Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.30 @ 17:58:13 // Halloween2020/ForbiddenLore

Player: EC-422UE

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (12)       2400
Robots Destroyed (165)     825
Value Destroyed (8735)     8735
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (1642)               1642
              TOTAL SCORE: 18422

 Bonus
-------
High Alert Combat Kills    1588
Follower Combat Kills      54

 Cogmind 
---------
Core Integrity             0/1600
Matter                     245/300
Energy                     58/100
System Corruption          33%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -1/Access

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (13) -----
  Experimental Optical Array
>              --- WEAPON (3) -------
               Ionic Axe
>              --- INVENTORY (4) ----
         Heavy Machine Gun

 Peak State 
------------
>               --- POWER ------------
          Light Particle Reactor
          Light Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
                Biometal Heavy Treads
       Advanced Heavy Siege Treads
       Advanced Heavy Siege Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
   Experimental Optical Array
       Advanced Signal Interpreter
       Advanced Transmission Jammer
                Cloaking Device
                Centrium Heavy Armor Plating
       Improved Force Field
>               --- WEAPON -----------
                Gamma Rifle
          Heavy Machine Gun
                KE Penetrator
>               --- INVENTORY --------
          Light Antimatter Reactor
                Particle Reactor
                Biometal Medium Treads
                Antigrav System
         Cooled Antigrav System
         Combat Antigrav System
         Combat Antigrav System
         Combat Linear Gravjet
          Heavy Laser
       Enhanced Nova Cannon
          Heavy Machine Gun
                Great Axe
[Rating: 167]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Aluminum Leg
  Treads                   Armored Heavy Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Combat Antigrav System
Utility                    High-capacity Storage Unit
  Device                   Cloaking Device
  Storage                  High-capacity Storage Unit
  Processor                Experimental Optical Array
  Hackware                 Hacking Suite
  Protection               Centrium Heavy Armor Plating
Weapon                     Great Axe
  Energy Gun               Gamma Rifle
  Energy Cannon            Phase Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Hypervelocity Mass Driver
  Launcher                 Precision Rocket Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   2   2   2   2   2   2   2   2   
  Power                    2    | .   .   .   1   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   1   .   .   .   1   .   1   .   
  Utility                  11   | .   .   .   .   .   1   2   2   1   1   1   1   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             231  | 6   .   1   7   6   23  14  17  8   31  13  71  34  
  Power                    37   | 1   .   .   1   1   3   1   2   2   5   .   13  8   
    Engine                 7    | 1   .   .   1   1   2   .   1   1   .   .   .   .   
    Core                   7    | .   .   .   .   .   1   1   1   1   2   .   1   .   
    Reactor                23   | .   .   .   .   .   .   .   .   .   3   .   12  8   
  Propulsion               60   | 2   .   .   1   1   10  3   3   3   10  2   16  9   
    Treads                 23   | .   .   .   .   .   4   .   .   .   4   2   7   6   
    Leg                    20   | 2   .   .   1   1   5   3   3   3   2   .   .   .   
    Wheel                  2    | .   .   .   .   .   1   .   .   .   1   .   .   .   
    Hover                  15   | .   .   .   .   .   .   .   .   .   3   .   9   3   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  66   | 1   .   .   3   1   3   5   6   .   11  2   23  11  
    Device                 32   | .   .   .   .   .   1   1   2   .   6   .   15  7   
    Storage                7    | 1   .   .   1   .   .   .   .   .   1   1   3   .   
    Processor              9    | .   .   .   .   .   .   1   1   .   2   .   3   2   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             17   | .   .   .   2   1   2   3   2   .   2   1   2   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   68   | 2   .   1   2   3   7   5   6   3   5   9   19  6   
    Energy Gun             15   | 1   .   .   1   .   1   .   2   .   .   2   7   1   
    Energy Cannon          6    | .   .   .   .   .   2   .   .   .   1   1   2   .   
    Ballistic Gun          24   | 1   .   1   1   2   2   4   2   1   1   2   5   2   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   1   1   1   .   
    Launcher               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   1   2   .   .   .   .   .   .   .   
