Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.30 @ 17:58:13 // Halloween2020/ForbiddenLore Player: EC-422UE Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (165) 825 Value Destroyed (8735) 8735 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1642) 1642 TOTAL SCORE: 18422 Bonus ------- High Alert Combat Kills 1588 Follower Combat Kills 54 Cogmind --------- Core Integrity 0/1600 Matter 245/300 Energy 58/100 System Corruption 33% Temperature Cool (0) Movement Core (100) Ox1 Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Experimental Optical Array > --- WEAPON (3) ------- Ionic Axe > --- INVENTORY (4) ---- Heavy Machine Gun Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Experimental Optical Array Advanced Signal Interpreter Advanced Transmission Jammer Cloaking Device Centrium Heavy Armor Plating Improved Force Field > --- WEAPON ----------- Gamma Rifle Heavy Machine Gun KE Penetrator > --- INVENTORY -------- Light Antimatter Reactor Particle Reactor Biometal Medium Treads Antigrav System Cooled Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Heavy Laser Enhanced Nova Cannon Heavy Machine Gun Great Axe [Rating: 167] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Treads Armored Heavy Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Antigrav System Utility High-capacity Storage Unit Device Cloaking Device Storage High-capacity Storage Unit Processor Experimental Optical Array Hackware Hacking Suite Protection Centrium Heavy Armor Plating Weapon Great Axe Energy Gun Gamma Rifle Energy Cannon Phase Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hypervelocity Mass Driver Launcher Precision Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . 2 2 2 2 2 2 2 2 Power 2 | . . . 1 . . . . 1 . . . . Propulsion 4 | . . . 1 . 1 . . . 1 . 1 . Utility 11 | . . . . . 1 2 2 1 1 1 1 2 Weapon 1 | . . . . . . . . . . 1 . . Parts Attached 231 | 6 . 1 7 6 23 14 17 8 31 13 71 34 Power 37 | 1 . . 1 1 3 1 2 2 5 . 13 8 Engine 7 | 1 . . 1 1 2 . 1 1 . . . . Core 7 | . . . . . 1 1 1 1 2 . 1 . Reactor 23 | . . . . . . . . . 3 . 12 8 Propulsion 60 | 2 . . 1 1 10 3 3 3 10 2 16 9 Treads 23 | . . . . . 4 . . . 4 2 7 6 Leg 20 | 2 . . 1 1 5 3 3 3 2 . . . Wheel 2 | . . . . . 1 . . . 1 . . . Hover 15 | . . . . . . . . . 3 . 9 3 Flight . | . . . . . . . . . . . . . Utility 66 | 1 . . 3 1 3 5 6 . 11 2 23 11 Device 32 | . . . . . 1 1 2 . 6 . 15 7 Storage 7 | 1 . . 1 . . . . . 1 1 3 . Processor 9 | . . . . . . 1 1 . 2 . 3 2 Hackware 1 | . . . . . . . 1 . . . . . Protection 17 | . . . 2 1 2 3 2 . 2 1 2 2 Artifact . | . . . . . . . . . . . . . Weapon 68 | 2 . 1 2 3 7 5 6 3 5 9 19 6 Energy Gun 15 | 1 . . 1 . 1 . 2 . . 2 7 1 Energy Cannon 6 | . . . . . 2 . . . 1 1 2 . Ballistic Gun 24 | 1 . 1 1 2 2 4 2 1 1 2 5 2 Ballistic Cannon 3 | . . . . . . . . . 1 1 1 . Launcher 1 | . . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 3 | . . . . 1 2 . . . . . . . Slashing Weapon 16 | . . . . . . 1 1 2 2 3 4 3 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 1 1 1 . 1 1 4 2 Parts Lost 116 | . . 1 . 6 10 4 8 12 9 1 37 28 Power 31 | . . . . 1 2 1 2 3 3 . 10 9 Propulsion 22 | . . . . 2 4 . 2 3 2 . 3 6 Utility 39 | . . . . 1 2 2 2 4 3 1 14 10 Weapon 24 | . . 1 . 2 2 1 2 2 1 . 10 3 Highest Loss Streak 16 | . . 1 . 6 6 3 7 10 6 1 11 16 Average Slot Usage (%) 81 | . 85 84 84 80 88 94 88 82 77 93 78 59 Engine 3 | . 14 14 22 17 12 . 