Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.13 @ 13:53:28 Player: Horse Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (40) 200 Value Destroyed (635) 635 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (257) 257 TOTAL SCORE: 2252 Bonus ------- High Alert Combat Kills 81 Follower Combat Kills 176 Cogmind --------- Core Integrity 0/400 Matter 281/300 Energy 146/160 System Corruption 2% Temperature Warm (198) Movement Walking (190) Ox1 Location -9/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Terrain Scanner Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON (2) ------- Beam Rifle Beam Rifle > --- INVENTORY (5) ---- Medium Storage Unit Gravity Neutralizer Light Armor Plating Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Gravity Neutralizer Light Armor Plating Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Small Laser Small Laser > --- INVENTORY -------- Light Ion Engine Medium Storage Unit Improved Terrain Scanner Hardened Light Armor Plating Datajack [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 85 | 7 13 13 52 Power 10 | 1 2 2 5 Engine 9 | 1 2 2 4 Core 1 | . . . 1 Reactor . | . . . . Propulsion 14 | 2 2 2 8 Treads . | . . . . Leg 7 | 2 . . 5 Wheel 1 | . . . 1 Hover 2 | . . . 2 Flight 4 | . 2 2 . Utility 30 | 2 3 5 20 Device 9 | 1 . 1 7 Storage 3 | 1 . . 2 Processor 3 | . 1 . 2 Hackware . | . . . . Protection 15 | . 2 4 9 Artifact . | . . . . Weapon 31 | 2 6 4 19 Energy Gun 14 | 2 1 1 10 Energy Cannon . | . . . . Ballistic Gun 2 | . 2 . . Ballistic Cannon . | . . . . Launcher 4 | . . 1 3 Special Weapon 8 | . 3 1 4 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 3 | . . 1 2 Unidentified Prototypes 1 | . . . 1 Parts Lost 17 | . . 4 13 Power 2 | . . . 2 Propulsion 5 | . . 2 3 Utility 5 | . . 1 4 Weapon 5 | . . 1 4 Highest Loss Streak 13 | . . 3 13 To Critical Strikes . | . . . . Average Slot Usage (%) 82 | . 84 75 83 Engine 3 | . 5 8 1 Core 2 | . . . 4 Leg 7 | . . . 11 Wheel 1 | . . . 1 Flight 11 | . 27 21 4 Device 11 | . 14 9 11 Storage 1 | . . . 2 Processor 10 | . . 11 13 Protection 10 | . 6 5 12 Energy Gun 12 | . 20 11 10 Launcher 1 | . . 1 2 Special Weapon 3 | . 4 5 2 Special Melee Weapon 2 | . . 1 2 Naked Turns . | . . . . Heaviest Build 23 | 14 14 8 23 Greatest Support 20 | 20 20 8 20 Greatest Overweight (x) 3 | . 3 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 8 5 10 Average Capacity 5 | 7 5 5 6 Most Carried 6 | 3 5 5 6 Average Carried 4 | 1 4 4 4 Final Capacity 8 | 8 5 5 5 Final Carried 5 | 2 5 4 4 Class Distribution -------------------- 34% | Mutant 32% | Scavenger-Mutant 17% | Sprinter 10% | Scout 5% | Scavenger-Sprinter Dominant Class ---------------- Sprinter | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Sto Matter Collected 1085 | 270 78 46 691 Remotely . | . . . . Salvage Created 1288 | 239 278 66 705 Parts 84 | 14 19 5 46 Haulers Intercepted 4 | . 2 . 2 Recyclers Shooed 4 | 1 2 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Combat Hostiles Destroyed 22 | . 5 4 13 Guns 22 | . 5 4 13 Classes Destroyed 8 | 3 3 . 2 Worker 4 | 2 . . 2 Tunneler 5 | 5 . . . Hauler 4 | . 2 . 2 Recycler 2 | 1 1 . . Watcher 3 | . 1 . 2 Swarmer 12 | . 5 4 3 Grunt 5 | . . . 5 Sentry 5 | . . . 5 Best Kill Streak 8 | 8 3 4 7 Combat Bots Only 7 | . 3 4 7 Max Kills in Single Turn 3 | 1 1 1 3 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Damage Taken 1399 | . 65 290 1044 Core 418 | . 6 75 337 Absorbed by Shields . | . . . . Redirected to Shielding 51 | . . 9 42 Core Remaining (%) 98 | 100 97 . . Volleys Fired 159 | 24 29 19 87 Largest 2 | 2 2 2 2 Hottest 150 | 90 150 80 112 Shots Fired 218 | 42 51 20 105 Gun 187 | 42 43 19 83 Cannon . | . . . . Launcher 7 | . . 