Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.03 @ 19:00:17

Player: ILikeMonsters1890

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (24)       4800
Robots Destroyed (187)     935
Value Destroyed (6850)     6850
Prototype IDs (66)         1320
Alien Tech Used (2)        400
Bonus (1275)               1275
              TOTAL SCORE: 18580

 Bonus
-------
High Alert Combat Kills    419
Follower Combat Kills      416
Met Data Miner             300
Met Zhirov                 300
Friendly Fire              -160

 Cogmind 
---------
Core Integrity             0/1150
Matter                     288/300
Energy                     95/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Upper Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (9) ------
  Enhanced Optical Array
  Advanced Signal Interpreter
  Advanced Targeting Computer
  Advanced Targeting Computer
           Core Analyzer
  Improved Corruption Screen
>          --- WEAPON (4) -------
     Heavy Mace
>          --- INVENTORY (5) ----
  Improved Shield Generator
           Component Analysis Suite
     Heavy Mace

 Peak State 
------------
>            --- POWER ------------
             Neutrino-Ion Core
>            --- PROPULSION -------
             Hovering Gravjet-FC Exoskeleton
>            --- UTILITY ----------
     Armored Scrap Engine
       Large Storage Unit
    Enhanced Optical Array
    Advanced Signal Interpreter
  Long-range Terrain Scanner
    Advanced Targeting Computer
    Improved Target Analyzer
    Improved Cloaking Device
>            --- WEAPON -----------
             Hyp. Kinetic Coil Construct/C
             Thermic Caster Construct/G
             Laser Wave Construct/G
             Hpw. EM Disruptor Construct/C
>            --- INVENTORY --------
    Improved Ion Engine
       Large Storage Unit
             Structural Scanner
    Advanced Targeting Computer
   Precision Matter Filter
    Improved Shield Generator
             Component Analysis Suite
             Transdimensional Reconstructor
  Long-range Missile Launcher
       Heavy Mace
       Heavy Mace
[Rating: 111]

 Favorites 
-----------
Power                      Constructs
  Engine                   Ion Engine
  Power Core               Constructs
Propulsion                 Constructs
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Constructs
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Light Armor Plating
Weapon                     Constructs
  Energy Gun               Constructs
  Energy Cannon            Constructs
  Ballistic Gun            Autogun
  Ballistic Cannon         Constructs
  Launcher                 Long-range Missile Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp 
Slots Evolved              12   | .   .   .   2   .   .   .   2   .   .   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   1   .   .   .   1   .   .   3   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
Parts Attached             160  | 4   9   .   10  3   1   2   6   23  7   32  1   .   .   1   8   .   4   5   2   18  6   6   10  2   
  Power                    10   | .   2   .   1   1   .   1   .   3   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Engine                 5    | .   2   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               24   | 2   1   .   2   1   .   .   1   13  .   1   .   .   .   .   .   .   1   .   .   .   1   .   1   .   
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Wheel                  17   | 2   1   .   2   1   .   .   1   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Hover                  5    | .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  70   | 1   .   .   3   1   .   1   2   6   2   19  1   .   .   1   7   .   2   4   .   10  3   4   3   .   
    Device                 33   | 1   .   .   1   .   .   .   .   1   1   5   1   .   .   1   5   .   2   2   .   6   3   4   .   .   
    Storage                4    | .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Processor              15   | .   .   .   .   1   .   .   1   .   .   6   .   .   .   .   2   .   .   .   .   2   .   .   3   .   
    Hackware               4    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Protection             14   | .   .   .   1   .   .   1   1   5   .   4   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   56   | 1   6   .   4   .   1   .   3   1   5   11  .   .   .   .   1   .   1   1   2   7   2   2   6   2   
    Energy Gun             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          23   | 1   6   .   2   .   1   .   .   .   4   4   .   .   .   .   1   .   .   .   2   2   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               11   | .   .   .   2   .   .   .   .   .   .   4   .   .   .   .   .   .   .   1   .   1   1   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   1   .   6   2   
    Slashing Weapon        7    | .   .   .   .   .   .   .   3   1   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   1   .   1   .   .   
Parts Lost                 78   | .   1   .   3   1   .   .   .   8   1   18  2   .   .   2   6   1   2   .   1   13  .   16  .   3   
  Power                    9    | .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   3   .   1   .   .   
  Propulsion               20   | .   .   .   1   .   .   .   .   4   .   3   1   .   .   1   2   .   .   .   .   2   .   5   .   1   
  Utility                  28   | .   .   .   .   1   .   .   .   2   .   7   1   .   .   1   2   .   1   .   .   6   .   5   .   2   
  Weapon                   21   | .   1   .   1   .   .   .   .   1   1   6   .   .   .   .   1   1   1   .   1   2   .   5   .   .   
  Highest Loss Streak      8    | .   1   .   3   1   .   .   .   4   1   5   2   .   .   2   3   1   2   .   1   8   .   6   .   3   
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     68   | .   99  100 97  99  100 100 93  89  63  62  66  66  66  66  61  67  64  64  70  56  58  63  42  36  
  Engine                   2    | .   14  14  10  11  11  6   .   .   .   4   6   6   6   6   2   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   4   9   8   8   1   .   .   .   .   2   5   5   5   5   2   .   .   .   .   
  Treads                   1    | .   .   .   .   .   .   .   .   .   .   1   .   6   6   2   4   .   .   4   .   1   2   .   .   .   
  Wheel                    7    | .   28  28  32  33  33  33  36  33  .   1   .   .   .   3   .   .   .   .   .   .   .   .   2   .   
