Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.03 @ 12:57:10

Player: naththebg

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (15)       3000
Robots Destroyed (42)      210
Value Destroyed (1486)     1486
Prototype IDs (59)         1180
Alien Tech Used (9)        1800
Bonus (7639)               7639
              TOTAL SCORE: 19315

 Bonus
-------
Pacifist                   200
Triggered Max Security     1000
High Alert Combat Kills    366
Follower Combat Kills      642
Entered DSFs               500
Met Sigix                  2000
Activated Exoskeleton      3000
Friendly Fire              -69

 Cogmind 
---------
Core Integrity             0/1450
Matter                     425/425
Energy                     330/350
System Corruption          25%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -2/Section 7

 Parts 
-------
>              --- POWER (2) --------
      Improved Quantum Reactor
>              --- PROPULSION (9) ---
  High-density Centrium Heavy Treads
      Enhanced Biometal Leg
>              --- UTILITY (10) -----
               2N-1CE's Frost Array
  Experimental Optical Array
  Experimental Targeting Computer
      Improved Armor Integrity Analyzer
  Experimental Focal Shield
               System Shield
               Core Physics Calibrator
               Microwarp Drive
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
        Cooled Nuclear Pulse Thruster

 Peak State 
------------
>              --- POWER ------------
       Compact Particle Reactor
        Cooled Antimatter Reactor
>              --- PROPULSION -------
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
               Impulse Thruster
               Field Propulsion Array
>              --- UTILITY ----------
               Energy Well
               Gravity Neutralizer
      Enhanced Optical Array
      Advanced Melee Analysis Suite
      Improved Phase Shifter
  Experimental Thermal Shield
               Hacking Suite
               System Shield
               Microwarp Drive
>              --- WEAPON -----------
               Sigix Broadsword
>              --- INVENTORY --------
               SHELL Armor
               Sigix Containment Pod
[Rating: 185]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Heavy Deuterium Engine
  Power Core               Fission Core
  Reactor                  Compact Particle Reactor
Propulsion                 Cooled Nuclear Pulse Thruster
  Treads                   Armored Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    Hacking Suite
  Device                   Improved Phase Shifter
  Storage                  Energy Well
  Processor                Advanced Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Experimental Utility Shielding
  Artifact                 Microwarp Drive
Weapon                     Power Maul
  Ballistic Gun            Helical Railgun
  Launcher                 Grenade Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Res Tes Res Qua Sec 
Slots Evolved              16   | .   .   2   2   2   .   .   2   .   2   2   2   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               7    | .   .   1   1   1   .   .   1   .   1   .   1   .   1   .   .   
  Utility                  8    | .   .   1   1   1   .   .   .   .   1   2   1   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             146  | .   3   12  2   16  .   .   3   9   21  8   10  17  8   8   29  
  Power                    14   | .   .   .   .   1   .   .   .   .   5   .   .   2   1   2   3   
    Engine                 4    | .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   3   
  Propulsion               53   | .   3   10  1   8   .   .   .   9   10  .   1   .   4   .   7   
    Treads                 3    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   
    Leg                    8    | .   .   3   .   3   .   .   .   .   .   .   .   .   .   .   2   
    Wheel                  7    | .   3   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  7    | .   .   2   .   4   .   .   .   .   1   .   .   .   .   .   .   
    Flight                 28   | .   .   1   .   .   .   .   .   9   9   .   1   .   4   .   4   
  Utility                  66   | .   .   1   1   5   .   .   3   .   6   8   7   15  3   .   17  
    Device                 35   | .   .   .   .   2   .   .   3   .   2   4   4   8   3   .   9   
    Storage                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Processor              14   | .   .   1   1   2   .   .   .   .   3   1   1   1   .   .   4   
    Hackware               2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
    Protection             11   | .   .   .   .   .   .   .   .   .   1   2   2   6   .   .   .   
    Artifact               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Weapon                   13   | .   .   1   .   2   .   .   .   .   .   .   2   .   .   6   2   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   2   .   .   .   .   .   .   1   .   .   2   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  39   | .   .   .   .   1   .   .   1   .   3   2   5   8   2   3   14  
Parts Lost                 30   | .   .   7   .   2   .   .   .   1   2   .   .   1   .   .   17  
  Power                    4    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   
  Propulsion               11   | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Utility                  11   | .   .   1   .   1   .   .   .   1   .   .   .   1   .   .   7   
  Weapon                   4    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Highest Loss Streak      10   | .   .   5   .   2   .   .   .   1   2   .   .   1   .   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     73   | .   21  20  40  67  76  76  66  82  88  99  97  99  93  92  63  
  Engine                   1    | .   .   .   .   .   .   .   .   .   1   5   4   3   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   2   5   4   2   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   2   8   8   4   
  Treads                   1    | .   .   .   6   9   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      3    | .   .   2   27  17  .   .   .   .   .   .   .   .   .   .   4   
  Wheel                    1    | .   21  12  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    3    | .   .   .   .   5   23  23  20  11  .   .   .   .   .   .   .   
  Flight                   20   | .   .   1   .   .   .   .   .   24  38  36  38  38  34  34  13  
  Device                   9    | .   .   .   .   11  7   7   6   6   1   6   14  14  19  21  13  
  Processor                14   | .   .   2   6   12  23  23  20  20  24  18  14  14  13  13  9   
  Hackware                 5    | .   .   .   .   6   7   7   6   6   5   10  9   9   8   8   5   
  Impact Weapon            4    | .   .   .   .   1   15  15  13  13  11  10  4   4   4   1   .   
Peak Build Rating          185  | .   2   9   14  33  33  34  37  51  96  111 129 143 160 175 185 
  Average Rating           86   | .   1   2   12  25  33  33  34  48  78  107 121 132 151 167 134 
  On Entrance              63   | .   .   2   9   14  33  33  34  35  43  96  109 129 143 160 175 
Naked Turns                38   | .   23  15  .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             64   | .   .   3   .   7   7   7   7   7   32  35  46  54  55  59  64  
  Greatest Support         85   | 3   3   15  45  25  25  25  25  36  60  57  58  61  61  85  78  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 4   4   5   5   5   4   5   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | 2   3   4   5   4   3   4   5   5   4   4   3   4   4   4   2   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 4   4   5   5   3   4   5   5   5   5   4   5   4   5   5   1   