    Slashing Weapon        16   | .   .   .   .   .   .   1   1   2   2   3   4   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   .   .   1   1   1   .   1   1   4   2   
Parts Lost                 116  | .   .   1   .   6   10  4   8   12  9   1   37  28  
  Power                    31   | .   .   .   .   1   2   1   2   3   3   .   10  9   
  Propulsion               22   | .   .   .   .   2   4   .   2   3   2   .   3   6   
  Utility                  39   | .   .   .   .   1   2   2   2   4   3   1   14  10  
  Weapon                   24   | .   .   1   .   2   2   1   2   2   1   .   10  3   
  Highest Loss Streak      16   | .   .   1   .   6   6   3   7   10  6   1   11  16  
Average Slot Usage (%)     81   | .   85  84  84  80  88  94  88  82  77  93  78  59  
  Engine                   3    | .   14  14  22  17  12  .   2   9   .   .   .   .   
  Core                     4    | .   .   .   .   .   5   13  9   4   5   4   2   1   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   5   9   9   5   
  Treads                   6    | .   .   .   .   .   10  .   .   .   3   19  10  8   
  Leg                      11   | .   28  28  26  19  16  30  22  19  2   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   5   .   3   1   
  Device                   11   | .   .   .   .   .   5   13  15  13  13  12  15  12  
  Storage                  7    | .   14  14  11  11  9   7   6   5   5   8   7   8   
  Processor                6    | .   .   .   .   .   .   2   2   5   15  14  10  12  
  Protection               5    | .   .   .   2   10  10  7   8   4   4   8   3   2   
  Energy Gun               2    | .   14  1   4   2   1   3   3   4   .   3   2   .   
  Ballistic Gun            7    | .   14  25  17  18  8   10  7   3   .   3   5   2   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   3   2   2   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             153  | 12  12  12  55  55  59  75  79  70  74  120 153 95  
  Greatest Support         235  | 20  20  20  33  33  45  71  71  62  153 153 235 180 
  Greatest Overweight (x)  5    | 2   .   .   2   3   5   1   4   1   5   .   .   1   
  Average Overweight (x)   .    | .   .   .   1   1   3   .   1   1   .   .   .   .   
Largest Inventory Capacity 18   | 6   6   6   12  12  12  12  12  12  18  18  18  4   
  Average Capacity         11   | 5   6   6   11  12  12  12  12  12  10  17  16  4   
  Most Carried             18   | 4   4   4   8   8   12  12  12  12  10  16  18  4   
  Average Carried          9    | 2   4   3   5   6   9   11  8   9   7   11  13  2   
  Final Capacity           18   | 6   6   6   12  12  12  12  12  12  10  18  4   4   
  Final Carried            15   | 4   4   4   8   6   12  12  9   10  9   15  3   1   

 Class Distribution 
--------------------
 40% | Mutant
 39% | Scavenger-Mutant
  9% | Generator-Mutant
  5% | Scavenger-Tank
  3% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory
 Scavenger-Mutant | -5/Factory
 Generator-Mutant | -4/Factory
 Scavenger-Mutant | -3/Research
 Scavenger-Mutant | -2/Research
 Scavenger-Mutant | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   -3   -2   -1   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Matter Collected           5160 | 203  56   57   58   107  410  361  262  90   282  409  2135 730  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9588 | .    72   40   110  102  1028 548  655  279  282  508  3621 2343 
  Parts                    478  | .    10   9    8    8    58   34   20   14   12   25   187  93   
Haulers Intercepted        4    | .    .    .    .    .    .    1    1    1    .    1    .    .    
Recyclers Shooed           11   | .    .    .    .    1    2    1    1    .    .    1    5    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  136  | .   4   3   2   3   15  10  6   2   5   5   52  29  
  Melee                    43   | .   .   .   .   .   3   .   3   .   2   2   4   29  
  Guns                     74   | .   4   3   2   3   4   10  3   2   .   .   43  .   
  Cannons                  16   | .   .   .   .   .   6   .   .   .   3   3   4   .   
Classes Destroyed          16   | .   2   .   1   3   3   2   .   1   2   1   1   .   
  Worker                   11   | .   .   .   .   2   6   .   1   .   .   .   2   .   
  Builder                  3    | .   .   .   .   .   .   .   .   1   .   .   2   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler                   4    | .   .   .   .   .   .   1   1   1   .   1   .   .   
  Recycler                 4    | .   .   .   .   .   2   1   1   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  5    | .   .   .   .   .   2   .   .   .   .   .   3   .   
