Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.15 @ 09:26:30 Player: Exp. Geonium Core Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (130) 650 Value Destroyed (4809) 4809 Prototype IDs (68) 1360 Alien Tech Used (2) 400 Bonus (4578) 4578 TOTAL SCORE: 20297 Bonus ------- High Alert Combat Kills 1223 Follower Combat Kills 2364 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -209 Cogmind --------- Core Integrity 0/1600 Matter 268/300 Energy 17/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Advanced Visual Processing Unit Advanced Signal Interpreter Experimental Terrain Scan Processor Experimental Terrain Scan Processor Experimental Terrain Scan Processor Experimental Terrain Scan Processor Experimental Terrain Scan Processor 0b10 Decoder Chip [Scout] Advanced Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Targeting Computer Compact HERF Cannon Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Signal Interpreter Experimental Terrain Scan Processor Experimental Terrain Scan Processor Experimental Terrain Scan Processor Experimental Terrain Scan Processor Experimental Terrain Scan Processor Experimental Terrain Scan Processor 0b10 Decoder Chip [Scout] Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Quantum Capacitor > --- WEAPON ----------- HERF Cannon > --- INVENTORY -------- Nuclear Pulse Array Advanced Terrain Scan Processor Improved Targeting Computer [Rating: 149] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Reactor Zionite Heavy DM Reactor Propulsion Advanced Myomer Leg Treads Light Treads Leg Advanced Myomer Leg Hover Unit Combat Gravmag System Flight Unit Xenon Bombardment Thruster Utility EX Chip 1 Device Advanced Reaction Control System Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware EX Chip 1 Protection Layered Medium Armor Plating Weapon Chainsword Energy Gun Zionite Phaser-M Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Assault Rifle Launcher Neutron Missile Launcher Special Weapon Field Lobotomy Kit Impact Weapon Impact Mace Slashing Weapon Chainsword Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 . . . . 2 . . . . 2 2 2 2 Power 2 | . . . . . . . . . . . . . . . . . . . . 2 Propulsion 4 | . . . . . . . 1 . . . . 1 . . . . . 1 1 . Utility 12 | . . . . . 4 2 1 . . . . 1 . . . . 2 1 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 284 | 3 4 2 9 2 15 23 9 1 4 7 . 16 7 7 7 3 18 83 42 22 Power 19 | . . . 1 . 1 1 . . 2 1 . 2 1 . . . 2 3 2 3 Engine 2 | . . . 1 . . 1 . . . . . . . . . . . . . . Core 6 | . . . . . 1 . . . 2 1 . 1 1 . . . . . . . Reactor 11 | . . . . . . . . . . . . 1 . . . . 2 3 2 3 Propulsion 71 | 2 . . 2 . 1 5 2 . . 1 . 8 3 . 3 . 2 24 7 11 Treads 13 | 2 . . . . . . . . . . . . . . . . . 3 4 4 Leg 14 | . . . 2 . 1 . . . . . . . . . 3 . 2 2 3 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 30 | . . . . . . . . . . . . 8 3 . . . . 19 . . Flight 14 | . . . . . . 5 2 . . 1 . . . . . . . . . 6 Utility 121 | . 4 1 5 . 9 11 4 1 2 3 . 5 3 6 4 2 8 26 22 5 Device 39 | . 1 . . . 3 2 . . . . . 2 2 3 . . 6 7 8 5 Storage 14 | . 3 . 4 . . . . . . . . 1 . . 1 . . 4 1 . Processor 35 | . . 1 . . 4 2 . 1 . 3 . 1 . . . 1 1 10 11 . Hackware 16 | . . . . . 2 7 3 . . . . 1 . . . 1 . 2 . . Protection 17 | . . . 1 . . . 1 . 2 . . . 1 3 3 . 1 3 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 73 | 1 . 1 1 2 4 6 3 . . 2 . 1 . 1 . 1 6 30 11 3 Energy Gun 10 | . . . . . 1 . . . . . . . . . . . 2 1 6 . Energy Cannon 4 | . . . . . . . . . . . . . . . . . . . 1 3 Ballistic Gun 27 | 1 . 1 1 1 3 . . . . . . . . 1 . 1 1 16 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . 1 . . . . . . . . . . . 2 3 . Special Weapon 6 | . . . . 1 . 1 1 . . 1 . . . . . . . 2 . . Impact Weapon 14 | . . . . . . 2 1 . . . . . . . . . 3 8 . . Slashing Weapon 5 | . . . . . . 2 1 . . 1 . . . . . . . 1 . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . . . 1 . 2 1 1 . . . . 4 . . 3 . 5 8 4 1 Parts Lost 102 | . . . 3 1 1 2 2 . 3 . . 2 5 3 . 3 4 29 25 19 Power 12 | . . . 1 . 1 . 1 . 1 . . . . . . 1 . 3 1 3 Propulsion 26 | . . . 1 . . . . . . . . . 2 . . . . 8 7 8 Utility 44 | . . . 1 . . 1 1 . 2 . . 1 3 3 . 1 3 12 10 6 Weapon 20 | . . . . 1 . 1 . . . . . 1 . . . 1 1 6 7 2 Highest Loss Streak 12 | . . . 3 1 1 2 1 . 3 . . 1 5 2 . 3 3 7 12 9 To Critical Strikes 3 | . . . 1 . . . . . . . . . . . . . . . 2 . Average Slot Usage (%) 89 | . 94 100 94 97 94 88 90 89 91 96 100 93 90 95 97 92 90 90 72 60 Engine 3 | . 14 14 12 14 2 2 3 . . . . . . . . . . . . . Core 1 | . . . . . 6 1 . . 2 5 6 3 4 5 5 . . . . . Reactor 1 | . . . . . . . . . . . . 1 . . . . 2 3 2 2 Treads 3 | . 28 28 14 . . . . . . . . . . . . . . . 8 1 Leg 7 | . . . 13 28 18 . . . . . . . . . 10 17 17 4 2 . Hover 5 | . . . . . . . . . . . . 21 21 23 10 5 2 15 . . Flight 4 | . . . . . . 15 18 20 20 20 20 1 . . . . . . . 5 Device 7 | . 9 5 . . 6 5 . . . . . 3 9 16 23 17 19 14 7 1 Storage 4 | . 13 14 9 14 9 . . . . . . 1 1 . . . . 3 2 . Processor 21 | . . 8 14 14 24 14 10 9 13 23 26 22 18 12 11 16 15 27 41 47 Hackware 12 | . . . . . 10 38 43 40 31 26 26 22 17 15 11 14 15 4 . . Protection 2 | . . . 1 . . . . 6 9 6 6 2 2 7 9 5 4 3 . . Energy Gun 1 | . 14 4 . . 2 . . . . . . . . . . . 2 1 2 . Ballistic Gun 7 | . 14 23 28 25 14 . . . . . . . . 1 5 9 4 3 . . Impact Weapon 1 | . . . . . . 5 5 6 6 6 6 1 . . . . 3 1 . . Slashing Weapon 1 | . . . . . . 2 6 6 6 5 6 5 5 5 5 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 96 | 11 86 17 89 89 96 10 11 11 15 15 15 22 19 31 31 30 40 85 51 39 Greatest Support 230 | 40 40 40 50 50 50 12 20 15 20 17 17 38 36 32 90 90 118 160 230 39 Greatest Overweight (x) 8 | . 2 . 2 1 2 . . . . . . 1 . 1 . . . 4 8 2 Average Overweight (x) . | . . . . 