Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.27 @ 16:03:54 Player: Louistron Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (138) 690 Value Destroyed (5503) 5503 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (464) 464 TOTAL SCORE: 12117 Bonus ------- High Alert Combat Kills 384 Follower Combat Kills 80 Cogmind --------- Core Integrity 0/1150 Matter 35/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (300) Ox5 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Large Storage Unit Experimental Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Fission Core Armored Treads High-powered Shock Rifle Advanced Plasma Cannon Gauss Cannon Mass Driver Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Experimental Targeting Computer Improved Medium Armor Plating Layered Light Armor Plating Layered Heavy Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Gauss Rifle Gauss Cannon Gauss Cannon > --- INVENTORY -------- Fission Core Fission Core Armored Treads Carbon-fiber Leg Carbon-fiber Leg High-powered Shock Rifle Heavy Disruptor Cannon Advanced Plasma Cannon Gauss Cannon Mass Driver Improved Proton Missile Launcher Heavy Rocket Launcher [Rating: 88] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Experimental Targeting Computer Protection Layered Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Flamer Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Slots Evolved 12 | . . 2 2 2 . . . 2 . . 2 2 Power . | . . . . . . . . . . . . . Propulsion 4 | . . 2 . . . . . . . . . 2 Utility 6 | . . . 1 2 . . . 2 . . 1 . Weapon 2 | . . . 1 . . . . . . . 1 . Parts Attached 139 | 8 10 8 32 7 1 . 9 9 4 . 41 10 Power 11 | 1 . 3 2 1 . . . . . . 3 1 Engine 6 | 1 . 2 1 1 . . . . . . 1 . Core 5 | . . 1 1 . . . . . . . 2 1 Reactor . | . . . . . . . . . . . . . Propulsion 31 | 2 2 2 14 . . . . . . . 7 4 Treads 4 | . . . 4 . . . . . . . . . Leg 27 | 2 2 2 10 . . . . . . . 7 4 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 27 | 2 2 . 3 2 . . 1 4 1 . 11 1 Device 9 | . . . 1 . . . 1 3 1 . 2 1 Storage 4 | 2 2 . . . . . . . . . . . Processor 2 | . . . . . . . . . . . 2 . Hackware . | . . . . . . . . . . . . . Protection 12 | . . . 2 2 . . . 1 . . 7 . Artifact . | . . . . . . . . . . . . . Weapon 70 | 3 6 3 13 4 1 . 8 5 3 . 20 4 Energy Gun 17 | 2 . 1 3 1 . . 2 2 1 . 5 . Energy Cannon 6 | . . . . 1 . . . 1 . . 3 1 Ballistic Gun 17 | 1 4 1 9 1 . . . . . . 1 . Ballistic Cannon 15 | . . . . 1 . . 3 2 . . 8 1 Launcher 14 | . 2 1 1 . . . 3 . 2 . 3 2 Special Weapon 1 | . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . . . . . 1 . Parts Lost 45 | . 1 1 9 . . . 1 1 2 . 7 23 Power 2 | . . . . . . . . . . . . 2 Propulsion 15 | . . . 6 . . . . . . . 1 8 Utility 13 | . . . 2 . . . . . 1 . 4 6 Weapon 15 | . 1 1 1 . . . 1 1 1 . 2 7 Highest Loss Streak 8 | . 1 1 5 . . . 1 1 2 . 4 8 Average Slot Usage (%) 95 | . 99 100 98 99 100 100 100 100 95 100 93 72 Engine 6 | . 14 9 7 1 7 7 7 6 6 6 3 . Core 1 | . . 1 1 5 . . . . . . 1 4 Treads 14 | . . . 6 30 30 30 30 26 26 26 11 . Leg 14 | . 28 44 28 . . . . . . . 10 20 Device 7 | . . . 4 7 7 7 7 16 15 20 10 4 Storage 16 | . 28 22 18 15 15 15 15 13 13 13 11 9 Processor 1 | . . . . . . . . . . . 3 5 Protection 9 | . . . 3 15 15 15 15 16 13 13 14 8 Energy Gun 8 | . 17 5 6 10 7 7 10 6 5 6 5 2 Energy Cannon 2 | . . . . 