2 9 . . . . Core 4 | . . . . . 5 13 9 4 5 4 2 1 Reactor 3 | . . . . . . . . . 5 9 9 5 Treads 6 | . . . . . 10 . . . 3 19 10 8 Leg 11 | . 28 28 26 19 16 30 22 19 2 . . . Hover 1 | . . . . . . . . . 5 . 3 1 Device 11 | . . . . . 5 13 15 13 13 12 15 12 Storage 7 | . 14 14 11 11 9 7 6 5 5 8 7 8 Processor 6 | . . . . . . 2 2 5 15 14 10 12 Protection 5 | . . . 2 10 10 7 8 4 4 8 3 2 Energy Gun 2 | . 14 1 4 2 1 3 3 4 . 3 2 . Ballistic Gun 7 | . 14 25 17 18 8 10 7 3 . 3 5 2 Slashing Weapon 1 | . . . . . . . . . 3 2 2 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 153 | 12 12 12 55 55 59 75 79 70 74 120 153 95 Greatest Support 235 | 20 20 20 33 33 45 71 71 62 153 153 235 180 Greatest Overweight (x) 5 | 2 . . 2 3 5 1 4 1 5 . . 1 Average Overweight (x) . | . . . 1 1 3 . 1 1 . . . . Largest Inventory Capacity 18 | 6 6 6 12 12 12 12 12 12 18 18 18 4 Average Capacity 11 | 5 6 6 11 12 12 12 12 12 10 17 16 4 Most Carried 18 | 4 4 4 8 8 12 12 12 12 10 16 18 4 Average Carried 9 | 2 4 3 5 6 9 11 8 9 7 11 13 2 Final Capacity 18 | 6 6 6 12 12 12 12 12 12 10 18 4 4 Final Carried 15 | 4 4 4 8 6 12 12 9 10 9 15 3 1 Class Distribution -------------------- 40% | Mutant 39% | Scavenger-Mutant 9% | Generator-Mutant 5% | Scavenger-Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Generator-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 5160 | 203 56 57 58 107 410 361 262 90 282 409 2135 730 Remotely . | . . . . . . . . . . . . . Salvage Created 9588 | . 72 40 110 102 1028 548 655 279 282 508 3621 2343 Parts 478 | . 10 9 8 8 58 34 20 14 12 25 187 93 Haulers Intercepted 4 | . . . . . . 1 1 1 . 1 . . Recyclers Shooed 11 | . . . . 1 2 1 1 . . 1 5 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 136 | . 4 3 2 3 15 10 6 2 5 5 52 29 Melee 43 | . . . . . 3 . 3 . 2 2 4 29 Guns 74 | . 4 3 2 3 4 10 3 2 . . 43 . Cannons 16 | . . . . . 6 . . . 3 3 4 . Classes Destroyed 16 | . 2 . 1 3 3 2 . 1 2 1 1 . Worker 11 | . . . . 2 6 . 1 . . . 2 . Builder 3 | . . . . . . . . 1 . . 2 . Tunneler 1 | . . . . . . . . . 1 . . . Hauler 4 | . . . . . . 1 1 1 . 1 . . Recycler 4 | . . . . . 2 1 1 . . . . . Mechanic 1 | . . . . . . . . . 1 . . . Watcher 5 | . . . . . 2 . . . . . 3 . Swarmer 22 | . 3 3 . . . 3 . . . . 13 . Grunt 47 | . 1 . . 1 10 2 3 . . . 14 16 Brawler 3 | . . . . . 1 . . . . . 1 1 Duelist 2 | . . . . . . . . . . . 1 1 Sentry 14 | . . . 2 . 4 2 2 1 1 1 1 . Demolisher 1 | . . . . 1 . . . . . . . . Hunter 10 | . . . . . . . . . . 2 4 4 Programmer 36 | . . . . . . 3 1 1 4 2 18 7 Assembled 1 | . . . . 1 . . . . . . . . Best Kill Streak 14 | . 4 3 1 3 5 3 3 1 3 3 14 5 Combat Bots Only 13 | . 4 3 1 1 2 3 3 1 2 3 13 5 Max Kills in Single Turn 2 | . 1 1 1 1 2 1 1 1 1 1 2 1 Gunslinging 1 | . . . . . . . . . . . 1 . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . . . 1 . 1 . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Damage Taken 26561 | . 136 159 33 652 1583 1017 1463 1654 1895 1455 9757 6757 Core 4176 | . 16 28 9 91 223 103 376 239 855 112 507 1617 Absorbed by Shields 4157 | . . . . . . . . . . . 1307 2850 Reduced by Siege Mode 426 | . . . . . . . . . . . 426 . Core Remaining (%) 71 | 100 . 82 . 75 59 85 55 76 25 91 65 . Volleys Fired 410 | . 9 11 3 18 54 57 20 22 13 20 181 2 Largest 3 | . 2 2 2 2 2 2 2 2 2 3 3 2 Hottest 208 | . 60 40 76 79 93 75 105 97 147 164 208 123 Shots Fired 833 | . 18 12 6 36 97 98 36 42 23 51 411 3 Gun 755 | . 