  Hover                    3    | .   .   .   .   .   .   .   .   2   20  2   5   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Device                   10   | .   14  14  9   5   .   .   .   .   8   10  13  13  13  13  14  17  17  13  11  12  8   12  10  2   
  Storage                  6    | .   14  14  11  11  11  11  9   9   9   6   6   6   6   6   5   5   5   5   5   5   5   4   .   .   
  Processor                15   | .   .   .   .   5   11  11  17  18  9   15  20  20  20  20  17  17  17  17  17  20  21  19  28  31  
  Protection               2    | .   .   .   11  11  11  11  9   7   .   2   .   .   .   .   .   .   .   2   5   1   .   .   .   .   
  Energy Gun               3    | .   1   .   .   .   .   .   .   .   1   3   6   6   6   7   2   .   6   11  10  .   7   8   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   2   6   4   .   .   1   5   3   .   .   
  Ballistic Gun            5    | .   26  28  21  22  22  22  .   .   3   3   3   6   6   .   6   8   .   .   5   2   1   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   11  9   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             72   | 13  17  17  20  20  20  20  25  23  19  45  45  44  44  42  48  51  51  55  50  50  58  72  5   5   
  Greatest Support         137  | 26  26  20  30  30  30  30  40  40  32  73  62  61  61  69  70  67  98  98  96  104 137 124 10  10  
  Greatest Overweight (x)  2    | .   .   .   .   .   .   .   .   2   1   2   1   .   .   .   .   .   .   1   .   .   .   2   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   8   8   8   8   8   15  15  15  15  15  15  15  15  15  15  15  15  15  5   5   
  Average Capacity         11   | 8   8   8   8   8   8   8   8   8   8   9   15  15  15  15  15  15  15  15  15  15  15  14  5   5   
  Most Carried             15   | 6   8   8   8   8   8   8   8   8   8   15  14  13  13  12  11  11  12  14  15  15  10  11  4   4   
  Average Carried          8    | 3   7   8   6   7   7   8   7   7   6   5   13  13  13  11  8   8   10  12  14  12  9   9   3   3   
  Final Capacity           15   | 8   8   8   8   8   8   8   8   8   8   15  15  15  15  15  15  15  15  15  15  15  15  5   5   5   
  Final Carried            14   | 5   8   8   7   8   8   8   8   8   6   14  13  13  13  11  6   11  11  13  14  8   9   5   4   3   
Scrap Engine Consumption   253  | .   .   .   .   .   .   .   .   .   24  82  8   3   .   14  27  10  10  3   3   24  25  18  2   .   
  Constructs Created       20   | .   .   .   .   .   .   .   .   .   3   7   .   .   .   .   2   1   .   .   .   2   3   2   .   .   
  Constructs Modified      83   | .   .   .   .   .   .   .   .   .   6   25  4   .   2   5   9   3   6   1   1   9   7   5   .   .   

 Class Distribution 
--------------------
 51% | Construct
 34% | Mutant
  5% | Commander-Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
 Commander-Mutant | -9/Exiles
 Commander-Mutant | -8/Mines
 Commander-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
        Construct | -8/Recycling
        Construct | -6/Factory
        Construct | -6/Lower Caves
        Construct | -6/Lower Caves
        Construct | -6/Data Miner
        Construct | -5/Proximity Caves
        Construct | -5/Factory
        Construct | -5/Upper Caves
        Construct | -5/Upper Caves
        Construct | -5/Zhirov
        Construct | -4/Proximity Caves
           Mutant | -4/Factory
        Construct | -4/Waste
        Construct | -4/Factory
           Mutant | -4/Upper Caves
           Mutant | -4/Upper Caves

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   
-----------                Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  
Matter Collected           4416  | 267  285  .    327  169  98   34   60   170  169  790  83   10   .    104  209  63   299  156  92   382  132  384  133  .    
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10747 | 124  419  .    316  185  128  .    179  1065 807  1732 445  .    .    365  704  116  681  408  85   761  570  919  675  63   
  Parts                    411   | 10   26   .    15   11   9    .    10   56   26   64   17   .    .    29   34   6    19   2    7    33   4    28   3    2    
Haulers Intercepted        7     | .    1    .    1    .    .    .    1    1    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Recyclers Shooed           17    | 1    3    .    .    1    .    1    .    1    5    3    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      69    | .    .    .    .    .    .    .    .    .    .    .    12   .    .    31   .    2    15   1    6    .    .    .    .    2    
  Prevented                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp 
Combat Hostiles Destroyed  125  | .   9   .   6   3   .   .   2   14  3   21  7   .   .   10  9   2   9   .   6   11  .   10  .   3   
  Melee                    17   | .   .   .   .   .   .   .   2   14  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     59   | .   9   .   2   3   .   .   .   .   2   10  6   .   .   7   5   .   8   .   1   4   .   2   .   .   
  Cannons                  23   | .   .   .   .   .   .   .   .   .   .   6   1   .   .   3   3   2   1   .   .   2   .   5   .   .   
  AOE                      19   | .   .   .   4   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   5   4   .   2   .   .   
Classes Destroyed          15   | 2   4   .   2   .   .   .   .   3   .   2   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Worker                   12   | .   .   .   2   1   .   .   1   5   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Builder                  5    | .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 6    | 4   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   1   .   1   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Recycler                 19   | 1   1   .   1   .   .   .   .   2   6   5   .   .   .   .   1   .   .   .   .   .   .   2   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  9    | .   .   .   1   .   .   .   1   1   .   5   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Swarmer                  27   | .   3   .   2   .   .   .   .   4   .   2   .   .   .   7   .   .   .   .   6   .   .   .   .   3   
  Grunt                    40   | .   6   .   4   3   .   .   2   5   .   5   5   .   .   .   .   .   8   .   .   2   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   16   | .   .   .   .   .   .   .   .   5   3   3   .   .   .   1   1   .   .   .   .   1   .   2   .   .   