1 7 7 3 3 6 6 3 . Ballistic Gun 5 | . 10 15 16 2 . . . . . . 1 3 Ballistic Cannon 3 | . . . . 3 6 . 4 7 . . 6 8 Launcher 2 | . . . 3 3 . . 2 2 6 6 2 1 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 98 | 17 43 45 52 67 67 63 72 80 74 72 98 94 Greatest Support 115 | 20 20 40 80 80 80 80 80 80 80 80 80 115 Greatest Overweight (x) 21 | . 2 1 1 . . . . . . . 2 21 Average Overweight (x) . | . 1 1 . . . . . . . . . 1 Largest Inventory Capacity 16 | 8 16 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 5 12 16 16 16 16 16 16 16 16 16 16 15 Most Carried 16 | 5 16 15 16 16 16 16 16 16 16 14 16 13 Average Carried 12 | 2 10 12 11 14 15 15 15 13 15 14 13 9 Final Capacity 16 | 8 16 16 16 16 16 16 16 16 16 16 16 10 Final Carried 16 | 4 15 12 16 15 16 16 15 15 14 14 12 6 Class Distribution -------------------- 33% | Mutant 24% | Tank 19% | Scavenger-Tank 16% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Tank | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Matter Collected 3720 | 285 120 249 913 150 17 . 383 168 270 . 969 196 Remotely . | . . . . . . . . . . . . . Salvage Created 4828 | 85 535 501 1200 189 . . 274 275 334 . 1030 405 Parts 263 | 2 48 33 68 32 . . 8 17 8 . 35 12 Haulers Intercepted 7 | . 1 . 6 . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 3 . 4 3 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Combat Hostiles Destroyed 105 | . 13 11 23 3 . . 9 5 13 . 20 8 Guns 42 | . 7 5 20 2 . . 1 1 1 . 5 . Cannons 20 | . . . . 1 . . . 4 1 . 11 3 AOE 42 | . 6 6 3 . . . 7 . 11 . 4 5 Classes Destroyed 15 | 1 7 2 1 2 . . 1 . 1 . . . Worker 8 | . . . . 2 . . . . . . 2 4 Builder 8 | . 1 2 2 2 . . . 1 . . . . Hauler 7 | . 1 . 6 . . . . . . . . . Recycler 4 | 1 . 1 1 . . . . . . . . 1 Mechanic 1 | . 1 . . . . . . . . . . . Operator 3 | . 1 . 1 1 . . . . . . . . Watcher 2 | . 1 1 . . . . . . . . . . Swarmer 11 | . 3 . 4 . . . . . 4 . . . Grunt 62 | . 10 6 13 . . . 7 3 7 . 12 4 Brawler 1 | . . . . . . . . . 1 . . . Duelist 1 | . . 1 . . . . . . . . . . Sentry 12 | . . 4 5 1 . . . 1 . . 1 . Hunter 10 | . . . 1 1 . . . . 1 . 3 4 Programmer 7 | . . . . 1 . . 1 1 . . 4 . Behemoth 1 | . . . . . . . 1 . . . . . Best Kill Streak 12 | 1 11 12 5 3 . . 4 4 6 . 4 6 Combat Bots Only 8 | . 7 8 5 1 . . 4 3 6 . 4 3 Max Kills in Single Turn 4 | 1 3 3 1 1 . . 1 2 3 . 2 4 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 2 2 1 . . . 1 . 3 . 1 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Damage Taken 10167 | . 401 502 1554 369 . . 836 455 442 . 2156 3452 Core 1751 | . 99 43 139 22 . . 116 34 83 . 64 1151 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 83 | 100 60 89 74 . . . 80 . . 86 93 . Volleys Fired 309 | 5 34 25 86 19 . . 24 15 19 . 59 23 Largest 4 | 2 2 2 3 3 . . 3 3 3 . 4 4 Hottest 277 | 60 90 88 111 174 . . 226 161 184 . 277 231 Shots Fired 728 | 10 64 38 226 37 . . 45 33 24 . 164 87 Gun 482 | 10 61 33 221 29 . . 9 12 6 . 67 34 Cannon 184 | . . . . 8 . . 20 21 3 . 87 45 Launcher 61 | . 3 5 5 . . . 15 . 15 . 10 8 Special 1 | . . . . . . . 1 . . . . . Kinetic 423 | 5 19 18 196 12 . . 6 15 . . 88 64 Thermal 211 | . 21 15 25 25 . . 24 18 9 . 59 15 Explosive 57 | . 3 5 5 . . . 15 . 15 . 6 8 Electromagnetic 37 | 5 21 . . . . . . . . . 11 . Robot Hit Streak 18 | 3 8 17 12 13 . . 15 7 6 . 18 5 Robot Miss Streak 5 | 1 5 3 5 4 . . 2 2 2 . 4 4 Penetration Max 1 | . . . . . . . . . . . 