 Class Distribution 
--------------------
 36% | Mutant
 19% | Hacker-Sprinter
 15% | Sprinter
 10% | Hacker-Scout
 10% | Scavenger-Mutant
  5% | Hacker-Gladiator

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -6/Factory
         Sprinter | -6/DSF
         Sprinter | -5/Factory
  Hacker-Sprinter | -4/Factory
     Hacker-Scout | -3/Research
     Hacker-Scout | -3/Testing
  Hacker-Sprinter | -2/Research
 Hacker-Gladiator | -2/Quarantine
 Scavenger-Mutant | -2/Section 7

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -2  
-----------                Run  | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Res Tes Res Qua Sec 
Matter Collected           1849 | 200 .   35  .   .   258 .   30  .   225 120 .   225 .   151 605 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2132 | .   .   27  .   .   .   .   99  .   646 360 20  339 .   151 490 
  Parts                    55   | .   .   8   .   .   .   .   2   .   10  5   1   2   .   4   23  
Haulers Intercepted        2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Res Tes Res Qua Sec 
Combat Hostiles Destroyed  10   | .   .   4   .   .   .   .   .   .   2   .   .   .   .   .   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Guns                     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  AOE                      4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          10   | .   .   1   .   .   .   .   1   .   5   .   1   1   .   .   1   
  Worker                   5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Builder                  4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Recycler                 5    | .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   
  Watcher                  5    | .   .   .   .   .   .   .   .   .   3   .   .   2   .   .   .   
  Swarmer                  4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   
  Researcher               8    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   2   2   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           5    | .   .   4   .   .   .   .   1   .   5   2   1   3   .   1   4   
  Combat Bots Only         4    | .   .   4   .   .   .   .   .   .   1   .   .   .   .   .   4   
Max Kills in Single Turn   3    | .   .   3   .   .   .   .   1   .   1   1   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -5   -4   -3   -3   -2   -2   -2   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  DSF  Fac  Fac  Res  Tes  Res  Qua  Sec  
Hostile Shots Fired        567  | .    21   72   11   35   10   .    .    21   23   36   14   40   3    26   255  
  Missed                   274  | .    11   25   5    18   6    .    .    10   12   22   7    25   3    17   113  
Damage Taken               6620 | .    87   560  97   237  46   .    .    186  273  195  168  234  .    172  4365 
  Core                     2088 | .    34   285  16   55   5    .    .    38   48   73   .    87   .    39   1408 
  Absorbed by Shields      488  | .    .    .    .    .    .    .    .    40   22   73   82   73   .    80   118  
  Redirected to Shielding  117  | .    .    .    .    .    .    .    .    .    .    23   78   16   .    .    .    
  Ignored by Resistances   256  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   233  
  Regen/Repaired (Parts)   501  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    96   405  
Core Remaining (%)         86   | 100  86   28   97   .    .    91   .    95   95   93   .    93   .    .    .    
Volleys Fired              19   | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    17   
  Largest                  2    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Hottest                  76   | .    .    30   .    .    .    .    .    .    .    .    .    .    .    .    76   
Shots Fired                35   | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    33   
  Gun                      33   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  33   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         8    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Robot Miss Streak        4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           62   | .    .    2    .    .    .    .    1    .    21   5    1    7    .    2    23   
  Core Hits                26   | .    .    6    .    .    .    .    1    .    4    1    1    .    .    1    12   
  Critical Kills           4    | .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    1    
  Critical Parts Destroyed 9    | .    .    .    .    .    .    .    .    .    3    2    .    3    .    .    1    
  Critical Strikes         13   | .    .    .    .    .    .    .    1    .    5    2    .    3    .    .    2    
    Destroy                2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Smash                  11   | .    .    .    .    .    .    .    1    .    5    2    .    3    .    .    .    
Melee Attacks              98   | .    .    .    .    .    .    .    1    .    26   25   1    21   .    13   11   
  Impact                   74   | .    .    .    .    .    .    .    1    .    26   25   .    18   .    4    .    
  Slashing                 15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    11   
  Piercing                 9    | .    .    .    .    .    .    .    .    .    .    .    1    3    .    5    .    
  Sneak Attacks            27   | .    .    .    .    .    .    .    1    .    14   2    .    5    .    2    3    
    Combat Hostiles        2    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