  Hunter                   17   | .   .   .   .   .   .   .   .   .   .   3   2   .   .   1   4   .   .   .   .   1   .   6   .   .   
  Programmer               23   | .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   4   2   .   .   .   7   .   2   .   .   
  Decomposer               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   
  Packrat                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   
Best Kill Streak           7    | 3   5   .   6   3   .   .   2   7   2   6   3   .   .   4   2   2   5   .   5   4   .   3   .   3   
  Combat Bots Only         5    | .   5   .   3   3   .   .   2   4   1   3   3   .   .   4   2   2   5   .   5   4   .   2   .   3   
Max Kills in Single Turn   4    | 1   1   .   1   1   .   .   1   1   1   3   1   .   .   1   1   1   2   .   4   3   .   2   1   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   3   .   1   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  
Damage Taken               15202 | .    384  .    199  192  .    15   102  1199 112  3221 491  .    .    572  1393 384  702  .    231  2810 .    2737 .    458  
  Core                     2321  | .    107  .    24   20   .    15   .    213  .    367  55   .    .    40   184  39   98   .    22   389  .    348  .    400  
  Absorbed by Shields      44    | .    .    .    .    .    .    .    .    .    .    44   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  151   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    96   55   .    .    .    .    
  Regen/Repaired (Parts)   3475  | .    .    .    16   .    .    .    .    .    16   863  68   .    20   326  314  46   530  102  .    301  611  262  .    .    
Core Remaining (%)         68    | 100  .    57   .    .    .    85   .    .    61   .    .    .    .    45   .    .    .    .    65   .    .    .    .    .    
Volleys Fired              490   | 9    30   .    24   18   11   2    .    .    14   137  18   .    .    25   39   10   33   14   4    52   4    46   .    .    
  Largest                  4     | 2    2    .    2    2    2    2    .    .    2    2    2    .    .    2    2    3    3    2    3    3    3    4    .    .    
  Hottest                  244   | 70   46   .    46   46   51   51   .    .    57   132  126  .    .    126  126  184  184  129  152  110  176  244  .    .    
Shots Fired                913   | 18   60   .    40   36   22   4    .    .    24   206  36   .    .    50   74   22   73   28   6    88   10   116  .    .    
  Gun                      651   | 18   60   .    33   36   22   4    .    .    24   137  33   .    .    30   58   3    42   28   4    51   8    60   .    .    
  Cannon                   230   | .    .    .    .    .    .    .    .    .    .    58   3    .    .    20   16   19   31   .    .    34   2    47   .    .    
  Launcher                 32    | .    .    .    7    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    2    3    .    9    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  485   | 9    60   .    33   36   22   4    .    .    12   103  15   .    .    .    42   3    32   14   3    50   1    46   .    .    
  Thermal                  364   | 9    .    .    .    .    .    .    .    .    12   85   21   .    .    50   28   19   41   14   1    35   7    42   .    .    
  Explosive                32    | .    .    .    7    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    2    3    .    9    .    .    
  Electromagnetic          32    | .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    4    .    .    .    .    .    2    19   .    .    
  Robot Hit Streak         29    | 6    7    .    11   13   10   6    .    .    6    24   24   .    .    13   26   6    15   29   3    17   7    16   .    .    
  Robot Miss Streak        5     | 1    4    .    3    3    3    1    .    .    1    5    1    .    .    4    2    2    3    .    1    1    1    3    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    1    .    .    
  Secondary Targets        4     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           792   | 13   46   .    28   26   15   3    12   53   29   162  27   .    .    32   58   15   51   25   3    78   16   80   16   4    
  Core Hits                350   | 6    23   .    17   11   4    1    5    19   15   79   18   .    .    15   23   4    23   9    6    30   4    33   5    .    
  Critical Kills           9     | .    .    .    .    .    1    .    .    .    .    4    2    .    .    .    .    .    .    .    .    1    .    .    1    .    
  Critical Parts Destroyed 12    | .    .    .    .    .    1    .    .    .    .    1    2    .    .    .    1    .    .    .    .    3    1    .    2    1    
  Critical Strikes         47    | .    .    .    .    .    2    .    3    6    .    9    4    .    .    .    3    .    2    .    .    5    2    7    3    1    
    Burn                   8     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    2    .    .    .    .    .    .    2    .    .    
    Destroy                14    | .    .    .    .    .    2    .    .    .    .    5    4    .    .    .    1    .    .    .    .    2    .    .    .    .    
    Blast                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    
    Corrupt                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
    Smash                  9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    3    1    
    Sever                  9     | .    .    .    .    .    .    .    3    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              134   | .    .    .    .    .    .    .    16   60   11   .    .    .    .    .    .    .    .    .    .    13   9    .    16   9    
  Impact                   43    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    9    .    16   9    
  Slashing                 91    | .    .    .    .    .    .    .    16   60   11   .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            28    | .    .    .    .    .    .    .    2    14   6    .    .    .    .    .    .    .    .    .    .    2    .    .    4    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           25111 | 178  682  .    848  368  212  49   648  3500 1165 3975 569  .    .    788  1480 348  1364 795  406  2491 896  2536 1658 155  
  Guns                     9566  | 178  669  .    343  368  212  49   .    .    181  2159 502  .    .    459  1004 56   1001 795  49   784  103  654  .    .    