1 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 10 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 15 10 5 Average Capacity 9 | 8 11 10 14 25 25 5 5 5 5 5 5 5 5 5 5 5 5 8 8 5 Most Carried 25 | 6 8 10 25 25 25 25 5 5 5 4 5 5 5 5 5 5 5 14 10 5 Average Carried 7 | 3 4 9 10 24 23 4 4 5 4 3 4 4 3 4 4 4 4 6 5 3 Final Capacity 25 | 8 10 10 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 25 | 1 8 10 25 24 25 4 5 5 4 3 5 4 2 5 5 5 5 5 5 2 Class Distribution -------------------- 32% | Mutant 21% | Scavenger-Mutant 13% | Hacker-Sprinter 8% | Hacker-Mutant 7% | Scavenger-Scout 6% | Hacker-Scout 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Scout | -5/Factory Scavenger-Ninja | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Scavenger-Scout | -3/Research Scavenger-Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Matter Collected 4702 | 200 86 20 163 78 287 190 175 15 20 53 27 130 80 55 78 106 219 1914 596 210 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 7829 | . 251 . 91 191 364 407 377 497 24 . . 116 180 57 153 113 441 2763 1501 303 Parts 372 | . 16 . 7 11 29 12 6 10 3 . . 6 17 4 1 11 9 145 71 14 Haulers Intercepted 7 | . . . . . 2 2 2 . . . . . . . . . 1 . . . Recyclers Shooed 11 | . . . . 1 1 . . . . . . . . . . . 2 4 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . . . . . . 3 . 16 5 1 10 . . . . Prevented 7 | . . . . . . . . . . . 6 . . 1 . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Combat Hostiles Destroyed 71 | . 5 . . 4 5 5 . . 1 . . . 6 1 . 4 2 20 13 5 Melee 11 | . . . . . . 1 . . . . . . 6 1 . 2 . 1 . . Guns 41 | . 5 . . 4 5 . . . . . . . . . . 2 2 19 4 . Cannons 5 | . . . . . . . . . . . . . . . . . . . 2 3 AOE 8 | . . . . . . 4 . . . . . . . . . . . . 4 . Classes Destroyed 19 | . 2 . 1 . 4 5 . 1 1 . . . . . . . . 3 2 . Worker 11 | . . . . . . 4 . . . . . 1 . . . . . 5 1 . Builder 7 | . . . . . . 1 . . . . . 2 . . . . 1 3 . . Tunneler 2 | . . . . . 1 . . . . . . . . . . . 1 . . . Hauler 7 | . . . . . 2 2 2 . . . . . . . . . 1 . . . Recycler 12 | . . . . . . 1 1 . . . . . . . . . 1 5 4 . Mechanic 1 | . . . . . . . . . . . . . . . . . . 1 . . Operator 3 | . . . . . 1 . . . . . . 1 . . . . . 1 . . Watcher 11 | . 1 . . . 1 1 1 . . . . 1 . . . . . 5 . 1 Swarmer 21 | . . . . . . 4 . . . . . . 4 . . 4 . 5 . 4 Grunt 20 | . 5 . . 4 4 . . . . . . . . . . . 2 5 . . Sentry 5 | . . . . . . . . . . . . . . . . . . 3 2 . Specialist 1 | . . . . . . . . . . . . . . . . . . . 1 . Hunter 7 | . . . . . 1 . . . . . . . 1 . . . . 2 2 1 Programmer 14 | . . . . . . 1 . . . . . . . 1 . . . 5 7 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . 1 . Zionite 4 | . . . 4 . . . . . . . . . . . . . . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . 1 . . Decomposer 3 | . . . . . . . . 3 . . . . . . . . . . . . Packrat 3 | . . . . . . . . 3 . . . . . . . . . . . . Samaritan 4 | . . . . . . . . 4 . . . . . . . . . . . . Master Thief 2 | . . . . . . . . . 1 . . . 1 . . . . . . . Best Kill Streak 8 | . 4 . 4 2 4 4 1 . 1 . . 2 5 1 . 3 2 8 4 4 Combat Bots Only 5 | . 4 . . 2 3 4 . . 1 . . . 5 1 . 3 2 3 4 4 Max Kills in Single Turn 2 | . 1 . 1 1 1 2 1 1 1 . . 1 1 1 . 1 1 2 2 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . . 1 . . Exploded 2 | . . . . . . 2 . . . . . . . . . . . . 2 . Melee 1 | . . . . . . 1 . . . . . . 1 1 . 1 . 1 . . Uniques/NPCs Destroyed 4 | . . . 4 . . . . . . . . . . . . . . . . . EX-DEC (-10/Exiles) EX-BIN (-10/Exiles) EX-HEX (-10/Exiles) 8R-AWN (-10/Exiles) Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Damage Taken 20331 | . 337 . 273 171 338 403 226 19 342 . 16 483 439 301 . 768 413 5704 6667 3431 Core 5066 | . 65 . 13 40 31 184 60 . 60 . . 147 152 102 . 105 150 1040 1307 1610 Absorbed by Shields 305 | . . . . . . . . . . . . . . . . . . 239 . 66 Reduced by Siege Mode 817 | . . . . . . . . . . . . . . . . . . . 817 . Redirected to Shielding 519 | . . . . . . . . . 49 . . 45 82 57 . 119 40 127 . . Core Remaining (%) 62 | 100 . . . 52 94 73 . . . . 85 . . . . 49 86 11 9 . Volleys Fired 347 | . 16 . 22 11 30 5 2 . . . . . . . . 24 9 117 93 18 Largest 2 | . 2 . 2 2 2 1 1 . . . . . . . . 1 2 2 2 1 Hottest 289 | . 70 . 43 43 83 39 . . . . . . . . . 33 146 161 289 94 Shots Fired 532 | . 32 . 44 21 53 5 2 . . . . . . . . 24 16 219 96 20 Gun 473 | . 32 . 44 21 53 . . . . . . . . . . 24 16 215 68 . Cannon 42 | . . . . . . . . . . . . . . . . . . . 22 20 Launcher 12 | . . . . . . 5 . . . . . . . . . . . 1 6 . Special 5 | . . . . . . . 2 . . . . . . . . . . 3 . . Kinetic 384 | . 16 . 44 21 45 . . . . . . . . . . 24 13 208 13 . Thermal 93 | . 16 . . . 8 . . . . . . . . . . . 1 1 67 . Explosive 12 | . . . . . . 5 . . . . . . . . . . . 1 6 . Electromagnetic 30 | . . . . . . . . . . . . . . . . . . . 10 20 Phasic 8 | . . . . . . . . . . . . . . . . . 2 6 . . Robot Hit Streak 38 | . 23 . 5 9 38 1 1 . . . . . . . . 3 5 14 30 19 Robot Miss Streak 5 | . 2 . 2 1 1 3 1 . . . . . . . . 5 2 3 1 1 Penetration Max 3 | . . . . . . . . . . . . . . . . . . 3 . . Secondary Targets 2 | . . . . . . . . . . . . . . . . . . 2 . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . 1 . . Capacitor 13 | . . . . . . . . . . . . . . . . . . . 3 10 Shots Hit Robots 473 | . 27 . 29 18 47 16 8 11 3 . . 7 12 2 6 14 15 157 86 15 Core Hits 196 | . 15 . 8 6 21 10 2 8 . . . 3 7 1 2 7 5 71 25 5 Critical Kills 42 | . . . . . 1 1 . 1 . . . . . . . 1 2 34 2 . Critical Parts Destroyed 50 | . . . . . . 1 2 . . . . 1 . . . 1 3 42 . . Critical Strikes 98 | . . . . . 1 2 2 1 . . . 1 . . . 2 5 79 3 2 Meltdown 2 | . . . . . . . . . . . . . . . . . . . 2 . Destroy 82 | . . . . . 1 . . . . . . . . . . 2 4 75 . . Corrupt 3 | . . . . . . . . . . . . . . . . . . . 1 2 Smash 10 | . . . . . . 2 2 1 . . . 