1 1 Secondary Targets 2 | . 1 . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . Shots Hit Robots 474 | 6 39 29 149 27 . . 35 18 17 . 107 47 Core Hits 286 | 2 30 24 68 13 . . 23 10 32 . 50 34 Critical Hits 9 | . . . . . . . 1 2 . . 5 1 Critical Kills 3 | . . . . . . . . 1 . . 2 . Critical Parts Destroyed 5 | . . . . . . . . 1 . . 3 1 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 14985 | 85 971 980 2490 513 . . 1757 491 1971 . 3264 2463 Guns 5220 | 51 594 419 2084 427 . . 181 168 94 . 862 340 Cannons 3220 | . . . . 86 . . 436 323 61 . 1652 662 Explosions 6528 | 34 377 561 406 . . . 1123 . 1816 . 750 1461 Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 5140 | 26 199 248 1835 193 . . 113 227 . . 1457 842 Thermal 3307 | 34 174 171 249 320 . . 521 264 155 . 1259 160 Explosive 6040 | . 377 561 406 . . . 1123 . 1816 . 296 1461 Electromagnetic 498 | 25 221 . . . . . . . . . 252 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 3 | . . . 3 1 1 1 2 1 1 1 2 . Average Corruption 1 | . . . 2 1 1 1 1 1 1 1 1 . Corruption Purged . | . . . . . . . . . . . . . Effects 43 | . . . 18 . . . 8 . 3 . 14 . Message Errors 11 | . . . 5 . . . 2 . 1 . 3 . Matter Fused 3 | . . . 3 . . . . . . . . . Heat Flow Errors 8 | . . . 4 . . . 3 . . . 1 . Energy Discharges 5 | . . . . . . . 2 . . . 3 . Data Loss (minor) 6 | . . . 2 . . . . . . . 4 . Targeting Errors 7 | . . . 4 . . . 1 . 1 . 1 . Weapon Failures 3 | . . . . . . . . . 1 . 2 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 493 | . 3 23 23 . . . 66 . 103 . 166 109 Projectiles 47 | . . . . . . . . . . . 47 . Explosions 446 | . 3 23 23 . . . 66 . 103 . 119 109 Melee . | . . . . . . . . . . . . . Knockbacks 17 | . . . . . . . . 1 . . 10 6 Impact . | . . . . . . . . . . . . . Kinetic 14 | . . . . . . . . 1 . . 8 5 Secondary 3 | . . . . . . . . . . . 2 1 Self-Inflicted Damage 501 | . . 107 32 . . . 89 . 212 . . 61 Shots 15 | . . 3 2 . . . 4 . 5 . . 1 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 663 | 40 294 145 316 261 . . 274 470 21 . 359 663 Average Temperature 128 | 20 115 60 138 93 . . 94 239 14 . 98 236 Received Heat Transfer 1836 | . 210 141 585 36 . . 198 171 81 . 360 54 Effects 12 | . . . 4 . . . . . . . 4 4 Energy Bleed 2 | . . . 1 . . . . . . . . 1 Interference 7 | . . . 3 . . . . . . . 4 . Short Circuit 2 | . . . . . . . . . . . . 2 Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . Parts Melted 1 | . . . . . . . . . . . 1 . Heat Transferred 5280 | . 518 407 518 592 . . 783 370 247 . 1549 296 Parts Sabotaged 4 | . . . . . . . . . . . 4 . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | 1 . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Peak Influence 758 | 5 287 370 456 255 . . . 179 . . 758 537 Initial 329 | . 3 63 90 170 . . . . . . 96 329 Average 267 | 3 79 200 269 171 . . . 61 . . 453 379 Maximum Alert Level 3 | . 1 1 2 1 . . . . . . 3 2 Low Security (%) 37 | 100 92 52 18 51 . . . 100 . . 8 . Level 1 41 | . 7 47 79 48 . . . . . . 28 67 Level 2 19 | . . . 1 . . . . . . . 58 32 Level 3 1 | . . . . . . . . . . . 4 . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 16 | . 2 1 3 1 . . . 1 . . 6 2 Investigation 5 | . . . 2 . . . . . . . 2 1 Extermination 4 | . . . . 1 . . . 1 . . 2 . Reinforcement 5 | . 2 1 1 . . . . . . . . 1 Assault 2 | . . . . . . . . . . . 2 . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Distress Signals 8 | . 3 1 3 . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 167 | . 24 14 41 3 . . 9 5 13 . 37 21 Peak Tracking Total 9 | . 6 9 8 1 . . 4 3 4 . 6 7 Tactical Retreats 5 | . . . 1 . . . . . . . 3 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Traps Triggered 3 | . . . 1 . . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Machines Disabled 23 | . . . 3 . . . . 1 . . 14 5 Max in Single Turn 4 | . . . 1 . . . . 1 . . 4 2 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Machines Accessed 16 | . 3 . 5 2 1 . . . . . 4 1 Terminals 10 | . 3 . 3 2 . . . . . . 1 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . . . 2 . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . Total Hacks 43 | . 10 . 14 3 1 . . . . . 12 3 Successful 17 | . 4 . 7 1 1 . . . . . 3 1 Failed 26 | . 6 . 7 2 . . . . . . 9 2 Catastrophic 4 | . . . 2 . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 27 | . 10 . 8 3 . . . . . . 3 3 Fabricators . | . . . . . . . . . . . . . Repair Stations 13 | . . . 6 . . . . . . . 7 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . 2 . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 11 | . 4 . 2 1 1 . . . . . 2 1 Record 1 | . . . . . . . . . . . . 1 Part Schematic 1 | . . . . . . . . . . . 1 . Open Door 1 | . . . . . 1 . . . . . . . Level Access Points 2 | . 1 . 1 . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . Locate Traps 1 | . . . . . . . . . . . 1 . Patrol Status 1 | . 1 . . . . . . . . . . . Zone Layout 3 | . 2 . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 6 | . . . 5 . . . . . . . 1 . Scan Component 4 | . . . 3 . . . . . . . 1 . Repair 2 | . . . 2 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . . . . . . Used 1 | . . . 1 . . . . . . . . . Hacking Detections 11 | . 2 . 4 1 . . . . . . 3 1 Full Trace Events 6 | . . . 3 . . . . . . . 2 1 Feedback Events 1 | . . . 1 . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . . . . Time 64 | . . . 64 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Total Allies 2 | . . . . . . . . . . . 2 . Largest Group 2 | . . . . . . . . . . . 2 . Highest-Rated Group 62 | . . . . . . . . . . . 62 . Highest-Rated Ally 31 | . . . . . . . . . . . 31 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 13 | . . . . . . . . . . . 13 . Total Damage 169 | . . . . . . . . . . . 169 . Kills 4 | . . . . . . . . . . . 4 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Turns Passed 8229 | 117 1012 502 1345 625 252 124 970 312 627 91 1650 602 Spaces Moved 3973 | 74 502 232 627 304 144 71 501 105 340 52 757 264 Core 34 | 11 . . . . . . . . . . . 23 Treads 2013 | . . . 130 304 144 71 501 105 340 52 366 . Legs 1926 | 63 502 232 497 . . . . . . . 391 241 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 120 170 170 170 170 170 170 170 120 120 Average Speed 161 | 109 154 150 140 170 170 170 170 170 170 170 165 184 Slowest Speed 1100 | 120 180 150 190 170 170 170 170 170 170 170 190 1100 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 29 | 4 86 29 38 9 26 9 72 3 64 12 19 10 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . 2 . . . . . Known Exits Taken 2 | . 1 . 1 . . . . . . . . . Unknown Exits Taken 10 | 1 . 1 . 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . 1 . 2 . 2 . . . Spaces Dug 7 | . . . . . . . 