  Cannons                  4329  | .    .    .    .    .    .    .    .    .    .    1159 58   .    .    320  444  292  363  .    .    572  57   1064 .    .    
  Explosions               2908  | .    .    .    505  .    .    .    .    .    .    595  .    .    .    .    .    .    .    .    357  644  .    807  .    .    
  Melee                    8169  | .    .    .    .    .    .    .    648  3500 984  .    .    .    .    .    .    .    .    .    .    491  736  .    1658 152  
  Ramming                  139   | .    13   .    .    .    .    .    .    .    .    62   9    .    .    9    32   .    .    .    .    .    .    11   .    3    
  Kinetic                  7114  | 66   669  .    343  368  212  49   .    .    82   1541 189  .    .    .    672  56   809  462  49   689  18   840  .    .    
  Thermal                  6126  | 112  .    .    .    .    .    .    .    .    99   1703 371  .    .    779  657  292  555  333  .    667  85   473  .    .    
  Explosive                2908  | .    .    .    505  .    .    .    .    .    .    595  .    .    .    .    .    .    .    .    357  644  .    807  .    .    
  Electromagnetic          655   | .    .    .    .    .    .    .    .    .    .    74   .    .    .    .    119  .    .    .    .    .    57   405  .    .    
  Impact                   2876  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    330  736  .    1658 152  
  Slashing                 5293  | .    .    .    .    .    .    .    648  3500 984  .    .    .    .    .    .    .    .    .    .    161  .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13    | .    .    .    .    .    .    .    .    1    1    13   13   13   13   13   3    7    7    7    7    7    7    11   11   11   
  Average Corruption       7     | .    .    .    .    .    .    .    .    1    1    10   13   13   13   13   2    4    7    7    7    4    6    5    11   11   
  Corruption Purged        10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    7    .    .    .    
  Corruption Blocked       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Effects                  256   | .    .    .    .    .    .    .    .    .    9    99   8    6    3    24   11   10   18   8    5    22   19   5    6    3    
    Message Errors         62    | .    .    .    .    .    .    .    .    .    1    30   2    1    2    5    2    5    2    1    .    4    6    .    1    .    
    Matter Fused           74    | .    .    .    .    .    .    .    .    .    2    29   4    1    .    10   2    1    4    4    3    2    5    1    4    2    
    Heat Flow Errors       30    | .    .    .    .    .    .    .    .    .    3    9    .    .    1    4    1    .    5    .    1    5    1    .    .    .    
    Energy Discharges      24    | .    .    .    .    .    .    .    .    .    .    11   .    2    .    1    .    .    3    1    .    1    4    .    1    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Parts Fused            3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
    Data Loss (minor)      30    | .    .    .    .    .    .    .    .    .    .    10   1    .    .    3    1    2    1    1    1    6    2    2    .    .    
    Data Loss (major)      14    | .    .    .    .    .    .    .    .    .    2    2    .    2    .    .    2    1    .    .    .    3    1    1    .    .    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Alerts                 5     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    .    1    .    .    1    .    .    .    .    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        6     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2856  | .    .    .    36   .    .    .    6    662  351  71   .    .    .    40   .    3    12   .    10   326  93   59   1110 77   
  Projectiles              152   | .    .    .    .    .    .    .    .    .    .    18   .    .    .    34   .    3    12   .    .    21   .    36   28   .    
  Explosions               179   | .    .    .    36   .    .    .    .    .    .    53   .    .    .    .    .    .    .    .    10   57   .    23   .    .    
  Melee                    2525  | .    .    .    .    .    .    .    6    662  351  .    .    .    .    6    .    .    .    .    .    248  93   .    1082 77   
Knockbacks                 16    | .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    3    .    6    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  16    | .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    3    .    6    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      447   | .    6    .    112  .    .    .    .    .    .    321  4    .    .    .    .    .    .    .    .    .    .    3    .    1    
  Shots                    12    | .    .    .    3    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   15    | .    1    .    .    .    .    1    .    .    .    6    1    .    .    2    2    .    .    .    .    .    .    1    .    1    
Targets Rammed             16    | .    1    .    .    .    .    1    .    .    .    6    1    .    .    2    2    .    .    .    .    .    .    2    .    1    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        305   | 54   39   .    12   34   20   8    .    7    252  279  305  .    189  253  220  45   238  72   79   229  192  198  .    .    
  Average Temperature      62    | 21   14   .    6    10   7    6    .    5    104  55   103  .    105  87   39   14   113  31   33   57   119  60   .    .    
  Received Heat Transfer   1675  | .    201  .    24   87   .    .    45   369  45   280  147  .    .    9    36   .    249  .    12   141  .    30   .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    
  Parts Fried              15    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    2    .    3    5    3    
  Impact Corruptions       46    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    2    .    36   4    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             24    | 1    .    .    .    .    .    .    .    .    4    8    .    .    .    .    6    1    .    .    .    2    .    2    .    .    
  Heat Transferred         8345  | 333  .    .    .    .    .    .    .    .    629  3589 111  .    .    568  850  350  250  .    .    444  148  1073 .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   
-------                    Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  
Peak Influence             1054 | 25   284  36   242  169  .    75   391  543  190  423  .    .    .    .    1054 .    .    .    .    240  36   330  .    .    
  Initial                  950  | .    16   36   13   94   .    .    29   165  140  55   .    .    .    .    950  .    .    .    .    170  36   .    .    .    
  Average                  203  | 10   135  36   74   157  .    33   119  382  62   184  .    .    .    .    844  .    .    .    .    147  13   136  .    .    
Maximum Alert Level        3    | .    1    .    1    .    .    .    1    2    .    2    .    .    .    .    3    .    .    .    .    1    .    1    .    .    