1 . . . . 1 3 . . Sever 1 | . . . . . . . . . . . . . . . . . . 1 . . Melee Attacks 186 | . . . . . . 29 19 12 7 1 . 27 21 4 6 3 8 49 . . Impact 94 | . . . . . . 22 8 2 6 . . 3 . . . . 8 45 . . Slashing 86 | . . . . . . 7 11 10 1 1 . 20 19 4 6 3 . 4 . . Piercing 6 | . . . . . . . . . . . . 4 2 . . . . . . . Sneak Attacks 41 | . . . . . . 9 3 11 . . . 5 . . . . 4 9 . . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . 3 . . Follow-up Attacks 8 | . . . . . . . . 1 1 . . . 2 . . . . 4 . . Damage Inflicted 15417 | . 285 . 364 255 710 1754 626 797 183 . . 432 454 84 512 196 526 2945 4564 730 Guns 5804 | . 280 . 364 255 698 . . . . . . . . . . 80 207 1506 2414 . Cannons 1397 | . . . . . . . . . . . . . . . . . . . 885 512 Explosions 2105 | . . . . . . 498 . . . . . . . . . . . 201 1205 201 Melee 5948 | . . . . . . 1256 626 797 183 . . 432 454 84 512 67 319 1218 . . Ramming 163 | . 5 . . . 12 . . . . . . . . . . 49 . 20 60 17 Kinetic 3180 | . 127 . 364 255 562 . . . . . . . . . . 80 97 1367 328 . Thermal 3077 | . 153 . . . 136 . . . . . . . . . . . 34 25 2729 . Explosive 2105 | . . . . . . 498 . . . . . . . . . . . 201 1205 201 Electromagnetic 754 | . . . . . . . . . . . . . . . . . . . 242 512 Impact 3176 | . . . . . . 1010 511 60 183 . . 30 . . . . 319 1063 . . Slashing 2772 | . . . . . . 246 115 737 . . . 402 454 84 512 67 . 155 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Phasic 190 | . . . . . . . . . . . . . . . . . 76 114 . . Highest Corruption 16 | . . . . . . . . . . . . . . . . . . 16 16 13 Average Corruption 5 | . . . . . . . . . . . . . . . . . . 3 10 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 22 | . . . . . . . . . . . . . . . . . . 22 . . Effects 55 | . . . . . . . . . . . . . . . . . . 13 29 13 Message Errors 12 | . . . . . . . . . . . . . . . . . . 1 8 3 Matter Fused 18 | . . . . . . . . . . . . . . . . . . 4 9 5 Heat Flow Errors 4 | . . . . . . . . . . . . . . . . . . 2 1 1 Energy Discharges 3 | . . . . . . . . . . . . . . . . . . 2 1 . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . 1 1 . Data Loss (minor) 6 | . . . . . . . . . . . . . . . . . . 1 3 2 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . 1 . Misfires 2 | . . . . . . . . . . . . . . . . . . . . 2 Misdirections 5 | . . . . . . . . . . . . . . . . . . 1 4 . Weapon Failures 2 | . . . . . . . . . . . . . . . . . . 1 1 . Overload Shots 15 | . . . . . . . . . . . . . . . . . . . 15 . Effects 2 | . . . . . . . . . . . . . . . . . . . 2 . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . 2 . Overflow Damage 1731 | . . . . . . 557 131 158 31 . . 73 30 . 125 . 188 227 164 47 Projectiles 75 | . . . . . . . . . . . . . . . . . 10 . 54 11 Explosions 146 | . . . . . . . . . . . . . . . . . . . 110 36 Melee 1510 | . . . . . . 557 131 158 31 . . 73 30 . 125 . 178 227 . . Knockbacks 15 | . . . . . . 4 . . 1 . . 1 . . . . 3 6 . . Impact 14 | . . . . . . 4 . . 1 . . 1 . . . . 2 6 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 479 | . . . . . . 81 . . . . . . . . . . . 54 203 141 Shots 6 | . . . . . . 2 . . . . . . . . . . . 1 2 1 Rammed 20 | . 2 . . . . . . . . . . . . . . . . 3 12 3 Targets Rammed 39 | . 2 . . . 2 . . . . . . . . . . 17 . 3 12 3 Kicked 19 | . . . . . 2 . . . . . . . . . . 17 . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 351 | . 302 . 16 46 135 . 4 . 41 . . 5 . . . . 10 250 351 168 Average Temperature 86 | . 136 . 7 23 52 . 2 . 22 . . 3 . . . . 7 90 109 71 Received Heat Transfer 2511 | . 147 . . 87 225 72 27 9 81 . 9 54 . 66 . . 111 513 993 117 Siege Activations 3 | . . . . . . . . . . . . . . . . . . . 3 . Total Turns 109 | . . . . . . . . . . . . . . . . . . . 109 . Longest Duration 72 | . . . . . . . . . . . . . . . . . . . 72 . Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . 1 2 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . 1 2 Parts Fried 27 | . . . . . . 5 2 . 2 . . 2 . . . . 7 1 1 7 Impact Corruptions 34 | . . . . . . 12 4 . 1 . . 3 . . . . 5 9 . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . 2 . Parts Melted 3 | . . . . . . . . . . . . . . . . . . . 3 . Heat Transferred 3364 | . 444 . . . 296 . . . . . . . . . . . 37 37 2550 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen 3 | . . . . . . . . . 1 . . . 2 . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Peak Influence 1418 | . 160 5 . 77 170 390 446 . . . . 611 . . . . 297 1408 1418 1097 Initial 850 | . . 5 . . . 11 191 . . . . . . . . . . 58 792 850 Average 449 | . 82 5 . 31 45 179 299 . . . . 263 . . . . 151 716 989 914 Maximum Alert Level 4 | . . . . . . 1 2 . . . . 2 . . . . 1 4 4 3 Low Security (%) 41 | 100 100 100 . 100 100 55 22 . . . . 40 . . . . 50 9 . . Level 1 18 | . . . . . . 44 49 . . . . 29 . . . . 49 22 . . Level 2 6 | . . . . . . . 27 . . . . 30 . . . . . 15 . . Level 3 21 | . . . . . . . . . . . . . . . . . . 27 60 100 Level 4 11 | . . . . . . . . . . . . . . . . . . 25 39 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . . . . . . 10 1 . . . . 3 . . . . 1 18 8 3 Investigation 12 | . . . . . . 6 1 . . . . . . . . . 1 1 2 1 Extermination 10 | . . . . . . . . . . . . . . . . . . 5 3 2 Reinforcement 10 | . . . . . . 1 . . . . . 3 . . . . . 4 2 . Assault 5 | . . . . . . . . . . . . . . . . . . 4 1 . Garrison 7 | . . . . . . 3 . . . . . . . . . . . 4 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 4 | . . . . . . . 1 . . . . 1 . . . . . . . 2 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . 1 . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Distress Signals 19 | . . . . . 1 1 1 . . . . 4 . . . . 1 5 5 1 Communications Jammed 7 | . . . . . . . . . . . . . . . . . . 7 . . Distress Signals 5 | . . . . . . . . . . . . . . . . . . 5 . . Times Spotted 425 | . 