7 . . . . . Terrain Destroyed 642 | 3 26 62 29 3 . . 158 8 93 . 180 80 Melee . | . . . . . . . . . . . . . Projectile 41 | . . . . 3 . . 3 8 . . 14 13 AOE 601 | 3 26 62 29 . . . 155 . 93 . 166 67 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Total 5278 | 101 680 353 939 386 153 75 579 213 366 55 1054 324 Wait 596 | 3 98 74 117 35 . 3 36 75 1 4 129 21 Move 3961 | 73 501 231 626 303 143 70 500 104 339 51 756 264 Hop . | . . . . . . . . . . . . . Pick Up 136 | 11 22 5 41 10 5 1 2 4 1 . 30 4 Fast Attach . | . . . . . . . . . . . . . Attach 126 | 8 6 8 28 7 1 . 8 8 4 . 38 10 Detach 61 | 1 5 5 13 3 . . 6 5 2 . 20 1 Swap 13 | . 4 . 4 . . . 1 1 . . 3 . Drop 76 | . 10 5 24 9 4 1 2 1 . . 19 1 Fire 309 | 5 34 25 86 19 . . 24 15 19 . 59 23 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 442 | -10/Materials | Identified exit to Materials 897 | -10/Materials | Destroyed 7 combat bots 1130 | -10/Materials | Entered another Materials area 1130 | -9/Materials | Evolved 2 slots: Propulsion x2 1413 | -9/Materials | Destroyed 8 combat bots 1435 | -9/Materials | Build established: Scavenger-Mutant 1597 | -9/Materials | Discovered new exit (range 15) 1632 | -9/Materials | Entered another Materials area 1632 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1686 | -8/Materials | Repaired Particle Gun 1922 | -8/Materials | Repaired Hvy. Assault Rifle 1979 | -8/Materials | Lost 5 parts (3n1u1w) 2062 | -8/Materials | Build established: Scavenger-Tank 2260 | -8/Materials | Lost 4 parts (3n1u) 2399 | -8/Materials | Discovered new exit (range 11) 2468 | -8/Materials | Identified exit to Factory 2713 | -8/Materials | Build established: Scavenger-Mutant 2977 | -8/Materials | Entered Factory 2977 | -7/Factory | Evolved 2 slots: Utility x2 3018 | -7/Factory | Build established: Mutant 3362 | -7/Factory | Discovered new exit (range 15) 3554 | -7/Factory | Build established: Tank 3602 | -7/Factory | Entered Lower Caves 3631 | -7/Lower Caves | Learned 8 Factory zone layouts 3851 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3854 | -7/Lower Caves | Entered Zion 3961 | -7/Zion | Given A8's code to call for help 3964 | -7/Zion | Discovered new exit (range 9) 3978 | -7/Zion | Entered Proximity Caves 4176 | -6/Proximity Caves | Spotted B-75 Beast 4190 | -6/Proximity Caves | Destroyed B-75 Beast 4904 | -6/Proximity Caves | Discovered new exit (range 15) 4948 | -6/Proximity Caves | Entered Factory 4948 | -6/Factory | Evolved 2 slots: Utility x2 5046 | -6/Factory | Build established: Mutant 5202 | -6/Factory | Discovered new exit (range 4) 5260 | -6/Factory | Entered Lower Caves 5261 | -6/Lower Caves | Encountered a Warlord checkpoint 5837 | -6/Lower Caves | Discovered new exit (range 13) 5887 | -6/Lower Caves | Entered another Lower Caves area 5965 | -6/Lower Caves | Discovered new exit (range 8) 5978 | -6/Lower Caves | Entered Factory 5978 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5979 | -5/Factory | Identified exit to Upper Caves 6304 | -5/Factory | Build established: Tank 6468 | -5/Factory | Discovered exit to Upper Caves (range 13) 6562 | -5/Factory | Found Prototype Processor 6563 | -5/Factory | Identified Exp. Targeting Computer 6618 | -5/Factory | Allied Derelicts emerged from ambush trap array 6821 | -5/Factory | Lost 4 parts (1n3u) 6878 | -5/Factory | First