  Low Security (%)         66   | 100  71   100  95   100  .    100  80   12   100  54   .    .    .    .    .    .    .    .    .    80   100  73   .    .    
  Level 1                  20   | .    28   .    4    .    .    .    19   39   .    39   .    .    .    .    .    .    .    .    .    19   .    26   .    .    
  Level 2                  6    | .    .    .    .    .    .    .    .    48   .    5    .    .    .    .    14   .    .    .    .    .    .    .    .    .    
  Level 3                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    85   .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          25   | .    1    .    .    .    .    .    1    3    .    7    .    .    .    .    4    .    .    .    1    2    .    6    .    .    
  Investigation            5    | .    .    .    .    .    .    .    1    1    .    1    .    .    .    .    1    .    .    .    .    .    .    1    .    .    
  Extermination            9    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    1    .    .    .    .    1    .    2    .    .    
  Reinforcement            10   | .    1    .    .    .    .    .    .    2    .    1    .    .    .    .    2    .    .    .    .    1    .    3    .    .    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp 
Distress Signals           8    | .   .   .   2   .   .   .   1   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Communications Jammed      7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   
  Distress Signals         7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   
Times Spotted              214  | .   13  .   10  5   .   3   10  22  3   41  10  .   .   12  16  2   9   .   14  19  .   19  .   6   
  Peak Tracking Total      10   | .   5   .   3   3   .   3   4   5   1   3   5   .   .   3   4   2   5   .   10  4   .   3   .   4   
  Tactical Retreats        19   | .   1   .   1   .   .   .   .   1   .   8   3   .   .   .   1   .   .   .   3   1   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp 
Traps Triggered            11   | .   1   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp 
Machines Disabled          13   | .   .   .   1   .   .   .   .   1   .   4   .   .   .   .   1   .   .   .   .   1   .   5   .   .   
  Max in Single Turn       3    | .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   1   .   3   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp 
Machines Accessed          72   | .   3   .   4   1   2   .   2   8   11  16  .   1   4   .   3   2   .   4   .   8   .   3   .   .   
  Terminals                35   | .   3   .   3   .   .   .   1   6   6   8   .   .   .   .   2   .   .   .   .   4   .   2   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          3    | .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   .   .   .   .   .   .   1   .   5   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Total Hacks                202  | .   7   .   11  1   5   .   6   18  28  51  .   1   23  .   6   3   .   17  .   16  .   9   .   .   
  Successful               106  | .   3   .   5   1   5   .   4   8   7   21  .   1   23  .   1   3   .   17  .   5   .   2   .   .   
  Failed                   96   | .   4   .   6   .   .   .   2   10  21  30  .   .   .   .   5   .   .   .   .   11  .   7   .   .   
    Catastrophic           26   | .   .   .   .   .   .   .   .   5   6   6   .   .   .   .   2   .   .   .   .   5   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   38   | .   4   .   .   .   1   .   1   4   7   19  .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Terminals                89   | .   7   .   8   .   .   .   3   14  15  22  .   .   .   .   4   .   .   .   .   9   .   7   .   .   
  Fabricators              13   | .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Repair Stations          10   | .   .   .   3   .   .   .   .   2   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          29   | .   .   .   .   .   .   .   3   .   13  7   .   .   .   .   2   .   .   .   .   4   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          11   | .   .   .   .   .   .   .   .   2   .   6   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Terminal Hacks             81   | .   2   .   3   1   5   .   2   6   4   8   .   1   23  .   1   3   .   17  .   3   .   2   .   .   
  Record                   15   | .   1   .   .   .   4   .   .   .   .   .   .   .   3   .   .   2   .   5   .   .   .   .   .   .   
  Part Schematic           14   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   4   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Prototype ID Bank        13   | .   .   .   1   .   .   .   .   .   2   2   .   .   3   .   1   .   .   4   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   1   .   .   .   2   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             6    | .   1   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              8    | .   .   .   .   .   .   .   1   3   .   2   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   2   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           4    | .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   .   .   .   .   1   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      5    | .   .   .   .   .   .   .   1   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         8    | .   1   .   .   .   .   .   1   .   1   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminals                3    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Assimilate             2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   3    | .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Hacking Detections         52   | .   3   .   3   .   .   .   2   8   9   13  .   .   .   .   3   .   .   .   .   8   .   3   .   .   
  Full Trace Events        4    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   4   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   95   | .   .   .   .   .   .   .   .   .   .   95  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     62   | .   .   .   26  .   .   .   .   .   .   36  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   .   .   .   .   .   .   2   .   2   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp 
Total Allies               10   | .   .   .   .   3   5   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Largest Group            8    | .   .   .   .   3   8   8   6   2   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Highest-Rated Group      106  | .   .   .   .   40  106 106 82  24  .   .   .   .   .   96  .   .   .   .   .   10  .   .   .   .   
  Highest-Rated Ally       96   | .   .   .   .   16  21  21  21  16  .   .   .   .   .   96  .   .   .   .   .   10  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               97   | .   .   .   .   8   .   18  45  13  .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   
  Total Damage             1511 | .   .   .   .   85  .   278 663 139 .   .   .   .   .   346 .   .   .   .   .   .   .   .   .   .   
  Kills                    22   | .   .   .   .   .   .   4   12  3   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   1   .   3   .   .   .   .   .   .   1   .   .   1   .   1   .   .   1   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  
Turns Passed               14647 | 71   534  22   266  273  504  182  290  875  1303 3148 250  135  65   542  884  564  740  270  172  1426 1033 813  237  48   
Spaces Moved               10160 | 33   433  28   206  245  495  172  263  561  616  2177 248  194  77   382  495  499  465  181  235  895  449  449  328  34   
  Core                     378   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   327  32   
  Treads                   2367  | .    .    .    .    .    .    .    .    .    .    639  19   194  77   181  435  .    42   132  20   446  182  .    .    .    