  Follow-up Attacks        3    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
Damage Inflicted           5956 | .    .    213  4    .    .    .    79   .    1939 386  47   866  .    308  2114 
  Guns                     1081 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1081 
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               213  | .    .    213  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    4478 | .    .    .    .    .    .    .    79   .    1939 386  47   866  .    308  853  
  Ramming                  184  | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    180  
  Kinetic                  1081 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1081 
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                213  | .    .    213  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   3578 | .    .    .    .    .    .    .    79   .    1939 386  .    866  .    308  .    
  Slashing                 853  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    853  
  Piercing                 47   | .    .    .    .    .    .    .    .    .    .    .    47   .    .    .    .    
Highest Corruption         23   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    23   
  Average Corruption       13   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    16   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  32   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    31   
    Message Errors         6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
    Matter Fused           7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2107 | .    .    .    .    .    .    .    .    .    998  174  .    641  .    68   226  
  Projectiles              15   | .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    2092 | .    .    .    .    .    .    .    .    .    983  174  .    641  .    68   226  
Knockbacks                 15   | .    .    .    .    .    .    .    .    .    9    2    .    4    .    .    .    
  Impact                   14   | .    .    .    .    .    .    .    .    .    8    2    .    4    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Self-Inflicted Damage      108  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    108  
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   6    | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    4    
Targets Rammed             24   | .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    20   
  Kicked                   18   | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    16   
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        324  | .    .    2    .    .    .    .    .    .    211  284  284  324  .    194  254  
  Average Temperature      78   | .    .    2    .    .    .    .    .    .    62   74   95   91   .    139  61   
  Received Heat Transfer   793  | .    12   180  72   51   21   .    .    12   24   47   10   46   .    .    318  
  Effects                  4    | .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Interference           3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           17   | .    .    .    .    .    .    .    .    .    10   2    .    5    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Parts Fried              31   | .    .    .    .    .    .    .    .    .    18   4    .    9    .    .    .    
  Impact Corruptions       49   | .    .    .    .    .    .    .    .    .    32   6    .    10   .    1    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -6   -6   -5   -4   -3   -3   -2   -2   -2   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  DSF  Fac  Fac  Res  Tes  Res  Qua  Sec  
Peak Influence             3047 | .    150  488  221  200  .    .    70   49   321  359  523  520  401  696  3047 
  Initial                  391  | .    .    63   206  100  .    .    63   49   20   58   188  294  258  225  391  
  Average                  501  | .    35   231  210  129  .    .    65   48   146  176  356  454  296  501  1433 
Maximum Alert Level        5    | .    .    2    1    1    .    .    .    .    1    1    2    2    2    2    5    
  Low Security (%)         38   | 100  100  58   .    94   .    .    100  100  70   61   11   .    .    .    .    
  Level 1                  21   | .    .    21   100  5    .    .    .    .    29   38   48   16   98   27   .    
  Level 2                  24   | .    .    19   .    .    .    .    .    .    .    .    39   83   1    72   29   
  Level 3                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   
Squads Dispatched          39   | .    1    3    1    3    .    .    .    1    1    1    .    1    .    4    23   
  Investigation            7    | .    1    1    .    2    .    .    .    .    .    .    .    .    .    2    1    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            12   | .    .    2    1    1    .    .    .    1    1    1    .    1    .    2    2    
  Assault                  20   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -2  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Res Tes Res Qua Sec 
Distress Signals           13   | .   2   5   .   .   .   .   .   .   2   .   .   .   .   2   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              324  | .   13  31  3   9   5   .   .   8   14  23  16  24  7   24  147 
  Peak Tracking Total      41   | .   10  18  2   4   5   .   .   8   6   12  9   16  6   10  41  
  Tactical Retreats        45   | .   2   5   .   3   .   .   .   .   5   3   4   2   1   4   16  