13 . 14 6 13 41 20 7 17 . 3 45 9 10 . 4 12 108 64 39 Peak Tracking Total 17 | . 5 . 9 2 4 7 9 5 11 . 3 10 5 5 . 4 6 11 17 12 Tactical Retreats 62 | . . . 1 . . 7 8 1 2 . . 9 . 2 . . . 12 11 9 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Traps Triggered 8 | . 2 . . . 1 1 . . . . . . . . . . . . 2 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . 2 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . 2 . . . . . . . . Triggered 7 | . . . . . . . . . 1 . 2 2 1 1 . . . . . . Most Traps Carried 4 | . . . . 4 4 4 . . . . 2 2 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Disabled 14 | . . . 4 . . 1 . . . . . 2 . . . . . 4 1 2 Max in Single Turn 1 | . . . 1 . . 1 . . . . . 1 . . . . . 1 . 1 Garrison Access 5 | . . . . . . 2 . . . . . 3 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Accessed 50 | . 2 . 1 1 2 22 7 . . . . 4 . 2 4 . . 2 . 3 Terminals 25 | . 2 . . 1 2 13 5 . . . . . . 1 . . . . . 1 Fabricators 8 | . . . . . . 3 2 . . . . 1 . . . . . 1 . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . 4 . . . . . 3 . . . . . 1 . 1 Total Hacks 164 | . 5 . 1 2 9 61 53 . . . . 7 . 2 17 . . 2 . 5 Successful 111 | . 3 . 1 . 6 35 41 . . . . 5 . 2 17 . . 1 . . Failed 52 | . 2 . . 2 3 26 11 . . . . 2 . . . . . 1 . 5 Catastrophic 3 | . . . . . . 1 2 . . . . . . . . . . . . . Database Lockouts 1 | . . . . . . . 1 . . . . . . . . . . . . . Manual 150 | . 5 . 1 2 7 42 24 . . . . 28 . . . . 12 12 10 7 Terminals 107 | . 5 . . 2 9 42 47 . . . . . . 1 . . . . . 1 Fabricators 18 | . . . . . . 7 6 . . . . 2 . . . . . 1 . 2 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . . . . Garrison Access 17 | . . . . . . 9 . . . . . 5 . . . . . 1 . 2 Terminal Hacks 70 | . 2 . 1 . 6 13 29 . . . . . . 2 17 . . . . . Record 7 | . . . . . . . 1 . . . . . . 1 5 . . . . . Part Schematic 16 | . . . . . 4 2 6 . . . . . . . 4 . . . . . Robot Schematic 2 | . . . . . . . 2 . . . . . . . . . . . . . Robot Analysis 9 | . 2 . . . . 1 2 . . . . . . . 4 . . . . . Prototype ID Bank 7 | . . . . . . 1 2 . . . . . . . 4 . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 . . . . . . Level Access Points 3 | . . . . . 1 1 1 . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . 1 1 . . . . . . . . . . . . . Machine Index 2 | . . . . . . 1 1 . . . . . . . . . . . . . Terminal Index 3 | . . . . . 1 1 1 . . . . . . . . . . . . . Fabricator Index 2 | . . . . . . 1 1 . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . 1 . . . . . . . . . . . . . Garrison Index 2 | . . . . . . 1 1 . . . . . . . . . . . . . Alert Level 2 | . . . . . . 1 1 . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . . . . Locate Traps 2 | . . . . . . . 2 . . . . . . . . . . . . . Transport Status 1 | . . . . . . . 1 . . . . . . . . . . . . . Reinforcement Status 1 | . . . . . . . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . . . . . . Zone Layout 3 | . . . . . . . 3 . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . 3 4 . . . . 2 . . . . . . . . Load Schematic 3 | . . . . . . 1 1 . . . . 1 . . . . . . . . Build 6 | . . . . . . 2 3 . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . 2 . . . . . 3 . . . . . . . . Seal Access 5 | . . . . . . 2 . . . . . 3 . . . . . . . . Unauthorized Hacks 26 | . 1 . . . . 16 8 . . . . . . . . . . 1 . . Terminals 15 | . 1 . . . . 8 6 . . . . . . . . . . . . . Track 5 | . . . . . . 3 2 . . . . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . . . . Botnet 5 | . . . . . . 2 3 . . . . . . . . . . . . . Disrupt 1 | . . . . . . 1 . . . . . . . . . . . . . . Operators 3 | . 1 . . . . 1 1 . . . . . . . . . . . . . Fabricators 5 | . . . . . . 2 2 . . . . . . . . . . 1 . . Prioritize 3 | . . . . . . 1 2 . . . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . 1 . . Recompile 1 | . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . . . . Extract 1 | . . . . . . 1 . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 5 . . . . . . . . . . . . . . Broadcast 1 | . . . . . . 1 . . . . . . . . . . . . . . Reprogram 3 | . . . . . . 3 . . . . . . . . . . . . . . Watchers 1 | . . . . . . 1 . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 30 | . 2 . . 1 2 16 5 . . . . . . . . . . 1 . 3 Full Trace Events 3 | . . . . . . 2 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 2 . . 4 . . . . . . . . . . Robots Built 3 | . . . . . . 3 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 134 | . . . . . . 134 . . . . . . . . . . . . . . Total Robot Build Rating 12 | . . . . . . 12 . . . . . . . . . . . . . . Part Schematics Acquired 52 | . . . . . 4 8 6 . . 14 . 16 . . 4 . . . . . Parts Built 8 | . . . . . . 1 5 . . . . 2 . . . . . . . . Authchips 2 | . . . . . . . 1 . . . . 1 . . . . . . . . Time 267 | . . . . . . 53 178 . . . . 36 . . . . . . . . Total Part Build Rating 42 | . . . . . . 6 30 . . . . 6 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked 6 | . . . . . . . . . . . . . . . . . . 3 3 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Total Allies 52 | . . . . 2 . 9 1 . . 4 . 4 . . . . 5 16 9 2 Largest Group 6 | . . . . 2 . 3 1 . . 4 4 4 . . . . 4 6 3 2 Highest-Rated Group 576 | . . . . 40 . 90 37 . . 157 157 237 . . . . 346 576 244 244 Highest-Rated Ally 137 | . . . . 31 . 30 37 . . 41 41 70 . . . . 103 137 122 122 Zionite Dispatches 14 | . . . . . . . . . . . . 3 . . . . 2 3 4 2 Heavy 4 | . . . . . . . . . . . . . . . . . 1 1 1 1 Light 3 | . . . . . . . . . . . . 1 . . . . . 2 . . Recon 2 | . . . . . . . . . . . . 1 . . . . . . . 1 Fire 2 | . . . . . . . . . . . . . . . . . . . 2 . Hacker 1 | . . . . . . . . . . . . . . . . . 1 . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . Hover Resupply 1 | . . . . . . . . . . . . 1 . . . . . . . . Total Orders 6 | . . . . . . . . . . . . 