18 12 6 36 75 98 36 42 3 39 387 3 Cannon 78 | . . . . . 22 . . . 20 12 24 . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 582 | . 9 12 4 32 65 72 16 21 13 32 304 2 Thermal 133 | . 9 . 2 4 22 . 20 21 10 . 44 1 Explosive . | . . . . . . . . . . . . . Electromagnetic 118 | . . . . . 10 26 . . . 19 63 . Robot Hit Streak 33 | . 6 2 8 10 11 11 12 6 5 7 33 9 Robot Miss Streak 10 | . 2 2 . 4 6 10 2 2 2 6 4 . Penetration Max 1 | . . . . . . 1 . . . . 1 . Secondary Targets 14 | . . . . . 1 . . . . . 13 . Max Gunslinging Chain 1 | . . . . . 1 . . . . . 1 . Shots Hit Robots 859 | . 11 6 6 23 84 65 44 28 36 49 349 158 Core Hits 338 | . 5 4 5 9 38 27 17 10 10 15 137 61 Critical Hits 68 | . . . . . 5 2 1 2 2 7 28 21 Critical Kills 28 | . . . . . 3 1 . . . 3 12 9 Critical Parts Destroyed 37 | . . . . . 2 1 1 2 1 4 14 12 Melee Attacks 335 | . . . . 1 37 2 22 2 26 19 44 182 Thermal 3 | . . . . . . . . . . . . 3 Impact 38 | . . . . 1 37 . . . . . . . Slashing 294 | . . . . . . 2 22 2 26 19 44 179 Piercing . | . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . 2 . 2 1 2 . Combat Hostiles 1 | . . . . . . . . . . 1 . . Follow-up Attacks 2 | . . . . . . . . . 2 . . . Damage Inflicted 23819 | . 126 92 69 319 1805 1119 1350 716 1435 1305 9561 5922 Guns 12281 | . 126 92 69 299 773 1119 585 716 45 590 7784 83 Cannons 1417 | . . . . . 309 . . . 525 108 475 . Explosions 222 | . . . . . 24 . . . . . 198 . Melee 9899 | . . . . 20 699 . 765 . 865 607 1104 5839 Ramming . | . . . . . . . . . . . . . Kinetic 9307 | . 59 92 40 255 635 896 213 387 350 407 5915 58 Thermal 2688 | . 67 . 29 44 333 . 372 329 220 . 1269 25 Explosive . | . . . . . . . . . . . . . Electromagnetic 1925 | . . . . . 138 223 . . . 291 1273 . Impact 719 | . . . . 20 699 . . . . . . . Slashing 9180 | . . . . . . . 765 . 865 607 1104 5839 Piercing . | . . . . . . . . . . . . . Highest Corruption 41 | . . . . . . 2 . 11 13 1 41 33 Average Corruption 13 | . . . . . . 1 . 5 11 1 16 17 Corruption Purged 1 | . . . . . . . . . 1 . . . Effects 285 | . . . . . . 7 . 3 25 . 184 66 Message Errors 33 | . . . . . . 4 . 1 1 . 17 10 Matter Fused 39 | . . . . . . . . 1 3 . 26 9 Heat Flow Errors 21 | . . . . . . . . . 4 . 11 6 Energy Discharges 16 | . . . . . . 1 . . 4 . 7 4 Parts Rejected 6 | . . . . . . . . . 1 . 3 2 Data Loss (minor) 19 | . . . . . . 1 . . 2 . 11 5 Data Loss (major) 5 | . . . . . . . . . 1 . 3 1 Misfires 1 | . . . . . . . . . . . 1 . Alerts 2 | . . . . . . . . . . . 1 1 Misdirections 35 | . . . . . . . . 1 4 . 20 10 Targeting Errors 90 | . . . . . . . . . 5 . 67 18 Weapon Failures 18 | . . . . . . 1 . . . . 17 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 668 | . . . . . 45 . 115 . 199 22 165 122 Projectiles 4 | . . . . . . . . . . . 4 . Explosions . | . . . . . . . . . . . . . Melee 664 | . . . . . 45 . 115 . 199 22 161 122 Knockbacks 8 | . . . . . 3 . . . . 2 3 . Impact 3 | . . . . . 3 . . . . . . . Kinetic 5 | . . . . . . . . . . 2 3 . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 86 | . . . . . . . . . . . 86 . Shots 1 | . . . . . . . . . . . 1 . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 858 | . 12 . 46 104 288 222 759 306 858 504 458 235 Average Temperature 133 | . 10 . 20 26 53 59 227 114 282 157 142 98 Received Heat Transfer 3087 | . 51 . 9 30 801 84 456 132 63 159 581 721 Effects 77 | . . . . . . 3 15 1 27 6 25 . Shutdowns 20 | . . . . . . . 