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Res Tes Res Qua Sec 
Traps Triggered            7    | .   1   1   .   .   .   .   .   2   1   1   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -2  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Res Tes Res Qua Sec 
Machines Disabled          17   | .   .   4   .   .   .   .   .   .   .   .   .   2   .   4   7   
  Max in Single Turn       3    | .   .   3   .   .   .   .   .   .   .   .   .   1   .   1   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -2  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Res Tes Res Qua Sec 
Machines Accessed          45   | .   1   3   .   3   .   1   1   .   4   5   .   8   5   7   7   
  Terminals                32   | .   1   1   .   2   .   .   1   .   3   2   .   6   4   6   6   
  Fabricators              3    | .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Recycling Units          2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   1   
Total Hacks                109  | .   4   8   .   6   .   1   2   .   11  9   .   23  9   23  13  
  Successful               51   | .   .   3   .   1   .   1   1   .   2   5   .   13  5   13  7   
  Failed                   58   | .   4   5   .   5   .   .   1   .   9   4   .   10  4   10  6   
    Catastrophic           13   | .   1   1   .   .   .   .   .   .   3   1   .   3   1   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   4   1   .   .   .   .   .   .   9   3   .   11  2   9   4   
  Terminals                90   | .   4   2   .   5   .   .   2   .   10  6   .   20  8   22  11  
  Fabricators              3    | .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   
  Recycling Units          6    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   2   
Terminal Hacks             30   | .   .   .   .   .   .   1   1   .   .   2   .   9   2   10  5   
  Record                   7    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   1   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   
  Open Door                6    | .   .   .   .   .   .   1   .   .   .   .   .   1   1   1   2   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Branch Access Points     3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
  Alert Level              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Activate Exoskeleton     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
Unauthorized Hacks         14   | .   .   1   .   .   .   .   .   .   1   2   .   3   2   3   2   
  Terminals                11   | .   .   1   .   .   .   .   .   .   1   1   .   3   2   2   1   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 9    | .   .   1   .   .   .   .   .   .   1   1   .   2   2   1   1   
    Sabotage               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Data Cores Recovered       3    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Hacking Detections         33   | .   1   2   .   3   .   .   1   .   3   3   .   7   3   4   6   
  Full Trace Events        4    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   21   | .   .   .   .   .   .   .   .   .   .   .   .   13  .   5   3   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   128  | .   .   .   .   .   .   .   .   .   128 .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -2  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Res Tes Res Qua Sec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -5   -4   -3   -3   -2   -2   -2   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  DSF  Fac  Fac  Res  Tes  Res  Qua  Sec  
Total Allies               2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Largest Group            1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Highest-Rated Group      1204 | .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    1204 
  Highest-Rated Ally       1204 | .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    1204 
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               74   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    74   
  Total Damage             7981 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7981 
  Kills                    12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Res Tes Res Qua Sec 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -6   -5   -4   -3   -3   -2   -2   -2   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  DSF  Fac  Fac  Res  Tes  Res  Qua  Sec  