3 . . . . . . 1 2 STAY 1 | . . . . . . . . . . . . 1 . . . . . . . . DROP 2 | . . . . . . . . . . . . 1 . . . . . . 1 . EXPLORE 3 | . . . . . . . . . . . . 1 . . . . . . . 2 Ally Attacks 322 | . . . 57 13 . 46 2 . . . 14 18 . . . . 18 133 19 2 Total Damage 13536 | . . . 2814 190 . 528 59 . . . 422 664 . . . . 1475 5991 1166 227 Kills 85 | . . . 15 3 . 4 . . . . 3 6 . . . . 8 40 6 . Allies Corrupted 6 | . . . . . . . . . . . . . . . . . . 1 3 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Turrets Deployed 4 | . . . 4 . . . . . . . . . . . . . . . . . Field Lobotomies 4 | . . . . . . . 1 . . . . . . . . . . 3 . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Robot Analysis Total 9 | . 2 . . . . 1 2 . . . . . . . 4 . . . . . Derelict Logs Recovered 9 | . . . . 2 . . . 1 2 1 1 . 1 1 . . . . . . Drone Launches 6 | . . . . . . . . . . . . 2 . . . . . . . 4 Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . 2 Decoded 0b10 Intel 107 | . . . . . . . . . . . . 33 . . . . 9 39 19 7 Traps 49 | . . . . . . . . . . . . 4 . . . . 8 22 13 2 Emergency Access 26 | . . . . . . . . . . . . 2 . . . . . 13 6 5 Items 26 | . . . . . . . . . . . . 26 . . . . . . . . Garrisons 2 | . . . . . . . . . . . . . . . . . . 2 . . Patrols 1 | . . . . . . . . . . . . 1 . . . . . . . . Exits 3 | . . . . . . . . . . . . . . . . . 1 2 . . Zionite Intel Received 6 | . . . . . . . . . . . . 4 . . . . 2 . . . Emergency Access 1 | . . . . . . . . . . . . 1 . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . . 1 . . . . . . . . Component Schematics 1 | . . . . . . . . . . . . 1 . . . . . . . . Active Terminals 2 | . . . . . . . . . . . . 1 . . . . 1 . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Turns Passed 12155 | 6 470 116 1284 913 606 1029 442 149 187 555 402 340 162 583 164 654 411 2068 1073 541 Spaces Moved 13007 | 1 239 64 680 427 202 2077 946 412 546 1078 257 713 230 687 170 408 276 1904 679 1011 Core 1085 | . . . . . . . . . . . . . . . . . . 284 376 425 Treads 868 | 1 239 64 264 . . . . . . . . . . . . . . 1 299 . Legs 2072 | . . . 416 427 202 . . . . . . . . . 73 408 276 266 4 . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 3015 | . . . . . . . . . . . . 648 230 687 97 . . 1353 . . Flight 5967 | . . . . . . 2077 946 412 546 1078 257 65 . . . . . . . 586 Fastest Speed 23 | 160 160 160 120 200 200 34 23 29 23 29 30 30 33 45 45 120 117 50 50 34 Average Speed 67 | 160 164 160 169 200 236 36 30 29 28 29 30 33 42 49 77 120 119 68 99 42 Slowest Speed 450 | 160 320 160 320 200 260 37 34 29 29 30 30 100 46 111 120 120 120 250 450 150 Overloaded Moves 104 | . . . . . . . 12 . 92 . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 29 | . . . 3 . . 9 2 . 2 . . . . . . . . . . 13 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 49 | 2 56 14 89 73 22 57 23 69 72 91 54 32 37 81 62 61 11 64 22 40 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 4 | . . . . . . . . . . 1 . . . . 3 . . . . . Known Exits Taken 11 | . . . . 1 1 1 1 . . . 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 . . . . 1 1 1 . . . 1 1 . . . . . Scrap Searched 17 | . . 1 . 2 . . . 1 2 4 . . 2 2 . 3 . . . . Spaces Dug 64 | . . . . . . 11 11 . . . . 14 . 1 . . 4 22 1 . Terrain Destroyed 335 | . . . . . 1 74 11 . . . . 14 . 1 . 1 4 54 133 42 Melee 63 | . . . . . . 11 11 . . . . 14 . 1 . . 4 22 . . Projectile 6 | . . . . . 1 . . . . . . . . . . . . 2 3 . AOE 258 | . . . . . . 63 . . . . . . . . . . . 23 130 42 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Total 15549 | 8 285 78 772 471 272 2287 1058 424 566 1306 581 778 263 921 194 540 325 2355 968 1097 Wait 1385 | . 16 8 12 11 16 119 81 2 8 219 323 9 3 220 . 82 7 118 117 14 Move 12931 | . 238 63 673 426 201 2058 942 411 541 1077 256 712 229 686 169 407 275 1903 678 986 Hop 27 | . . . 3 . . 9 1 . 2 . . . . . . . . . . 12 Pick Up 127 | . 6 3 36 9 4 5 2 . 1 . 2 2 2 3 2 2 . 30 9 9 Fast Attach 170 | . 4 1 5 2 6 9 3 1 2 4 . 13 4 6 8 2 13 46 28 13 Attach 68 | 2 . . . . 4 10 1 . 2 . . 1 3 . . 1 2 22 11 9 Detach 22 | . 1 . . . 1 2 . . 2 . . 1 . . . . 2 6 5 2 Swap 48 | 1 . 1 4 . 5 4 5 . . 3 . 2 . 1 . . 3 16 3 . Drop 162 | 5 2 2 17 12 3 20 2 . 2 2 . 13 3 1 9 2 6 43 7 11 Fire 347 | . 16 . 22 11 30 5 2 . . . . . . . . 24 9 117 93 18 Melee 172 | . . . . . . 28 19 10 6 1 . 23 19 4 6 3 8 45 . . Ram 16 | . . . . . . . . . . . . . . . . . . 2 11 3 Kick 19 | . . . . . 2 . . . . . . . . . . 17 . . . . Crush 4 | . 2 . . . . . . . . . . . . . . . . 1 1 . Escape Stasis 38 | . . . . . . 18 . . . . . . . . . . . . . 20 Rewire 11 | . . . . . . . . . . . . . . . . . . 6 5 . Trap 2 | . . . . . . . . . . . . 2 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory (discovered 8 exits: Fac x4 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 3 exits: *Res x2 / *Arm) -2/Research -1/Access History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 0) 7 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 5) 313 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 13) 477 | -10/Materials | Entered Mines 490 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 587 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 587 | -10/Mines | Discovered new exit (range 5) 593 | -10/Mines | Entered Exiles 619 | -10/Exiles | Discovered new exit (range 15) 668 | -10/Exiles | Met 8R-AWN 692 | -10/Exiles | Met EX-HEX 742 | -10/Exiles | Met EX-BIN 764 | -10/Exiles | Aligned with FarCom system 766 | -10/Exiles | Given EX-Vault access code 807 | -10/Exiles | Opened EX-Vault 822 | -10/Exiles | Found Deploy-a-Sentry 826 | -10/Exiles | Found Deploy-a-Sentry 830 | -10/Exiles | Found Deploy-a-Sentry 844 | -10/Exiles | Found 0b10 Alert Chip 851 | -10/Exiles | Found Field Lobotomy