  Legs                     1559  | .    .    .    .    .    .    .    .    .    .    222  .    .    .    .    19   403  423  .    .    12   129  351  .    .    
  Wheels                   3101  | 33   433  28   206  245  495  172  263  516  .    506  .    .    .    201  .    .    .    .    .    .    .    .    1    2    
  Hover                    2246  | .    .    .    .    .    .    .    .    45   616  565  229  .    .    .    41   96   .    .    .    437  138  79   .    .    
  Flight                   509   | .    .    .    .    .    .    .    .    .    .    245  .    .    .    .    .    .    .    49   215  .    .    .    .    .    
  Fastest Speed            46    | 90   80   80   80   80   80   80   80   68   68   46   67   67   67   108  62   62   115  68   68   63   110  50   50   50   
  Average Speed            88    | 90   81   80   80   80   80   80   80   79   80   78   67   67   85   114  104  104  115  102  68   88   110  134  52   56   
  Slowest Speed            255   | 90   90   80   80   80   80   80   80   255  149  176  160  67   117  117  108  115  115  153  68   110  110  204  100  100  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       48    | 4    58   12   22   65   91   43   22   72   93   44   40   37   73   63   6    74   66   63   57   24   92   13   69   8    
  Regions Visited          24
    Branch Regions         16
  Pre-discovered Areas     7     | .    .    1    .    1    1    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    
  Known Exits Taken        19    | .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             14    | .    .    .    .    2    .    .    .    .    .    .    .    1    .    3    .    3    2    .    2    .    .    .    1    .    
Spaces Dug                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    3    .    .    .    .    
Terrain Destroyed          245   | .    .    .    23   .    .    .    .    .    .    80   .    .    .    6    1    1    5    .    23   28   .    78   .    .    
  Melee                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Projectile               38    | .    .    .    .    .    .    .    .    .    .    6    .    .    .    6    1    1    5    .    1    .    .    18   .    .    
  AOE                      204   | .    .    .    23   .    .    .    .    .    .    74   .    .    .    .    .    .    .    .    22   25   .    60   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  
Total                      14783 | 56   555  27   272  294  585  214  318  875  1388 3390 294  198  76   437  785  519  614  243  243  1459 965  562  367  47   
  Wait                     3538  | 2    64   .    26   21   11   32   16   199  716  986  27   5    .    25   240  6    108  38   .    467  488  53   8    .    
  Move                     10137 | 32   432  27   205  244  494  171  262  560  615  2176 247  193  76   381  494  498  464  180  234  895  448  448  327  34   
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  100   | 4    9    .    5    4    1    1    7    13   7    28   .    .    .    1    1    5    2    5    2    3    .    2    .    .    
  Fast Attach              51    | 1    3    .    1    .    .    1    4    8    .    12   .    .    .    .    3    .    2    .    .    8    3    2    3    .    
  Attach                   71    | .    1    .    5    1    .    .    2    7    6    14   1    .    .    1    3    .    1    2    2    9    3    4    7    2    
  Detach                   30    | .    .    .    .    .    .    .    1    1    4    7    .    .    .    .    .    .    .    .    1    4    4    1    6    1    
  Swap                     40    | 3    5    .    4    2    1    1    .    8    1    6    .    .    .    .    2    .    1    4    .    1    .    1    .    .    
  Drop                     106   | 5    10   .    2    4    2    3    11   19   14   18   .    .    .    2    1    .    3    .    .    7    2    3    .    .    
  Fire                     490   | 9    30   .    24   18   11   2    .    .    14   137  18   .    .    25   39   10   33   14   4    52   4    46   .    .    
  Melee                    133   | .    .    .    .    .    .    .    15   60   11   .    .    .    .    .    .    .    .    .    .    13   9    .    16   9    
  Ram                      7     | .    1    .    .    .    .    1    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Crush                    8     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    2    2    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   71    | .    .    .    .    .    65   2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials
-8/Storage
-8/Recycling
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: Fac / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Waste
-4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 1 exit: [*Res])

 History 
---------
  Turn | Location           | Event
    26 | -11/Junkyard       | Discovered new exit (range 3)
    72 | -11/Junkyard       | Entered Materials
   150 | -10/Materials      | Discovered new exit (range 16)
   312 | -10/Materials      | Build established: Mutant
   550 | -10/Materials      | Discovered new exit (range 12)
   588 | -10/Materials      | Discovered new exit (range 9)
   606 | -10/Materials      | Entered Mines
   616 | -10/Mines          | Learned location of Storage (-8)
   619 | -10/Mines          | Discovered new exit (range 13)
   628 | -10/Mines          | Entered Materials
   628 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   673 | -9/Materials       | Repaired Seismic Detector
   687 | -9/Materials       | Identified exit to Mines
   894 | -9/Materials       | Entered Mines
   898 | -9/Mines           | Met a Derelict bent on vengeance
   904 | -9/Mines           | Lost 3 parts (1p1n1w)