assault squad dispatched 7196 | -5/Factory | Build established: Scavenger-Tank 7342 | -5/Factory | Discovered new exit (range 15) 7628 | -5/Factory | Entered another Factory area 7628 | -4/Factory | Evolved 2 slots: Propulsion x2 7946 | -4/Factory | Lost 4 parts (1p1n1u1w) 8024 | -4/Factory | Lost 7 parts (3n3u1w) 8068 | -4/Factory | Lost 3 parts (2n1w) 8192 | -4/Factory | Core integrity fell below 50% 8217 | -4/Factory | Core integrity fell below 20% 8230 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08150_ U-05 Engineer builds a Wall. 08151_ U-05 Engineer lays Concrete. 08153_ U-05 Engineer builds a Wall. 08155_ U-05 Engineer builds a Door. 08157_ U-05 Engineer lays Concrete. 08162_ W-44 Eye sends out distress signal. 08162_ U-05 Engineer lays Concrete. 08170_ Broken Carbon-fiber Leg destroyed. 08174_ Fission Core destroyed. 08175_ U-05 Engineer builds a Wall. 08177_ Critical hit. 08177_ Mass Driver destroyed. 08178_ Hvy. Rocket Launcher destroyed. 08178_ U-05 Engineer lays Concrete. 08179_ Gauss Cannon destroyed. 08180_ U-05 Engineer lays Concrete. 08202_ Imp. Proton Missile Launcher destroyed. 08206_ Adv. Cryofiber Web destroyed. 08211_ Lrg. Storage Unit destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ??????????????????# ????????????????????????????? | | ??????????????????# ????????????????????????????? | | ??????????????????# ???????????????????????????? | | ??????????????????# ???????????????????????????? | | ??????????????????#= ??????????????????????????? | | ??????????????????? ??????????????????????????? | | ????????????????????? ?????????????????????????? | | ???????????????????####+######+#########?????????? | | ???????????????????# #?????????? | | ???????????????????# #?????????? | | ???????????????????# A s #?????????? | | ???????????????????# s s s /w ??????? | | ???????????????????# @ s #?????????? | | ???????????????????# ######### #?????????? | | ???????????????????# # ??# #?????????? | | ???????????????????# ?# ??# #?????????? | | ???????????????????# ?+ ?# #?????????? | | ???????????????????# ??# ?# ##????##??? | | ???????????????????# ??# ?# # ???? ??? | | ???????????????????# ???# # # ?"""" #?? | | ???????????????????# ???# # # """"" #?? | | ???????????????????# ????# # # """ #?? | | ??????????????????? ????# # # #?? | | ?????????????????? ?????# # # """"" #?? | | ?????????????????? ?????# # # """"" #?? | | ?????????????????? ??????# # # """ #?? | | ?????????????????????????####### # # #?? | | ????????????????????########## ### # """"" #?? | | ?????????????????#??# # # """"" #?? | | ????????????????? # """"" # # """ #?? | | ????????????????% ""T"" # ! # # ? | | ????????????????= # # ? | | ??????????????? # """ # ? | | ??????????????? ##[ # # ? | | ??????????????? / # # ? | | ??????????????? " # ######### ? | | ????????????????? # """"" # ? ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 1050 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- Tesla Rifle | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club I'm Back, Baby! Leap Before You Look Remodeling Challenges ------------ None Game ------ Seed MissileHellfireProtomatter Manual? 0 Play Time 02:34:03 Cumulative 19.3 hours Start 2021.11.26 @ 21:13:33 End 2021.11.27 @ 16:03:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d0a7a8f-766e-4d70-86c6-01504ae0eaeb