1 6 Special 24 | . 8 . 16 Kinetic 11 | . 11 . . Thermal 200 | 42 40 19 99 Explosive 7 | . . 1 6 Electromagnetic . | . . . . Robot Hit Streak 9 | 4 8 4 9 Robot Miss Streak 4 | 2 4 2 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 136 | 26 25 11 74 Core Hits 66 | 8 12 4 42 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 9 | 4 4 1 . Burn 9 | 4 4 1 . Melee Attacks 4 | . . . 4 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 4 | . . . 4 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1934 | 306 337 151 1140 Guns 1595 | 306 337 151 801 Cannons . | . . . . Explosions 216 | . . . 216 Melee . | . . . . Ramming 3 | . . . 3 Kinetic 96 | . 96 . . Thermal 1619 | 306 241 151 921 Explosive 216 | . . . 216 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 6 | . . . 6 Message Errors 2 | . . . 2 Matter Fused 2 | . . . 2 Heat Flow Errors 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 9 | . . . 9 Projectiles 9 | . . . 9 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 57 | . . . 57 Shots 2 | . . . 2 Rammed . | . . . . Targets Rammed 1 | . . . 1 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 204 | 204 166 189 198 Average Temperature 62 | 83 40 81 61 Received Heat Transfer 345 | . . 33 312 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 9 | 1 4 1 3 Heat Transferred 4872 | 1126 963 481 2302 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Peak Influence 606 | 40 328 496 606 Initial 209 | . 26 138 209 Average 297 | 21 159 291 398 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 26 | 100 62 29 . Level 1 37 | . 37 45 43 Level 2 35 | . . 25 56 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 12 | . 1 4 7 Investigation 5 | . 1 2 2 Extermination . | . . . . Reinforcement 4 | . . 2 2 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Distress Signals 11 | . 4 2 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 71 | . 14 29 28 Peak Tracking Total 13 | . 8 13 8 Tactical Retreats 10 | . 3 5 2 Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Traps Triggered 2 | . . 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 6 | . . . 6 Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Sto Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Machines Accessed 17 | . 4 6 7 Terminals 15 | . 4 5 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . 1 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 49 | . 14 15 20 Successful 26 | . 9 6 11 Failed 23 | . 5 9 9 Catastrophic 5 | . . 2 3 Database Lockouts . | . . . . Manual 42 | . 13 12 17 Terminals 45 | . 14 14 17 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . . 1 3 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 12 | . 6 2 4 Robot Schematic 1 | . 1 . . Robot Analysis 5 | . 4 1 . Prototype ID Bank 1 | . 1 . . Open Door 1 | . . . 1 Branch Access Points 1 | . . 1 . Terminal Index 1 | . . . 1 Locate Traps 1 | . . . 1 Disarm Traps 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . . 1 1 Retrieve Components 2 | . . 1 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 12 | . 3 3 6 Terminals 10 | . 3 3 4 Track 2 | . . 1 1 Botnet 7 | . 3 1 3 Sabotage 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . . 2 Monitor 1 | . . . 1 Reject 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 16 | . 4 5 7 Full Trace Events 5 | . 2 1 2 Feedback Events 2 | . . . 2 Corruption 2 | . . . 2 Feedback Blocked . | . . . . Robot Schematics Acquired 1 | . 1 . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 10 | . . 1 9 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked 3 | . . . 3 Non-combat 3 | . . . 3 Combat . | . . . . Robot Hacks Applied 4 | . . . 4 no_distress 3 | . . . 