2 . 6 3 9 . Energy Bleed 9 | . . . . . . . 1 1 1 2 4 . Interference 21 | . . . . . . 3 2 . 9 . 7 . Matter Decay 5 | . . . . . . . 1 . 1 . 3 . Short Circuit 7 | . . . . . . . 4 . 2 . 1 . Damage (minor) 9 | . . . . . . . 2 . 5 1 1 . Damage (major) 1 | . . . . . . . 1 . . . . . Damage (core) 5 | . . . . . . . 2 . 3 . . . Siege Activations 8 | . . . . . . . . . . . 8 . Total Turns 312 | . . . . . . . . . . . 312 . Longest Duration 129 | . . . . . . . . . . . 129 . Robots Corrupted 1 | . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Parts Fried 13 | . . . . . 5 . . . . 2 6 . Impact Corruptions 4 | . . . . . 4 . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 7 | . . . . . . . 1 . . . 5 1 Heat Transferred 3828 | . 150 . 74 111 605 . 592 592 259 . 1408 37 Parts Sabotaged 4 | . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 966 | . 145 146 323 125 204 159 129 105 85 182 966 844 Initial 538 | . . 56 56 125 25 92 58 . . 27 36 538 Average 233 | . 70 114 167 59 110 77 64 30 33 67 393 629 Maximum Alert Level 3 | . . . 1 . 1 . . . . . 3 3 Low Security (%) 69 | 100 100 100 53 100 96 100 100 100 100 100 41 . Level 1 4 | . . . 46 . 3 . . . . . 12 . Level 2 15 | . . . . . . . . . . . 19 75 Level 3 10 | . . . . . . . . . . . 26 24 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 38 | . 3 . 1 1 1 2 3 4 1 3 12 7 Investigation 5 | . . . . . . . 2 1 . 2 . . Extermination 15 | . . . . . . 2 1 1 1 1 6 3 Reinforcement 11 | . 3 . 1 1 1 . . 2 . . 2 1 Assault 7 | . . . . . . . . . . . 4 3 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 7 | . 1 . . . 2 . 1 . . . 1 2 Communications Jammed 73 | . . . . . . . . . 35 10 28 . Distress Signals 63 | . . . . . . . . . 35 10 18 . Times Spotted 260 | . 12 5 7 4 28 18 7 11 6 11 89 62 Peak Tracking Total 11 | . 6 3 3 2 4 4 5 6 3 5 9 11 Tactical Retreats 25 | . . 1 . . 5 3 . 1 . . 8 7 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 6 | . . . . . 1 1 1 1 . . 1 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 2 | . . . 1 . . . 1 . . . . . Max in Single Turn 1 | . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 14 | . 1 . 1 . 1 3 2 1 1 2 2 . Terminals 11 | . 1 . 1 . 1 2 1 1 1 1 2 . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . . 1 . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 33 | . 1 . 4 . 1 5 5 3 2 8 4 . Successful 13 | . 1 . 1 . 1 2 1 3 . 4 . . Failed 20 | . . . 3 . . 3 4 . 2 4 4 . Catastrophic 3 | . . . 1 . . . 1 . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 25 | . 1 . 4 . 1 3 2 3 2 5 4 . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . 3 . . 3 . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 9 | . 1 . 1 . 1 1 . 3 . 2 . . Record 1 | . . . . . 1 . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . Prototype ID Bank 2 | . . . . . . . . 1 . 1 . . Level Access Points 1 | . . . . . . . . 1 . . . . Locate Traps 2 | . . . . . . 1 . . . 1 . . Zone Layout 2 | . 1 . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . 1 . . 2 . . Insert Component 2 | . . . . . . . 1 . . 1 . . Analyze 1 | . . . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 12 | . . . 1 . . 3 2 1 1 2 2 . Full Trace Events 4 | . . . . . . . 2 . . 2 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 1 . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . Parts Damaged 1 | . . . . . . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 3 | . . 