4 . 11 Robot Miss Streak 7 | 3 7 2 3 3 4 5 . 3 6 . 6 Penetration Max 2 | . . . . . 1 2 . 1 . . 1 Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Capacitor 3 | . . . . . . . . . . . 3 Shots Hit Robots 587 | 12 48 73 77 141 53 54 . 27 12 . 90 Core Hits 320 | 5 22 19 32 87 37 37 . 18 14 . 49 Critical Kills 4 | . . 1 . . 1 . . 1 1 . . Critical Parts Destroyed 5 | . . . . . 1 2 . 1 . . 1 Critical Strikes 16 | . . 1 . . 2 3 . 2 1 . 7 Burn 1 | . . . . . . 1 . . . . . Meltdown 1 | . . . . . . . . . 1 . . Destroy 8 | . . 1 . . 2 2 . 2 . . 1 Blast 6 | . . . . . . . . . . . 6 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12814 | 149 552 1271 1691 3320 973 1038 . 610 528 . 2682 Guns 6756 | 149 543 463 668 2299 679 738 . 395 136 . 686 Cannons 5305 | . . 761 762 879 262 300 . 215 166 . 1960 Explosions 449 | . . . 203 . . . . . 226 . 20 Melee . | . . . . . . . . . . . . Ramming 304 | . 9 47 58 142 32 . . . . . 16 Kinetic 6385 | 104 237 859 668 1137 365 296 . 250 74 . 2395 Thermal 5879 | 45 306 365 965 2041 576 742 . 360 228 . 251 Explosive 246 | . . . . . . . . . 226 . 20 Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . 2 1 1 1 1 5 5 5 3 Average Corruption 2 | . . . 1 1 1 1 1 4 5 5 2 Corruption Purged 1 | . . . . 1 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 41 | . . . . 1 3 13 1 4 9 3 7 Message Errors 11 | . . . . . . 4 1 1 5 . . Matter Fused 8 | . . . . . . 4 . 1 2 1 . Heat Flow Errors 4 | . . . . . 1 2 . . 1 . . Energy Discharges 2 | . . . . . . 1 . . . 1 . Parts Fused 1 | . . . . . . . . . . . 1 Data Loss (minor) 8 | . . . . . 2 2 . 1 . . 3 Data Loss (major) 3 | . . . . 1 . . . . 1 1 . Misfires 1 | . . . . . . . . 1 . . . Weapon Failures 3 | . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . Overflow Damage 189 | . . 23 25 38 17 7 . 10 14 . 55 Projectiles 164 | . . 23 2 38 15 7 . 10 14 . 55 Explosions 23 | . . . 23 . . . . . . . . Melee 2 | . . . . . 2 . . . . . . Knockbacks 12 | . . 3 1 . 1 . . . . . 7 Impact 2 | . . . 1 . 1 . . . . . . Kinetic 8 | . . 3 . . . . . . . . 5 Secondary 2 | . . . . . . . . . . . 2 Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed 29 | . 2 6 4 14 1 . . . . . 2 Targets Rammed 36 | . 2 7 5 19 1 . . . . . 2 Kicked . | . . . . . . . . . . . . Crushed 7 | . . 1 1 5 . . . . . . . Highest Temperature 460 | . 177 222 242 255 206 248 . 460 114 . 381 Average Temperature 87 | . 22 72 84 89 72 88 . 222 29 . 166 Received Heat Transfer 861 | . 66 243 261 192 9 28 . 17 16 . 29 Effects 12 | . . . . 1 . . . 7 . . 4 Shutdowns 6 | . . . . . . . . 3 . . 3 Energy Bleed 1 | . . . . 1 . . . . . . . Interference 1 | . . . . . . . . . . . 1 Damage (major) 4 | . . . . . . . . 4 . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Parts Melted 14 | . . . 1 2 3 6 . 2 . . . Heat Transferred 10350 | 100 700 592 1371 3721 1070 1480 . 522 361 . 433 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Maximum Alert Level 1 | . . . 1 1 . . . . . . . Low Security (%) 95 | 100 100 100 91 90 100 . . 100 . . 100 Level 1 4 | . . . 8 9 . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 234 | 10 79 56 213 234 150 . . 64 . . 95 Initial 110 | . . . 9 76 110 . . . . . . Average 64 | . 20 19 119 89 103 . . 19 . . 23 Influence Increases 2528 | 20 239 319 432 764 195 60 . 104 100 . 295 Destroy 0b10 Robot/C 1680 | . 140 200 280 540 120 40 . 80 100 . 180 Destroy 0b10 Robot/NC 210 | 20 35 35 35 55 10 . . . . . 20 Destroy Leader 452 | . 24 78 66 142 50 20 . 20 . . 52 Allied During Kill 3 | . . . . . . . . . . . 3 Successful Hack 49 | . 39 . 5 5 . . . . . . . Disable Machine 60 | . . . 30 15 15 . . . . . . Destroy Structure 74 | . 1 6 16 7 . . . 4 . . 40 Influence Decreases 2481 | 20 236 299 286 707 354 127 . 94 92 18 248 Entered New Map 260 | . . 3 14 93 116 26 . . 4 4 . Time Decay 2186 | 20 236 296 272 614 238 101 . 94 88 14 213 Lost Part 30 | . . . . . . . . . . . 30 Lost Ally 5 | . . . . . . . . . . . 5 Squads Dispatched 14 | . 1 1 1 8 1 . . . . . 2 Investigation 3 | . . . 1 2 . . . . . . . Extermination 6 | . . . . 5 . . . . . . 1 Reinforcement 5 | . 1 1 . 1 1 . . . . . 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Distress Signals 9 | . 1 3 1 2 . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 129 | . 13 21 21 39 8 6 . 5 5 . 11 Peak Tracking Total 6 | . 3 3 6 4 2 4 . 2 5 . 3 Tactical Retreats . | . . . . . . . . . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Traps Triggered 4 | . . . 