Kit 916 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1006 | -10/Exiles | Met EX-DEC 1049 | -10/Exiles | DAS Turret deployed 1053 | -10/Exiles | DAS Turret deployed 1057 | -10/Exiles | DAS Turret deployed 1112 | -10/Exiles | Attacked by the Exiles 1113 | -10/Exiles | Allies destroyed EX-DEC 1124 | -10/Exiles | Found Deploy-a-Sentry 1129 | -10/Exiles | Allies destroyed EX-BIN 1131 | -10/Exiles | Allies destroyed EX-HEX 1132 | -10/Exiles | DAS Turret deployed 1184 | -10/Exiles | Allies destroyed 8R-AWN 1207 | -10/Exiles | Lost 3 parts (1p1n1u) 1641 | -10/Exiles | Found Prototype Processor 1861 | -10/Exiles | Discovered new exit (range 10) 1877 | -10/Exiles | Stole two prototypes: 0b10 Alert Chip, Field Lobotomy Kit 1877 | -10/Exiles | Entered Mines 1946 | -9/Mines | Found a hidden stash of uninstalled traps 1975 | -9/Mines | Identified exit to Materials 2434 | -9/Mines | Discovered exit to Materials (range 9) 2460 | -9/Mines | Learned Materials emergency access door positions 2516 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2790 | -9/Mines | Entered Materials 2790 | -8/Materials | Evolved 4 slots: Utility x4 2833 | -8/Materials | Identified Exp. Core Analyzer 3052 | -8/Materials | Identified exit to Factory 3128 | -8/Materials | Build established: Scavenger-Mutant 3396 | -8/Materials | Entered Factory 3396 | -7/Factory | Evolved 2 slots: Utility x2 3453 | -7/Factory | Identified exit to Factory 3548 | -7/Factory | Identified exit to Lower Caves 4014 | -7/Factory | Build established: Hacker-Scout 4101 | -7/Factory | Garrison activated, responded to threat 4402 | -7/Factory | Fabricated Adv. System Shield (x1) 4409 | -7/Factory | Fabricated L-41 Fighter? 4425 | -7/Factory | Entered another Factory area 4425 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4633 | -6/Factory | Central database locked down 4633 | -6/Factory | Identified exit to Lower Caves 4633 | -6/Factory | Identified exit to Extension 4667 | -6/Factory | Identified exit to Factory 4677 | -6/Factory | Assimilated P-60 Hacker with FLK Orb 4694 | -6/Factory | Fabricated Point Defense System? 4696 | -6/Factory | Fabricated Phase Gun? 4774 | -6/Factory | Fabricated Cld. VTOL Module? 4775 | -6/Factory | Search patrols dispatched 4827 | -6/Factory | Build established: Hacker-Sprinter 4867 | -6/Factory | Entered Lower Caves 4942 | -6/Lower Caves | Learned Factory terminal intel 5014 | -6/Lower Caves | Discovered new exit (range 6) 5016 | -6/Lower Caves | Entered another Lower Caves area 5016 | -6/Lower Caves | Spotted D0-5QZ(f) 5017 | -6/Lower Caves | Encountered a Master Thief 5018 | -6/Lower Caves | Destroyed D0-5QZ(f) 5027 | -6/Lower Caves | Spotted CZ-2HY(f) 5028 | -6/Lower Caves | Encountered a Master Thief 5039 | -6/Lower Caves | 0b10 Alert Chip stolen by Master Thief 5057 | -6/Lower Caves | Discovered exit to Factory (range 12) 5057 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 5161 | -6/Lower Caves | Learned Factory terminal intel 5169 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5200 | -6/Lower Caves | Discovered new exit (range 12) 5203 | -6/Lower Caves | Entered Zion 5233 | -6/Zion | Lost 3 parts (1p2u) 5354 | -6/Zion | Learned Factory interactive machine intel 5379 | -6/Zion | Learned location of Quarantine (-3) 5412 | -6/Zion | Given A8's code to call for help 5418 | -6/Zion | Discovered new exit (range 9) 5485 | -6/Zion | Imprinted 5487 | -6/Zion | Declared Zion's savior 5758 | -6/Zion | Entered Proximity Caves 5758 | -5/Proximity Caves | Accompanied by 4 allies 5838 | -5/Proximity Caves | Learned Factory terminal intel 6160 | -5/Proximity Caves | Entered Factory 6160 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6161 | -5/Factory | Loaded intel: 52 interactive machine locations 6162 | -5/Factory | Loaded intel: 26 terminal locations 6180 | -5/Factory | Zion Hover Resupply teleported in 6259 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 6260 | -5/Factory | Zion Light squad teleported in 6403 | -5/Factory | Fabricated Imp. Propulsion Shielding? 6437 | -5/Factory | Discovered new exit (range 13) 6441 | -5/Factory | Retrieved Zion intel report: Emergency Access 6442 | -5/Factory | Zion Recon squad teleported in 6460 | -5/Factory | Search patrols dispatched 6472 | -5/Factory | Retrieved Zion intel report: Active Terminals 6476 | -5/Factory | Retrieved Zion intel report: Component Schematics 6500 | -5/Factory | Identified exit to Upper Caves 6500 | -5/Factory | Entered Upper Caves 6500 | -5/Upper Caves | Spotted C6-EN4(f) 6501 | -5/Upper Caves | Encountered a Master Thief 6504 | -5/Upper Caves | Spotted UM-3Y5(f) 6505 | -5/Upper Caves | Encountered a Master Thief 6505 | -5/Upper Caves | Zio. Light DM Reactor stolen by Master Thief 6519 | -5/Upper Caves | Linear Gravjet stolen by Master Thief 6521 | -5/Upper Caves | Destroyed UM-3Y5(f) 6598 | -5/Upper Caves | Identified exit to Upper Caves 6627 | -5/Upper Caves | Encountered a Warlord checkpoint 6639 | -5/Upper Caves | Lost 5 parts (2n3u) 6662 | -5/Upper Caves | Entered another Upper Caves area 6846 | -5/Upper Caves | Learned Factory emergency access door positions 6858 | -5/Upper Caves | Spotted B-75 Beast 6929 | -5/Upper Caves | Build established: Scavenger-Mutant 7016 | -5/Upper Caves | Ambushed by wild Derelicts 7243 | -5/Upper Caves | Discovered new exit (range 6) 7245 | -5/Upper Caves | Entered Zhirov 7245 | -5/Zhirov | Discovered new exit (range 3) 7254 | -5/Zhirov | Met Zhirov 7267 | -5/Zhirov | Learned location of Testing (-2) 7267 | -5/Zhirov | Learned location of Command (-1) 7271 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7281 | -5/Zhirov | Found Alien Artifact 7281 | -5/Zhirov | Identified Integrated