Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.23 @ 17:48:14 Player: CombatleaderZ Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (0) 0 Regions Visited (1) 200 Robots Destroyed (15) 75 Value Destroyed (368) 368 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 683 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 117/300 Energy 68/100 System Corruption 2% Temperature Cool (9) Movement Flying (120) Ox1 Location -10/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Flight Unit > --- UTILITY (2) ------ Structural Scanner Sensor Array > --- WEAPON (2) ------- Hammer Hammer > --- INVENTORY (4) ---- Medium Matter Pod (0) Medium Matter Pod (0) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Medium Matter Pod Medium Matter Pod > --- WEAPON ----------- EM Pulse Gun Light Assault Rifle > --- INVENTORY -------- Small Laser [Rating: 7] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Wheel Wheel Flight Unit Flight Unit Utility Medium Matter Pod Device Structural Scanner Storage Medium Matter Pod Weapon Mining Laser Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 ------- Run | Scr Mat Slots Evolved . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Parts Attached 26 | 7 19 Power 3 | 1 2 Engine 3 | 1 2 Core . | . . Reactor . | . . Propulsion 6 | 2 4 Treads . | . . Leg . | . . Wheel 2 | 2 . Hover . | . . Flight 4 | . 4 Utility 4 | . 4 Device 2 | . 2 Storage 2 | . 2 Processor . | . . Hackware . | . . Protection . | . . Artifact . | . . Weapon 13 | 4 9 Energy Gun 4 | 3 1 Energy Cannon . | . . Ballistic Gun 3 | 1 2 Ballistic Cannon 1 | . 1 Launcher 1 | . 1 Special Weapon 2 | . 2 Impact Weapon 2 | . 2 Slashing Weapon . | . . Piercing Weapon . | . . Special Melee Weapon . | . . Unidentified Prototypes . | . . Parts Lost 9 | . 9 Power 2 | . 2 Propulsion 3 | . 3 Utility . | . . Weapon 4 | . 4 Highest Loss Streak 4 | . 4 Average Slot Usage (%) 73 | . 73 Engine 8 | . 8 Wheel 2 | . 2 Flight 11 | . 11 Device 10 | . 10 Storage 13 | . 13 Energy Gun 3 | . 3 Ballistic Gun 3 | . 3 Ballistic Cannon 4 | . 4 Launcher 3 | . 3 Special Weapon 10 | . 10 Naked Turns . | . . Heaviest Build 12 | 7 12 Greatest Support 20 | 20 20 Greatest Overweight (x) 2 | . 2 Average Overweight (x) . | . . Largest Inventory Capacity 4 | 4 4 Average Capacity 4 | 4 4 Most Carried 4 | 3 4 Average Carried 1 | 1 1 Final Capacity 4 | 4 4 Final Carried 2 | 2 2 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Resources | -11 -10 ----------- Run | Scr Mat Matter Collected 413 | 253 160 Remotely . | . . Salvage Created 295 | 37 258 Parts 27 | 3 24 Haulers Intercepted . | . . Recyclers Shooed . | . . Parts Field Recycled . | . . Retrieved Matter . | . . Parts Self-Destructed . | . . Prevented . | . . Kills | -11 -10 ------- Run | Scr Mat Combat Hostiles Destroyed 14 | 1 13 Guns 7 | 1 6 Cannons 3 | . 3 AOE 4 | . 4 Classes Destroyed 3 | 1 2 Operator 1 | . 1 Swarmer 6 | . 6 Grunt 8 | 1 7 Best Kill Streak 5 | 1 5 Combat Bots Only 5 | 1 5 Max Kills in Single Turn 2 | 1 2 Gunslinging . | . . Exploded 2 | . 2 Melee . | . . Uniques/NPCs Destroyed . | . . Combat | -11 -10 -------- Run | Scr Mat Damage Taken 911 | 21 890 Core 253 | 10 243 Absorbed by Shields . | . . Core Remaining (%) 96 | 96 . Volleys Fired 41 | 1 40 Largest 2 | 2 2 Hottest 200 | 70 200 Shots Fired 64 | 2 62 Gun 33 | 2 31 Cannon 15 | . 15 Launcher 8 | . 8 Special 8 | . 8 Kinetic 37 | 1 36 Thermal 15 | 1 14 Explosive 8 | . 8 Electromagnetic 4 | . 4 Robot Hit Streak 6 | 2 6 Robot Miss Streak 6 | . 