  Swarmer                  22   | .   3   3   .   .   .   3   .   .   .   .   13  .   
  Grunt                    47   | .   1   .   .   1   10  2   3   .   .   .   14  16  
  Brawler                  3    | .   .   .   .   .   1   .   .   .   .   .   1   1   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
  Sentry                   14   | .   .   .   2   .   4   2   2   1   1   1   1   .   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hunter                   10   | .   .   .   .   .   .   .   .   .   .   2   4   4   
  Programmer               36   | .   .   .   .   .   .   3   1   1   4   2   18  7   
  Assembled                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           14   | .   4   3   1   3   5   3   3   1   3   3   14  5   
  Combat Bots Only         13   | .   4   3   1   1   2   3   3   1   2   3   13  5   
Max Kills in Single Turn   2    | .   1   1   1   1   2   1   1   1   1   1   2   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   1   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   -3   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Damage Taken               26561 | .    136  159  33   652  1583 1017 1463 1654 1895 1455 9757 6757 
  Core                     4176  | .    16   28   9    91   223  103  376  239  855  112  507  1617 
  Absorbed by Shields      4157  | .    .    .    .    .    .    .    .    .    .    .    1307 2850 
  Reduced by Siege Mode    426   | .    .    .    .    .    .    .    .    .    .    .    426  .    
Core Remaining (%)         71    | 100  .    82   .    75   59   85   55   76   25   91   65   .    
Volleys Fired              410   | .    9    11   3    18   54   57   20   22   13   20   181  2    
  Largest                  3     | .    2    2    2    2    2    2    2    2    2    3    3    2    
  Hottest                  208   | .    60   40   76   79   93   75   105  97   147  164  208  123  
Shots Fired                833   | .    18   12   6    36   97   98   36   42   23   51   411  3    
  Gun                      755   | .    18   12   6    36   75   98   36   42   3    39   387  3    
  Cannon                   78    | .    .    .    .    .    22   .    .    .    20   12   24   .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  582   | .    9    12   4    32   65   72   16   21   13   32   304  2    
  Thermal                  133   | .    9    .    2    4    22   .    20   21   10   .    44   1    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          118   | .    .    .    .    .    10   26   .    .    .    19   63   .    
  Robot Hit Streak         33    | .    6    2    8    10   11   11   12   6    5    7    33   9    
  Robot Miss Streak        10    | .    2    2    .    4    6    10   2    2    2    6    4    .    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    .    .    1    .    
  Secondary Targets        14    | .    .    .    .    .    1    .    .    .    .    .    13   .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    .    .    .    .    1    .    
Shots Hit Robots           859   | .    11   6    6    23   84   65   44   28   36   49   349  158  
  Core Hits                338   | .    5    4    5    9    38   27   17   10   10   15   137  61   
  Critical Hits            68    | .    .    .    .    .    5    2    1    2    2    7    28   21   
  Critical Kills           28    | .    .    .    .    .    3    1    .    .    .    3    12   9    
  Critical Parts Destroyed 37    | .    .    .    .    .    2    1    1    2    1    4    14   12   
Melee Attacks              335   | .    .    .    .    1    37   2    22   2    26   19   44   182  
  Thermal                  3     | .    .    .    .    .    .    .    .    .    .    .    .    3    
  Impact                   38    | .    .    .    .    1    37   .    .    .    .    .    .    .    
  Slashing                 294   | .    .    .    .    .    .    2    22   2    26   19   44   179  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7     | .    .    .    .    .    .    .    2    .    2    1    2    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Follow-up Attacks        2     | .    .    .    .    .    .    .    .    .    2    .    .    .    
Damage Inflicted           23819 | .    126  92   69   319  1805 1119 1350 716  1435 1305 9561 5922 
  Guns                     12281 | .    126  92   69   299  773  1119 585  716  45   590  7784 83   
  Cannons                  1417  | .    .    .    .    .    309  .    .    .    525  108  475  .    
  Explosions               222   | .    .    .    .    .    24   .    .    .    .    .    198  .    
  Melee                    9899  | .    .    .    .    20   699  .    765  .    865  607  1104 5839 
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9307  | .    59   92   40   255  635  896  213  387  350  407  5915 58   
  Thermal                  2688  | .    67   .    29   44   333  .    372  329  220  .    1269 25   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1925  | .    .    .    .    .    138  223  .    .    .    291  1273 .    