3 1 . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 4 | . . . . . 4 . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Machines Disabled 4 | . . . 2 1 1 . . . . . . Max in Single Turn 2 | . . . 2 1 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Machines Accessed 18 | . 5 2 2 7 1 1 . . . . . Terminals 12 | . 5 . 2 4 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . . 2 . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 43 | . 13 6 5 15 3 1 . . . . . Successful 22 | . 5 4 3 7 2 1 . . . . . Failed 21 | . 8 2 2 8 1 . . . . . . Catastrophic 5 | . . . 1 3 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 12 | . 6 . . 6 . . . . . . . Terminals 31 | . 13 . 5 10 3 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 10 | . . 6 . 4 . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 11 | . 3 . 3 2 2 1 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . Alert Level 2 | . . . 2 . . . . . . . . Locate Traps 2 | . . . . 1 1 . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 7 | . . 4 . 3 . . . . . . . Scan Component 4 | . . 2 . 2 . . . . . . . Repair 3 | . . 2 . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 1 | . . . . 1 . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 3 | . 2 . . 1 . . . . . . . Terminals 3 | . 2 . . 1 . . . . . . . Botnet 3 | . 2 . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . . . . . Used 1 | . . . . . 1 . . . . . . Hacking Detections 14 | . 5 1 2 5 1 . . . . . . Full Trace Events 3 | . . . 1 2 . . . . . . . Feedback Events 1 | . . . 1 . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . . 2 . 1 . . . . . . . Time 90 | . . 52 . 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Total Allies 1 | . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . 1 Highest-Rated Group 56 | . . . . . . . . . . . 56 Highest-Rated Ally 56 | . . . . . . . . . . . 56 Total Orders . | . . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . . . . 5 Total Damage 203 | . . . . . . . . . . . 203 Kills 2 | . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Active Infowar (turns) 5718 | 21 779 1017 632 3099 148 22 . . . . . Sensors 1081 | . . . . 911 148 22 . . . . . Seismic 4637 | 21 779 1017 632 2188 . . . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Turns Passed 9042 | 114 779 1043 632 3137 504 1151 86 298 467 100 731 Spaces Moved 4520 | 47 386 481 268 1712 262 682 56 92 187 42 305 Core 6 | 6 . . . . . . . . . . . Treads 4514 | 41 386 481 268 1712 262 682 56 92 187 42 305 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 156 156 156 156 156 236 236 158 Average Speed 165 | 145 160 160 160 158 156 156 156 231 236 236 178 Slowest Speed 245 | 160 160 240 160 160 156 156 156 236 236 238 245 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 26 | 5 48 39 30 40 9 80 12 2 33 7 7 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . 1 . . . 2 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 35 | . . 1 11 . . . . 2 4 . 17 Melee . | . . . . . . . . . . . . Projectile 19 | . . 1 1 . . . . 2 1 . 14 AOE 16 | . . . 10 . . . . . 3 . 3 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Total 5492 | 67 467 668 383 2029 312 720 55 154 196 44 397 Wait 444 | 2 23 107 54 170 16 12 . 34 1 . 25 Move 4509 | 46 385 480 267 1711 261 681 55 91 186 41 305 Hop . | . . . . . . . . . . . . Pick Up 53 | 1 9 9 5 23 4 1 . . . . 1 Fast Attach 13 | 7 . 1 . 1 . . . 2 . . 2 Attach 22 | . . 2 3 2 2 . . 4 . . 9 Detach 5 | . . . 1 . . . . 3 . . 1 Swap 70 | . 6 12 9 17 4 4 . 7 2 2 7 Drop 62 | . 3 13 1 31 4 3 . 3 . 1 3 Fire 276 | 11 39 37 38 55 20 19 . 10 7 . 40 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 36 | . 2 7 5 19 1 . . . . . 2 Escape Stasis . | . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . . 2 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 8) 316 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 7) 894 | -10/Materials | Entered another Materials area 894 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1191 | -9/Materials | Build established: Gunner 1217 | -9/Materials | Repaired Seismic Detector 1674 | -9/Materials | Discovered new exit (range 10) 1756 | -9/Materials | Build established: Scavenger-Gunner 1764 | -9/Materials | Repaired Lgt. Treads 1937 | -9/Materials | Entered another Materials area 1937 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2540 | -8/Materials | Discovered new exit (range 15) 2569 | -8/Materials | Entered Factory 2569 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2624 | -7/Factory | Allied Derelicts emerged from ambush trap array 3160 | -7/Factory | Discovered new exit (range 4) 4374 | -7/Factory | Build established: Gunner 5616 | -7/Factory | Repaired Imp. Sensor Array 5697 | -7/Factory | Discovered new exit (range 7) 5706 | -7/Factory | Entered another Factory area 5706 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6121 | -6/Factory | Discovered new exit (range 9) 6210 | -6/Factory | Entered Lower Caves 6342 | -6/Lower Caves | Spotted B-75 Beast 6700 | -6/Lower Caves | Ambushed by wild Derelicts 7216 | -6/Lower Caves | Learned Factory trap positions 7352 | -6/Lower Caves | Discovered new exit (range 6) 7361 | -6/Lower Caves | Entered another Lower Caves area 7430 | -6/Lower Caves | Discovered new exit (range 12) 7447 | -6/Lower Caves | Entered Factory 7447 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7448 | -5/Factory | Loaded intel: 117 trap records 7665 | -5/Factory | Discovered new exit (range 15) 7745 | -5/Factory | Entered Upper Caves 7869 | -5/Upper Caves | Build established: Scavenger-Gunner 8026 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8205 | -5/Upper Caves | Discovered new exit (range 2) 8212 | -5/Upper Caves | Entered another Upper Caves area 8249 | -5/Upper Caves | Discovered new exit (range 4) 8312 | -5/Upper Caves | Entered Factory 8312 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8615 | -4/Factory | Found Quantum Capacitor 8630 | -4/Factory | Spotted B-86 Titan 8703 | -4/Factory | Lost 4 parts (3n1w) 8715 | -4/Factory | Destroyed B-86 Titan 9043 | -4/Factory | Self-destructed Last Messages --------------- Cannon fused. 08971_ System corrupted: Component data lost. 09011_ Penetrated by Slug. 09012_ H-77 Assassin Coil Gun blasted off. 09015_ System corrupted: Gauss Cannon jammed. 09016_ Acquired 2 matter. 09017_ Penetrated by Slug. 09019_ Slug penetrates H-77 Assassin. 09020_ Penetrated by Slug. 09022_ System corrupted: Gauss Cannon jammed. 09022_ H-77 Assassin destroyed. 09023_ Penetrated by Slug. 09032_ Force Field destroyed. 09035_ Penetrated by Slug. 09038_ Com. Battery destroyed. 09040_ System corrupted: Magnetic Acceleration Cannon jammed. 09040_ H-77 Assassin destroyed. 09041_ Acquired 3 matter. Map ----- +----------------------------------------------------+ | ????????# ##???# #"""" #??????????? | | ??????### T#???# #"""" #??????????? | | ?????? # #???# #"""" #??????????? | | ??????" # ##???# #"""" #?????? ??? | | ????""" # #????# #"""" #?????? "?? | | ???"""" # #????# #"""" #????# " | | # """" # #????# # #### # | | # """" # ##########+######+############% | | # """" # %% | | # # %% | | ? """" + % | | # """" # | | # """" # " | | # """" # ####################### ######## | | # """" # #??????# # # | | # """" # #?????????""" """ ! # # ! | | # # #???????? """ """ %%+ + | | # = # #??????# """ """ ! % # # """ | | # # #??????#! %% # # """ | | ######+## #??????# # # """ | | ?????# #??????#######""####"## # | | ????## ####################### # """ | | ????## #= """ | | ?????# # """ | | ?????# %% # ? | | ?????# % @ # ??? | | ?????# %[ #####??? | | ?????######+#+;########### #########??????? | | ???????? ^ ?????????# k#??????????????? | | ?????? "" """ ""?????????# ####???????????? | | ????? """ """ """ ???????# #???????????? | | ????# "F """ """ #??????# #???????????? | | ????? """ ??#######+######## #???????????? | | ????? "" """ """ #?# ## #???????????? | | ????? """ """ #?# ! ##/####????????? | | ????# ? ??" ""? ??# # #????????? | | ????#?? ??? ?????# # #????????? | | ???????????? ?????# # #????????? | | ????????????? ??????# # #????????? | | ?????????????#??????#####################????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 48 Energy Capacity 655 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 35% | -9/Materials Lgt. Treads | 83% | -9/Materials Imp. Sensor Array | 27% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicChainRecalibrator Manual? 0 Play Time 00:51:31 Cumulative 130.6 hours Start 2025.10.04 @ 19:47:13 End 2025.10.05 @ 16:20:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 244 Rogue 242 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 52 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 7% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02e7fec3-87a6-46b0-89aa-aae3ddd2471d