Turns Passed               3039 | 19   94   250  82   254  169  62   66   89   408  210  159  308  64   190  615  
Spaces Moved               6519 | 31   177  473  136  440  313  123  69   92   1015 667  304  624  259  554  1242 
  Core                     1078 | 31   177  386  130  351  .    .    .    .    .    .    .    .    .    .    3    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     213  | .    .    1    6    .    .    .    .    .    .    .    .    .    .    .    206  
  Wheels                   1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    614  | .    .    .    .    89   313  123  69   6    14   .    .    .    .    .    .    
  Flight                   4387 | .    .    85   .    .    .    .    .    86   1001 667  304  624  259  554  807  
  Fastest Speed            5    | 50   50   35   50   48   48   48   48   25   5    5    7    8    14   5    8    
  Average Speed            29   | 50   50   47   53   49   48   48   48   32   22   16   13   13   14   14   35   
  Slowest Speed            120  | 50   50   120  120  50   48   48   48   120  105  20   14   14   15   15   100  
  Overloaded Moves         216  | .    .    .    .    .    .    .    .    .    2    30   28   13   .    47   96   
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            42   | .    .    2    .    .    .    .    .    1    2    8    4    8    1    .    16   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Microwarps               15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
Exploration Rate (%)       37   | 3    48   61   22   14   57   19   2    88   41   18   17   56   9    66   78   
  Regions Visited          15
    Branch Regions         5
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        10   | .    .    .    .    1    1    1    1    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 29   | .    .    .    .    .    .    .    .    .    1    14   .    8    .    5    1    
Terrain Destroyed          31   | .    .    .    .    .    .    .    .    .    1    14   .    8    .    5    3    
  Melee                    29   | .    .    .    .    .    .    .    .    .    1    14   .    8    .    5    1    
  Projectile               2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -6   -5   -4   -3   -3   -2   -2   -2   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  DSF  Fac  Fac  Res  Tes  Res  Qua  Sec  
Total                      7216 | 34   181  491  144  473  331  125  100  147  1144 716  414  801  282  644  1189 
  Wait                     556  | .    .    .    .    7    18   .    23   39   79   19   98   130  9    56   78   
  Move                     6219 | 30   176  468  135  439  312  122  69   89   1010 652  297  608  256  553  1003 
  Hop                      33   | .    .    2    .    .    .    .    .    1    2    6    2    7    1    .    12   
  Pick Up                  44   | 4    2    4    2    3    1    2    1    .    2    6    2    6    3    4    2    
  Fast Attach              89   | .    .    8    2    8    .    .    1    8    15   2    3    4    3    5    30   
  Attach                   30   | .    2    4    .    6    .    .    .    .    2    3    3    5    1    2    2    
  Detach                   11   | .    .    1    .    .    .    .    .    .    .    .    1    4    1    1    3    
  Swap                     32   | .    1    .    .    2    .    .    2    1    4    3    4    8    4    1    2    
  Drop                     68   | .    .    2    2    7    .    1    3    5    9    6    3    11   4    10   5    
  Fire                     19   | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    17   
  Melee                    83   | .    .    .    .    .    .    .    1    .    21   19   1    18   .    12   11   
  Ram                      7    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    6    
  Kick                     18   | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    16   
  Crush                    3    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    
  Escape Stasis            4    | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/DSF
-5/Factory (discovered 2 exits: *Fac / *Upp)
-4/Factory
-3/Research
-3/Testing
-2/Research
-2/Quarantine (discovered 2 exits: Acc / *Sec)
-2/Section 7