  Impact                   719   | .    .    .    .    20   699  .    .    .    .    .    .    .    
  Slashing                 9180  | .    .    .    .    .    .    .    765  .    865  607  1104 5839 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         41    | .    .    .    .    .    .    2    .    11   13   1    41   33   
  Average Corruption       13    | .    .    .    .    .    .    1    .    5    11   1    16   17   
  Corruption Purged        1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Effects                  285   | .    .    .    .    .    .    7    .    3    25   .    184  66   
    Message Errors         33    | .    .    .    .    .    .    4    .    1    1    .    17   10   
    Matter Fused           39    | .    .    .    .    .    .    .    .    1    3    .    26   9    
    Heat Flow Errors       21    | .    .    .    .    .    .    .    .    .    4    .    11   6    
    Energy Discharges      16    | .    .    .    .    .    .    1    .    .    4    .    7    4    
    Parts Rejected         6     | .    .    .    .    .    .    .    .    .    1    .    3    2    
    Data Loss (minor)      19    | .    .    .    .    .    .    1    .    .    2    .    11   5    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    .    1    .    3    1    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    1    1    
    Misdirections          35    | .    .    .    .    .    .    .    .    1    4    .    20   10   
    Targeting Errors       90    | .    .    .    .    .    .    .    .    .    5    .    67   18   
    Weapon Failures        18    | .    .    .    .    .    .    1    .    .    .    .    17   .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            668   | .    .    .    .    .    45   .    115  .    199  22   165  122  
  Projectiles              4     | .    .    .    .    .    .    .    .    .    .    .    4    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    664   | .    .    .    .    .    45   .    115  .    199  22   161  122  
Knockbacks                 8     | .    .    .    .    .    3    .    .    .    .    2    3    .    
  Impact                   3     | .    .    .    .    .    3    .    .    .    .    .    .    .    
  Kinetic                  5     | .    .    .    .    .    .    .    .    .    .    2    3    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      86    | .    .    .    .    .    .    .    .    .    .    .    86   .    
  Shots                    1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        858   | .    12   .    46   104  288  222  759  306  858  504  458  235  
  Average Temperature      133   | .    10   .    20   26   53   59   227  114  282  157  142  98   
  Received Heat Transfer   3087  | .    51   .    9    30   801  84   456  132  63   159  581  721  
  Effects                  77    | .    .    .    .    .    .    3    15   1    27   6    25   .    
    Shutdowns              20    | .    .    .    .    .    .    .    2    .    6    3    9    .    
    Energy Bleed           9     | .    .    .    .    .    .    .    1    1    1    2    4    .    
    Interference           21    | .    .    .    .    .    .    3    2    .    9    .    7    .    
    Matter Decay           5     | .    .    .    .    .    .    .    1    .    1    .    3    .    
    Short Circuit          7     | .    .    .    .    .    .    .    4    .    2    .    1    .    
    Damage (minor)         9     | .    .    .    .    .    .    .    2    .    5    1    1    .    
    Damage (major)         1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Damage (core)          5     | .    .    .    .    .    .    .    2    .    3    .    .    .    
Siege Activations          8     | .    .    .    .    .    .    .    .    .    .    .    8    .    
  Total Turns              312   | .    .    .    .    .    .    .    .    .    .    .    312  .    
  Longest Duration         129   | .    .    .    .    .    .    .    .    .    .    .    129  .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Fried              13    | .    .    .    .    .    5    .    .    .    .    2    6    .    
  Impact Corruptions       4     | .    .    .    .    .    4    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7     | .    .    .    .    .    .    .    1    .    .    .    5    1    
  Heat Transferred         3828  | .    150  .    74   111  605  .    592  592  259  .    1408 37   
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    .    .    4    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    1    .    .    .    .    .    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc 
Peak Influence             966  | .   145 146 323 125 204 159 129 105 85  182 966 844 
  Initial                  538  | .   .   56  56  125 25  92  58  .   .   27  36  538 
  Average                  233  | .   70  114 167 59  110 77  64  30  33  67  393 629 
Maximum Alert Level        3    | .   .   .   1   .   1   .   .   .   .   .   3   3   
  Low Security (%)         69   | 100 100 100 53  100 96  100 100 100 100 100 41  .   