6 Penetration Max . | . . Secondary Targets 1 | . 1 Max Gunslinging Chain 1 | . 1 Shots Hit Robots 33 | 2 31 Core Hits 25 | 1 24 Critical Hits . | . . Critical Kills . | . . Critical Parts Destroyed . | . . Melee Attacks 3 | . 3 Impact 3 | . 3 Slashing . | . . Piercing . | . . Sneak Attacks . | . . Combat Hostiles . | . . Follow-up Attacks 1 | . 1 Damage Inflicted 833 | 27 806 Guns 237 | 27 210 Cannons 145 | . 145 Explosions 323 | . 323 Melee 27 | . 27 Ramming 5 | . 5 Kinetic 283 | 15 268 Thermal 233 | 12 221 Explosive 260 | . 260 Electromagnetic 25 | . 25 Impact 27 | . 27 Slashing . | . . Piercing . | . . Highest Corruption 2 | . 2 Average Corruption 1 | . 1 Corruption Purged . | . . Effects 2 | . 2 Heat Flow Errors 1 | . 1 Energy Discharges 1 | . 1 Overload Shots . | . . Overflow Damage 17 | . 17 Projectiles 17 | . 17 Explosions . | . . Melee . | . . Knockbacks 2 | . 2 Impact . | . . Kinetic 2 | . 2 Secondary . | . . Self-Inflicted Damage 53 | . 53 Shots 2 | . 2 Rammed 1 | . 1 Targets Rammed 1 | . 1 Kicked . | . . Crushed . | . . Highest Temperature 144 | 9 144 Average Temperature 43 | 6 44 Received Heat Transfer 315 | 12 303 Siege Activations . | . . Robots Corrupted . | . . Combat Hostiles . | . . Parts Fried . | . . Impact Corruptions . | . . Robots Melted . | . . Combat Hostiles . | . . Parts Melted . | . . Heat Transferred 522 | 37 485 Parts Sabotaged . | . . Parts Stolen . | . . Parts Stripped . | . . Power Chain Reactions 1 | . 1 Missiles Intercepted . | . . Alert | -11 -10 ------- Run | Scr Mat Peak Influence 359 | 20 359 Initial 13 | . 13 Average 171 | 3 185 Maximum Alert Level 1 | . 1 Low Security (%) 66 | 100 63 Level 1 33 | . 36 Level 2 . | . . Level 3 . | . . Level 4 . | . . Level 5 . | . . High Security . | . . Max Security . | . . Squads Dispatched 4 | . 4 Investigation 4 | . 4 Extermination . | . . Reinforcement . | . . Assault . | . . Garrison . | . . Intercept . | . . Construction Impeded . | . . Haulers Reinforced . | . . Stealth | -11 -10 --------- Run | Scr Mat Distress Signals . | . . Communications Jammed . | . . Distress Signals . | . . Times Spotted 22 | 1 21 Peak Tracking Total 5 | 1 5 Tactical Retreats 1 | . 1 Traps | -11 -10 ------- Run | Scr Mat Traps Triggered 2 | . 2 Indirectly . | . . Trap Hack Attempts . | . . Triggered . | . . Disarmed . | . . Reprogrammed . | . . Reused . | . . Traps Extracted . | . . Installed . | . . Triggered . | . . Machines | -11 -10 ---------- Run | Scr Mat Machines Disabled 2 | . 2 Max in Single Turn 1 | . 1 Machines Sabotaged . | . . Garrisons Compromised . | . . Overloaded Fab Kills . | . . Fab Network Shutdowns . | . . Hacking | -11 -10 --------- Run | Scr Mat Machines Accessed 4 | . 4 Terminals 3 | . 3 Fabricators . | . . Repair Stations . | . . Recycling Units 1 | . 1 Scanalyzers . | . . Garrison Access . | . . Total Hacks 15 | . 15 Successful 8 | . 8 Failed 6 | . 6 Catastrophic . | . . Database Lockouts 1 | . 1 Manual . | . . Terminals 11 | . 11 Fabricators . | . . Repair Stations . | . . Recycling Units 4 | . 4 Scanalyzers . | . . Garrison Access . | . . Terminal Hacks 6 | . 6 Record 3 | . 3 Prototype ID Bank 1 | . 1 Transport Status 1 | . 1 Hauler Manifests 1 | . 1 Fabricator Hacks . | . . Repair Station Hacks . | . . Recycling Unit Hacks 2 | . 2 Process 1 | . 1 Report Inventory 1 | . 1 Scanalyzer . | . . Garrison Access Hacks . | . . Unauthorized Hacks . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Data Cores Recovered . | . . Used . | . . Hacking Detections 4 | . 4 Full Trace Events 4 | . 