Dissipator 7281 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 7362 | -5/Zhirov | Found Alien Artifact 7409 | -5/Zhirov | Entered Proximity Caves 7521 | -4/Proximity Caves | Core integrity fell below 50% 7522 | -4/Proximity Caves | Lost 3 parts (1p1u1w) 7708 | -4/Proximity Caves | Build established: Derelict-Mutant 8023 | -4/Proximity Caves | Build established: Hacker-Mutant 8046 | -4/Proximity Caves | Discovered new exit (range 5) 8062 | -4/Proximity Caves | Identified exit to Factory 8063 | -4/Proximity Caves | Entered Factory 8063 | -4/Factory | Evolved 2 slots: Utility x2 8065 | -4/Factory | Loaded intel: 26 terminal locations 8119 | -4/Factory | Retrieved Zion intel report: Active Terminals 8199 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 8200 | -4/Factory | Zion Heavy squad teleported in 8282 | -4/Factory | Lost 3 parts (3u) 8291 | -4/Factory | Identified exit to Research 8399 | -4/Factory | Zion Hacker squad teleported in 8474 | -4/Factory | Entered Research 8474 | -3/Research | Accompanied by 4 allies 8474 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8544 | -3/Research | Identified Transdimensional Reconstructor 8544 | -3/Research | Warped through subspace 8698 | -3/Research | Build established: Scavenger-Assassin 8890 | -3/Research | Identified exit to Armory 8925 | -3/Research | Identified exit to Research 8954 | -3/Research | Zion Light squad teleported in 8983 | -3/Research | Found Prototype Device 8983 | -3/Research | Identified Exp. Focal Shield 8986 | -3/Research | Found Antimissile System 9129 | -3/Research | Zion Light squad teleported in 9160 | -3/Research | Garrison activated, responded to threat 9196 | -3/Research | Found Prototype Protection 9196 | -3/Research | Identified Zio. Weapon Casing 9387 | -3/Research | Lost 4 parts (2n2u) 9492 | -3/Research | Found Prototype Processor 9492 | -3/Research | Identified Exp. Targeting Computer 9497 | -3/Research | Zion Heavy squad teleported in 9717 | -3/Research | Terminal network hard line cut 9752 | -3/Research | Build established: Scavenger-Scout 9768 | -3/Research | First assault squad dispatched 9786 | -3/Research | Discovered exit to Research (range 18) 9794 | -3/Research | Assimilated H-71 Marshal with FLK Orb 10030 | -3/Research | Lost 7 parts (1p4u2w) 10032 | -3/Research | Core integrity fell below 50% 10036 | -3/Research | Garrison activated, responded to threat 10052 | -3/Research | Assimilated P-80 Master with FLK Orb 10056 | -3/Research | Assimilated P-80 Master with FLK Orb 10067 | -3/Research | Master 8b assimilated hostile G-67 Veteran 10090 | -3/Research | Lost 4 parts (1p1u2w) 10252 | -3/Research | Lost 5 parts (3n2u) 10393 | -3/Research | System corruption reached 10% 10400 | -3/Research | Core integrity fell below 20% 10458 | -3/Research | Lost 6 parts (1p2n1u2w) 10542 | -3/Research | Entered another Research area 10542 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10662 | -2/Research | Zion Thermal Resupply teleported in 10721 | -2/Research | Build established: Mutant 10897 | -2/Research | Zion Heavy squad teleported in 10965 | -2/Research | Spotted B-90 Cyclops 11104 | -2/Research | System corruption reached 10% 11182 | -2/Research | Destroyed B-90 Cyclops 11211 | -2/Research | Lost 12 parts (1p4n4u3w) 11250 | -2/Research | Build established: Scavenger-Mutant 11337 | -2/Research | Zion Fire squad teleported in 11365 | -2/Research | Found Quantum Capacitor 11371 | -2/Research | P-80 Master assimilated allied AV-LZM(i) 11390 | -2/Research | P-80 Master assimilated allied ME-XLG(i) 11525 | -2/Research | Lost 10 parts (3n4u3w) 11531 | -2/Research | Core integrity fell below 50% 11542 | -2/Research | First assault squad dispatched 11550 | -2/Research | Zion Fire squad teleported in 11589 | -2/Research | Found Prototype Processor 11589 | -2/Research | Identified Exp. Terrain Scan Processor 11591 | -2/Research | Found Exp. Terrain Scan Processor 11593 | -2/Research | Found Exp. Terrain Scan Processor 11595 | -2/Research | Found Exp. Terrain Scan Processor 11597 | -2/Research | Found Exp. Terrain Scan Processor 11599 | -2/Research | Found Exp. Terrain Scan Processor 11609 | -2/Research | Core integrity fell below 20% 11612 | -2/Research | Discovered new exit (range 7) 11614 | -2/Research | Identified exit to Access 11615 | -2/Research | Entered Access 11615 | -1/Access | Evolved 2 slots: Power x2 11710 | -1/Access | Lost 4 parts (1p2n1u) 11909 | -1/Access | Found Adv. Force Booster 11915 | -1/Access | Search patrols dispatched 11917 | -1/Access | Zion Recon squad teleported in 11955 | -1/Access | Spotted B-99 Colossus 11988 | -1/Access | Build established: Mutant 12022 | -1/Access | Core integrity fell below 50% 12022 | -1/Access | Spotted B-99 Colossus 12032 | -1/Access | Spotted B-99 Colossus 12035 | -1/Access | Zion Heavy squad teleported in 12089 | -1/Access | Lost 9 parts (2p4n2u1w) 12111 | -1/Access | Core integrity fell below 20% 12114 | -1/Access | System corruption reached 10% 12147 | -1/Access | Search patrols dispatched 12156 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 12101_ Penetrated by Slug. 12102_ Field strength at 4. 12103_ Stasis field depleted. 12115_ ALERT: Rogue bot located, Programmers report to Access Zone 2M. 12115_ Connecting with Terminal... 12117_ Terminal disabled. 12125_ System corrupted: Matter fused (-10). 12129_ W-44 Eye sends out distress signal. 12130_ Exp. Biometal Leg destroyed. 12132_ >> DECODED: Emergency access location. 12141_ ALERT: Security rotation in progress. 12142_ System corrupted: Matter fused (-6). 12147_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 12155_ Wave Collapse Detector explodes. 12155_ Destroyed Adv. Remote Datajack. 