  Level 1                  4    | .   .   .   46  .   3   .   .   .   .   .   12  .   
  Level 2                  15   | .   .   .   .   .   .   .   .   .   .   .   19  75  
  Level 3                  10   | .   .   .   .   .   .   .   .   .   .   .   26  24  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          38   | .   3   .   1   1   1   2   3   4   1   3   12  7   
  Investigation            5    | .   .   .   .   .   .   .   2   1   .   2   .   .   
  Extermination            15   | .   .   .   .   .   .   2   1   1   1   1   6   3   
  Reinforcement            11   | .   3   .   1   1   1   .   .   2   .   .   2   1   
  Assault                  7    | .   .   .   .   .   .   .   .   .   .   .   4   3   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc 
Distress Signals           7    | .   1   .   .   .   2   .   1   .   .   .   1   2   
Communications Jammed      73   | .   .   .   .   .   .   .   .   .   35  10  28  .   
  Distress Signals         63   | .   .   .   .   .   .   .   .   .   35  10  18  .   
Times Spotted              260  | .   12  5   7   4   28  18  7   11  6   11  89  62  
  Peak Tracking Total      11   | .   6   3   3   2   4   4   5   6   3   5   9   11  
  Tactical Retreats        25   | .   .   1   .   .   5   3   .   1   .   .   8   7   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc 
Traps Triggered            6    | .   .   .   .   .   1   1   1   1   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc 
Machines Disabled          2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc 
Machines Accessed          14   | .   1   .   1   .   1   3   2   1   1   2   2   .   
  Terminals                11   | .   1   .   1   .   1   2   1   1   1   1   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                33   | .   1   .   4   .   1   5   5   3   2   8   4   .   
  Successful               13   | .   1   .   1   .   1   2   1   3   .   4   .   .   
  Failed                   20   | .   .   .   3   .   .   3   4   .   2   4   4   .   
    Catastrophic           3    | .   .   .   1   .   .   .   1   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                25   | .   1   .   4   .   1   3   2   3   2   5   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   .   3   .   .   3   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             9    | .   1   .   1   .   1   1   .   3   .   2   .   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   .   .   .   1   .   1   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   1   .   .   .   1   .   .   
  Zone Layout              2    | .   1   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   1   .   .   2   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   .   .   1   .   .   3   2   1   1   2   2   .   
  Full Trace Events        4    | .   .   .   .   .   .   .   2   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc 
Total Allies               3    | .   .   3   .   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   3   .   .   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  40  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  16  .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               12   | .   .   .   10  2   .   .   .   .   .   .   .   .   
  Total Damage             124  | .   .   .   93  31  .   .   .   .   .   .   .   .   
  Kills                    4    | .   .   .   4   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   -3   -2   -1   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               9933 | 111  161  325  262  152  1122 1458 838  560  594  472  2458 1420 
Spaces Moved               5244 | 81   98   251  140  47   491  756  411  317  399  206  1235 812  
  Core                     319  | 18   .    .    .    .    .    .    .    .    .    .    .    301  
  Treads                   1427 | .    .    .    .    .    55   .    .    .    74   206  793  299  
  Legs                     2308 | 63   98   251  140  47   208  756  411  317  17   .    .    .    
  Wheels                   250  | .    .    .    .    .    228  .    .    .    22   .    .    .    
  Hover                    940  | .    .    .    .    .    .    .    .    .    286  .    442  212  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            45   | 50   120  120  120  150  130  120  150  150  61   157  45   50   
  Average Speed            128  | 118  120  120  163  176  148  142  151  150  106  157  119  96   
  Slowest Speed            240  | 150  120  120  180  210  210  152  240  150  240  157  165  170  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       22   | 5    25   68   16   12   46   20   13   10   9    5    34   27   
  Regions Visited          12
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    1    .    .    .    1    .    .    1    .    