   994 | -9/Mines           | Learned Materials emergency access door positions
   999 | -9/Mines           | Discovered new exit (range 4)
  1011 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  1049 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1109 | -9/Mines           | Discovered new exit (range 13)
  1149 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  1149 | -9/Mines           | Discovered new exit (range 5)
  1151 | -9/Mines           | Identified exit to Exiles
  1167 | -9/Mines           | Entered Exiles
  1167 | -9/Exiles          | Found Exiles lab destroyed
  1167 | -9/Exiles          | Accompanied by 3 allies
  1187 | -9/Exiles          | Discovered new exit (range 14)
  1196 | -9/Exiles          | Identified exit to Mines
  1494 | -9/Exiles          | Learned location of Zion (-7)
  1548 | -9/Exiles          | Build established: Commander-Mutant
  1553 | -9/Exiles          | Opened EX-Vault
  1653 | -9/Exiles          | Discovered exit to Mines (range 10)
  1671 | -9/Exiles          | Entered Mines
  1671 | -8/Mines           | Accompanied by 8 allies
  1819 | -8/Mines           | Discovered new exit (range 12)
  1842 | -8/Mines           | Identified exit to Materials
  1853 | -8/Mines           | Entered Materials
  1853 | -8/Materials       | Accompanied by 6 allies
  1853 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1854 | -8/Materials       | Identified exit to Storage
  2143 | -8/Materials       | Entered Storage
  2143 | -8/Storage         | Accompanied by 2 allies
  2439 | -8/Storage         | Build established: Scavenger-Mutant
  2888 | -8/Storage         | Lost 4 parts (3n1u)
  2987 | -8/Storage         | Discovered new exit (range 13)
  2987 | -8/Storage         | Identified exit to Recycling
  3015 | -8/Storage         | Used back door to open Recycling access
  3018 | -8/Storage         | Entered Recycling
  3019 | -8/Recycling       | Found Scrap Engine
  3250 | -8/Recycling       | Build established: Mutant
  3710 | -8/Recycling       | Build established: Construct
  4128 | -8/Recycling       | Identified exit to Factory
  4321 | -8/Recycling       | Entered Factory
  4321 | -6/Factory         | Evolved 4 slots: Propulsion x1, Utility x3
  4454 | -6/Factory         | Lost 5 parts (1p3n1w)
  4556 | -6/Factory         | Lost 4 parts (2u2w)
  4716 | -6/Factory         | Build established: Mutant
  5502 | -6/Factory         | Build established: Construct
  5503 | -6/Factory         | System corruption reached 10%
  6010 | -6/Factory         | Spotted B-75 Beast
  6075 | -6/Factory         | Lost 3 parts (1p2u)
  6290 | -6/Factory         | Fabricated Gravmag Array (x1)
  6384 | -6/Factory         | Discovered new exit (range 16)
  6607 | -6/Factory         | Identified exit to Factory
  6620 | -6/Factory         | Found Prototype Processor
  6620 | -6/Factory         | Identified Exp. Targeting Computer
  7343 | -6/Factory         | Discovered new exit (range 7)
  7346 | -6/Factory         | Identified exit to Lower Caves
  7469 | -6/Factory         | Entered Lower Caves
  7637 | -6/Lower Caves     | Learned location of 1 exit from Factory
  7716 | -6/Lower Caves     | Discovered new exit (range 6)
  7718 | -6/Lower Caves     | Identified exit to Lower Caves
  7719 | -6/Lower Caves     | Entered another Lower Caves area
  7850 | -6/Lower Caves     | Discovered new exit (range 6)
  7853 | -6/Lower Caves     | Identified exit to Data Miner
  7854 | -6/Lower Caves     | Entered Data Miner
  7854 | -6/Data Miner      | Discovered new exit (range 6)
  7858 | -6/Data Miner      | Identified exit to Proximity Caves
  7863 | -6/Data Miner      | Met Data Miner
  7879 | -6/Data Miner      | Learned location of Section 7 (-2)
  7879 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  7893 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  7919 | -6/Data Miner      | Entered Proximity Caves
  7937 | -5/Proximity Caves | Escorted by Enhanced Grunt
  7952 | -5/Proximity Caves | Spotter reported a threat
  7953 | -5/Proximity Caves | Spotter reported a threat
  8044 | -5/Proximity Caves | Spotter reported a threat
  8077 | -5/Proximity Caves | Spotted B-75 Beast
  8088 | -5/Proximity Caves | Spotter reported a threat
  8099 | -5/Proximity Caves | Allies destroyed B-75 Beast
  8161 | -5/Proximity Caves | Spotter reported a threat
  8215 | -5/Proximity Caves | Spotter reported a threat
  8277 | -5/Proximity Caves | Core integrity fell below 50%
  8396 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8461 | -5/Proximity Caves | Entered Factory
  8461 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  8462 | -5/Factory         | Identified exit to Factory
  8604 | -5/Factory         | Spotted B-75 Beast
  8761 | -5/Factory         | Search patrols dispatched
  8856 | -5/Factory         | Discovered new exit (range 21)
  9061 | -5/Factory         | Search patrols dispatched
  9064 | -5/Factory         | Lost 3 parts (1p1n1u)
  9340 | -5/Factory         | Identified exit to Upper Caves
  9345 | -5/Factory         | Entered Upper Caves
  9358 | -5/Upper Caves     | Learned Factory interactive machine intel
  9813 | -5/Upper Caves     | Discovered new exit (range 12)
  9829 | -5/Upper Caves     | Identified exit to Upper Caves
  9909 | -5/Upper Caves     | Entered another Upper Caves area
  9911 | -5/Upper Caves     | Discovered exit to Factory (range 11)
 10563 | -5/Upper Caves     | Discovered new exit (range 6)
 10570 | -5/Upper Caves     | Identified exit to Zhirov
 10649 | -5/Upper Caves     | Entered Zhirov
 10649 | -5/Zhirov          | Discovered new exit (range 3)
 10651 | -5/Zhirov          | Identified exit to Proximity Caves
 10670 | -5/Zhirov          | Met Zhirov
 10691 | -5/Zhirov          | Learned location of Quarantine (-2)