12155_ Destroyed Sml. Battery. 12155_ Com. HERF Cannon destroyed. 12155_ Adv. Targeting Computer destroyed. 12156_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # +???????????????????????????????????? | | # #???????????????????????????????????? | | + " #???????????????????????????????????? | | # """" #???????????????????????????????????? | | # """"" #???????????????????????????????????? | | # """"" #???????????????????????????????????? | | # """" #???????????????????????????????????? | | # " #???????????????????????????????????? | | ##############?????????????????????????????????? | | #?? #?????????????????????????????????? | | #?? #?????????????????????????????????? | | #? ! #?????????????????????????????????? | | #? #?????????????????????????????????? | | # #??????????????????????########???? | | # " #????????????#+######? [ #???? | | + """ #????????????? #? #???? | | ^# """ #??????????????? # " #???? | | # " ???????########### # """ #???? | | #? #??????# h + """#???? | | #? #????### # # " #???? | | #?? #????# # # #???? | | #??###########???## # #? #???? | | #????????????????# # #?#########???? | | #?????????????????# p # #?????????????? | | #????????????????## p # #?????????????? | | #????????????????# @ # #?????????????? | | #????????????????## ## #?????????????? | | #?????????????????# ### #?????????????? | | #?????????????????# #?# #?????????????? | | #?????????????????###########?# #?????????????? | | #??????????????????????"####### #?????????????? | | #??????????????????????" #?????????????? | | % #??????????????????????" #?????????????? | | #??????????????????????" #?????????????? | | ?????????????????????" #?????????????? | | ???????????????????" #?????????????? | | ?????????????????" #?????????????? | | ???????????????" #?????????????? | | ##### ?????????????" #?????????????? | | ????? "????????????"""" """ #?????????????? | | ?????? "????????????"""" """ #?????????????? | | ???????######????????????"####### #?????????????? | | ????????????????????????????????# #?????????????? | | ??????????????????#############?# #?????????????? | | ??????????????????# # #?????????????? | | ??????????????????# # #?????????????? | | ??????????????????# + #?????????????? | | ??????????????????# # #??########???? | | ??????????????????# # #?? #???? | | ??????????????????# ?# #? #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Energy Generation 39 Energy Capacity 770 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 18 Terrain Scan Density 6010 Jamming Range 16 Cloak Strength 3 EM Shielding 3 Corruption Containment 8 Corruption Block 12 Armor Coverage 600 Resistance: EM 20 Propulsion Shielding 66 Utility Shielding 90 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 73 Targeting Accuracy 40 Target Analysis 12 Core Analysis 8 Recoil Reduction 6 Energy Filtering 65 Force Boost 40 Salvage Targeting 2 Offensive Hacking 43 Defensive Hacking 21 Authchip Count 2 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked System Shield | -8/Materials | Hacked Propulsion Shielding | -8/Materials | Hacked Imp. Propulsion Shielding | -8/Materials | Hacked Adv. System Shield | -7/Factory | Hacked Mic. Nuclear Core | -7/Factory | Hacked Flail | -7/Factory | Extracted Flak Gun | -7/Factory | Extracted Field Laser | -7/Factory | Extracted Gravmag System | -7/Factory | Extracted Imp. Medium Armor Plating | -7/Factory | Extracted Adv. Terrain Scan Processor | -7/Factory | Extracted Mic. Fission Core | -6/Factory | Hacked Cld. VTOL Module | -6/Factory | Hacked Hvy. Siege Treads | -6/Factory | Hacked Remote Shield | -6/Factory | Hacked Prc. Matter Filter | -6/Factory | Hacked Imp. Arc Projector | -6/Factory | Hacked Hvy. Flak Cannon | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Imp. Actuator Array | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Mak. Transmission Jammer | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Mass Driver | -6/Zion | Archive Imp. Antigrav System | -6/Zion | Archive Energy Well | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Component Analysis Suite | -5/Factory | Z-intel Machine Analyzer | -5/Factory | Z-intel Imp. Field Recycling Unit | -5/Factory | Z-intel Imp. Transmission Jammer | -5/Factory | Z-intel Imp. Remote Datajack | -5/Factory | Z-intel Thermic Laser | -5/Factory | Z-intel Matter Compressor | -5/Factory | Z-intel EM Disruption Field | -5/Factory | Z-intel Adv. ECM Suite | -5/Factory | Z-intel Lyr. Medium Armor Plating | -5/Factory | Z-intel Matter Filter | -5/Factory | Z-intel Fusion Compressor | -5/Factory | Z-intel Kinecellerator | -5/Factory | Z-intel Imp. Targeting Computer | -5/Factory | Z-intel Gravmag Array | -5/Factory | Z-intel System Guard | -5/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ M-22 Extractor | -6/Factory | Hacked H-66 Slayer | -6/Factory | Hacked T-07 Excavator | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive K-01 Serf | -6/Zion | Archive H-88 Terminator | -6/Zion | Archive Fabricated ------------ Adv. System Shield | x1 | -7/Factory L-41 Fighter | x3 | -7/Factory | Preloaded Point Defense System | x2 | -6/Factory | Preloaded Phase Gun | x2 | -6/Factory | Preloaded Cld. VTOL Module | x1 | -6/Factory | Authchip Imp. Propulsion Shielding | x2 | -5/Factory | Authchip Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed PhysicsDroneChronowheel Manual? 0 Play Time 03:29:58 Cumulative 245.1 hours Start 2022.06.15 @ 05:24:53 End 2022.06.15 @ 09:26:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 296 Rogue 296 Adventurer 0 Explorer 0 Win Type - Total 11 Types 8/0/2/1/0/0/0/0/0 Lore% 69 Gallery% 86 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a583af1e-be6a-42ff-bfe8-e5e8f57b3eaf