3 find_recycling 1 | . . . 1 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Total Allies 10 | . . . 10 Largest Group 8 | . . . 8 Highest-Rated Group 64 | . . . 64 Highest-Rated Ally 8 | . . . 8 Total Orders 4 | . . . 4 STAY 1 | . . . 1 FOLLOW 1 | . . . 1 GUARD 2 | . . . 2 Ally Attacks 54 | . . . 54 Total Damage 428 | . . . 428 Kills 6 | . . . 6 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Robot Analysis Total 5 | . 4 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Sto Turns Passed 1639 | 190 306 189 954 Spaces Moved 1477 | 92 356 353 676 Core 19 | 8 . . 11 Treads . | . . . . Legs 321 | 84 8 . 229 Wheels . | . . . . Hover 106 | . . . 106 Flight 1031 | . 348 353 330 Fastest Speed 32 | 50 32 32 40 Average Speed 56 | 113 34 32 72 Slowest Speed 275 | 120 275 115 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 26 | . 5 19 2 Cave-ins Triggered . | . . . . Exploration Rate (%) 46 | 4 59 41 80 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 33 | . 8 7 18 Terrain Destroyed 80 | . 8 7 65 Melee . | . . . . Projectile 8 | . 8 . . AOE 72 | . . 7 65 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Total 1994 | 133 469 386 1006 Wait 228 | 5 50 9 164 Move 1427 | 91 345 319 672 Hop 21 | . 5 14 2 Pick Up 27 | 5 10 4 8 Fast Attach 35 | 5 5 7 18 Attach 19 | 2 3 5 9 Detach 13 | . 5 3 5 Swap 31 | . 5 1 25 Drop 29 | 1 12 5 11 Fire 159 | 24 29 19 87 Melee 4 | . . . 4 Ram . | . . . . Kick 1 | . . . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: [*Mat] / *Min x2 / *Sto) -9/Storage (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 191 | -11/Scrapyard | Entered Materials 359 | -10/Materials | Discovered new exit (range 16) 482 | -10/Materials | Discovered new exit (range 7) 497 | -10/Materials | Entered another Materials area 497 | -9/Materials | Evolved 2 slots: Utility x2 519 | -9/Materials | Identified exit to Mines 519 | -9/Materials | Identified exit to Storage 669 | -9/Materials | Lost 3 parts (1n1u1w) 670 | -9/Materials | Discovered new exit (range 11) 686 | -9/Materials | Entered Storage 895 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 990 | -9/Storage | Garrison activated, responded to threat 1107 | -9/Storage | Core integrity fell below 50% 1186 | -9/Storage | Core integrity fell below 20% 1199 | -9/Storage | Destroyed 7 combat bots 1240 | -9/Storage | Lost 13 parts (2p3n4u4w) 1423 | -9/Storage | Build established: Scavenger-Mutant 1482 | -9/Storage | Discovered new exit (range 8) 1640 | -9/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 01499_ >> MONITOR: Recycling Unit S002 accepting Heat Sink (90%). 01504_ Acquired 32 matter. 01541_ U-05 Engineer lays Concrete. 01565_ 6SG/I5EXJYB%TZX>>XAPXZNCY#LGH&OLX 01568_ Dropped Sml. Laser. 01572_ Dropped Beam Rifle. 01574_ Dropped Sml. Laser. 01580_ Dropped Aluminum Leg. 01586_ Extracted 25 matter. 01590_ R-06 Scavenger collects Sml. Laser. 01591_ Extracted 35 matter. 01595_ System corrupted: Matter fused (-9). 01595_ R-06 Scavenger inserts Heat Sink into recycling unit. 01595_ >> MONITOR: Recycling Unit S002 accepting Heat Sink (83%). 01595_ Heat Sink discarded by recycling unit. 01598_ >> MONITOR: Recycling Unit S002 accepting Sml. Laser (58%). 01599_ >> MONITOR: Recycling Unit S002 accepting Sml. Laser (61%). 01609_ O-16 Technician sends out distress signal. 01609_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01614_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S011. Map ----- +----------------------------------------------------+ | ## # # ]]#?????###?#? | | ## =# #?####?#####???#? | | ?# """ """ # ###?#????????###? | | ?? "G """ # ############????? | | ?? 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