4 Feedback Events 1 | . 1 Corruption 1 | . 1 Feedback Blocked . | . . Robot Schematics Acquired . | . . Robots Built . | . . Matter . | . . Time . | . . Total Robot Build Rating . | . . Part Schematics Acquired . | . . Parts Built . | . . Matter . | . . Time . | . . Total Part Build Rating . | . . Parts Repaired . | . . Time . | . . Parts Recycled . | . . Recycled Matter 93 | . 93 Retrieved Matter . | . . Retrieved Components . | . . Parts Scanalyzed . | . . Part Schematics Acquired . | . . Parts Damaged . | . . Bothacking | -11 -10 ------------ Run | Scr Mat Used RIF Installer . | . . Robots Hacked . | . . Non-combat . | . . Combat . | . . Robot Hacks Applied . | . . Relay Couplers Released . | . . Robots Rewired . | . . Allies Hacked . | . . Hacks Repelled . | . . Allies | -11 -10 -------- Run | Scr Mat Total Allies . | . . Largest Group . | . . Highest-Rated Group . | . . Highest-Rated Ally . | . . Total Orders . | . . Ally Attacks . | . . Total Damage . | . . Kills . | . . Allies Corrupted . | . . Allies Melted . | . . Intel | -11 -10 ------- Run | Scr Mat Robot Analysis Total . | . . Derelict Logs Recovered . | . . Drone Launches . | . . Drone Recoveries . | . . Exploration | -11 -10 ------------- Run | Scr Mat Turns Passed 895 | 69 826 Spaces Moved 627 | 70 557 Core 217 | 20 197 Treads . | . . Legs . | . . Wheels 100 | 50 50 Hover . | . . Flight 310 | . 310 Fastest Speed 37 | 50 37 Average Speed 107 | 71 111 Slowest Speed 200 | 80 200 Overloaded Moves . | . . Propulsion Burnouts . | . . Robots Hopped . | . . Cave-ins Triggered . | . . Exploration Rate (%) 36 | 5 68 Regions Visited 1 Branch Regions . Pre-discovered Areas . | . . Known Exits Taken . | . . Unknown Exits Taken 1 | 1 . Scrap Searched . | . . Spaces Dug 1 | . 1 Terrain Destroyed 38 | . 38 Melee 1 | . 1 Projectile 3 | . 3 AOE 34 | . 34 Terrain Rammed . | . . Walls Destroyed . | . . Machines Disabled . | . . Actions | -11 -10 --------- Run | Scr Mat Total 769 | 86 683 Wait 38 | . 38 Move 626 | 69 557 Hop . | . . Pick Up 26 | 8 18 Fast Attach . | . . Attach 17 | 5 12 Detach . | . . Swap 9 | 2 7 Drop 9 | 1 8 Fire 41 | 1 40 Melee 2 | . 2 Ram 1 | . 1 Kick . | . . Crush . | . . Escape Stasis . | . . Rewire . | . . Trap . | . . Miscellaneous . | . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 50 | -11/Scrapyard | Discovered new exit (range 8) 70 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 16) 298 | -10/Materials | Central database locked down 365 | -10/Materials | Discovered new exit (range 8) 459 | -10/Materials | Core integrity fell below 50% 538 | -10/Materials | Discovered new exit (range 11) 587 | -10/Materials | Build established: Mutant 893 | -10/Materials | Core integrity fell below 20% 896 | -10/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. U-05 Engineer builds a Wall. Acquired Lgt. Ion Engine. System corrupted: Heat flow error (+148). Acquired Flight Unit. Acquired Sensor Array. Mining Laser destroyed. Acquired Hammer. Electrolysis Chamber disabled. Bump into an enemy to attack with the active melee weapon. Even while active, melee weapons do not fire together with ranged weapons in the same volley. Acquired Hammer. Only a single melee weapon may be active at a time, Hammer automatically deactivated. (Secondary inactive melee weapons have a chance to conduct follow-up attacks, see the manual.) Flight Unit destroyed. Lgt. Ion Engine destroyed. Hammer follow-up attack on G-34 Mercenary. 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