3 . . . . . . . . . . Largest Group 3 | . . 3 3 3 . . . . . . . . Highest-Rated Group 40 | . . 40 40 40 . . . . . . . . Highest-Rated Ally 16 | . . 16 16 16 . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 12 | . . . 10 2 . . . . . . . . Total Damage 124 | . . . 93 31 . . . . . . . . Kills 4 | . . . 4 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 1 | . . . 1 . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 9933 | 111 161 325 262 152 1122 1458 838 560 594 472 2458 1420 Spaces Moved 5244 | 81 98 251 140 47 491 756 411 317 399 206 1235 812 Core 319 | 18 . . . . . . . . . . . 301 Treads 1427 | . . . . . 55 . . . 74 206 793 299 Legs 2308 | 63 98 251 140 47 208 756 411 317 17 . . . Wheels 250 | . . . . . 228 . . . 22 . . . Hover 940 | . . . . . . . . . 286 . 442 212 Flight . | . . . . . . . . . . . . . Fastest Speed 45 | 50 120 120 120 150 130 120 150 150 61 157 45 50 Average Speed 128 | 118 120 120 163 176 148 142 151 150 106 157 119 96 Slowest Speed 240 | 150 120 120 180 210 210 152 240 150 240 157 165 170 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . Exploration Rate (%) 22 | 5 25 68 16 12 46 20 13 10 9 5 34 27 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 . . . 1 . . 1 . Unknown Exits Taken 9 | 1 1 1 1 . 1 1 1 . 1 1 . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 21 | . . . . . . 2 . 2 . 3 13 1 Terrain Destroyed 46 | . . . . . 6 3 . 2 6 4 23 2 Melee 21 | . . . . . . 2 . 2 . 3 13 1 Projectile 14 | . . . . . . 1 . . 6 1 5 1 AOE 11 | . . . . . 6 . . . . . 5 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Total 7138 | 96 123 263 168 81 719 1049 562 355 512 276 1800 1134 Wait 610 | . 17 . . 7 75 195 74 1 9 6 175 51 Move 5231 | 80 97 250 139 46 490 755 410 316 398 205 1233 812 Hop . | . . . . . . . . . . . . . Pick Up 224 | 10 . 1 13 3 29 15 13 6 27 10 63 34 Fast Attach . | . . . . . . . . . . . . . Attach 172 | 6 . 1 3 5 16 7 13 5 29 3 52 32 Detach 9 | . . . . . 1 1 . . 3 . 2 2 Swap 60 | . . . 4 1 7 7 4 3 2 10 20 2 Drop 87 | . . . 6 . 10 10 6 . 7 3 29 16 Fire 410 | . 9 11 3 18 54 57 20 22 13 20 181 2 Melee 333 | . . . . 1 37 2 22 2 24 19 44 182 Ram 1 | . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . 1 . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research -2/Research -1/Access History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 9) 273 | -10/Materials | Entered Mines 303 | -10/Mines | Build established: Mutant 496 | -10/Mines | Learned location of 1 exit from Materials 574 | -10/Mines | Discovered new exit (range 6) 589 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 598 | -10/Mines | Entered Materials 598 | -9/Materials | Accompanied by 3 allies 598 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 599 | -9/Materials | Identified exit to Materials 789 | -9/Materials | Discovered new exit (range 16) 860 | -9/Materials | Entered Mines 860 | -9/Mines | Accompanied by 3 allies 861 | -9/Mines | Assembled infested the area 927 | -9/Mines | Lost 6 parts (1p2n1u2w) 1005 | -9/Mines | Discovered exit to Materials (range 4) 1012 | -9/Mines | Entered Materials 1012 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1424 | -8/Materials | Lost 6 parts (1p3n1u1w) 2122 | -8/Materials | Discovered new exit (range 9) 2134 | -8/Materials | Entered Factory 2134 | -7/Factory | Evolved 2 slots: Utility x2 2213 | -7/Factory | Build established: Scavenger-Mutant 2353 | -7/Factory | Lost 