  Unknown Exits Taken      9    | 1    1    1    1    .    1    1    1    .    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 21   | .    .    .    .    .    .    2    .    2    .    3    13   1    
Terrain Destroyed          46   | .    .    .    .    .    6    3    .    2    6    4    23   2    
  Melee                    21   | .    .    .    .    .    .    2    .    2    .    3    13   1    
  Projectile               14   | .    .    .    .    .    .    1    .    .    6    1    5    1    
  AOE                      11   | .    .    .    .    .    6    .    .    .    .    .    5    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   -3   -2   -1   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Total                      7138 | 96   123  263  168  81   719  1049 562  355  512  276  1800 1134 
  Wait                     610  | .    17   .    .    7    75   195  74   1    9    6    175  51   
  Move                     5231 | 80   97   250  139  46   490  755  410  316  398  205  1233 812  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  224  | 10   .    1    13   3    29   15   13   6    27   10   63   34   
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   172  | 6    .    1    3    5    16   7    13   5    29   3    52   32   
  Detach                   9    | .    .    .    .    .    1    1    .    .    3    .    2    2    
  Swap                     60   | .    .    .    4    1    7    7    4    3    2    10   20   2    
  Drop                     87   | .    .    .    6    .    10   10   6    .    7    3    29   16   
  Fire                     410  | .    9    11   3    18   54   57   20   22   13   20   181  2    
  Melee                    333  | .    .    .    .    1    37   2    22   2    24   19   44   182  
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: Mat / [*Min])
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 2 exits: *Res / [*Upp])
-3/Research
-2/Research
-1/Access

 History 
---------
 Turn | Location      | Event
   28 | -11/Scrapyard | Discovered new exit (range 16)
  112 | -11/Scrapyard | Entered Materials
  242 | -10/Materials | Discovered new exit (range 9)
  273 | -10/Materials | Entered Mines
  303 | -10/Mines     | Build established: Mutant
  496 | -10/Mines     | Learned location of 1 exit from Materials
  574 | -10/Mines     | Discovered new exit (range 6)
  589 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  598 | -10/Mines     | Entered Materials
  598 | -9/Materials  | Accompanied by 3 allies
  598 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  599 | -9/Materials  | Identified exit to Materials
  789 | -9/Materials  | Discovered new exit (range 16)
  860 | -9/Materials  | Entered Mines
  860 | -9/Mines      | Accompanied by 3 allies
  861 | -9/Mines      | Assembled infested the area
  927 | -9/Mines      | Lost 6 parts (1p2n1u2w)
 1005 | -9/Mines      | Discovered exit to Materials (range 4)
 1012 | -9/Mines      | Entered Materials
 1012 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1424 | -8/Materials  | Lost 6 parts (1p3n1u1w)
 2122 | -8/Materials  | Discovered new exit (range 9)
 2134 | -8/Materials  | Entered Factory
 2134 | -7/Factory    | Evolved 2 slots: Utility x2
 2213 | -7/Factory    | Build established: Scavenger-Mutant
 2353 | -7/Factory    | Lost 3 parts (1p2u)
 2644 | -7/Factory    | Build established: Skirmisher
 2960 | -7/Factory    | Build established: Mutant
 3545 | -7/Factory    | Discovered new exit (range 15)
 3592 | -7/Factory    | Entered another Factory area
 3592 | -6/Factory    | Evolved 2 slots: Utility x2
 4071 | -6/Factory    | Lost 7 parts (2p1n2u2w)
 4357 | -6/Factory    | Discovered new exit (range 15)
 4366 | -6/Factory    | Build established: Scavenger-Mutant
 4430 | -6/Factory    | Entered another Factory area
 4430 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 4716 | -5/Factory    | Identified exit to Factory
 4820 | -5/Factory    | Spotted B-75 Beast
 4936 | -5/Factory    | System corruption reached 10%
 4950 | -5/Factory    | Lost 10 parts (2p2n4u2w)
 4990 | -5/Factory    | Entered another Factory area
 4990 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5168 | -4/Factory    | System corruption reached 10%
 5210 | -4/Factory    | Lost 6 parts (2p1n2u1w)
 5335 | -4/Factory    | Discovered new exit (range 16)
 5381 | -4/Factory    | Core integrity fell below 50%
 5411 | -4/Factory    | Lost 3 parts (1p1n1u)
 5509 | -4/Factory    | Discovered new exit (range 7)