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Discovered new exit (range 16)
   20 | -11/Scrapyard  | Entered Materials
   71 | -10/Materials  | Discovered new exit (range 6)
   99 | -10/Materials  | Discovered new exit (range 16)
  114 | -10/Materials  | Entered another Materials area
  114 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  274 | -9/Materials   | Core integrity fell below 50%
  296 | -9/Materials   | Lost 5 parts (3n1u1w)
  319 | -9/Materials   | Build established: Mutant
  328 | -9/Materials   | Discovered new exit (range 10)
  354 | -9/Materials   | Discovered new exit (range 16)
  364 | -9/Materials   | Entered another Materials area
  364 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  427 | -8/Materials   | Discovered new exit (range 16)
  446 | -8/Materials   | Entered Factory
  446 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  693 | -7/Factory     | Discovered new exit (range 15)
  700 | -7/Factory     | Identified exit to Lower Caves
  700 | -7/Factory     | Entered Lower Caves
  809 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
  827 | -7/Lower Caves | Learned Factory emergency access door positions
  863 | -7/Lower Caves | Discovered new exit (range 14)
  869 | -7/Lower Caves | Identified exit to Lower Caves
  869 | -7/Lower Caves | Entered another Lower Caves area
  926 | -7/Lower Caves | Discovered new exit (range 10)
  930 | -7/Lower Caves | Identified exit to Factory
  931 | -7/Lower Caves | Entered Factory
  931 | -6/Factory     | Evolved 2 slots: Power x1, Propulsion x1
  997 | -6/Factory     | Identified exit to DSF
  997 | -6/Factory     | Entered DSF
 1011 | -6/DSF         | Additional patrols routed to DSF
 1079 | -6/DSF         | Discovered new exit (range 14)
 1086 | -6/DSF         | Identified exit to Factory
 1086 | -6/DSF         | Entered Factory
 1086 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1437 | -5/Factory     | Discovered new exit (range 15)
 1461 | -5/Factory     | Identified exit to Upper Caves
 1481 | -5/Factory     | Discovered new exit (range 8)
 1488 | -5/Factory     | Identified exit to Factory
 1494 | -5/Factory     | Entered another Factory area
 1494 | -4/Factory     | Evolved 2 slots: Utility x2
 1675 | -4/Factory     | Found Prototype Processor
 1703 | -4/Factory     | Discovered new exit (range 6)
 1704 | -4/Factory     | Identified exit to Research
 1704 | -4/Factory     | Entered Research
 1704 | -3/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 1704 | -3/Research    | Identified Exp. Targeting Computer
 1752 | -3/Research    | Spotted B-86 Titan
 1856 | -3/Research    | Discovered new exit (range 7)
 1856 | -3/Research    | Identified exit to Testing
 1863 | -3/Research    | Entered Testing
 1888 | -3/Testing     | Identified exit to Research
 1934 | -3/Testing     | Found Prototype Protection
 1939 | -3/Testing     | Identified Hvy. Regenerative Plating
 1941 | -3/Testing     | Found Prototype Protection
 1941 | -3/Testing     | Identified SHELL Armor
 1966 | -3/Testing     | Found Prototype Device
 1966 | -3/Testing     | Identified Exp. Thermal Shield
 2011 | -3/Testing     | Found Prototype Processor
 2011 | -3/Testing     | Identified Spectral Analyzer
 2113 | -3/Testing     | Search patrols dispatched
 2135 | -3/Testing     | Found Prototype Device
 2135 | -3/Testing     | Identified 2N-1CE's Frost Array
 2171 | -3/Testing     | Entered Research
 2171 | -2/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 2188 | -2/Research    | Found Prototype Device
 2188 | -2/Research    | Identified Exp. Shock Absorption System
 2234 | -2/Research    | Discovered new exit (range 8)
 2234 | -2/Research    | Identified exit to Quarantine
 2235 | -2/Research    | Entered Quarantine
 2254 | -2/Quarantine  | Found Alien Impact Weapon
 2254 | -2/Quarantine  | Identified Core Stripper
 2265 | -2/Quarantine  | Identified exit to Access
 2294 | -2/Quarantine  | Found Alien Slashing Weapon
 2322 | -2/Quarantine  | Identified Sigix Broadsword
 2326 | -2/Quarantine  | Met incapacitated Sigix Warrior
 2326 | -2/Quarantine  | Lockdown squad dispatched
 2330 | -2/Quarantine  | Found Sigix Containment Pod
 2388 | -2/Quarantine  | Spotted Fortress
 2419 | -2/Quarantine  | Discovered new exit (range 6)
 2419 | -2/Quarantine  | Identified exit to Section 7