3 parts (1p2u) 2644 | -7/Factory | Build established: Skirmisher 2960 | -7/Factory | Build established: Mutant 3545 | -7/Factory | Discovered new exit (range 15) 3592 | -7/Factory | Entered another Factory area 3592 | -6/Factory | Evolved 2 slots: Utility x2 4071 | -6/Factory | Lost 7 parts (2p1n2u2w) 4357 | -6/Factory | Discovered new exit (range 15) 4366 | -6/Factory | Build established: Scavenger-Mutant 4430 | -6/Factory | Entered another Factory area 4430 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4716 | -5/Factory | Identified exit to Factory 4820 | -5/Factory | Spotted B-75 Beast 4936 | -5/Factory | System corruption reached 10% 4950 | -5/Factory | Lost 10 parts (2p2n4u2w) 4990 | -5/Factory | Entered another Factory area 4990 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5168 | -4/Factory | System corruption reached 10% 5210 | -4/Factory | Lost 6 parts (2p1n2u1w) 5335 | -4/Factory | Discovered new exit (range 16) 5381 | -4/Factory | Core integrity fell below 50% 5411 | -4/Factory | Lost 3 parts (1p1n1u) 5509 | -4/Factory | Discovered new exit (range 7) 5584 | -4/Factory | Entered Research 5584 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 6036 | -3/Research | Discovered new exit (range 4) 6056 | -3/Research | Entered another Research area 6056 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6245 | -2/Research | Found Prototype Protection 6246 | -2/Research | Identified Centrium Heavy Armor Plating 6248 | -2/Research | Found Centrium Heavy Armor Plating 6547 | -2/Research | Build established: Generator-Mutant 6830 | -2/Research | Crushed by falling debris 6899 | -2/Research | System corruption reached 10% 7853 | -2/Research | First assault squad dispatched 7887 | -2/Research | Destroyed 13 combat bots 8093 | -2/Research | System corruption reached 30% 8096 | -2/Research | Lost 11 parts (3p2n4u2w) 8149 | -2/Research | Lost 5 parts (1p2u2w) 8324 | -2/Research | Found Prototype Device 8325 | -2/Research | Identified Beam Splitter 8508 | -2/Research | Discovered new exit (range 12) 8514 | -2/Research | Identified exit to Access 8514 | -2/Research | Entered Access 8514 | -1/Access | Evolved 2 slots: Utility x2 8530 | -1/Access | Lost 7 parts (1p3u3w) 8732 | -1/Access | Build established: Mutant 8764 | -1/Access | First assault squad dispatched 9065 | -1/Access | Build established: Scavenger-Mutant 9202 | -1/Access | System corruption reached 10% 9226 | -1/Access | Lost 3 parts (1p2u) 9634 | -1/Access | Core integrity fell below 50% 9681 | -1/Access | Spotted B-99 Colossus 9692 | -1/Access | Lost 16 parts (3p3n8u2w) 9724 | -1/Access | Assembled infested ambush trap array 9725 | -1/Access | Core integrity fell below 20% 9857 | -1/Access | Spotted B-99 Colossus 9916 | -1/Access | System corruption reached 30% 9917 | -1/Access | Build established: Mutant 9934 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 09767_ System corrupted: Matter fused (-6). 09773_ Cmb. Antigrav System destroyed. 09783_ Acquired Quantum Reactor. 09784_ System corrupted: Energy discharge (-37). 09806_ Acquired Prototype Slashing Weapon. 09831_ System corrupted: Matter fused (-8). 09848_ System corrupted: Matter fused (-6). 09862_ Identified Ionic Axe. 09863_ System corrupted: Heat flow error (+110). 09887_ System corrupted: IFF burst signal emitted. 09894_ Acquired Adv. Heavy Treads. 09909_ DFVNEFFO%IOICXQ#2UQIU