 5584 | -4/Factory    | Entered Research
 5584 | -3/Research   | Evolved 2 slots: Utility x1, Weapon x1
 6036 | -3/Research   | Discovered new exit (range 4)
 6056 | -3/Research   | Entered another Research area
 6056 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 6245 | -2/Research   | Found Prototype Protection
 6246 | -2/Research   | Identified Centrium Heavy Armor Plating
 6248 | -2/Research   | Found Centrium Heavy Armor Plating
 6547 | -2/Research   | Build established: Generator-Mutant
 6830 | -2/Research   | Crushed by falling debris
 6899 | -2/Research   | System corruption reached 10%
 7853 | -2/Research   | First assault squad dispatched
 7887 | -2/Research   | Destroyed 13 combat bots
 8093 | -2/Research   | System corruption reached 30%
 8096 | -2/Research   | Lost 11 parts (3p2n4u2w)
 8149 | -2/Research   | Lost 5 parts (1p2u2w)
 8324 | -2/Research   | Found Prototype Device
 8325 | -2/Research   | Identified Beam Splitter
 8508 | -2/Research   | Discovered new exit (range 12)
 8514 | -2/Research   | Identified exit to Access
 8514 | -2/Research   | Entered Access
 8514 | -1/Access     | Evolved 2 slots: Utility x2
 8530 | -1/Access     | Lost 7 parts (1p3u3w)
 8732 | -1/Access     | Build established: Mutant
 8764 | -1/Access     | First assault squad dispatched
 9065 | -1/Access     | Build established: Scavenger-Mutant
 9202 | -1/Access     | System corruption reached 10%
 9226 | -1/Access     | Lost 3 parts (1p2u)
 9634 | -1/Access     | Core integrity fell below 50%
 9681 | -1/Access     | Spotted B-99 Colossus
 9692 | -1/Access     | Lost 16 parts (3p3n8u2w)
 9724 | -1/Access     | Assembled infested ambush trap array
 9725 | -1/Access     | Core integrity fell below 20%
 9857 | -1/Access     | Spotted B-99 Colossus
 9916 | -1/Access     | System corruption reached 30%
 9917 | -1/Access     | Build established: Mutant
 9934 | -1/Access     | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
09767_ System corrupted: Matter fused (-6).
09773_ Cmb. Antigrav System destroyed.
09783_ Acquired Quantum Reactor.
09784_ System corrupted: Energy discharge (-37).
09806_ Acquired Prototype Slashing Weapon.
09831_ System corrupted: Matter fused (-8).
09848_ System corrupted: Matter fused (-6).
09862_ Identified Ionic Axe.
09863_ System corrupted: Heat flow error (+110).
09887_ System corrupted: IFF burst signal emitted.
09894_ Acquired Adv. Heavy Treads.
09909_ DFVNEFFO%IOICXQ#2UQIU <UBYAPW
09909_ Quantum Reactor destroyed.
09914_ P-80 Master resets P-80 Master, system corruption cleaned.
09915_ Slug penetrates Terminal.
09917_ Terminal disabled.
09931_ System corrupted: Component data lost.
09932_ Critical hit.
09932_ Adv. Heavy Treads destroyed.
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
|        ??#          #    "   #     #?????????#   # |
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|        ?????????????????    ?????????????????????? |
|        ?????????????????    ?????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Energy Generation          65
Energy Capacity            1510
Matter Stores              800
Matter Capacity            800
Sight Range                23
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       110
Jamming Range              16
Cloak Strength             2
Power Amplification        20
Corruption Prevention      12
Armor Coverage             1200
Resistance: KI             20
Resistance: EM             15
Power Shielding            66
Utility Shielding          66
Weapon Shielding           66
Phase Shifting             15
Evasion (%)                56
Targeting Accuracy         16
Melee Accuracy             5
Target Analysis            8
Recoil Reduction           6
Offensive Hacking          10

 Item Schematics 
-----------------
 Tesla Rifle | -3/Research | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever
Can't Touch This
Dangerous Findings
Denied?
Rockin' Loadout
Tank
Total Silence
Turtlemind

 Challenges 
------------
None

 Game 
------
Seed              CooledNuclearGun
  Manual?         0
Play Time         02:24:23
  Cumulative      30.4 hours
  Start           2020.10.30 @ 14:13:45
  End             2020.10.30 @ 17:58:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          47
  Rogue           47
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          41
Achievement%      25
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7b92a941-5b3a-440a-a039-0aa8135b7242