 2425 | -2/Quarantine  | Entered Section 7
 2483 | -2/Section 7   | Found Alien Artifact
 2483 | -2/Section 7   | Identified Microwarp Drive
 2491 | -2/Section 7   | Spotted S7 Guard
 2508 | -2/Section 7   | Found Alien Artifact
 2543 | -2/Section 7   | Spotted S7 Guard
 2557 | -2/Section 7   | Identified Core Regenerator
 2557 | -2/Section 7   | Used Core Regenerator, restored core integrity (+39)
 2620 | -2/Section 7   | Spotted Executioner
 2620 | -2/Section 7   | Spotted Executioner
 2632 | -2/Section 7   | System corruption reached 10%
 2639 | -2/Section 7   | Spotted B-99 Colossus
 2648 | -2/Section 7   | Found Alien Artifact
 2648 | -2/Section 7   | Identified Integrity Redistributor
 2648 | -2/Section 7   | Used Integrity Redistributor, redistributed integrity from core (-43)
 2660 | -2/Section 7   | Found Alien Artifact
 2660 | -2/Section 7   | Identified LRC Matter Compressor
 2660 | -2/Section 7   | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 2665 | -2/Section 7   | Found Alien Artifact
 2665 | -2/Section 7   | Identified LRC Insulator
 2665 | -2/Section 7   | Installed LRC Insulator, gained EM resistance (25)
 2670 | -2/Section 7   | Found Alien Artifact
 2670 | -2/Section 7   | Identified LRC Inertial Stabilizer
 2670 | -2/Section 7   | Installed LRC Inertial Stabilizer, increased mass support (+10)
 2675 | -2/Section 7   | Search patrols dispatched
 2677 | -2/Section 7   | Lost 10 parts (1p4n4u1w)
 2692 | -2/Section 7   | Core integrity fell below 50%
 2709 | -2/Section 7   | Activated Sigix Exoskeleton
 2709 | -2/Section 7   | Unable to understand communications from Sigix Warrior
 2716 | -2/Section 7   | Spotted Executioner
 2716 | -2/Section 7   | Spotted Executioner
 2720 | -2/Section 7   | Allies destroyed Executioner
 2724 | -2/Section 7   | Allies destroyed Executioner
 2733 | -2/Section 7   | Found Adv. Kinecellerator
 2743 | -2/Section 7   | Found Exp. Targeting Computer
 2758 | -2/Section 7   | Found Adv. Kinecellerator
 2763 | -2/Section 7   | Spotted Striker
 2764 | -2/Section 7   | Spotted Striker
 2776 | -2/Section 7   | Destroyed Striker
 2795 | -2/Section 7   | Destroyed Striker
 2820 | -2/Section 7   | Unable to understand communications from Sigix Warrior
 2892 | -2/Section 7   | Unable to understand communications from Sigix Warrior
 2898 | -2/Section 7   | Spotted Striker
 2906 | -2/Section 7   | Spotted B-90 Cyclops
 2908 | -2/Section 7   | Spotted S7 Guard
 2923 | -2/Section 7   | Found Alien Artifact
 2923 | -2/Section 7   | Identified Core Physics Calibrator
 2934 | -2/Section 7   | Core integrity fell below 20%
 2956 | -2/Section 7   | Allies destroyed Striker
 2967 | -2/Section 7   | Found Prototype Device
 2967 | -2/Section 7   | Identified Exp. Focal Shield
 2971 | -2/Section 7   | Lost 5 parts (1n3u1w)
 2990 | -2/Section 7   | Unable to understand communications from Sigix Warrior
 2992 | -2/Section 7   | Spotted Striker
 2993 | -2/Section 7   | Spotted Striker
 3020 | -2/Section 7   | Unable to understand communications from Sigix Warrior
 3026 | -2/Section 7   | Build established: Scavenger-Mutant
 3040 | -2/Section 7   | Spotted Striker
 3040 | -2/Section 7   | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
03020_ Sigix Warrior: "TZK62TWWB3Z GSG5T3EAV RM
  F4D4"
03022_ Slug penetrates G-73 Enforcer.
03022_ Slug penetrates Sigix Warrior.
03024_ Sigix Warrior knocked back.
03025_ Slug penetrates Wall.
03030_ System corrupted: Imp. Quantum Reactor
  rejected.
03030_ Acquired Imp. Quantum Reactor.
03037_ Enh. Biometal Leg destroyed.
03037_ Penetrated by Slug.
03037_ Slug penetrates Door.
03037_ Kicked Y-72 Warden out of the way.
03038_ Slammed into P-80 Master.
03040_ Penetrated by Slug.
03040_ Slug penetrates P-80 Master.
03040_ Slammed into P-80 Master.
03040_ C-30 ARC bursts open, deploying its
  payload.
03040_ B-74 Champion unfolds itself.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????#   " "  #    #???? |
| ???????????????????????????????+   """  +    #???? |
| ???????????????????????????????#        #    #???? |
| ???????????????????????????????#   """  #    "???? |
| ???????????????????????????????#   " "  #  = "???? |
| ???????????????????????????????#   """  #  [[#???? |
| ???????????????????????????????#        +  !=#???? |
| ???????????????????????????????############" #???? |