 10691 | -5/Zhirov          | Learned location of Testing (-3)
 10691 | -5/Zhirov          | Learned location of Command (-1)
 10712 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 10729 | -5/Zhirov          | Found Alien Artifact
 10742 | -5/Zhirov          | Found Alien Artifact
 10743 | -5/Zhirov          | Identified Integrated Dissipator
 10743 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 10919 | -5/Zhirov          | Entered Proximity Caves
 10970 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 11087 | -4/Proximity Caves | Discovered exit to Factory (range 7)
 11091 | -4/Proximity Caves | Entered Factory
 11091 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 11092 | -4/Factory         | Identified exit to Armory
 11093 | -4/Factory         | Loaded intel: 54 interactive machine locations
 11284 | -4/Factory         | Found Prototype Slashing Weapon
 11284 | -4/Factory         | Identified Centrium Greatsword
 11538 | -4/Factory         | Build established: Mutant
 12005 | -4/Factory         | Lost 8 parts (2p2n3u1w)
 12517 | -4/Factory         | Sucked down chute
 12517 | -4/Factory         | Entered Waste
 12517 | -4/Waste           | The area was eerily silent
 13342 | -4/Waste           | Discovered new exit (range 10)
 13384 | -4/Waste           | Build established: Construct
 13549 | -4/Waste           | Identified exit to Factory
 13550 | -4/Waste           | Entered Factory
 13590 | -4/Factory         | Identified exit to Upper Caves
 13590 | -4/Factory         | Identified exit to Extension
 13630 | -4/Factory         | Incoming investigation squad redirected
 13943 | -4/Factory         | Spotted B-86 Titan
 14163 | -4/Factory         | Lost 6 parts (1p2n1u2w)
 14202 | -4/Factory         | Core integrity fell below 50%
 14241 | -4/Factory         | Identified Transdimensional Reconstructor
 14241 | -4/Factory         | Warped through subspace
 14343 | -4/Factory         | System corruption reached 10%
 14363 | -4/Factory         | Entered Upper Caves
 14385 | -4/Upper Caves     | Lost 5 parts (1n2u2w)
 14446 | -4/Upper Caves     | Build established: Mutant
 14590 | -4/Upper Caves     | Discovered new exit (range 6)
 14594 | -4/Upper Caves     | Identified exit to Upper Caves
 14600 | -4/Upper Caves     | Entered another Upper Caves area
 14614 | -4/Upper Caves     | Core integrity fell below 20%
 14640 | -4/Upper Caves     | Discovered new exit (range 13)
 14648 | -4/Upper Caves     | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
14616_ S-27 Virus system terminally corrupted.
14616_ Lgt. Nuclear Core fried.
14619_ System corrupted: Matter fused (-5).
14620_ Corrupted Autogun self-destruct mechanism malfunctions.
14620_ Critical hit (Destroy).
14620_ Broken Imp. Cloaking Device destroyed.
14621_ S-27 Virus suffers critical hit (Smash).
14621_ Destroyed Lgt. Nuclear Core.
14621_ S-27 Virus system corrupted by crushing effect.
14626_ Destroyed VTOL Module.
14626_ S-27 Virus system corrupted by crushing effect.
14627_ S-27 Virus system terminally corrupted.
14627_ VTOL Module fried.
14632_ Corrupted Autogun self-destruct mechanism malfunctions.
14635_ System corrupted: Matter fused (-7).
14638_ C-30 ARC bursts open, deploying its payload.
14638_ P-70 Sage unfolds itself. <x2>
14640_ EXIT=FOUND
14643_ Slammed into P-70 Sage.
14645_ Imp. Corruption Screen intercepted 1% system corruption. <x2>

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
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| ????????????????????????????????????????????????   |
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| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
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| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           82
Energy Generation          21
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       10
Jamming Range              14
Cloak Strength             3
Corruption Block           13
Armor Coverage             305
Resistance: EM             20
Propulsion Shielding       90
Weapon Cycling             20
Evasion (%)                65
Targeting Accuracy         16
Target Analysis            6
Core Analysis              6
Recoil Reduction           4
Offensive Hacking          14
Defensive Hacking          12

 Item Schematics 
-----------------
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
 Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
      Imp. Matter Compressor | -6/Data Miner | Free
        Tri-rail Accelerator | -6/Data Miner | Free
           Imp. Heavy Treads | -6/Data Miner | Free
           Adv. Trap Scanner | -6/Data Miner | Free
            Hyp. Mass Driver | -6/Data Miner | Free
          Adv. Medium Treads | -6/Data Miner | Free
          Linear Accelerator | -6/Data Miner | Free
           Assault Drone Bay | -5/Zhirov     | Free
              Exp. Heat Sink | -5/Zhirov     | Free
          Exp. Optical Array | -5/Zhirov     | Free
            Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
    H-66 Slayer | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
  Y-54 Guardian | -6/Data Miner | Free
  Y-64 Sentinel | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free

 Fabricated
------------
 Gravmag Array | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MicroDeuteriumFirepult
  Manual?         0
Play Time         03:11:02
  Cumulative      156.1 hours
  Start           2023.03.03 @ 15:02:52
  End             2023.03.03 @ 19:00:17
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          142
  Rogue           142
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           3/0/1/1/0/0/0/0/0
Lore%             77
Gallery%          62
Achievement%      55
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f882f023-4a39-4258-8693-7fd0a9bfba06