| ???????????????????????????????????????????" #???? |
| ????????????????????????????????????#######" #???? |
| ????????????????????????????????????# !!!  " #???? |
| ????????????????????????????????????# !!   # #???? |
| ???????????????????????????????###### !!   + #???? |
| ???????????????????????????????#    #      # #???? |
| ????????????????????????"""????#    # =  * # #???? |
| ????????????????????????"""????#    #      # ###?? |
| ????????????????????????"""????#    ####  #  # #?? |
| ????????????????????????"""????#    #?#      # #?? |
| ????????????????????????"""????#    #?#        #?? |
| ????????????????????????"""????#   [###        #?? |
| ????????????????????????lYl????#    ##       # #?? |
| ????????????????????????#b#?????    #? #       #?? |
| ???????????####?????????#K#??????#+####        #?? |
| ???????????#   ?#######?#Y#??????#           # #?? |
| ???????????# !  #     ###p#??????#            ##?? |
| ???????????#    #     ##;@########   /!## # "##??? |
| ???????????#    "      YppK  %%" "%   #?      #??? |
| ???????????#    #     ############/"""##      #??? |
| ???????????#   !#     #?????????       #      #??? |
| ???????????#   ?#######???????        =#      #??? |
| ???????????#   ??????????????#     !   #      #??? |
| ???????????#  ???????????????#         #      #??? |
| ???????????###???????????????##################??? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           149
Energy Generation          59
Energy Capacity            765
Matter Stores              425
Matter Capacity            425
Sight Range                23
Robot Scan Range           16
Terrain Scan Density       10
Additional Mass Support    12
Armor Coverage             600
Resistance: KI             30
Resistance: TH             30
Resistance: EX             75
Resistance: EM             25
Utility Shielding          90
Phase Shifting             10
Evasion (%)                77
Targeting Accuracy         12
Melee Accuracy             16
Armor Integrity Analysis   40
Recoil Reduction           2
Kinecelleration            50
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
           Gravity Neutralizer | -3/Testing    | Archive
                  Plasma Lance | -3/Testing    | Archive
             Enh. Biometal Leg | -3/Testing    | Archive
     Exp. Field Recycling Unit | -3/Testing    | Archive
 Centrium Medium Armor Plating | -3/Testing    | Archive
       Mni. Smartbomb Launcher | -3/Testing    | Archive
          Tri-rail Accelerator | -3/Testing    | Archive
            Prc. Energy Filter | -3/Testing    | Archive
                Prc. Phase Gun | -3/Testing    | Archive
              Imp. Energy Well | -3/Testing    | Archive
           Cld. Gravmag System | -3/Testing    | Archive
               Helical Railgun | -3/Testing    | Archive
             Lrn. Phase Cannon | -3/Testing    | Archive
      Adv. Variable Charge Gun | -2/Quarantine | Archive
            Imp. Energy Mantle | -2/Quarantine | Archive
              Molecular Scythe | -2/Quarantine | Archive
         Exp. Coolant Injector | -2/Quarantine | Archive
          Exp. Target Analyzer | -2/Quarantine | Archive
  Exp. Shock Absorption System | -2/Section 7  | Archive
              Exp. Energy Well | -2/Section 7  | Archive
    Adv. Thermal Defense Suite | -2/Section 7  | Archive

 Robot Schematics 
------------------
   C-55 Analyst | -3/Testing    | Archive
    S-43 Plague | -3/Testing    | Archive
       W-44 Eye | -3/Testing    | Archive
  G-73 Enforcer | -2/Quarantine | Archive
 A-27 Freighter | -2/Quarantine | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Stripper
Sigix Broadsword
Microwarp Drive
Core Regenerator
Integrity Redistributor
LRC Matter Compressor
LRC Insulator
LRC Inertial Stabilizer
Core Physics Calibrator

 Achievements 
--------------
Everyone Must Die

 Challenges 
------------
None

 Game 
------
Seed              GaussMultinovaCompanion
  Manual?         0
Play Time         01:33:55
  Cumulative      182.0 hours
  Start           2025.01.03 @ 11:23:53
  End             2025.01.03 @ 12:57:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          94
  Rogue           94
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             59
Gallery%          74
Achievement%      62
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2826a224-3ef7-461e-93be-b8d8e66d13fb